# OpenSpades [![Build status](https://travis-ci.org/yvt/openspades.svg?branch=master)](https://travis-ci.org/yvt/openspades) [![All releases downloads](https://img.shields.io/github/downloads/yvt/openspades/total.svg)](https://github.com/yvt/openspades/releases) [![Latest release](https://img.shields.io/github/release/yvt/openspades.svg)](https://github.com/yvt/openspades/releases) [![Crowdin](https://d322cqt584bo4o.cloudfront.net/openspades/localized.svg)](https://crowdin.com/project/openspades) ![OpenSpades banner](https://openspadesmedia.yvt.jp/brand/OpenSpadesBanner.jpg) [Official website](https://openspades.yvt.jp) — [Download](https://github.com/yvt/openspades/releases) — [Community](https://buildandshoot.com) — [Trello board](https://trello.com/b/3rfpvODj/openspades-roadmap) ## What is it? OpenSpades is a compatible client of Ace of Spades 0.75. * Can connect to a vanilla/pyspades/pysnip server. * Uses OpenGL/AL for better experience. * Open source, and cross platform. ## How to Build/Install? **Before you start:** In case you're having issues to build OpenSpades, it may be because this README file is outdated, if so: 1. See the [Building Guide](https://github.com/yvt/openspades/wiki/Building), which may be up to date 2. Or [open an issue](https://github.com/yvt/openspades/issues) if the problem persists ### On Linux #### Snap package On [snap enabled](https://snapcraft.io/docs/core/install) systems, the latest pre-built stable release of OpenSpades can be installed with: ```bash sudo snap install openspades ``` Once installed, you'll be able to launch OpenSpades from inside the desktop menu or from your terminal with the `openspades` #### Flatpak package On [flatpak enabled](https://flatpak.org/setup/) systems, OpenSpades can be installed with: ```bash flatpak install flathub jp.yvt.OpenSpades ``` Once installed, you'll be able to launch OpenSpades from inside the desktop menu or from your terminal with `flatpak run jp.yvt.OpenSpades` ### On Unixes (from source) #### Building 1. Install dependencies: *On Debian-derived distributions*: ``` sudo apt-get install build-essential pkg-config libglew-dev libcurl3-openssl-dev libsdl2-dev \ libsdl2-image-dev libalut-dev xdg-utils libfreetype6-dev libopus-dev \ libopusfile-dev cmake imagemagick ``` (because of a bug in some distributions, you might also have to install more packages by `sudo apt-get install libjpeg-dev libxinerama-dev libxft-dev`) *On Fedora or other RHEL-derived distributions*: ``` sudo dnf install make automake gcc gcc-c++ kernel-devel pkgconf-pkg-config glew-devel \ openssl-devel libcurl-devel SDL2-devel SDL2_image-devel \ freealut-devel xdg-utils freetype-devel opus-devel opusfile-devel \ libjpeg-devel libXinerama-devel libXft-devel cmake ImageMagick ``` *On FreeBSD*: ``` sudo pkg install gmake automake pkgconf glew openssl curl sdl2 sdl2-image \ freealut xdg-utils freetype2 opus opusfile jpeg-turbo libXinerama libXft \ cmake ImageMagick7 ``` *On other distributions*: Install corresponding packages from your repository (or compile from source). Building OpenSpades requires a C++ compiler, which is included in the dependencies above in case you don't have one installed yet. 2. Clone OpenSpades repository: ```bash git clone https://github.com/yvt/openspades.git && cd openspades ``` 3. Create directory `openspades.mk` in cloned/downloaded openspades repo and compile: ```bash mkdir openspades.mk cd openspades.mk cmake .. -DCMAKE_BUILD_TYPE=RelWithDebInfo && make ``` #### Installing and launching To launch the built game without installing: ``` cd $REPO_DIRECTORY/openspades.mk; bin/openspades ``` To install the game to your system (recommended), take the following steps: 1. Execute the following command: ``` sudo make install ``` **note**: If you have a previous installation of OpenSpades, you have to uninstall it manually by `sudo rm -rf /usr/local/share/games/openspades` before installing a new one, or else it might load old resources. 2. Launch the game by typing `openspades` into command line, or search for it from start menu. Alternatively, to install the game to a different directory, take the following steps: 1. Copy the Resources directory into bin (or else the game won't launch): ``` cp -r ./Resources ./bin/ ``` **note**: If you plan on distributing it, remember to remove CMake files and folders from Resources. 2. Move the "/openspades.mk" folder somewhere else, for example `/home/user/Games`, or `/opt/games` and rename it to "/OpenSpades". 