// // GLSoftSpriteRenderer.h // OpenSpades // // Created by yvt on 7/22/13. // Copyright (c) 2013 yvt.jp. All rights reserved. // #pragma once #include "../Core/Math.h" #include #include #include "GLProgramAttribute.h" #include "GLProgramUniform.h" #include "IGLSpriteRenderer.h" namespace spades { namespace draw { class GLRenderer; class IGLDevice; class GLImage; class GLSoftSpriteRenderer: public IGLSpriteRenderer { struct Sprite { GLImage *image; Vector3 center; float radius; float angle; Vector4 color; float area; }; struct Vertex { // center position float x, y, z; float radius; // point coord float sx, sy; float angle; // color float r, g, b, a; }; GLRenderer *renderer; IGLDevice *device; std::vector sprites; GLImage *lastImage; std::vector vertices; std::vector indices; GLProgram *program; GLProgramUniform projectionViewMatrix; GLProgramUniform rightVector; GLProgramUniform upVector; GLProgramUniform frontVector; GLProgramUniform viewOriginVector; GLProgramUniform texture; GLProgramUniform depthTexture; GLProgramUniform viewMatrix; GLProgramUniform fogDistance; GLProgramUniform fogColor; GLProgramUniform zNearFar; GLProgramAttribute positionAttribute; GLProgramAttribute spritePosAttribute; GLProgramAttribute colorAttribute; float thresLow, thresRange; void Flush(); float LayerForSprite(const Sprite&); public: GLSoftSpriteRenderer(GLRenderer *); virtual ~GLSoftSpriteRenderer(); virtual void Add(GLImage *img, Vector3 center, float rad, float ang, Vector4 color); virtual void Clear(); virtual void Render(); }; } }