/*
Copyright (c) 2013 yvt
This file is part of OpenSpades.
OpenSpades is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenSpades is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenSpades. If not, see .
*/
#pragma once
#include
#include
#include
namespace spades {
namespace client {
class IRenderer;
class IFont;
class IImage;
class Client;
static const char MsgColorTeam1 = 1;
static const char MsgColorTeam2 = 2;
static const char MsgColorTeam3 = 3;
static const char MsgColorRed = 4;
static const char MsgColorGreen = 5;
static const char MsgColorRestore = 6;
static const char MsgColorGray = 7;
static const char MsgColorMax = 8;
static const char MsgColorFriendlyFire = MsgColorRed;
static const char MsgColorSysInfo = MsgColorGreen;
class ChatWindow {
Client *client;
IRenderer *renderer;
IFont *font;
struct ChatEntry {
std::string msg;
float height;
float fade = 0.0f; // usual fade opacity
float bufferFade = 0.0f;
float timeFade; // timeout fade opacity
ChatEntry(const std::string &Msg, float Height, float TimeFade)
: msg(Msg), height(Height), timeFade(TimeFade) {}
};
std::list entries;
float firstY;
bool killfeed;
bool expanded = false;
float GetWidth();
float GetNormalHeight();
float GetBufferHeight();
float GetLineHeight();
Vector4 GetColor(char);
public:
ChatWindow(Client *, IRenderer *rend, IFont *font, bool killfeed);
~ChatWindow();
void AddMessage(const std::string &);
static std::string ColoredMessage(const std::string &, char);
static std::string TeamColorMessage(const std::string &, int);
static std::string killImage(int killType, int weapon);
void SetExpanded(bool value) { expanded = value; }
void Update(float dt);
void Draw();
};
}
}