/*
Copyright (c) 2013 yvt
This file is part of OpenSpades.
OpenSpades is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenSpades is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenSpades. If not, see .
*/
#pragma once
#include
#include "IGLDevice.h"
namespace spades {
namespace draw {
class GLShader {
IGLDevice &device;
IGLDevice::UInteger handle;
std::vector sources;
bool compiled;
public:
enum Type { VertexShader, FragmentShader, GeometryShader };
GLShader(IGLDevice &, Type);
~GLShader();
void AddSource(const std::string &);
void Compile();
IGLDevice::UInteger GetHandle() const { return handle; }
bool IsCompiled() const { return compiled; }
IGLDevice &GetDevice() const { return device; }
};
} // namespace draw
} // namespace spades