/* Copyright (c) 2013 yvt This file is part of OpenSpades. OpenSpades is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenSpades is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenSpades. If not, see . */ #pragma once #include #include #include #include namespace spades { namespace audio { class NullDevice : public client::IAudioDevice { protected: virtual ~NullDevice(); public: NullDevice(); virtual client::IAudioChunk *RegisterSound(const char *name); virtual void SetGameMap(client::GameMap *); virtual void Play(client::IAudioChunk *, const Vector3 &origin, const client::AudioParam &); virtual void PlayLocal(client::IAudioChunk *, const Vector3 &origin, const client::AudioParam &); virtual void PlayLocal(client::IAudioChunk *, const client::AudioParam &); virtual void Respatialize(const Vector3 &eye, const Vector3 &front, const Vector3 &up); }; } }