// // GLProgram.h // OpenSpades // // Created by yvt on 7/12/13. // Copyright (c) 2013 yvt.jp. All rights reserved. // #pragma once #include "IGLDevice.h" namespace spades { namespace draw { class GLShader; class GLProgramUniform; class GLProgram { IGLDevice *device; IGLDevice::UInteger handle; bool linked; std::string name; public: GLProgram(IGLDevice *, std::string name = "(unnamed)"); ~GLProgram(); void Attach(GLShader *); void Attach(IGLDevice::UInteger shader); void Link(); void Validate(); bool IsLinked() const {return linked; } void Use(); IGLDevice::UInteger GetHandle() const {return handle;} IGLDevice *GetDevice() const { return device; } }; } }