// // SceneDefinition.h // OpenSpades // // Created by yvt on 7/12/13. // Copyright (c) 2013 yvt.jp. All rights reserved. // #pragma once #include "../Core/Math.h" namespace spades { namespace client { struct SceneDefinition { int viewportLeft, viewportTop; int viewportWidth, viewportHeight; float fovX, fovY; Vector3 viewOrigin; Vector3 viewAxis[3]; float zNear, zFar; bool skipWorld; unsigned int time; bool denyCameraBlur; }; } }