/* Copyright (c) 2013 yvt This file is part of OpenSpades. OpenSpades is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenSpades is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenSpades. If not, see . */ #include #include "IGLShadowMapRenderer.h" #include "IGLDevice.h" namespace spades { namespace draw { class GLRenderer; class GLShadowShader; class GLSparseShadowMapRenderer: public IGLShadowMapRenderer { friend class GLShadowMapShader; friend class GLShadowShader; struct ModelRenderer; struct Internal; enum {Tiles = 64}; IGLDevice *device; int textureSize; int minLod; int maxLod; uint32_t pagetable[Tiles][Tiles]; IGLDevice::UInteger framebuffer; IGLDevice::UInteger texture; IGLDevice::UInteger pagetableTexture; // not used, but required IGLDevice::UInteger colorTexture; Matrix4 matrix; OBB3 obb; float vpWidth, vpHeight; // used for culling void BuildMatrix(float near, float far); protected: virtual void RenderShadowMapPass(); public: GLSparseShadowMapRenderer(GLRenderer *); virtual ~GLSparseShadowMapRenderer(); virtual void Render(); virtual bool Cull(const AABB3&); virtual bool SphereCull(const Vector3& center, float rad); }; } }