/* Copyright (c) 2013 yvt This file is part of OpenSpades. OpenSpades is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenSpades is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenSpades. If not, see . */ #pragma once #include "IGLDevice.h" #include #include namespace spades { namespace client { class GameMap; } namespace draw { class GLRenderer; class IGLDevice; class GLProgram; class GLWaterRenderer{ class IWaveTank; class StandardWaveTank; class FFTWaveTank; GLRenderer *renderer; IGLDevice *device; client::GameMap *map; std::vector waveTanks; int w, h; size_t updateBitmapPitch; std::vector updateBitmap; std::vector bitmap; IGLDevice::UInteger texture; // water color std::vector waveTextures; // bumpmap struct Vertex; IGLDevice::UInteger buffer; IGLDevice::UInteger idxBuffer; size_t numIndices; IGLDevice::UInteger tempFramebuffer; IGLDevice::UInteger tempDepthTexture; IGLDevice::UInteger occlusionQuery; GLProgram *program; void BuildVertices(); void MarkUpdate(int x, int y); public: GLWaterRenderer(GLRenderer *, client::GameMap *map); ~GLWaterRenderer(); static void PreloadShaders(GLRenderer *); void Render(); void Update(float dt); void GameMapChanged(int x, int y, int z, client::GameMap *); IGLDevice::UInteger GetOcclusionQuery() { return occlusionQuery; } }; } }