/*
Copyright (c) 2013 yvt
This file is part of OpenSpades.
OpenSpades is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenSpades is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenSpades. If not, see .
*/
#include
#include "GLProgramUniform.h"
#include
#include
namespace spades {
namespace draw {
GLProgramUniform::GLProgramUniform(const std::string &n) : name(n) { last = NULL; }
void GLProgramUniform::SetProgram(spades::draw::GLProgram *p) {
SPADES_MARK_FUNCTION_DEBUG();
if (p == NULL) {
SPInvalidArgument("prog");
}
if (last != p) {
last = p;
last->Use();
loc = p->GetDevice()->GetUniformLocation(p->GetHandle(), name.c_str());
if (loc == -1) {
fprintf(stderr, "WARNING: uniform '%s' not found\n", name.c_str());
}
}
}
void GLProgramUniform::SetValue(IGLDevice::Float v) {
SPADES_MARK_FUNCTION_DEBUG();
last->GetDevice()->Uniform(loc, v);
}
void GLProgramUniform::SetValue(IGLDevice::Float x, IGLDevice::Float y) {
SPADES_MARK_FUNCTION_DEBUG();
last->GetDevice()->Uniform(loc, x, y);
}
void GLProgramUniform::SetValue(IGLDevice::Float x, IGLDevice::Float y,
IGLDevice::Float z) {
SPADES_MARK_FUNCTION_DEBUG();
last->GetDevice()->Uniform(loc, x, y, z);
}
void GLProgramUniform::SetValue(IGLDevice::Float x, IGLDevice::Float y, IGLDevice::Float z,
IGLDevice::Float w) {
SPADES_MARK_FUNCTION_DEBUG();
last->GetDevice()->Uniform(loc, x, y, z, w);
}
void GLProgramUniform::SetValue(IGLDevice::Integer x) {
SPADES_MARK_FUNCTION_DEBUG();
last->GetDevice()->Uniform(loc, x);
}
void GLProgramUniform::SetValue(IGLDevice::Integer x, IGLDevice::Integer y) {
SPADES_MARK_FUNCTION_DEBUG();
last->GetDevice()->Uniform(loc, x, y);
}
void GLProgramUniform::SetValue(IGLDevice::Integer x, IGLDevice::Integer y,
IGLDevice::Integer z) {
SPADES_MARK_FUNCTION_DEBUG();
last->GetDevice()->Uniform(loc, x, y, z);
}
void GLProgramUniform::SetValue(IGLDevice::Integer x, IGLDevice::Integer y,
IGLDevice::Integer z, IGLDevice::Integer w) {
SPADES_MARK_FUNCTION_DEBUG();
last->GetDevice()->Uniform(loc, x, y, z, w);
}
void GLProgramUniform::SetValue(const spades::Matrix4 &m, bool transpose) {
SPADES_MARK_FUNCTION_DEBUG();
last->GetDevice()->Uniform(loc, transpose, m);
}
} // namespace draw
} // namespace spades