commit fbee163165f14cdb8feba10fcd0bfb728abe218f Author: Yawin Date: Mon Jan 9 22:37:06 2017 +0100 Punto de partida. En la carpeta "no-mod" están almacenados algunos mods que son interesantes y hay que mirar. -- Yawin diff --git a/ToDo.odt b/ToDo.odt new file mode 100644 index 0000000..ec6443f Binary files /dev/null and b/ToDo.odt differ diff --git a/game.conf b/game.conf new file mode 100644 index 0000000..ffae4a5 --- /dev/null +++ b/game.conf @@ -0,0 +1 @@ +name = redblockers diff --git a/menu/.directory b/menu/.directory new file mode 100644 index 0000000..c132aed --- /dev/null +++ b/menu/.directory @@ -0,0 +1,4 @@ +[Dolphin] +PreviewsShown=true +Timestamp=2016,12,29,21,12,14 +Version=3 diff --git a/menu/header.png b/menu/header.png new file mode 100644 index 0000000..1507ade Binary files /dev/null and b/menu/header.png differ diff --git a/menu/header.xcf b/menu/header.xcf new file mode 100644 index 0000000..1c157fb Binary files /dev/null and b/menu/header.xcf differ diff --git a/menu/icon.png b/menu/icon.png new file mode 100644 index 0000000..ab24eaf Binary files /dev/null and b/menu/icon.png differ diff --git a/menu/icon.xcf b/menu/icon.xcf new file mode 100644 index 0000000..3005003 Binary files /dev/null and b/menu/icon.xcf differ diff --git a/menu/icon_alt.png b/menu/icon_alt.png new file mode 100644 index 0000000..cb5c4d4 Binary files /dev/null and b/menu/icon_alt.png differ diff --git a/minetest.conf b/minetest.conf new file mode 100644 index 0000000..26f8df1 --- /dev/null +++ b/minetest.conf @@ -0,0 +1,29 @@ +# This is a game specify minetest.conf file, do not edit + +time_speed = 72 + +movement_acceleration_default = 1.8 +movement_acceleration_air = 1 +#movement_acceleration_fast = 10 + +movement_speed_walk = 4.2 +movement_speed_crouch = 1.3 +movement_speed_fast = 10.8 + +movement_speed_jump = 6.6 +#movement_speed_climb = 2 +#movement_speed_descend = 6 + +#movement_liquid_fluidity = 1 +#movement_liquid_fluidity_smooth = 0.5 +movement_liquid_sink = 23 + +movement_gravity = 10.3 + +keepInventory = true + +enable_bed_respawn = true +enable_bed_night_skip = true + +give_initial_stuff = true +initial_stuff = default:pick_steel,default:axe_steel,default:shovel_steel,default:torch 99,default:cobble 99 diff --git a/mods/3d_armor/3d_armor/README.txt b/mods/3d_armor/3d_armor/README.txt new file mode 100644 index 0000000..2515832 --- /dev/null +++ b/mods/3d_armor/3d_armor/README.txt @@ -0,0 +1,15 @@ +[mod] Visible Player Armor [3d_armor] +===================================== + +depends: default, inventory_plus, unified_skins + +Adds craftable armor that is visible to other players. Each armor item worn contibutes to +a player's armor group level making them less vulnerable to weapons. + +Armor takes damage when a player is hurt but also offers a percentage chance of healing. + +default settings: [minetest.conf] + +# Set number of seconds between armor updates. +3d_armor_update_time = 1 + diff --git a/mods/3d_armor/3d_armor/armor.conf.example b/mods/3d_armor/3d_armor/armor.conf.example new file mode 100644 index 0000000..aa01084 --- /dev/null +++ b/mods/3d_armor/3d_armor/armor.conf.example @@ -0,0 +1,37 @@ +-- Armor Configuration (defaults) + +-- Increase this if you get initialization glitches when a player first joins. +ARMOR_INIT_DELAY = 1 + +-- Number of initialization attempts. +-- Use in conjunction with ARMOR_INIT_DELAY if initialization problems persist. +ARMOR_INIT_TIMES = 1 + +-- Increase this if armor is not getting into bones due to server lag. +ARMOR_BONES_DELAY = 1 + +-- How often player armor/wield items are updated. +ARMOR_UPDATE_TIME = 1 + +-- Drop armor when a player dies. +-- Uses bones mod if present, otherwise items are dropped around the player. +ARMOR_DROP = true + +-- Pulverise armor when a player dies, overrides ARMOR_DROP. +ARMOR_DESTROY = false + +-- You can use this to increase or decrease overall armor effectiveness, +-- eg: ARMOR_LEVEL_MULTIPLIER = 0.5 will reduce armor level by half. +ARMOR_LEVEL_MULTIPLIER = 1 + +-- You can use this to increase or decrease overall armor healing, +-- eg: ARMOR_HEAL_MULTIPLIER = 0 will disable healing altogether. +ARMOR_HEAL_MULTIPLIER = 1 + +-- You can also use this file to execute arbitary lua code +-- eg: Dumb the armor down if using Simple Mobs +if minetest.get_modpath("mobs") then + ARMOR_LEVEL_MULTIPLIER = 0.5 + ARMOR_HEAL_MULTIPLIER = 0 +end + diff --git a/mods/3d_armor/3d_armor/armor.lua b/mods/3d_armor/3d_armor/armor.lua new file mode 100644 index 0000000..29cc561 --- /dev/null +++ b/mods/3d_armor/3d_armor/armor.lua @@ -0,0 +1,481 @@ +ARMOR_INIT_DELAY = 1 +ARMOR_INIT_TIMES = 1 +ARMOR_BONES_DELAY = 1 +ARMOR_UPDATE_TIME = 1 +ARMOR_DROP = minetest.get_modpath("bones") ~= nil +ARMOR_DESTROY = false +ARMOR_LEVEL_MULTIPLIER = 1 +ARMOR_HEAL_MULTIPLIER = 1 + +local modpath = minetest.get_modpath(ARMOR_MOD_NAME) +local worldpath = minetest.get_worldpath() +local input = io.open(modpath.."/armor.conf", "r") +if input then + dofile(modpath.."/armor.conf") + input:close() + input = nil +end +input = io.open(worldpath.."/armor.conf", "r") +if input then + dofile(worldpath.."/armor.conf") + input:close() + input = nil +end + +local time = 0 + +armor = { + player_hp = {}, + elements = {"head", "torso", "legs", "feet"}, + physics = {"jump","speed","gravity"}, + --[[formspec = "size[8,8.5]list[detached:player_name_armor;armor;0,1;2,3;]" + .."image[2,0.75;2,4;armor_preview]" + .."list[current_player;main;0,4.5;8,4;]" + .."list[current_player;craft;4,1;3,3;]" + .."list[current_player;craftpreview;7,2;1,1;]",]] + textures = {}, + default_skin = "character", +} + +--[[if inventory_plus then + armor.formspec = "size[8,8.5]button[0,0;2,0.5;main;Back]" + .."list[detached:player_name_armor;armor;0,1;2,3;]" + .."image[2.5,0.75;2,4;armor_preview]" + .."label[5,1;Level: armor_level]" + .."label[5,1.5;Heal: armor_heal]" + .."list[current_player;main;0,4.5;8,4;]" +elseif unified_inventory then + unified_inventory.register_button("armor", { + type = "image", + image = "inventory_plus_armor.png", + }) + unified_inventory.register_page("armor", { + get_formspec = function(player) + local name = player:get_player_name() + local formspec = "background[0.06,0.99;7.92,7.52;3d_armor_ui_form.png]" + .."label[0,0;Armor]" + .."list[detached:"..name.."_armor;armor;0,1;2,3;]" + .."image[2.5,0.75;2,4;"..armor.textures[name].preview.."]" + .."label[5,1;Level: "..armor.def[name].level.."]" + .."label[5,1.5;Heal: "..armor.def[name].heal.."]" + return {formspec=formspec} + end, + }) +end]] + +armor.def = { + state = 0, + count = 0, +} + +armor.update_player_visuals = function(self, player) + if not player then + return + end + local name = player:get_player_name() + if self.textures[name] then + default.player_set_textures(player, { + self.textures[name].skin, + self.textures[name].armor, + self.textures[name].wielditem, + }) + end +end + +armor.set_player_armor = function(self, player) + if not player then + return + end + local name = player:get_player_name() + local player_inv = player:get_inventory() + if not name then + minetest.log("error", "Failed to read player name") + return + elseif not player_inv then + minetest.log("error", "Failed to read player inventory") + return + end + local armor_texture = "3d_armor_trans.png" + local armor_level = 0 + local armor_heal = 0 + local state = 0 + local items = 0 + local elements = {} + local textures = {} + local physics_o = {speed=1,gravity=1,jump=1} + local material = {type=nil, count=1} + --local preview = armor:get_player_skin(name).."_preview.png" + for _,v in ipairs(self.elements) do + elements[v] = false + end + for i=1, 4 do + local stack = player_inv:get_stack("armor", i) + local item = stack:get_name() + if stack:get_count() == 1 then + local def = stack:get_definition() + for k, v in pairs(elements) do + if v == false then + local level = def.groups["armor_"..k] + if level then + local texture = item:gsub("%:", "_") + table.insert(textures, texture..".png") + --preview = preview.."^"..texture.."_preview.png" + armor_level = armor_level + level + state = state + stack:get_wear() + items = items + 1 + local heal = def.groups["armor_heal"] or 0 + armor_heal = armor_heal + heal + for kk,vv in ipairs(self.physics) do + local o_value = def.groups["physics_"..vv] + if o_value then + physics_o[vv] = physics_o[vv] + o_value + end + end + local mat = string.match(item, "%:.+_(.+)$") + if material.type then + if material.type == mat then + material.count = material.count + 1 + end + else + material.type = mat + end + elements[k] = true + end + end + end + end + end + --[[if minetest.get_modpath("shields") then + armor_level = armor_level * 0.9 + end]] + if material.type and material.count == #self.elements then + armor_level = armor_level * 1.1 + end + armor_level = armor_level * ARMOR_LEVEL_MULTIPLIER + armor_heal = armor_heal * ARMOR_HEAL_MULTIPLIER + if #textures > 0 then + armor_texture = table.concat(textures, "^") + end + local armor_groups = {fleshy=100} + if armor_level > 0 then + armor_groups.level = math.floor(armor_level / 20) + armor_groups.fleshy = 100 - armor_level + end + player:set_armor_groups(armor_groups) + player:set_physics_override(physics_o) + self.textures[name].armor = armor_texture + --self.textures[name].preview = preview + self.def[name].state = state + self.def[name].count = items + self.def[name].level = armor_level + self.def[name].heal = armor_heal + self.def[name].jump = physics_o.jump + self.def[name].speed = physics_o.speed + self.def[name].gravity = physics_o.gravity + self:update_player_visuals(player) +end + +armor.update_armor = function(self, player) + if not player then + return + end + local name = player:get_player_name() + local hp = player:get_hp() or 0 + if hp == 0 or hp == self.player_hp[name] then + return + end + if self.player_hp[name] > hp then + local player_inv = player:get_inventory() + local armor_inv = minetest.get_inventory({type="detached", name=name.."_armor"}) + if not player_inv then + minetest.log("error", "Failed to read player inventory") + return + elseif not armor_inv then + minetest.log("error", "Failed to read detached inventory") + return + end + local heal_max = 0 + local state = 0 + local items = 0 + for i=1, 6 do + local stack = player_inv:get_stack("armor", i) + if stack:get_count() > 0 then + local use = stack:get_definition().groups["armor_use"] or 0 + local heal = stack:get_definition().groups["armor_heal"] or 0 + local item = stack:get_name() + stack:add_wear(use) + armor_inv:set_stack("armor", i, stack) + player_inv:set_stack("armor", i, stack) + state = state + stack:get_wear() + items = items + 1 + if stack:get_count() == 0 then + local desc = minetest.registered_items[item].description + if desc then + minetest.chat_send_player(name, "Your "..desc.." got destroyed!") + end + self:set_player_armor(player) + armor:update_inventory(player) + end + heal_max = heal_max + heal + end + end + self.def[name].state = state + self.def[name].count = items + heal_max = heal_max * ARMOR_HEAL_MULTIPLIER + if heal_max > math.random(100) then + player:set_hp(self.player_hp[name]) + return + end + end + self.player_hp[name] = hp +end + +armor.get_player_skin = function(self, name) + local skin = nil + if skins then + skin = skins.skins[name] + elseif u_skins then + skin = u_skins.u_skins[name] + end + return skin or armor.default_skin +end + +armor.get_armor_formspec = function(self, name) + local formspec = armor.formspec:gsub("player_name", name) + --formspec = formspec:gsub("armor_preview", armor.textures[name].preview) + formspec = formspec:gsub("armor_level", armor.def[name].level) + return formspec:gsub("armor_heal", armor.def[name].heal) +end + +--[[armor.update_inventory = function(self, player) + local name = player:get_player_name() + if unified_inventory then + if unified_inventory.current_page[name] == "armor" then + unified_inventory.set_inventory_formspec(player, "armor") + end + else + local formspec = armor:get_armor_formspec(name) + if inventory_plus then + local page = player:get_inventory_formspec() + if page:find("detached:"..name.."_armor") then + inventory_plus.set_inventory_formspec(player, formspec) + end + else + player:set_inventory_formspec(formspec) + end + end +end]] + +-- Register Player Model + +default.player_register_model("3d_armor_character.x", { + animation_speed = 30, + textures = { + armor.default_skin..".png", + "3d_armor_trans.png", + "3d_armor_trans.png", + }, + animations = { + stand = {x=0, y=79}, + lay = {x=162, y=166}, + walk = {x=168, y=187}, + mine = {x=189, y=198}, + walk_mine = {x=200, y=219}, + sit = {x=81, y=160}, + }, +}) + +-- Register Callbacks + +minetest.register_on_player_receive_fields(function(player, formname, fields) + local name = player:get_player_name() + if inventory_plus and fields.armor then + local formspec = armor:get_armor_formspec(name) + inventory_plus.set_inventory_formspec(player, formspec) + return + end + for field, _ in pairs(fields) do + if string.find(field, "skins_set_") then + minetest.after(0, function(player) + local skin = armor:get_player_skin(name) + armor.textures[name].skin = skin..".png" + armor:set_player_armor(player) + end, player) + end + end +end) + +minetest.register_on_joinplayer(function(player) + default.player_set_model(player, "3d_armor_character.x") + local name = player:get_player_name() + local player_inv = player:get_inventory() + local armor_inv = minetest.create_detached_inventory(name.."_armor",{ + on_put = function(inv, listname, index, stack, player) + player:get_inventory():set_stack(listname, index, stack) + armor:set_player_armor(player) + --armor:update_inventory(player) + end, + on_take = function(inv, listname, index, stack, player) + player:get_inventory():set_stack(listname, index, nil) + armor:set_player_armor(player) + --armor:update_inventory(player) + end, + on_move = function(inv, from_list, from_index, to_list, to_index, count, player) + local plaver_inv = player:get_inventory() + local stack = inv:get_stack(to_list, to_index) + player_inv:set_stack(to_list, to_index, stack) + player_inv:set_stack(from_list, from_index, nil) + armor:set_player_armor(player) + --armor:update_inventory(player) + end, + allow_put = function(inv, listname, index, stack, player) + return 1 + end, + allow_take = function(inv, listname, index, stack, player) + return stack:get_count() + end, + allow_move = function(inv, from_list, from_index, to_list, to_index, count, player) + return count + end, + }) + --[[if inventory_plus then + inventory_plus.register_button(player,"armor", "Armor") + end]] + armor_inv:set_size("armor", 4) + player_inv:set_size("armor", 4) + for i=1, 4 do + local stack = player_inv:get_stack("armor", i) + armor_inv:set_stack("armor", i, stack) + end + + -- Legacy support, import player's armor from old inventory format + for _,v in pairs(armor.elements) do + local list = "armor_"..v + armor_inv:add_item("armor", player_inv:get_stack(list, 1)) + player_inv:set_stack(list, 1, nil) + end + + armor.player_hp[name] = 0 + armor.def[name] = { + state = 0, + count = 0, + level = 0, + heal = 0, + jump = 1, + speed = 1, + gravity = 1, + } + armor.textures[name] = { + skin = armor.default_skin..".png", + armor = "3d_armor_trans.png", + wielditem = "3d_armor_trans.png", + preview = armor.default_skin.."_preview.png", + } + if minetest.get_modpath("skins") then + local skin = skins.skins[name] + if skin and skins.get_type(skin) == skins.type.MODEL then + armor.textures[name].skin = skin..".png" + end + elseif minetest.get_modpath("simple_skins") then + local skin = skins.skins[name] + if skin then + armor.textures[name].skin = skin..".png" + end + --[[elseif minetest.get_modpath("u_skins") then + local skin = u_skins.u_skins[name] + if skin and u_skins.get_type(skin) == u_skins.type.MODEL then + armor.textures[name].skin = skin..".png" + end]] + end + if minetest.get_modpath("player_textures") then + local filename = minetest.get_modpath("player_textures").."/textures/player_"..name + local f = io.open(filename..".png") + if f then + f:close() + armor.textures[name].skin = "player_"..name..".png" + end + end + for i=1, ARMOR_INIT_TIMES do + minetest.after(ARMOR_INIT_DELAY * i, function(player) + armor:set_player_armor(player) + if inventory_plus == nil and unified_inventory == nil then + --armor:update_inventory(player) + end + end, player) + end +end) + +if ARMOR_DROP == true or ARMOR_DESTROY == true then + minetest.register_on_dieplayer(function(player) + local name = player:get_player_name() + local pos = player:getpos() + if name and pos then + local drop = {} + local player_inv = player:get_inventory() + local armor_inv = minetest.get_inventory({type="detached", name=name.."_armor"}) + for i=1, player_inv:get_size("armor") do + local stack = armor_inv:get_stack("armor", i) + if stack:get_count() > 0 then + table.insert(drop, stack) + armor_inv:set_stack("armor", i, nil) + player_inv:set_stack("armor", i, nil) + end + end + armor:set_player_armor(player) + --[[if unified_inventory then + unified_inventory.set_inventory_formspec(player, "craft") + elseif inventory_plus then + local formspec = inventory_plus.get_formspec(player,"main") + inventory_plus.set_inventory_formspec(player, formspec) + else + armor:update_inventory(player) + end]] + if ARMOR_DESTROY == false then + if minetest.get_modpath("bones") then + minetest.after(ARMOR_BONES_DELAY, function() + pos = vector.round(pos) + local node = minetest.get_node(pos) + if node.name == "bones:bones" then + local meta = minetest.get_meta(pos) + local owner = meta:get_string("owner") + local inv = meta:get_inventory() + if name == owner then + for _,stack in ipairs(drop) do + if inv:room_for_item("main", stack) then + inv:add_item("main", stack) + end + end + end + end + end) + else + for _,stack in ipairs(drop) do + local obj = minetest.add_item(pos, stack) + if obj then + local x = math.random(1, 5) + if math.random(1,2) == 1 then + x = -x + end + local z = math.random(1, 5) + if math.random(1,2) == 1 then + z = -z + end + obj:setvelocity({x=1/x, y=obj:getvelocity().y, z=1/z}) + end + end + end + end + end + end) +end + +minetest.register_globalstep(function(dtime) + time = time + dtime + if time > ARMOR_UPDATE_TIME then + for _,player in ipairs(minetest.get_connected_players()) do + armor:update_armor(player) + end + time = 0 + end +end) + diff --git a/mods/3d_armor/3d_armor/crafting_guide.txt b/mods/3d_armor/3d_armor/crafting_guide.txt new file mode 100644 index 0000000..0d091e9 --- /dev/null +++ b/mods/3d_armor/3d_armor/crafting_guide.txt @@ -0,0 +1,61 @@ +3d_armor -- Crafting Guide +-------------------------- + +Helmets: + ++---+---+---+ +| X | X | X | ++---+---+---+ +| X | | X | ++---+---+---+ +| | | | ++---+---+---+ + +[3d_armor:helmet_wood] X = [default:wood] +[3d_armor:helmet_steel] X = [default:steel_ingot] +[3d_armor:helmet_bronze] X = [default:bronze_ingot] +[3d_armor:helmet_diamond] X = [default:diamond] + +Chestplates: + ++---+---+---+ +| X | | X | ++---+---+---+ +| X | X | X | ++---+---+---+ +| X | X | X | ++---+---+---+ + +[3d_armor:chestplate_wood] X = [default:wood] +[3d_armor:chestplate_steel] X = [default:steel_ingot] +[3d_armor:chestplate_bronze] X = [default:bronze_ingot] +[3d_armor:chestplate_diamond] X = [default:diamond] + +Leggings: + ++---+---+---+ +| X | X | X | ++---+---+---+ +| X | | X | ++---+---+---+ +| X | | X | ++---+---+---+ + +[3d_armor:leggings_wood] X = [default:wood] +[3d_armor:leggings_steel] X = [default:steel_ingot] +[3d_armor:leggings_bronze] X = [default:bronze_ingot] +[3d_armor:leggings_diamond] X = [default:diamond] + +Boots: + ++---+---+---+ +| X | | X | ++---+---+---+ +| X | | X | ++---+---+---+ + +[3d_armor:boots_wood] X = [default:wood] +[3d_armor:boots_steel] X = [default:steel_ingot] +[3d_armor:boots_bronze] X = [default:bronze_ingot +[3d_armor:boots_diamond] X = [default:diamond] + diff --git a/mods/3d_armor/3d_armor/depends.txt b/mods/3d_armor/3d_armor/depends.txt new file mode 100644 index 0000000..3a7daa1 --- /dev/null +++ b/mods/3d_armor/3d_armor/depends.txt @@ -0,0 +1,2 @@ +default + diff --git a/mods/3d_armor/3d_armor/init.lua b/mods/3d_armor/3d_armor/init.lua new file mode 100644 index 0000000..29cc515 --- /dev/null +++ b/mods/3d_armor/3d_armor/init.lua @@ -0,0 +1,195 @@ +ARMOR_MOD_NAME = minetest.get_current_modname() +dofile(minetest.get_modpath(minetest.get_current_modname()).."/armor.lua") + +-- Regisiter Head Armor + +minetest.register_tool("3d_armor:helmet_leather", { + description = "Leather Helmet", + inventory_image = "3d_armor_inv_helmet_leather.png", + groups = {armor_head=5, armor_heal=0, armor_use=100}, + wear = 0, +}) + +minetest.register_tool("3d_armor:helmet_steel", { + description = "Steel Helmet", + inventory_image = "3d_armor_inv_helmet_steel.png", + groups = {armor_head=10, armor_heal=5, armor_use=250}, + wear = 0, +}) + +minetest.register_tool("3d_armor:helmet_gold", { + description = "Golden Helmet", + inventory_image = "3d_armor_inv_helmet_gold.png", + groups = {armor_head=15, armor_heal=10, armor_use=500}, + wear = 0, +}) + +minetest.register_tool("3d_armor:helmet_diamond",{ + description = "Diamond Helmet", + inventory_image = "3d_armor_inv_helmet_diamond.png", + groups = {armor_head=20, armor_heal=15, armor_use=750}, + wear = 0, +}) + +minetest.register_tool("3d_armor:helmet_chain", { + description = "Chain Helmet", + inventory_image = "3d_armor_inv_helmet_chain.png", + groups = {armor_head=15, armor_heal=10, armor_use=500}, + wear = 0, +}) + +-- Regisiter Torso Armor + +minetest.register_tool("3d_armor:chestplate_leather", { + description = "Leather Chestplate", + inventory_image = "3d_armor_inv_chestplate_leather.png", + groups = {armor_torso=15, armor_heal=0, armor_use=100}, + wear = 0, +}) + +minetest.register_tool("3d_armor:chestplate_steel", { + description = "Steel Chestplate", + inventory_image = "3d_armor_inv_chestplate_steel.png", + groups = {armor_torso=20, armor_heal=5, armor_use=250}, + wear = 0, +}) + +minetest.register_tool("3d_armor:chestplate_gold", { + description = "Golden Chestplate", + inventory_image = "3d_armor_inv_chestplate_gold.png", + groups = {armor_torso=25, armor_heal=10, armor_use=500}, + wear = 0, +}) + +minetest.register_tool("3d_armor:chestplate_diamond",{ + description = "Diamond Helmet", + inventory_image = "3d_armor_inv_chestplate_diamond.png", + groups = {armor_torso=30, armor_heal=15, armor_use=750}, + wear = 0, +}) + +minetest.register_tool("3d_armor:chestplate_chain", { + description = "Chain Chestplate", + inventory_image = "3d_armor_inv_chestplate_chain.png", + groups = {armor_torso=25, armor_heal=10, armor_use=500}, + wear = 0, +}) + +-- Regisiter Leg Armor + +minetest.register_tool("3d_armor:leggings_leather", { + description = "Leather Leggings", + inventory_image = "3d_armor_inv_leggings_leather.png", + groups = {armor_legs=10, armor_heal=0, armor_use=100}, + wear = 0, +}) + +minetest.register_tool("3d_armor:leggings_steel", { + description = "Steel Leggings", + inventory_image = "3d_armor_inv_leggings_steel.png", + groups = {armor_legs=15, armor_heal=5, armor_use=250}, + wear = 0, +}) + +minetest.register_tool("3d_armor:leggings_gold", { + description = "Golden Leggings", + inventory_image = "3d_armor_inv_leggings_gold.png", + groups = {armor_legs=20, armor_heal=10, armor_use=500}, + wear = 0, +}) + +minetest.register_tool("3d_armor:leggings_diamond",{ + description = "Diamond Helmet", + inventory_image = "3d_armor_inv_leggings_diamond.png", + groups = {armor_legs=25, armor_heal=15, armor_use=750}, + wear = 0, +}) + +minetest.register_tool("3d_armor:leggings_chain", { + description = "Chain Leggings", + inventory_image = "3d_armor_inv_leggings_chain.png", + groups = {armor_legs=20, armor_heal=10, armor_use=500}, + wear = 0, +}) +-- Regisiter Boots + +minetest.register_tool("3d_armor:boots_leather", { + description = "Leather Boots", + inventory_image = "3d_armor_inv_boots_leather.png", + groups = {armor_feet=5, armor_heal=0, armor_use=100}, + wear = 0, +}) + +minetest.register_tool("3d_armor:boots_steel", { + description = "Steel Boots", + inventory_image = "3d_armor_inv_boots_steel.png", + groups = {armor_feet=10, armor_heal=5, armor_use=250}, + wear = 0, +}) + +minetest.register_tool("3d_armor:boots_gold", { + description = "Golden Boots", + inventory_image = "3d_armor_inv_boots_gold.png", + groups = {armor_feet=15, armor_heal=10, armor_use=500}, + wear = 0, +}) + +minetest.register_tool("3d_armor:boots_diamond",{ + description = "Diamond Helmet", + inventory_image = "3d_armor_inv_boots_diamond.png", + groups = {armor_feet=20, armor_heal=15, armor_use=750}, + wear = 0, +}) + +minetest.register_tool("3d_armor:boots_chain", { + description = "Chain Boots", + inventory_image = "3d_armor_inv_boots_chain.png", + groups = {armor_feet=15, armor_heal=10, armor_use=500}, + wear = 0, +}) + +-- Register Craft Recipies + +local craft_ingreds = { + leather = "default:wood", + steel = "default:steel_ingot", + gold = "default:gold_ingot", + diamond = "default:diamond", + chain = "fire:fire", +} + +for k, v in pairs(craft_ingreds) do + minetest.register_craft({ + output = "3d_armor:helmet_"..k, + recipe = { + {v, v, v}, + {v, "", v}, + {"", "", ""}, + }, + }) + minetest.register_craft({ + output = "3d_armor:chestplate_"..k, + recipe = { + {v, "", v}, + {v, v, v}, + {v, v, v}, + }, + }) + minetest.register_craft({ + output = "3d_armor:leggings_"..k, + recipe = { + {v, v, v}, + {v, "", v}, + {v, "", v}, + }, + }) + minetest.register_craft({ + output = "3d_armor:boots_"..k, + recipe = { + {v, "", v}, + {v, "", v}, + }, + }) +end + + diff --git a/mods/3d_armor/3d_armor/models/3d_armor_character.blend b/mods/3d_armor/3d_armor/models/3d_armor_character.blend new file mode 100644 index 0000000..cf638e1 Binary files /dev/null and b/mods/3d_armor/3d_armor/models/3d_armor_character.blend differ diff --git a/mods/3d_armor/3d_armor/models/3d_armor_character.x b/mods/3d_armor/3d_armor/models/3d_armor_character.x new file mode 100644 index 0000000..4579bab --- /dev/null +++ b/mods/3d_armor/3d_armor/models/3d_armor_character.x @@ -0,0 +1,9156 @@ +xof 0303txt 0032 + +template XSkinMeshHeader { + <3cf169ce-ff7c-44ab-93c0-f78f62d172e2> + WORD nMaxSkinWeightsPerVertex; + WORD nMaxSkinWeightsPerFace; + WORD nBones; +} + +template SkinWeights { + <6f0d123b-bad2-4167-a0d0-80224f25fabb> + STRING transformNodeName; + DWORD nWeights; + array DWORD vertexIndices[nWeights]; + array float weights[nWeights]; + Matrix4x4 matrixOffset; +} + +Frame Root { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 0.000000, + 0.000000, 1.000000,-0.000000, 0.000000, + 0.000000, 0.000000, 0.000000, 1.000000;; + } + Frame Armature { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000, 1.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 0.000000, + 0.000000, 0.000000,-10.000000, 1.000000;; + } + Frame Armature_Body { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 0.000000, + 0.000000,-1.000000, 0.000000, 0.000000, + -0.000000, 0.000000, 6.750000, 1.000000;; + } + Frame Armature_Head { + FrameTransformMatrix { + -1.000000,-0.000000, 0.000000, 0.000000, + 0.000000, 1.000000, 0.000000, 0.000000, + -0.000000, 0.000000,-1.000000, 0.000000, + 0.000000, 6.750000,-0.000000, 1.000000;; + } + } //End of Armature_Head + Frame Armature_Arm_Left { + FrameTransformMatrix { + 0.989214,-0.143886,-0.027450, 0.000000, + -0.143940,-0.989586,-0.000000, 0.000000, + -0.027164, 0.003951,-0.999623, 0.000000, + -2.000000, 6.750000,-0.000000, 1.000000;; + } + } //End of Armature_Arm_Left + Frame Armature_Arm_Right { + FrameTransformMatrix { + 0.989214, 0.143886, 0.027450, 0.000000, + 0.143940,-0.989586,-0.000000, 0.000000, + 0.027164, 0.003951,-0.999623, 0.000000, + 2.000000, 6.750000,-0.000000, 1.000000;; + } + } //End of Armature_Arm_Right + Frame Armature_Leg_Right { + FrameTransformMatrix { + 1.000000, 0.000000,-0.000000, 0.000000, + -0.000000,-1.000000,-0.000000, 0.000000, + -0.000000, 0.000000,-1.000000, 0.000000, + 1.000000, 0.000000,-0.000001, 1.000000;; + } + } //End of Armature_Leg_Right + Frame Armature_Leg_Left { + FrameTransformMatrix { + 1.000000, 0.000000,-0.000000, 0.000000, + -0.000000,-1.000000,-0.000000, 0.000000, + -0.000000, 0.000000,-1.000000, 0.000000, + -1.000000, 0.000000,-0.000001, 1.000000;; + } + } //End of Armature_Leg_Left + } //End of Armature_Body + Frame Player { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000, 1.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 0.000000, + 0.000000, 0.000000, 0.000000, 1.000000;; + } + Mesh { //Mesh Mesh + 616; + -2.000000;-1.000000;13.500000;, + 2.000000;-1.000000;13.500000;, + 2.000000;-1.000000; 6.750000;, + -2.000000;-1.000000; 6.750000;, + -2.000000; 1.000000;13.500000;, + -2.000000;-1.000000;13.500000;, + -2.000000;-1.000000; 6.750000;, + -2.000000; 1.000000; 6.750000;, + -2.000000; 1.000000; 6.750000;, + 2.000000; 1.000000; 6.750000;, + 2.000000; 1.000000;13.500000;, + -2.000000; 1.000000;13.500000;, + 2.000000;-1.000000; 6.750000;, + 2.000000; 1.000000; 6.750000;, + -2.000000; 1.000000; 6.750000;, + -2.000000;-1.000000; 6.750000;, + 2.000000; 1.000000;13.500000;, + 2.000000;-1.000000;13.500000;, + -2.000000;-1.000000;13.500000;, + -2.000000; 1.000000;13.500000;, + 0.000000;-1.000000; 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a/mods/3d_armor/3d_armor/textures/3d_armor_trans.png b/mods/3d_armor/3d_armor/textures/3d_armor_trans.png new file mode 100644 index 0000000..e215ca2 Binary files /dev/null and b/mods/3d_armor/3d_armor/textures/3d_armor_trans.png differ diff --git a/mods/3d_armor/LICENSE.md b/mods/3d_armor/LICENSE.md new file mode 100644 index 0000000..38e8a9f --- /dev/null +++ b/mods/3d_armor/LICENSE.md @@ -0,0 +1,7 @@ +3D Armor - Visible Player Armor +=============================== + +Source Code: Copyright (C) 2013 Stuart Jones - LGPL + +Special credit to Jordach and MirceaKitsune for providing the default 3d character model. + diff --git a/mods/3d_armor/README.md b/mods/3d_armor/README.md new file mode 100644 index 0000000..0ac2c29 --- /dev/null +++ b/mods/3d_armor/README.md @@ -0,0 +1,41 @@ +Modpack - 3d Armor +================== + +[mod] Unified Skins [unified_skins] +----------------------------------- + +depends: default + +A 3d character model re-texturing api used as the framework for this modpack. + +Compatible with player skins mod [skins] by Zeg9 and Player Textures [player_textures] by sdzen. + +Note: Currently only supports 64x32px player skins. + +[mod] Visible Wielded Items [wieldview] +--------------------------------------- + +depends: unified_skins + +Makes hand wielded items visible to other players. + +Note: Currently only supports 16x16px texture packs, sorry! + +[mod] Visible Player Armor [3d_armor] +------------------------------------- + +depends: unified_skins, inventory_plus + +Adds craftable armor that is visible to other players. Each armor item worn contributes to +a player's armor group level making them less vulnerable to weapons. + +Armor takes damage when a player is hurt, however, many armor items offer a 'stackable' +percentage chance of restoring the lost health points. + +[mod] Shields [shields] +------------------------------------- + +depends: 3d_armor + +Originally a part of 3d_armor, shields have been re-included as an optional extra. +If you do not want shields then simply remove the shields folder from the modpack. diff --git a/mods/3d_armor/modpack.txt b/mods/3d_armor/modpack.txt new file mode 100644 index 0000000..e69de29 diff --git a/mods/3d_armor/unified_skins/README.txt b/mods/3d_armor/unified_skins/README.txt new file mode 100644 index 0000000..4e99288 --- /dev/null +++ b/mods/3d_armor/unified_skins/README.txt @@ -0,0 +1,7 @@ +A 3d character model re-texturing api used as the framework for this modpack. + +depends: default + +Compatible with player skins mod [skins] by Zeg9 and Player Textures [player_textures] by sdzen. + +Note: Currently only 64x32px player skins. diff --git a/mods/3d_armor/unified_skins/depends.txt b/mods/3d_armor/unified_skins/depends.txt new file mode 100644 index 0000000..4ad96d5 --- /dev/null +++ b/mods/3d_armor/unified_skins/depends.txt @@ -0,0 +1 @@ +default diff --git a/mods/3d_armor/unified_skins/init.lua b/mods/3d_armor/unified_skins/init.lua new file mode 100644 index 0000000..76b267c --- /dev/null +++ b/mods/3d_armor/unified_skins/init.lua @@ -0,0 +1,47 @@ +--[[ +uniskins = { + skin = {}, + armor = {}, + wielditem = {}, + default_skin = "character.png", + default_texture = "uniskins_trans.png", +} + +uniskins.update_player_visuals = function(self, player) + if not player then + return + end + local name = player:get_player_name() + player:set_properties({ + visual = "mesh", + mesh = "uniskins_character.x", + textures = { + self.skin[name], + self.armor[name], + self.wielditem[name] + }, + visual_size = {x=1, y=1}, + }) +end + +minetest.register_on_joinplayer(function(player) + local name = player:get_player_name() + uniskins.skin[name] = uniskins.default_skin + uniskins.armor[name] = uniskins.default_texture + uniskins.wielditem[name] = uniskins.default_texture + if minetest.get_modpath("player_textures") then + local filename = minetest.get_modpath("player_textures").."/textures/player_"..name + local f = io.open(filename..".png") + if f then + f:close() + uniskins.skin[name] = "player_"..name..".png" + end + end + if minetest.get_modpath("skins") then + local skin = skins.skins[name] + if skin and skins.get_type(skin) == skins.type.MODEL then + uniskins.skin[name] = skin..".png" + end + end +end) +]] diff --git a/mods/3d_armor/unified_skins/models/uniskins_character.blend b/mods/3d_armor/unified_skins/models/uniskins_character.blend new file mode 100644 index 0000000..cf638e1 Binary files /dev/null and b/mods/3d_armor/unified_skins/models/uniskins_character.blend differ diff --git a/mods/3d_armor/unified_skins/models/uniskins_character.x b/mods/3d_armor/unified_skins/models/uniskins_character.x new file mode 100644 index 0000000..4579bab --- /dev/null +++ b/mods/3d_armor/unified_skins/models/uniskins_character.x @@ -0,0 +1,9156 @@ +xof 0303txt 0032 + +template XSkinMeshHeader { + <3cf169ce-ff7c-44ab-93c0-f78f62d172e2> + WORD nMaxSkinWeightsPerVertex; + WORD nMaxSkinWeightsPerFace; + WORD nBones; +} + +template SkinWeights { + <6f0d123b-bad2-4167-a0d0-80224f25fabb> + STRING transformNodeName; + DWORD nWeights; + array DWORD vertexIndices[nWeights]; + array float weights[nWeights]; + Matrix4x4 matrixOffset; +} + +Frame Root { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 0.000000, + 0.000000, 1.000000,-0.000000, 0.000000, + 0.000000, 0.000000, 0.000000, 1.000000;; + } + Frame Armature { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000, 1.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 0.000000, + 0.000000, 0.000000,-10.000000, 1.000000;; + } + Frame Armature_Body { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 0.000000, + 0.000000,-1.000000, 0.000000, 0.000000, + -0.000000, 0.000000, 6.750000, 1.000000;; + } + Frame Armature_Head { + FrameTransformMatrix { + -1.000000,-0.000000, 0.000000, 0.000000, + 0.000000, 1.000000, 0.000000, 0.000000, + -0.000000, 0.000000,-1.000000, 0.000000, + 0.000000, 6.750000,-0.000000, 1.000000;; + } + } //End of Armature_Head + Frame Armature_Arm_Left { + FrameTransformMatrix { + 0.989214,-0.143886,-0.027450, 0.000000, + -0.143940,-0.989586,-0.000000, 0.000000, + -0.027164, 0.003951,-0.999623, 0.000000, + -2.000000, 6.750000,-0.000000, 1.000000;; + } + } //End of Armature_Arm_Left + Frame Armature_Arm_Right { + FrameTransformMatrix { + 0.989214, 0.143886, 0.027450, 0.000000, + 0.143940,-0.989586,-0.000000, 0.000000, + 0.027164, 0.003951,-0.999623, 0.000000, + 2.000000, 6.750000,-0.000000, 1.000000;; + } + } //End of Armature_Arm_Right + Frame Armature_Leg_Right { + FrameTransformMatrix { + 1.000000, 0.000000,-0.000000, 0.000000, + -0.000000,-1.000000,-0.000000, 0.000000, + -0.000000, 0.000000,-1.000000, 0.000000, + 1.000000, 0.000000,-0.000001, 1.000000;; + } + } //End of Armature_Leg_Right + Frame Armature_Leg_Left { + FrameTransformMatrix { + 1.000000, 0.000000,-0.000000, 0.000000, + -0.000000,-1.000000,-0.000000, 0.000000, + -0.000000, 0.000000,-1.000000, 0.000000, + -1.000000, 0.000000,-0.000001, 1.000000;; + } + } //End of Armature_Leg_Left + } //End of Armature_Body + Frame Player { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000, 1.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 0.000000, + 0.000000, 0.000000, 0.000000, 1.000000;; + } + Mesh { //Mesh Mesh + 616; + -2.000000;-1.000000;13.500000;, + 2.000000;-1.000000;13.500000;, + 2.000000;-1.000000; 6.750000;, + -2.000000;-1.000000; 6.750000;, + -2.000000; 1.000000;13.500000;, + -2.000000;-1.000000;13.500000;, + -2.000000;-1.000000; 6.750000;, + -2.000000; 1.000000; 6.750000;, + -2.000000; 1.000000; 6.750000;, + 2.000000; 1.000000; 6.750000;, + 2.000000; 1.000000;13.500000;, + -2.000000; 1.000000;13.500000;, + 2.000000;-1.000000; 6.750000;, + 2.000000; 1.000000; 6.750000;, + -2.000000; 1.000000; 6.750000;, + -2.000000;-1.000000; 6.750000;, + 2.000000; 1.000000;13.500000;, + 2.000000;-1.000000;13.500000;, + -2.000000;-1.000000;13.500000;, + -2.000000; 1.000000;13.500000;, + 0.000000;-1.000000; 6.750000;, + 0.000000;-1.000000; 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Compatible with player skins mod [skins]. + +Note: Currently only supports 16x16px texture packs, sorry! + +default settings: [minetest.conf] + +# Set number of seconds between visible wielded item updates. +wieldview_update_time = 2 + +# Show nodes as tiles, disabled by default +wieldview_node_tiles = false + diff --git a/mods/3d_armor/wieldview/depends.txt b/mods/3d_armor/wieldview/depends.txt new file mode 100644 index 0000000..0959dae --- /dev/null +++ b/mods/3d_armor/wieldview/depends.txt @@ -0,0 +1,3 @@ +default +3d_armor + diff --git a/mods/3d_armor/wieldview/init.lua b/mods/3d_armor/wieldview/init.lua new file mode 100644 index 0000000..31c65c7 --- /dev/null +++ b/mods/3d_armor/wieldview/init.lua @@ -0,0 +1,74 @@ +local time = 0 +local update_time = tonumber(minetest.setting_get("wieldview_update_time")) +if not update_time then + update_time = 2 + minetest.setting_set("wieldview_update_time", tostring(update_time)) +end +local node_tiles = minetest.setting_getbool("wieldview_node_tiles") +if not node_tiles then + node_tiles = false + minetest.setting_set("wieldview_node_tiles", "false") +end + +wieldview = { + wielded_item = {}, + transform = {}, +} + +dofile(minetest.get_modpath(minetest.get_current_modname()).."/transform.lua") + +wieldview.get_item_texture = function(self, item) + local texture = "3d_armor_trans.png" + if item ~= "" then + if minetest.registered_items[item] then + local inventory_image = minetest.registered_items[item].inventory_image + if inventory_image and inventory_image ~= "" then + texture = inventory_image + elseif node_tiles == true and minetest.registered_items[item].tiles then + texture = minetest.registered_items[item].tiles[1] + end + end + if wieldview.transform[item] then + texture = texture.."