# OpenSpades [![Build status](https://travis-ci.org/yvt/openspades.svg?branch=master)](https://travis-ci.org/yvt/openspades) [![All releases downloads](https://img.shields.io/github/downloads/yvt/openspades/total.svg)](https://github.com/yvt/openspades/releases) [![Latest release](https://img.shields.io/github/release/yvt/openspades.svg)](https://github.com/yvt/openspades/releases) [![Crowdin](https://d322cqt584bo4o.cloudfront.net/openspades/localized.svg)](https://crowdin.com/project/openspades) ![OpenSpades banner](https://openspadesmedia.yvt.jp/brand/OpenSpadesBanner.jpg) [Official website](http://openspades.yvt.jp) — [Download](https://github.com/yvt/openspades/releases) — [Community](http://buildandshoot.com) — [Trello board](https://trello.com/b/3rfpvODj/openspades-roadmap) ## What is it? OpenSpades is a compatible client of Ace of Spades 0.75. * Can connect to a vanilla/pyspades/pysnip server. * Uses OpenGL/AL for better experience. * Open source, and cross platform. ## How to Build/Install? **Before you start:** In case you're having issues to build OpenSpades, it may be because this README file is outdated, if so: 1. See the [Building Guide](https://github.com/yvt/openspades/wiki/Building), which may be up to date 2. Or [open an issue](https://github.com/yvt/openspades/issues) if the problem persists ### On Linux GCC 4.9 / Clang 3.2 or later is recommended because OpenSpades relies on C++11 features heavily. 1. Install dependencies: *On Debian-derived distributions*: ``` sudo apt-get install pkg-config libglew-dev libcurl3-openssl-dev libsdl2-dev \ libsdl2-image-dev libalut-dev xdg-utils libfreetype6-dev libopus-dev libopusfile-dev ``` (because of a bug in some distributions, you might also have to install more packages by `sudo apt-get install libjpeg-dev libxinerama-dev libxft-dev`) *On other distributions*: Install corresponding packages from your repository (or compile from source). 2. Clone OpenSpades repository: ```bash git clone https://github.com/yvt/openspades.git && cd openspades ``` 3. Create directory `openspades.mk` in cloned/downloaded openspades repo and compile: ```bash mkdir openspades.mk cd openspades.mk cmake .. -DCMAKE_BUILD_TYPE=RelWithDebInfo && make ``` 4. Install OpenSpades (optional but recommended): `sudo make install` **note**: If you have a previous installation of OpenSpades, you have to uninstall it manually by `sudo rm -rf /usr/local/share/games/openspades` before installing a new one. 5. Launch: `openspades` (if installed) or `cd $REPO_DIRECTORY/openspades.mk; bin/OpenSpades` and enjoy ### On Windows (with Visual Studio) 1. Get the required software if you haven't already: * CMake 2.8+ * PowerShell 5.0 * Integrated with Windows 10. * Older versions are not tested, but might work * *Visual Studio 2015* * VS2013 is no longer supported, but might work * VS2017 is not yet supported, but might work 2. Grab the source code: * From a release: https://github.com/yvt/openspades/releases * Latest development version (0.1.0): https://github.com/yvt/openspades/archive/master.zip 3. Extract or checkout the source * All examples will assume `E:/Projects/openspades`, update paths in the examples to reflect yours 4. Get (pre-compiled) copies of glew, curl, sdl2 and zlib, and place them in `E:/Projects/openspades/Sources/Externals` * See the file `E:/Projects/openspades/Sources/Externals/readme.txt` for details and links to pre-compiled sets of libraries for your version of Visual Studio 5. Run CMake: * Source: `E:/Projects/openspades` * Binaries: `E:/Projects/openspades/OpenSpades.msvc` * Generator: Visual Studio 14 (2015) (not Win64!) 6. Open `E:/Projects/openspades/OpenSpades.msvc/OpenSpades.sln` in Visual Studio. 7. Build the solution. * The recommended build configuration is `MinSizeRel` or `Release` if you're not an developer * The default build output directory is `E:/projects/OpenSpades/OpenSpades.msvc/bin/BUILD_TYPE/` 8. Copy all `.dll` files from `Source/Externals/lib` to the build output directory. 9. To get audio working, download a [Windows release of OpenSpades](https://github.com/yvt/openspades/releases), extract it, and copy the following dlls to the build output directory: * For OpenAL audio: `openal32.dll` * For YSR audio: `YSRSpades.dll`, `libgcc_s_dw2-1.dll`, `libstdc++-6.dll`, `pthreadGC2.dll` 10. Download the [Non-free pak](https://github.com/yvt/openspades-paks/releases/download/r33/OpenSpadesDevPackage-r33.zip), extract it, and copy `Nonfree/pak000-Nonfree.pak` to the `Resources` folder inside your build output directory, which is probably `E:/Projects/openspades/openspades.msvc/bin/BUILD_TYPE/Resources`. You can also copy the paks contained in `Official Mods/` folder of OpenSpades 0.0.12b to add more fonts and improve localization support of your build. 11. Copy `Resources/PackageInfo.json` to the `Resources` folder inside your build output directory. ### On Mac OS X (with Xcode) 1. Get the latest version of Xcode and OpenSpades source. 2. Get (pre-compiled) copies of libraries, and place them in `Sources/Externals` * See the file `Sources/Externals/readme.txt` for details 4. Download [OS X release of OpenSpades](https://github.com/yvt/openspades/releases), show the package contents, and copy `libysrspades.dylib` to `Sources/Externals/lib`. 5. Download and extract the [Non-free pak](https://github.com/yvt/openspades-paks/releases/download/r33/OpenSpadesDevPackage-r33.zip). After that, copy `Nonfree/pak000-Nonfree.pak` and `font-unifont.pak` to `Resources/`. 6. Open `OpenSpades.xcodeproj` and build. ## Troubleshooting For troubleshooting and common problems see [TROUBLESHOOTING](TROUBLESHOOTING.md). ## Licensing Please see the file named LICENSE.