/* Copyright (c) 2013 yvt based on code of pysnip (c) Mathias Kaerlev 2011-2012. This file is part of OpenSpades. OpenSpades is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenSpades is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenSpades. If not, see . */ #pragma once #include #include #include #include #include namespace spades { namespace client { class IRenderer; class World; /** HitTestDebugger is used to debug hit detection issues. */ class HitTestDebugger { class Port; Handle renderer; World *world; // weak ref Handle port; public: HitTestDebugger(World *world); ~HitTestDebugger(); HitTestDebugger(const HitTestDebugger &) = delete; void operator=(const HitTestDebugger &) = delete; struct PlayerHit { int numHeadHits; std::array numLimbHits; int numTorsoHits; PlayerHit() : numHeadHits(0), numLimbHits({{0, 0, 0}}), numTorsoHits(0) {} }; /** Save hit detection debug image */ void SaveImage(const std::map &hits, const std::vector &bullets); }; } // namespace client } // namespace spades