3. The game's launcher is located at `bin/openspades`. You can create a shortcut for it on the desktop or a `.desktop` file placed in `/usr/share/applications/` for it to appear in Start Menu. Make sure to set the `bin` directory as the shortcut's working directory, or else you will get an error about missing resources. **note**: If you choose a directory outside of your `/home/user`, for example `/opt/games`, remember to *chmod* the game launcher's permissions to 755. After successful installation, optionally you can remove the source code and build outputs to save disk space (~100MB). #### On Linux (from source, by Nix Flakes) To build and run OpenSpades from the latest source code: ```bash nix shell github:yvt/openspades -c openspades ``` To build and run OpenSpades for development: ```bash git clone https://github.com/yvt/openspades.git && cd openspades nix develop # note: this will patch CMake files in the source tree cmakeBuildType=RelWithDebInfo cmakeConfigurePhase buildPhase bin/openspades ``` **note**: Nix Flakes are an experimental feature of Nix and must be enabled manually. See [this wiki article](https://nixos.wiki/wiki/Flakes) for how to do that. ### On Windows (with Visual Studio) 1. Get the required software if you haven't already: * CMake 2.8+ * PowerShell 5.0 * Integrated with Windows 10. * Older versions are not tested, but might work * *Visual Studio 2017* or later * VS2015 is also supported, but VS2017 is more recommended * VS2013 is no longer supported, but might work 2. Grab the source code: * Stable version: https://github.com/yvt/openspades/releases * Latest development version (0.1.x): https://github.com/yvt/openspades/archive/master.zip 3. Checkout the source * All examples will assume `E:/Projects/openspades`, update paths in the examples to reflect yours * Make sure to update all git submodules, e.g., by `git clone ... --recurse-submodules`). Note that the GitHub website's ZIP download currently does not support submodules. 4. Build libraries using vcpkg: ```bat cd E:/Projects/openspades vcpkg/bootstrap-vcpkg.bat vcpkg/vcpkg install @vcpkg_x86-windows.txt ``` 5. Run CMake: * Source: `E:/Projects/openspades` * Binaries: `E:/Projects/openspades/OpenSpades.msvc` * Generator: * For VS2019: `Visual Studio 16 (2019)` * For VS2017: `Visual Studio 15 (2017)` * For VS2015: `Visual Studio 14 (2015)` * Platform: `Win32` * Toolchain file: `E:/Projects/openspades/vcpkg/scripts/buildsystems/vcpkg.cmake` * Add a new string entry `VCPKG_TARGET_TRIPLET=x86-windows-static` 6. Open `E:/Projects/openspades/OpenSpades.msvc/OpenSpades.sln` in Visual Studio. 7. Build the solution. * The recommended build configuration is `MinSizeRel` or `Release` if you're not an developer * The default build output directory is `E:/projects/OpenSpades/OpenSpades.msvc/bin/BUILD_TYPE/` 8. To get audio working, download a [Windows release of OpenSpades](https://github.com/yvt/openspades/releases), extract it, and copy the following dlls to the build output directory: * For OpenAL audio: `openal32.dll` * For YSR audio: `YSRSpades.dll`, `libgcc_s_dw2-1.dll`, `libstdc++-6.dll`, `pthreadGC2.dll` 9. Download the [Non-free pak](https://github.com/yvt/openspades-paks/releases/download/r33/OpenSpadesDevPackage-r33.zip), extract it, and copy `Nonfree/pak000-Nonfree.pak` to the `Resources` folder inside your build output directory, which is probably `E:/Projects/openspades/openspades.msvc/bin/BUILD_TYPE/Resources`. You can also copy the paks contained in `Official Mods/` folder of OpenSpades 0.0.12b to add more fonts and improve localization support of your build. ### On macOS (with Ninja) #### Requirements - Xcode Command Line Tools - CMake - pkg-config - gcc 6 or newer (not clang!) — macOS 10.14 (Mojave) or earlier only - ninja #### Building 1. Install the Xcode Command Line Tools and other required build tools. ```bash xcode-select --install ``` Using Homebrew: ``` brew install cmake pkg-config ninja # If you are using macOS 10.14 (Mojave) or earlier: brew install gcc ``` Using Nix: - Add `$(nix-build '' -A pkg-config-unwrapped --no-out-link)/bin` to `PATH`. 2. Clone the Openspades repository: ```bash git clone https://github.com/yvt/openspades.git --recurse-submodules && cd openspades ``` 3. Bootstrap `vcpkg` and install the required packages: ```bash vcpkg/bootstrap-vcpkg.sh vcpkg/vcpkg install @vcpkg_x86_64-darwin.txt ``` 4. Create directory `openspades.mk` in the cloned/downloaded openspades repo and compile: ```bash mkdir openspades.mk cd openspades.mk cmake -G Ninja .. -D CMAKE_BUILD_TYPE=RelWithDebInfo -D CMAKE_OSX_ARCHITECTURES=x86_64 -D CMAKE_TOOLCHAIN_FILE=../vcpkg/scripts/buildsystems/vcpkg.cmake -D VCPKG_TARGET_TRIPLET=x64-osx ninja ``` 5. Launch: ```bash open bin/OpenSpades.app ``` (Universal builds aren't supported yet.) ### Network usage during building OpenSpades' build process automatically downloads prebuilt game assets and libraries as needed. Specifically: - `pak000-Nonfree.pak` and `font-uniform.pak` from . Can be disabled by passing `-D OPENSPADES_NONFREE_RESOURCES=NO` to CMake. - The prebuilt binaries of YSRSpades (audio engine) from . Can be disabled by passing `-D OPENSPADES_YSR=NO` to CMake. In addition, vcpkg (sort of package manager only used for Windows and macOS builds) [collects and sends telemetry data to Microsoft](https://vcpkg.readthedocs.io/en/latest/about/privacy/). You can opt out of this behavior by passing `-disableMetrics` option when running `vcpkg/bootstrap-vcpkg.sh` command. ## Troubleshooting For troubleshooting and common problems see [TROUBLESHOOTING](TROUBLESHOOTING.md). ## Licensing Please see the file named LICENSE.