/* Copyright (c) 2013 yvt This file is part of OpenSpades. OpenSpades is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenSpades is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenSpades. If not, see . */ uniform mat4 projectionViewMatrix; uniform mat4 viewMatrix; uniform vec3 rightVector; uniform vec3 upVector; uniform float fogDistance; attribute vec3 positionAttribute; attribute vec2 texCoordAttribute; attribute vec4 colorAttribute; varying vec4 color; varying vec2 texCoord; varying vec4 fogDensity; vec4 FogDensity(float poweredLength); void main() { vec3 pos = positionAttribute.xyz; gl_Position = projectionViewMatrix * vec4(pos,1.); color = colorAttribute; texCoord = texCoordAttribute; // fog. // FIXME: cannot gamma correct because sprite may be // alpha-blended. vec4 viewPos = viewMatrix * vec4(pos,1.); float distance = dot(viewPos.xyz, viewPos.xyz); fogDensity = FogDensity(distance); }