// // GLBasicShadowMapRenderer.h // OpenSpades // // Created by yvt on 7/26/13. // Copyright (c) 2013 yvt.jp. All rights reserved. // #include "IGLShadowMapRenderer.h" #include "IGLDevice.h" namespace spades { namespace draw { class GLRenderer; class GLShadowShader; class GLBasicShadowMapRenderer: public IGLShadowMapRenderer { friend class GLShadowMapShader; friend class GLShadowShader; enum {NumSlices = 3}; IGLDevice *device; int textureSize; IGLDevice::UInteger framebuffer[NumSlices]; IGLDevice::UInteger texture[NumSlices]; // not used, but required IGLDevice::UInteger colorTexture; Matrix4 matrix; Matrix4 matrices[3]; OBB3 obb; float vpWidth, vpHeight; // used for culling void BuildMatrix(float near, float far); public: GLBasicShadowMapRenderer(GLRenderer *); virtual ~GLBasicShadowMapRenderer(); virtual void Render(); virtual bool Cull(const AABB3&); virtual bool SphereCull(const Vector3& center, float rad); }; } }