/*
Copyright (c) 2013 yvt
This file is part of OpenSpades.
OpenSpades is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenSpades is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenSpades. If not, see .
*/
#pragma once
#include
#include "../Core/Math.h"
namespace spades {
class Bitmap;
namespace client{
class GameMap;
}
namespace draw {
class GLRenderer;
class GLImage;
class GLFlatMapRenderer{
enum{
ChunkSize = 16,
ChunkBits = 4
};
GLRenderer *renderer;
client::GameMap *map;
std::vector chunkInvalid;
GLImage *image;
int chunkCols, chunkRows;
Bitmap *GenerateBitmap(int x, int y, int w, int h);
public:
GLFlatMapRenderer(GLRenderer *renderer,
client::GameMap *map);
~GLFlatMapRenderer();
void Draw(const AABB2& dest,
const AABB2& src);
void GameMapChanged(int x, int y, int z, client::GameMap *);
};
}
}