/* Copyright (c) 2013 yvt This file is part of OpenSpades. OpenSpades is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenSpades is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenSpades. If not, see . */ #pragma once #include "Client.h" #include "ILocalEntity.h" #include namespace spades { namespace client { class IImage; enum class BlockHitAction { Delete, Ignore, BounceWeak }; class ParticleSpriteEntity : public ILocalEntity { private: IRenderer &renderer; Handle map; Handle image; Vector4 color; bool additive; BlockHitAction blockHitAction; Vector3 position, velocity; // unit/sec float radius, radiusVelocity; // unit/sec float angle, rotationVelocity; // radian/sec float velocityDamp; float radiusDamp; float gravityScale; float lifetime, time; float fadeInDuration; float fadeOutDuration; public: ParticleSpriteEntity(Client &client, Handle image, Vector4 color); ~ParticleSpriteEntity(); bool Update(float dt) override; void Render3D() override; void SetAdditive(bool b) { additive = b; } void SetLifeTime(float lifeTime, float fadeIn, float fadeOut); void SetTrajectory(Vector3 initialPosition, Vector3 initialVelocity, float velocityDamp = 1.f, float gravityScale = 1.f); void SetRotation(float initialAngle, float angleVelocity = 0.f); void SetRadius(float initialRadius, float radiusVelocity = 0.f, float radiusDamp = 1.f); void SetBlockHitAction(BlockHitAction act) { blockHitAction = act; } void SetImage(Handle img); void SetColor(Vector4 col) { color = col; } IRenderer &GetRenderer() { return renderer; } }; } // namespace client } // namespace spades