// // GLModel.h // OpenSpades // // Created by yvt on 7/15/13. // Copyright (c) 2013 yvt.jp. All rights reserved. // #pragma once #include "../Client/IModel.h" #include "../Client/IRenderer.h" #include #include "GLDynamicLight.h" namespace spades { namespace draw { class GLModelRenderer; struct GLShadowMapRenderParam; class GLModel: public client::IModel { friend class GLModelRenderer; public: GLModel(); /** Renders for shadow map */ virtual void RenderShadowMapPass(std::vector params) = 0; /** Renders only in depth buffer (optional) */ virtual void Prerender(std::vector params) {} /** Renders sunlighted solid geometry */ virtual void RenderSunlightPass(std::vector params) = 0; /** Adds dynamic light */ virtual void RenderDynamicLightPass(std::vector params, std::vector lights) = 0; private: // members used when rendering by GLModelRenderer int renderId; }; } };