// // GLLensFlareFilter.h // OpenSpades // // Created by Tomoaki Kawada on 8/22/13. // Copyright (c) 2013 yvt.jp. All rights reserved. // #pragma once #include "GLFramebufferManager.h" namespace spades { namespace draw { class GLRenderer; class GLLensFlareFilter { GLRenderer *renderer; GLColorBuffer Blur(GLColorBuffer, float spread = 1.f); public: GLLensFlareFilter(GLRenderer *); void Draw(); }; } }