/* Copyright (c) 2015 yvt This file is part of OpenSpades. OpenSpades is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenSpades is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenSpades. If not, see . */ #pragma once #include "GLFramebufferManager.h" namespace spades { namespace draw { class GLRenderer; class GLProgram; class GLAutoExposureFilter { GLProgram *thru; GLProgram *computeGain; GLProgram *preprocess; GLRenderer *renderer; // 1x1 of framebuffer that holds the scene brightness IGLDevice::UInteger exposureFramebuffer; IGLDevice::UInteger exposureTexture; public: GLAutoExposureFilter(GLRenderer *); ~GLAutoExposureFilter(); GLColorBuffer Filter(GLColorBuffer); }; } }