/* Copyright (c) 2013 yvt This file is part of OpenSpades. OpenSpades is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenSpades is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenSpades. If not, see . */ attribute vec2 positionAttribute; attribute vec4 colorAttribute; attribute vec2 textureCoordAttribute; uniform vec2 invScreenSizeFactored; uniform vec2 invTextureSize; varying vec4 color; varying vec2 texCoord; void main() { vec2 pos = positionAttribute; pos = pos * invScreenSizeFactored + vec2(-1., 1.); /* pos /= screenSize; pos = pos * 2. - 1.; pos.y = -pos.y; */ gl_Position = vec4(pos, 0.5, 1.); color = colorAttribute; texCoord = textureCoordAttribute * invTextureSize; }