/* Copyright (c) 2013 yvt This file is part of OpenSpades. OpenSpades is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenSpades is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenSpades. If not, see . */ #pragma once #include "../AngelScript/include/angelscript.h" #include "../AngelScript/addons/scriptany.h" #include "../AngelScript/addons/scriptarray.h" #include "../AngelScript/addons/scriptbuilder.h" #include "../AngelScript/addons/scriptdictionary.h" #include "../AngelScript/addons/scripthandle.h" #include "../AngelScript/addons/scripthelper.h" #include "../AngelScript/addons/scriptmath.h" #include "../AngelScript/addons/scriptmathcomplex.h" #include "../AngelScript/addons/scriptstdstring.h" #include "../AngelScript/addons/weakref.h" #include #include namespace spades { class ScriptContextHandle; class ScriptManager { friend class ScriptContextHandle; struct Context { asIScriptContext *obj; int refCount; }; Mutex contextMutex; std::list contextFreeList; asIScriptEngine *engine; ScriptManager(); ~ScriptManager(); public: static ScriptManager *GetInstance(); static void CheckError(int); asIScriptEngine *GetEngine() const { return engine; } ScriptContextHandle GetContext(); }; class ScriptContextUtils { asIScriptContext *context; void appendLocation( std::stringstream& ss, asIScriptFunction* func, const char *secName, int line, int column ); public: ScriptContextUtils(); ScriptContextUtils(asIScriptContext *); void ExecuteChecked(); void SetNativeException(const std::exception&); }; class ScriptContextHandle{ ScriptManager *manager; ScriptManager::Context *obj; void Release(); public: ScriptContextHandle(); ScriptContextHandle(ScriptManager::Context *, ScriptManager *manager); ScriptContextHandle(const ScriptContextHandle&); ~ScriptContextHandle(); void operator =(const ScriptContextHandle&); asIScriptContext *GetContext() const; asIScriptContext *operator ->() const; ScriptManager *GetManager() const { return manager; } void ExecuteChecked(); }; class ScriptObjectRegistrar { public: enum Phase { PhaseObjectType, PhaseGlobalFunction, PhaseObjectMember, PhaseCount }; ScriptObjectRegistrar(const std::string& name); virtual void Register(ScriptManager *manager, Phase) = 0; static void RegisterOne(const std::string& name, ScriptManager *manager, Phase); static void RegisterAll(ScriptManager *manager, Phase); private: bool phaseDone[PhaseCount]; std::string name; }; }