// // FallingBlock.h // OpenSpades // // Created by yvt on 7/25/13. // Copyright (c) 2013 yvt.jp. All rights reserved. // #pragma once #include "../Core/Math.h" #include #include "../Core/VoxelModel.h" #include "ILocalEntity.h" namespace spades { namespace client { class Client; class IModel; class FallingBlock: public ILocalEntity { Client *client; IModel *model; VoxelModel *vmodel; Matrix4 matrix; Matrix4 lastMatrix; float time; int numBlocks; public: FallingBlock(Client *, std::vector blocks); virtual ~FallingBlock(); virtual bool Update(float dt); virtual void Render3D(); }; } }