^[transform"..wieldview.transform[item] + end + end + return texture +end + +wieldview.update_wielded_item = function(self, player) + if not player then + return + end + local name = player:get_player_name() + local stack = player:get_wielded_item() + local item = stack:get_name() + if not item then + return + end + if self.wielded_item[name] then + if self.wielded_item[name] == item then + return + end + armor.textures[name].wielditem = self:get_item_texture(item) + armor:update_player_visuals(player) + end + self.wielded_item[name] = item +end + +minetest.register_on_joinplayer(function(player) + local name = player:get_player_name() + wieldview.wielded_item[name] = "" + minetest.after(0, function(player) + wieldview:update_wielded_item(player) + end, player) +end) + +minetest.register_globalstep(function(dtime) + time = time + dtime + if time > update_time then + for _,player in ipairs(minetest.get_connected_players()) do + wieldview:update_wielded_item(player) + end + time = 0 + end +end) \ No newline at end of file diff --git a/mods/3d_armor/wieldview/transform.lua b/mods/3d_armor/wieldview/transform.lua new file mode 100644 index 0000000..cdf8a05 --- /dev/null +++ b/mods/3d_armor/wieldview/transform.lua @@ -0,0 +1,24 @@ +-- Wielded Item Transformations - http://dev.minetest.net/texture + +wieldview_transform = { + ["default:torch"]="R270", + ["default:sapling"]="R270", + ["flowers:dandelion_white"]="R270", + ["flowers:dandelion_yellow"]="R270", + ["flowers:geranium"]="R270", + ["flowers:rose"]="R270", + ["flowers:tulip"]="R270", + ["flowers:viola"]="R270", + ["bucket:bucket_empty"]="R270", + ["bucket:bucket_water"]="R270", + ["bucket:bucket_lava"]="R270", + ["screwdriver:screwdriver"]="R270", + ["screwdriver:screwdriver1"]="R270", + ["screwdriver:screwdriver2"]="R270", + ["screwdriver:screwdriver3"]="R270", + ["screwdriver:screwdriver4"]="R270", + ["vessels:glass_bottle"]="R270", + ["vessels:drinking_glass"]="R270", + ["vessels:steel_bottle"]="R270", +} + diff --git a/mods/beds/README.txt b/mods/beds/README.txt new file mode 100644 index 0000000..cda6ebd --- /dev/null +++ b/mods/beds/README.txt @@ -0,0 +1,26 @@ +Minetest Game mod: beds +======================= +See license.txt for license information. + +Authors of source code +---------------------- +Originally by BlockMen (MIT) +Various Minetest developers and contributors (MIT) + +Authors of media (textures) +--------------------------- +BlockMen (CC BY-SA 3.0) + +This mod adds a bed to Minetest which allows to skip the night. +To sleep, rightclick the bed. If playing in singleplayer mode the night gets skipped +immediately. If playing multiplayer you get shown how many other players are in bed too, +if all players are sleeping the night gets skipped. The night skip can be forced if more +than 50% of the players are lying in bed and use this option. + +Another feature is a controlled respawning. If you have slept in bed (not just lying in +it) your respawn point is set to the beds location and you will respawn there after +death. +You can disable the respawn at beds by setting "enable_bed_respawn = false" in +minetest.conf. +You can disable the night skip feature by setting "enable_bed_night_skip = false" in +minetest.conf or by using the /set command in-game. diff --git a/mods/beds/api.lua b/mods/beds/api.lua new file mode 100644 index 0000000..3b2bb0d --- /dev/null +++ b/mods/beds/api.lua @@ -0,0 +1,158 @@ + +local reverse = true + +local function destruct_bed(pos, n) + local node = minetest.get_node(pos) + local other + + if n == 2 then + local dir = minetest.facedir_to_dir(node.param2) + other = vector.subtract(pos, dir) + elseif n == 1 then + local dir = minetest.facedir_to_dir(node.param2) + other = vector.add(pos, dir) + end + + if reverse then + reverse = not reverse + minetest.remove_node(other) + minetest.check_for_falling(other) + else + reverse = not reverse + end +end + +function beds.register_bed(name, def) + minetest.register_node(name .. "_bottom", { + description = def.description, + inventory_image = def.inventory_image, + wield_image = def.wield_image, + drawtype = "nodebox", + tiles = def.tiles.bottom, + paramtype = "light", + paramtype2 = "facedir", + is_ground_content = false, + stack_max = 1, + groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 1}, + sounds = default.node_sound_wood_defaults(), + node_box = { + type = "fixed", + fixed = def.nodebox.bottom, + }, + selection_box = { + type = "fixed", + fixed = def.selectionbox, + }, + + on_place = function(itemstack, placer, pointed_thing) + local under = pointed_thing.under + local pos + if minetest.registered_items[minetest.get_node(under).name].buildable_to then + pos = under + else + pos = pointed_thing.above + end + + if minetest.is_protected(pos, placer:get_player_name()) and + not minetest.check_player_privs(placer, "protection_bypass") then + minetest.record_protection_violation(pos, placer:get_player_name()) + return itemstack + end + + local node_def = minetest.registered_nodes[minetest.get_node(pos).name] + if not node_def or not node_def.buildable_to then + return itemstack + end + + local dir = minetest.dir_to_facedir(placer:get_look_dir()) + local botpos = vector.add(pos, minetest.facedir_to_dir(dir)) + + if minetest.is_protected(botpos, placer:get_player_name()) and + not minetest.check_player_privs(placer, "protection_bypass") then + minetest.record_protection_violation(botpos, placer:get_player_name()) + return itemstack + end + + local botdef = minetest.registered_nodes[minetest.get_node(botpos).name] + if not botdef or not botdef.buildable_to then + return itemstack + end + + minetest.set_node(pos, {name = name .. "_bottom", param2 = dir}) + minetest.set_node(botpos, {name = name .. "_top", param2 = dir}) + + if not minetest.setting_getbool("creative_mode") then + itemstack:take_item() + end + return itemstack + end, + + on_destruct = function(pos) + destruct_bed(pos, 1) + end, + + on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) + beds.on_rightclick(pos, clicker) + return itemstack + end, + + on_rotate = function(pos, node, user, mode, new_param2) + local dir = minetest.facedir_to_dir(node.param2) + local p = vector.add(pos, dir) + local node2 = minetest.get_node_or_nil(p) + if not node2 or not minetest.get_item_group(node2.name, "bed") == 2 or + not node.param2 == node2.param2 then + return false + end + if minetest.is_protected(p, user:get_player_name()) then + minetest.record_protection_violation(p, user:get_player_name()) + return false + end + if mode ~= screwdriver.ROTATE_FACE then + return false + end + local newp = vector.add(pos, minetest.facedir_to_dir(new_param2)) + local node3 = minetest.get_node_or_nil(newp) + local node_def = node3 and minetest.registered_nodes[node3.name] + if not node_def or not node_def.buildable_to then + return false + end + if minetest.is_protected(newp, user:get_player_name()) then + minetest.record_protection_violation(newp, user:get_player_name()) + return false + end + node.param2 = new_param2 + -- do not remove_node here - it will trigger destroy_bed() + minetest.set_node(p, {name = "air"}) + minetest.set_node(pos, node) + minetest.set_node(newp, {name = name .. "_top", param2 = new_param2}) + return true + end, + }) + + minetest.register_node(name .. "_top", { + drawtype = "nodebox", + tiles = def.tiles.top, + paramtype = "light", + paramtype2 = "facedir", + is_ground_content = false, + pointable = false, + groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 2}, + sounds = default.node_sound_wood_defaults(), + drop = name .. "_bottom", + node_box = { + type = "fixed", + fixed = def.nodebox.top, + }, + on_destruct = function(pos) + destruct_bed(pos, 2) + end, + }) + + minetest.register_alias(name, name .. "_bottom") + + minetest.register_craft({ + output = name, + recipe = def.recipe + }) +end diff --git a/mods/beds/beds.lua b/mods/beds/beds.lua new file mode 100644 index 0000000..bb2fd5d --- /dev/null +++ b/mods/beds/beds.lua @@ -0,0 +1,104 @@ +-- Fancy shaped bed + +beds.register_bed("beds:fancy_bed", { + description = "Fancy Bed", + inventory_image = "beds_bed_fancy.png", + wield_image = "beds_bed_fancy.png", + tiles = { + bottom = { + "beds_bed_top1.png", + "default_wood.png", + "beds_bed_side1.png", + "beds_bed_side1.png^[transformFX", + "default_wood.png", + "beds_bed_foot.png", + }, + top = { + "beds_bed_top2.png", + "default_wood.png", + "beds_bed_side2.png", + "beds_bed_side2.png^[transformFX", + "beds_bed_head.png", + "default_wood.png", + } + }, + nodebox = { + bottom = { + {-0.5, -0.5, -0.5, -0.375, -0.065, -0.4375}, + {0.375, -0.5, -0.5, 0.5, -0.065, -0.4375}, + {-0.5, -0.375, -0.5, 0.5, -0.125, -0.4375}, + {-0.5, -0.375, -0.5, -0.4375, -0.125, 0.5}, + {0.4375, -0.375, -0.5, 0.5, -0.125, 0.5}, + {-0.4375, -0.3125, -0.4375, 0.4375, -0.0625, 0.5}, + }, + top = { + {-0.5, -0.5, 0.4375, -0.375, 0.1875, 0.5}, + {0.375, -0.5, 0.4375, 0.5, 0.1875, 0.5}, + {-0.5, 0, 0.4375, 0.5, 0.125, 0.5}, + {-0.5, -0.375, 0.4375, 0.5, -0.125, 0.5}, + {-0.5, -0.375, -0.5, -0.4375, -0.125, 0.5}, + {0.4375, -0.375, -0.5, 0.5, -0.125, 0.5}, + {-0.4375, -0.3125, -0.5, 0.4375, -0.0625, 0.4375}, + } + }, + selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5}, + recipe = { + {"", "", "group:stick"}, + {"wool:red", "wool:red", "wool:white"}, + {"group:wood", "group:wood", "group:wood"}, + }, +}) + +-- Simple shaped bed + +beds.register_bed("beds:bed", { + description = "Simple Bed", + inventory_image = "beds_bed.png", + wield_image = "beds_bed.png", + tiles = { + bottom = { + "beds_bed_top_bottom.png^[transformR90", + "default_wood.png", + "beds_bed_side_bottom_r.png", + "beds_bed_side_bottom_r.png^[transformfx", + "beds_transparent.png", + "beds_bed_side_bottom.png" + }, + top = { + "beds_bed_top_top.png^[transformR90", + "default_wood.png", + "beds_bed_side_top_r.png", + "beds_bed_side_top_r.png^[transformfx", + "beds_bed_side_top.png", + "beds_transparent.png", + } + }, + nodebox = { + bottom = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5}, + top = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5}, + }, + selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5}, + recipe = { + {"wool:red", "wool:red", "wool:white"}, + {"group:wood", "group:wood", "group:wood"} + }, +}) + +-- Aliases for PilzAdam's beds mod + +minetest.register_alias("beds:bed_bottom_red", "beds:bed_bottom") +minetest.register_alias("beds:bed_top_red", "beds:bed_top") + +-- Fuel + +minetest.register_craft({ + type = "fuel", + recipe = "beds:fancy_bed_bottom", + burntime = 13, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "beds:bed_bottom", + burntime = 12, +}) diff --git a/mods/beds/depends.txt b/mods/beds/depends.txt new file mode 100644 index 0000000..470ec30 --- /dev/null +++ b/mods/beds/depends.txt @@ -0,0 +1,2 @@ +default +wool diff --git a/mods/beds/functions.lua b/mods/beds/functions.lua new file mode 100644 index 0000000..896844e --- /dev/null +++ b/mods/beds/functions.lua @@ -0,0 +1,220 @@ +local pi = math.pi +local player_in_bed = 0 +local is_sp = minetest.is_singleplayer() +local enable_respawn = minetest.setting_getbool("enable_bed_respawn") +if enable_respawn == nil then + enable_respawn = true +end + +-- Helper functions + +local function get_look_yaw(pos) + local n = minetest.get_node(pos) + if n.param2 == 1 then + return pi / 2, n.param2 + elseif n.param2 == 3 then + return -pi / 2, n.param2 + elseif n.param2 == 0 then + return pi, n.param2 + else + return 0, n.param2 + end +end + +local function is_night_skip_enabled() + local enable_night_skip = minetest.setting_getbool("enable_bed_night_skip") + if enable_night_skip == nil then + enable_night_skip = true + end + return enable_night_skip +end + +local function check_in_beds(players) + local in_bed = beds.player + if not players then + players = minetest.get_connected_players() + end + + for n, player in ipairs(players) do + local name = player:get_player_name() + if not in_bed[name] then + return false + end + end + + return #players > 0 +end + +local function lay_down(player, pos, bed_pos, state, skip) + local name = player:get_player_name() + local hud_flags = player:hud_get_flags() + + if not player or not name then + return + end + + -- stand up + if state ~= nil and not state then + local p = beds.pos[name] or nil + if beds.player[name] ~= nil then + beds.player[name] = nil + player_in_bed = player_in_bed - 1 + end + -- skip here to prevent sending player specific changes (used for leaving players) + if skip then + return + end + if p then + player:setpos(p) + end + + -- physics, eye_offset, etc + player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0}) + player:set_look_horizontal(math.random(1, 180) / 100) + default.player_attached[name] = false + player:set_physics_override(1, 1, 1) + hud_flags.wielditem = true + default.player_set_animation(player, "stand" , 30) + + -- lay down + else + beds.player[name] = 1 + beds.pos[name] = pos + player_in_bed = player_in_bed + 1 + + -- physics, eye_offset, etc + player:set_eye_offset({x = 0, y = -13, z = 0}, {x = 0, y = 0, z = 0}) + local yaw, param2 = get_look_yaw(bed_pos) + player:set_look_horizontal(yaw) + local dir = minetest.facedir_to_dir(param2) + local p = {x = bed_pos.x + dir.x / 2, y = bed_pos.y, z = bed_pos.z + dir.z / 2} + player:set_physics_override(0, 0, 0) + player:setpos(p) + default.player_attached[name] = true + hud_flags.wielditem = false + default.player_set_animation(player, "lay" , 0) + end + + player:hud_set_flags(hud_flags) +end + +local function update_formspecs(finished) + local ges = #minetest.get_connected_players() + local form_n + local is_majority = (ges / 2) < player_in_bed + + if finished then + form_n = beds.formspec .. "label[2.7,11; Good morning.]" + else + form_n = beds.formspec .. "label[2.2,11;" .. tostring(player_in_bed) .. + " of " .. tostring(ges) .. " players are in bed]" + if is_majority and is_night_skip_enabled() then + form_n = form_n .. "button_exit[2,8;4,0.75;force;Force night skip]" + end + end + + for name,_ in pairs(beds.player) do + minetest.show_formspec(name, "beds_form", form_n) + end +end + + +-- Public functions + +function beds.kick_players() + for name, _ in pairs(beds.player) do + local player = minetest.get_player_by_name(name) + lay_down(player, nil, nil, false) + end +end + +function beds.skip_night() + minetest.set_timeofday(0.23) +end + +function beds.on_rightclick(pos, player) + local name = player:get_player_name() + local ppos = player:getpos() + local tod = minetest.get_timeofday() + + if tod > 0.2 and tod < 0.805 then + if beds.player[name] then + lay_down(player, nil, nil, false) + end + minetest.chat_send_player(name, "You can only sleep at night.") + return + end + + -- move to bed + if not beds.player[name] then + lay_down(player, ppos, pos) + beds.set_spawns() -- save respawn positions when entering bed + else + lay_down(player, nil, nil, false) + end + + if not is_sp then + update_formspecs(false) + end + + -- skip the night and let all players stand up + if check_in_beds() then + minetest.after(2, function() + if not is_sp then + update_formspecs(is_night_skip_enabled()) + end + if is_night_skip_enabled() then + beds.skip_night() + beds.kick_players() + end + end) + end +end + + +-- Callbacks +-- Only register respawn callback if respawn enabled +if enable_respawn then + -- respawn player at bed if enabled and valid position is found + minetest.register_on_respawnplayer(function(player) + local name = player:get_player_name() + local pos = beds.spawn[name] + if pos then + player:setpos(pos) + return true + end + end) +end + +minetest.register_on_leaveplayer(function(player) + local name = player:get_player_name() + lay_down(player, nil, nil, false, true) + beds.player[name] = nil + if check_in_beds() then + minetest.after(2, function() + update_formspecs(is_night_skip_enabled()) + if is_night_skip_enabled() then + beds.skip_night() + beds.kick_players() + end + end) + end +end) + +minetest.register_on_player_receive_fields(function(player, formname, fields) + if formname ~= "beds_form" then + return + end + if fields.quit or fields.leave then + lay_down(player, nil, nil, false) + update_formspecs(false) + end + + if fields.force then + update_formspecs(is_night_skip_enabled()) + if is_night_skip_enabled() then + beds.skip_night() + beds.kick_players() + end + end +end) diff --git a/mods/beds/init.lua b/mods/beds/init.lua new file mode 100644 index 0000000..8b25890 --- /dev/null +++ b/mods/beds/init.lua @@ -0,0 +1,17 @@ +beds = {} +beds.player = {} +beds.pos = {} +beds.spawn = {} + +beds.formspec = "size[8,15;true]" .. + "bgcolor[#080808BB; true]" .. + "button_exit[2,12;4,0.75;leave;Leave Bed]" + +local modpath = minetest.get_modpath("beds") + +-- Load files + +dofile(modpath .. "/functions.lua") +dofile(modpath .. "/api.lua") +dofile(modpath .. "/beds.lua") +dofile(modpath .. "/spawns.lua") diff --git a/mods/beds/license.txt b/mods/beds/license.txt new file mode 100644 index 0000000..0494b36 --- /dev/null +++ b/mods/beds/license.txt @@ -0,0 +1,60 @@ +License of source code +---------------------- + +The MIT License (MIT) +Copyright (C) 2014-2016 BlockMen +Copyright (C) 2014-2016 Various Minetest developers and contributors + +Permission is hereby granted, free of charge, to any person obtaining a copy of this +software and associated documentation files (the "Software"), to deal in the Software +without restriction, including without limitation the rights to use, copy, modify, merge, +publish, distribute, sublicense, and/or sell copies of the Software, and to permit +persons to whom the Software is furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all copies or +substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, +INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR +PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE +FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR +OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER +DEALINGS IN THE SOFTWARE. + +For more details: +https://opensource.org/licenses/MIT + + +Licenses of media (textures) +---------------------------- + +Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) +Copyright (C) 2014-2016 BlockMen + +You are free to: +Share — copy and redistribute the material in any medium or format. +Adapt — remix, transform, and build upon the material for any purpose, even commercially. +The licensor cannot revoke these freedoms as long as you follow the license terms. + +Under the following terms: + +Attribution — You must give appropriate credit, provide a link to the license, and +indicate if changes were made. You may do so in any reasonable manner, but not in any way +that suggests the licensor endorses you or your use. + +ShareAlike — If you remix, transform, or build upon the material, you must distribute +your contributions under the same license as the original. + +No additional restrictions — You may not apply legal terms or technological measures that +legally restrict others from doing anything the license permits. + +Notices: + +You do not have to comply with the license for elements of the material in the public +domain or where your use is permitted by an applicable exception or limitation. +No warranties are given. The license may not give you all of the permissions necessary +for your intended use. For example, other rights such as publicity, privacy, or moral +rights may limit how you use the material. + +For more details: +http://creativecommons.org/licenses/by-sa/3.0/ diff --git a/mods/beds/spawns.lua b/mods/beds/spawns.lua new file mode 100644 index 0000000..6b1f404 --- /dev/null +++ b/mods/beds/spawns.lua @@ -0,0 +1,63 @@ +local world_path = minetest.get_worldpath() +local org_file = world_path .. "/beds_spawns" +local file = world_path .. "/beds_spawns" +local bkwd = false + +-- check for PA's beds mod spawns +local cf = io.open(world_path .. "/beds_player_spawns", "r") +if cf ~= nil then + io.close(cf) + file = world_path .. "/beds_player_spawns" + bkwd = true +end + +function beds.read_spawns() + local spawns = beds.spawn + local input = io.open(file, "r") + if input and not bkwd then + repeat + local x = input:read("*n") + if x == nil then + break + end + local y = input:read("*n") + local z = input:read("*n") + local name = input:read("*l") + spawns[name:sub(2)] = {x = x, y = y, z = z} + until input:read(0) == nil + io.close(input) + elseif input and bkwd then + beds.spawn = minetest.deserialize(input:read("*all")) + input:close() + beds.save_spawns() + os.rename(file, file .. ".backup") + file = org_file + end +end + +beds.read_spawns() + +function beds.save_spawns() + if not beds.spawn then + return + end + local data = {} + local output = io.open(org_file, "w") + for k, v in pairs(beds.spawn) do + table.insert(data, string.format("%.1f %.1f %.1f %s\n", v.x, v.y, v.z, k)) + end + output:write(table.concat(data)) + io.close(output) +end + +function beds.set_spawns() + for name,_ in pairs(beds.player) do + local player = minetest.get_player_by_name(name) + local p = player:getpos() + -- but don't change spawn location if borrowing a bed + if not minetest.is_protected(p, name) then + beds.spawn[name] = p + end + end + beds.save_spawns() +end diff --git a/mods/beds/textures/beds_bed.png b/mods/beds/textures/beds_bed.png new file mode 100644 index 0000000..5c0054c Binary files /dev/null and b/mods/beds/textures/beds_bed.png differ diff --git a/mods/beds/textures/beds_bed_fancy.png b/mods/beds/textures/beds_bed_fancy.png new file mode 100644 index 0000000..4f9e8a7 Binary files /dev/null and b/mods/beds/textures/beds_bed_fancy.png differ diff --git a/mods/beds/textures/beds_bed_foot.png b/mods/beds/textures/beds_bed_foot.png new file mode 100644 index 0000000..74d84c8 Binary files /dev/null and b/mods/beds/textures/beds_bed_foot.png differ diff --git a/mods/beds/textures/beds_bed_head.png b/mods/beds/textures/beds_bed_head.png new file mode 100644 index 0000000..763f5e1 Binary files /dev/null and b/mods/beds/textures/beds_bed_head.png differ diff --git a/mods/beds/textures/beds_bed_side1.png b/mods/beds/textures/beds_bed_side1.png new file mode 100644 index 0000000..1ed8158 Binary files /dev/null and b/mods/beds/textures/beds_bed_side1.png differ diff --git a/mods/beds/textures/beds_bed_side2.png b/mods/beds/textures/beds_bed_side2.png new file mode 100644 index 0000000..9d1384d Binary files /dev/null and b/mods/beds/textures/beds_bed_side2.png differ diff --git a/mods/beds/textures/beds_bed_side_bottom.png b/mods/beds/textures/beds_bed_side_bottom.png new file mode 100644 index 0000000..99ff309 Binary files /dev/null and b/mods/beds/textures/beds_bed_side_bottom.png differ diff --git a/mods/beds/textures/beds_bed_side_bottom_r.png b/mods/beds/textures/beds_bed_side_bottom_r.png new file mode 100644 index 0000000..6f870e8 Binary files /dev/null and b/mods/beds/textures/beds_bed_side_bottom_r.png differ diff --git a/mods/beds/textures/beds_bed_side_top.png b/mods/beds/textures/beds_bed_side_top.png new file mode 100644 index 0000000..b2807c5 Binary files /dev/null and b/mods/beds/textures/beds_bed_side_top.png differ diff --git a/mods/beds/textures/beds_bed_side_top_r.png b/mods/beds/textures/beds_bed_side_top_r.png new file mode 100644 index 0000000..429ad7d Binary files /dev/null and b/mods/beds/textures/beds_bed_side_top_r.png differ diff --git a/mods/beds/textures/beds_bed_top1.png b/mods/beds/textures/beds_bed_top1.png new file mode 100644 index 0000000..b6fcc2c Binary files /dev/null and b/mods/beds/textures/beds_bed_top1.png differ diff --git a/mods/beds/textures/beds_bed_top2.png b/mods/beds/textures/beds_bed_top2.png new file mode 100644 index 0000000..2fe5bf2 Binary files /dev/null and b/mods/beds/textures/beds_bed_top2.png differ diff --git a/mods/beds/textures/beds_bed_top_bottom.png b/mods/beds/textures/beds_bed_top_bottom.png new file mode 100644 index 0000000..9b78be6 Binary files /dev/null and b/mods/beds/textures/beds_bed_top_bottom.png differ diff --git a/mods/beds/textures/beds_bed_top_top.png b/mods/beds/textures/beds_bed_top_top.png new file mode 100644 index 0000000..e877c80 Binary files /dev/null and b/mods/beds/textures/beds_bed_top_top.png differ diff --git a/mods/beds/textures/beds_transparent.png b/mods/beds/textures/beds_transparent.png new file mode 100644 index 0000000..2dc0e3d Binary files /dev/null and b/mods/beds/textures/beds_transparent.png differ diff --git a/mods/boats/README.txt b/mods/boats/README.txt new file mode 100644 index 0000000..59631d9 --- /dev/null +++ b/mods/boats/README.txt @@ -0,0 +1,15 @@ +Minetest Game mod: boats +======================== +See license.txt for license information. + +Authors of source code +---------------------- +Originally by PilzAdam (MIT) +Various Minetest developers and contributors (MIT) + +Authors of media (textures and model) +------------------------------------- +Textures: Zeg9 (CC BY-SA 3.0) +Model: thetoon and Zeg9 (CC BY-SA 3.0), + modified by PavelS(SokolovPavel) (CC BY-SA 3.0), + modified by sofar (CC BY-SA 3.0) diff --git a/mods/boats/depends.txt b/mods/boats/depends.txt new file mode 100644 index 0000000..4ad96d5 --- /dev/null +++ b/mods/boats/depends.txt @@ -0,0 +1 @@ +default diff --git a/mods/boats/init.lua b/mods/boats/init.lua new file mode 100644 index 0000000..0591ef2 --- /dev/null +++ b/mods/boats/init.lua @@ -0,0 +1,260 @@ +-- +-- Helper functions +-- + +local function is_water(pos) + local nn = minetest.get_node(pos).name + return minetest.get_item_group(nn, "water") ~= 0 +end + + +local function get_sign(i) + if i == 0 then + return 0 + else + return i / math.abs(i) + end +end + + +local function get_velocity(v, yaw, y) + local x = -math.sin(yaw) * v + local z = math.cos(yaw) * v + return {x = x, y = y, z = z} +end + + +local function get_v(v) + return math.sqrt(v.x ^ 2 + v.z ^ 2) +end + +-- +-- Boat entity +-- + +local boat = { + physical = true, + -- Warning: Do not change the position of the collisionbox top surface, + -- lowering it causes the boat to fall through the world if underwater + collisionbox = {-0.5, -0.35, -0.5, 0.5, 0.3, 0.5}, + visual = "mesh", + mesh = "boats_boat.obj", + textures = {"default_wood.png"}, + + driver = nil, + v = 0, + last_v = 0, + removed = false +} + + +function boat.on_rightclick(self, clicker) + if not clicker or not clicker:is_player() then + return + end + local name = clicker:get_player_name() + if self.driver and clicker == self.driver then + self.driver = nil + clicker:set_detach() + default.player_attached[name] = false + default.player_set_animation(clicker, "stand" , 30) + local pos = clicker:getpos() + pos = {x = pos.x, y = pos.y + 0.2, z = pos.z} + minetest.after(0.1, function() + clicker:setpos(pos) + end) + elseif not self.driver then + local attach = clicker:get_attach() + if attach and attach:get_luaentity() then + local luaentity = attach:get_luaentity() + if luaentity.driver then + luaentity.driver = nil + end + clicker:set_detach() + end + self.driver = clicker + clicker:set_attach(self.object, "", + {x = 0, y = 11, z = -3}, {x = 0, y = 0, z = 0}) + default.player_attached[name] = true + minetest.after(0.2, function() + default.player_set_animation(clicker, "sit" , 30) + end) + clicker:set_look_horizontal(self.object:getyaw()) + end +end + + +function boat.on_activate(self, staticdata, dtime_s) + self.object:set_armor_groups({immortal = 1}) + if staticdata then + self.v = tonumber(staticdata) + end + self.last_v = self.v +end + + +function boat.get_staticdata(self) + return tostring(self.v) +end + + +function boat.on_punch(self, puncher) + if not puncher or not puncher:is_player() or self.removed then + return + end + if self.driver and puncher == self.driver then + self.driver = nil + puncher:set_detach() + default.player_attached[puncher:get_player_name()] = false + end + if not self.driver then + self.removed = true + local inv = puncher:get_inventory() + if not minetest.setting_getbool("creative_mode") + or not inv:contains_item("main", "boats:boat") then + local leftover = inv:add_item("main", "boats:boat") + -- if no room in inventory add a replacement boat to the world + if not leftover:is_empty() then + minetest.add_item(self.object:getpos(), leftover) + end + end + -- delay remove to ensure player is detached + minetest.after(0.1, function() + self.object:remove() + end) + end +end + + +function boat.on_step(self, dtime) + self.v = get_v(self.object:getvelocity()) * get_sign(self.v) + if self.driver then + local ctrl = self.driver:get_player_control() + local yaw = self.object:getyaw() + if ctrl.up then + self.v = self.v + 0.1 + elseif ctrl.down then + self.v = self.v - 0.1 + end + if ctrl.left then + if self.v < 0 then + self.object:setyaw(yaw - (1 + dtime) * 0.03) + else + self.object:setyaw(yaw + (1 + dtime) * 0.03) + end + elseif ctrl.right then + if self.v < 0 then + self.object:setyaw(yaw + (1 + dtime) * 0.03) + else + self.object:setyaw(yaw - (1 + dtime) * 0.03) + end + end + end + local velo = self.object:getvelocity() + if self.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then + self.object:setpos(self.object:getpos()) + return + end + local s = get_sign(self.v) + self.v = self.v - 0.02 * s + if s ~= get_sign(self.v) then + self.object:setvelocity({x = 0, y = 0, z = 0}) + self.v = 0 + return + end + if math.abs(self.v) > 5 then + self.v = 5 * get_sign(self.v) + end + + local p = self.object:getpos() + p.y = p.y - 0.5 + local new_velo + local new_acce = {x = 0, y = 0, z = 0} + if not is_water(p) then + local nodedef = minetest.registered_nodes[minetest.get_node(p).name] + if (not nodedef) or nodedef.walkable then + self.v = 0 + new_acce = {x = 0, y = 1, z = 0} + else + new_acce = {x = 0, y = -9.8, z = 0} + end + new_velo = get_velocity(self.v, self.object:getyaw(), + self.object:getvelocity().y) + self.object:setpos(self.object:getpos()) + else + p.y = p.y + 1 + if is_water(p) then + local y = self.object:getvelocity().y + if y >= 5 then + y = 5 + elseif y < 0 then + new_acce = {x = 0, y = 20, z = 0} + else + new_acce = {x = 0, y = 5, z = 0} + end + new_velo = get_velocity(self.v, self.object:getyaw(), y) + self.object:setpos(self.object:getpos()) + else + new_acce = {x = 0, y = 0, z = 0} + if math.abs(self.object:getvelocity().y) < 1 then + local pos = self.object:getpos() + pos.y = math.floor(pos.y) + 0.5 + self.object:setpos(pos) + new_velo = get_velocity(self.v, self.object:getyaw(), 0) + else + new_velo = get_velocity(self.v, self.object:getyaw(), + self.object:getvelocity().y) + self.object:setpos(self.object:getpos()) + end + end + end + self.object:setvelocity(new_velo) + self.object:setacceleration(new_acce) +end + + +minetest.register_entity("boats:boat", boat) + + +minetest.register_craftitem("boats:boat", { + description = "Boat", + inventory_image = "boats_inventory.png", + wield_image = "boats_wield.png", + wield_scale = {x = 2, y = 2, z = 1}, + liquids_pointable = true, + groups = {flammable = 2}, + + on_place = function(itemstack, placer, pointed_thing) + if pointed_thing.type ~= "node" then + return itemstack + end + if not is_water(pointed_thing.under) then + return itemstack + end + pointed_thing.under.y = pointed_thing.under.y + 0.5 + boat = minetest.add_entity(pointed_thing.under, "boats:boat") + if boat then + boat:setyaw(placer:get_look_horizontal()) + if not minetest.setting_getbool("creative_mode") then + itemstack:take_item() + end + end + return itemstack + end, +}) + + +minetest.register_craft({ + output = "boats:boat", + recipe = { + {"", "", "" }, + {"group:wood", "", "group:wood"}, + {"group:wood", "group:wood", "group:wood"}, + }, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "boats:boat", + burntime = 20, +}) diff --git a/mods/boats/license.txt b/mods/boats/license.txt new file mode 100644 index 0000000..d4afe75 --- /dev/null +++ b/mods/boats/license.txt @@ -0,0 +1,63 @@ +License of source code +---------------------- + +The MIT License (MIT) +Copyright (C) 2012-2016 PilzAdam +Copyright (C) 2012-2016 Various Minetest developers and contributors + +Permission is hereby granted, free of charge, to any person obtaining a copy of this +software and associated documentation files (the "Software"), to deal in the Software +without restriction, including without limitation the rights to use, copy, modify, merge, +publish, distribute, sublicense, and/or sell copies of the Software, and to permit +persons to whom the Software is furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all copies or +substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, +INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR +PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE +FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR +OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER +DEALINGS IN THE SOFTWARE. + +For more details: +https://opensource.org/licenses/MIT + + +Licenses of media (textures and model) +-------------------------------------- + +Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) +Copyright (C) 2012-2016 Zeg9 +Copyright (C) 2012-2016 thetoon +Copyright (C) 2012-2016 PavelS(SokolovPavel) +Copyright (C) 2016 sofar (sofar@foo-projects.org) + +You are free to: +Share — copy and redistribute the material in any medium or format. +Adapt — remix, transform, and build upon the material for any purpose, even commercially. +The licensor cannot revoke these freedoms as long as you follow the license terms. + +Under the following terms: + +Attribution — You must give appropriate credit, provide a link to the license, and +indicate if changes were made. You may do so in any reasonable manner, but not in any way +that suggests the licensor endorses you or your use. + +ShareAlike — If you remix, transform, or build upon the material, you must distribute +your contributions under the same license as the original. + +No additional restrictions — You may not apply legal terms or technological measures that +legally restrict others from doing anything the license permits. + +Notices: + +You do not have to comply with the license for elements of the material in the public +domain or where your use is permitted by an applicable exception or limitation. +No warranties are given. The license may not give you all of the permissions necessary +for your intended use. For example, other rights such as publicity, privacy, or moral +rights may limit how you use the material. + +For more details: +http://creativecommons.org/licenses/by-sa/3.0/ diff --git a/mods/boats/models/boats_boat.obj b/mods/boats/models/boats_boat.obj new file mode 100644 index 0000000..0f21e47 --- /dev/null +++ b/mods/boats/models/boats_boat.obj @@ -0,0 +1,358 @@ +# Blender v2.76 (sub 11) OBJ File: 'boat.blend' +# www.blender.org +mtllib boat.mtl +o boats_boat +v -6.786140 -3.033999 -9.415440 +v -6.786140 -1.967150 -9.415440 +v -6.786140 -1.967150 8.793510 +v -6.786140 -3.033999 8.793510 +v 5.732520 -1.967150 -9.415440 +v 5.732520 -3.033999 -9.415440 +v 5.732520 -3.033999 8.793510 +v 5.732520 -1.967150 8.793510 +v -2.233900 -3.033999 -9.415440 +v -2.233900 -1.967150 -9.415440 +v -2.233900 -1.967150 8.793510 +v -2.233900 -3.033999 8.793510 +v 2.318340 -3.033999 -9.415440 +v 2.318340 -1.967150 -9.415440 +v 2.318340 -1.967150 8.793510 +v 2.318340 -3.033999 8.793510 +v -3.371960 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44/20/4 5/19/4 14/18/4 +f 39/84/4 40/52/4 80/50/4 +f 44/20/4 14/18/4 41/83/4 +f 42/51/4 41/83/4 39/84/4 +f 39/84/4 80/50/4 50/92/4 +f 41/83/4 14/18/4 39/84/4 +f 48/93/4 49/66/4 42/51/4 +f 50/92/4 48/93/4 42/51/4 +f 80/50/4 79/94/4 50/92/4 +f 50/92/4 42/51/4 39/84/4 +f 54/79/4 55/62/4 52/80/4 +f 50/92/4 79/94/4 51/95/4 +f 52/80/4 55/62/4 51/95/4 +f 51/95/4 79/94/4 10/85/4 +f 79/94/4 9/55/4 10/85/4 +f 53/26/4 52/80/4 10/85/4 +f 58/75/4 56/74/4 53/26/4 +f 59/78/4 60/77/4 57/76/4 +f 57/76/4 58/75/4 53/26/4 +f 52/80/4 51/95/4 10/85/4 +f 19/24/4 20/82/4 1/81/4 +f 53/26/4 10/85/4 19/24/4 +f 59/78/4 57/76/4 2/25/4 +f 19/24/4 1/81/4 2/25/4 +f 2/25/4 57/76/4 53/26/4 +f 70/27/5 71/96/5 62/28/5 +f 11/30/5 18/97/5 19/31/5 +f 4/15/5 1/73/5 20/33/5 +f 72/35/3 74/54/3 64/36/3 +f 13/8/5 6/29/5 7/38/5 +f 23/39/6 25/10/6 47/11/6 +f 68/40/7 75/98/7 70/41/7 +f 30/11/5 12/17/5 79/99/5 +f 79/99/10 80/43/10 30/11/10 +f 12/17/5 9/16/5 79/99/5 +f 3/15/1 2/73/1 1/32/1 +f 20/44/2 19/58/2 18/27/2 +f 74/17/5 78/100/5 65/46/5 +f 31/43/1 33/99/1 54/47/1 +f 22/47/5 39/99/5 14/43/5 +f 46/1/2 24/64/2 23/7/2 +f 57/21/1 35/23/1 38/22/1 +f 61/50/9 66/53/9 76/51/9 +f 37/45/5 59/44/5 2/23/5 +f 78/28/3 77/51/3 67/53/3 +f 62/67/1 51/66/1 69/68/1 +f 51/66/1 55/65/1 63/6/1 +f 68/17/1 69/68/1 61/69/1 +f 61/69/1 69/68/1 51/66/1 +f 61/69/1 51/66/1 63/6/1 +f 65/71/1 67/70/1 64/5/1 +f 61/69/1 63/6/1 66/4/1 +f 64/5/1 67/70/1 66/4/1 +f 76/55/6 66/85/6 67/56/6 +f 47/17/2 25/16/2 26/10/2 +f 5/16/5 45/99/5 26/47/5 +f 55/60/6 54/101/6 33/58/6 +f 33/58/6 29/22/6 48/59/6 +f 48/59/6 72/102/6 63/103/6 +f 29/22/6 49/104/6 48/59/6 +f 48/59/6 63/103/6 55/60/6 +f 29/38/2 28/2/2 42/3/2 +f 32/44/6 31/23/6 52/21/6 +f 58/15/6 38/73/6 34/33/6 +f 27/7/6 24/38/6 46/29/6 +f 73/61/6 75/105/6 68/62/6 +f 21/58/6 41/27/6 42/29/6 +f 11/29/1 10/38/1 9/58/1 +f 59/45/1 37/44/1 36/2/1 +f 60/9/6 36/39/6 35/10/6 diff --git a/mods/boats/textures/boats_inventory.png b/mods/boats/textures/boats_inventory.png new file mode 100644 index 0000000..f9d082e Binary files /dev/null and b/mods/boats/textures/boats_inventory.png differ diff --git a/mods/boats/textures/boats_wield.png b/mods/boats/textures/boats_wield.png new file mode 100644 index 0000000..f998b5b Binary files /dev/null and b/mods/boats/textures/boats_wield.png differ diff --git a/mods/bucket/README.txt b/mods/bucket/README.txt new file mode 100644 index 0000000..45e0ec5 --- /dev/null +++ b/mods/bucket/README.txt @@ -0,0 +1,13 @@ +Minetest Game mod: bucket +========================= +See license.txt for license information. + +Authors of source code +---------------------- +Kahrl (LGPL 2.1) +celeron55, Perttu Ahola (LGPL 2.1) +Various Minetest developers and contributors (LGPL 2.1) + +Authors of media (textures) +--------------------------- +ElementW (CC BY-SA 3.0) diff --git a/mods/bucket/depends.txt b/mods/bucket/depends.txt new file mode 100644 index 0000000..3a7daa1 --- /dev/null +++ b/mods/bucket/depends.txt @@ -0,0 +1,2 @@ +default + diff --git a/mods/bucket/init.lua b/mods/bucket/init.lua new file mode 100644 index 0000000..5076dec --- /dev/null +++ b/mods/bucket/init.lua @@ -0,0 +1,215 @@ +-- Minetest 0.4 mod: bucket +-- See README.txt for licensing and other information. + +minetest.register_alias("bucket", "bucket:bucket_empty") +minetest.register_alias("bucket_water", "bucket:bucket_water") +minetest.register_alias("bucket_lava", "bucket:bucket_lava") + +minetest.register_craft({ + output = 'bucket:bucket_empty 1', + recipe = { + {'default:steel_ingot', '', 'default:steel_ingot'}, + {'', 'default:steel_ingot', ''}, + } +}) + +bucket = {} +bucket.liquids = {} + +local function check_protection(pos, name, text) + if minetest.is_protected(pos, name) then + minetest.log("action", (name ~= "" and name or "A mod") + .. " tried to " .. text + .. " at protected position " + .. minetest.pos_to_string(pos) + .. " with a bucket") + minetest.record_protection_violation(pos, name) + return true + end + return false +end + +-- Register a new liquid +-- source = name of the source node +-- flowing = name of the flowing node +-- itemname = name of the new bucket item (or nil if liquid is not takeable) +-- inventory_image = texture of the new bucket item (ignored if itemname == nil) +-- name = text description of the bucket item +-- groups = (optional) groups of the bucket item, for example {water_bucket = 1} +-- force_renew = (optional) bool. Force the liquid source to renew if it has a +-- source neighbour, even if defined as 'liquid_renewable = false'. +-- Needed to avoid creating holes in sloping rivers. +-- This function can be called from any mod (that depends on bucket). +function bucket.register_liquid(source, flowing, itemname, inventory_image, name, + groups, force_renew) + bucket.liquids[source] = { + source = source, + flowing = flowing, + itemname = itemname, + force_renew = force_renew, + } + bucket.liquids[flowing] = bucket.liquids[source] + + if itemname ~= nil then + minetest.register_craftitem(itemname, { + description = name, + inventory_image = inventory_image, + stack_max = 1, + liquids_pointable = true, + groups = groups, + + on_place = function(itemstack, user, pointed_thing) + -- Must be pointing to node + if pointed_thing.type ~= "node" then + return + end + + local node = minetest.get_node_or_nil(pointed_thing.under) + local ndef = node and minetest.registered_nodes[node.name] + + -- Call on_rightclick if the pointed node defines it + if ndef and ndef.on_rightclick and + user and not user:get_player_control().sneak then + return ndef.on_rightclick( + pointed_thing.under, + node, user, + itemstack) + end + + local lpos + + -- Check if pointing to a buildable node + if ndef and ndef.buildable_to then + -- buildable; replace the node + lpos = pointed_thing.under + else + -- not buildable to; place the liquid above + -- check if the node above can be replaced + + lpos = pointed_thing.above + node = minetest.get_node_or_nil(lpos) + local above_ndef = node and minetest.registered_nodes[node.name] + + if not above_ndef or not above_ndef.buildable_to then + -- do not remove the bucket with the liquid + return itemstack + end + end + + if check_protection(lpos, user + and user:get_player_name() + or "", "place "..source) then + return + end + + minetest.set_node(lpos, {name = source}) + return ItemStack("bucket:bucket_empty") + end + }) + end +end + +minetest.register_craftitem("bucket:bucket_empty", { + description = "Empty Bucket", + inventory_image = "bucket.png", + stack_max = 99, + liquids_pointable = true, + on_use = function(itemstack, user, pointed_thing) + if pointed_thing.type == "object" then + pointed_thing.ref:punch(user, 1.0, { full_punch_interval=1.0 }, nil) + return user:get_wielded_item() + elseif pointed_thing.type ~= "node" then + -- do nothing if it's neither object nor node + return + end + -- Check if pointing to a liquid source + local node = minetest.get_node(pointed_thing.under) + local liquiddef = bucket.liquids[node.name] + local item_count = user:get_wielded_item():get_count() + + if liquiddef ~= nil + and liquiddef.itemname ~= nil + and node.name == liquiddef.source then + if check_protection(pointed_thing.under, + user:get_player_name(), + "take ".. node.name) then + return + end + + -- default set to return filled bucket + local giving_back = liquiddef.itemname + + -- check if holding more than 1 empty bucket + if item_count > 1 then + + -- if space in inventory add filled bucked, otherwise drop as item + local inv = user:get_inventory() + if inv:room_for_item("main", {name=liquiddef.itemname}) then + inv:add_item("main", liquiddef.itemname) + else + local pos = user:getpos() + pos.y = math.floor(pos.y + 0.5) + minetest.add_item(pos, liquiddef.itemname) + end + + -- set to return empty buckets minus 1 + giving_back = "bucket:bucket_empty "..tostring(item_count-1) + + end + + -- force_renew requires a source neighbour + local source_neighbor = false + if liquiddef.force_renew then + source_neighbor = + minetest.find_node_near(pointed_thing.under, 1, liquiddef.source) + end + if not (source_neighbor and liquiddef.force_renew) then + minetest.add_node(pointed_thing.under, {name = "air"}) + end + + return ItemStack(giving_back) + else + -- non-liquid nodes will have their on_punch triggered + local node_def = minetest.registered_nodes[node.name] + if node_def then + node_def.on_punch(pointed_thing.under, node, user, pointed_thing) + end + return user:get_wielded_item() + end + end, +}) + +bucket.register_liquid( + "default:water_source", + "default:water_flowing", + "bucket:bucket_water", + "bucket_water.png", + "Water Bucket", + {water_bucket = 1} +) + +bucket.register_liquid( + "default:river_water_source", + "default:river_water_flowing", + "bucket:bucket_river_water", + "bucket_river_water.png", + "River Water Bucket", + {water_bucket = 1}, + true +) + +bucket.register_liquid( + "default:lava_source", + "default:lava_flowing", + "bucket:bucket_lava", + "bucket_lava.png", + "Lava Bucket" +) + +minetest.register_craft({ + type = "fuel", + recipe = "bucket:bucket_lava", + burntime = 60, + replacements = {{"bucket:bucket_lava", "bucket:bucket_empty"}}, +}) + diff --git a/mods/bucket/license.txt b/mods/bucket/license.txt new file mode 100644 index 0000000..a5156ae --- /dev/null +++ b/mods/bucket/license.txt @@ -0,0 +1,51 @@ +License of source code +---------------------- + +GNU Lesser General Public License, version 2.1 +Copyright (C) 2011-2016 Kahrl +Copyright (C) 2011-2016 celeron55, Perttu Ahola +Copyright (C) 2011-2016 Various Minetest developers and contributors + +This program is free software; you can redistribute it and/or modify it under the terms +of the GNU Lesser General Public License as published by the Free Software Foundation; +either version 2.1 of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; +without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +See the GNU Lesser General Public License for more details: +https://www.gnu.org/licenses/old-licenses/lgpl-2.1.html + + +Licenses of media (textures) +---------------------------- + +Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) +Copyright (C) 2015-2016 ElementW + +You are free to: +Share — copy and redistribute the material in any medium or format. +Adapt — remix, transform, and build upon the material for any purpose, even commercially. +The licensor cannot revoke these freedoms as long as you follow the license terms. + +Under the following terms: + +Attribution — You must give appropriate credit, provide a link to the license, and +indicate if changes were made. You may do so in any reasonable manner, but not in any way +that suggests the licensor endorses you or your use. + +ShareAlike — If you remix, transform, or build upon the material, you must distribute +your contributions under the same license as the original. + +No additional restrictions — You may not apply legal terms or technological measures that +legally restrict others from doing anything the license permits. + +Notices: + +You do not have to comply with the license for elements of the material in the public +domain or where your use is permitted by an applicable exception or limitation. +No warranties are given. The license may not give you all of the permissions necessary +for your intended use. For example, other rights such as publicity, privacy, or moral +rights may limit how you use the material. + +For more details: +http://creativecommons.org/licenses/by-sa/3.0/ diff --git a/mods/bucket/textures/bucket.png b/mods/bucket/textures/bucket.png new file mode 100755 index 0000000..17b0c49 Binary files /dev/null and b/mods/bucket/textures/bucket.png differ diff --git a/mods/bucket/textures/bucket_lava.png b/mods/bucket/textures/bucket_lava.png new file mode 100644 index 0000000..ac6108d Binary files /dev/null and b/mods/bucket/textures/bucket_lava.png differ diff --git a/mods/bucket/textures/bucket_river_water.png b/mods/bucket/textures/bucket_river_water.png new file mode 100644 index 0000000..d4648bb Binary files /dev/null and b/mods/bucket/textures/bucket_river_water.png differ diff --git a/mods/bucket/textures/bucket_water.png b/mods/bucket/textures/bucket_water.png new file mode 100644 index 0000000..5af836b Binary files /dev/null and b/mods/bucket/textures/bucket_water.png differ diff --git a/mods/builtin_item/README.txt b/mods/builtin_item/README.txt new file mode 100644 index 0000000..564376d --- /dev/null +++ b/mods/builtin_item/README.txt @@ -0,0 +1,38 @@ +=== BUILTIN_ITEM MOD for MINETEST-C55 === +by PilzAdam + +Features: +This mod adds some new features to the builtin items: +- The items are pushed by flowing water +- The items are destroyed by lava +- The items are removed after 300 seconds or the time that is specified by + remove_items in minetest.conf (0 disables it) + +How to install: +Unzip the archive an place it in minetest-base-directory/mods/minetest/ +if you have a windows client or a linux run-in-place client. If you have +a linux system-wide instalation place it in ~/.minetest/mods/minetest/. +If you want to install this mod only in one world create the folder +worldmods/ in your worlddirectory. +For further information or help see: +http://wiki.minetest.com/wiki/Installing_Mods + +License: +WTFPL (see below) + +See also: +http://minetest.net/ + + DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE + Version 2, December 2004 + + Copyright (C) 2004 Sam Hocevar + + Everyone is permitted to copy and distribute verbatim or modified + copies of this license document, and changing it is allowed as long + as the name is changed. + + DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE + TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION + + 0. You just DO WHAT THE FUCK YOU WANT TO. diff --git a/mods/builtin_item/init.lua b/mods/builtin_item/init.lua new file mode 100644 index 0000000..64d34bd --- /dev/null +++ b/mods/builtin_item/init.lua @@ -0,0 +1,186 @@ +minetest.register_entity(":__builtin:item", { + initial_properties = { + hp_max = 1, + physical = true, + collisionbox = {-0.17,-0.17,-0.17, 0.17,0.17,0.17}, + visual = "sprite", + visual_size = {x=0.5, y=0.5}, + textures = {""}, + spritediv = {x=1, y=1}, + initial_sprite_basepos = {x=0, y=0}, + is_visible = false, + timer = 0, + }, + + itemstring = '', + physical_state = true, + + set_item = function(self, itemstring) + self.itemstring = itemstring + local stack = ItemStack(itemstring) + local itemtable = stack:to_table() + local itemname = nil + if itemtable then + itemname = stack:to_table().name + end + local item_texture = nil + local item_type = "" + if minetest.registered_items[itemname] then + item_texture = minetest.registered_items[itemname].inventory_image + item_type = minetest.registered_items[itemname].type + end + prop = { + is_visible = true, + visual = "sprite", + textures = {"unknown_item.png"} + } + if item_texture and item_texture ~= "" then + prop.visual = "sprite" + prop.textures = {item_texture} + prop.visual_size = {x=0.50, y=0.50} + else + prop.visual = "wielditem" + prop.textures = {itemname} + prop.visual_size = {x=0.20, y=0.20} + prop.automatic_rotate = math.pi * 0.25 + end + self.object:set_properties(prop) + end, + + get_staticdata = function(self) + --return self.itemstring + return minetest.serialize({ + itemstring = self.itemstring, + always_collect = self.always_collect, + timer = self.timer, + }) + end, + + on_activate = function(self, staticdata, dtime_s) + if string.sub(staticdata, 1, string.len("return")) == "return" then + local data = minetest.deserialize(staticdata) + if data and type(data) == "table" then + self.itemstring = data.itemstring + self.always_collect = data.always_collect + self.timer = data.timer + if not self.timer then + self.timer = 0 + end + self.timer = self.timer+dtime_s + end + else + self.itemstring = staticdata + end + self.object:set_armor_groups({immortal=1}) + self.object:setvelocity({x=0, y=2, z=0}) + self.object:setacceleration({x=0, y=-10, z=0}) + self:set_item(self.itemstring) + end, + + on_step = function(self, dtime) + local time = tonumber(minetest.setting_get("remove_items")) + if not time then + time = 300 + end + if not self.timer then + self.timer = 0 + end + self.timer = self.timer + dtime + if time ~= 0 and (self.timer > time) then + self.object:remove() + end + + local p = self.object:getpos() + + local name = minetest.env:get_node(p).name + if name == "default:lava_flowing" or name == "default:lava_source" then + minetest.sound_play("builtin_item_lava", {pos=self.object:getpos()}) + self.object:remove() + return + end + + if minetest.registered_nodes[name].liquidtype == "flowing" then + get_flowing_dir = function(self) + local pos = self.object:getpos() + local param2 = minetest.env:get_node(pos).param2 + for i,d in ipairs({-1, 1, -1, 1}) do + if i<3 then + pos.x = pos.x+d + else + pos.z = pos.z+d + end + + local name = minetest.env:get_node(pos).name + local par2 = minetest.env:get_node(pos).param2 + if name == "default:water_flowing" and par2 < param2 then + return pos + end + + if i<3 then + pos.x = pos.x-d + else + pos.z = pos.z-d + end + end + end + + local vec = get_flowing_dir(self) + if vec then + local v = self.object:getvelocity() + if vec and vec.x-p.x > 0 then + self.object:setvelocity({x=0.5,y=v.y,z=0}) + elseif vec and vec.x-p.x < 0 then + self.object:setvelocity({x=-0.5,y=v.y,z=0}) + elseif vec and vec.z-p.z > 0 then + self.object:setvelocity({x=0,y=v.y,z=0.5}) + elseif vec and vec.z-p.z < 0 then + self.object:setvelocity({x=0,y=v.y,z=-0.5}) + end + self.object:setacceleration({x=0, y=-10, z=0}) + self.physical_state = true + self.object:set_properties({ + physical = true + }) + return + end + end + + p.y = p.y - 0.3 + local nn = minetest.env:get_node(p).name + -- If node is not registered or node is walkably solid + if not minetest.registered_nodes[nn] or minetest.registered_nodes[nn].walkable then + if self.physical_state then + self.object:setvelocity({x=0,y=0,z=0}) + self.object:setacceleration({x=0, y=0, z=0}) + self.physical_state = false + self.object:set_properties({ + physical = false + }) + end + else + if not self.physical_state then + self.object:setvelocity({x=0,y=0,z=0}) + self.object:setacceleration({x=0, y=-10, z=0}) + self.physical_state = true + self.object:set_properties({ + physical = true + }) + end + end + end, + + on_punch = function(self, hitter) + if self.itemstring ~= '' then + local left = hitter:get_inventory():add_item("main", self.itemstring) + if not left:is_empty() then + self.itemstring = left:to_string() + return + end + end + self.object:remove() + end, +}) + +if minetest.setting_get("log_mods") then + minetest.log("action", "builtin_item loaded") +end diff --git a/mods/builtin_item/sounds/builtin_item_lava.ogg b/mods/builtin_item/sounds/builtin_item_lava.ogg new file mode 100644 index 0000000..5c293fe Binary files /dev/null and b/mods/builtin_item/sounds/builtin_item_lava.ogg differ diff --git a/mods/cake/init.lua b/mods/cake/init.lua new file mode 100644 index 0000000..4829449 --- /dev/null +++ b/mods/cake/init.lua @@ -0,0 +1,168 @@ +--[[ +#!