/* Copyright (c) 2013 yvt This file is part of OpenSpades. OpenSpades is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenSpades is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenSpades. If not, see . */ vec4 FogDensity(float poweredLength) { float distance = poweredLength; distance = min(distance * (1. / 128. / 128.), 1.); float weakenedDensity = 1. - distance; weakenedDensity *= weakenedDensity; return mix(vec4(distance), vec4(1. - weakenedDensity), vec4(0., 0.3, 1.0, 0.0)); }