/* Copyright (c) 2013 yvt This file is part of OpenSpades. OpenSpades is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenSpades is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenSpades. If not, see . */ #include #include "Client.h" #include "IImage.h" #include "IRenderer.h" #include "SmokeSpriteEntity.h" namespace spades { namespace client { static IRenderer *lastRenderer = NULL; static Handle lastSeq[180]; static Handle lastSeq2[48]; // FIXME: add "image manager"? static void Load(IRenderer *r) { // FIXME: Pointers are not unique identifiers since the same value could be reused if (r == lastRenderer) return; for (int i = 0; i < 180; i++) { char buf[256]; sprintf(buf, "Textures/Smoke1/%03d.png", i); lastSeq[i] = r->RegisterImage(buf); } for (int i = 0; i < 48; i++) { char buf[256]; sprintf(buf, "Textures/Smoke2/%03d.png", i); lastSeq2[i] = r->RegisterImage(buf); } lastRenderer = r; } IImage &SmokeSpriteEntity::GetSequence(int i, IRenderer *r, Type type) { Load(r); if (type == Type::Steady) { SPAssert(i >= 0 && i < 180); return *lastSeq[i]; } else { SPAssert(i >= 0 && i < 48); return *lastSeq2[i]; } } SmokeSpriteEntity::SmokeSpriteEntity(Client &client, Vector4 color, float fps, Type type) : ParticleSpriteEntity(client, GetSequence(0, &client.GetRenderer(), type), color), fps(fps), type(type) { frame = 0.f; } void SmokeSpriteEntity::Preload(IRenderer *r) { Load(r); } bool SmokeSpriteEntity::Update(float dt) { frame += dt * fps; if (type == Type::Steady) { frame = fmodf(frame, 180.f); } else { if (frame > 47.f) { frame = 47.f; return false; } } int fId = (int)floorf(frame); SetImage(GetSequence(fId, &GetRenderer(), type)); return ParticleSpriteEntity::Update(dt); } } // namespace client } // namespace spades