// // SmokeSpriteEntity.h // OpenSpades // // Created by yvt on 7/21/13. // Copyright (c) 2013 yvt.jp. All rights reserved. // #pragma once #include "ParticleSpriteEntity.h" namespace spades{ namespace client{ class SmokeSpriteEntity: public ParticleSpriteEntity{ float frame; float fps; public: SmokeSpriteEntity(Client *cli, Vector4 color, float fps); virtual bool Update(float dt); }; } }