/* Copyright (c) 2013 yvt This file is part of OpenSpades. OpenSpades is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenSpades is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenSpades. If not, see . */ #include #include "GLProgramUniform.h" #include #include namespace spades { namespace draw { GLProgramUniform::GLProgramUniform(const std::string &n) : name(n) { last = NULL; } void GLProgramUniform::SetProgram(spades::draw::GLProgram *p) { SPADES_MARK_FUNCTION_DEBUG(); if (p == NULL) { SPInvalidArgument("prog"); } if (last != p) { last = p; last->Use(); loc = p->GetDevice()->GetUniformLocation(p->GetHandle(), name.c_str()); if (loc == -1) { fprintf(stderr, "WARNING: uniform '%s' not found\n", name.c_str()); } } } void GLProgramUniform::SetValue(IGLDevice::Float v) { SPADES_MARK_FUNCTION_DEBUG(); last->GetDevice()->Uniform(loc, v); } void GLProgramUniform::SetValue(IGLDevice::Float x, IGLDevice::Float y) { SPADES_MARK_FUNCTION_DEBUG(); last->GetDevice()->Uniform(loc, x, y); } void GLProgramUniform::SetValue(IGLDevice::Float x, IGLDevice::Float y, IGLDevice::Float z) { SPADES_MARK_FUNCTION_DEBUG(); last->GetDevice()->Uniform(loc, x, y, z); } void GLProgramUniform::SetValue(IGLDevice::Float x, IGLDevice::Float y, IGLDevice::Float z, IGLDevice::Float w) { SPADES_MARK_FUNCTION_DEBUG(); last->GetDevice()->Uniform(loc, x, y, z, w); } void GLProgramUniform::SetValue(IGLDevice::Integer x) { SPADES_MARK_FUNCTION_DEBUG(); last->GetDevice()->Uniform(loc, x); } void GLProgramUniform::SetValue(IGLDevice::Integer x, IGLDevice::Integer y) { SPADES_MARK_FUNCTION_DEBUG(); last->GetDevice()->Uniform(loc, x, y); } void GLProgramUniform::SetValue(IGLDevice::Integer x, IGLDevice::Integer y, IGLDevice::Integer z) { SPADES_MARK_FUNCTION_DEBUG(); last->GetDevice()->Uniform(loc, x, y, z); } void GLProgramUniform::SetValue(IGLDevice::Integer x, IGLDevice::Integer y, IGLDevice::Integer z, IGLDevice::Integer w) { SPADES_MARK_FUNCTION_DEBUG(); last->GetDevice()->Uniform(loc, x, y, z, w); } void GLProgramUniform::SetValue(const spades::Matrix4 &m, bool transpose) { SPADES_MARK_FUNCTION_DEBUG(); last->GetDevice()->Uniform(loc, transpose, m); } } // namespace draw } // namespace spades