// // Quake3Font.h // OpenSpades // // Created by yvt on 7/18/13. // Copyright (c) 2013 yvt.jp. All rights reserved. // #pragma once #include "IFont.h" #define PROP_SPACE_WIDTH -2 namespace spades { namespace client { class IRenderer; class IImage; class Quake3Font: public IFont { enum GlyphType { Invalid = 0, Image, Space }; struct GlyphInfo { GlyphType type; AABB2 imageRect; }; IRenderer *renderer; IImage *tex; int glyphHeight; std::vector glyphs; float spaceWidth; public: Quake3Font(IRenderer *, IImage *texture, const int *map, int glyphHeight, float spaceWidth); virtual ~Quake3Font(); virtual Vector2 Measure(const std::string&); virtual void Draw(const std::string&, Vector2 offset, float scale, Vector4 color); }; } }