/* Copyright (c) 2013 yvt This file is part of OpenSpades. OpenSpades is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenSpades is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenSpades. If not, see . */ #pragma once #include #include #include #include "GLDynamicLight.h" #include "IGLDevice.h" namespace spades { namespace draw { class GLRenderer; class GLModel; class GLSparseShadowMapRenderer; class GLModelRenderer { friend class GLSparseShadowMapRenderer; GLRenderer *renderer; IGLDevice *device; struct RenderModel { GLModel *model; std::vector params; }; std::vector models; int modelCount; public: GLModelRenderer(GLRenderer *); ~GLModelRenderer(); void AddModel(GLModel *model, const client::ModelRenderParam ¶m); void RenderShadowMapPass(); void Prerender(); void RenderSunlightPass(); void RenderDynamicLightPass(std::vector lights); void Clear(); }; } }