#!#!#Cake mod created by Jordan4ibanez#!#!# +#!#!#!#Released under CC Attribution-ShareAlike 3.0 Unported #!#!# +]]-- + +cake_texture = {"cake_top.png","cake_bottom.png","cake_inner.png","cake_side.png","cake_side.png","cake_side.png"} +slice_1 = { -7/16, -8/16, -7/16, -5/16, 0/16, 7/16} +slice_2 = { -7/16, -8/16, -7/16, -2/16, 0/16, 7/16} +slice_3 = { -7/16, -8/16, -7/16, 1/16, 0/16, 7/16} +slice_4 = { -7/16, -8/16, -7/16, 3/16, 0/16, 7/16} +slice_5 = { -7/16, -8/16, -7/16, 5/16, 0/16, 7/16} +slice_6 = { -7/16, -8/16, -7/16, 7/16, 0/16, 7/16} + +minetest.register_craft({ + output = "cake:cake", + recipe = { + {'bucket:bucket_water', 'bucket:bucket_water', 'bucket:bucket_water'}, + {'default:sugar', 'default:leaves', 'default:sugar'}, + {'farming:wheat_harvested', 'farming:wheat_harvested', 'farming:wheat_harvested'}, + }, + replacements = {{"bucket:bucket_water", "bucket:bucket_empty"}}, +}) + +minetest.register_node("cake:cake", { + description = "Cake", + tiles = {"cake_top.png","cake_bottom.png","cake_side.png","cake_side.png","cake_side.png","cake_side.png"}, + paramtype = "light", + drawtype = "nodebox", + selection_box = { + type = "fixed", + fixed = slice_6 + }, + node_box = { + type = "fixed", + fixed = slice_6 + }, + is_ground_content = true, + stack_max = 1, + groups = {crumbly=3,falling_node=1}, + drop = '', + --legacy_mineral = true, + on_rightclick = function(pos, node, clicker, itemstack) + if clicker:get_hp() < 20 then + clicker:set_hp(clicker:get_hp()+2) + minetest.env:add_node(pos,{type="node",name="cake:cake_5",param2=param2}) + end + end, +}) +minetest.register_node("cake:cake_5", { + description = "Cake [5 Slices Left]", + tiles = cake_texture, + paramtype = "light", + drawtype = "nodebox", + selection_box = { + type = "fixed", + fixed = slice_5 + }, + node_box = { + type = "fixed", + fixed = slice_5 + }, + is_ground_content = true, + groups = {crumbly=3,falling_node=1,not_in_creative_inventory=1}, + drop = '', + --legacy_mineral = true, + on_rightclick = function(pos, node, clicker, itemstack) + if clicker:get_hp() < 20 then + clicker:set_hp(clicker:get_hp()+2) + minetest.env:add_node(pos,{type="node",name="cake:cake_4",param2=param2}) + end + end, +}) +minetest.register_node("cake:cake_4", { + description = "Cake [4 Slices Left]", + tiles = cake_texture, + paramtype = "light", + drawtype = "nodebox", + selection_box = { + type = "fixed", + fixed = slice_4 + }, + node_box = { + type = "fixed", + fixed = slice_4 + }, + is_ground_content = true, + groups = {crumbly=3,falling_node=1,not_in_creative_inventory=1}, + drop = '', + --legacy_mineral = true, + on_rightclick = function(pos, node, clicker, itemstack) + if clicker:get_hp() < 20 then + clicker:set_hp(clicker:get_hp()+2) + minetest.env:add_node(pos,{type="node",name="cake:cake_3",param2=param2}) + end + end, +}) +minetest.register_node("cake:cake_3", { + description = "Cake [3 Slices Left]", + tiles = cake_texture, + paramtype = "light", + drawtype = "nodebox", + selection_box = { + type = "fixed", + fixed = slice_3 + }, + node_box = { + type = "fixed", + fixed = slice_3 + }, + is_ground_content = true, + groups = {crumbly=3,falling_node=1,not_in_creative_inventory=1}, + drop = '', + --legacy_mineral = true, + on_rightclick = function(pos, node, clicker, itemstack) + if clicker:get_hp() < 20 then + clicker:set_hp(clicker:get_hp()+2) + minetest.env:add_node(pos,{type="node",name="cake:cake_2",param2=param2}) + end + end, +}) +minetest.register_node("cake:cake_2", { + description = "Cake [2 Slices Left]", + tiles = cake_texture, + paramtype = "light", + drawtype = "nodebox", + selection_box = { + type = "fixed", + fixed = slice_2 + }, + node_box = { + type = "fixed", + fixed = slice_2 + }, + is_ground_content = true, + groups = {crumbly=3,falling_node=1,not_in_creative_inventory=1}, + drop = '', + --legacy_mineral = true, + on_rightclick = function(pos, node, clicker, itemstack) + if clicker:get_hp() < 20 then + clicker:set_hp(clicker:get_hp()+2) + minetest.env:add_node(pos,{type="node",name="cake:cake_1",param2=param2}) + end + end, +}) +minetest.register_node("cake:cake_1", { + description = "Cake [1 Slice Left]", + tiles = cake_texture, + paramtype = "light", + drawtype = "nodebox", + selection_box = { + type = "fixed", + fixed = slice_1 + }, + node_box = { + type = "fixed", + fixed = slice_1 + }, + is_ground_content = true, + groups = {crumbly=3,falling_node=1,not_in_creative_inventory=1}, + drop = '', + --legacy_mineral = true, + on_rightclick = function(pos, node, clicker, itemstack) + if clicker:get_hp() < 20 then + clicker:set_hp(clicker:get_hp()+2) + minetest.env:remove_node(pos) + end + end, +}) \ No newline at end of file diff --git a/mods/cake/textures/cake.png b/mods/cake/textures/cake.png new file mode 100644 index 0000000..b9b66b8 Binary files /dev/null and b/mods/cake/textures/cake.png differ diff --git a/mods/cake/textures/cake_bottom.png b/mods/cake/textures/cake_bottom.png new file mode 100644 index 0000000..378a3d0 Binary files /dev/null and b/mods/cake/textures/cake_bottom.png differ diff --git a/mods/cake/textures/cake_inner.png b/mods/cake/textures/cake_inner.png new file mode 100644 index 0000000..d7b1e1a Binary files /dev/null and b/mods/cake/textures/cake_inner.png differ diff --git a/mods/cake/textures/cake_side.png b/mods/cake/textures/cake_side.png new file mode 100644 index 0000000..236fbfd Binary files /dev/null and b/mods/cake/textures/cake_side.png differ diff --git a/mods/cake/textures/cake_top.png b/mods/cake/textures/cake_top.png new file mode 100644 index 0000000..72b6b50 Binary files /dev/null and b/mods/cake/textures/cake_top.png differ diff --git a/mods/carts/README.txt b/mods/carts/README.txt new file mode 100644 index 0000000..31ce644 --- /dev/null +++ b/mods/carts/README.txt @@ -0,0 +1,22 @@ +Carts (formerly boost_cart) +========================== + +Carts, based almost entirely on the mod boost_cart [1], which +itself is based on (and fully compatible with) the carts mod [2]. + +The model was originally designed by stujones11 [3] (CC-0). + +Cart textures are based on original work from PixelBOX (WTFPL). + + +[1] https://github.com/SmallJoker/boost_cart/ +[2] https://github.com/PilzAdam/carts/ +[3] https://github.com/stujones11/railcart/ + + +Features +---------- +- A fast cart for your railway or roller coaster (up to 7 m/s!) +- Boost and brake rails +- Rail junction switching with the 'right-left' walking keys +- Handbrake with the 'back' key diff --git a/mods/carts/cart_entity.lua b/mods/carts/cart_entity.lua new file mode 100644 index 0000000..e8707fb --- /dev/null +++ b/mods/carts/cart_entity.lua @@ -0,0 +1,392 @@ +local cart_entity = { + physical = false, -- otherwise going uphill breaks + collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, + visual = "mesh", + mesh = "carts_cart.b3d", + visual_size = {x=1, y=1}, + textures = {"carts_cart.png"}, + + driver = nil, + punched = false, -- used to re-send velocity and position + velocity = {x=0, y=0, z=0}, -- only used on punch + old_dir = {x=1, y=0, z=0}, -- random value to start the cart on punch + old_pos = nil, + old_switch = 0, + railtype = nil, + attached_items = {} +} + +function cart_entity:on_rightclick(clicker) + if not clicker or not clicker:is_player() then + return + end + local player_name = clicker:get_player_name() + if self.driver and player_name == self.driver then + self.driver = nil + carts:manage_attachment(clicker, nil) + elseif not self.driver then + self.driver = player_name + carts:manage_attachment(clicker, self.object) + end +end + +function cart_entity:on_activate(staticdata, dtime_s) + self.object:set_armor_groups({immortal=1}) + if string.sub(staticdata, 1, string.len("return")) ~= "return" then + return + end + local data = minetest.deserialize(staticdata) + if not data or type(data) ~= "table" then + return + end + self.railtype = data.railtype + if data.old_dir then + self.old_dir = data.old_dir + end + if data.old_vel then + self.old_vel = data.old_vel + end +end + +function cart_entity:get_staticdata() + return minetest.serialize({ + railtype = self.railtype, + old_dir = self.old_dir, + old_vel = self.old_vel + }) +end + +function cart_entity:on_punch(puncher, time_from_last_punch, tool_capabilities, direction) + local pos = self.object:getpos() + if not self.railtype then + local node = minetest.get_node(pos).name + self.railtype = minetest.get_item_group(node, "connect_to_raillike") + end + -- Punched by non-player + if not puncher or not puncher:is_player() then + local cart_dir = carts:get_rail_direction(pos, self.old_dir, nil, nil, self.railtype) + if vector.equals(cart_dir, {x=0, y=0, z=0}) then + return + end + self.velocity = vector.multiply(cart_dir, 2) + self.punched = true + return + end + -- Player digs cart by sneak-punch + if puncher:get_player_control().sneak then + if self.sound_handle then + minetest.sound_stop(self.sound_handle) + end + -- Detach driver and items + if self.driver then + if self.old_pos then + self.object:setpos(self.old_pos) + end + local player = minetest.get_player_by_name(self.driver) + carts:manage_attachment(player, nil) + end + for _,obj_ in ipairs(self.attached_items) do + if obj_ then + obj_:set_detach() + end + end + -- Pick up cart + local inv = puncher:get_inventory() + if not minetest.setting_getbool("creative_mode") + or not inv:contains_item("main", "carts:cart") then + local leftover = inv:add_item("main", "carts:cart") + -- If no room in inventory add a replacement cart to the world + if not leftover:is_empty() then + minetest.add_item(self.object:getpos(), leftover) + end + end + self.object:remove() + return + end + -- Player punches cart to alter velocity + local vel = self.object:getvelocity() + if puncher:get_player_name() == self.driver then + if math.abs(vel.x + vel.z) > carts.punch_speed_max then + return + end + end + + local punch_dir = carts:velocity_to_dir(puncher:get_look_dir()) + punch_dir.y = 0 + local cart_dir = carts:get_rail_direction(pos, punch_dir, nil, nil, self.railtype) + if vector.equals(cart_dir, {x=0, y=0, z=0}) then + return + end + + local punch_interval = 1 + if tool_capabilities and tool_capabilities.full_punch_interval then + punch_interval = tool_capabilities.full_punch_interval + end + time_from_last_punch = math.min(time_from_last_punch or punch_interval, punch_interval) + local f = 2 * (time_from_last_punch / punch_interval) + + self.velocity = vector.multiply(cart_dir, f) + self.old_dir = cart_dir + self.punched = true +end + +local function rail_on_step_event(handler, obj, dtime) + if handler then + handler(obj, dtime) + end +end + +-- sound refresh interval = 1.0sec +local function rail_sound(self, dtime) + if not self.sound_ttl then + self.sound_ttl = 1.0 + return + elseif self.sound_ttl > 0 then + self.sound_ttl = self.sound_ttl - dtime + return + end + self.sound_ttl = 1.0 + if self.sound_handle then + local handle = self.sound_handle + self.sound_handle = nil + minetest.after(0.2, minetest.sound_stop, handle) + end + local vel = self.object:getvelocity() + local speed = vector.length(vel) + if speed > 0 then + self.sound_handle = minetest.sound_play( + "carts_cart_moving", { + object = self.object, + gain = (speed / carts.speed_max) / 2, + loop = true, + }) + end +end + +local function get_railparams(pos) + local node = minetest.get_node(pos) + return carts.railparams[node.name] or {} +end + +local function rail_on_step(self, dtime) + local vel = self.object:getvelocity() + if self.punched then + vel = vector.add(vel, self.velocity) + self.object:setvelocity(vel) + self.old_dir.y = 0 + elseif vector.equals(vel, {x=0, y=0, z=0}) then + return + end + + local pos = self.object:getpos() + local update = {} + + -- stop cart if velocity vector flips + if self.old_vel and self.old_vel.y == 0 and + (self.old_vel.x * vel.x < 0 or self.old_vel.z * vel.z < 0) then + self.old_vel = {x = 0, y = 0, z = 0} + self.old_pos = pos + self.object:setvelocity(vector.new()) + self.object:setacceleration(vector.new()) + rail_on_step_event(get_railparams(pos).on_step, self, dtime) + return + end + self.old_vel = vector.new(vel) + + if self.old_pos and not self.punched then + local flo_pos = vector.round(pos) + local flo_old = vector.round(self.old_pos) + if vector.equals(flo_pos, flo_old) then + -- Do not check one node multiple times + return + end + end + + local ctrl, player + + -- Get player controls + if self.driver then + player = minetest.get_player_by_name(self.driver) + if player then + ctrl = player:get_player_control() + end + end + + if self.old_pos then + -- Detection for "skipping" nodes + local found_path = carts:pathfinder( + pos, self.old_pos, self.old_dir, ctrl, self.old_switch, self.railtype + ) + + if not found_path then + -- No rail found: reset back to the expected position + pos = vector.new(self.old_pos) + update.pos = true + end + end + + local cart_dir = carts:velocity_to_dir(vel) + local railparams + + -- dir: New moving direction of the cart + -- switch_keys: Currently pressed L/R key, used to ignore the key on the next rail node + local dir, switch_keys = carts:get_rail_direction( + pos, cart_dir, ctrl, self.old_switch, self.railtype + ) + + local new_acc = {x=0, y=0, z=0} + if vector.equals(dir, {x=0, y=0, z=0}) then + vel = {x = 0, y = 0, z = 0} + pos = vector.round(pos) + update.pos = true + update.vel = true + else + -- Direction change detected + if not vector.equals(dir, self.old_dir) then + vel = vector.multiply(dir, math.abs(vel.x + vel.z)) + update.vel = true + if dir.y ~= self.old_dir.y then + pos = vector.round(pos) + update.pos = true + end + end + -- Center on the rail + if dir.z ~= 0 and math.floor(pos.x + 0.5) ~= pos.x then + pos.x = math.floor(pos.x + 0.5) + update.pos = true + end + if dir.x ~= 0 and math.floor(pos.z + 0.5) ~= pos.z then + pos.z = math.floor(pos.z + 0.5) + update.pos = true + end + + -- Slow down or speed up.. + local acc = dir.y * -4.0 + + -- Get rail for corrected position + railparams = get_railparams(pos) + + -- no need to check for railparams == nil since we always make it exist. + local speed_mod = railparams.acceleration + if speed_mod and speed_mod ~= 0 then + -- Try to make it similar to the original carts mod + acc = acc + speed_mod + else + -- Handbrake or coast + if ctrl and ctrl.down then + acc = acc - 3 + else + acc = acc - 0.4 + end + end + + new_acc = vector.multiply(dir, acc) + end + + -- Limits + local max_vel = carts.speed_max + for _, v in pairs({"x","y","z"}) do + if math.abs(vel[v]) > max_vel then + vel[v] = carts:get_sign(vel[v]) * max_vel + new_acc[v] = 0 + update.vel = true + end + end + + self.object:setacceleration(new_acc) + self.old_pos = vector.new(pos) + if not vector.equals(dir, {x=0, y=0, z=0}) then + self.old_dir = vector.new(dir) + end + self.old_switch = switch_keys + + if self.punched then + -- Collect dropped items + for _, obj_ in pairs(minetest.get_objects_inside_radius(pos, 1)) do + if not obj_:is_player() and + obj_:get_luaentity() and + not obj_:get_luaentity().physical_state and + obj_:get_luaentity().name == "__builtin:item" then + + obj_:set_attach(self.object, "", {x=0, y=0, z=0}, {x=0, y=0, z=0}) + self.attached_items[#self.attached_items + 1] = obj_ + end + end + self.punched = false + update.vel = true + end + + railparams = railparams or get_railparams(pos) + + if not (update.vel or update.pos) then + rail_on_step_event(railparams.on_step, self, dtime) + return + end + + local yaw = 0 + if self.old_dir.x < 0 then + yaw = 0.5 + elseif self.old_dir.x > 0 then + yaw = 1.5 + elseif self.old_dir.z < 0 then + yaw = 1 + end + self.object:setyaw(yaw * math.pi) + + local anim = {x=0, y=0} + if dir.y == -1 then + anim = {x=1, y=1} + elseif dir.y == 1 then + anim = {x=2, y=2} + end + self.object:set_animation(anim, 1, 0) + + self.object:setvelocity(vel) + if update.pos then + self.object:setpos(pos) + end + + -- call event handler + rail_on_step_event(railparams.on_step, self, dtime) +end + +function cart_entity:on_step(dtime) + rail_on_step(self, dtime) + rail_sound(self, dtime) +end + +minetest.register_entity("carts:cart", cart_entity) + +minetest.register_craftitem("carts:cart", { + description = "Cart (Sneak+Click to pick up)", + inventory_image = minetest.inventorycube("carts_cart_top.png", "carts_cart_side.png", "carts_cart_side.png"), + wield_image = "carts_cart_side.png", + on_place = function(itemstack, placer, pointed_thing) + if not pointed_thing.type == "node" then + return + end + if carts:is_rail(pointed_thing.under) then + minetest.add_entity(pointed_thing.under, "carts:cart") + elseif carts:is_rail(pointed_thing.above) then + minetest.add_entity(pointed_thing.above, "carts:cart") + else + return + end + + minetest.sound_play({name = "default_place_node_metal", gain = 0.5}, + {pos = pointed_thing.above}) + + if not minetest.setting_getbool("creative_mode") then + itemstack:take_item() + end + return itemstack + end, +}) + +minetest.register_craft({ + output = "carts:cart", + recipe = { + {"default:steel_ingot", "", "default:steel_ingot"}, + {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}, + }, +}) diff --git a/mods/carts/depends.txt b/mods/carts/depends.txt new file mode 100644 index 0000000..4ad96d5 --- /dev/null +++ b/mods/carts/depends.txt @@ -0,0 +1 @@ +default diff --git a/mods/carts/functions.lua b/mods/carts/functions.lua new file mode 100644 index 0000000..285645c --- /dev/null +++ b/mods/carts/functions.lua @@ -0,0 +1,221 @@ +function carts:get_sign(z) + if z == 0 then + return 0 + else + return z / math.abs(z) + end +end + +function carts:manage_attachment(player, obj) + if not player then + return + end + local status = obj ~= nil + local player_name = player:get_player_name() + if default.player_attached[player_name] == status then + return + end + default.player_attached[player_name] = status + + if status then + player:set_attach(obj, "", {x=0, y=6, z=0}, {x=0, y=0, z=0}) + player:set_eye_offset({x=0, y=-4, z=0},{x=0, y=-4, z=0}) + else + player:set_detach() + player:set_eye_offset({x=0, y=0, z=0},{x=0, y=0, z=0}) + end +end + +function carts:velocity_to_dir(v) + if math.abs(v.x) > math.abs(v.z) then + return {x=carts:get_sign(v.x), y=carts:get_sign(v.y), z=0} + else + return {x=0, y=carts:get_sign(v.y), z=carts:get_sign(v.z)} + end +end + +function carts:is_rail(pos, railtype) + local node = minetest.get_node(pos).name + if node == "ignore" then + local vm = minetest.get_voxel_manip() + local emin, emax = vm:read_from_map(pos, pos) + local area = VoxelArea:new{ + MinEdge = emin, + MaxEdge = emax, + } + local data = vm:get_data() + local vi = area:indexp(pos) + node = minetest.get_name_from_content_id(data[vi]) + end + if minetest.get_item_group(node, "rail") == 0 then + return false + end + if not railtype then + return true + end + return minetest.get_item_group(node, "connect_to_raillike") == railtype +end + +function carts:check_front_up_down(pos, dir_, check_up, railtype) + local dir = vector.new(dir_) + local cur + + -- Front + dir.y = 0 + cur = vector.add(pos, dir) + if carts:is_rail(cur, railtype) then + return dir + end + -- Up + if check_up then + dir.y = 1 + cur = vector.add(pos, dir) + if carts:is_rail(cur, railtype) then + return dir + end + end + -- Down + dir.y = -1 + cur = vector.add(pos, dir) + if carts:is_rail(cur, railtype) then + return dir + end + return nil +end + +function carts:get_rail_direction(pos_, dir, ctrl, old_switch, railtype) + local pos = vector.round(pos_) + local cur + local left_check, right_check = true, true + + -- Check left and right + local left = {x=0, y=0, z=0} + local right = {x=0, y=0, z=0} + if dir.z ~= 0 and dir.x == 0 then + left.x = -dir.z + right.x = dir.z + elseif dir.x ~= 0 and dir.z == 0 then + left.z = dir.x + right.z = -dir.x + end + + if ctrl then + if old_switch == 1 then + left_check = false + elseif old_switch == 2 then + right_check = false + end + if ctrl.left and left_check then + cur = carts:check_front_up_down(pos, left, false, railtype) + if cur then + return cur, 1 + end + left_check = false + end + if ctrl.right and right_check then + cur = carts:check_front_up_down(pos, right, false, railtype) + if cur then + return cur, 2 + end + right_check = true + end + end + + -- Normal + cur = carts:check_front_up_down(pos, dir, true, railtype) + if cur then + return cur + end + + -- Left, if not already checked + if left_check then + cur = carts:check_front_up_down(pos, left, false, railtype) + if cur then + return cur + end + end + + -- Right, if not already checked + if right_check then + cur = carts:check_front_up_down(pos, right, false, railtype) + if cur then + return cur + end + end + + -- Backwards + if not old_switch then + cur = carts:check_front_up_down(pos, { + x = -dir.x, + y = dir.y, + z = -dir.z + }, true, railtype) + if cur then + return cur + end + end + + return {x=0, y=0, z=0} +end + +function carts:pathfinder(pos_, old_pos, old_dir, ctrl, pf_switch, railtype) + local pos = vector.round(pos_) + local pf_pos = vector.round(old_pos) + local pf_dir = vector.new(old_dir) + + for i = 1, 3 do + if vector.equals(pf_pos, pos) then + -- Success! Cart moved on correctly + return true + end + + pf_dir, pf_switch = carts:get_rail_direction(pf_pos, pf_dir, ctrl, pf_switch, railtype) + if vector.equals(pf_dir, {x=0, y=0, z=0}) then + -- No way forwards + return false + end + + pf_pos = vector.add(pf_pos, pf_dir) + end + -- Cart not found + return false +end + +function carts:register_rail(name, def, railparams) + local def_default = { + drawtype = "raillike", + paramtype = "light", + sunlight_propagates = true, + is_ground_content = false, + walkable = false, + selection_box = { + type = "fixed", + fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2}, + }, + sounds = default.node_sound_metal_defaults() + } + for k, v in pairs(def_default) do + def[k] = v + end + if not def.inventory_image then + def.wield_image = def.tiles[1] + def.inventory_image = def.tiles[1] + end + + if railparams then + carts.railparams[name] = table.copy(railparams) + end + + minetest.register_node(name, def) +end + +function carts:get_rail_groups(additional_groups) + -- Get the default rail groups and add more when a table is given + local groups = {dig_immediate = 2, attached_node = 1, rail = 1, connect_to_raillike = 1} + if type(additional_groups) == "table" then + for k, v in pairs(additional_groups) do + groups[k] = v + end + end + return groups +end diff --git a/mods/carts/init.lua b/mods/carts/init.lua new file mode 100644 index 0000000..53b33cc --- /dev/null +++ b/mods/carts/init.lua @@ -0,0 +1,20 @@ + +carts = {} +carts.modpath = minetest.get_modpath("carts") +carts.railparams = {} + +-- Maximal speed of the cart in m/s (min = -1) +carts.speed_max = 7 +-- Set to -1 to disable punching the cart from inside (min = -1) +carts.punch_speed_max = 5 + + +dofile(carts.modpath.."/functions.lua") +dofile(carts.modpath.."/rails.lua") + +-- Support for non-default games +if not default.player_attached then + default.player_attached = {} +end + +dofile(carts.modpath.."/cart_entity.lua") diff --git a/mods/carts/license.txt b/mods/carts/license.txt new file mode 100644 index 0000000..6c5beb4 --- /dev/null +++ b/mods/carts/license.txt @@ -0,0 +1,54 @@ + +License of source code +---------------------- + +The MIT License (MIT) +Copyright (C) 2012-2016 PilzAdam +Copyright (C) 2014-2016 SmallJoker +Copyright (C) 2012-2016 Various Minetest developers and contributors + +Permission is hereby granted, free of charge, to any person obtaining a +copy of this software and associated documentation files (the "Software"), +to deal in the Software without restriction, including without limitation the +rights to use, copy, modify, merge, publish, distribute, sublicense, and/or +sell copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL +THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +THE SOFTWARE. + +For more details: +https://opensource.org/licenses/MIT + + +Licenses of media +----------------- + +CC-0, see: https://creativecommons.org/share-your-work/public-domain/cc0/, except +if other license is mentioned. + + +Authors +--------- +Originally from PixelBOX (Gambit): + carts_cart_side.png + carts_cart_top.png + carts_cart_front.png* + carts_cart.png* + +sofar + stujones11: + carts_cart.b3d and carts_cart.blend + +hexafraction, modified by sofar + carts_rail_*.png + +http://www.freesound.org/people/YleArkisto/sounds/253159/ - YleArkisto - CC-BY-3.0 + carts_cart_moving.*.ogg diff --git a/mods/carts/models/carts_cart.b3d b/mods/carts/models/carts_cart.b3d new file mode 100644 index 0000000..4e7eba3 Binary files /dev/null and b/mods/carts/models/carts_cart.b3d differ diff --git a/mods/carts/models/carts_cart.blend b/mods/carts/models/carts_cart.blend new file mode 100644 index 0000000..7d2515e Binary files /dev/null and b/mods/carts/models/carts_cart.blend differ diff --git a/mods/carts/rails.lua b/mods/carts/rails.lua new file mode 100644 index 0000000..5da4ac4 --- /dev/null +++ b/mods/carts/rails.lua @@ -0,0 +1,59 @@ +carts:register_rail("carts:rail", { + description = "Rail", + tiles = { + "carts_rail_straight.png", "carts_rail_curved.png", + "carts_rail_t_junction.png", "carts_rail_crossing.png" + }, + inventory_image = "carts_rail_straight.png", + wield_image = "carts_rail_straight.png", + groups = carts:get_rail_groups(), +}, {}) + +minetest.register_craft({ + output = "carts:rail 16", + recipe = { + {"default:steel_ingot", "", "default:steel_ingot"}, + {"default:steel_ingot", "group:stick", "default:steel_ingot"}, + {"default:steel_ingot", "", "default:steel_ingot"}, + } +}) + +minetest.register_alias("default:rail", "carts:rail") + + +carts:register_rail("carts:powerrail", { + description = "Powered rail", + tiles = { + "carts_rail_straight_pwr.png", "carts_rail_curved_pwr.png", + "carts_rail_t_junction_pwr.png", "carts_rail_crossing_pwr.png" + }, + groups = carts:get_rail_groups(), +}, {acceleration = 5}) + +minetest.register_craft({ + output = "carts:powerrail 8", + recipe = { + {"default:steel_ingot", "default:mese_crystal_fragment", "default:steel_ingot"}, + {"default:steel_ingot", "group:stick", "default:steel_ingot"}, + {"default:steel_ingot", "default:mese_crystal_fragment", "default:steel_ingot"}, + } +}) + + +carts:register_rail("carts:brakerail", { + description = "Brake rail", + tiles = { + "carts_rail_straight_brk.png", "carts_rail_curved_brk.png", + "carts_rail_t_junction_brk.png", "carts_rail_crossing_brk.png" + }, + groups = carts:get_rail_groups(), +}, {acceleration = -3}) + +minetest.register_craft({ + output = "carts:brakerail 8", + recipe = { + {"default:steel_ingot", "default:coal_lump", "default:steel_ingot"}, + {"default:steel_ingot", "group:stick", "default:steel_ingot"}, + {"default:steel_ingot", "default:coal_lump", "default:steel_ingot"}, + } +}) diff --git a/mods/carts/sounds/carts_cart_moving.1.ogg b/mods/carts/sounds/carts_cart_moving.1.ogg new file mode 100644 index 0000000..869e765 Binary files /dev/null and b/mods/carts/sounds/carts_cart_moving.1.ogg differ diff --git a/mods/carts/sounds/carts_cart_moving.2.ogg b/mods/carts/sounds/carts_cart_moving.2.ogg new file mode 100644 index 0000000..b4cc508 Binary files /dev/null and b/mods/carts/sounds/carts_cart_moving.2.ogg differ diff --git a/mods/carts/sounds/carts_cart_moving.3.ogg b/mods/carts/sounds/carts_cart_moving.3.ogg new file mode 100644 index 0000000..e19a782 Binary files /dev/null and b/mods/carts/sounds/carts_cart_moving.3.ogg differ diff --git a/mods/carts/textures/carts_cart.png b/mods/carts/textures/carts_cart.png new file mode 100644 index 0000000..965347c Binary files /dev/null and b/mods/carts/textures/carts_cart.png differ diff --git a/mods/carts/textures/carts_cart_front.png b/mods/carts/textures/carts_cart_front.png new file mode 100644 index 0000000..b85696f Binary files /dev/null and b/mods/carts/textures/carts_cart_front.png differ diff --git a/mods/carts/textures/carts_cart_side.png b/mods/carts/textures/carts_cart_side.png new file mode 100644 index 0000000..4362d6b Binary files /dev/null and b/mods/carts/textures/carts_cart_side.png differ diff --git a/mods/carts/textures/carts_cart_top.png b/mods/carts/textures/carts_cart_top.png new file mode 100644 index 0000000..5f775ff Binary files /dev/null and b/mods/carts/textures/carts_cart_top.png differ diff --git a/mods/carts/textures/carts_rail_crossing.png b/mods/carts/textures/carts_rail_crossing.png new file mode 100644 index 0000000..e10f3b1 Binary files /dev/null and b/mods/carts/textures/carts_rail_crossing.png differ diff --git a/mods/carts/textures/carts_rail_crossing_brk.png b/mods/carts/textures/carts_rail_crossing_brk.png new file mode 100644 index 0000000..0bf455e Binary files /dev/null and b/mods/carts/textures/carts_rail_crossing_brk.png differ diff --git a/mods/carts/textures/carts_rail_crossing_pwr.png b/mods/carts/textures/carts_rail_crossing_pwr.png new file mode 100644 index 0000000..d763d50 Binary files /dev/null and b/mods/carts/textures/carts_rail_crossing_pwr.png differ diff --git a/mods/carts/textures/carts_rail_curved.png b/mods/carts/textures/carts_rail_curved.png new file mode 100644 index 0000000..b320f0d Binary files /dev/null and b/mods/carts/textures/carts_rail_curved.png differ diff --git a/mods/carts/textures/carts_rail_curved_brk.png b/mods/carts/textures/carts_rail_curved_brk.png new file mode 100644 index 0000000..ca40723 Binary files /dev/null and b/mods/carts/textures/carts_rail_curved_brk.png differ diff --git a/mods/carts/textures/carts_rail_curved_pwr.png b/mods/carts/textures/carts_rail_curved_pwr.png new file mode 100644 index 0000000..781bbd0 Binary files /dev/null and b/mods/carts/textures/carts_rail_curved_pwr.png differ diff --git a/mods/carts/textures/carts_rail_straight.png b/mods/carts/textures/carts_rail_straight.png new file mode 100644 index 0000000..30dcafe Binary files /dev/null and b/mods/carts/textures/carts_rail_straight.png differ diff --git a/mods/carts/textures/carts_rail_straight_brk.png b/mods/carts/textures/carts_rail_straight_brk.png new file mode 100644 index 0000000..0c69052 Binary files /dev/null and b/mods/carts/textures/carts_rail_straight_brk.png differ diff --git a/mods/carts/textures/carts_rail_straight_pwr.png b/mods/carts/textures/carts_rail_straight_pwr.png new file mode 100644 index 0000000..e067ff1 Binary files /dev/null and b/mods/carts/textures/carts_rail_straight_pwr.png differ diff --git a/mods/carts/textures/carts_rail_t_junction.png b/mods/carts/textures/carts_rail_t_junction.png new file mode 100644 index 0000000..8b1b946 Binary files /dev/null and b/mods/carts/textures/carts_rail_t_junction.png differ diff --git a/mods/carts/textures/carts_rail_t_junction_brk.png b/mods/carts/textures/carts_rail_t_junction_brk.png new file mode 100644 index 0000000..6b4f6fa Binary files /dev/null and b/mods/carts/textures/carts_rail_t_junction_brk.png differ diff --git a/mods/carts/textures/carts_rail_t_junction_pwr.png b/mods/carts/textures/carts_rail_t_junction_pwr.png new file mode 100644 index 0000000..dd0eede Binary files /dev/null and b/mods/carts/textures/carts_rail_t_junction_pwr.png differ diff --git a/mods/commands/depends.txt b/mods/commands/depends.txt new file mode 100644 index 0000000..331d858 --- /dev/null +++ b/mods/commands/depends.txt @@ -0,0 +1 @@ +default \ No newline at end of file diff --git a/mods/commands/info.lua b/mods/commands/info.lua new file mode 100644 index 0000000..3d97578 --- /dev/null +++ b/mods/commands/info.lua @@ -0,0 +1,26 @@ +INFO_BLANK = "To find out more about certain items type the command '/info' with the params 'update', 'version', 'creative', 'suprise'" +INFO_VERSION = "0.1" +INFO_UPDATE = "Nothing ATM" +INFO_CREATIVE = "Type the command '/gamemode_'(change the underscore to a space) and use the params '0' or 's' for survival and '1' or 'c' for creative" + +minetest.register_chatcommand("info", { + params = "(blank) | update | version | creative | suprise", + description = "To get info on stuff.", + func = function(name, param) + if param == "" then + minetest.chat_send_player(name, INFO_BLANK) + end + if param == "update" then + minetest.chat_send_player(name, INFO_UPDATE) + end + if param == "version" then + minetest.chat_send_player(name, INFO_VERSION) + end + if param == "creative" then + minetest.chat_send_player(name, INFO_CREATIVE) + end + if param == "random" then + minetest.chat_send_player(name, INFO_RANDOM) + end + end +}) diff --git a/mods/commands/init.lua b/mods/commands/init.lua new file mode 100644 index 0000000..7bc0c9d --- /dev/null +++ b/mods/commands/init.lua @@ -0,0 +1,4 @@ +local path = minetest.get_modpath("commands") + +dofile(path.."/info.lua") +dofile(path.."/timeset.lua") diff --git a/mods/commands/timeset.lua b/mods/commands/timeset.lua new file mode 100644 index 0000000..518d27b --- /dev/null +++ b/mods/commands/timeset.lua @@ -0,0 +1,27 @@ +minetest.register_chatcommand("timeset", { + params = "<0...24000>", + description = "set time of day", + privs = {admin=true}, + func = function(name, param) + local newtime = tonumber(param) + if param == "" then + return false, "Missing time." + end + if param == "day" then + minetest.set_timeofday((6000 % 24000) / 24000) + minetest.log("action", name .. " sets time to day") + return true, "Time of day changed." + elseif param == "night" then + minetest.set_timeofday((20000 % 24000) / 24000) + minetest.log("action", name .. " sets time to night") + return true, "Time of day changed." + else + if newtime == nil then + return false, "Invalid time." + end + minetest.set_timeofday((newtime % 24000) / 24000) + minetest.log("action", name .. " sets time to "..newtime) + return true, "Time of day changed." + end + end, +}) diff --git a/mods/compass/depends.txt b/mods/compass/depends.txt new file mode 100644 index 0000000..4ad96d5 --- /dev/null +++ b/mods/compass/depends.txt @@ -0,0 +1 @@ +default diff --git a/mods/compass/init.lua b/mods/compass/init.lua new file mode 100644 index 0000000..f0e49c4 --- /dev/null +++ b/mods/compass/init.lua @@ -0,0 +1,74 @@ + +local default_spawn_settings = minetest.setting_get("static_spawnpoint") + +minetest.register_globalstep(function(dtime) + local players = minetest.get_connected_players() + for i,player in ipairs(players) do + local function has_compass(player) + for _,stack in ipairs(player:get_inventory():get_list("main")) do + if minetest.get_item_group(stack:get_name(), "compass") ~= 0 then + return true + end + end + return false + end + if has_compass(player) then + local spawn = beds_player_spawns[player:get_player_name()] or + minetest.setting_get("static_spawnpoint") or + {x=0,y=0,z=0} + pos = player:getpos() + dir = player:get_look_yaw() + local angle_north = math.deg(math.atan2(spawn.x - pos.x, spawn.z - pos.z)) + if angle_north < 0 then angle_north = angle_north + 360 end + angle_dir = 90 - math.deg(dir) + local angle_relative = (angle_north - angle_dir) % 360 + local compass_image = math.floor((angle_relative/30) + 0.5)%12 + + for j,stack in ipairs(player:get_inventory():get_list("main")) do + if minetest.get_item_group(stack:get_name(), "compass") ~= 0 and + minetest.get_item_group(stack:get_name(), "compass")-1 ~= compass_image then + player:get_inventory():set_stack("main", j, "compass:"..compass_image) + end + end + end + end +end) + +local images = { + "compass_0.png", + "compass_1.png", + "compass_2.png", + "compass_3.png", + "compass_4.png", + "compass_5.png", + "compass_6.png", + "compass_7.png", + "compass_8.png", + "compass_9.png", + "compass_10.png", + "compass_11.png", +} + +local i +for i,img in ipairs(images) do + local inv = 1 + if i == 1 then + inv = 0 + end + minetest.register_tool("compass:"..