/* Copyright (c) 2013 yvt This file is part of OpenSpades. OpenSpades is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenSpades is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenSpades. If not, see . */ #pragma once #include #include "../Core/Math.h" namespace spades { class Bitmap; namespace client{ class GameMap; } namespace draw { class GLRenderer; class GLImage; class GLFlatMapRenderer{ enum{ ChunkSize = 16, ChunkBits = 4 }; GLRenderer *renderer; client::GameMap *map; std::vector chunkInvalid; GLImage *image; int chunkCols, chunkRows; Bitmap *GenerateBitmap(int x, int y, int w, int h); public: GLFlatMapRenderer(GLRenderer *renderer, client::GameMap *map); ~GLFlatMapRenderer(); void Draw(const AABB2& dest, const AABB2& src); void GameMapChanged(int x, int y, int z, client::GameMap *); }; } }