SUBDIRS = Resources Resourcesdir = $(datadir)/Resources bin_PROGRAMS = openspades AM_CPPFLAGS = -I$(srcdir)/Sources/ENet/include AM_CPPFLAGS += $(GL_CFLAGS) AM_CPPFLAGS += $(GLEW_CFLAGS) AM_CPPFLAGS += $(SDL_CFLAGS) AM_CPPFLAGS += $(FLTK_CFLAGS) AM_CPPFLAGS += $(ZLIB_CFLAGS) # AM_CPPFLAGS += $(PNG_CFLAGS) AM_CPPFLAGS += -DNDEBUG=1 AM_CPPFLAGS += $(RESOURCES_CFLAGS) openspades_LDADD = $(GL_LIBS) openspades_LDADD += $(GLEW_LIBS) openspades_LDADD += $(SDL_LIBS) openspades_LDADD += $(FLTK_LIBS) openspades_LDADD += $(ZLIB_LIBS) # openspades_LDADD += $(PNG_LIBS) openspades_LDADD += $(WIN32_LIBS) # pkg-config doesn't seem to work... # openspades_LDADD += -ljpeg openspades_SOURCES = \ Sources/Audio/ALDevice.cpp \ Sources/Audio/ALDevice.h \ Sources/Audio/ALFuncs.cpp \ Sources/Audio/ALFuncs.h \ Sources/Audio/AL/al.h \ Sources/Audio/AL/alc.h \ Sources/Audio/AL/alctypes.h \ Sources/Audio/AL/altypes.h \ Sources/Audio/AL/alut.h \ Sources/Audio/AL/efx-creative.h \ Sources/Audio/AL/efx-presets.h \ Sources/Audio/AL/efx.h \ Sources/Audio/AL/MacOSX_OALExtensions.h \ Sources/Client/AsyncRenderer.cpp \ Sources/Client/AsyncRenderer.h \ Sources/Client/CenterMessageView.cpp \ Sources/Client/CenterMessageView.h \ Sources/Client/ChatWindow.cpp \ Sources/Client/ChatWindow.h \ Sources/Client/Client.cpp \ Sources/Client/Client.h \ Sources/Client/Corpse.cpp \ Sources/Client/Corpse.h \ Sources/Client/CTFGameMode.cpp \ Sources/Client/CTFGameMode.h \ Sources/Client/FallingBlock.cpp \ Sources/Client/FallingBlock.h \ Sources/Client/FontData.h \ Sources/Client/GameMap.cpp \ Sources/Client/GameMap.h \ Sources/Client/GameMapWrapper.cpp \ Sources/Client/GameMapWrapper.h \ Sources/Client/Grenade.cpp \ Sources/Client/Grenade.h \ Sources/Client/GunCasing.cpp \ Sources/Client/GunCasing.h \ Sources/Client/HurtRingView.cpp \ Sources/Client/HurtRingView.h \ Sources/Client/IAudioChunk.cpp \ Sources/Client/IAudioChunk.h \ Sources/Client/IAudioDevice.cpp \ Sources/Client/IAudioDevice.h \ Sources/Client/IFont.cpp \ Sources/Client/IFont.h \ Sources/Client/IGameMapListener.cpp \ Sources/Client/IGameMapListener.h \ Sources/Client/IGameMode.cpp \ Sources/Client/IGameMode.h \ Sources/Client/IImage.cpp \ Sources/Client/IImage.h \ Sources/Client/IInputInterface.cpp \ Sources/Client/IInputInterface.h \ Sources/Client/ILocalEntity.cpp \ Sources/Client/ILocalEntity.h \ Sources/Client/IModel.cpp \ Sources/Client/IModel.h \ Sources/Client/IRenderer.cpp \ Sources/Client/IRenderer.h \ Sources/Client/IWorldListener.cpp \ Sources/Client/IWorldListener.h \ Sources/Client/LimboView.cpp \ Sources/Client/LimboView.h \ Sources/Client/MapView.cpp \ Sources/Client/MapView.h \ Sources/Client/NetClient.cpp \ Sources/Client/NetClient.h \ Sources/Client/PaletteView.cpp \ Sources/Client/PaletteView.h \ Sources/Client/ParticleSpriteEntity.cpp \ Sources/Client/ParticleSpriteEntity.h \ Sources/Client/Player.cpp \ Sources/Client/Player.h \ Sources/Client/PhysicsConstants.h \ Sources/Client/Quake3Font.cpp \ Sources/Client/Quake3Font.h \ Sources/Client/SceneDefinition.cpp \ Sources/Client/SceneDefinition.h \ Sources/Client/ScoreboardView.cpp \ Sources/Client/ScoreboardView.h \ Sources/Client/SmokeSpriteEntity.cpp \ Sources/Client/SmokeSpriteEntity.h \ Sources/Client/TCGameMode.cpp \ Sources/Client/TCGameMode.h \ Sources/Client/TCProgressView.cpp \ Sources/Client/TCProgressView.h \ Sources/Client/Weapon.cpp \ Sources/Client/Weapon.h \ Sources/Client/World.cpp \ Sources/Client/World.h \ Sources/Core/AutoLocker.cpp \ Sources/Core/AutoLocker.h \ Sources/Core/Bitmap.cpp \ Sources/Core/Bitmap.h \ Sources/Core/BitmapAtlasGenerator.cpp \ Sources/Core/BitmapAtlasGenerator.h \ Sources/Core/ConcurrentDispatch.cpp \ Sources/Core/ConcurrentDispatch.h \ Sources/Core/DynamicMemoryStream.cpp \ Sources/Core/DynamicMemoryStream.h \ Sources/Core/Debug.cpp \ Sources/Core/Debug.h \ Sources/Core/DeflateStream.cpp \ Sources/Core/DeflateStream.h \ Sources/Core/Deque.cpp \ Sources/Core/Deque.h \ Sources/Core/DirectoryFileSystem.cpp \ Sources/Core/DirectoryFileSystem.h \ Sources/Core/DynamicLibrary.cpp \ Sources/Core/DynamicLibrary.h \ Sources/Core/Exception.cpp \ Sources/Core/Exception.h \ Sources/Core/FileManager.cpp \ Sources/Core/FileManager.h \ Sources/Core/FltkImageReader.cpp \ Sources/Core/IAudioStream.cpp \ Sources/Core/IAudioStream.h \ Sources/Core/IBitmapCodec.cpp \ Sources/Core/IBitmapCodec.h \ Sources/Core/IFileSystem.cpp \ Sources/Core/IFileSystem.h \ Sources/Core/ILockable.cpp \ Sources/Core/ILockable.h \ Sources/Core/IRunnable.cpp \ Sources/Core/IRunnable.h \ Sources/Core/IStream.cpp \ Sources/Core/IStream.h \ Sources/Core/Math.cpp \ Sources/Core/Math.h \ Sources/Core/MemoryStream.cpp \ Sources/Core/MemoryStream.h \ Sources/Core/Mutex.cpp \ Sources/Core/Mutex.h \ Sources/Core/Semaphore.cpp \ Sources/Core/Semaphore.h \ Sources/Core/Settings.cpp \ Sources/Core/Settings.h \ Sources/Core/StdStream.cpp \ Sources/Core/StdStream.h \ Sources/Core/Stopwatch.cpp \ Sources/Core/Stopwatch.h \ Sources/Core/TargaReader.cpp \ Sources/Core/TargaWriter.cpp \ Sources/Core/Thread.cpp \ Sources/Core/Thread.h \ Sources/Core/ThreadLocalStorage.cpp \ Sources/Core/ThreadLocalStorage.h \ Sources/Core/VoxelModel.cpp \ Sources/Core/VoxelModel.h \ Sources/Core/WavAudioStream.cpp \ Sources/Core/WavAudioStream.h \ Sources/Core/ZipFileSystem.cpp \ Sources/Core/ZipFileSystem.h \ Sources/Draw/GLAmbientShadowRenderer.cpp \ Sources/Draw/GLAmbientShadowRenderer.h \ Sources/Draw/GLBasicShadowMapRenderer.cpp \ Sources/Draw/GLBasicShadowMapRenderer.h \ Sources/Draw/GLBloomFilter.cpp \ Sources/Draw/GLBloomFilter.h \ Sources/Draw/GLCameraBlurFilter.cpp \ Sources/Draw/GLCameraBlurFilter.h \ Sources/Draw/GLDynamicLight.cpp \ Sources/Draw/GLDynamicLight.h \ Sources/Draw/GLDynamicLightShader.cpp \ Sources/Draw/GLDynamicLightShader.h \ Sources/Draw/GLFlatMapRenderer.cpp \ Sources/Draw/GLFlatMapRenderer.h \ Sources/Draw/GLFramebufferManager.cpp \ Sources/Draw/GLFramebufferManager.h \ Sources/Draw/GLImage.cpp \ Sources/Draw/GLImage.h \ Sources/Draw/GLImageManager.cpp \ Sources/Draw/GLImageManager.h \ Sources/Draw/GLImageRenderer.cpp \ Sources/Draw/GLImageRenderer.h \ Sources/Draw/GLLensFilter.cpp \ Sources/Draw/GLLensFilter.h \ Sources/Draw/GLMapChunk.cpp \ Sources/Draw/GLMapChunk.h \ Sources/Draw/GLMapRenderer.cpp \ Sources/Draw/GLMapRenderer.h \ Sources/Draw/GLMapShadowRenderer.cpp \ Sources/Draw/GLMapShadowRenderer.h \ Sources/Draw/GLModel.cpp \ Sources/Draw/GLModel.h \ Sources/Draw/GLModelManager.cpp \ Sources/Draw/GLModelManager.h \ Sources/Draw/GLModelRenderer.cpp \ Sources/Draw/GLModelRenderer.h \ Sources/Draw/GLOptimizedVoxelModel.cpp \ Sources/Draw/GLOptimizedVoxelModel.h \ Sources/Draw/GLProgram.cpp \ Sources/Draw/GLProgram.h \ Sources/Draw/GLProgramAttribute.cpp \ Sources/Draw/GLProgramAttribute.h \ Sources/Draw/GLProgramManager.cpp \ Sources/Draw/GLProgramManager.h \ Sources/Draw/GLProgramUniform.cpp \ Sources/Draw/GLProgramUniform.h \ Sources/Draw/GLQuadRenderer.cpp \ Sources/Draw/GLQuadRenderer.h \ Sources/Draw/GLRadiosityRenderer.cpp \ Sources/Draw/GLRadiosityRenderer.h \ Sources/Draw/GLRenderer.cpp \ Sources/Draw/GLRenderer.h \ Sources/Draw/GLShader.cpp \ Sources/Draw/GLShader.h \ Sources/Draw/GLShadowMapShader.cpp \ Sources/Draw/GLShadowMapShader.h \ Sources/Draw/GLShadowShader.cpp \ Sources/Draw/GLShadowShader.h \ Sources/Draw/GLSoftSpriteRenderer.cpp \ Sources/Draw/GLSoftSpriteRenderer.h \ Sources/Draw/GLSpriteRenderer.cpp \ Sources/Draw/GLSpriteRenderer.h \ Sources/Draw/GLVoxelModel.cpp \ Sources/Draw/GLVoxelModel.h \ Sources/Draw/GLWaterRenderer.cpp \ Sources/Draw/GLWaterRenderer.h \ Sources/Draw/IGLDevice.cpp \ Sources/Draw/IGLDevice.h \ Sources/Draw/IGLSpriteRenderer.cpp \ Sources/Draw/IGLSpriteRenderer.h \ Sources/Draw/IGLShadowMapRenderer.cpp \ Sources/Draw/IGLShadowMapRenderer.h \ Sources/Gui/Main.cpp \ Sources/Gui/DetailConfigWindow.cpp \ Sources/Gui/DetailConfigWindowHandler.cpp \ Sources/Gui/DetailConfigWindow.h \ Sources/Gui/DetailConfigWindow.fl \ Sources/Gui/DetailConfigTable.cpp \ Sources/Gui/DetailConfigTable.h \ Sources/Gui/MainWindow.cpp \ Sources/Gui/MainWindowHandler.cpp \ Sources/Gui/MainWindow.h \ Sources/Gui/MainWindow.fl \ Sources/Gui/SDLGLDevice.cpp \ Sources/Gui/SDLGLDevice.h \ Sources/Gui/SDLAsyncRunner.cpp \ Sources/Gui/SDLAsyncRunner.h \ Sources/Gui/SDLRunner.cpp \ Sources/Gui/SDLRunner.h \ Sources/ENet/callbacks.c \ Sources/ENet/compress.c \ Sources/ENet/host.c \ Sources/ENet/list.c \ Sources/ENet/packet.c \ Sources/ENet/peer.c \ Sources/ENet/protocol.c \ Sources/ENet/unix.c \ Sources/ENet/win32.c \ Sources/ENet/include/enet/callbacks.h \ Sources/ENet/include/enet/enet.h \ Sources/ENet/include/enet/list.h \ Sources/ENet/include/enet/protocol.h \ Sources/ENet/include/enet/time.h \ Sources/ENet/include/enet/types.h \ Sources/ENet/include/enet/unix.h \ Sources/ENet/include/enet/utility.h \ Sources/ENet/include/enet/win32.h \ Sources/poly2tri/common/shapes.cc \ Sources/poly2tri/common/shapes.h \ Sources/poly2tri/common/utils.h \ Sources/poly2tri/poly2tri.h \ Sources/poly2tri/sweep/advancing_front.cc \ Sources/poly2tri/sweep/advancing_front.h \ Sources/poly2tri/sweep/cdt.cc \ Sources/poly2tri/sweep/cdt.h \ Sources/poly2tri/sweep/sweep_context.cc \ Sources/poly2tri/sweep/sweep_context.h \ Sources/poly2tri/sweep/sweep.cc \ Sources/poly2tri/sweep/sweep.h \ Sources/kiss_fft130/kiss_fft.c \ Sources/kiss_fft130/kiss_fft.h \ Sources/kiss_fft130/_kiss_fft_guts.h \ Sources/binpack2d/binpack2d.hpp \ Sources/unzip/unzip.c \ Sources/unzip/unzip.h \ Sources/unzip/ioapi.c \ Sources/unzip/ioapi.h \ Sources/Imports/SDL.h \ Sources/Imports/OpenGL.h EXTRA_DIST = \ Sources/ENet/LICENSE \ Sources/ENet/README \ Sources/kiss_fft130/CHANGELOG \ Sources/kiss_fft130/COPYING \ Sources/kiss_fft130/README \ Sources/kiss_fft130/README.simd \ Sources/Gui/AboutText.html \ autogen.sh