/* Copyright (c) 2013 yvt This file is part of OpenSpades. OpenSpades is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenSpades is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenSpades. If not, see . */ #pragma once #include "ParticleSpriteEntity.h" namespace spades{ namespace client{ class IImage; class IRenderer; class SmokeSpriteEntity: public ParticleSpriteEntity{ public: enum class Type { Steady, Explosion }; private: float frame; float fps; Type type; static IImage *GetSequence(int i, IRenderer *r, Type); public: SmokeSpriteEntity(Client *cli, Vector4 color, float fps, Type type = Type::Steady); static void Preload(IRenderer *); virtual bool Update(float dt); }; } }