/*
Copyright (c) 2013 yvt
This file is part of OpenSpades.
OpenSpades is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenSpades is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenSpades. If not, see .
*/
#pragma once
#include
#include
#include "SWFeatureLevel.h"
#include
#include
#include
#include
namespace spades {
namespace client {
class GameMap;
}
class Bitmap;
namespace draw {
class SWRenderer;
class SWMapRenderer {
struct Line;
struct LinePixel;
int w, h;
SWRenderer *renderer;
SWFeatureLevel level;
client::SceneDefinition sceneDef;
Handle map;
// TODO: The following fields are only used during a function call
// to `Render`. Move them to a context struct?
Bitmap *frameBuf;
float *depthBuf;
std::vector lines;
std::vector rle;
std::vector rleLen;
int lineResolution;
typedef int8_t RleData;
std::vector rleBuf;
MiniHeap rleHeap;
template
void BuildLine(Line &line, float minPitch, float maxPitch);
void BuildRle(int x, int y, std::vector &);
template
void RenderFinal(float yawMin, float yawMax, unsigned int numLines,
unsigned int threadId, unsigned int numThreads);
template
void RenderInner(const client::SceneDefinition &, Bitmap *fb, float *depthBuffer);
public:
SWMapRenderer(SWRenderer *r, client::GameMap *, SWFeatureLevel level);
~SWMapRenderer();
void Render(const client::SceneDefinition &, Bitmap &fb, float *depthBuffer);
void UpdateRle(int x, int y);
};
} // namespace draw
} // namespace spades