Resourcesdir = $(datadir)/openspades/Resources SHADERS = \ Shaders/Basic.fs \ Shaders/Basic.vs \ Shaders/Basic.program \ Shaders/BasicBlock.fs \ Shaders/BasicBlock.vs \ Shaders/BasicBlock.program \ Shaders/BasicBlockDynamicLit.fs \ Shaders/BasicBlockDynamicLit.vs \ Shaders/BasicBlockDynamicLit.program \ Shaders/BasicImage.fs \ Shaders/BasicImage.vs \ Shaders/BasicImage.program \ Shaders/OptimizedVoxelModel.fs \ Shaders/OptimizedVoxelModel.vs \ Shaders/OptimizedVoxelModel.program \ Shaders/OptimizedVoxelModelDynamicLit.fs \ Shaders/OptimizedVoxelModelDynamicLit.vs \ Shaders/OptimizedVoxelModelDynamicLit.program \ Shaders/OptimizedVoxelModelShadowMap.fs \ Shaders/OptimizedVoxelModelShadowMap.vs \ Shaders/OptimizedVoxelModelShadowMap.program \ Shaders/SoftSprite.fs \ Shaders/SoftSprite.vs \ Shaders/SoftSprite.program \ Shaders/Sprite.fs \ Shaders/Sprite.vs \ Shaders/Sprite.program \ Shaders/LongSprite.fs \ Shaders/LongSprite.vs \ Shaders/LongSprite.program \ Shaders/VoxelModel.fs \ Shaders/VoxelModel.vs \ Shaders/VoxelModel.program \ Shaders/VoxelModelDynamicLit.fs \ Shaders/VoxelModelDynamicLit.vs \ Shaders/VoxelModelDynamicLit.program \ Shaders/VoxelModelShadowMap.fs \ Shaders/VoxelModelShadowMap.vs \ Shaders/VoxelModelShadowMap.program \ Shaders/Water.fs \ Shaders/Water.vs \ Shaders/Water.program \ Shaders/WaterDepth.fs \ Shaders/WaterDepth.vs \ Shaders/WaterDepth.program \ Shaders/LensFlare/Draw.fs \ Shaders/LensFlare/Draw.vs \ Shaders/LensFlare/Draw.program \ Shaders/LensFlare/Scanner.fs \ Shaders/LensFlare/Scanner.vs \ Shaders/LensFlare/Scanner.program \ Shaders/PostFilters/CameraBlur.fs \ Shaders/PostFilters/CameraBlur.vs \ Shaders/PostFilters/CameraBlur.program \ Shaders/PostFilters/GammaMix.fs \ Shaders/PostFilters/GammaMix.vs \ Shaders/PostFilters/GammaMix.program \ Shaders/PostFilters/Gauss1D.fs \ Shaders/PostFilters/Gauss1D.vs \ Shaders/PostFilters/Gauss1D.program \ Shaders/PostFilters/Lens.fs \ Shaders/PostFilters/Lens.vs \ Shaders/PostFilters/Lens.program \ Shaders/PostFilters/FXAA.fs \ Shaders/PostFilters/FXAA.vs \ Shaders/PostFilters/FXAA.program \ Shaders/PostFilters/Fog.fs \ Shaders/PostFilters/Fog.vs \ Shaders/PostFilters/Fog.program \ Shaders/PostFilters/PassThrough.fs \ Shaders/PostFilters/PassThrough.vs \ Shaders/PostFilters/PassThrough.program \ Shaders/Shadow/Common.fs \ Shaders/Shadow/Common.vs \ Shaders/Shadow/Map.fs \ Shaders/Shadow/Map.vs \ Shaders/Shadow/MapSoft.fs \ Shaders/Shadow/MapSoft.vs \ Shaders/Shadow/Model.fs \ Shaders/Shadow/Model.vs \ Shaders/Shadow/ModelNull.fs \ Shaders/Shadow/ModelNull.vs \ Shaders/Shadow/MapRadiosityNull.fs \ Shaders/Shadow/MapRadiosityNull.vs \ Shaders/Shadow/MapRadiosity.fs \ Shaders/Shadow/MapRadiosity.vs \ Shaders/ShadowMap/Common.fs \ Shaders/ShadowMap/Common.vs \ Shaders/ShadowMap/Basic.fs \ Shaders/ShadowMap/Basic.vs \ Shaders/DynamicLight/Common.fs \ Shaders/DynamicLight/Common.vs \ Shaders/DynamicLight/MapNull.fs \ Shaders/DynamicLight/MapNull.vs install-data-local: echo '-- Installing Shaders' $(mkinstalldirs) $(Resourcesdir) $(mkinstalldirs) $(Resourcesdir)/Shaders $(mkinstalldirs) $(Resourcesdir)/Shaders/PostFilters $(mkinstalldirs) $(Resourcesdir)/Shaders/Shadow $(mkinstalldirs) $(Resourcesdir)/Shaders/ShadowMap $(mkinstalldirs) $(Resourcesdir)/Shaders/DynamicLight $(mkinstalldirs) $(Resourcesdir)/Shaders/LensFlare for i in $(SHADERS); do \ $(INSTALL_DATA) $(srcdir)/$$i $(Resourcesdir)/$$i; \ done EXTRA_DIST = $(SHADERS)