// // WavAudioStream.h // OpenSpades // // Created by yvt on 7/14/13. // Copyright (c) 2013 yvt.jp. All rights reserved. // #include "IAudioStream.h" #include #include namespace spades { class WavAudioStream: public IAudioStream { struct RiffChunkInfo { uint64_t dataPosition; std::string name; uint64_t length; }; std::map chunks; IStream *stream; bool autoClose; int channels; int rate; SampleFormat sampleFormat; const RiffChunkInfo *dataChunk; uint64_t startPos, endPos; RiffChunkInfo ReadChunkInfo(); const RiffChunkInfo& GetChunk(const std::string&); public: WavAudioStream(IStream *, bool autoClose); virtual ~WavAudioStream(); virtual uint64_t GetLength(); virtual int GetSamplingFrequency(); virtual SampleFormat GetSampleFormat(); virtual int GetNumChannels(); virtual int ReadByte(); virtual size_t Read(void *, size_t bytes); virtual uint64_t GetPosition(); virtual void SetPosition(uint64_t); }; }