/* Copyright (c) 2013 yvt This file is part of OpenSpades. OpenSpades is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenSpades is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenSpades. If not, see . */ #include "NullDevice.h" #include namespace spades { namespace audio { class NullChunk : public client::IAudioChunk {}; NullDevice::NullDevice() {} NullDevice::~NullDevice() {} static NullChunk nullChunkInstance; client::IAudioChunk *NullDevice::RegisterSound(const char *) { return &nullChunkInstance; } void NullDevice::SetGameMap(client::GameMap *) {} void NullDevice::Play(client::IAudioChunk *, const spades::Vector3 &, const client::AudioParam &) {} void NullDevice::PlayLocal(client::IAudioChunk *, const spades::Vector3 &, const client::AudioParam &) {} void NullDevice::PlayLocal(client::IAudioChunk *, const client::AudioParam &) {} void NullDevice::Respatialize(const spades::Vector3 &, const spades::Vector3 &, const spades::Vector3 &) {} } }