/* Copyright (c) 2013 yvt This file is part of OpenSpades. OpenSpades is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenSpades is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenSpades. If not, see . */ #include #include "GLModelManager.h" #include #include #include #include #include #include "GLRenderer.h" #include "GLVoxelModel.h" namespace spades { namespace draw { GLModelManager::GLModelManager(GLRenderer *r) { SPADES_MARK_FUNCTION(); renderer = r; } GLModelManager::~GLModelManager() { SPADES_MARK_FUNCTION(); for (std::map::iterator it = models.begin(); it != models.end(); it++) { it->second->Release(); } } GLModel *GLModelManager::RegisterModel(const char *name) { SPADES_MARK_FUNCTION(); std::map::iterator it; it = models.find(std::string(name)); if (it == models.end()) { GLModel *m = CreateModel(name); models[name] = m; m->AddRef(); return m; } it->second->AddRef(); // model manager owns this reference return it->second; } GLModel *GLModelManager::CreateModel(const char *name) { SPADES_MARK_FUNCTION(); std::unique_ptr stream{FileManager::OpenForReading(name)}; Handle voxelModel{VoxelModel::LoadKV6(stream.get()), false}; return static_cast(renderer->CreateModelOptimized(voxelModel)); } } }