/* Copyright (c) 2013 yvt This file is part of OpenSpades. OpenSpades is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenSpades is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenSpades. If not, see . */ #pragma once #include "IGLDevice.h" namespace spades { namespace draw { class GLShader; class GLProgramUniform; class GLProgram { IGLDevice *device; IGLDevice::UInteger handle; bool linked; std::string name; public: GLProgram(IGLDevice *, std::string name = "(unnamed)"); ~GLProgram(); void Attach(GLShader *); void Attach(IGLDevice::UInteger shader); void Link(); void Validate(); bool IsLinked() const { return linked; } void Use(); IGLDevice::UInteger GetHandle() const { return handle; } IGLDevice *GetDevice() const { return device; } }; } // namespace draw } // namespace spades