/* Copyright (c) 2013 yvt This file is part of OpenSpades. OpenSpades is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenSpades is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenSpades. If not, see . */ #pragma once #include "../Client/IModel.h" #include "../Client/IRenderer.h" #include #include "GLDynamicLight.h" namespace spades { namespace draw { class GLModelRenderer; struct GLShadowMapRenderParam; class GLModel: public client::IModel { friend class GLModelRenderer; public: GLModel(); /** Renders for shadow map */ virtual void RenderShadowMapPass(std::vector params) = 0; /** Renders only in depth buffer (optional) */ virtual void Prerender(std::vector params) {} /** Renders sunlighted solid geometry */ virtual void RenderSunlightPass(std::vector params) = 0; /** Adds dynamic light */ virtual void RenderDynamicLightPass(std::vector params, std::vector lights) = 0; virtual AABB3 GetBoundingBox() = 0; private: // members used when rendering by GLModelRenderer int renderId; }; } };