(i-1), { + description = "Compass", + inventory_image = img, + wield_image = img, + stack_max = 1, + groups = {not_in_creative_inventory=inv,compass=i} + }) +end + +minetest.register_craft({ + output = 'compass:1', + recipe = { + {'', 'default:iron_ingot', ''}, + {'default:iron_ingot', 'default_redstone_dust', 'default:iron_ingot'}, + {'', 'default:iron_ingot', ''} + } +}) \ No newline at end of file diff --git a/mods/compass/textures/compass_0.png b/mods/compass/textures/compass_0.png new file mode 100644 index 0000000..dae681b Binary files /dev/null and b/mods/compass/textures/compass_0.png differ diff --git a/mods/compass/textures/compass_1.png b/mods/compass/textures/compass_1.png new file mode 100644 index 0000000..57abb60 Binary files /dev/null and b/mods/compass/textures/compass_1.png differ diff --git a/mods/compass/textures/compass_10.png b/mods/compass/textures/compass_10.png new file mode 100644 index 0000000..9388e92 Binary files /dev/null and b/mods/compass/textures/compass_10.png differ diff --git a/mods/compass/textures/compass_11.png b/mods/compass/textures/compass_11.png new file mode 100644 index 0000000..b6034e5 Binary files /dev/null and b/mods/compass/textures/compass_11.png differ diff --git a/mods/compass/textures/compass_2.png b/mods/compass/textures/compass_2.png new file mode 100644 index 0000000..8f6f005 Binary files /dev/null and b/mods/compass/textures/compass_2.png differ diff --git a/mods/compass/textures/compass_3.png b/mods/compass/textures/compass_3.png new file mode 100644 index 0000000..60d4a78 Binary files /dev/null and b/mods/compass/textures/compass_3.png differ diff --git a/mods/compass/textures/compass_4.png b/mods/compass/textures/compass_4.png new file mode 100644 index 0000000..4e53124 Binary files /dev/null and b/mods/compass/textures/compass_4.png differ diff --git a/mods/compass/textures/compass_5.png b/mods/compass/textures/compass_5.png new file mode 100644 index 0000000..adb37ee Binary files /dev/null and b/mods/compass/textures/compass_5.png differ diff --git a/mods/compass/textures/compass_6.png b/mods/compass/textures/compass_6.png new file mode 100644 index 0000000..d081758 Binary files /dev/null and b/mods/compass/textures/compass_6.png differ diff --git a/mods/compass/textures/compass_7.png b/mods/compass/textures/compass_7.png new file mode 100644 index 0000000..6794a83 Binary files /dev/null and b/mods/compass/textures/compass_7.png differ diff --git a/mods/compass/textures/compass_8.png b/mods/compass/textures/compass_8.png new file mode 100644 index 0000000..cc551df Binary files /dev/null and b/mods/compass/textures/compass_8.png differ diff --git a/mods/compass/textures/compass_9.png b/mods/compass/textures/compass_9.png new file mode 100644 index 0000000..c44fceb Binary files /dev/null and b/mods/compass/textures/compass_9.png differ diff --git a/mods/creative/README.txt b/mods/creative/README.txt new file mode 100644 index 0000000..82357f3 --- /dev/null +++ b/mods/creative/README.txt @@ -0,0 +1,12 @@ +Minetest Game mod: creative +=========================== +See license.txt for license information. + +Authors of source code +---------------------- +Originally by Perttu Ahola (celeron55) (MIT) +Jean-Patrick G. (kilbith) (MIT) + +Author of media (textures) +-------------------------- +Jean-Patrick G. (kilbith) (CC BY-SA 3.0) diff --git a/mods/creative/depends.txt b/mods/creative/depends.txt new file mode 100644 index 0000000..975e652 --- /dev/null +++ b/mods/creative/depends.txt @@ -0,0 +1,2 @@ +default +sfinv diff --git a/mods/creative/init.lua b/mods/creative/init.lua new file mode 100644 index 0000000..868b802 --- /dev/null +++ b/mods/creative/init.lua @@ -0,0 +1,50 @@ +dofile(minetest.get_modpath("creative") .. "/inventory.lua") + +if minetest.setting_getbool("creative_mode") then + -- Dig time is modified according to difference (leveldiff) between tool + -- 'maxlevel' and node 'level'. Digtime is divided by the larger of + -- leveldiff and 1. + -- To speed up digging in creative, hand 'maxlevel' and 'digtime' have been + -- increased such that nodes of differing levels have an insignificant + -- effect on digtime. + local digtime = 42 + local caps = {times = {digtime, digtime, digtime}, uses = 0, maxlevel = 256} + + minetest.register_item(":", { + type = "none", + wield_image = "wieldhand.png", + wield_scale = {x = 1, y = 1, z = 2.5}, + range = 10, + tool_capabilities = { + full_punch_interval = 0.5, + max_drop_level = 3, + groupcaps = { + crumbly = caps, + cracky = caps, + snappy = caps, + choppy = caps, + oddly_breakable_by_hand = caps, + }, + damage_groups = {fleshy = 10}, + } + }) + + minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack) + return true + end) + + function minetest.handle_node_drops(pos, drops, digger) + if not digger or not digger:is_player() then + return + end + local inv = digger:get_inventory() + if inv then + for _, item in ipairs(drops) do + item = ItemStack(item):get_name() + if not inv:contains_item("main", item) then + inv:add_item("main", item) + end + end + end + end +end diff --git a/mods/creative/inventory.lua b/mods/creative/inventory.lua new file mode 100644 index 0000000..be24b3a --- /dev/null +++ b/mods/creative/inventory.lua @@ -0,0 +1,180 @@ +creative = {} +local player_inventory = {} + +function creative.init_creative_inventory(player) + local player_name = player:get_player_name() + player_inventory[player_name] = { + size = 0, + filter = "", + start_i = 0 + } + + minetest.create_detached_inventory("creative_" .. player_name, { + allow_move = function(inv, from_list, from_index, to_list, to_index, count, player2) + if not to_list == "main" then + return count + else + return 0 + end + end, + allow_put = function(inv, listname, index, stack, player2) + return 0 + end, + allow_take = function(inv, listname, index, stack, player2) + return -1 + end, + on_move = function(inv, from_list, from_index, to_list, to_index, count, player2) + end, + on_put = function(inv, listname, index, stack, player2) + end, + on_take = function(inv, listname, index, stack, player2) + if stack and stack:get_count() > 0 then + minetest.log("action", player_name .. " takes " .. stack:get_name().. " from creative inventory") + end + end, + }, player_name) + + creative.update_creative_inventory(player_name, minetest.registered_items) +end + +function creative.update_creative_inventory(player_name, tab_content) + local creative_list = {} + local player_inv = minetest.get_inventory({type = "detached", name = "creative_" .. player_name}) + local inv = player_inventory[player_name] + if not inv then + creative.init_creative_inventory(minetest.get_player_by_name(player_name)) + end + + for name, def in pairs(tab_content) do + if not (def.groups.not_in_creative_inventory == 1) and + def.description and def.description ~= "" and + (def.name:find(inv.filter, 1, true) or + def.description:lower():find(inv.filter, 1, true)) then + creative_list[#creative_list+1] = name + end + end + + table.sort(creative_list) + player_inv:set_size("main", #creative_list) + player_inv:set_list("main", creative_list) + inv.size = #creative_list +end + +-- Create the trash field +local trash = minetest.create_detached_inventory("creative_trash", { + -- Allow the stack to be placed and remove it in on_put() + -- This allows the creative inventory to restore the stack + allow_put = function(inv, listname, index, stack, player) + return stack:get_count() + end, + on_put = function(inv, listname) + inv:set_list(listname, {}) + end, +}) +trash:set_size("main", 1) + +creative.formspec_add = "" + +function creative.register_tab(name, title, items) + sfinv.register_page("creative:" .. name, { + title = title, + is_in_nav = function(self, player, context) + return minetest.setting_getbool("creative_mode") + end, + get = function(self, player, context) + local player_name = player:get_player_name() + creative.update_creative_inventory(player_name, items) + local inv = player_inventory[player_name] + local start_i = inv.start_i or 0 + local pagenum = math.floor(start_i / (3*8) + 1) + local pagemax = math.ceil(inv.size / (3*8)) + return sfinv.make_formspec(player, context, + "label[6.2,3.35;" .. minetest.colorize("#FFFF00", tostring(pagenum)) .. " / " .. tostring(pagemax) .. "]" .. + [[ + image[4.06,3.4;0.8,0.8;creative_trash_icon.png] + listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF] + list[current_player;main;0,4.7;8,1;] + list[current_player;main;0,5.85;8,3;8] + list[detached:creative_trash;main;4,3.3;1,1;] + listring[] + button[5.4,3.2;0.8,0.9;creative_prev;<] + button[7.25,3.2;0.8,0.9;creative_next;>] + button[2.1,3.4;0.8,0.5;creative_search;?] + button[2.75,3.4;0.8,0.5;creative_clear;X] + tooltip[creative_search;Search] + tooltip[creative_clear;Reset] + listring[current_player;main] + field_close_on_enter[creative_filter;false] + ]] .. + "field[0.3,3.5;2.2,1;creative_filter;;" .. minetest.formspec_escape(inv.filter) .. "]" .. + "listring[detached:creative_" .. player_name .. ";main]" .. + "list[detached:creative_" .. player_name .. ";main;0,0;8,3;" .. tostring(start_i) .. "]" .. + default.get_hotbar_bg(0,4.7) .. + default.gui_bg .. default.gui_bg_img .. default.gui_slots + .. creative.formspec_add, false) + end, + on_enter = function(self, player, context) + local player_name = player:get_player_name() + local inv = player_inventory[player_name] + if inv then + inv.start_i = 0 + end + end, + on_player_receive_fields = function(self, player, context, fields) + local player_name = player:get_player_name() + local inv = player_inventory[player_name] + assert(inv) + + if fields.creative_clear then + inv.start_i = 0 + inv.filter = "" + creative.update_creative_inventory(player_name, items) + sfinv.set_player_inventory_formspec(player, context) + elseif fields.creative_search or + fields.key_enter_field == "creative_filter" then + inv.start_i = 0 + inv.filter = fields.creative_filter:lower() + creative.update_creative_inventory(player_name, items) + sfinv.set_player_inventory_formspec(player, context) + elseif not fields.quit then + local start_i = inv.start_i or 0 + + if fields.creative_prev then + start_i = start_i - 3*8 + if start_i < 0 then + start_i = inv.size - (inv.size % (3*8)) + if inv.size == start_i then + start_i = math.max(0, inv.size - (3*8)) + end + end + elseif fields.creative_next then + start_i = start_i + 3*8 + if start_i >= inv.size then + start_i = 0 + end + end + + inv.start_i = start_i + sfinv.set_player_inventory_formspec(player, context) + end + end + }) +end + +minetest.register_on_joinplayer(function(player) + creative.init_creative_inventory(player) +end) + +creative.register_tab("all", "All", minetest.registered_items) +creative.register_tab("nodes", "Nodes", minetest.registered_nodes) +creative.register_tab("tools", "Tools", minetest.registered_tools) +creative.register_tab("craftitems", "Items", minetest.registered_craftitems) + +local old_homepage_name = sfinv.get_homepage_name +function sfinv.get_homepage_name(player) + if minetest.setting_getbool("creative_mode") then + return "creative:all" + else + return old_homepage_name(player) + end +end diff --git a/mods/creative/license.txt b/mods/creative/license.txt new file mode 100644 index 0000000..4ad1d5f --- /dev/null +++ b/mods/creative/license.txt @@ -0,0 +1,60 @@ +License of source code +---------------------- + +The MIT License (MIT) +Copyright (C) 2012-2016 Perttu Ahola (celeron55) +Copyright (C) 2015-2016 Jean-Patrick G. (kilbith) + +Permission is hereby granted, free of charge, to any person obtaining a copy of this +software and associated documentation files (the "Software"), to deal in the Software +without restriction, including without limitation the rights to use, copy, modify, merge, +publish, distribute, sublicense, and/or sell copies of the Software, and to permit +persons to whom the Software is furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all copies or +substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, +INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR +PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE +FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR +OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER +DEALINGS IN THE SOFTWARE. + +For more details: +https://opensource.org/licenses/MIT + + +Licenses of media (textures) +---------------------------- + +Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) +Copyright (C) 2016 Jean-Patrick G. (kilbith) + +You are free to: +Share — copy and redistribute the material in any medium or format. +Adapt — remix, transform, and build upon the material for any purpose, even commercially. +The licensor cannot revoke these freedoms as long as you follow the license terms. + +Under the following terms: + +Attribution — You must give appropriate credit, provide a link to the license, and +indicate if changes were made. You may do so in any reasonable manner, but not in any way +that suggests the licensor endorses you or your use. + +ShareAlike — If you remix, transform, or build upon the material, you must distribute +your contributions under the same license as the original. + +No additional restrictions — You may not apply legal terms or technological measures that +legally restrict others from doing anything the license permits. + +Notices: + +You do not have to comply with the license for elements of the material in the public +domain or where your use is permitted by an applicable exception or limitation. +No warranties are given. The license may not give you all of the permissions necessary +for your intended use. For example, other rights such as publicity, privacy, or moral +rights may limit how you use the material. + +For more details: +http://creativecommons.org/licenses/by-sa/3.0/ diff --git a/mods/creative/textures/creative_trash_icon.png b/mods/creative/textures/creative_trash_icon.png new file mode 100644 index 0000000..e789ad6 Binary files /dev/null and b/mods/creative/textures/creative_trash_icon.png differ diff --git a/mods/death/init.lua b/mods/death/init.lua new file mode 100644 index 0000000..9f6622e --- /dev/null +++ b/mods/death/init.lua @@ -0,0 +1,17 @@ +if minetest.setting_get("keepInventory") == false then + minetest.register_on_dieplayer(function(player) + local inv = player:get_inventory() + local pos = player:getpos() + for i,stack in ipairs(inv:get_list("main")) do + local x = math.random(0, 9)/3 + local z = math.random(0, 9)/3 + pos.x = pos.x + x + pos.z = pos.z + z + minetest.env:add_item(pos, stack) + stack:clear() + inv:set_stack("main", i, stack) + pos.x = pos.x - x + pos.z = pos.z - z + end + end) +end \ No newline at end of file diff --git a/mods/default/README.txt b/mods/default/README.txt new file mode 100644 index 0000000..d261b6b --- /dev/null +++ b/mods/default/README.txt @@ -0,0 +1,264 @@ +Minetest Game mod: default +========================== +See license.txt for license information. + +Authors of source code +---------------------- +Originally by celeron55, Perttu Ahola (LGPL 2.1) +Various Minetest developers and contributors (LGPL 2.1) + +Authors of media (textures, models and sounds) +---------------------------------------------- +Everything not listed in here: +celeron55, Perttu Ahola (CC BY-SA 3.0) + +Cisoun's texture pack (CC BY-SA 3.0): + default_jungletree.png + default_lava.png + default_leaves.png + default_sapling.png + default_stone.png + default_tree.png + default_tree_top.png + default_water.png + +Cisoun's conifers mod (CC BY-SA 3.0): + default_pine_needles.png + +Originating from G4JC's Almost MC Texture Pack (CC BY-SA 3.0): + default_torch.png + default_torch_on_ceiling.png + default_torch_on_floor.png + +VanessaE's animated torches (CC BY-SA 3.0): + default_torch_animated.png + default_torch_on_ceiling_animated.png + default_torch_on_floor_animated.png + default_torch_on_floor.png + +RealBadAngel's animated water (CC BY-SA 3.0): + default_water_source_animated.png + default_water_flowing_animated.png + +VanessaE (CC BY-SA 3.0): + default_desert_sand.png + default_desert_stone.png + default_sand.png + default_mese_crystal.png + default_mese_crystal_fragment.png + +Calinou (CC BY-SA 3.0): + default_brick.png + default_papyrus.png + default_mineral_copper.png + default_glass_detail.png + +MirceaKitsune (CC BY-SA 3.0): + character.x + +Jordach (CC BY-SA 3.0): + character.png + +PilzAdam (CC BY-SA 3.0): + default_jungleleaves.png + default_junglesapling.png + default_obsidian_glass.png + default_obsidian_shard.png + default_mineral_gold.png + +jojoa1997 (CC BY-SA 3.0): + default_obsidian.png + +InfinityProject (CC BY-SA 3.0): + default_mineral_diamond.png + +Splizard (CC BY-SA 3.0): + default_pine_sapling.png + +Zeg9 (CC BY-SA 3.0): + default_coal_block.png + default_steel_block.png + default_copper_block.png + default_bronze_block.png + default_gold_block.png + +paramat (CC BY-SA 3.0): + wieldhand.png -- Copied from character.png by Jordach (CC BY-SA 3.0) + default_pinetree.png + default_pinetree_top.png + default_pinewood.png + default_acacia_leaves.png + default_acacia_leaves_simple.png + default_acacia_sapling.png + default_acacia_tree.png + default_acacia_tree_top.png + default_acacia_wood.png + default_acacia_bush_stem.png + default_bush_stem.png + default_junglewood.png + default_jungletree_top.png + default_sandstone_brick.png + default_obsidian_brick.png + default_stone_brick.png + default_desert_stone_brick.png + default_sandstone_block.png + default_obsidian_block.png + default_stone_block.png + default_desert_stone_block.png + default_river_water.png + default_river_water_source_animated.png + default_river_water_flowing_animated.png + default_dry_grass.png + default_dry_grass_side.png + default_dry_grass_*.png + default_grass.png + default_grass_side.png + default_mese_block.png + default_silver_sand.png + +brunob.santos (CC BY-SA 4.0): + default_desert_cobble.png + +BlockMen (CC BY-SA 3.0): + default_wood.png + default_clay_brick.png + default_iron_ingot.png + default_gold_ingot.png + default_tool_steelsword.png + default_diamond.png + default_book.png + default_tool_*.png + default_lava_source_animated.png + default_lava_flowing_animated.png + default_stick.png + default_chest_front.png + default_chest_lock.png + default_chest_side.png + default_chest_top.png + default_mineral_mese.png + default_meselamp.png + bubble.png + gui_*.png + +Wuzzy (CC BY-SA 3.0): + default_bookshelf_slot.png (based on default_book.png) + +sofar (CC BY-SA 3.0): + default_book_written.png, based on default_book.png + default_aspen_sapling + default_aspen_leaves + default_aspen_tree + default_aspen_tree_top, derived from default_pine_tree_top (by paramat) + default_aspen_wood, derived from default_pine_wood (by paramat) + default_gravel.png -- Derived from Gambit's PixelBOX texture pack light gravel + +Neuromancer (CC BY-SA 2.0): + default_cobble.png, based on texture by Brane praefect + default_mossycobble.png, based on texture by Brane praefect + +Neuromancer (CC BY-SA 3.0): + default_dirt.png + default_furnace_*.png + +Gambit (CC BY-SA 3.0): + default_bronze_ingot.png + default_copper_ingot.png + default_copper_lump.png + default_iron_lump.png + default_gold_lump.png + default_clay_lump.png + default_coal.png + default_grass_*.png + default_paper.png + default_diamond_block.png + default_ladder_steel.png + default_sign_wall_wood.png + default_flint.png + default_snow.png + default_snow_side.png + default_snowball.png + default_key.png + default_key_skeleton.png + +asl97 (CC BY-SA 3.0): + default_ice.png + +KevDoy (CC BY-SA 3.0) + heart.png + +Pithydon (CC BY-SA 3.0) + default_coral_brown.png + default_coral_orange.png + default_coral_skeleton.png + +Ferk (CC0 1.0) + default_item_smoke.png + default_item_smoke.ogg, based on sound by http://opengameart.org/users/bart + +Glass breaking sounds (CC BY 3.0): + 1: http://www.freesound.org/people/cmusounddesign/sounds/71947/ + 2: http://www.freesound.org/people/Tomlija/sounds/97669/ + 3: http://www.freesound.org/people/lsprice/sounds/88808/ + +sonictechtonic (CC BY 3.0): +https://www.freesound.org/people/sonictechtonic/sounds/241872/ + player_damage.ogg + +Mito551 (sounds) (CC BY-SA 3.0): + default_dig_choppy.ogg + default_dig_cracky.ogg + default_dig_crumbly.1.ogg + default_dig_crumbly.2.ogg + default_dig_dig_immediate.ogg + default_dig_oddly_breakable_by_hand.ogg + default_dug_node.1.ogg + default_dug_node.2.ogg + default_grass_footstep.1.ogg + default_grass_footstep.2.ogg + default_grass_footstep.3.ogg + default_gravel_footstep.1.ogg + default_gravel_footstep.2.ogg + default_gravel_footstep.3.ogg + default_gravel_footstep.4.ogg + default_grass_footstep.1.ogg + default_place_node.1.ogg + default_place_node.2.ogg + default_place_node.3.ogg + default_place_node_hard.1.ogg + default_place_node_hard.2.ogg + default_snow_footstep.1.ogg + default_snow_footstep.2.ogg + default_hard_footstep.1.ogg + default_hard_footstep.2.ogg + default_hard_footstep.3.ogg + default_sand_footstep.1.ogg + default_sand_footstep.2.ogg + default_wood_footstep.1.ogg + default_wood_footstep.2.ogg + default_dirt_footstep.1.ogg + default_dirt_footstep.2.ogg + default_glass_footstep.ogg + +Metal sounds: + default_dig_metal.ogg - yadronoff - CC-BY-3.0 + - https://www.freesound.org/people/yadronoff/sounds/320397/ + default_dug_metal.*.ogg - Iwan Gabovitch - qubodup - CC0 + - http://opengameart.org/users/qubodup + default_metal_footstep.*.ogg - Ottomaani138 - CC0 + - https://www.freesound.org/people/Ottomaani138/sounds/232692/ + default_place_node_metal.*.ogg - Ogrebane - CC0 + - http://opengameart.org/content/wood-and-metal-sound-effects-volume-2 + +Tool breaking sounds added by sofar: CC-BY-3.0 + default_tool_breaks.* - http://www.freesound.org/people/HerbertBoland/sounds/33206/ + +AGFX (CC BY 3.0) +https://www.freesound.org/people/AGFX/packs/1253/ + default_water_footstep.1.ogg + default_water_footstep.2.ogg + default_water_footstep.3.ogg +(default_water_footstep.4.ogg is silent) + +blukotek (CC0 1.0) +https://www.freesound.org/people/blukotek/sounds/251660/ + default_dig_snappy.ogg diff --git a/mods/default/aliases.lua b/mods/default/aliases.lua new file mode 100644 index 0000000..6db3fc8 --- /dev/null +++ b/mods/default/aliases.lua @@ -0,0 +1,77 @@ +-- mods/default/aliases.lua + +-- Aliases to support loading worlds using nodes following the old naming convention +-- These can also be helpful when using chat commands, for example /giveme +minetest.register_alias("stone", "default:stone") +minetest.register_alias("stone_with_coal", "default:stone_with_coal") +minetest.register_alias("stone_with_iron", "default:stone_with_iron") +minetest.register_alias("dirt_with_grass", "default:dirt_with_grass") +minetest.register_alias("dirt_with_grass_footsteps", "default:dirt_with_grass_footsteps") +minetest.register_alias("dirt", "default:dirt") +minetest.register_alias("sand", "default:sand") +minetest.register_alias("gravel", "default:gravel") +minetest.register_alias("sandstone", "default:sandstone") +minetest.register_alias("clay", "default:clay") +minetest.register_alias("brick", "default:brick") +minetest.register_alias("tree", "default:tree") +minetest.register_alias("jungletree", "default:jungletree") +minetest.register_alias("junglegrass", "default:junglegrass") +minetest.register_alias("leaves", "default:leaves") +minetest.register_alias("cactus", "default:cactus") +minetest.register_alias("papyrus", "default:papyrus") +minetest.register_alias("bookshelf", "default:bookshelf") +minetest.register_alias("glass", "default:glass") +minetest.register_alias("wooden_fence", "default:fence_wood") +minetest.register_alias("rail", "carts:rail") +minetest.register_alias("ladder", "default:ladder_wood") +minetest.register_alias("wood", "default:wood") +minetest.register_alias("mese", "default:mese") +minetest.register_alias("cloud", "default:cloud") +minetest.register_alias("water_flowing", "default:water_flowing") +minetest.register_alias("water_source", "default:water_source") +minetest.register_alias("lava_flowing", "default:lava_flowing") +minetest.register_alias("lava_source", "default:lava_source") +minetest.register_alias("torch", "default:torch") +minetest.register_alias("sign_wall", "default:sign_wall_wood") +minetest.register_alias("furnace", "default:furnace") +minetest.register_alias("chest", "default:chest") +minetest.register_alias("locked_chest", "default:chest_locked") +minetest.register_alias("cobble", "default:cobble") +minetest.register_alias("mossycobble", "default:mossycobble") +minetest.register_alias("steelblock", "default:steelblock") +minetest.register_alias("sapling", "default:sapling") +minetest.register_alias("apple", "default:apple") + +minetest.register_alias("WPick", "default:pick_wood") +minetest.register_alias("STPick", "default:pick_stone") +minetest.register_alias("SteelPick", "default:pick_steel") +minetest.register_alias("MesePick", "default:pick_mese") +minetest.register_alias("WShovel", "default:shovel_wood") +minetest.register_alias("STShovel", "default:shovel_stone") +minetest.register_alias("SteelShovel", "default:shovel_steel") +minetest.register_alias("WAxe", "default:axe_wood") +minetest.register_alias("STAxe", "default:axe_stone") +minetest.register_alias("SteelAxe", "default:axe_steel") +minetest.register_alias("WSword", "default:sword_wood") +minetest.register_alias("STSword", "default:sword_stone") +minetest.register_alias("SteelSword", "default:sword_steel") + +minetest.register_alias("Stick", "default:stick") +minetest.register_alias("paper", "default:paper") +minetest.register_alias("book", "default:book") +minetest.register_alias("lump_of_coal", "default:coal_lump") +minetest.register_alias("lump_of_iron", "default:iron_lump") +minetest.register_alias("lump_of_clay", "default:clay_lump") +minetest.register_alias("steel_ingot", "default:steel_ingot") +minetest.register_alias("clay_brick", "default:clay_brick") +minetest.register_alias("snow", "default:snow") + +-- 'mese_block' was used for a while for the block form of mese +minetest.register_alias("default:mese_block", "default:mese") + +-- Aliases for corrected pine node names +minetest.register_alias("default:pinetree", "default:pine_tree") +minetest.register_alias("default:pinewood", "default:pine_wood") + +minetest.register_alias("default:ladder", "default:ladder_wood") +minetest.register_alias("default:sign_wall", "default:sign_wall_wood") diff --git a/mods/default/crafting.lua b/mods/default/crafting.lua new file mode 100644 index 0000000..f82b071 --- /dev/null +++ b/mods/default/crafting.lua @@ -0,0 +1,1119 @@ +-- mods/default/crafting.lua + +minetest.register_craft({ + output = 'default:wood 4', + recipe = { + {'default:tree'}, + } +}) + +minetest.register_craft({ + output = 'default:junglewood 4', + recipe = { + {'default:jungletree'}, + } +}) + +minetest.register_craft({ + output = 'default:pine_wood 4', + recipe = { + {'default:pine_tree'}, + } +}) + +minetest.register_craft({ + output = 'default:acacia_wood 4', + recipe = { + {'default:acacia_tree'}, + } +}) + +minetest.register_craft({ + output = 'default:aspen_wood 4', + recipe = { + {'default:aspen_tree'}, + } +}) + +minetest.register_craft({ + output = 'default:wood', + recipe = { + {'default:bush_stem'}, + } +}) + +minetest.register_craft({ + output = 'default:acacia_wood', + recipe = { + {'default:acacia_bush_stem'}, + } +}) + +minetest.register_craft({ + output = 'default:stick 4', + recipe = { + {'group:wood'}, + } +}) + +minetest.register_craft({ + output = 'default:sign_wall_steel 3', + recipe = { + {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'}, + {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'}, + {'', 'group:stick', ''}, + } +}) + +minetest.register_craft({ + output = 'default:sign_wall_wood 3', + recipe = { + {'group:wood', 'group:wood', 'group:wood'}, + {'group:wood', 'group:wood', 'group:wood'}, + {'', 'group:stick', ''}, + } +}) + +minetest.register_craft({ + output = 'default:torch 4', + recipe = { + {'default:coal_lump'}, + {'group:stick'}, + } +}) + +minetest.register_craft({ + output = 'default:pick_wood', + recipe = { + {'group:wood', 'group:wood', 'group:wood'}, + {'', 'group:stick', ''}, + {'', 'group:stick', ''}, + } +}) + +minetest.register_craft({ + output = 'default:pick_stone', + recipe = { + {'group:stone', 'group:stone', 'group:stone'}, + {'', 'group:stick', ''}, + {'', 'group:stick', ''}, + } +}) + +minetest.register_craft({ + output = 'default:pick_steel', + recipe = { + {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'}, + {'', 'group:stick', ''}, + {'', 'group:stick', ''}, + } +}) + +minetest.register_craft({ + output = 'default:pick_bronze', + recipe = { + {'default:bronze_ingot', 'default:bronze_ingot', 'default:bronze_ingot'}, + {'', 'group:stick', ''}, + {'', 'group:stick', ''}, + } +}) + +minetest.register_craft({ + output = 'default:pick_mese', + recipe = { + {'default:mese_crystal', 'default:mese_crystal', 'default:mese_crystal'}, + {'', 'group:stick', ''}, + {'', 'group:stick', ''}, + } +}) + +minetest.register_craft({ + output = 'default:pick_diamond', + recipe = { + {'default:diamond', 'default:diamond', 'default:diamond'}, + {'', 'group:stick', ''}, + {'', 'group:stick', ''}, + } +}) + +minetest.register_craft({ + output = 'default:shovel_wood', + recipe = { + {'group:wood'}, + {'group:stick'}, + {'group:stick'}, + } +}) + +minetest.register_craft({ + output = 'default:shovel_stone', + recipe = { + {'group:stone'}, + {'group:stick'}, + {'group:stick'}, + } +}) + +minetest.register_craft({ + output = 'default:shovel_steel', + recipe = { + {'default:steel_ingot'}, + {'group:stick'}, + {'group:stick'}, + } +}) + +minetest.register_craft({ + output = 'default:shovel_bronze', + recipe = { + {'default:bronze_ingot'}, + {'group:stick'}, + {'group:stick'}, + } +}) + +minetest.register_craft({ + output = 'default:shovel_mese', + recipe = { + {'default:mese_crystal'}, + {'group:stick'}, + {'group:stick'}, + } +}) + +minetest.register_craft({ + output = 'default:shovel_diamond', + recipe = { + {'default:diamond'}, + {'group:stick'}, + {'group:stick'}, + } +}) + +minetest.register_craft({ + output = 'default:axe_wood', + recipe = { + {'group:wood', 'group:wood'}, + {'group:wood', 'group:stick'}, + {'', 'group:stick'}, + } +}) + +minetest.register_craft({ + output = 'default:axe_stone', + recipe = { + {'group:stone', 'group:stone'}, + {'group:stone', 'group:stick'}, + {'', 'group:stick'}, + } +}) + +minetest.register_craft({ + output = 'default:axe_steel', + recipe = { + {'default:steel_ingot', 'default:steel_ingot'}, + {'default:steel_ingot', 'group:stick'}, + {'', 'group:stick'}, + } +}) + +minetest.register_craft({ + output = 'default:axe_bronze', + recipe = { + {'default:bronze_ingot', 'default:bronze_ingot'}, + {'default:bronze_ingot', 'group:stick'}, + {'', 'group:stick'}, + } +}) + +minetest.register_craft({ + output = 'default:axe_mese', + recipe = { + {'default:mese_crystal', 'default:mese_crystal'}, + {'default:mese_crystal', 'group:stick'}, + {'', 'group:stick'}, + } +}) + +minetest.register_craft({ + output = 'default:axe_diamond', + recipe = { + {'default:diamond', 'default:diamond'}, + {'default:diamond', 'group:stick'}, + {'', 'group:stick'}, + } +}) + +minetest.register_craft({ + output = 'default:axe_wood', + recipe = { + {'group:wood', 'group:wood'}, + {'group:stick', 'group:wood'}, + {'group:stick',''}, + } +}) + +minetest.register_craft({ + output = 'default:axe_stone', + recipe = { + {'group:stone', 'group:stone'}, + {'group:stick', 'group:stone'}, + {'group:stick', ''}, + } +}) + +minetest.register_craft({ + output = 'default:axe_steel', + recipe = { + {'default:steel_ingot', 'default:steel_ingot'}, + {'group:stick', 'default:steel_ingot'}, + {'group:stick', ''}, + } +}) + +minetest.register_craft({ + output = 'default:axe_bronze', + recipe = { + {'default:bronze_ingot', 'default:bronze_ingot'}, + {'group:stick', 'default:bronze_ingot'}, + {'group:stick', ''}, + } +}) + +minetest.register_craft({ + output = 'default:axe_mese', + recipe = { + {'default:mese_crystal', 'default:mese_crystal'}, + {'group:stick', 'default:mese_crystal'}, + {'group:stick', ''}, + } +}) + +minetest.register_craft({ + output = 'default:axe_diamond', + recipe = { + {'default:diamond', 'default:diamond'}, + {'group:stick', 'default:diamond'}, + {'group:stick', ''}, + } +}) + +minetest.register_craft({ + output = 'default:sword_wood', + recipe = { + {'group:wood'}, + {'group:wood'}, + {'group:stick'}, + } +}) + +minetest.register_craft({ + output = 'default:sword_stone', + recipe = { + {'group:stone'}, + {'group:stone'}, + {'group:stick'}, + } +}) + +minetest.register_craft({ + output = 'default:sword_steel', + recipe = { + {'default:steel_ingot'}, + {'default:steel_ingot'}, + {'group:stick'}, + } +}) + +minetest.register_craft({ + output = 'default:sword_bronze', + recipe = { + {'default:bronze_ingot'}, + {'default:bronze_ingot'}, + {'group:stick'}, + } +}) + +minetest.register_craft({ + output = 'default:sword_mese', + recipe = { + {'default:mese_crystal'}, + {'default:mese_crystal'}, + {'group:stick'}, + } +}) + +minetest.register_craft({ + output = 'default:sword_diamond', + recipe = { + {'default:diamond'}, + {'default:diamond'}, + {'group:stick'}, + } +}) + +minetest.register_craft({ + output = 'default:skeleton_key', + recipe = { + {'default:gold_ingot'}, + } +}) + +minetest.register_craft({ + output = 'default:chest', + recipe = { + {'group:wood', 'group:wood', 'group:wood'}, + {'group:wood', '', 'group:wood'}, + {'group:wood', 'group:wood', 'group:wood'}, + } +}) + +minetest.register_craft({ + output = 'default:chest_locked', + recipe = { + {'group:wood', 'group:wood', 'group:wood'}, + {'group:wood', 'default:steel_ingot', 'group:wood'}, + {'group:wood', 'group:wood', 'group:wood'}, + } +}) + +minetest.register_craft( { + type = "shapeless", + output = "default:chest_locked", + recipe = {"default:chest", "default:steel_ingot"}, +}) + +minetest.register_craft({ + output = 'default:furnace', + recipe = { + {'group:stone', 'group:stone', 'group:stone'}, + {'group:stone', '', 'group:stone'}, + {'group:stone', 'group:stone', 'group:stone'}, + } +}) + +minetest.register_craft({ + type = "shapeless", + output = "default:bronze_ingot", + recipe = {"default:steel_ingot", "default:copper_ingot"}, +}) + +minetest.register_craft({ + output = 'default:coalblock', + recipe = { + {'default:coal_lump', 'default:coal_lump', 'default:coal_lump'}, + {'default:coal_lump', 'default:coal_lump', 'default:coal_lump'}, + {'default:coal_lump', 'default:coal_lump', 'default:coal_lump'}, + } +}) + +minetest.register_craft({ + output = 'default:coal_lump 9', + recipe = { + {'default:coalblock'}, + } +}) + +minetest.register_craft({ + output = 'default:steelblock', + recipe = { + {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'}, + {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'}, + {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'}, + } +}) + +minetest.register_craft({ + output = 'default:steel_ingot 9', + recipe = { + {'default:steelblock'}, + } +}) + +minetest.register_craft({ + output = 'default:copperblock', + recipe = { + {'default:copper_ingot', 'default:copper_ingot', 'default:copper_ingot'}, + {'default:copper_ingot', 'default:copper_ingot', 'default:copper_ingot'}, + {'default:copper_ingot', 'default:copper_ingot', 'default:copper_ingot'}, + } +}) + +minetest.register_craft({ + output = 'default:copper_ingot 9', + recipe = { + {'default:copperblock'}, + } +}) + +minetest.register_craft({ + output = 'default:bronzeblock', + recipe = { + {'default:bronze_ingot', 'default:bronze_ingot', 'default:bronze_ingot'}, + {'default:bronze_ingot', 'default:bronze_ingot', 'default:bronze_ingot'}, + {'default:bronze_ingot', 'default:bronze_ingot', 'default:bronze_ingot'}, + } +}) + +minetest.register_craft({ + output = 'default:bronze_ingot 9', + recipe = { + {'default:bronzeblock'}, + } +}) + +minetest.register_craft({ + output = 'default:goldblock', + recipe = { + {'default:gold_ingot', 'default:gold_ingot', 'default:gold_ingot'}, + {'default:gold_ingot', 'default:gold_ingot', 'default:gold_ingot'}, + {'default:gold_ingot', 'default:gold_ingot', 'default:gold_ingot'}, + } +}) + +minetest.register_craft({ + output = 'default:gold_ingot 9', + recipe = { + {'default:goldblock'}, + } +}) + +minetest.register_craft({ + output = 'default:diamondblock', + recipe = { + {'default:diamond', 'default:diamond', 'default:diamond'}, + {'default:diamond', 'default:diamond', 'default:diamond'}, + {'default:diamond', 'default:diamond', 'default:diamond'}, + } +}) + +minetest.register_craft({ + output = 'default:diamond 9', + recipe = { + {'default:diamondblock'}, + } +}) + +minetest.register_craft({ + output = "default:sandstone", + recipe = { + {"default:sand", "default:sand"}, + {"default:sand", "default:sand"}, + } +}) + +minetest.register_craft({ + output = 'default:sand 4', + recipe = { + {'default:sandstone'}, + } +}) + +minetest.register_craft({ + output = 'default:sandstonebrick 4', + recipe = { + {'default:sandstone', 'default:sandstone'}, + {'default:sandstone', 'default:sandstone'}, + } +}) + +minetest.register_craft({ + output = 'default:sandstone_block 9', + recipe = { + {'default:sandstone', 'default:sandstone', 'default:sandstone'}, + {'default:sandstone', 'default:sandstone', 'default:sandstone'}, + {'default:sandstone', 'default:sandstone', 'default:sandstone'}, + } +}) + +minetest.register_craft({ + output = 'default:clay', + recipe = { + {'default:clay_lump', 'default:clay_lump'}, + {'default:clay_lump', 'default:clay_lump'}, + } +}) + +minetest.register_craft({ + output = 'default:clay_lump 4', + recipe = { + {'default:clay'}, + } +}) + +minetest.register_craft({ + output = 'default:brick', + recipe = { + {'default:clay_brick', 'default:clay_brick'}, + {'default:clay_brick', 'default:clay_brick'}, + } +}) + +minetest.register_craft({ + output = 'default:clay_brick 4', + recipe = { + {'default:brick'}, + } +}) + +minetest.register_craft({ + output = 'default:paper', + recipe = { + {'default:papyrus', 'default:papyrus', 'default:papyrus'}, + } +}) + +minetest.register_craft({ + output = 'default:book', + recipe = { + {'default:paper'}, + {'default:paper'}, + {'default:paper'}, + } +}) + +minetest.register_craft({ + output = 'default:bookshelf', + recipe = { + {'group:wood', 'group:wood', 'group:wood'}, + {'default:book', 'default:book', 'default:book'}, + {'group:wood', 'group:wood', 'group:wood'}, + } +}) + +minetest.register_craft({ + output = 'default:ladder_wood 3', + recipe = { + {'group:stick', '', 'group:stick'}, + {'group:stick', 'group:stick', 'group:stick'}, + {'group:stick', '', 'group:stick'}, + } +}) + +minetest.register_craft({ + output = 'default:ladder_steel 15', + recipe = { + {'default:steel_ingot', '', 'default:steel_ingot'}, + {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'}, + {'default:steel_ingot', '', 'default:steel_ingot'}, + } +}) + +minetest.register_craft({ + output = 'default:mese', + recipe = { + {'default:mese_crystal', 'default:mese_crystal', 'default:mese_crystal'}, + {'default:mese_crystal', 'default:mese_crystal', 'default:mese_crystal'}, + {'default:mese_crystal', 'default:mese_crystal', 'default:mese_crystal'}, + } +}) + +minetest.register_craft({ + output = 'default:mese_crystal 9', + recipe = { + {'default:mese'}, + } +}) + +minetest.register_craft({ + output = 'default:mese_crystal_fragment 9', + recipe = { + {'default:mese_crystal'}, + } +}) + +minetest.register_craft({ + output = "default:mese_crystal", + recipe = { + {"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"}, + {"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"}, + {"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"}, + } +}) + +minetest.register_craft({ + output = 'default:meselamp', + recipe = { + {'default:glass'}, + {'default:mese_crystal'}, + } +}) + +minetest.register_craft({ + output = 'default:obsidian_shard 9', + recipe = { + {'default:obsidian'} + } +}) + +minetest.register_craft({ + output = 'default:obsidian', + recipe = { + {'default:obsidian_shard', 'default:obsidian_shard', 'default:obsidian_shard'}, + {'default:obsidian_shard', 'default:obsidian_shard', 'default:obsidian_shard'}, + {'default:obsidian_shard', 'default:obsidian_shard', 'default:obsidian_shard'}, + } +}) + +minetest.register_craft({ + output = 'default:obsidianbrick 4', + recipe = { + {'default:obsidian', 'default:obsidian'}, + {'default:obsidian', 'default:obsidian'} + } +}) + +minetest.register_craft({ + output = 'default:obsidian_block 9', + recipe = { + {'default:obsidian', 'default:obsidian', 'default:obsidian'}, + {'default:obsidian', 'default:obsidian', 'default:obsidian'}, + {'default:obsidian', 'default:obsidian', 'default:obsidian'}, + } +}) + +minetest.register_craft({ + output = 'default:stonebrick 4', + recipe = { + {'default:stone', 'default:stone'}, + {'default:stone', 'default:stone'}, + } +}) + +minetest.register_craft({ + output = 'default:stone_block 9', + recipe = { + {'default:stone', 'default:stone', 'default:stone'}, + {'default:stone', 'default:stone', 'default:stone'}, + {'default:stone', 'default:stone', 'default:stone'}, + } +}) + +minetest.register_craft({ + output = 'default:desert_stonebrick 4', + recipe = { + {'default:desert_stone', 'default:desert_stone'}, + {'default:desert_stone', 'default:desert_stone'}, + } +}) + +minetest.register_craft({ + output = 'default:desert_stone_block 9', + recipe = { + {'default:desert_stone', 'default:desert_stone', 'default:desert_stone'}, + {'default:desert_stone', 'default:desert_stone', 'default:desert_stone'}, + {'default:desert_stone', 'default:desert_stone', 'default:desert_stone'}, + } +}) + +minetest.register_craft({ + output = 'default:snowblock', + recipe = { + {'default:snow', 'default:snow', 'default:snow'}, + {'default:snow', 'default:snow', 'default:snow'}, + {'default:snow', 'default:snow', 'default:snow'}, + } +}) + +minetest.register_craft({ + output = 'default:snow 9', + recipe = { + {'default:snowblock'}, + } +}) + +-- +-- Crafting (tool repair) +-- +minetest.register_craft({ + type = "toolrepair", + additional_wear = -0.02, +}) + +-- +-- Cooking recipes +-- + +minetest.register_craft({ + type = "cooking", + output = "default:glass", + recipe = "group:sand", +}) + +minetest.register_craft({ + type = "cooking", + output = "default:obsidian_glass", + recipe = "default:obsidian_shard", +}) + +minetest.register_craft({ + type = "cooking", + output = "default:stone", + recipe = "default:cobble", +}) + +minetest.register_craft({ + type = "cooking", + output = "default:stone", + recipe = "default:mossycobble", +}) + +minetest.register_craft({ + type = "cooking", + output = "default:desert_stone", + recipe = "default:desert_cobble", +}) + +minetest.register_craft({ + type = "cooking", + output = "default:steel_ingot", + recipe = "default:iron_lump", +}) + +minetest.register_craft({ + type = "cooking", + output = "default:copper_ingot", + recipe = "default:copper_lump", +}) + +minetest.register_craft({ + type = "cooking", + output = "default:gold_ingot", + recipe = "default:gold_lump", +}) + +minetest.register_craft({ + type = "cooking", + output = "default:clay_brick", + recipe = "default:clay_lump", +}) + +minetest.register_craft({ + type = 'cooking', + output = 'default:gold_ingot', + recipe = 'default:skeleton_key', + cooktime = 5, +}) + +minetest.register_craft({ + type = 'cooking', + output = 'default:gold_ingot', + recipe = 'default:key', + cooktime = 5, +}) + +-- +-- Fuels +-- + +-- Support use of group:tree +minetest.register_craft({ + type = "fuel", + recipe = "group:tree", + burntime = 30, +}) + +-- Burn time for all woods are in order of wood density, +-- which is also the order of wood colour darkness: +-- aspen, pine, apple, acacia, jungle + +minetest.register_craft({ + type = "fuel", + recipe = "default:aspen_tree", + burntime = 22, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:pine_tree", + burntime = 26, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:tree", + burntime = 30, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:acacia_tree", + burntime = 34, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:jungletree", + burntime = 38, +}) + + +-- Support use of group:wood +minetest.register_craft({ + type = "fuel", + recipe = "group:wood", + burntime = 7, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:aspen_wood", + burntime = 5, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:pine_wood", + burntime = 6, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:wood", + burntime = 7, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:acacia_wood", + burntime = 8, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:junglewood", + burntime = 9, +}) + + +-- Support use of group:sapling +minetest.register_craft({ + type = "fuel", + recipe = "group:sapling", + burntime = 10, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:aspen_sapling", + burntime = 8, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:pine_sapling", + burntime = 9, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:sapling", + burntime = 10, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:acacia_sapling", + burntime = 11, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:junglesapling", + burntime = 12, +}) + + +minetest.register_craft({ + type = "fuel", + recipe = "default:fence_aspen_wood", + burntime = 5, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:fence_pine_wood", + burntime = 6, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:fence_wood", + burntime = 7, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:fence_acacia_wood", + burntime = 8, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:fence_junglewood", + burntime = 9, +}) + + +minetest.register_craft({ + type = "fuel", + recipe = "default:bush_stem", + burntime = 7, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:acacia_bush_stem", + burntime = 8, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:junglegrass", + burntime = 2, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "group:leaves", + burntime = 1, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:cactus", + burntime = 15, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:papyrus", + burntime = 1, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:bookshelf", + burntime = 30, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:ladder_wood", + burntime = 2, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:lava_source", + burntime = 60, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:torch", + burntime = 4, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:sign_wall_wood", + burntime = 10, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:chest", + burntime = 30, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:chest_locked", + burntime = 30, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:apple", + burntime = 3, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:coal_lump", + burntime = 40, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:coalblock", + burntime = 370, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:grass_1", + burntime = 2, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:dry_grass_1", + burntime = 2, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:paper", + burntime = 1, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:book", + burntime = 3, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:book_written", + burntime = 3, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:dry_shrub", + burntime = 2, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "group:stick", + burntime = 1, +}) + + +minetest.register_craft({ + type = "fuel", + recipe = "default:pick_wood", + burntime = 6, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:shovel_wood", + burntime = 4, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:axe_wood", + burntime = 6, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:sword_wood", + burntime = 5, +}) diff --git a/mods/default/craftitems.lua b/mods/default/craftitems.lua new file mode 100644 index 0000000..0c51c71 --- /dev/null +++ b/mods/default/craftitems.lua @@ -0,0 +1,252 @@ +-- mods/default/craftitems.lua + +minetest.register_craftitem("default:stick", { + description = "Stick", + inventory_image = "default_stick.png", + groups = {stick = 1, flammable = 2}, +}) + +minetest.register_craftitem("default:paper", { + description = "Paper", + inventory_image = "default_paper.png", + groups = {flammable = 3}, +}) + +local lpp = 14 -- Lines per book's page +local function book_on_use(itemstack, user) + local player_name = user:get_player_name() + local data = minetest.deserialize(itemstack:get_metadata()) + local title, text, owner = "", "", player_name + local page, page_max, lines, string = 1, 1, {}, "" + + if data then + title = data.title + text = data.text + owner = data.owner + + for str in (text .. "\n"):gmatch("([^\n]*)[\n]") do + lines[#lines+1] = str + end + + if data.page then + page = data.page + page_max = data.page_max + + for i = ((lpp * page) - lpp) + 1, lpp * page do + if not lines[i] then break end + string = string .. lines[i] .. "\n" + end + end + end + + local formspec + if owner == player_name then + formspec = "size[8,8]" .. default.gui_bg .. + default.gui_bg_img .. + "field[0.5,1;7.5,0;title;Title:;" .. + minetest.formspec_escape(title) .. "]" .. + "textarea[0.5,1.5;7.5,7;text;Contents:;" .. + minetest.formspec_escape(text) .. "]" .. + "button_exit[2.5,7.5;3,1;save;Save]" + else + formspec = "size[8,8]" .. default.gui_bg .. + default.gui_bg_img .. + "label[0.5,0.5;by " .. owner .. "]" .. + "tablecolumns[color;text]" .. + "tableoptions[background=#00000000;highlight=#00000000;border=false]" .. + "table[0.4,0;7,0.5;title;#FFFF00," .. minetest.formspec_escape(title) .. "]" .. + "textarea[0.5,1.5;7.5,7;;" .. + minetest.formspec_escape(string ~= "" and string or text) .. ";]" .. + "button[2.4,7.6;0.8,0.8;book_prev;<]" .. + "label[3.2,7.7;Page " .. page .. " of " .. page_max .. "]" .. + "button[4.9,7.6;0.8,0.8;book_next;>]" + end + + minetest.show_formspec(player_name, "default:book", formspec) +end + +minetest.register_on_player_receive_fields(function(player, formname, fields) + if formname ~= "default:book" then return end + local inv = player:get_inventory() + local stack = player:get_wielded_item() + + if fields.save and fields.title ~= "" and fields.text ~= "" then + local new_stack, data + if stack:get_name() ~= "default:book_written" then + local count = stack:get_count() + if count == 1 then + stack:set_name("default:book_written") + else + stack:set_count(count - 1) + new_stack = ItemStack("default:book_written") + end + else + data = minetest.deserialize(stack:get_metadata()) + end + + if not data then data = {} end + data.title = fields.title + data.text = fields.text + data.text_len = #data.text + data.page = 1 + data.page_max = math.ceil((#data.text:gsub("[^\n]", "") + 1) / lpp) + data.owner = player:get_player_name() + local data_str = minetest.serialize(data) + + if new_stack then + new_stack:set_metadata(data_str) + if inv:room_for_item("main", new_stack) then + inv:add_item("main", new_stack) + else + minetest.add_item(player:getpos(), new_stack) + end + else + stack:set_metadata(data_str) + end + + elseif fields.book_next or fields.book_prev then + local data = minetest.deserialize(stack:get_metadata()) + if not data or not data.page then + return + end + + if fields.book_next then + data.page = data.page + 1 + if data.page > data.page_max then + data.page = 1 + end + else + data.page = data.page - 1 + if data.page == 0 then + data.page = data.page_max + end + end + + local data_str = minetest.serialize(data) + stack:set_metadata(data_str) + book_on_use(stack, player) + end + + player:set_wielded_item(stack) +end) + +minetest.register_craftitem("default:book", { + description = "Book", + inventory_image = "default_book.png", + groups = {book = 1, flammable = 3}, + on_use = book_on_use, +}) + +minetest.register_craftitem("default:book_written", { + description = "Book With Text", + inventory_image = "default_book_written.png", + groups = {book = 1, not_in_creative_inventory = 1, flammable = 3}, + stack_max = 1, + on_use = book_on_use, +}) + +minetest.register_craft({ + type = "shapeless", + output = "default:book_written", + recipe = {"default:book", "default:book_written"} +}) + +minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv) + if itemstack:get_name() ~= "default:book_written" then + return + end + + local original + local index + for i = 1, player:get_inventory():get_size("craft") do + if old_craft_grid[i]:get_name() == "default:book_written" then + original = old_craft_grid[i] + index = i + end + end + if not original then + return + end + local copymeta = original:get_metadata() + -- copy of the book held by player's mouse cursor + itemstack:set_metadata(copymeta) + -- put the book with metadata back in the craft grid + craft_inv:set_stack("craft", index, original) +end) + +minetest.register_craftitem("default:coal_lump", { + description = "Coal Lump", + inventory_image = "default_coal_lump.png", + groups = {coal = 1, flammable = 1} +}) + +minetest.register_craftitem("default:iron_lump", { + description = "Iron Lump", + inventory_image = "default_iron_lump.png", +}) + +minetest.register_craftitem("default:copper_lump", { + description = "Copper Lump", + inventory_image = "default_copper_lump.png", +}) + +minetest.register_craftitem("default:mese_crystal", { + description = "Mese Crystal", + inventory_image = "default_mese_crystal.png", +}) + +minetest.register_craftitem("default:gold_lump", { + description = "Gold Lump", + inventory_image = "default_gold_lump.png", +}) + +minetest.register_craftitem("default:diamond", { + description = "Diamond", + inventory_image = "default_diamond.png", +}) + +minetest.register_craftitem("default:clay_lump", { + description = "Clay Lump", + inventory_image = "default_clay_lump.png", +}) + +minetest.register_craftitem("default:steel_ingot", { + description = "Steel Ingot", + inventory_image = "default_steel_ingot.png", +}) + +minetest.register_craftitem("default:copper_ingot", { + description = "Copper Ingot", + inventory_image = "default_copper_ingot.png", +}) + +minetest.register_craftitem("default:bronze_ingot", { + description = "Bronze Ingot", + inventory_image = "default_bronze_ingot.png", +}) + +minetest.register_craftitem("default:gold_ingot", { + description = "Gold Ingot", + inventory_image = "default_gold_ingot.png" +}) + +minetest.register_craftitem("default:mese_crystal_fragment", { + description = "Mese Crystal Fragment", + inventory_image = "default_mese_crystal_fragment.png", +}) + +minetest.register_craftitem("default:clay_brick", { + description = "Clay Brick", + inventory_image = "default_clay_brick.png", +}) + +minetest.register_craftitem("default:obsidian_shard", { + description = "Obsidian Shard", + inventory_image = "default_obsidian_shard.png", +}) + +minetest.register_craftitem("default:flint", { + description = "Flint", + inventory_image = "default_flint.png" +}) + diff --git a/mods/default/functions.lua b/mods/default/functions.lua new file mode 100644 index 0000000..11c42d5 --- /dev/null +++ b/mods/default/functions.lua @@ -0,0 +1,520 @@ +-- mods/default/functions.lua + +-- +-- Sounds +-- + +function default.node_sound_defaults(table) + table = table or {} + table.footstep = table.footstep or + {name = "", gain = 1.0} + table.dug = table.dug or + {name = "default_dug_node", gain = 0.25} + table.place = table.place or + {name = "default_place_node_hard", gain = 1.0} + return table +end + +function default.node_sound_stone_defaults(table) + table = table or {} + table.footstep = table.footstep or + {name = "default_hard_footstep", gain = 0.3} + table.dug = table.dug or + {name = "default_hard_footstep", gain = 1.0} + default.node_sound_defaults(table) + return table +end + +function default.node_sound_dirt_defaults(table) + table = table or {} + table.footstep = table.footstep or + {name = "default_dirt_footstep", gain = 0.4} + table.dug = table.dug or + {name = "default_dirt_footstep", gain = 1.0} + table.place = table.place or + {name = "default_place_node", gain = 1.0} + default.node_sound_defaults(table) + return table +end + +function default.node_sound_sand_defaults(table) + table = table or {} + table.footstep = table.footstep or + {name = "default_sand_footstep", gain = 0.12} + table.dug = table.dug or + {name = "default_sand_footstep", gain = 0.24} + table.place = table.place or + {name = "default_place_node", gain = 1.0} + default.node_sound_defaults(table) + return table +end + +function default.node_sound_gravel_defaults(table) + table = table or {} + table.footstep = table.footstep or + {name = "default_gravel_footstep", gain = 0.4} + table.dug = table.dug or + {name = "default_gravel_footstep", gain = 1.0} + table.place = table.place or + {name = "default_place_node", gain = 1.0} + default.node_sound_defaults(table) + return table +end + +function default.node_sound_wood_defaults(table) + table = table or {} + table.footstep = table.footstep or + {name = "default_wood_footstep", gain = 0.3} + table.dug = table.dug or + {name = "default_wood_footstep", gain = 1.0} + default.node_sound_defaults(table) + return table +end + +function default.node_sound_leaves_defaults(table) + table = table or {} + table.footstep = table.footstep or + {name = "default_grass_footstep", gain = 0.45} + table.dug = table.dug or + {name = "default_grass_footstep", gain = 0.7} + table.dig = table.dig or + {name = "default_dig_crumbly", gain = 0.4} + table.place = table.place or + {name = "default_place_node", gain = 1.0} + default.node_sound_defaults(table) + return table +end + +function default.node_sound_glass_defaults(table) + table = table or {} + table.footstep = table.footstep or + {name = "default_glass_footstep", gain = 0.3} + table.dig = table.dig or + {name = "default_glass_footstep", gain = 0.5} + table.dug = table.dug or + {name = "default_break_glass", gain = 1.0} + default.node_sound_defaults(table) + return table +end + +function default.node_sound_metal_defaults(table) + table = table or {} + table.footstep = table.footstep or + {name = "default_metal_footstep", gain = 0.4} + table.dig = table.dig or + {name = "default_dig_metal", gain = 0.5} + table.dug = table.dug or + {name = "default_dug_metal", gain = 0.5} + table.place = table.place or + {name = "default_place_node_metal", gain = 0.5} + default.node_sound_defaults(table) + return table +end + +function default.node_sound_water_defaults(table) + table = table or {} + table.footstep = table.footstep or + {name = "default_water_footstep", gain = 0.2} + default.node_sound_defaults(table) + return table +end + +-- +-- Lavacooling +-- + +default.cool_lava = function(pos, node) + if node.name == "default:lava_source" then + minetest.set_node(pos, {name = "default:obsidian"}) + else -- Lava flowing + minetest.set_node(pos, {name = "default:stone"}) + end + minetest.sound_play("default_cool_lava", + {pos = pos, max_hear_distance = 16, gain = 0.25}) +end + +minetest.register_abm({ + label = "Lava cooling", + nodenames = {"default:lava_source", "default:lava_flowing"}, + neighbors = {"group:cools_lava", "group:water"}, + interval = 1, + chance = 1, + catch_up = false, + action = function(...) + default.cool_lava(...) + end, +}) + + +-- +-- optimized helper to put all items in an inventory into a drops list +-- + +function default.get_inventory_drops(pos, inventory, drops) + local inv = minetest.get_meta(pos):get_inventory() + local n = #drops + for i = 1, inv:get_size(inventory) do + local stack = inv:get_stack(inventory, i) + if stack:get_count() > 0 then + drops[n+1] = stack:to_table() + n = n + 1 + end + end +end + +-- +-- Papyrus and cactus growing +-- + +-- wrapping the functions in abm action is necessary to make overriding them possible + +function default.grow_cactus(pos, node) + if node.param2 >= 4 then + return + end + pos.y = pos.y - 1 + if minetest.get_item_group(minetest.get_node(pos).name, "sand") == 0 then + return + end + pos.y = pos.y + 1 + local height = 0 + while node.name == "default:cactus" and height < 4 do + height = height + 1 + pos.y = pos.y + 1 + node = minetest.get_node(pos) + end + if height == 4 or node.name ~= "air" then + return + end + if minetest.get_node_light(pos) < 13 then + return + end + minetest.set_node(pos, {name = "default:cactus"}) + return true +end + +function default.grow_papyrus(pos, node) + pos.y = pos.y - 1 + local name = minetest.get_node(pos).name + if name ~= "default:dirt_with_grass" and name ~= "default:dirt" then + return + end + if not minetest.find_node_near(pos, 3, {"group:water"}) then + return + end + pos.y = pos.y + 1 + local height = 0 + while node.name == "default:papyrus" and height < 4 do + height = height + 1 + pos.y = pos.y + 1 + node = minetest.get_node(pos) + end + if height == 4 or node.name ~= "air" then + return + end + if minetest.get_node_light(pos) < 13 then + return + end + minetest.set_node(pos, {name = "default:papyrus"}) + return true +end + +minetest.register_abm({ + label = "Grow cactus", + nodenames = {"default:cactus"}, + neighbors = {"group:sand"}, + interval = 12, + chance = 83, + action = function(...) + default.grow_cactus(...) + end +}) + +minetest.register_abm({ + label = "Grow papyrus", + nodenames = {"default:papyrus"}, + neighbors = {"default:dirt", "default:dirt_with_grass"}, + interval = 14, + chance = 71, + action = function(...) + default.grow_papyrus(...) + end +}) + + +-- +-- dig upwards +-- + +function default.dig_up(pos, node, digger) + if digger == nil then return end + local np = {x = pos.x, y = pos.y + 1, z = pos.z} + local nn = minetest.get_node(np) + if nn.name == node.name then + minetest.node_dig(np, nn, digger) + end +end + + +-- +-- Fence registration helper +-- + +function default.register_fence(name, def) + minetest.register_craft({ + output = name .. " 4", + recipe = { + { def.material, 'group:stick', def.material }, + { def.material, 'group:stick', def.material }, + } + }) + + local fence_texture = "default_fence_overlay.png^" .. def.texture .. + "^default_fence_overlay.png^[makealpha:255,126,126" + -- Allow almost everything to be overridden + local default_fields = { + paramtype = "light", + drawtype = "nodebox", + node_box = { + type = "connected", + fixed = {{-1/8, -1/2, -1/8, 1/8, 1/2, 1/8}}, + -- connect_top = + -- connect_bottom = + connect_front = {{-1/16,3/16,-1/2,1/16,5/16,-1/8}, + {-1/16,-5/16,-1/2,1/16,-3/16,-1/8}}, + connect_left = {{-1/2,3/16,-1/16,-1/8,5/16,1/16}, + {-1/2,-5/16,-1/16,-1/8,-3/16,1/16}}, + connect_back = {{-1/16,3/16,1/8,1/16,5/16,1/2}, + {-1/16,-5/16,1/8,1/16,-3/16,1/2}}, + connect_right = {{1/8,3/16,-1/16,1/2,5/16,1/16}, + {1/8,-5/16,-1/16,1/2,-3/16,1/16}}, + }, + connects_to = {"group:fence", "group:wood", "group:tree"}, + inventory_image = fence_texture, + wield_image = fence_texture, + tiles = {def.texture}, + sunlight_propagates = true, + is_ground_content = false, + groups = {}, + } + for k, v in pairs(default_fields) do + if not def[k] then + def[k] = v + end + end + + -- Always add to the fence group, even if no group provided + def.groups.fence = 1 + + def.texture = nil + def.material = nil + + minetest.register_node(name, def) +end + + +-- +-- Leafdecay +-- + +-- Prevent decay of placed leaves + +default.after_place_leaves = function(pos, placer, itemstack, pointed_thing) + if placer and not placer:get_player_control().sneak then + local node = minetest.get_node(pos) + node.param2 = 1 + minetest.set_node(pos, node) + end +end + +-- Leafdecay ABM + +minetest.register_abm({ + label = "Leaf decay", + nodenames = {"group:leafdecay"}, + neighbors = {"air"}, + interval = 2, + chance = 10, + catch_up = false, + + action = function(pos, node, _, _) + -- Check if leaf is placed + if node.param2 ~= 0 then + return + end + + local rad = minetest.registered_nodes[node.name].groups.leafdecay + -- Assume ignore is a trunk, to make this + -- work at the border of a loaded area + if minetest.find_node_near(pos, rad, {"ignore", "group:tree"}) then + return + end + -- Drop stuff + local itemstacks = minetest.get_node_drops(node.name) + for _, itemname in ipairs(itemstacks) do + if itemname ~= node.name or + minetest.get_item_group(node.name, "leafdecay_drop") ~= 0 then + local p_drop = { + x = pos.x - 0.5 + math.random(), + y = pos.y - 0.5 + math.random(), + z = pos.z - 0.5 + math.random(), + } + minetest.add_item(p_drop, itemname) + end + end + -- Remove node + minetest.remove_node(pos) + minetest.check_for_falling(pos) + end +}) + + +-- +-- Convert dirt to something that fits the environment +-- + +minetest.register_abm({ + label = "Grass spread", + nodenames = {"default:dirt"}, + neighbors = { + "air", + "group:grass", + "group:dry_grass", + "default:snow", + }, + interval = 6, + chance = 50, + catch_up = false, + action = function(pos, node) + -- Check for darkness: night, shadow or under a light-blocking node + -- Returns if ignore above + local above = {x = pos.x, y = pos.y + 1, z = pos.z} + if (minetest.get_node_light(above) or 0) < 13 then + return + end + + -- Look for spreading dirt-type neighbours + local p2 = minetest.find_node_near(pos, 1, "group:spreading_dirt_type") + if p2 then + local n3 = minetest.get_node(p2) + minetest.set_node(pos, {name = n3.name}) + return + end + + -- Else, any seeding nodes on top? + local name = minetest.get_node(above).name + -- Snow check is cheapest, so comes first + if name == "default:snow" then + minetest.set_node(pos, {name = "default:dirt_with_snow"}) + -- Most likely case first + elseif minetest.get_item_group(name, "grass") ~= 0 then + minetest.set_node(pos, {name = "default:dirt_with_grass"}) + elseif minetest.get_item_group(name, "dry_grass") ~= 0 then + minetest.set_node(pos, {name = "default:dirt_with_dry_grass"}) + end + end +}) + + +-- +-- Grass and dry grass removed in darkness +-- + +minetest.register_abm({ + label = "Grass covered", + nodenames = {"group:spreading_dirt_type"}, + interval = 8, + chance = 50, + catch_up = false, + action = function(pos, node) + local above = {x = pos.x, y = pos.y + 1, z = pos.z} + local name = minetest.get_node(above).name + local nodedef = minetest.registered_nodes[name] + if name ~= "ignore" and nodedef and not ((nodedef.sunlight_propagates or + nodedef.paramtype == "light") and + nodedef.liquidtype == "none") then + minetest.set_node(pos, {name = "default:dirt"}) + end + end +}) + + +-- +-- Moss growth on cobble near water +-- + +minetest.register_abm({ + label = "Moss growth", + nodenames = {"default:cobble", "stairs:slab_cobble", "stairs:stair_cobble", "walls:cobble"}, + neighbors = {"group:water"}, + interval = 16, + chance = 200, + catch_up = false, + action = function(pos, node) + if node.name == "default:cobble" then + minetest.set_node(pos, {name = "default:mossycobble"}) + elseif node.name == "stairs:slab_cobble" then + minetest.set_node(pos, {name = "stairs:slab_mossycobble", param2 = node.param2}) + elseif node.name == "stairs:stair_cobble" then + minetest.set_node(pos, {name = "stairs:stair_mossycobble", param2 = node.param2}) + elseif node.name == "walls:cobble" then + minetest.set_node(pos, {name = "walls:mossycobble", param2 = node.param2}) + end + end +}) + + +-- +-- Checks if specified volume intersects a protected volume +-- + +function default.intersects_protection(minp, maxp, player_name, interval) + -- 'interval' is the largest allowed interval for the 3D lattice of checks + + -- Compute the optimal float step 'd' for each axis so that all corners and + -- borders are checked. 'd' will be smaller or equal to 'interval'. + -- Subtracting 1e-4 ensures that the max co-ordinate will be reached by the + -- for loop (which might otherwise not be the case due to rounding errors). + local d = {} + for _, c in pairs({"x", "y", "z"}) do + if maxp[c] > minp[c] then + d[c] = (maxp[c] - minp[c]) / math.ceil((maxp[c] - minp[c]) / interval) - 1e-4 + elseif maxp[c] == minp[c] then + d[c] = 1 -- Any value larger than 0 to avoid division by zero + else -- maxp[c] < minp[c], print error and treat as protection intersected + minetest.log("error", "maxp < minp in 'default.intersects_protection()'") + return true + end + end + + for zf = minp.z, maxp.z, d.z do + local z = math.floor(zf + 0.5) + for yf = minp.y, maxp.y, d.y do + local y = math.floor(yf + 0.5) + for xf = minp.x, maxp.x, d.x do + local x = math.floor(xf + 0.5) + if minetest.is_protected({x = x, y = y, z = z}, player_name) then + return true + end + end + end + end + + return false +end + + +-- +-- Coral death near air +-- + +minetest.register_abm({ + nodenames = {"default:coral_brown", "default:coral_orange"}, + neighbors = {"air"}, + interval = 17, + chance = 5, + catch_up = false, + action = function(pos, node) + minetest.set_node(pos, {name = "default:coral_skeleton"}) + end, +}) diff --git a/mods/default/furnace.lua b/mods/default/furnace.lua new file mode 100644 index 0000000..4b82205 --- /dev/null +++ b/mods/default/furnace.lua @@ -0,0 +1,330 @@ + +-- +-- Formspecs +-- + +local function active_formspec(fuel_percent, item_percent) + local formspec = + "size[8,8.5]".. + default.gui_bg.. + default.gui_bg_img.. + default.gui_slots.. + "list[current_name;src;2.75,0.5;1,1;]".. + "list[current_name;fuel;2.75,2.5;1,1;]".. + "image[2.75,1.5;1,1;default_furnace_fire_bg.png^[lowpart:".. + (100-fuel_percent)..":default_furnace_fire_fg.png]".. + "image[3.75,1.5;1,1;gui_furnace_arrow_bg.png^[lowpart:".. + (item_percent)..":gui_furnace_arrow_fg.png^[transformR270]".. + "list[current_name;dst;4.75,0.96;2,2;]".. + "list[current_player;main;0,4.25;8,1;]".. + "list[current_player;main;0,5.5;8,3;8]".. + "listring[current_name;dst]".. + "listring[current_player;main]".. + "listring[current_name;src]".. + "listring[current_player;main]".. + "listring[current_name;fuel]".. + "listring[current_player;main]".. + default.get_hotbar_bg(0, 4.25) + return formspec +end + +local inactive_formspec = + "size[8,8.5]".. + default.gui_bg.. + default.gui_bg_img.. + default.gui_slots.. + "list[current_name;src;2.75,0.5;1,1;]".. + "list[current_name;fuel;2.75,2.5;1,1;]".. + "image[2.75,1.5;1,1;default_furnace_fire_bg.png]".. + "image[3.75,1.5;1,1;gui_furnace_arrow_bg.png^[transformR270]".. + "list[current_name;dst;4.75,0.96;2,2;]".. + "list[current_player;main;0,4.25;8,1;]".. + "list[current_player;main;0,5.5;8,3;8]".. + "listring[current_name;dst]".. + "listring[current_player;main]".. + "listring[current_name;src]".. + "listring[current_player;main]".. + "listring[current_name;fuel]".. + "listring[current_player;main]".. + default.get_hotbar_bg(0, 4.25) + +-- +-- Node callback functions that are the same for active and inactive furnace +-- + +local function can_dig(pos, player) + local meta = minetest.get_meta(pos); + local inv = meta:get_inventory() + return inv:is_empty("fuel") and inv:is_empty("dst") and inv:is_empty("src") +end + +local function allow_metadata_inventory_put(pos, listname, index, stack, player) + if minetest.is_protected(pos, player:get_player_name()) then + return 0 + end + local meta = minetest.get_meta(pos) + local inv = meta:get_inventory() + if listname == "fuel" then + if minetest.get_craft_result({method="fuel", width=1, items={stack}}).time ~= 0 then + if inv:is_empty("src") then + meta:set_string("infotext", "Furnace is empty") + end + return stack:get_count() + else + return 0 + end + elseif listname == "src" then + return stack:get_count() + elseif listname == "dst" then + return 0 + end +end + +local function allow_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player) + local meta = minetest.get_meta(pos) + local inv = meta:get_inventory() + local stack = inv:get_stack(from_list, from_index) + return allow_metadata_inventory_put(pos, to_list, to_index, stack, player) +end + +local function allow_metadata_inventory_take(pos, listname, index, stack, player) + if minetest.is_protected(pos, player:get_player_name()) then + return 0 + end + return stack:get_count() +end + +local function swap_node(pos, name) + local node = minetest.get_node(pos) + if node.name == name then + return + end + node.name = name + minetest.swap_node(pos, node) +end + +local function furnace_node_timer(pos, elapsed) + -- + -- Inizialize metadata + -- + local meta = minetest.get_meta(pos) + local fuel_time = meta:get_float("fuel_time") or 0 + local src_time = meta:get_float("src_time") or 0 + local fuel_totaltime = meta:get_float("fuel_totaltime") or 0 + + local inv = meta:get_inventory() + local srclist, fuellist + + local cookable, cooked + local fuel + + local update = true + while update do + update = false + + srclist = inv:get_list("src") + fuellist = inv:get_list("fuel") + + -- + -- Cooking + -- + + -- Check if we have cookable content + local aftercooked + cooked, aftercooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist}) + cookable = cooked.time ~= 0 + + -- Check if we have enough fuel to burn + if fuel_time < fuel_totaltime then + -- The furnace is currently active and has enough fuel + fuel_time = fuel_time + elapsed + -- If there is a cookable item then check if it is ready yet + if cookable then + src_time = src_time + elapsed + if src_time >= cooked.time then + -- Place result in dst list if possible + if inv:room_for_item("dst", cooked.item) then + inv:add_item("dst", cooked.item) + inv:set_stack("src", 1, aftercooked.items[1]) + src_time = src_time - cooked.time + update = true + end + end + end + else + -- Furnace ran out of fuel + if cookable then + -- We need to get new fuel + local afterfuel + fuel, afterfuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist}) + + if fuel.time == 0 then + -- No valid fuel in fuel list + fuel_totaltime = 0 + src_time = 0 + else + -- Take fuel from fuel list + inv:set_stack("fuel", 1, afterfuel.items[1]) + update = true + fuel_totaltime = fuel.time + (fuel_time - fuel_totaltime) + src_time = src_time + elapsed + end + else + -- We don't need to get new fuel since there is no cookable item + fuel_totaltime = 0 + src_time = 0 + end + fuel_time = 0 + end + + elapsed = 0 + end + + if fuel and fuel_totaltime > fuel.time then + fuel_totaltime = fuel.time + end + if srclist[1]:is_empty() then + src_time = 0 + end + + -- + -- Update formspec, infotext and node + -- + local formspec = inactive_formspec + local item_state + local item_percent = 0 + if cookable then + item_percent = math.floor(src_time / cooked.time * 100) + if item_percent > 100 then + item_state = "100% (output full)" + else + item_state = item_percent .. "%" + end + else + if srclist[1]:is_empty() then + item_state = "Empty" + else + item_state = "Not cookable" + end + end + + local fuel_state = "Empty" + local active = "inactive " + local result = false + + if fuel_totaltime ~= 0 then + active = "active " + local fuel_percent = math.floor(fuel_time / fuel_totaltime * 100) + fuel_state = fuel_percent .. "%" + formspec = active_formspec(fuel_percent, item_percent) + swap_node(pos, "default:furnace_active") + -- make sure timer restarts automatically + result = true + else + if not fuellist[1]:is_empty() then + fuel_state = "0%" + end + swap_node(pos, "default:furnace") + -- stop timer on the inactive furnace + minetest.get_node_timer(pos):stop() + end + + local infotext = "Furnace " .. active .. "(Item: " .. item_state .. "; Fuel: " .. fuel_state .. ")" + + -- + -- Set meta values + -- + meta:set_float("fuel_totaltime", fuel_totaltime) + meta:set_float("fuel_time", fuel_time) + meta:set_float("src_time", src_time) + meta:set_string("formspec", formspec) + meta:set_string("infotext", infotext) + + return result +end + +-- +-- Node definitions +-- + +minetest.register_node("default:furnace", { + description = "Furnace", + tiles = { + "default_furnace_top.png", "default_furnace_bottom.png", + "default_furnace_side.png", "default_furnace_side.png", + "default_furnace_side.png", "default_furnace_front.png" + }, + paramtype2 = "facedir", + groups = {cracky=2}, + legacy_facedir_simple = true, + is_ground_content = false, + sounds = default.node_sound_stone_defaults(), + + can_dig = can_dig, + + on_timer = furnace_node_timer, + + on_construct = function(pos) + local meta = minetest.get_meta(pos) + meta:set_string("formspec", inactive_formspec) + local inv = meta:get_inventory() + inv:set_size('src', 1) + inv:set_size('fuel', 1) + inv:set_size('dst', 4) + end, + + on_metadata_inventory_move = function(pos) + minetest.get_node_timer(pos):start(1.0) + end, + on_metadata_inventory_put = function(pos) + -- start timer function, it will sort out whether furnace can burn or not. + minetest.get_node_timer(pos):start(1.0) + end, + on_blast = function(pos) + local drops = {} + default.get_inventory_drops(pos, "src", drops) + default.get_inventory_drops(pos, "fuel", drops) + default.get_inventory_drops(pos, "dst", drops) + drops[#drops+1] = "default:furnace" + minetest.remove_node(pos) + return drops + end, + + allow_metadata_inventory_put = allow_metadata_inventory_put, + allow_metadata_inventory_move = allow_metadata_inventory_move, + allow_metadata_inventory_take = allow_metadata_inventory_take, +}) + +minetest.register_node("default:furnace_active", { + description = "Furnace", + tiles = { + "default_furnace_top.png", "default_furnace_bottom.png", + "default_furnace_side.png", "default_furnace_side.png", + "default_furnace_side.png", + { + image = "default_furnace_front_active.png", + backface_culling = false, + animation = { + type = "vertical_frames", + aspect_w = 16, + aspect_h = 16, + length = 1.5 + }, + } + }, + paramtype2 = "facedir", + light_source = 8, + drop = "default:furnace", + groups = {cracky=2, not_in_creative_inventory=1}, + legacy_facedir_simple = true, + is_ground_content = false, + sounds = default.node_sound_stone_defaults(), + on_timer = furnace_node_timer, + + can_dig = can_dig, + + allow_metadata_inventory_put = allow_metadata_inventory_put, + allow_metadata_inventory_move = allow_metadata_inventory_move, + allow_metadata_inventory_take = allow_metadata_inventory_take, +}) + diff --git a/mods/default/init.lua b/mods/default/init.lua new file mode 100644 index 0000000..7b5f62f --- /dev/null +++ b/mods/default/init.lua @@ -0,0 +1,52 @@ +-- Minetest 0.4 mod: default +-- See README.txt for licensing and other information. + +-- The API documentation in here was moved into game_api.txt + +-- Definitions made by this mod that other mods can use too +default = {} + +default.LIGHT_MAX = 14 + +-- GUI related stuff +default.gui_bg = "bgcolor[#080808BB;true]" +default.gui_bg_img = "background[5,5;1,1;gui_formbg.png;true]" +default.gui_slots = "listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]" + +function default.get_hotbar_bg(x,y) + local out = "" + for i=0,7,1 do + out = out .."image["..x+i..","..y..";1,1;gui_hb_bg.png]" + end + return out +end + +default.gui_survival_form = "size[8,8.5]".. + default.gui_bg.. + default.gui_bg_img.. + default.gui_slots.. + "list[current_player;main;0,4.25;8,1;]".. + "list[current_player;main;0,5.5;8,3;8]".. + "list[current_player;craft;1.75,0.5;3,3;]".. + "list[current_player;craftpreview;5.75,1.5;1,1;]".. + "image[4.75,1.5;1,1;gui_furnace_arrow_bg.png^[transformR270]".. + "listring[current_player;main]".. + "listring[current_player;craft]".. + default.get_hotbar_bg(0,4.25) + +-- Load files +local default_path = minetest.get_modpath("default") + +dofile(default_path.."/functions.lua") +dofile(default_path.."/trees.lua") +dofile(default_path.."/nodes.lua") +dofile(default_path.."/furnace.lua") +dofile(default_path.."/torch.lua") +dofile(default_path.."/tools.lua") +dofile(default_path.."/item_entity.lua") +dofile(default_path.."/craftitems.lua") +dofile(default_path.."/crafting.lua") +dofile(default_path.."/mapgen.lua") +dofile(default_path.."/player.lua") +dofile(default_path.."/aliases.lua") +dofile(default_path.."/legacy.lua") diff --git a/mods/default/item_entity.lua b/mods/default/item_entity.lua new file mode 100644 index 0000000..c34e60e --- /dev/null +++ b/mods/default/item_entity.lua @@ -0,0 +1,74 @@ +-- mods/default/item_entity.lua + +local builtin_item = minetest.registered_entities["__builtin:item"] + +local item = { + set_item = function(self, itemstring) + builtin_item.set_item(self, itemstring) + + local stack = ItemStack(itemstring) + local itemdef = minetest.registered_items[stack:get_name()] + if itemdef and itemdef.groups.flammable ~= 0 then + self.flammable = itemdef.groups.flammable + end + end, + + burn_up = function(self) + -- disappear in a smoke puff + self.object:remove() + local p = self.object:getpos() + minetest.sound_play("default_item_smoke", { + pos = p, + max_hear_distance = 8, + }) + minetest.add_particlespawner({ + amount = 3, + time = 0.1, + minpos = {x = p.x - 0.1, y = p.y + 0.1, z = p.z - 0.1 }, + maxpos = {x = p.x + 0.1, y = p.y + 0.2, z = p.z + 0.1 }, + minvel = {x = 0, y = 2.5, z = 0}, + maxvel = {x = 0, y = 2.5, z = 0}, + minacc = {x = -0.15, y = -0.02, z = -0.15}, + maxacc = {x = 0.15, y = -0.01, z = 0.15}, + minexptime = 4, + maxexptime = 6, + minsize = 5, + maxsize = 5, + collisiondetection = true, + texture = "default_item_smoke.png" + }) + end, + + on_step = function(self, dtime) + builtin_item.on_step(self, dtime) + + if self.flammable then + -- flammable, check for igniters + self.ignite_timer = (self.ignite_timer or 0) + dtime + if self.ignite_timer > 10 then + self.ignite_timer = 0 + + local node = minetest.get_node_or_nil(self.object:getpos()) + if not node then + return + end + + -- Immediately burn up flammable items in lava + if minetest.get_item_group(node.name, "lava") > 0 then + self:burn_up() + else + -- otherwise there'll be a chance based on its igniter value + local burn_chance = self.flammable + * minetest.get_item_group(node.name, "igniter") + if burn_chance > 0 and math.random(0, burn_chance) ~= 0 then + self:burn_up() + end + end + end + end + end, +} + +-- set defined item as new __builtin:item, with the old one as fallback table +setmetatable(item, builtin_item) +minetest.register_entity(":__builtin:item", item) diff --git a/mods/default/legacy.lua b/mods/default/legacy.lua new file mode 100644 index 0000000..a8c8ad5 --- /dev/null +++ b/mods/default/legacy.lua @@ -0,0 +1,25 @@ +-- mods/default/legacy.lua + +-- Horrible stuff to support old code registering falling nodes +-- Don't use this and never do what this does, it's completely wrong! +-- (More specifically, the client and the C++ code doesn't get the group) +function default.register_falling_node(nodename, texture) + minetest.log("error", debug.traceback()) + minetest.log('error', "WARNING: default.register_falling_node is deprecated") + if minetest.registered_nodes[nodename] then + minetest.registered_nodes[nodename].groups.falling_node = 1 + end +end + +function default.spawn_falling_node(p, nodename) + spawn_falling_node(p, nodename) +end + +-- Liquids +WATER_ALPHA = minetest.registered_nodes["default:water_source"].alpha +WATER_VISC = minetest.registered_nodes["default:water_source"].liquid_viscosity +LAVA_VISC = minetest.registered_nodes["default:lava_source"].liquid_viscosity +LIGHT_MAX = default.LIGHT_MAX + +-- Formspecs +default.gui_suvival_form = default.gui_survival_form diff --git a/mods/default/license.txt b/mods/default/license.txt new file mode 100644 index 0000000..e926736 --- /dev/null +++ b/mods/default/license.txt @@ -0,0 +1,174 @@ +License of source code +---------------------- + +GNU Lesser General Public License, version 2.1 +Copyright (C) 2011-2016 celeron55, Perttu Ahola +Copyright (C) 2011-2016 Various Minetest developers and contributors + +This program is free software; you can redistribute it and/or modify it under the terms +of the GNU Lesser General Public License as published by the Free Software Foundation; +either version 2.1 of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; +without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +See the GNU Lesser General Public License for more details: +https://www.gnu.org/licenses/old-licenses/lgpl-2.1.html + + +Licenses of media (textures, models and sounds) +----------------------------------------------- + +Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) +Copyright (C) 2010-2016: + celeron55, Perttu Ahola + Cisoun + G4JC + VanessaE + RealBadAngel + Calinou + MirceaKitsune + Jordach + PilzAdam + jojoa1997 + InfinityProject + Splizard + Zeg9 + paramat + BlockMen + sofar + Neuromancer + Gambit + asl97 + KevDoy + Mito551 + +You are free to: +Share — copy and redistribute the material in any medium or format. +Adapt — remix, transform, and build upon the material for any purpose, even commercially. +The licensor cannot revoke these freedoms as long as you follow the license terms. + +Under the following terms: + +Attribution — You must give appropriate credit, provide a link to the license, and +indicate if changes were made. You may do so in any reasonable manner, but not in any way +that suggests the licensor endorses you or your use. + +ShareAlike — If you remix, transform, or build upon the material, you must distribute +your contributions under the same license as the original. + +No additional restrictions — You may not apply legal terms or technological measures that +legally restrict others from doing anything the license permits. + +Notices: + +You do not have to comply with the license for elements of the material in the public +domain or where your use is permitted by an applicable exception or limitation. +No warranties are given. The license may not give you all of the permissions necessary +for your intended use. For example, other rights such as publicity, privacy, or moral +rights may limit how you use the material. + +For more details: +http://creativecommons.org/licenses/by-sa/3.0/ + +----------------------- + +Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) +Copyright (C) 2014-2016 brunob.santos + +You are free to: +Share — copy and redistribute the material in any medium or format. +Adapt — remix, transform, and build upon the material for any purpose, even commercially. +The licensor cannot revoke these freedoms as long as you follow the license terms. + +Under the following terms: + +Attribution — You must give appropriate credit, provide a link to the license, and +indicate if changes were made. You may do so in any reasonable manner, but not in any way +that suggests the licensor endorses you or your use. + +ShareAlike — If you remix, transform, or build upon the material, you must distribute +your contributions under the same license as the original. + +No additional restrictions — You may not apply legal terms or technological measures that +legally restrict others from doing anything the license permits. + +Notices: + +You do not have to comply with the license for elements of the material in the public +domain or where your use is permitted by an applicable exception or limitation. +No warranties are given. The license may not give you all of the permissions necessary +for your intended use. For example, other rights such as publicity, privacy, or moral +rights may limit how you use the material. + +For more details: +http://creativecommons.org/licenses/by-sa/4.0/ + +----------------------- + +Attribution-ShareAlike 2.0 Generic (CC BY-SA 2.0) +Copyright (C) 2014-2016 Neuromancer + + +You are free to: +Share — copy and redistribute the material in any medium or format. +Adapt — remix, transform, and build upon the material for any purpose, even commercially. +The licensor cannot revoke these freedoms as long as you follow the license terms. + +Under the following terms: + +Attribution — You must give appropriate credit, provide a link to the license, and +indicate if changes were made. You may do so in any reasonable manner, but not in any way +that suggests the licensor endorses you or your use. + +ShareAlike — If you remix, transform, or build upon the material, you must distribute +your contributions under the same license as the original. + +No additional restrictions — You may not apply legal terms or technological measures that +legally restrict others from doing anything the license permits. + +Notices: + +You do not have to comply with the license for elements of the material in the public +domain or where your use is permitted by an applicable exception or limitation. +No warranties are given. The license may not give you all of the permissions necessary +for your intended use. For example, other rights such as publicity, privacy, or moral +rights may limit how you use the material. + +For more details: +http://creativecommons.org/licenses/by-sa/2.0/ + +----------------------- + +Attribution 3.0 Unported (CC BY 3.0) +Copyright (C) 2009 cmusounddesign +Copyright (C) 2010 Tomlija +Copyright (C) 2010 lsprice +Copyright (C) 2014 sonictechtonic +Copyright (C) 2015 yadronoff +Copyright (C) 2007 HerbertBoland +Copyright (C) 2006 AGFX + +You are free to: +Share — copy and redistribute the material in any medium or format. +Adapt — remix, transform, and build upon the material for any purpose, even commercially. +The licensor cannot revoke these freedoms as long as you follow the license terms. + +Under the following terms: + +Attribution — You must give appropriate credit, provide a link to the license, and +indicate if changes were made. You may do so in any reasonable manner, but not in any way +that suggests the licensor endorses you or your use. + +No additional restrictions — You may not apply legal terms or technological measures that +legally restrict others from doing anything the license permits. + +Notices: + +You do not have to comply with the license for elements of the material in the public +domain or where your use is permitted by an applicable exception or limitation. +No warranties are given. The license may not give you all of the permissions necessary +for your intended use. For example, other rights such as publicity, privacy, or moral +rights may limit how you use the material. + +For more details: +http://creativecommons.org/licenses/by/3.0/ diff --git a/mods/default/mapgen.lua b/mods/default/mapgen.lua new file mode 100644 index 0000000..d786a84 --- /dev/null +++ b/mods/default/mapgen.lua @@ -0,0 +1,1621 @@ +-- +-- Aliases for map generator outputs +-- + +minetest.register_alias("mapgen_stone", "default:stone") +minetest.register_alias("mapgen_dirt", "default:dirt") +minetest.register_alias("mapgen_dirt_with_grass", "default:dirt_with_grass") +minetest.register_alias("mapgen_sand", "default:sand") +minetest.register_alias("mapgen_water_source", "default:water_source") +minetest.register_alias("mapgen_river_water_source", "default:river_water_source") +minetest.register_alias("mapgen_lava_source", "default:lava_source") +minetest.register_alias("mapgen_gravel", "default:gravel") +minetest.register_alias("mapgen_desert_stone", "default:desert_stone") +minetest.register_alias("mapgen_desert_sand", "default:desert_sand") +minetest.register_alias("mapgen_dirt_with_snow", "default:dirt_with_snow") +minetest.register_alias("mapgen_snowblock", "default:snowblock") +minetest.register_alias("mapgen_snow", "default:snow") +minetest.register_alias("mapgen_ice", "default:ice") +minetest.register_alias("mapgen_sandstone", "default:sandstone") + +-- Flora + +minetest.register_alias("mapgen_tree", "default:tree") +minetest.register_alias("mapgen_leaves", "default:leaves") +minetest.register_alias("mapgen_apple", "default:apple") +minetest.register_alias("mapgen_jungletree", "default:jungletree") +minetest.register_alias("mapgen_jungleleaves", "default:jungleleaves") +minetest.register_alias("mapgen_junglegrass", "default:junglegrass") +minetest.register_alias("mapgen_pine_tree", "default:pine_tree") +minetest.register_alias("mapgen_pine_needles", "default:pine_needles") + +-- Dungeons + +minetest.register_alias("mapgen_cobble", "default:cobble") +minetest.register_alias("mapgen_stair_cobble", "stairs:stair_cobble") +minetest.register_alias("mapgen_mossycobble", "default:mossycobble") +minetest.register_alias("mapgen_sandstonebrick", "default:sandstonebrick") +minetest.register_alias("mapgen_stair_sandstonebrick", "stairs:stair_sandstonebrick") + + +-- +-- Register ores +-- + +function default.register_ores() + minetest.clear_registered_ores() + -- Blob ores + -- These first to avoid other ores in blobs + + -- Clay + -- This first to avoid clay in sand blobs + + minetest.register_ore({ + ore_type = "blob", + ore = "default:clay", + wherein = {"default:sand"}, + clust_scarcity = 16 * 16 * 16, + clust_size = 5, + y_min = -15, + y_max = 0, + noise_threshold = 0.0, + noise_params = { + offset = 0.5, + scale = 0.2, + spread = {x = 5, y = 5, z = 5}, + seed = -316, + octaves = 1, + persist = 0.0 + }, + }) + + -- Sand + + minetest.register_ore({ + ore_type = "blob", + ore = "default:sand", + wherein = {"default:stone", "default:sandstone", + "default:desert_stone"}, + clust_scarcity = 16 * 16 * 16, + clust_size = 5, + y_min = -31, + y_max = 0, + noise_threshold = 0.0, + noise_params = { + offset = 0.5, + scale = 0.2, + spread = {x = 5, y = 5, z = 5}, + seed = 2316, + octaves = 1, + persist = 0.0 + }, + }) + + -- Dirt + + minetest.register_ore({ + ore_type = "blob", + ore = "default:dirt", + wherein = {"default:stone"}, + clust_scarcity = 16 * 16 * 16, + clust_size = 5, + y_min = -31, + y_max = 31000, + noise_threshold = 0.0, + noise_params = { + offset = 0.5, + scale = 0.2, + spread = {x = 5, y = 5, z = 5}, + seed = 17676, + octaves = 1, + persist = 0.0 + }, + biomes = {"taiga", "snowy_grassland", "grassland", "coniferous_forest", + "deciduous_forest", "savanna", "rainforest"} + }) + + -- Gravel + + minetest.register_ore({ + ore_type = "blob", + ore = "default:gravel", + wherein = {"default:stone"}, + clust_scarcity = 16 * 16 * 16, + clust_size = 5, + y_min = -31000, + y_max = 31000, + noise_threshold = 0.0, + noise_params = { + offset = 0.5, + scale = 0.2, + spread = {x = 5, y = 5, z = 5}, + seed = 766, + octaves = 1, + persist = 0.0 + }, + }) + + -- Scatter ores + + -- Coal + + minetest.register_ore({ + ore_type = "scatter", + ore = "default:stone_with_coal", + wherein = "default:stone", + clust_scarcity = 8 * 8 * 8, + clust_num_ores = 9, + clust_size = 3, + y_min = 1025, + y_max = 31000, + }) + + minetest.register_ore({ + ore_type = "scatter", + ore = "default:stone_with_coal", + wherein = "default:stone", + clust_scarcity = 8 * 8 * 8, + clust_num_ores = 8, + clust_size = 3, + y_min = -31000, + y_max = 64, + }) + + minetest.register_ore({ + ore_type = "scatter", + ore = "default:stone_with_coal", + wherein = "default:stone", + clust_scarcity = 24 * 24 * 24, + clust_num_ores = 27, + clust_size = 6, + y_min = -31000, + y_max = 0, + }) + + -- Iron + + minetest.register_ore({ + ore_type = "scatter", + ore = "default:stone_with_iron", + wherein = "default:stone", + clust_scarcity = 9 * 9 * 9, + clust_num_ores = 12, + clust_size = 3, + y_min = 1025, + y_max = 31000, + }) + + minetest.register_ore({ + ore_type = "scatter", + ore = "default:stone_with_iron", + wherein = "default:stone", + clust_scarcity = 7 * 7 * 7, + clust_num_ores = 5, + clust_size = 3, + y_min = -31000, + y_max = 0, + }) + + minetest.register_ore({ + ore_type = "scatter", + ore = "default:stone_with_iron", + wherein = "default:stone", + clust_scarcity = 24 * 24 * 24, + clust_num_ores = 27, + clust_size = 6, + y_min = -31000, + y_max = -64, + }) + + -- Copper + + minetest.register_ore({ + ore_type = "scatter", + ore = "default:stone_with_copper", + wherein = "default:stone", + clust_scarcity = 9 * 9 * 9, + clust_num_ores = 5, + clust_size = 3, + y_min = 1025, + y_max = 31000, + }) + + minetest.register_ore({ + ore_type = "scatter", + ore = "default:stone_with_copper", + wherein = "default:stone", + clust_scarcity = 12 * 12 * 12, + clust_num_ores = 4, + clust_size = 3, + y_min = -63, + y_max = -16, + }) + + minetest.register_ore({ + ore_type = "scatter", + ore = "default:stone_with_copper", + wherein = "default:stone", + clust_scarcity = 9 * 9 * 9, + clust_num_ores = 5, + clust_size = 3, + y_min = -31000, + y_max = -64, + }) + + -- Gold + + minetest.register_ore({ + ore_type = "scatter", + ore = "default:stone_with_gold", + wherein = "default:stone", + clust_scarcity = 13 * 13 * 13, + clust_num_ores = 5, + clust_size = 3, + y_min = 1025, + y_max = 31000, + }) + + minetest.register_ore({ + ore_type = "scatter", + ore = "default:stone_with_gold", + wherein = "default:stone", + clust_scarcity = 15 * 15 * 15, + clust_num_ores = 3, + clust_size = 2, + y_min = -255, + y_max = -64, + }) + + minetest.register_ore({ + ore_type = "scatter", + ore = "default:stone_with_gold", + wherein = "default:stone", + clust_scarcity = 13 * 13 * 13, + clust_num_ores = 5, + clust_size = 3, + y_min = -31000, + y_max = -256, + }) + + -- Mese crystal + + minetest.register_ore({ + ore_type = "scatter", + ore = "default:stone_with_mese", + wherein = "default:stone", + clust_scarcity = 14 * 14 * 14, + clust_num_ores = 5, + clust_size = 3, + y_min = 1025, + y_max = 31000, + }) + + minetest.register_ore({ + ore_type = "scatter", + ore = "default:stone_with_mese", + wherein = "default:stone", + clust_scarcity = 18 * 18 * 18, + clust_num_ores = 3, + clust_size = 2, + y_min = -255, + y_max = -64, + }) + + minetest.register_ore({ + ore_type = "scatter", + ore = "default:stone_with_mese", + wherein = "default:stone", + clust_scarcity = 14 * 14 * 14, + clust_num_ores = 5, + clust_size = 3, + y_min = -31000, + y_max = -256, + }) + + -- Diamond + + minetest.register_ore({ + ore_type = "scatter", + ore = "default:stone_with_diamond", + wherein = "default:stone", + clust_scarcity = 15 * 15 * 15, + clust_num_ores = 4, + clust_size = 3, + y_min = 1025, + y_max = 31000, + }) + + minetest.register_ore({ + ore_type = "scatter", + ore = "default:stone_with_diamond", + wherein = "default:stone", + clust_scarcity = 17 * 17 * 17, + clust_num_ores = 4, + clust_size = 3, + y_min = -255, + y_max = -128, + }) + + minetest.register_ore({ + ore_type = "scatter", + ore = "default:stone_with_diamond", + wherein = "default:stone", + clust_scarcity = 15 * 15 * 15, + clust_num_ores = 4, + clust_size = 3, + y_min = -31000, + y_max = -256, + }) + + -- Mese block + + minetest.register_ore({ + ore_type = "scatter", + ore = "default:mese", + wherein = "default:stone", + clust_scarcity = 36 * 36 * 36, + clust_num_ores = 3, + clust_size = 2, + y_min = 1025, + y_max = 31000, + }) + + minetest.register_ore({ + ore_type = "scatter", + ore = "default:mese", + wherein = "default:stone", + clust_scarcity = 36 * 36 * 36, + clust_num_ores = 3, + clust_size = 2, + y_min = -31000, + y_max = -1024, + }) +end + + +-- +-- Register biomes +-- + +-- All mapgens except mgv6 and singlenode + +function default.register_biomes() + minetest.clear_registered_biomes() + + -- Icesheet + + minetest.register_biome({ + name = "icesheet", + node_dust = "default:snowblock", + node_top = "default:snowblock", + depth_top = 1, + node_filler = "default:snowblock", + depth_filler = 3, + node_stone = "default:ice", + node_water_top = "default:ice", + depth_water_top = 10, + --node_water = "", + node_river_water = "default:ice", + node_riverbed = "default:gravel", + depth_riverbed = 2, + y_min = -8, + y_max = 31000, + heat_point = 0, + humidity_point = 73, + }) + + minetest.register_biome({ + name = "icesheet_ocean", + node_dust = "default:snowblock", + node_top = "default:sand", + depth_top = 1, + node_filler = "default:sand", + depth_filler = 3, + --node_stone = "", + node_water_top = "default:ice", + depth_water_top = 10, + --node_water = "", + --node_river_water = "", + y_min = -112, + y_max = -9, + heat_point = 0, + humidity_point = 73, + }) + + -- Tundra + + minetest.register_biome({ + name = "tundra", + node_dust = "default:snowblock", + --node_top = , + --depth_top = , + --node_filler = , + --depth_filler = , + --node_stone = "", + --node_water_top = "", + --depth_water_top = , + --node_water = "", + --node_river_water = "", + node_riverbed = "default:gravel", + depth_riverbed = 2, + y_min = 2, + y_max = 31000, + heat_point = 0, + humidity_point = 40, + }) + + minetest.register_biome({ + name = "tundra_beach", + --node_dust = "", + node_top = "default:gravel", + depth_top = 1, + node_filler = "default:gravel", + depth_filler = 2, + --node_stone = "", + --node_water_top = "", + --depth_water_top = , + --node_water = "", + --node_river_water = "", + node_riverbed = "default:gravel", + depth_riverbed = 2, + y_min = -3, + y_max = 1, + heat_point = 0, + humidity_point = 40, + }) + + minetest.register_biome({ + name = "tundra_ocean", + --node_dust = "", + node_top = "default:sand", + depth_top = 1, + node_filler = "default:sand", + depth_filler = 3, + --node_stone = "", + --node_water_top = "", + --depth_water_top = , + --node_water = "", + --node_river_water = "", + node_riverbed = "default:gravel", + depth_riverbed = 2, + y_min = -112, + y_max = -4, + heat_point = 0, + humidity_point = 40, + }) + + -- Taiga + + minetest.register_biome({ + name = "taiga", + node_dust = "default:snow", + node_top = "default:dirt_with_snow", + depth_top = 1, + node_filler = "default:dirt", + depth_filler = 3, + --node_stone = "", + --node_water_top = "", + --depth_water_top = , + --node_water = "", + --node_river_water = "", + node_riverbed = "default:sand", + depth_riverbed = 2, + y_min = 2, + y_max = 31000, + heat_point = 25, + humidity_point = 70, + }) + + minetest.register_biome({ + name = "taiga_ocean", + --node_dust = "", + node_top = "default:sand", + depth_top = 1, + node_filler = "default:sand", + depth_filler = 3, + --node_stone = "", + --node_water_top = "", + --depth_water_top = , + --node_water = "", + --node_river_water = "", + node_riverbed = "default:sand", + depth_riverbed = 2, + y_min = -112, + y_max = 1, + heat_point = 25, + humidity_point = 70, + }) + + -- Snowy grassland + + minetest.register_biome({ + name = "snowy_grassland", + node_dust = "default:snow", + node_top = "default:dirt_with_snow", + depth_top = 1, + node_filler = "default:dirt", + depth_filler = 1, + --node_stone = "", + --node_water_top = "", + --depth_water_top = , + --node_water = "", + --node_river_water = "", + node_riverbed = "default:sand", + depth_riverbed = 2, + y_min = 5, + y_max = 31000, + heat_point = 20, + humidity_point = 35, + }) + + minetest.register_biome({ + name = "snowy_grassland_ocean", + --node_dust = "", + node_top = "default:sand", + depth_top = 1, + node_filler = "default:sand", + depth_filler = 3, + --node_stone = "", + --node_water_top = "", + --depth_water_top = , + --node_water = "", + --node_river_water = "", + node_riverbed = "default:sand", + depth_riverbed = 2, + y_min = -112, + y_max = 4, + heat_point = 20, + humidity_point = 35, + }) + + -- Grassland + + minetest.register_biome({ + name = "grassland", + --node_dust = "", + node_top = "default:dirt_with_grass", + depth_top = 1, + node_filler = "default:dirt", + depth_filler = 1, + --node_stone = "", + --node_water_top = "", + --depth_water_top = , + --node_water = "", + --node_river_water = "", + node_riverbed = "default:sand", + depth_riverbed = 2, + y_min = 6, + y_max = 31000, + heat_point = 50, + humidity_point = 35, + }) + + minetest.register_biome({ + name = "grassland_dunes", + --node_dust = "", + node_top = "default:sand", + depth_top = 1, + node_filler = "default:sand", + depth_filler = 2, + --node_stone = "", + --node_water_top = "", + --depth_water_top = , + --node_water = "", + --node_river_water = "", + node_riverbed = "default:sand", + depth_riverbed = 2, + y_min = 5, + y_max = 5, + heat_point = 50, + humidity_point = 35, + }) + + minetest.register_biome({ + name = "grassland_ocean", + --node_dust = "", + node_top = "default:sand", + depth_top = 1, + node_filler = "default:sand", + depth_filler = 3, + --node_stone = "", + --node_water_top = "", + --depth_water_top = , + --node_water = "", + --node_river_water = "", + node_riverbed = "default:sand", + depth_riverbed = 2, + y_min = -112, + y_max = 4, + heat_point = 50, + humidity_point = 35, + }) + + -- Coniferous forest + + minetest.register_biome({ + name = "coniferous_forest", + --node_dust = "", + node_top = "default:dirt_with_grass", + depth_top = 1, + node_filler = "default:dirt", + depth_filler = 3, + --node_stone = "", + --node_water_top = "", + --depth_water_top = , + --node_water = "", + --node_river_water = "", + node_riverbed = "default:sand", + depth_riverbed = 2, + y_min = 6, + y_max = 31000, + heat_point = 45, + humidity_point = 70, + }) + + minetest.register_biome({ + name = "coniferous_forest_dunes", + --node_dust = "", + node_top = "default:sand", + depth_top = 1, + node_filler = "default:sand", + depth_filler = 3, + --node_stone = "", + --node_water_top = "", + --depth_water_top = , + --node_water = "", + --node_river_water = "", + node_riverbed = "default:sand", + depth_riverbed = 2, + y_min = 5, + y_max = 5, + heat_point = 45, + humidity_point = 70, + }) + + minetest.register_biome({ + name = "coniferous_forest_ocean", + --node_dust = "", + node_top = "default:sand", + depth_top = 1, + node_filler = "default:sand", + depth_filler = 3, + --node_stone = "", + --node_water_top = "", + --depth_water_top = , + --node_water = "", + --node_river_water = "", + node_riverbed = "default:sand", + depth_riverbed = 2, + y_min = -112, + y_max = 4, + heat_point = 45, + humidity_point = 70, + }) + + -- Deciduous forest + + minetest.register_biome({ + name = "deciduous_forest", + --node_dust = "", + node_top = "default:dirt_with_grass", + depth_top = 1, + node_filler = "default:dirt", + depth_filler = 3, + --node_stone = "", + --node_water_top = "", + --depth_water_top = , + --node_water = "", + --node_river_water = "", + node_riverbed = "default:sand", + depth_riverbed = 2, + y_min = 1, + y_max = 31000, + heat_point = 60, + humidity_point = 68, + }) + + minetest.register_biome({ + name = "deciduous_forest_shore", + --node_dust = "", + node_top = "default:dirt", + depth_top = 1, + node_filler = "default:dirt", + depth_filler = 3, + --node_stone = "", + --node_water_top = "", + --depth_water_top = , + --node_water = "", + --node_river_water = "", + node_riverbed = "default:sand", + depth_riverbed = 2, + y_min = -1, + y_max = 0, + heat_point = 60, + humidity_point = 68, + }) + + minetest.register_biome({ + name = "deciduous_forest_ocean", + --node_dust = "", + node_top = "default:sand", + depth_top = 1, + node_filler = "default:sand", + depth_filler = 3, + --node_stone = "", + --node_water_top = "", + --depth_water_top = , + --node_water = "", + --node_river_water = "", + node_riverbed = "default:sand", + depth_riverbed = 2, + y_min = -112, + y_max = -2, + heat_point = 60, + humidity_point = 68, + }) + + -- Desert + + minetest.register_biome({ + name = "desert", + --node_dust = "", + node_top = "default:desert_sand", + depth_top = 1, + node_filler = "default:desert_sand", + depth_filler = 1, + node_stone = "default:desert_stone", + --node_water_top = "", + --depth_water_top = , + --node_water = "", + --node_river_water = "", + node_riverbed = "default:sand", + depth_riverbed = 2, + y_min = 5, + y_max = 31000, + heat_point = 92, + humidity_point = 16, + }) + + minetest.register_biome({ + name = "desert_ocean", + --node_dust = "", + node_top = "default:sand", + depth_top = 1, + node_filler = "default:sand", + depth_filler = 3, + node_stone = "default:desert_stone", + --node_water_top = "", + --depth_water_top = , + --node_water = "", + --node_river_water = "", + node_riverbed = "default:sand", + depth_riverbed = 2, + y_min = -112, + y_max = 4, + heat_point = 92, + humidity_point = 16, + }) + + -- Sandstone desert + + minetest.register_biome({ + name = "sandstone_desert", + --node_dust = "", + node_top = "default:sand", + depth_top = 1, + node_filler = "default:sand", + depth_filler = 0, + node_stone = "default:sandstone", + --node_water_top = "", + --depth_water_top = , + --node_water = "", + --node_river_water = "", + node_riverbed = "default:sand", + depth_riverbed = 2, + y_min = 5, + y_max = 31000, + heat_point = 60, + humidity_point = 0, + }) + + minetest.register_biome({ + name = "sandstone_desert_ocean", + --node_dust = "", + node_top = "default:sand", + depth_top = 1, + node_filler = "default:sand", + depth_filler = 3, + node_stone = "default:sandstone", + --node_water_top = "", + --depth_water_top = , + --node_water = "", + --node_river_water = "", + node_riverbed = "default:sand", + depth_riverbed = 2, + y_min = -112, + y_max = 4, + heat_point = 60, + humidity_point = 0, + }) + + -- Cold desert + + minetest.register_biome({ + name = "cold_desert", + --node_dust = "", + node_top = "default:silver_sand", + depth_top = 1, + node_filler = "default:silver_sand", + depth_filler = 1, + --node_stone = "", + --node_water_top = "", + --depth_water_top = , + --node_water = "", + --node_river_water = "", + node_riverbed = "default:sand", + depth_riverbed = 2, + y_min = 5, + y_max = 31000, + heat_point = 40, + humidity_point = 0, + }) + + minetest.register_biome({ + name = "cold_desert_ocean", + --node_dust = "", + node_top = "default:sand", + depth_top = 1, + node_filler = "default:sand", + depth_filler = 3, + --node_stone = "", + --node_water_top = "", + --depth_water_top = , + --node_water = "", + --node_river_water = "", + node_riverbed = "default:sand", + depth_riverbed = 2, + y_min = -112, + y_max = 4, + heat_point = 40, + humidity_point = 0, + }) + + -- Savanna + + minetest.register_biome({ + name = "savanna", + --node_dust = "", + node_top = "default:dirt_with_dry_grass", + depth_top = 1, + node_filler = "default:dirt", + depth_filler = 1, + --node_stone = "", + --node_water_top = "", + --depth_water_top = , + --node_water = "", + --node_river_water = "", + node_riverbed = "default:sand", + depth_riverbed = 2, + y_min = 1, + y_max = 31000, + heat_point = 89, + humidity_point = 42, + }) + + minetest.register_biome({ + name = "savanna_shore", + --node_dust = "", + node_top = "default:dirt", + depth_top = 1, + node_filler = "default:dirt", + depth_filler = 3, + --node_stone = "", + --node_water_top = "", + --depth_water_top = , + --node_water = "", + --node_river_water = "", + node_riverbed = "default:sand", + depth_riverbed = 2, + y_min = -1, + y_max = 0, + heat_point = 89, + humidity_point = 42, + }) + + minetest.register_biome({ + name = "savanna_ocean", + --node_dust = "", + node_top = "default:sand", + depth_top = 1, + node_filler = "default:sand", + depth_filler = 3, + --node_stone = "", + --node_water_top = "", + --depth_water_top = , + --node_water = "", + --node_river_water = "", + node_riverbed = "default:sand", + depth_riverbed = 2, + y_min = -112, + y_max = -2, + heat_point = 89, + humidity_point = 42, + }) + + -- Rainforest + + minetest.register_biome({ + name = "rainforest", + --node_dust = "", + node_top = "default:dirt_with_grass", + depth_top = 1, + node_filler = "default:dirt", + depth_filler = 3, + --node_stone = "", + --node_water_top = "", + --depth_water_top = , + --node_water = "", + --node_river_water = "", + node_riverbed = "default:sand", + depth_riverbed = 2, + y_min = 1, + y_max = 31000, + heat_point = 86, + humidity_point = 65, + }) + + minetest.register_biome({ + name = "rainforest_swamp", + --node_dust = "", + node_top = "default:dirt", + depth_top = 1, + node_filler = "default:dirt", + depth_filler = 3, + --node_stone = "", + --node_water_top = "", + --depth_water_top = , + --node_water = "", + --node_river_water = "", + node_riverbed = "default:sand", + depth_riverbed = 2, + y_min = -1, + y_max = 0, + heat_point = 86, + humidity_point = 65, + }) + + minetest.register_biome({ + name = "rainforest_ocean", + --node_dust = "", + node_top = "default:sand", + depth_top = 1, + node_filler = "default:sand", + depth_filler = 3, + --node_stone = "", + --node_water_top = "", + --depth_water_top = , + --node_water = "", + --node_river_water = "", + node_riverbed = "default:sand", + depth_riverbed = 2, + y_min = -112, + y_max = -2, + heat_point = 86, + humidity_point = 65, + }) + + -- Underground + + minetest.register_biome({ + name = "underground", + --node_dust = "", + --node_top = "", + --depth_top = , + --node_filler = "", + --depth_filler = , + --node_stone = "", + --node_water_top = "", + --depth_water_top = , + --node_water = "", + --node_river_water = "", + y_min = -31000, + y_max = -113, + heat_point = 50, + humidity_point = 50, + }) +end + + +-- +-- Register decorations +-- + +-- Mgv6 + +function default.register_mgv6_decorations() + minetest.clear_registered_decorations() + + -- Papyrus + + minetest.register_decoration({ + deco_type = "simple", + place_on = {"default:dirt_with_grass"}, + sidelen = 16, + noise_params = { + offset = -0.3, + scale = 0.7, + spread = {x = 100, y = 100, z = 100}, + seed = 354, + octaves = 3, + persist = 0.7 + }, + y_min = 1, + y_max = 1, + decoration = "default:papyrus", + height = 2, + height_max = 4, + spawn_by = "default:water_source", + num_spawn_by = 1, + }) + + -- Cacti + + minetest.register_decoration({ + deco_type = "simple", + place_on = {"default:desert_sand"}, + sidelen = 16, + noise_params = { + offset = -0.012, + scale = 0.024, + spread = {x = 100, y = 100, z = 100}, + seed = 230, + octaves = 3, + persist = 0.6 + }, + y_min = 1, + y_max = 30, + decoration = "default:cactus", + height = 3, + height_max = 4, + }) + + -- Long grasses + + for length = 1, 5 do + minetest.register_decoration({ + deco_type = "simple", + place_on = {"default:dirt_with_grass"}, + sidelen = 16, + noise_params = { + offset = 0, + scale = 0.007, + spread = {x = 100, y = 100, z = 100}, + seed = 329, + octaves = 3, + persist = 0.6 + }, + y_min = 1, + y_max = 30, + decoration = "default:grass_"..length, + }) + end + + -- Dry shrubs + + minetest.register_decoration({ + deco_type = "simple", + place_on = {"default:desert_sand", "default:dirt_with_snow"}, + sidelen = 16, + noise_params = { + offset = 0, + scale = 0.035, + spread = {x = 100, y = 100, z = 100}, + seed = 329, + octaves = 3, + persist = 0.6 + }, + y_min = 1, + y_max = 30, + decoration = "default:dry_shrub", + }) +end + + +-- All mapgens except mgv6 + +local function register_grass_decoration(offset, scale, length) + minetest.register_decoration({ + deco_type = "simple", + place_on = {"default:dirt_with_grass", "default:sand"}, + sidelen = 16, + noise_params = { + offset = offset, + scale = scale, + spread = {x = 200, y = 200, z = 200}, + seed = 329, + octaves = 3, + persist = 0.6 + }, + biomes = {"grassland", "grassland_dunes", "deciduous_forest", + "coniferous_forest", "coniferous_forest_dunes"}, + y_min = 1, + y_max = 31000, + decoration = "default:grass_" .. length, + }) +end + +local function register_dry_grass_decoration(offset, scale, length) + minetest.register_decoration({ + deco_type = "simple", + place_on = {"default:dirt_with_dry_grass"}, + sidelen = 16, + noise_params = { + offset = offset, + scale = scale, + spread = {x = 200, y = 200, z = 200}, + seed = 329, + octaves = 3, + persist = 0.6 + }, + biomes = {"savanna"}, + y_min = 1, + y_max = 31000, + decoration = "default:dry_grass_" .. length, + }) +end + + +function default.register_decorations() + minetest.clear_registered_decorations() + + -- Apple tree and log + + minetest.register_decoration({ + deco_type = "schematic", + place_on = {"default:dirt_with_grass"}, + sidelen = 16, + noise_params = { + offset = 0.036, + scale = 0.022, + spread = {x = 250, y = 250, z = 250}, + seed = 2, + octaves = 3, + persist = 0.66 + }, + biomes = {"deciduous_forest"}, + y_min = 1, + y_max = 31000, + schematic = minetest.get_modpath("default") .. "/schematics/apple_tree.mts", + flags = "place_center_x, place_center_z", + }) + + minetest.register_decoration({ + deco_type = "schematic", + place_on = {"default:dirt_with_grass"}, + sidelen = 16, + noise_params = { + offset = 0.0018, + scale = 0.0011, + spread = {x = 250, y = 250, z = 250}, + seed = 2, + octaves = 3, + persist = 0.66 + }, + biomes = {"deciduous_forest"}, + y_min = 1, + y_max = 31000, + schematic = { + size = {x = 3, y = 3, z = 1}, + data = { + {name = "air", prob = 0}, + {name = "air", prob = 0}, + {name = "air", prob = 0}, + {name = "default:tree", param2 = 12, prob = 191}, + {name = "default:tree", param2 = 12}, + {name = "default:tree", param2 = 12, prob = 127}, + {name = "air", prob = 0}, + {name = "flowers:mushroom_brown", prob = 63}, + {name = "air", prob = 0}, + }, + }, + flags = "place_center_x", + rotation = "random", + }) + + -- Jungle tree and log + + minetest.register_decoration({ + deco_type = "schematic", + place_on = {"default:dirt_with_grass", "default:dirt"}, + sidelen = 80, + fill_ratio = 0.1, + biomes = {"rainforest", "rainforest_swamp"}, + y_min = -1, + y_max = 31000, + schematic = minetest.get_modpath("default") .. "/schematics/jungle_tree.mts", + flags = "place_center_x, place_center_z", + rotation = "random", + }) + + minetest.register_decoration({ + deco_type = "schematic", + place_on = {"default:dirt_with_grass", "default:dirt"}, + sidelen = 80, + fill_ratio = 0.005, + biomes = {"rainforest", "rainforest_swamp"}, + y_min = 1, + y_max = 31000, + schematic = { + size = {x = 3, y = 3, z = 1}, + data = { + {name = "air", prob = 0}, + {name = "air", prob = 0}, + {name = "air", prob = 0}, + {name = "default:jungletree", param2 = 12, prob = 191}, + {name = "default:jungletree", param2 = 12}, + {name = "default:jungletree", param2 = 12, prob = 127}, + {name = "air", prob = 0}, + {name = "flowers:mushroom_brown", prob = 127}, + {name = "air", prob = 0}, + }, + }, + flags = "place_center_x", + rotation = "random", + }) + + -- Taiga and temperate coniferous forest pine tree and log + + minetest.register_decoration({ + deco_type = "schematic", + place_on = {"default:dirt_with_snow", "default:dirt_with_grass"}, + sidelen = 16, + noise_params = { + offset = 0.036, + scale = 0.022, + spread = {x = 250, y = 250, z = 250}, + seed = 2, + octaves = 3, + persist = 0.66 + }, + biomes = {"taiga", "coniferous_forest"}, + y_min = 2, + y_max = 31000, + schematic = minetest.get_modpath("default") .. "/schematics/pine_tree.mts", + flags = "place_center_x, place_center_z", + }) + + minetest.register_decoration({ + deco_type = "schematic", + place_on = {"default:dirt_with_snow", "default:dirt_with_grass"}, + sidelen = 80, + noise_params = { + offset = 0.0018, + scale = 0.0011, + spread = {x = 250, y = 250, z = 250}, + seed = 2, + octaves = 3, + persist = 0.66 + }, + biomes = {"taiga", "coniferous_forest"}, + y_min = 1, + y_max = 31000, + schematic = { + size = {x = 3, y = 3, z = 1}, + data = { + {name = "air", prob = 0}, + {name = "air", prob = 0}, + {name = "air", prob = 0}, + {name = "default:pine_tree", param2 = 12, prob = 191}, + {name = "default:pine_tree", param2 = 12}, + {name = "default:pine_tree", param2 = 12, prob = 127}, + {name = "air", prob = 0}, + {name = "flowers:mushroom_red", prob = 63}, + {name = "air", prob = 0}, + }, + }, + flags = "place_center_x", + rotation = "random", + }) + + -- Acacia tree and log + + minetest.register_decoration({ + deco_type = "schematic", + place_on = {"default:dirt_with_dry_grass"}, + sidelen = 16, + noise_params = { + offset = 0, + scale = 0.002, + spread = {x = 250, y = 250, z = 250}, + seed = 2, + octaves = 3, + persist = 0.66 + }, + biomes = {"savanna"}, + y_min = 1, + y_max = 31000, + schematic = minetest.get_modpath("default") .. "/schematics/acacia_tree.mts", + flags = "place_center_x, place_center_z", + rotation = "random", + }) + + minetest.register_decoration({ + deco_type = "schematic", + place_on = {"default:dirt_with_dry_grass"}, + sidelen = 16, + noise_params = { + offset = 0, + scale = 0.001, + spread = {x = 250, y = 250, z = 250}, + seed = 2, + octaves = 3, + persist = 0.66 + }, + biomes = {"savanna"}, + y_min = 1, + y_max = 31000, + schematic = { + size = {x = 3, y = 2, z = 1}, + data = { + {name = "air", prob = 0}, + {name = "air", prob = 0}, + {name = "air", prob = 0}, + {name = "default:acacia_tree", param2 = 12, prob = 191}, + {name = "default:acacia_tree", param2 = 12}, + {name = "default:acacia_tree", param2 = 12, prob = 127}, + }, + }, + flags = "place_center_x", + rotation = "random", + }) + + -- Aspen tree and log + + minetest.register_decoration({ + deco_type = "schematic", + place_on = {"default:dirt_with_grass"}, + sidelen = 16, + noise_params = { + offset = 0.0, + scale = -0.015, + spread = {x = 250, y = 250, z = 250}, + seed = 2, + octaves = 3, + persist = 0.66 + }, + biomes = {"deciduous_forest"}, + y_min = 1, + y_max = 31000, + schematic = minetest.get_modpath("default") .. "/schematics/aspen_tree.mts", + flags = "place_center_x, place_center_z", + }) + + minetest.register_decoration({ + deco_type = "schematic", + place_on = {"default:dirt_with_grass"}, + sidelen = 16, + noise_params = { + offset = 0.0, + scale = -0.0008, + spread = {x = 250, y = 250, z = 250}, + seed = 2, + octaves = 3, + persist = 0.66 + }, + biomes = {"deciduous_forest"}, + y_min = 1, + y_max = 31000, + schematic = { + size = {x = 3, y = 3, z = 1}, + data = { + {name = "air", prob = 0}, + {name = "air", prob = 0}, + {name = "air", prob = 0}, + {name = "default:aspen_tree", param2 = 12}, + {name = "default:aspen_tree", param2 = 12}, + {name = "default:aspen_tree", param2 = 12, prob = 127}, + {name = "flowers:mushroom_red", prob = 63}, + {name = "flowers:mushroom_brown", prob = 63}, + {name = "air", prob = 0}, + }, + }, + flags = "place_center_x", + rotation = "random", + }) + + -- Large cactus + + minetest.register_decoration({ + deco_type = "schematic", + place_on = {"default:desert_sand"}, + sidelen = 16, + noise_params = { + offset = -0.0003, + scale = 0.0009, + spread = {x = 200, y = 200, z = 200}, + seed = 230, + octaves = 3, + persist = 0.6 + }, + biomes = {"desert"}, + y_min = 5, + y_max = 31000, + schematic = minetest.get_modpath("default") .. "/schematics/large_cactus.mts", + flags = "place_center_x", + rotation = "random", + }) + + -- Cactus + + minetest.register_decoration({ + deco_type = "simple", + place_on = {"default:desert_sand"}, + sidelen = 16, + noise_params = { + offset = -0.0003, + scale = 0.0009, + spread = {x = 200, y = 200, z = 200}, + seed = 230, + octaves = 3, + persist = 0.6 + }, + biomes = {"desert"}, + y_min = 5, + y_max = 31000, + decoration = "default:cactus", + height = 2, + height_max = 5, + }) + + -- Papyrus + + minetest.register_decoration({ + deco_type = "schematic", + place_on = {"default:dirt"}, + sidelen = 16, + noise_params = { + offset = -0.3, + scale = 0.7, + spread = {x = 200, y = 200, z = 200}, + seed = 354, + octaves = 3, + persist = 0.7 + }, + biomes = {"savanna_shore"}, + y_min = 0, + y_max = 0, + schematic = minetest.get_modpath("default") .. "/schematics/papyrus.mts", + }) + + -- Bush + + minetest.register_decoration({ + deco_type = "schematic", + place_on = {"default:dirt_with_grass", "default:dirt_with_snow"}, + sidelen = 16, + noise_params = { + offset = -0.004, + scale = 0.01, + spread = {x = 100, y = 100, z = 100}, + seed = 137, + octaves = 3, + persist = 0.7, + }, + biomes = {"snowy_grassland", "grassland", "deciduous_forest"}, + y_min = 1, + y_max = 31000, + schematic = minetest.get_modpath("default") .. "/schematics/bush.mts", + flags = "place_center_x, place_center_z", + }) + + -- Acacia bush + + minetest.register_decoration({ + deco_type = "schematic", + place_on = {"default:dirt_with_dry_grass"}, + sidelen = 16, + noise_params = { + offset = -0.004, + scale = 0.01, + spread = {x = 100, y = 100, z = 100}, + seed = 90155, + octaves = 3, + persist = 0.7, + }, + biomes = {"savanna"}, + y_min = 1, + y_max = 31000, + schematic = minetest.get_modpath("default") .. "/schematics/acacia_bush.mts", + flags = "place_center_x, place_center_z", + }) + + -- Grasses + + register_grass_decoration(-0.03, 0.09, 5) + register_grass_decoration(-0.015, 0.075, 4) + register_grass_decoration(0, 0.06, 3) + register_grass_decoration(0.015, 0.045, 2) + register_grass_decoration(0.03, 0.03, 1) + + -- Dry grasses + + register_dry_grass_decoration(0.01, 0.05, 5) + register_dry_grass_decoration(0.03, 0.03, 4) + register_dry_grass_decoration(0.05, 0.01, 3) + register_dry_grass_decoration(0.07, -0.01, 2) + register_dry_grass_decoration(0.09, -0.03, 1) + + -- Junglegrass + + minetest.register_decoration({ + deco_type = "simple", + place_on = {"default:dirt_with_grass"}, + sidelen = 80, + fill_ratio = 0.1, + biomes = {"rainforest"}, + y_min = 1, + y_max = 31000, + decoration = "default:junglegrass", + }) + + -- Dry shrub + + minetest.register_decoration({ + deco_type = "simple", + place_on = {"default:desert_sand", + "default:sand", "default:silver_sand"}, + sidelen = 16, + noise_params = { + offset = 0, + scale = 0.02, + spread = {x = 200, y = 200, z = 200}, + seed = 329, + octaves = 3, + persist = 0.6 + }, + biomes = {"desert", "sandstone_desert", "cold_desert"}, + y_min = 2, + y_max = 31000, + decoration = "default:dry_shrub", + }) + + -- Coral reef + + minetest.register_decoration({ + deco_type = "schematic", + place_on = {"default:sand"}, + noise_params = { + offset = -0.1, + scale = 0.1, + spread = {x = 200, y = 200, z = 200}, + seed = 7013, + octaves = 3, + persist = 1, + }, + biomes = { + "desert_ocean", + "savanna_ocean", + "rainforest_ocean", + }, + y_min = -8, + y_max = -2, + schematic = minetest.get_modpath("default") .. "/schematics/corals.mts", + flags = "place_center_x, place_center_z", + rotation = "random", + }) +end + + +-- +-- Detect mapgen to select functions +-- + +local mg_name = minetest.get_mapgen_setting("mg_name") +if mg_name == "v6" then + default.register_ores() + default.register_mgv6_decorations() +else + default.register_biomes() + default.register_ores() + default.register_decorations() +end diff --git a/mods/default/models/character.b3d b/mods/default/models/character.b3d new file mode 100644 index 0000000..9ab4543 Binary files /dev/null and b/mods/default/models/character.b3d differ diff --git a/mods/default/models/character.blend b/mods/default/models/character.blend new file mode 100644 index 0000000..fca9f65 Binary files /dev/null and b/mods/default/models/character.blend differ diff --git a/mods/default/models/character.png b/mods/default/models/character.png new file mode 100644 index 0000000..0502178 Binary files /dev/null and b/mods/default/models/character.png differ diff --git a/mods/default/models/torch_ceiling.obj b/mods/default/models/torch_ceiling.obj new file mode 100644 index 0000000..ea51f3c --- /dev/null +++ b/mods/default/models/torch_ceiling.obj @@ -0,0 +1,58 @@ +# Blender v2.77 (sub 0) OBJ File: 'torch_ceiling.blend' +# www.blender.org +mtllib torch_ceiling.mtl +o Cube_Cube.001 +v -0.062469 -0.047331 0.068152 +v -0.062469 -0.559515 -0.164388 +v -0.062469 0.004344 -0.045667 +v -0.062469 -0.507839 -0.278206 +v 0.062531 -0.047331 0.068152 +v 0.062531 -0.559515 -0.164388 +v 0.062531 0.004344 -0.045667 +v 0.062531 -0.507839 -0.278206 +v 0.353584 0.040000 0.363553 +v 0.353584 -0.397500 0.363553 +v -0.353522 0.040000 -0.343553 +v -0.353522 -0.397500 -0.343553 +v 0.353584 0.040000 -0.343553 +v -0.353522 0.040000 0.363553 +v 0.353584 -0.397500 -0.343553 +v -0.353522 -0.397500 0.363553 +vt 0.5625 0.5000 +vt 0.5625 0.6250 +vt 0.4375 0.6250 +vt 0.4375 0.5000 +vt 0.4375 0.0000 +vt 0.5625 0.0000 +vt 0.5625 0.1250 +vt 0.4375 0.1250 +vt 0.5625 0.6250 +vt 0.4375 0.6250 +vt 0.4375 0.6250 +vt 0.4375 0.0000 +vt 0.5625 0.6250 +vt 0.5625 0.0000 +vt 1.0000 0.5625 +vt 1.0000 1.0000 +vt 0.0000 1.0000 +vt 0.0000 0.5625 +vt 0.0000 0.5625 +vt 1.0000 0.5625 +vt 1.0000 1.0000 +vt 0.0000 1.0000 +vn 0.0000 0.9105 0.4134 +vn -0.0000 -0.4134 0.9105 +vn -1.0000 0.0000 0.0000 +vn 0.7071 0.0000 -0.7071 +vn 0.7071 0.0000 0.7071 +usemtl Material.001 +s off +f 3/1/1 1/2/1 5/3/1 7/4/1 +f 8/5/1 4/6/1 2/7/1 6/8/1 +f 3/9/2 4/6/2 8/5/2 7/10/2 +f 1/11/3 3/9/3 4/6/3 2/12/3 +f 5/13/2 1/11/2 2/12/2 6/14/2 +f 7/10/3 8/5/3 6/14/3 5/13/3 +usemtl Material.002 +f 9/15/4 10/16/4 12/17/4 11/18/4 +f 13/19/5 14/20/5 16/21/5 15/22/5 diff --git a/mods/default/models/torch_floor.obj b/mods/default/models/torch_floor.obj new file mode 100644 index 0000000..e2487ef --- /dev/null +++ b/mods/default/models/torch_floor.obj @@ -0,0 +1,50 @@ +# Blender v2.76 (sub 11) OBJ File: 'torch_floor.blend' +# www.blender.org +mtllib torch_floor.mtl +o Cube_Cube.001 +v 0.062500 0.062500 -0.062500 +v 0.062500 -0.500000 -0.062500 +v 0.062500 0.062500 0.062500 +v 0.062500 -0.500000 0.062500 +v -0.062500 0.062500 -0.062500 +v -0.062500 -0.500000 -0.062500 +v -0.062500 0.062500 0.062500 +v -0.062500 -0.500000 0.062500 +v -0.353553 -0.500000 0.353553 +v -0.353553 0.500000 0.353553 +v 0.353553 -0.500000 -0.353553 +v 0.353553 0.500000 -0.353553 +v -0.353553 -0.500000 -0.353553 +v 0.353553 -0.500000 0.353553 +v -0.353553 0.500000 -0.353553 +v 0.353553 0.500000 0.353553 +vt 0.562500 0.500000 +vt 0.562500 0.625000 +vt 0.437500 0.625000 +vt 0.437500 0.500000 +vt 0.437500 0.000000 +vt 0.562500 0.000000 +vt 0.562500 0.125000 +vt 0.437500 0.125000 +vt 1.000000 0.000000 +vt 1.000000 1.000000 +vt 0.000000 1.000000 +vt 0.000000 0.000000 +vn 0.000000 1.000000 0.000000 +vn 0.000000 0.000000 -1.000000 +vn 1.000000 0.000000 0.000000 +vn -0.707100 0.000000 -0.707100 +vn -0.707100 -0.000000 0.707100 +g Cube_Cube.001_Cube_Cube.001_Material.001 +usemtl Material.001 +s off +f 3/1/1 1/2/1 5/3/1 7/4/1 +f 8/5/1 4/6/1 2/7/1 6/8/1 +f 3/2/2 4/6/2 8/5/2 7/3/2 +f 1/3/3 3/2/3 4/6/3 2/5/3 +f 5/2/2 1/3/2 2/5/2 6/6/2 +f 7/3/3 8/5/3 6/6/3 5/2/3 +g Cube_Cube.001_Cube_Cube.001_Material.002 +usemtl Material.002 +f 9/9/4 10/10/4 12/11/4 11/12/4 +f 13/12/5 14/9/5 16/10/5 15/11/5 diff --git a/mods/default/models/torch_wall.obj b/mods/default/models/torch_wall.obj new file mode 100644 index 0000000..57baa9e --- /dev/null +++ b/mods/default/models/torch_wall.obj @@ -0,0 +1,64 @@ +# Blender v2.76 (sub 11) OBJ File: 'torch_wall.blend' +# www.blender.org +mtllib torch_wall.mtl +o Cube_Cube.001 +v 0.062469 -0.195248 0.023570 +v 0.062469 -0.476498 -0.463570 +v 0.062469 -0.303502 0.086070 +v 0.062469 -0.584752 -0.401070 +v -0.062531 -0.195248 0.023570 +v -0.062531 -0.476498 -0.463570 +v -0.062531 -0.303502 0.086070 +v -0.062531 -0.584752 -0.401070 +v -0.353584 -0.613553 0.022500 +v -0.353584 -0.613553 0.460000 +v 0.353522 0.093553 0.022500 +v 0.353522 0.093553 0.460000 +v -0.353584 0.093553 0.022500 +v 0.353522 -0.613553 0.022500 +v -0.353584 0.093553 0.460000 +v 0.353522 -0.613553 0.460000 +v 0.353553 0.056811 -0.121957 +v 0.353553 -0.224439 -0.609096 +v -0.353553 -0.555561 0.231596 +v -0.353553 -0.836811 -0.255543 +v -0.353553 0.056811 -0.121957 +v -0.353553 -0.224439 -0.609096 +v 0.353553 -0.555561 0.231596 +v 0.353553 -0.836811 -0.255543 +vt 0.562500 0.500000 +vt 0.562500 0.625000 +vt 0.437500 0.625000 +vt 0.437500 0.500000 +vt 0.437500 0.000000 +vt 0.562500 0.000000 +vt 0.562500 0.125000 +vt 0.437500 0.125000 +vt 0.000000 0.562500 +vt 0.000000 -0.000000 +vt 1.000000 0.000000 +vt 1.000000 0.562500 +vt 1.000000 1.000000 +vt 0.000000 1.000000 +vn -0.000000 0.500000 0.866000 +vn -0.000000 0.866000 -0.500000 +vn 1.000000 0.000000 0.000000 +vn -0.707100 0.612400 -0.353600 +vn -0.707100 -0.612400 0.353600 +vn -0.707100 0.707100 -0.000000 +vn -0.707100 -0.707100 -0.000000 +g Cube_Cube.001_Cube_Cube.001_Material.001 +usemtl Material.001 +s off +f 3/1/1 1/2/1 5/3/1 7/4/1 +f 8/5/1 4/6/1 2/7/1 6/8/1 +f 3/2/2 4/6/2 8/5/2 7/3/2 +f 1/3/3 3/2/3 4/6/3 2/5/3 +f 5/2/2 1/3/2 2/5/2 6/6/2 +f 7/3/3 8/5/3 6/6/3 5/2/3 +f 17/9/4 18/10/4 20/11/4 19/12/4 +f 21/9/5 22/10/5 24/11/5 23/12/5 +g Cube_Cube.001_Cube_Cube.001_Material.002 +usemtl Material.002 +f 9/12/6 10/13/6 12/14/6 11/9/6 +f 13/9/7 14/12/7 16/13/7 15/14/7 diff --git a/mods/default/nodes.lua b/mods/default/nodes.lua new file mode 100644 index 0000000..3e78109 --- /dev/null +++ b/mods/default/nodes.lua @@ -0,0 +1,2091 @@ +-- mods/default/nodes.lua + + +--[[ Node name convention: + +Although many node names are in combined-word form, the required form for new +node names is words separated by underscores. If both forms are used in written +language (for example pinewood and pine wood) the underscore form should be used. + +--]] + + +--[[ Index: + +Stone +----- +(1. Material 2. Cobble variant 3. Brick variant 4. Modified forms) + +default:stone +default:cobble +default:stonebrick +default:stone_block +default:mossycobble + +default:desert_stone +default:desert_cobble +default:desert_stonebrick +default:desert_stone_block + +default:sandstone +default:sandstonebrick +default:sandstone_block + +default:obsidian +default:obsidianbrick +default:obsidian_block + +Soft / Non-Stone +---------------- +(1. Material 2. Modified forms) + +default:dirt +default:dirt_with_grass +default:dirt_with_grass_footsteps +default:dirt_with_dry_grass +default:dirt_with_snow + +default:sand +default:desert_sand +default:silver_sand + +default:gravel + +default:clay + +default:snow +default:snowblock + +default:ice + +Trees +----- +(1. Trunk 2. Fabricated trunk 3. Leaves 4. Sapling 5. Fruits) + +default:tree +default:wood +default:leaves +default:sapling +default:apple + +default:jungletree +default:junglewood +default:jungleleaves +default:junglesapling + +default:pine_tree +default:pine_wood +default:pine_needles +default:pine_sapling + +default:acacia_tree +default:acacia_wood +default:acacia_leaves +default:acacia_sapling + +default:aspen_tree +default:aspen_wood +default:aspen_leaves +default:aspen_sapling + +Ores +---- +(1. In stone 2. Blocks) + +default:stone_with_coal +default:coalblock + +default:stone_with_iron +default:steelblock + +default:stone_with_copper +default:copperblock +default:bronzeblock + +default:stone_with_gold +default:goldblock + +default:stone_with_mese +default:mese + +default:stone_with_diamond +default:diamondblock + +Plantlife +--------- + +default:cactus +default:papyrus +default:dry_shrub +default:junglegrass + +default:grass_1 +default:grass_2 +default:grass_3 +default:grass_4 +default:grass_5 + +default:dry_grass_1 +default:dry_grass_2 +default:dry_grass_3 +default:dry_grass_4 +default:dry_grass_5 + +default:bush_stem +default:bush_leaves +default:acacia_bush_stem +default:acacia_bush_leaves + +Corals +------ + +default:coral_brown +default:coral_orange +default:coral_skeleton + +Liquids +------- +(1. Source 2. Flowing) + +default:water_source +default:water_flowing + +default:river_water_source +default:river_water_flowing + +default:lava_source +default:lava_flowing + +Tools / "Advanced" crafting / Non-"natural" +------------------------------------------- + +default:chest +default:chest_locked + +default:bookshelf + +default:sign_wall_wood +default:sign_wall_steel + +default:ladder_wood +default:ladder_steel + +default:fence_wood +default:fence_acacia_wood +default:fence_junglewood +default:fence_pine_wood +default:fence_aspen_wood + +default:glass +default:obsidian_glass + +default:brick + +default:meselamp + +Misc +---- + +default:cloud + +--]] + +-- +-- Stone +-- + +minetest.register_node("default:stone", { + description = "Stone", + tiles = {"default_stone.png"}, + groups = {cracky = 3, stone = 1}, + drop = 'default:cobble', + legacy_mineral = true, + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_node("default:cobble", { + description = "Cobblestone", + tiles = {"default_cobble.png"}, + is_ground_content = false, + groups = {cracky = 3, stone = 2}, + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_node("default:stonebrick", { + description = "Stone Brick", + paramtype2 = "facedir", + place_param2 = 0, + tiles = {"default_stone_brick.png"}, + is_ground_content = false, + groups = {cracky = 2, stone = 1}, + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_node("default:stone_block", { + description = "Stone Block", + tiles = {"default_stone_block.png"}, + is_ground_content = false, + groups = {cracky = 2, stone = 1}, + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_node("default:mossycobble", { + description = "Mossy Cobblestone", + tiles = {"default_mossycobble.png"}, + is_ground_content = false, + groups = {cracky = 3, stone = 1}, + sounds = default.node_sound_stone_defaults(), +}) + + +minetest.register_node("default:desert_stone", { + description = "Desert Stone", + tiles = {"default_desert_stone.png"}, + groups = {cracky = 3, stone = 1}, + drop = 'default:desert_cobble', + legacy_mineral = true, + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_node("default:desert_cobble", { + description = "Desert Cobblestone", + tiles = {"default_desert_cobble.png"}, + is_ground_content = false, + groups = {cracky = 3, stone = 2}, + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_node("default:desert_stonebrick", { + description = "Desert Stone Brick", + paramtype2 = "facedir", + place_param2 = 0, + tiles = {"default_desert_stone_brick.png"}, + is_ground_content = false, + groups = {cracky = 2, stone = 1}, + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_node("default:desert_stone_block", { + description = "Desert Stone Block", + tiles = {"default_desert_stone_block.png"}, + is_ground_content = false, + groups = {cracky = 2, stone = 1}, + sounds = default.node_sound_stone_defaults(), +}) + + +minetest.register_node("default:sandstone", { + description = "Sandstone", + tiles = {"default_sandstone.png"}, + groups = {crumbly = 1, cracky = 3}, + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_node("default:sandstonebrick", { + description = "Sandstone Brick", + paramtype2 = "facedir", + place_param2 = 0, + tiles = {"default_sandstone_brick.png"}, + is_ground_content = false, + groups = {cracky = 2}, + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_node("default:sandstone_block", { + description = "Sandstone Block", + tiles = {"default_sandstone_block.png"}, + is_ground_content = false, + groups = {cracky = 2}, + sounds = default.node_sound_stone_defaults(), +}) + + +minetest.register_node("default:obsidian", { + description = "Obsidian", + tiles = {"default_obsidian.png"}, + sounds = default.node_sound_stone_defaults(), + groups = {cracky = 1, level = 2}, +}) + +minetest.register_node("default:obsidianbrick", { + description = "Obsidian Brick", + paramtype2 = "facedir", + place_param2 = 0, + tiles = {"default_obsidian_brick.png"}, + is_ground_content = false, + sounds = default.node_sound_stone_defaults(), + groups = {cracky = 1, level = 2}, +}) + +minetest.register_node("default:obsidian_block", { + description = "Obsidian Block", + tiles = {"default_obsidian_block.png"}, + is_ground_content = false, + sounds = default.node_sound_stone_defaults(), + groups = {cracky = 1, level = 2}, +}) + +-- +-- Soft / Non-Stone +-- + +minetest.register_node("default:dirt", { + description = "Dirt", + tiles = {"default_dirt.png"}, + groups = {crumbly = 3, soil = 1}, + sounds = default.node_sound_dirt_defaults(), +}) + +minetest.register_node("default:dirt_with_grass", { + description = "Dirt with Grass", + tiles = {"default_grass.png", "default_dirt.png", + {name = "default_dirt.png^default_grass_side.png", + tileable_vertical = false}}, + groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1}, + drop = 'default:dirt', + sounds = default.node_sound_dirt_defaults({ + footstep = {name = "default_grass_footstep", gain = 0.25}, + }), +}) + +minetest.register_node("default:dirt_with_grass_footsteps", { + description = "Dirt with Grass and Footsteps", + tiles = {"default_grass.png^default_footprint.png", "default_dirt.png", + {name = "default_dirt.png^default_grass_side.png", + tileable_vertical = false}}, + groups = {crumbly = 3, soil = 1, not_in_creative_inventory = 1}, + drop = 'default:dirt', + sounds = default.node_sound_dirt_defaults({ + footstep = {name = "default_grass_footstep", gain = 0.25}, + }), +}) + +minetest.register_node("default:dirt_with_dry_grass", { + description = "Dirt with Dry Grass", + tiles = {"default_dry_grass.png", + "default_dirt.png", + {name = "default_dirt.png^default_dry_grass_side.png", + tileable_vertical = false}}, + groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1}, + drop = 'default:dirt', + sounds = default.node_sound_dirt_defaults({ + footstep = {name = "default_grass_footstep", gain = 0.4}, + }), +}) + +minetest.register_node("default:dirt_with_snow", { + description = "Dirt with Snow", + tiles = {"default_snow.png", "default_dirt.png", + {name = "default_dirt.png^default_snow_side.png", + tileable_vertical = false}}, + groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1}, + drop = 'default:dirt', + sounds = default.node_sound_dirt_defaults({ + footstep = {name = "default_snow_footstep", gain = 0.15}, + }), +}) + +minetest.register_node("default:sand", { + description = "Sand", + tiles = {"default_sand.png"}, + groups = {crumbly = 3, falling_node = 1, sand = 1}, + sounds = default.node_sound_sand_defaults(), +}) + +minetest.register_node("default:desert_sand", { + description = "Desert Sand", + tiles = {"default_desert_sand.png"}, + groups = {crumbly = 3, falling_node = 1, sand = 1}, + sounds = default.node_sound_sand_defaults(), +}) + +minetest.register_node("default:silver_sand", { + description = "Silver Sand", + tiles = {"default_silver_sand.png"}, + groups = {crumbly = 3, falling_node = 1, sand = 1}, + sounds = default.node_sound_sand_defaults(), +}) + + +minetest.register_node("default:gravel", { + description = "Gravel", + tiles = {"default_gravel.png"}, + groups = {crumbly = 2, falling_node = 1}, + sounds = default.node_sound_gravel_defaults(), + drop = { + max_items = 1, + items = { + {items = {'default:flint'}, rarity = 16}, + {items = {'default:gravel'}} + } + } +}) + +minetest.register_node("default:clay", { + description = "Clay", + tiles = {"default_clay.png"}, + groups = {crumbly = 3}, + drop = 'default:clay_lump 4', + sounds = default.node_sound_dirt_defaults(), +}) + + +minetest.register_node("default:snow", { + description = "Snow", + tiles = {"default_snow.png"}, + inventory_image = "default_snowball.png", + wield_image = "default_snowball.png", + paramtype = "light", + buildable_to = true, + floodable = true, + drawtype = "nodebox", + node_box = { + type = "fixed", + fixed = { + {-0.5, -0.5, -0.5, 0.5, -0.25, 0.5}, + }, + }, + groups = {crumbly = 3, falling_node = 1, puts_out_fire = 1}, + sounds = default.node_sound_dirt_defaults({ + footstep = {name = "default_snow_footstep", gain = 0.15}, + dug = {name = "default_snow_footstep", gain = 0.2}, + dig = {name = "default_snow_footstep", gain = 0.2} + }), + + on_construct = function(pos) + pos.y = pos.y - 1 + if minetest.get_node(pos).name == "default:dirt_with_grass" then + minetest.set_node(pos, {name = "default:dirt_with_snow"}) + end + end, +}) + +minetest.register_node("default:snowblock", { + description = "Snow Block", + tiles = {"default_snow.png"}, + groups = {crumbly = 3, puts_out_fire = 1, cools_lava = 1}, + sounds = default.node_sound_dirt_defaults({ + footstep = {name = "default_snow_footstep", gain = 0.15}, + dug = {name = "default_snow_footstep", gain = 0.2}, + dig = {name = "default_snow_footstep", gain = 0.2} + }), + + on_construct = function(pos) + pos.y = pos.y - 1 + if minetest.get_node(pos).name == "default:dirt_with_grass" then + minetest.set_node(pos, {name = "default:dirt_with_snow"}) + end + end, +}) + +minetest.register_node("default:ice", { + description = "Ice", + tiles = {"default_ice.png"}, + is_ground_content = false, + paramtype = "light", + groups = {cracky = 3, puts_out_fire = 1, cools_lava = 1}, + sounds = default.node_sound_glass_defaults(), +}) + +-- +-- Trees +-- + +minetest.register_node("default:tree", { + description = "Tree", + tiles = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"}, + paramtype2 = "facedir", + is_ground_content = false, + groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, + sounds = default.node_sound_wood_defaults(), + + on_place = minetest.rotate_node +}) + +minetest.register_node("default:wood", { + description = "Wooden Planks", + paramtype2 = "facedir", + place_param2 = 0, + tiles = {"default_wood.png"}, + is_ground_content = false, + groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1}, + sounds = default.node_sound_wood_defaults(), +}) + +minetest.register_node("default:sapling", { + description = "Sapling", + drawtype = "plantlike", + visual_scale = 1.0, + tiles = {"default_sapling.png"}, + inventory_image = "default_sapling.png", + wield_image = "default_sapling.png", + paramtype = "light", + sunlight_propagates = true, + walkable = false, + on_timer = default.grow_sapling, + selection_box = { + type = "fixed", + fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16} + }, + groups = {snappy = 2, dig_immediate = 3, flammable = 2, + attached_node = 1, sapling = 1}, + sounds = default.node_sound_leaves_defaults(), + + on_construct = function(pos) + minetest.get_node_timer(pos):start(math.random(2400,4800)) + end, + + on_place = function(itemstack, placer, pointed_thing) + itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, + "default:sapling", + -- minp, maxp to be checked, relative to sapling pos + -- minp_relative.y = 1 because sapling pos has been checked + {x = -2, y = 1, z = -2}, + {x = 2, y = 6, z = 2}, + -- maximum interval of interior volume check + 4) + + return itemstack + end, +}) + +minetest.register_node("default:leaves", { + description = "Leaves", + drawtype = "allfaces_optional", + waving = 1, + tiles = {"default_leaves.png"}, + special_tiles = {"default_leaves_simple.png"}, + paramtype = "light", + is_ground_content = false, + groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1}, + drop = { + max_items = 1, + items = { + { + -- player will get sapling with 1/20 chance + items = {'default:sapling'}, + rarity = 20, + }, + { + -- player will get leaves only if he get no saplings, + -- this is because max_items is 1 + items = {'default:leaves'}, + } + } + }, + sounds = default.node_sound_leaves_defaults(), + + after_place_node = default.after_place_leaves, +}) + +minetest.register_node("default:apple", { + description = "Apple", + drawtype = "plantlike", + visual_scale = 1.0, + tiles = {"default_apple.png"}, + inventory_image = "default_apple.png", + paramtype = "light", + sunlight_propagates = true, + walkable = false, + is_ground_content = false, + selection_box = { + type = "fixed", + fixed = {-3 / 16, -7 / 16, -3 / 16, 3 / 16, 4 / 16, 3 / 16} + }, + groups = {fleshy = 3, dig_immediate = 3, flammable = 2, + leafdecay = 3, leafdecay_drop = 1}, + on_use = minetest.item_eat(2), + sounds = default.node_sound_leaves_defaults(), + + after_place_node = function(pos, placer, itemstack) + if placer:is_player() then + minetest.set_node(pos, {name = "default:apple", param2 = 1}) + end + end, +}) + + +minetest.register_node("default:jungletree", { + description = "Jungle Tree", + tiles = {"default_jungletree_top.png", "default_jungletree_top.png", + "default_jungletree.png"}, + paramtype2 = "facedir", + is_ground_content = false, + groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, + sounds = default.node_sound_wood_defaults(), + + on_place = minetest.rotate_node +}) + +minetest.register_node("default:junglewood", { + description = "Junglewood Planks", + paramtype2 = "facedir", + place_param2 = 0, + tiles = {"default_junglewood.png"}, + is_ground_content = false, + groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1}, + sounds = default.node_sound_wood_defaults(), +}) + +minetest.register_node("default:jungleleaves", { + description = "Jungle Leaves", + drawtype = "allfaces_optional", + waving = 1, + tiles = {"default_jungleleaves.png"}, + special_tiles = {"default_jungleleaves_simple.png"}, + paramtype = "light", + is_ground_content = false, + groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1}, + drop = { + max_items = 1, + items = { + {items = {'default:junglesapling'}, rarity = 20}, + {items = {'default:jungleleaves'}} + } + }, + sounds = default.node_sound_leaves_defaults(), + + after_place_node = default.after_place_leaves, +}) + +minetest.register_node("default:junglesapling", { + description = "Jungle Sapling", + drawtype = "plantlike", + visual_scale = 1.0, + tiles = {"default_junglesapling.png"}, + inventory_image = "default_junglesapling.png", + wield_image = "default_junglesapling.png", + paramtype = "light", + sunlight_propagates = true, + walkable = false, + on_timer = default.grow_sapling, + selection_box = { + type = "fixed", + fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16} + }, + groups = {snappy = 2, dig_immediate = 3, flammable = 2, + attached_node = 1, sapling = 1}, + sounds = default.node_sound_leaves_defaults(), + + on_construct = function(pos) + minetest.get_node_timer(pos):start(math.random(2400,4800)) + end, + + on_place = function(itemstack, placer, pointed_thing) + itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, + "default:junglesapling", + -- minp, maxp to be checked, relative to sapling pos + -- minp_relative.y = 1 because sapling pos has been checked + {x = -2, y = 1, z = -2}, + {x = 2, y = 15, z = 2}, + -- maximum interval of interior volume check + 4) + + return itemstack + end, +}) + + +minetest.register_node("default:pine_tree", { + description = "Pine Tree", + tiles = {"default_pine_tree_top.png", "default_pine_tree_top.png", + "default_pine_tree.png"}, + paramtype2 = "facedir", + is_ground_content = false, + groups = {tree = 1, choppy = 3, oddly_breakable_by_hand = 1, flammable = 3}, + sounds = default.node_sound_wood_defaults(), + + on_place = minetest.rotate_node +}) + +minetest.register_node("default:pine_wood", { + description = "Pine Wood Planks", + paramtype2 = "facedir", + place_param2 = 0, + tiles = {"default_pine_wood.png"}, + is_ground_content = false, + groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3, wood = 1}, + sounds = default.node_sound_wood_defaults(), +}) + +minetest.register_node("default:pine_needles",{ + description = "Pine Needles", + drawtype = "allfaces_optional", + tiles = {"default_pine_needles.png"}, + waving = 1, + paramtype = "light", + is_ground_content = false, + groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1}, + drop = { + max_items = 1, + items = { + {items = {"default:pine_sapling"}, rarity = 20}, + {items = {"default:pine_needles"}} + } + }, + sounds = default.node_sound_leaves_defaults(), + + after_place_node = default.after_place_leaves, +}) + +minetest.register_node("default:pine_sapling", { + description = "Pine Sapling", + drawtype = "plantlike", + visual_scale = 1.0, + tiles = {"default_pine_sapling.png"}, + inventory_image = "default_pine_sapling.png", + wield_image = "default_pine_sapling.png", + paramtype = "light", + sunlight_propagates = true, + walkable = false, + on_timer = default.grow_sapling, + selection_box = { + type = "fixed", + fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16} + }, + groups = {snappy = 2, dig_immediate = 3, flammable = 3, + attached_node = 1, sapling = 1}, + sounds = default.node_sound_leaves_defaults(), + + on_construct = function(pos) + minetest.get_node_timer(pos):start(math.random(2400,4800)) + end, + + on_place = function(itemstack, placer, pointed_thing) + itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, + "default:pine_sapling", + -- minp, maxp to be checked, relative to sapling pos + -- minp_relative.y = 1 because sapling pos has been checked + {x = -2, y = 1, z = -2}, + {x = 2, y = 12, z = 2}, + -- maximum interval of interior volume check + 4) + + return itemstack + end, +}) + + +minetest.register_node("default:acacia_tree", { + description = "Acacia Tree", + tiles = {"default_acacia_tree_top.png", "default_acacia_tree_top.png", + "default_acacia_tree.png"}, + paramtype2 = "facedir", + is_ground_content = false, + groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, + sounds = default.node_sound_wood_defaults(), + + on_place = minetest.rotate_node +}) + +minetest.register_node("default:acacia_wood", { + description = "Acacia Wood Planks", + paramtype2 = "facedir", + place_param2 = 0, + tiles = {"default_acacia_wood.png"}, + is_ground_content = false, + groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1}, + sounds = default.node_sound_wood_defaults(), +}) + +minetest.register_node("default:acacia_leaves", { + description = "Acacia Leaves", + drawtype = "allfaces_optional", + tiles = {"default_acacia_leaves.png"}, + special_tiles = {"default_acacia_leaves_simple.png"}, + waving = 1, + paramtype = "light", + is_ground_content = false, + groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1}, + drop = { + max_items = 1, + items = { + {items = {"default:acacia_sapling"}, rarity = 20}, + {items = {"default:acacia_leaves"}} + } + }, + sounds = default.node_sound_leaves_defaults(), + + after_place_node = default.after_place_leaves, +}) + +minetest.register_node("default:acacia_sapling", { + description = "Acacia Tree Sapling", + drawtype = "plantlike", + visual_scale = 1.0, + tiles = {"default_acacia_sapling.png"}, + inventory_image = "default_acacia_sapling.png", + wield_image = "default_acacia_sapling.png", + paramtype = "light", + sunlight_propagates = true, + walkable = false, + on_timer = default.grow_sapling, + selection_box = { + type = "fixed", + fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16} + }, + groups = {snappy = 2, dig_immediate = 3, flammable = 2, + attached_node = 1, sapling = 1}, + sounds = default.node_sound_leaves_defaults(), + + on_construct = function(pos) + minetest.get_node_timer(pos):start(math.random(2400,4800)) + end, + + on_place = function(itemstack, placer, pointed_thing) + itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, + "default:acacia_sapling", + -- minp, maxp to be checked, relative to sapling pos + -- minp_relative.y = 1 because sapling pos has been checked + {x = -4, y = 1, z = -4}, + {x = 4, y = 6, z = 4}, + -- maximum interval of interior volume check + 4) + + return itemstack + end, +}) + +minetest.register_node("default:aspen_tree", { + description = "Aspen Tree", + tiles = {"default_aspen_tree_top.png", "default_aspen_tree_top.png", + "default_aspen_tree.png"}, + paramtype2 = "facedir", + is_ground_content = false, + groups = {tree = 1, choppy = 3, oddly_breakable_by_hand = 1, flammable = 3}, + sounds = default.node_sound_wood_defaults(), + + on_place = minetest.rotate_node +}) + +minetest.register_node("default:aspen_wood", { + description = "Aspen Wood Planks", + paramtype2 = "facedir", + place_param2 = 0, + tiles = {"default_aspen_wood.png"}, + is_ground_content = false, + groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3, wood = 1}, + sounds = default.node_sound_wood_defaults(), +}) + +minetest.register_node("default:aspen_leaves", { + description = "Aspen Leaves", + drawtype = "allfaces_optional", + tiles = {"default_aspen_leaves.png"}, + waving = 1, + paramtype = "light", + is_ground_content = false, + groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1}, + drop = { + max_items = 1, + items = { + {items = {"default:aspen_sapling"}, rarity = 20}, + {items = {"default:aspen_leaves"}} + } + }, + sounds = default.node_sound_leaves_defaults(), + + after_place_node = default.after_place_leaves, +}) + +minetest.register_node("default:aspen_sapling", { + description = "Aspen Tree Sapling", + drawtype = "plantlike", + visual_scale = 1.0, + tiles = {"default_aspen_sapling.png"}, + inventory_image = "default_aspen_sapling.png", + wield_image = "default_aspen_sapling.png", + paramtype = "light", + sunlight_propagates = true, + walkable = false, + on_timer = default.grow_sapling, + selection_box = { + type = "fixed", + fixed = {-3 / 16, -0.5, -3 / 16, 3 / 16, 0.5, 3 / 16} + }, + groups = {snappy = 2, dig_immediate = 3, flammable = 3, + attached_node = 1, sapling = 1}, + sounds = default.node_sound_leaves_defaults(), + + on_construct = function(pos) + minetest.get_node_timer(pos):start(math.random(2400,4800)) + end, + + on_place = function(itemstack, placer, pointed_thing) + itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, + "default:aspen_sapling", + -- minp, maxp to be checked, relative to sapling pos + -- minp_relative.y = 1 because sapling pos has been checked + {x = -2, y = 1, z = -2}, + {x = 2, y = 12, z = 2}, + -- maximum interval of interior volume check + 4) + + return itemstack + end, +}) + +-- +-- Ores +-- + +minetest.register_node("default:stone_with_coal", { + description = "Coal Ore", + tiles = {"default_stone.png^default_mineral_coal.png"}, + groups = {cracky = 3}, + drop = 'default:coal_lump', + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_node("default:coalblock", { + description = "Coal Block", + tiles = {"default_coal_block.png"}, + is_ground_content = false, + groups = {cracky = 3}, + sounds = default.node_sound_stone_defaults(), +}) + + +minetest.register_node("default:stone_with_iron", { + description = "Iron Ore", + tiles = {"default_stone.png^default_mineral_iron.png"}, + groups = {cracky = 2}, + drop = 'default:iron_lump', + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_node("default:steelblock", { + description = "Steel Block", + tiles = {"default_steel_block.png"}, + is_ground_content = false, + groups = {cracky = 1, level = 2}, + sounds = default.node_sound_metal_defaults(), +}) + + +minetest.register_node("default:stone_with_copper", { + description = "Copper Ore", + tiles = {"default_stone.png^default_mineral_copper.png"}, + groups = {cracky = 2}, + drop = 'default:copper_lump', + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_node("default:copperblock", { + description = "Copper Block", + tiles = {"default_copper_block.png"}, + is_ground_content = false, + groups = {cracky = 1, level = 2}, + sounds = default.node_sound_metal_defaults(), +}) + +minetest.register_node("default:bronzeblock", { + description = "Bronze Block", + tiles = {"default_bronze_block.png"}, + is_ground_content = false, + groups = {cracky = 1, level = 2}, + sounds = default.node_sound_metal_defaults(), +}) + + +minetest.register_node("default:stone_with_mese", { + description = "Mese Ore", + tiles = {"default_stone.png^default_mineral_mese.png"}, + groups = {cracky = 1}, + drop = "default:mese_crystal", + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_node("default:mese", { + description = "Mese Block", + tiles = {"default_mese_block.png"}, + paramtype = "light", + groups = {cracky = 1, level = 2}, + sounds = default.node_sound_stone_defaults(), + light_source = 3, +}) + + +minetest.register_node("default:stone_with_gold", { + description = "Gold Ore", + tiles = {"default_stone.png^default_mineral_gold.png"}, + groups = {cracky = 2}, + drop = "default:gold_lump", + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_node("default:goldblock", { + description = "Gold Block", + tiles = {"default_gold_block.png"}, + is_ground_content = false, + groups = {cracky = 1}, + sounds = default.node_sound_metal_defaults(), +}) + + +minetest.register_node("default:stone_with_diamond", { + description = "Diamond Ore", + tiles = {"default_stone.png^default_mineral_diamond.png"}, + groups = {cracky = 1}, + drop = "default:diamond", + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_node("default:diamondblock", { + description = "Diamond Block", + tiles = {"default_diamond_block.png"}, + is_ground_content = false, + groups = {cracky = 1, level = 3}, + sounds = default.node_sound_stone_defaults(), +}) + +-- +-- Plantlife (non-cubic) +-- + +minetest.register_node("default:cactus", { + description = "Cactus", + tiles = {"default_cactus_top.png", "default_cactus_top.png", + "default_cactus_side.png"}, + paramtype2 = "facedir", + groups = {choppy = 3}, + sounds = default.node_sound_wood_defaults(), + on_place = minetest.rotate_node, +}) + +minetest.register_node("default:papyrus", { + description = "Papyrus", + drawtype = "plantlike", + tiles = {"default_papyrus.png"}, + inventory_image = "default_papyrus.png", + wield_image = "default_papyrus.png", + paramtype = "light", + sunlight_propagates = true, + walkable = false, + selection_box = { + type = "fixed", + fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, 0.5, 6 / 16}, + }, + groups = {snappy = 3, flammable = 2}, + sounds = default.node_sound_leaves_defaults(), + + after_dig_node = function(pos, node, metadata, digger) + default.dig_up(pos, node, digger) + end, +}) + +minetest.register_node("default:dry_shrub", { + description = "Dry Shrub", + drawtype = "plantlike", + waving = 1, + visual_scale = 1.0, + tiles = {"default_dry_shrub.png"}, + inventory_image = "default_dry_shrub.png", + wield_image = "default_dry_shrub.png", + paramtype = "light", + sunlight_propagates = true, + walkable = false, + buildable_to = true, + groups = {snappy = 3, flammable = 3, attached_node = 1}, + sounds = default.node_sound_leaves_defaults(), + selection_box = { + type = "fixed", + fixed = {-5 / 16, -0.5, -5 / 16, 5 / 16, 4 / 16, 5 / 16}, + }, +}) + +minetest.register_node("default:junglegrass", { + description = "Jungle Grass", + drawtype = "plantlike", + waving = 1, + visual_scale = 1.3, + tiles = {"default_junglegrass.png"}, + inventory_image = "default_junglegrass.png", + wield_image = "default_junglegrass.png", + paramtype = "light", + sunlight_propagates = true, + walkable = false, + buildable_to = true, + groups = {snappy = 3, flora = 1, attached_node = 1, grass = 1, flammable = 1}, + sounds = default.node_sound_leaves_defaults(), + selection_box = { + type = "fixed", + fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, 1.19, 7 / 16}, + }, +}) + + +minetest.register_node("default:grass_1", { + description = "Grass", + drawtype = "plantlike", + waving = 1, + tiles = {"default_grass_1.png"}, + -- Use texture of a taller grass stage in inventory + inventory_image = "default_grass_3.png", + wield_image = "default_grass_3.png", + paramtype = "light", + sunlight_propagates = true, + walkable = false, + buildable_to = true, + groups = {snappy = 3, flora = 1, attached_node = 1, grass = 1, flammable = 1}, + sounds = default.node_sound_leaves_defaults(), + selection_box = { + type = "fixed", + fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -5 / 16, 6 / 16}, + }, + + on_place = function(itemstack, placer, pointed_thing) + -- place a random grass node + local stack = ItemStack("default:grass_" .. math.random(1,5)) + local ret = minetest.item_place(stack, placer, pointed_thing) + return ItemStack("default:grass_1 " .. + itemstack:get_count() - (1 - ret:get_count())) + end, +}) + +for i = 2, 5 do + minetest.register_node("default:grass_" .. i, { + description = "Grass", + drawtype = "plantlike", + waving = 1, + tiles = {"default_grass_" .. i .. ".png"}, + inventory_image = "default_grass_" .. i .. ".png", + wield_image = "default_grass_" .. i .. ".png", + paramtype = "light", + sunlight_propagates = true, + walkable = false, + buildable_to = true, + drop = "default:grass_1", + groups = {snappy = 3, flora = 1, attached_node = 1, + not_in_creative_inventory = 1, grass = 1, flammable = 1}, + sounds = default.node_sound_leaves_defaults(), + selection_box = { + type = "fixed", + fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -3 / 16, 6 / 16}, + }, + }) +end + + +minetest.register_node("default:dry_grass_1", { + description = "Dry Grass", + drawtype = "plantlike", + waving = 1, + tiles = {"default_dry_grass_1.png"}, + inventory_image = "default_dry_grass_3.png", + wield_image = "default_dry_grass_3.png", + paramtype = "light", + sunlight_propagates = true, + walkable = false, + buildable_to = true, + groups = {snappy = 3, flammable = 3, flora = 1, + attached_node = 1, dry_grass = 1}, + sounds = default.node_sound_leaves_defaults(), + selection_box = { + type = "fixed", + fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -3 / 16, 6 / 16}, + }, + + on_place = function(itemstack, placer, pointed_thing) + -- place a random dry grass node + local stack = ItemStack("default:dry_grass_" .. math.random(1, 5)) + local ret = minetest.item_place(stack, placer, pointed_thing) + return ItemStack("default:dry_grass_1 " .. + itemstack:get_count() - (1 - ret:get_count())) + end, +}) + +for i = 2, 5 do + minetest.register_node("default:dry_grass_" .. i, { + description = "Dry Grass", + drawtype = "plantlike", + waving = 1, + tiles = {"default_dry_grass_" .. i .. ".png"}, + inventory_image = "default_dry_grass_" .. i .. ".png", + wield_image = "default_dry_grass_" .. i .. ".png", + paramtype = "light", + sunlight_propagates = true, + walkable = false, + buildable_to = true, + groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1, + not_in_creative_inventory=1, dry_grass = 1}, + drop = "default:dry_grass_1", + sounds = default.node_sound_leaves_defaults(), + selection_box = { + type = "fixed", + fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -1 / 16, 6 / 16}, + }, + }) +end + + +minetest.register_node("default:bush_stem", { + description = "Bush Stem", + drawtype = "plantlike", + visual_scale = 1.18, + tiles = {"default_bush_stem.png"}, + inventory_image = "default_bush_stem.png", + wield_image = "default_bush_stem.png", + paramtype = "light", + sunlight_propagates = true, + groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, + sounds = default.node_sound_wood_defaults(), + selection_box = { + type = "fixed", + fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, 0.54, 7 / 16}, + }, +}) + +minetest.register_node("default:bush_leaves", { + description = "Bush Leaves", + drawtype = "allfaces_optional", + waving = 1, + tiles = {"default_leaves_simple.png"}, + paramtype = "light", + groups = {snappy = 3, flammable = 2, leaves = 1}, + sounds = default.node_sound_leaves_defaults(), +}) + +minetest.register_node("default:acacia_bush_stem", { + description = "Acacia Bush Stem", + drawtype = "plantlike", + visual_scale = 1.18, + tiles = {"default_acacia_bush_stem.png"}, + inventory_image = "default_acacia_bush_stem.png", + wield_image = "default_acacia_bush_stem.png", + paramtype = "light", + sunlight_propagates = true, + groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, + sounds = default.node_sound_wood_defaults(), + selection_box = { + type = "fixed", + fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, 0.54, 7 / 16}, + }, +}) + +minetest.register_node("default:acacia_bush_leaves", { + description = "Acacia Bush Leaves", + drawtype = "allfaces_optional", + waving = 1, + tiles = {"default_acacia_leaves_simple.png"}, + paramtype = "light", + groups = {snappy = 3, flammable = 2, leaves = 1}, + sounds = default.node_sound_leaves_defaults(), +}) + + +-- +-- Corals +-- + +minetest.register_node("default:coral_brown", { + description = "Brown Coral", + tiles = {"default_coral_brown.png"}, + groups = {cracky = 3}, + drop = "default:coral_skeleton", + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_node("default:coral_orange", { + description = "Orange Coral", + tiles = {"default_coral_orange.png"}, + groups = {cracky = 3}, + drop = "default:coral_skeleton", + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_node("default:coral_skeleton", { + description = "Coral Skeleton", + tiles = {"default_coral_skeleton.png"}, + groups = {cracky = 3}, + sounds = default.node_sound_stone_defaults(), +}) + + +-- +-- Liquids +-- + +minetest.register_node("default:water_source", { + description = "Water Source", + drawtype = "liquid", + tiles = { + { + name = "default_water_source_animated.png", + animation = { + type = "vertical_frames", + aspect_w = 16, + aspect_h = 16, + length = 2.0, + }, + }, + }, + special_tiles = { + -- New-style water source material (mostly unused) + { + name = "default_water_source_animated.png", + animation = { + type = "vertical_frames", + aspect_w = 16, + aspect_h = 16, + length = 2.0, + }, + backface_culling = false, + }, + }, + alpha = 160, + paramtype = "light", + walkable = false, + pointable = false, + diggable = false, + buildable_to = true, + is_ground_content = false, + drop = "", + drowning = 1, + liquidtype = "source", + liquid_alternative_flowing = "default:water_flowing", + liquid_alternative_source = "default:water_source", + liquid_viscosity = 1, + post_effect_color = {a = 103, r = 30, g = 60, b = 90}, + groups = {water = 3, liquid = 3, puts_out_fire = 1, cools_lava = 1}, + sounds = default.node_sound_water_defaults(), +}) + +minetest.register_node("default:water_flowing", { + description = "Flowing Water", + drawtype = "flowingliquid", + tiles = {"default_water.png"}, + special_tiles = { + { + name = "default_water_flowing_animated.png", + backface_culling = false, + animation = { + type = "vertical_frames", + aspect_w = 16, + aspect_h = 16, + length = 0.8, + }, + }, + { + name = "default_water_flowing_animated.png", + backface_culling = true, + animation = { + type = "vertical_frames", + aspect_w = 16, + aspect_h = 16, + length = 0.8, + }, + }, + }, + alpha = 160, + paramtype = "light", + paramtype2 = "flowingliquid", + walkable = false, + pointable = false, + diggable = false, + buildable_to = true, + is_ground_content = false, + drop = "", + drowning = 1, + liquidtype = "flowing", + liquid_alternative_flowing = "default:water_flowing", + liquid_alternative_source = "default:water_source", + liquid_viscosity = 1, + post_effect_color = {a = 103, r = 30, g = 60, b = 90}, + groups = {water = 3, liquid = 3, puts_out_fire = 1, + not_in_creative_inventory = 1, cools_lava = 1}, + sounds = default.node_sound_water_defaults(), +}) + + +minetest.register_node("default:river_water_source", { + description = "River Water Source", + drawtype = "liquid", + tiles = { + { + name = "default_river_water_source_animated.png", + animation = { + type = "vertical_frames", + aspect_w = 16, + aspect_h = 16, + length = 2.0, + }, + }, + }, + special_tiles = { + { + name = "default_river_water_source_animated.png", + animation = { + type = "vertical_frames", + aspect_w = 16, + aspect_h = 16, + length = 2.0, + }, + backface_culling = false, + }, + }, + alpha = 160, + paramtype = "light", + walkable = false, + pointable = false, + diggable = false, + buildable_to = true, + is_ground_content = false, + drop = "", + drowning = 1, + liquidtype = "source", + liquid_alternative_flowing = "default:river_water_flowing", + liquid_alternative_source = "default:river_water_source", + liquid_viscosity = 1, + liquid_renewable = false, + liquid_range = 2, + post_effect_color = {a = 103, r = 30, g = 76, b = 90}, + groups = {water = 3, liquid = 3, puts_out_fire = 1, cools_lava = 1}, + sounds = default.node_sound_water_defaults(), +}) + +minetest.register_node("default:river_water_flowing", { + description = "Flowing River Water", + drawtype = "flowingliquid", + tiles = {"default_river_water.png"}, + special_tiles = { + { + name = "default_river_water_flowing_animated.png", + backface_culling = false, + animation = { + type = "vertical_frames", + aspect_w = 16, + aspect_h = 16, + length = 0.8, + }, + }, + { + name = "default_river_water_flowing_animated.png", + backface_culling = true, + animation = { + type = "vertical_frames", + aspect_w = 16, + aspect_h = 16, + length = 0.8, + }, + }, + }, + alpha = 160, + paramtype = "light", + paramtype2 = "flowingliquid", + walkable = false, + pointable = false, + diggable = false, + buildable_to = true, + is_ground_content = false, + drop = "", + drowning = 1, + liquidtype = "flowing", + liquid_alternative_flowing = "default:river_water_flowing", + liquid_alternative_source = "default:river_water_source", + liquid_viscosity = 1, + liquid_renewable = false, + liquid_range = 2, + post_effect_color = {a = 103, r = 30, g = 76, b = 90}, + groups = {water = 3, liquid = 3, puts_out_fire = 1, + not_in_creative_inventory = 1, cools_lava = 1}, + sounds = default.node_sound_water_defaults(), +}) + + +minetest.register_node("default:lava_source", { + description = "Lava Source", + drawtype = "liquid", + tiles = { + { + name = "default_lava_source_animated.png", + animation = { + type = "vertical_frames", + aspect_w = 16, + aspect_h = 16, + length = 3.0, + }, + }, + }, + special_tiles = { + -- New-style lava source material (mostly unused) + { + name = "default_lava_source_animated.png", + animation = { + type = "vertical_frames", + aspect_w = 16, + aspect_h = 16, + length = 3.0, + }, + backface_culling = false, + }, + }, + paramtype = "light", + light_source = default.LIGHT_MAX - 1, + walkable = false, + pointable = false, + diggable = false, + buildable_to = true, + is_ground_content = false, + drop = "", + drowning = 1, + liquidtype = "source", + liquid_alternative_flowing = "default:lava_flowing", + liquid_alternative_source = "default:lava_source", + liquid_viscosity = 7, + liquid_renewable = false, + damage_per_second = 4 * 2, + post_effect_color = {a = 191, r = 255, g = 64, b = 0}, + groups = {lava = 3, liquid = 2, igniter = 1}, +}) + +minetest.register_node("default:lava_flowing", { + description = "Flowing Lava", + drawtype = "flowingliquid", + tiles = {"default_lava.png"}, + special_tiles = { + { + name = "default_lava_flowing_animated.png", + backface_culling = false, + animation = { + type = "vertical_frames", + aspect_w = 16, + aspect_h = 16, + length = 3.3, + }, + }, + { + name = "default_lava_flowing_animated.png", + backface_culling = true, + animation = { + type = "vertical_frames", + aspect_w = 16, + aspect_h = 16, + length = 3.3, + }, + }, + }, + paramtype = "light", + paramtype2 = "flowingliquid", + light_source = default.LIGHT_MAX - 1, + walkable = false, + pointable = false, + diggable = false, + buildable_to = true, + is_ground_content = false, + drop = "", + drowning = 1, + liquidtype = "flowing", + liquid_alternative_flowing = "default:lava_flowing", + liquid_alternative_source = "default:lava_source", + liquid_viscosity = 7, + liquid_renewable = false, + damage_per_second = 4 * 2, + post_effect_color = {a = 191, r = 255, g = 64, b = 0}, + groups = {lava = 3, liquid = 2, igniter = 1, + not_in_creative_inventory = 1}, +}) + +-- +-- Tools / "Advanced" crafting / Non-"natural" +-- + +local chest_formspec = + "size[8,9]" .. + default.gui_bg .. + default.gui_bg_img .. + default.gui_slots .. + "list[current_name;main;0,0.3;8,4;]" .. + "list[current_player;main;0,4.85;8,1;]" .. + "list[current_player;main;0,6.08;8,3;8]" .. + "listring[current_name;main]" .. + "listring[current_player;main]" .. + default.get_hotbar_bg(0,4.85) + +local function get_locked_chest_formspec(pos) + local spos = pos.x .. "," .. pos.y .. "," .. pos.z + local formspec = + "size[8,9]" .. + default.gui_bg .. + default.gui_bg_img .. + default.gui_slots .. + "list[nodemeta:" .. spos .. ";main;0,0.3;8,4;]" .. + "list[current_player;main;0,4.85;8,1;]" .. + "list[current_player;main;0,6.08;8,3;8]" .. + "listring[nodemeta:" .. spos .. ";main]" .. + "listring[current_player;main]" .. + default.get_hotbar_bg(0,4.85) + return formspec +end + +local function has_locked_chest_privilege(meta, player) + if player then + if minetest.check_player_privs(player, "protection_bypass") then + return true + end + else + return false + end + + -- is player wielding the right key? + local item = player:get_wielded_item() + if item:get_name() == "default:key" then + local key_meta = minetest.parse_json(item:get_metadata()) + local secret = meta:get_string("key_lock_secret") + if secret ~= key_meta.secret then + return false + end + + return true + end + + if player:get_player_name() ~= meta:get_string("owner") then + return false + end + + return true +end + +minetest.register_node("default:chest", { + description = "Chest", + tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png", + "default_chest_side.png", "default_chest_side.png", "default_chest_front.png"}, + paramtype2 = "facedir", + groups = {choppy = 2, oddly_breakable_by_hand = 2}, + legacy_facedir_simple = true, + is_ground_content = false, + sounds = default.node_sound_wood_defaults(), + + on_construct = function(pos) + local meta = minetest.get_meta(pos) + meta:set_string("formspec", chest_formspec) + local inv = meta:get_inventory() + inv:set_size("main", 8*4) + end, + can_dig = function(pos,player) + local meta = minetest.get_meta(pos); + local inv = meta:get_inventory() + return inv:is_empty("main") + end, + on_metadata_inventory_move = function(pos, from_list, from_index, + to_list, to_index, count, player) + minetest.log("action", player:get_player_name() .. + " moves stuff in chest at " .. minetest.pos_to_string(pos)) + end, + on_metadata_inventory_put = function(pos, listname, index, stack, player) + minetest.log("action", player:get_player_name() .. + " moves " .. stack:get_name() .. + " to chest at " .. minetest.pos_to_string(pos)) + end, + on_metadata_inventory_take = function(pos, listname, index, stack, player) + minetest.log("action", player:get_player_name() .. + " takes " .. stack:get_name() .. + " from chest at " .. minetest.pos_to_string(pos)) + end, + on_blast = function(pos) + local drops = {} + default.get_inventory_drops(pos, "main", drops) + drops[#drops+1] = "default:chest" + minetest.remove_node(pos) + return drops + end, +}) + +minetest.register_node("default:chest_locked", { + description = "Locked Chest", + tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png", + "default_chest_side.png", "default_chest_side.png", "default_chest_lock.png"}, + paramtype2 = "facedir", + groups = {choppy = 2, oddly_breakable_by_hand = 2}, + legacy_facedir_simple = true, + is_ground_content = false, + sounds = default.node_sound_wood_defaults(), + + after_place_node = function(pos, placer) + local meta = minetest.get_meta(pos) + meta:set_string("owner", placer:get_player_name() or "") + meta:set_string("infotext", "Locked Chest (owned by " .. + meta:get_string("owner") .. ")") + end, + on_construct = function(pos) + local meta = minetest.get_meta(pos) + meta:set_string("owner", "") + local inv = meta:get_inventory() + inv:set_size("main", 8 * 4) + end, + can_dig = function(pos,player) + local meta = minetest.get_meta(pos); + local inv = meta:get_inventory() + return inv:is_empty("main") and has_locked_chest_privilege(meta, player) + end, + allow_metadata_inventory_move = function(pos, from_list, from_index, + to_list, to_index, count, player) + local meta = minetest.get_meta(pos) + if not has_locked_chest_privilege(meta, player) then + return 0 + end + return count + end, + allow_metadata_inventory_put = function(pos, listname, index, stack, player) + local meta = minetest.get_meta(pos) + if not has_locked_chest_privilege(meta, player) then + return 0 + end + return stack:get_count() + end, + allow_metadata_inventory_take = function(pos, listname, index, stack, player) + local meta = minetest.get_meta(pos) + if not has_locked_chest_privilege(meta, player) then + return 0 + end + return stack:get_count() + end, + on_metadata_inventory_put = function(pos, listname, index, stack, player) + minetest.log("action", player:get_player_name() .. + " moves " .. stack:get_name() .. + " to locked chest at " .. minetest.pos_to_string(pos)) + end, + on_metadata_inventory_take = function(pos, listname, index, stack, player) + minetest.log("action", player:get_player_name() .. + " takes " .. stack:get_name() .. + " from locked chest at " .. minetest.pos_to_string(pos)) + end, + on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) + local meta = minetest.get_meta(pos) + if has_locked_chest_privilege(meta, clicker) then + minetest.show_formspec( + clicker:get_player_name(), + "default:chest_locked", + get_locked_chest_formspec(pos) + ) + end + return itemstack + end, + on_blast = function() end, + on_key_use = function(pos, player) + local secret = minetest.get_meta(pos):get_string("key_lock_secret") + local itemstack = player:get_wielded_item() + local key_meta = minetest.parse_json(itemstack:get_metadata()) + + if secret ~= key_meta.secret then + return + end + + minetest.show_formspec( + player:get_player_name(), + "default:chest_locked", + get_locked_chest_formspec(pos) + ) + end, + on_skeleton_key_use = function(pos, player, newsecret) + local meta = minetest.get_meta(pos) + local owner = meta:get_string("owner") + local name = player:get_player_name() + + -- verify placer is owner of lockable chest + if owner ~= name then + minetest.record_protection_violation(pos, name) + minetest.chat_send_player(name, "You do not own this chest.") + return nil + end + + local secret = meta:get_string("key_lock_secret") + if secret == "" then + secret = newsecret + meta:set_string("key_lock_secret", secret) + end + + return secret, "a locked chest", owner + end, +}) + + +local bookshelf_formspec = + "size[8,7;]" .. + default.gui_bg .. + default.gui_bg_img .. + default.gui_slots .. + "list[context;books;0,0.3;8,2;]" .. + "list[current_player;main;0,2.85;8,1;]" .. + "list[current_player;main;0,4.08;8,3;8]" .. + "listring[context;books]" .. + "listring[current_player;main]" .. + default.get_hotbar_bg(0,2.85) + +local function get_bookshelf_formspec(inv) + local formspec = bookshelf_formspec + local invlist = inv and inv:get_list("books") + -- Inventory slots overlay + local bx, by = 0, 0.3 + for i = 1, 16 do + if i == 9 then + bx = 0 + by = by + 1 + end + if not invlist or invlist[i]:is_empty() then + formspec = formspec .. + "image[" .. bx .. "," .. by .. ";1,1;default_bookshelf_slot.png]" + end + bx = bx + 1 + end + return formspec +end + +minetest.register_node("default:bookshelf", { + description = "Bookshelf", + tiles = {"default_wood.png", "default_wood.png", "default_wood.png", + "default_wood.png", "default_bookshelf.png", "default_bookshelf.png"}, + paramtype2 = "facedir", + is_ground_content = false, + groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}, + sounds = default.node_sound_wood_defaults(), + + on_construct = function(pos) + local meta = minetest.get_meta(pos) + meta:set_string("formspec", get_bookshelf_formspec(nil)) + local inv = meta:get_inventory() + inv:set_size("books", 8 * 2) + end, + can_dig = function(pos,player) + local inv = minetest.get_meta(pos):get_inventory() + return inv:is_empty("books") + end, + allow_metadata_inventory_put = function(pos, listname, index, stack) + if minetest.get_item_group(stack:get_name(), "book") ~= 0 then + return stack:get_count() + end + return 0 + end, + on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) + minetest.log("action", player:get_player_name() .. + " moves stuff in bookshelf at " .. minetest.pos_to_string(pos)) + local meta = minetest.get_meta(pos) + meta:set_string("formspec", get_bookshelf_formspec(meta:get_inventory())) + end, + on_metadata_inventory_put = function(pos, listname, index, stack, player) + minetest.log("action", player:get_player_name() .. + " moves stuff to bookshelf at " .. minetest.pos_to_string(pos)) + local meta = minetest.get_meta(pos) + meta:set_string("formspec", get_bookshelf_formspec(meta:get_inventory())) + end, + on_metadata_inventory_take = function(pos, listname, index, stack, player) + minetest.log("action", player:get_player_name() .. + " takes stuff from bookshelf at " .. minetest.pos_to_string(pos)) + local meta = minetest.get_meta(pos) + meta:set_string("formspec", get_bookshelf_formspec(meta:get_inventory())) + end, + on_blast = function(pos) + local drops = {} + default.get_inventory_drops(pos, "books", drops) + drops[#drops+1] = "default:bookshelf" + minetest.remove_node(pos) + return drops + end, +}) + +local function register_sign(material, desc, def) + minetest.register_node("default:sign_wall_" .. material, { + description = desc .. " Sign", + drawtype = "nodebox", + tiles = {"default_sign_wall_" .. material .. ".png"}, + inventory_image = "default_sign_" .. material .. ".png", + wield_image = "default_sign_" .. material .. ".png", + paramtype = "light", + paramtype2 = "wallmounted", + sunlight_propagates = true, + is_ground_content = false, + walkable = false, + node_box = { + type = "wallmounted", + wall_top = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125}, + wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125}, + wall_side = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375}, + }, + groups = def.groups, + legacy_wallmounted = true, + sounds = def.sounds, + + on_construct = function(pos) + --local n = minetest.get_node(pos) + local meta = minetest.get_meta(pos) + meta:set_string("formspec", "field[text;;${text}]") + end, + on_receive_fields = function(pos, formname, fields, sender) + --print("Sign at "..minetest.pos_to_string(pos).." got "..dump(fields)) + local player_name = sender:get_player_name() + if minetest.is_protected(pos, player_name) then + minetest.record_protection_violation(pos, player_name) + return + end + local meta = minetest.get_meta(pos) + if not fields.text then return end + minetest.log("action", (player_name or "") .. " wrote \"" .. + fields.text .. "\" to sign at " .. minetest.pos_to_string(pos)) + meta:set_string("text", fields.text) + meta:set_string("infotext", '"' .. fields.text .. '"') + end, + }) +end + +register_sign("wood", "Wooden", { + sounds = default.node_sound_wood_defaults(), + groups = {choppy = 2, attached_node = 1, flammable = 2, oddly_breakable_by_hand = 3} +}) + +register_sign("steel", "Steel", { + sounds = default.node_sound_metal_defaults(), + groups = {cracky = 2, attached_node = 1} +}) + +minetest.register_node("default:ladder_wood", { + description = "Wooden Ladder", + drawtype = "signlike", + tiles = {"default_ladder_wood.png"}, + inventory_image = "default_ladder_wood.png", + wield_image = "default_ladder_wood.png", + paramtype = "light", + paramtype2 = "wallmounted", + sunlight_propagates = true, + walkable = false, + climbable = true, + is_ground_content = false, + selection_box = { + type = "wallmounted", + --wall_top = = + --wall_bottom = = + --wall_side = = + }, + groups = {choppy = 2, oddly_breakable_by_hand = 3, flammable = 2}, + legacy_wallmounted = true, + sounds = default.node_sound_wood_defaults(), +}) + +minetest.register_node("default:ladder_steel", { + description = "Steel Ladder", + drawtype = "signlike", + tiles = {"default_ladder_steel.png"}, + inventory_image = "default_ladder_steel.png", + wield_image = "default_ladder_steel.png", + paramtype = "light", + paramtype2 = "wallmounted", + sunlight_propagates = true, + walkable = false, + climbable = true, + is_ground_content = false, + selection_box = { + type = "wallmounted", + --wall_top = = + --wall_bottom = = + --wall_side = = + }, + groups = {cracky = 2}, + sounds = default.node_sound_metal_defaults(), +}) + +default.register_fence("default:fence_wood", { + description = "Wooden Fence", + texture = "default_fence_wood.png", + inventory_image = "default_fence_overlay.png^default_wood.png^default_fence_overlay.png^[makealpha:255,126,126", + wield_image = "default_fence_overlay.png^default_wood.png^default_fence_overlay.png^[makealpha:255,126,126", + material = "default:wood", + groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, + sounds = default.node_sound_wood_defaults() +}) + +default.register_fence("default:fence_acacia_wood", { + description = "Acacia Fence", + texture = "default_fence_acacia_wood.png", + inventory_image = "default_fence_overlay.png^default_acacia_wood.png^default_fence_overlay.png^[makealpha:255,126,126", + wield_image = "default_fence_overlay.png^default_acacia_wood.png^default_fence_overlay.png^[makealpha:255,126,126", + material = "default:acacia_wood", + groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, + sounds = default.node_sound_wood_defaults() +}) + +default.register_fence("default:fence_junglewood", { + description = "Junglewood Fence", + texture = "default_fence_junglewood.png", + inventory_image = "default_fence_overlay.png^default_junglewood.png^default_fence_overlay.png^[makealpha:255,126,126", + wield_image = "default_fence_overlay.png^default_junglewood.png^default_fence_overlay.png^[makealpha:255,126,126", + material = "default:junglewood", + groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, + sounds = default.node_sound_wood_defaults() +}) + +default.register_fence("default:fence_pine_wood", { + description = "Pine Fence", + texture = "default_fence_pine_wood.png", + inventory_image = "default_fence_overlay.png^default_pine_wood.png^default_fence_overlay.png^[makealpha:255,126,126", + wield_image = "default_fence_overlay.png^default_pine_wood.png^default_fence_overlay.png^[makealpha:255,126,126", + material = "default:pine_wood", + groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}, + sounds = default.node_sound_wood_defaults() +}) + +default.register_fence("default:fence_aspen_wood", { + description = "Aspen Fence", + texture = "default_fence_aspen_wood.png", + inventory_image = "default_fence_overlay.png^default_aspen_wood.png^default_fence_overlay.png^[makealpha:255,126,126", + wield_image = "default_fence_overlay.png^default_aspen_wood.png^default_fence_overlay.png^[makealpha:255,126,126", + material = "default:aspen_wood", + groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}, + sounds = default.node_sound_wood_defaults() +}) + +minetest.register_node("default:glass", { + description = "Glass", + drawtype = "glasslike_framed_optional", + tiles = {"default_glass.png", "default_glass_detail.png"}, + paramtype = "light", + sunlight_propagates = true, + is_ground_content = false, + groups = {cracky = 3, oddly_breakable_by_hand = 3}, + sounds = default.node_sound_glass_defaults(), +}) + +minetest.register_node("default:obsidian_glass", { + description = "Obsidian Glass", + drawtype = "glasslike_framed_optional", + tiles = {"default_obsidian_glass.png", "default_obsidian_glass_detail.png"}, + paramtype = "light", + is_ground_content = false, + sunlight_propagates = true, + sounds = default.node_sound_glass_defaults(), + groups = {cracky = 3}, +}) + + +minetest.register_node("default:brick", { + description = "Brick Block", + paramtype2 = "facedir", + place_param2 = 0, + tiles = {"default_brick.png"}, + is_ground_content = false, + groups = {cracky = 3}, + sounds = default.node_sound_stone_defaults(), +}) + + +minetest.register_node("default:meselamp", { + description = "Mese Lamp", + drawtype = "glasslike", + tiles = {"default_meselamp.png"}, + paramtype = "light", + sunlight_propagates = true, + is_ground_content = false, + groups = {cracky = 3, oddly_breakable_by_hand = 3}, + sounds = default.node_sound_glass_defaults(), + light_source = default.LIGHT_MAX, +}) + +-- +-- Misc +-- + +minetest.register_node("default:cloud", { + description = "Cloud", + tiles = {"default_cloud.png"}, + is_ground_content = false, + sounds = default.node_sound_defaults(), + groups = {not_in_creative_inventory = 1}, +}) diff --git a/mods/default/player.lua b/mods/default/player.lua new file mode 100644 index 0000000..fd7341f --- /dev/null +++ b/mods/default/player.lua @@ -0,0 +1,158 @@ +-- Minetest 0.4 mod: player +-- See README.txt for licensing and other information. + +-- Player animation blending +-- Note: This is currently broken due to a bug in Irrlicht, leave at 0 +local animation_blend = 0 + +default.registered_player_models = { } + +-- Local for speed. +local models = default.registered_player_models + +function default.player_register_model(name, def) + models[name] = def +end + +-- Default player appearance +default.player_register_model("character.b3d", { + animation_speed = 30, + textures = {"character.png", }, + animations = { + -- Standard animations. + stand = { x= 0, y= 79, }, + lay = { x=162, y=166, }, + walk = { x=168, y=187, }, + mine = { x=189, y=198, }, + walk_mine = { x=200, y=219, }, + sit = { x= 81, y=160, }, + }, +}) + +-- Player stats and animations +local player_model = {} +local player_textures = {} +local player_anim = {} +local player_sneak = {} +default.player_attached = {} + +function default.player_get_animation(player) + local name = player:get_player_name() + return { + model = player_model[name], + textures = player_textures[name], + animation = player_anim[name], + } +end + +-- Called when a player's appearance needs to be updated +function default.player_set_model(player, model_name) + local name = player:get_player_name() + local model = models[model_name] + if model then + if player_model[name] == model_name then + return + end + player:set_properties({ + mesh = model_name, + textures = player_textures[name] or model.textures, + visual = "mesh", + visual_size = model.visual_size or {x=1, y=1}, + }) + default.player_set_animation(player, "stand") + else + player:set_properties({ + textures = { "player.png", "player_back.png", }, + visual = "upright_sprite", + }) + end + player_model[name] = model_name +end + +function default.player_set_textures(player, textures) + local name = player:get_player_name() + player_textures[name] = textures + player:set_properties({textures = textures,}) +end + +function default.player_set_animation(player, anim_name, speed) + local name = player:get_player_name() + if player_anim[name] == anim_name then + return + end + local model = player_model[name] and models[player_model[name]] + if not (model and model.animations[anim_name]) then + return + end + local anim = model.animations[anim_name] + player_anim[name] = anim_name + player:set_animation(anim, speed or model.animation_speed, animation_blend) +end + +-- Update appearance when the player joins +minetest.register_on_joinplayer(function(player) + default.player_attached[player:get_player_name()] = false + default.player_set_model(player, "character.b3d") + player:set_local_animation({x=0, y=79}, {x=168, y=187}, {x=189, y=198}, {x=200, y=219}, 30) + + -- set GUI + if not minetest.setting_getbool("creative_mode") then + player:set_inventory_formspec(default.gui_survival_form) + end + player:hud_set_hotbar_image("gui_hotbar.png") + player:hud_set_hotbar_selected_image("gui_hotbar_selected.png") +end) + +minetest.register_on_leaveplayer(function(player) + local name = player:get_player_name() + player_model[name] = nil + player_anim[name] = nil + player_textures[name] = nil +end) + +-- Localize for better performance. +local player_set_animation = default.player_set_animation +local player_attached = default.player_attached + +-- Check each player and apply animations +minetest.register_globalstep(function(dtime) + for _, player in pairs(minetest.get_connected_players()) do + local name = player:get_player_name() + local model_name = player_model[name] + local model = model_name and models[model_name] + if model and not player_attached[name] then + local controls = player:get_player_control() + local walking = false + local animation_speed_mod = model.animation_speed or 30 + + -- Determine if the player is walking + if controls.up or controls.down or controls.left or controls.right then + walking = true + end + + -- Determine if the player is sneaking, and reduce animation speed if so + if controls.sneak then + animation_speed_mod = animation_speed_mod / 2 + end + + -- Apply animations based on what the player is doing + if player:get_hp() == 0 then + player_set_animation(player, "lay") + elseif walking then + if player_sneak[name] ~= controls.sneak then + player_anim[name] = nil + player_sneak[name] = controls.sneak + end + if controls.LMB then + player_set_animation(player, "walk_mine", animation_speed_mod) + else + player_set_animation(player, "walk", animation_speed_mod) + end + elseif controls.LMB then + player_set_animation(player, "mine") + else + player_set_animation(player, "stand", animation_speed_mod) + end + end + end +end) diff --git a/mods/default/schematics/acacia_bush.mts b/mods/default/schematics/acacia_bush.mts new file mode 100644 index 0000000..df95586 Binary files /dev/null and b/mods/default/schematics/acacia_bush.mts differ diff --git 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full_punch_interval = 0.9, + max_drop_level = 0, + groupcaps = { + crumbly = {times={[2]=3.00, [3]=0.70}, uses=0, maxlevel=1}, + snappy = {times={[3]=0.40}, uses=0, maxlevel=1}, + oddly_breakable_by_hand = {times={[1]=3.50,[2]=2.00,[3]=0.70}, uses=0} + }, + damage_groups = {fleshy=1}, + } +}) + +-- +-- Picks +-- + +minetest.register_tool("default:pick_wood", { + description = "Wooden Pickaxe", + inventory_image = "default_tool_woodpick.png", + tool_capabilities = { + full_punch_interval = 1.2, + max_drop_level=0, + groupcaps={ + cracky = {times={[3]=1.60}, uses=10, maxlevel=1}, + }, + damage_groups = {fleshy=2}, + }, + groups = {flammable = 2}, + sound = {breaks = "default_tool_breaks"}, +}) + +minetest.register_tool("default:pick_stone", { + description = "Stone Pickaxe", + inventory_image = "default_tool_stonepick.png", + tool_capabilities = { + full_punch_interval = 1.3, + max_drop_level=0, + groupcaps={ + cracky = {times={[2]=2.0, [3]=1.00}, uses=20, maxlevel=1}, + }, + damage_groups = {fleshy=3}, + }, + sound = {breaks = "default_tool_breaks"}, +}) + +minetest.register_tool("default:pick_steel", { + description = "Steel Pickaxe", + inventory_image = "default_tool_steelpick.png", + tool_capabilities = { + full_punch_interval = 1.0, + max_drop_level=1, + groupcaps={ + cracky = {times={[1]=4.00, [2]=1.60, [3]=0.80}, uses=20, maxlevel=2}, + }, + damage_groups = {fleshy=4}, + }, + sound = {breaks = "default_tool_breaks"}, +}) + +minetest.register_tool("default:pick_bronze", { + description = "Bronze Pickaxe", + inventory_image = "default_tool_bronzepick.png", + tool_capabilities = { + full_punch_interval = 1.0, + max_drop_level=1, + groupcaps={ + cracky = {times={[1]=4.00, [2]=1.60, [3]=0.80}, uses=30, maxlevel=2}, + }, + damage_groups = {fleshy=4}, + }, + sound = {breaks = "default_tool_breaks"}, +}) + +minetest.register_tool("default:pick_mese", { + description = "Mese Pickaxe", + inventory_image = "default_tool_mesepick.png", + tool_capabilities = { + full_punch_interval = 0.9, + max_drop_level=3, + groupcaps={ + cracky = {times={[1]=2.4, [2]=1.2, [3]=0.60}, uses=20, maxlevel=3}, + }, + damage_groups = {fleshy=5}, + }, + sound = {breaks = "default_tool_breaks"}, +}) + +minetest.register_tool("default:pick_diamond", { + description = "Diamond Pickaxe", + inventory_image = "default_tool_diamondpick.png", + tool_capabilities = { + full_punch_interval = 0.9, + max_drop_level=3, + groupcaps={ + cracky = {times={[1]=2.0, [2]=1.0, [3]=0.50}, uses=30, maxlevel=3}, + }, + damage_groups = {fleshy=5}, + }, + sound = {breaks = "default_tool_breaks"}, +}) + +-- +-- Shovels +-- + +minetest.register_tool("default:shovel_wood", { + description = "Wooden Shovel", + inventory_image = "default_tool_woodshovel.png", + wield_image = "default_tool_woodshovel.png^[transformR90", + tool_capabilities = { + full_punch_interval = 1.2, + max_drop_level=0, + groupcaps={ + crumbly = {times={[1]=3.00, [2]=1.60, [3]=0.60}, uses=10, maxlevel=1}, + }, + damage_groups = {fleshy=2}, + }, + groups = {flammable = 2}, + sound = {breaks = "default_tool_breaks"}, +}) + +minetest.register_tool("default:shovel_stone", { + description = "Stone Shovel", + inventory_image = "default_tool_stoneshovel.png", + wield_image = "default_tool_stoneshovel.png^[transformR90", + tool_capabilities = { + full_punch_interval = 1.4, + max_drop_level=0, + groupcaps={ + crumbly = {times={[1]=1.80, [2]=1.20, [3]=0.50}, uses=20, maxlevel=1}, + }, + damage_groups = {fleshy=2}, + }, + sound = {breaks = "default_tool_breaks"}, +}) + +minetest.register_tool("default:shovel_steel", { + description = "Steel Shovel", + inventory_image = "default_tool_steelshovel.png", + wield_image = "default_tool_steelshovel.png^[transformR90", + tool_capabilities = { + full_punch_interval = 1.1, + max_drop_level=1, + groupcaps={ + crumbly = {times={[1]=1.50, [2]=0.90, [3]=0.40}, uses=30, maxlevel=2}, + }, + damage_groups = {fleshy=3}, + }, + sound = {breaks = "default_tool_breaks"}, +}) + +minetest.register_tool("default:shovel_bronze", { + description = "Bronze Shovel", + inventory_image = "default_tool_bronzeshovel.png", + wield_image = "default_tool_bronzeshovel.png^[transformR90", + tool_capabilities = { + full_punch_interval = 1.1, + max_drop_level=1, + groupcaps={ + crumbly = {times={[1]=1.50, [2]=0.90, [3]=0.40}, uses=40, maxlevel=2}, + }, + damage_groups = {fleshy=3}, + }, + sound = {breaks = "default_tool_breaks"}, +}) + +minetest.register_tool("default:shovel_mese", { + description = "Mese Shovel", + inventory_image = "default_tool_meseshovel.png", + wield_image = "default_tool_meseshovel.png^[transformR90", + tool_capabilities = { + full_punch_interval = 1.0, + max_drop_level=3, + groupcaps={ + crumbly = {times={[1]=1.20, [2]=0.60, [3]=0.30}, uses=20, maxlevel=3}, + }, + damage_groups = {fleshy=4}, + }, + sound = {breaks = "default_tool_breaks"}, +}) + +minetest.register_tool("default:shovel_diamond", { + description = "Diamond Shovel", + inventory_image = "default_tool_diamondshovel.png", + wield_image = "default_tool_diamondshovel.png^[transformR90", + tool_capabilities = { + full_punch_interval = 1.0, + max_drop_level=1, + groupcaps={ + crumbly = {times={[1]=1.10, [2]=0.50, [3]=0.30}, uses=30, maxlevel=3}, + }, + damage_groups = {fleshy=4}, + }, + sound = {breaks = "default_tool_breaks"}, +}) + +-- +-- Axes +-- + +minetest.register_tool("default:axe_wood", { + description = "Wooden Axe", + inventory_image = "default_tool_woodaxe.png", + tool_capabilities = { + full_punch_interval = 1.0, + max_drop_level=0, + groupcaps={ + choppy = {times={[2]=3.00, [3]=1.60}, uses=10, maxlevel=1}, + }, + damage_groups = {fleshy=2}, + }, + groups = {flammable = 2}, + sound = {breaks = "default_tool_breaks"}, +}) + +minetest.register_tool("default:axe_stone", { + description = "Stone Axe", + inventory_image = "default_tool_stoneaxe.png", + tool_capabilities = { + full_punch_interval = 1.2, + max_drop_level=0, + groupcaps={ + choppy={times={[1]=3.00, [2]=2.00, [3]=1.30}, uses=20, maxlevel=1}, + }, + damage_groups = {fleshy=3}, + }, + sound = {breaks = "default_tool_breaks"}, +}) + +minetest.register_tool("default:axe_steel", { + description = "Steel Axe", + inventory_image = "default_tool_steelaxe.png", + tool_capabilities = { + full_punch_interval = 1.0, + max_drop_level=1, + groupcaps={ + choppy={times={[1]=2.50, [2]=1.40, [3]=1.00}, uses=20, maxlevel=2}, + }, + damage_groups = {fleshy=4}, + }, + sound = {breaks = "default_tool_breaks"}, +}) + +minetest.register_tool("default:axe_bronze", { + description = "Bronze Axe", + inventory_image = "default_tool_bronzeaxe.png", + tool_capabilities = { + full_punch_interval = 1.0, + max_drop_level=1, + groupcaps={ + choppy={times={[1]=2.50, [2]=1.40, [3]=1.00}, uses=30, maxlevel=2}, + }, + damage_groups = {fleshy=4}, + }, + sound = {breaks = "default_tool_breaks"}, +}) + +minetest.register_tool("default:axe_mese", { + description = "Mese Axe", + inventory_image = "default_tool_meseaxe.png", + tool_capabilities = { + full_punch_interval = 0.9, + max_drop_level=1, + groupcaps={ + choppy={times={[1]=2.20, [2]=1.00, [3]=0.60}, uses=20, maxlevel=3}, + }, + damage_groups = {fleshy=6}, + }, + sound = {breaks = "default_tool_breaks"}, +}) + +minetest.register_tool("default:axe_diamond", { + description = "Diamond Axe", + inventory_image = "default_tool_diamondaxe.png", + tool_capabilities = { + full_punch_interval = 0.9, + max_drop_level=1, + groupcaps={ + choppy={times={[1]=2.10, [2]=0.90, [3]=0.50}, uses=30, maxlevel=2}, + }, + damage_groups = {fleshy=7}, + }, + sound = {breaks = "default_tool_breaks"}, +}) + +-- +-- Swords +-- + +minetest.register_tool("default:sword_wood", { + description = "Wooden Sword", + inventory_image = "default_tool_woodsword.png", + tool_capabilities = { + full_punch_interval = 1, + max_drop_level=0, + groupcaps={ + snappy={times={[2]=1.6, [3]=0.40}, uses=10, maxlevel=1}, + }, + damage_groups = {fleshy=2}, + }, + groups = {flammable = 2}, + sound = {breaks = "default_tool_breaks"}, +}) + +minetest.register_tool("default:sword_stone", { + description = "Stone Sword", + inventory_image = "default_tool_stonesword.png", + tool_capabilities = { + full_punch_interval = 1.2, + max_drop_level=0, + groupcaps={ + snappy={times={[2]=1.4, [3]=0.40}, uses=20, maxlevel=1}, + }, + damage_groups = {fleshy=4}, + }, + sound = {breaks = "default_tool_breaks"}, +}) + +minetest.register_tool("default:sword_steel", { + description = "Steel Sword", + inventory_image = "default_tool_steelsword.png", + tool_capabilities = { + full_punch_interval = 0.8, + max_drop_level=1, + groupcaps={ + snappy={times={[1]=2.5, [2]=1.20, [3]=0.35}, uses=30, maxlevel=2}, + }, + damage_groups = {fleshy=6}, + }, + sound = {breaks = "default_tool_breaks"}, +}) + +minetest.register_tool("default:sword_bronze", { + description = "Bronze Sword", + inventory_image = "default_tool_bronzesword.png", + tool_capabilities = { + full_punch_interval = 0.8, + max_drop_level=1, + groupcaps={ + snappy={times={[1]=2.5, [2]=1.20, [3]=0.35}, uses=40, maxlevel=2}, + }, + damage_groups = {fleshy=6}, + }, + sound = {breaks = "default_tool_breaks"}, +}) + +minetest.register_tool("default:sword_mese", { + description = "Mese Sword", + inventory_image = "default_tool_mesesword.png", + tool_capabilities = { + full_punch_interval = 0.7, + max_drop_level=1, + groupcaps={ + snappy={times={[1]=2.0, [2]=1.00, [3]=0.35}, uses=30, maxlevel=3}, + }, + damage_groups = {fleshy=7}, + }, + sound = {breaks = "default_tool_breaks"}, +}) + +minetest.register_tool("default:sword_diamond", { + description = "Diamond Sword", + inventory_image = "default_tool_diamondsword.png", + tool_capabilities = { + full_punch_interval = 0.7, + max_drop_level=1, + groupcaps={ + snappy={times={[1]=1.90, [2]=0.90, [3]=0.30}, uses=40, maxlevel=3}, + }, + damage_groups = {fleshy=8}, + }, + sound = {breaks = "default_tool_breaks"}, +}) + +minetest.register_tool("default:skeleton_key", { + description = "Skeleton Key", + inventory_image = "default_key_skeleton.png", + groups = {key = 1}, + on_place = function(itemstack, placer, pointed_thing) + if pointed_thing.type ~= "node" then + return itemstack + end + + local pos = pointed_thing.under + local node = minetest.get_node(pos) + + if not node then + return itemstack + end + + local on_skeleton_key_use = minetest.registered_nodes[node.name].on_skeleton_key_use + if on_skeleton_key_use then + -- make a new key secret in case the node callback needs it + local random = math.random + local newsecret = string.format( + "%04x%04x%04x%04x", + random(2^16) - 1, random(2^16) - 1, + random(2^16) - 1, random(2^16) - 1) + + local secret, _, _ = on_skeleton_key_use(pos, placer, newsecret) + + if secret then + -- finish and return the new key + itemstack:take_item() + itemstack:add_item("default:key") + itemstack:set_metadata(minetest.write_json({ + secret = secret + })) + return itemstack + end + end + return nil + end +}) + +minetest.register_tool("default:key", { + description = "Key", + inventory_image = "default_key.png", + groups = {key = 1, not_in_creative_inventory = 1}, + stack_max = 1, + on_place = function(itemstack, placer, pointed_thing) + if pointed_thing.type ~= "node" then + return itemstack + end + + local pos = pointed_thing.under + local node = minetest.get_node(pos) + + if not node or node.name == "ignore" then + return itemstack + end + + local ndef = minetest.registered_nodes[node.name] + if not ndef then + return itemstack + end + + local on_key_use = ndef.on_key_use + if on_key_use then + on_key_use(pos, placer) + end + + return nil + end +}) diff --git a/mods/default/torch.lua b/mods/default/torch.lua new file mode 100644 index 0000000..e94c5bd --- /dev/null +++ b/mods/default/torch.lua @@ -0,0 +1,147 @@ + +--[[ + +Torch mod - formerly mod "Torches" +====================== + +(c) Copyright BlockMen (2013-2015) +(C) Copyright sofar (2016) + +This mod changes the default torch drawtype from "torchlike" to "mesh", +giving the torch a three dimensional appearance. The mesh contains the +proper pixel mapping to make the animation appear as a particle above +the torch, while in fact the animation is just the texture of the mesh. + + +License: +~~~~~~~~ +(c) Copyright BlockMen (2013-2015) + +Textures and Meshes/Models: +CC-BY 3.0 BlockMen +Note that the models were entirely done from scratch by sofar. + +Code: +Licensed under the GNU LGPL version 2.1 or higher. +You can redistribute it and/or modify it under +the terms of the GNU Lesser General Public License +as published by the Free Software Foundation; + +You should have received a copy of the GNU Lesser General Public +License along with this library; if not, write to the Free Software +Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + +See LICENSE.txt and http://www.gnu.org/licenses/lgpl-2.1.txt + +--]] + +minetest.register_node("default:torch", { + description = "Torch", + drawtype = "mesh", + mesh = "torch_floor.obj", + inventory_image = "default_torch_on_floor.png", + wield_image = "default_torch_on_floor.png", + tiles = {{ + name = "default_torch_on_floor_animated.png", + animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3} + }}, + paramtype = "light", + paramtype2 = "wallmounted", + sunlight_propagates = true, + walkable = false, + liquids_pointable = false, + light_source = 13, + groups = {choppy=2, dig_immediate=3, flammable=1, attached_node=1, torch=1}, + drop = "default:torch", + selection_box = { + type = "wallmounted", + wall_bottom = {-1/8, -1/2, -1/8, 1/8, 2/16, 1/8}, + }, + sounds = default.node_sound_wood_defaults(), + on_place = function(itemstack, placer, pointed_thing) + local under = pointed_thing.under + local node = minetest.get_node(under) + local def = minetest.registered_nodes[node.name] + if def and def.on_rightclick and + ((not placer) or (placer and not placer:get_player_control().sneak)) then + return def.on_rightclick(under, node, placer, itemstack, + pointed_thing) or itemstack + end + + local above = pointed_thing.above + local wdir = minetest.dir_to_wallmounted(vector.subtract(under, above)) + local fakestack = itemstack + if wdir == 0 then + fakestack:set_name("default:torch_ceiling") + elseif wdir == 1 then + fakestack:set_name("default:torch") + else + fakestack:set_name("default:torch_wall") + end + + itemstack = minetest.item_place(fakestack, placer, pointed_thing, wdir) + itemstack:set_name("default:torch") + + return itemstack + end +}) + +minetest.register_node("default:torch_wall", { + drawtype = "mesh", + mesh = "torch_wall.obj", + tiles = {{ + name = "default_torch_on_floor_animated.png", + animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3} + }}, + paramtype = "light", + paramtype2 = "wallmounted", + sunlight_propagates = true, + walkable = false, + light_source = 13, + groups = {choppy=2, dig_immediate=3, flammable=1, not_in_creative_inventory=1, attached_node=1, torch=1}, + drop = "default:torch", + selection_box = { + type = "wallmounted", + wall_side = {-1/2, -1/2, -1/8, -1/8, 1/8, 1/8}, + }, + sounds = default.node_sound_wood_defaults(), +}) + +minetest.register_node("default:torch_ceiling", { + drawtype = "mesh", + mesh = "torch_ceiling.obj", + tiles = {{ + name = "default_torch_on_floor_animated.png", + animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3} + }}, + paramtype = "light", + paramtype2 = "wallmounted", + sunlight_propagates = true, + walkable = false, + light_source = 13, + groups = {choppy=2, dig_immediate=3, flammable=1, not_in_creative_inventory=1, attached_node=1, torch=1}, + drop = "default:torch", + selection_box = { + type = "wallmounted", + wall_top = {-1/8, -1/16, -5/16, 1/8, 1/2, 1/8}, + }, + sounds = default.node_sound_wood_defaults(), +}) + +minetest.register_lbm({ + name = "default:3dtorch", + nodenames = {"default:torch", "torches:floor", "torches:wall"}, + action = function(pos, node) + if node.param2 == 0 then + minetest.set_node(pos, {name = "default:torch_ceiling", + param2 = node.param2}) + elseif node.param2 == 1 then + minetest.set_node(pos, {name = "default:torch", + param2 = node.param2}) + else + minetest.set_node(pos, {name = "default:torch_wall", + param2 = node.param2}) + end + end +}) + diff --git a/mods/default/trees.lua b/mods/default/trees.lua new file mode 100644 index 0000000..0b95742 --- /dev/null +++ b/mods/default/trees.lua @@ -0,0 +1,477 @@ +local random = math.random + +-- +-- Grow trees from saplings +-- + +-- 'can grow' function + +function default.can_grow(pos) + local node_under = minetest.get_node_or_nil({x = pos.x, y = pos.y - 1, z = pos.z}) + if not node_under then + return false + end + local name_under = node_under.name + local is_soil = minetest.get_item_group(name_under, "soil") + if is_soil == 0 then + return false + end + local light_level = minetest.get_node_light(pos) + if not light_level or light_level < 13 then + return false + end + return true +end + + +-- 'is snow nearby' function + +local function is_snow_nearby(pos) + return minetest.find_node_near(pos, 1, + {"default:snow", "default:snowblock", "default:dirt_with_snow"}) +end + + +-- Sapling ABM + +function default.grow_sapling(pos) + if not default.can_grow(pos) then + -- try a bit later again + minetest.get_node_timer(pos):start(math.random(240, 600)) + return + end + + local mg_name = minetest.get_mapgen_setting("mg_name") + local node = minetest.get_node(pos) + if node.name == "default:sapling" then + minetest.log("action", "A sapling grows into a tree at ".. + minetest.pos_to_string(pos)) + if mg_name == "v6" then + default.grow_tree(pos, random(1, 4) == 1) + else + default.grow_new_apple_tree(pos) + end + elseif node.name == "default:junglesapling" then + minetest.log("action", "A jungle sapling grows into a tree at ".. + minetest.pos_to_string(pos)) + if mg_name == "v6" then + default.grow_jungle_tree(pos) + else + default.grow_new_jungle_tree(pos) + end + elseif node.name == "default:pine_sapling" then + minetest.log("action", "A pine sapling grows into a tree at ".. + minetest.pos_to_string(pos)) + local snow = is_snow_nearby(pos) + if mg_name == "v6" then + default.grow_pine_tree(pos, snow) + elseif snow then + default.grow_new_snowy_pine_tree(pos) + else + default.grow_new_pine_tree(pos) + end + elseif node.name == "default:acacia_sapling" then + minetest.log("action", "An acacia sapling grows into a tree at ".. + minetest.pos_to_string(pos)) + default.grow_new_acacia_tree(pos) + elseif node.name == "default:aspen_sapling" then + minetest.log("action", "An aspen sapling grows into a tree at ".. + minetest.pos_to_string(pos)) + default.grow_new_aspen_tree(pos) + end +end + +minetest.register_lbm({ + name = "default:convert_saplings_to_node_timer", + nodenames = {"default:sapling", "default:junglesapling", + "default:pine_sapling", "default:acacia_sapling", + "default:aspen_sapling"}, + action = function(pos) + minetest.get_node_timer(pos):start(math.random(1200, 2400)) + end +}) + +-- +-- Tree generation +-- + +-- Apple tree and jungle tree trunk and leaves function + +local function add_trunk_and_leaves(data, a, pos, tree_cid, leaves_cid, + height, size, iters, is_apple_tree) + local x, y, z = pos.x, pos.y, pos.z + local c_air = minetest.get_content_id("air") + local c_ignore = minetest.get_content_id("ignore") + local c_apple = minetest.get_content_id("default:apple") + + -- Trunk + data[a:index(x, y, z)] = tree_cid -- Force-place lowest trunk node to replace sapling + for yy = y + 1, y + height - 1 do + local vi = a:index(x, yy, z) + local node_id = data[vi] + if node_id == c_air or node_id == c_ignore or node_id == leaves_cid then + data[vi] = tree_cid + end + end + + -- Force leaves near the trunk + for z_dist = -1, 1 do + for y_dist = -size, 1 do + local vi = a:index(x - 1, y + height + y_dist, z + z_dist) + for x_dist = -1, 1 do + if data[vi] == c_air or data[vi] == c_ignore then + if is_apple_tree and random(1, 8) == 1 then + data[vi] = c_apple + else + data[vi] = leaves_cid + end + end + vi = vi + 1 + end + end + end + + -- Randomly add leaves in 2x2x2 clusters. + for i = 1, iters do + local clust_x = x + random(-size, size - 1) + local clust_y = y + height + random(-size, 0) + local clust_z = z + random(-size, size - 1) + + for xi = 0, 1 do + for yi = 0, 1 do + for zi = 0, 1 do + local vi = a:index(clust_x + xi, clust_y + yi, clust_z + zi) + if data[vi] == c_air or data[vi] == c_ignore then + if is_apple_tree and random(1, 8) == 1 then + data[vi] = c_apple + else + data[vi] = leaves_cid + end + end + end + end + end + end +end + + +-- Apple tree + +function default.grow_tree(pos, is_apple_tree, bad) + --[[ + NOTE: Tree-placing code is currently duplicated in the engine + and in games that have saplings; both are deprecated but not + replaced yet + --]] + if bad then + error("Deprecated use of default.grow_tree") + end + + local x, y, z = pos.x, pos.y, pos.z + local height = random(4, 5) + local c_tree = minetest.get_content_id("default:tree") + local c_leaves = minetest.get_content_id("default:leaves") + + local vm = minetest.get_voxel_manip() + local minp, maxp = vm:read_from_map( + {x = x - 2, y = y, z = z - 2}, + {x = x + 2, y = y + height + 1, z = z + 2} + ) + local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp}) + local data = vm:get_data() + + add_trunk_and_leaves(data, a, pos, c_tree, c_leaves, height, 2, 8, is_apple_tree) + + vm:set_data(data) + vm:write_to_map() + vm:update_map() +end + + +-- Jungle tree + +function default.grow_jungle_tree(pos, bad) + --[[ + NOTE: Jungletree-placing code is currently duplicated in the engine + and in games that have saplings; both are deprecated but not + replaced yet + --]] + if bad then + error("Deprecated use of default.grow_jungle_tree") + end + + local x, y, z = pos.x, pos.y, pos.z + local height = random(8, 12) + local c_air = minetest.get_content_id("air") + local c_ignore = minetest.get_content_id("ignore") + local c_jungletree = minetest.get_content_id("default:jungletree") + local c_jungleleaves = minetest.get_content_id("default:jungleleaves") + + local vm = minetest.get_voxel_manip() + local minp, maxp = vm:read_from_map( + {x = x - 3, y = y - 1, z = z - 3}, + {x = x + 3, y = y + height + 1, z = z + 3} + ) + local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp}) + local data = vm:get_data() + + add_trunk_and_leaves(data, a, pos, c_jungletree, c_jungleleaves, + height, 3, 30, false) + + -- Roots + for z_dist = -1, 1 do + local vi_1 = a:index(x - 1, y - 1, z + z_dist) + local vi_2 = a:index(x - 1, y, z + z_dist) + for x_dist = -1, 1 do + if random(1, 3) >= 2 then + if data[vi_1] == c_air or data[vi_1] == c_ignore then + data[vi_1] = c_jungletree + elseif data[vi_2] == c_air or data[vi_2] == c_ignore then + data[vi_2] = c_jungletree + end + end + vi_1 = vi_1 + 1 + vi_2 = vi_2 + 1 + end + end + + vm:set_data(data) + vm:write_to_map() + vm:update_map() +end + + +-- Pine tree from mg mapgen mod, design by sfan5, pointy top added by paramat + +local function add_pine_needles(data, vi, c_air, c_ignore, c_snow, c_pine_needles) + local node_id = data[vi] + if node_id == c_air or node_id == c_ignore or node_id == c_snow then + data[vi] = c_pine_needles + end +end + +local function add_snow(data, vi, c_air, c_ignore, c_snow) + local node_id = data[vi] + if node_id == c_air or node_id == c_ignore then + data[vi] = c_snow + end +end + +function default.grow_pine_tree(pos, snow) + local x, y, z = pos.x, pos.y, pos.z + local maxy = y + random(9, 13) -- Trunk top + + local c_air = minetest.get_content_id("air") + local c_ignore = minetest.get_content_id("ignore") + local c_pine_tree = minetest.get_content_id("default:pine_tree") + local c_pine_needles = minetest.get_content_id("default:pine_needles") + local c_snow = minetest.get_content_id("default:snow") + + local vm = minetest.get_voxel_manip() + local minp, maxp = vm:read_from_map( + {x = x - 3, y = y, z = z - 3}, + {x = x + 3, y = maxy + 3, z = z + 3} + ) + local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp}) + local data = vm:get_data() + + -- Upper branches layer + local dev = 3 + for yy = maxy - 1, maxy + 1 do + for zz = z - dev, z + dev do + local vi = a:index(x - dev, yy, zz) + local via = a:index(x - dev, yy + 1, zz) + for xx = x - dev, x + dev do + if random() < 0.95 - dev * 0.05 then + add_pine_needles(data, vi, c_air, c_ignore, c_snow, + c_pine_needles) + if snow then + add_snow(data, via, c_air, c_ignore, c_snow) + end + end + vi = vi + 1 + via = via + 1 + end + end + dev = dev - 1 + end + + -- Centre top nodes + add_pine_needles(data, a:index(x, maxy + 1, z), c_air, c_ignore, c_snow, + c_pine_needles) + add_pine_needles(data, a:index(x, maxy + 2, z), c_air, c_ignore, c_snow, + c_pine_needles) -- Paramat added a pointy top node + if snow then + add_snow(data, a:index(x, maxy + 3, z), c_air, c_ignore, c_snow) + end + + -- Lower branches layer + local my = 0 + for i = 1, 20 do -- Random 2x2 squares of needles + local xi = x + random(-3, 2) + local yy = maxy + random(-6, -5) + local zi = z + random(-3, 2) + if yy > my then + my = yy + end + for zz = zi, zi+1 do + local vi = a:index(xi, yy, zz) + local via = a:index(xi, yy + 1, zz) + for xx = xi, xi + 1 do + add_pine_needles(data, vi, c_air, c_ignore, c_snow, + c_pine_needles) + if snow then + add_snow(data, via, c_air, c_ignore, c_snow) + end + vi = vi + 1 + via = via + 1 + end + end + end + + dev = 2 + for yy = my + 1, my + 2 do + for zz = z - dev, z + dev do + local vi = a:index(x - dev, yy, zz) + local via = a:index(x - dev, yy + 1, zz) + for xx = x - dev, x + dev do + if random() < 0.95 - dev * 0.05 then + add_pine_needles(data, vi, c_air, c_ignore, c_snow, + c_pine_needles) + if snow then + add_snow(data, via, c_air, c_ignore, c_snow) + end + end + vi = vi + 1 + via = via + 1 + end + end + dev = dev - 1 + end + + -- Trunk + -- Force-place lowest trunk node to replace sapling + data[a:index(x, y, z)] = c_pine_tree + for yy = y + 1, maxy do + local vi = a:index(x, yy, z) + local node_id = data[vi] + if node_id == c_air or node_id == c_ignore or + node_id == c_pine_needles or node_id == c_snow then + data[vi] = c_pine_tree + end + end + + vm:set_data(data) + vm:write_to_map() + vm:update_map() +end + + +-- New apple tree + +function default.grow_new_apple_tree(pos) + local path = minetest.get_modpath("default") .. + "/schematics/apple_tree_from_sapling.mts" + minetest.place_schematic({x = pos.x - 2, y = pos.y - 1, z = pos.z - 2}, + path, "0", nil, false) +end + + +-- New jungle tree + +function default.grow_new_jungle_tree(pos) + local path = minetest.get_modpath("default") .. + "/schematics/jungle_tree_from_sapling.mts" + minetest.place_schematic({x = pos.x - 2, y = pos.y - 1, z = pos.z - 2}, + path, "random", nil, false) +end + + +-- New pine tree + +function default.grow_new_pine_tree(pos) + local path = minetest.get_modpath("default") .. + "/schematics/pine_tree_from_sapling.mts" + minetest.place_schematic({x = pos.x - 2, y = pos.y - 1, z = pos.z - 2}, + path, "0", nil, false) +end + + +-- New snowy pine tree + +function default.grow_new_snowy_pine_tree(pos) + local path = minetest.get_modpath("default") .. + "/schematics/snowy_pine_tree_from_sapling.mts" + minetest.place_schematic({x = pos.x - 2, y = pos.y - 1, z = pos.z - 2}, + path, "random", nil, false) +end + + +-- New acacia tree + +function default.grow_new_acacia_tree(pos) + local path = minetest.get_modpath("default") .. + "/schematics/acacia_tree_from_sapling.mts" + minetest.place_schematic({x = pos.x - 4, y = pos.y - 1, z = pos.z - 4}, + path, "random", nil, false) +end + + +-- New aspen tree + +function default.grow_new_aspen_tree(pos) + local path = minetest.get_modpath("default") .. + "/schematics/aspen_tree_from_sapling.mts" + minetest.place_schematic({x = pos.x - 2, y = pos.y - 1, z = pos.z - 2}, + path, "0", nil, false) +end + + +-- +-- Sapling 'on place' function to check protection of node and resulting tree volume +-- + +function default.sapling_on_place(itemstack, placer, pointed_thing, + sapling_name, minp_relative, maxp_relative, interval) + -- Position of sapling + local pos = pointed_thing.under + local node = minetest.get_node_or_nil(pos) + local pdef = node and minetest.registered_nodes[node.name] + + if pdef and pdef.on_rightclick and not placer:get_player_control().sneak then + return pdef.on_rightclick(pos, node, placer, itemstack, pointed_thing) + end + + if not pdef or not pdef.buildable_to then + pos = pointed_thing.above + node = minetest.get_node_or_nil(pos) + pdef = node and minetest.registered_nodes[node.name] + if not pdef or not pdef.buildable_to then + return itemstack + end + end + + local player_name = placer:get_player_name() + -- Check sapling position for protection + if minetest.is_protected(pos, player_name) then + minetest.record_protection_violation(pos, player_name) + return itemstack + end + -- Check tree volume for protection + if not default.intersects_protection( + vector.add(pos, minp_relative), + vector.add(pos, maxp_relative), + player_name, + interval) then + minetest.set_node(pos, {name = sapling_name}) + if not minetest.setting_getbool("creative_mode") then + itemstack:take_item() + end + else + minetest.record_protection_violation(pos, player_name) + -- Print extra information to explain + minetest.chat_send_player(player_name, "Tree will intersect protection") + end + + return itemstack +end diff --git a/mods/doors/README.txt b/mods/doors/README.txt new file mode 100644 index 0000000..9ad7093 --- /dev/null +++ b/mods/doors/README.txt @@ -0,0 +1,84 @@ +Minetest Game mod: doors +======================== +See license.txt for license information. + +Authors of source code +---------------------- +Originally by PilzAdam (MIT) + +Modified by BlockMen (MIT): Added sounds, glass doors (glass, obsidian glass) and trapdoor. + +Modified by sofar (sofar@foo-projects.org) (MIT): +Added Steel trapdoor. +Re-implemented most of the door algorithms, added meshes, UV wrapped texture. +Added doors API to facilitate coding mods accessing and operating doors. +Added Fence Gate model, code, and sounds. + +Various Minetest developers and contributors (MIT) + + +Authors of media (textures) +--------------------------- +Following textures created by Fernando Zapata (CC BY-SA 3.0): + door_wood.png + door_wood_a.png + door_wood_a_r.png + door_wood_b.png + door_wood_b_r.png + +Following textures created by BlockMen (CC BY-SA 3.0): + door_trapdoor.png + door_obsidian_glass_side.png + +Following textures created by celeron55 (CC BY-SA 3.0): + door_glass_a.png + door_glass_b.png + +Following textures created by PenguinDad (CC BY-SA 4.0): + door_glass.png + door_obsidian_glass.png + +Following textures created by sofar (CC-BY-SA-3.0): + doors_trapdoor_steel.png + doors_trapdoor_steel_side.png + door_trapdoor_side.png + +Obsidian door textures by red-001 based on textures by Pilzadam and BlockMen (CC BY-SA 3.0): + door_obsidian_glass.png + +Glass door textures by red-001 based on textures by celeron55 (CC BY-SA 3.0): + door_glass.png + +All other textures (created by PilzAdam) (CC BY-SA 3.0): + +Door textures were converted to the new texture map by sofar, paramat and +red-001, under the same license as the originals. + + +Authors of media (models) +------------------------- +Door 3d models by sofar (CC-BY-SA-3.0) + - door_a.obj + - door_b.obj +Fence gate models by sofar (CC-BY-SA-3.0) + - fencegate_open.obj + - fencegate_closed.obj + + +Authors of media (sounds) +------------------------- +Opening-Sound created by CGEffex (CC BY 3.0), modified by BlockMen + door_open.ogg +Closing-Sound created by bennstir (CC BY 3.0) + door_close.ogg +fencegate_open.ogg: + http://www.freesound.org/people/mhtaylor67/sounds/126041/ - (CC0 1.0) +fencegate_close.ogg: + http://www.freesound.org/people/BarkersPinhead/sounds/274807/ - (CC-BY-3.0) + http://www.freesound.org/people/rivernile7/sounds/249573/ - (CC-BY-3.0) +Steel door sounds open & close (CC-BY-3.0) by HazMatt + - http://www.freesound.org/people/HazMattt/sounds/187283/ + doors_steel_door_open.ogg + doors_steel_door_close.ogg +doors_glass_door_open.ogg, doors_glass_door_close.ogg: + https://www.freesound.org/people/SkeetMasterFunk69/sounds/235546/ (CC0 1.0) diff --git a/mods/doors/depends.txt b/mods/doors/depends.txt new file mode 100644 index 0000000..5e28bee --- /dev/null +++ b/mods/doors/depends.txt @@ -0,0 +1,2 @@ +default +screwdriver? diff --git a/mods/doors/init.lua b/mods/doors/init.lua new file mode 100644 index 0000000..ae257fb --- /dev/null +++ b/mods/doors/init.lua @@ -0,0 +1,859 @@ +-- our API object +doors = {} + +-- private data +local _doors = {} +_doors.registered_doors = {} +_doors.registered_trapdoors = {} + +-- returns an object to a door object or nil +function doors.get(pos) + local node_name = minetest.get_node(pos).name + if _doors.registered_doors[node_name] then + -- A normal upright door + return { + pos = pos, + open = function(self, player) + if self:state() then + return false + end + return _doors.door_toggle(self.pos, nil, player) + end, + close = function(self, player) + if not self:state() then + return false + end + return _doors.door_toggle(self.pos, nil, player) + end, + toggle = function(self, player) + return _doors.door_toggle(self.pos, nil, player) + end, + state = function(self) + local state = minetest.get_meta(self.pos):get_int("state") + return state %2 == 1 + end + } + elseif _doors.registered_trapdoors[node_name] then + -- A trapdoor + return { + pos = pos, + open = function(self, player) + if self:state() then + return false + end + return _doors.trapdoor_toggle(self.pos, nil, player) + end, + close = function(self, player) + if not self:state() then + return false + end + return _doors.trapdoor_toggle(self.pos, nil, player) + end, + toggle = function(self, player) + return _doors.trapdoor_toggle(self.pos, nil, player) + end, + state = function(self) + return minetest.get_node(self.pos).name:sub(-5) == "_open" + end + } + else + return nil + end +end + +-- this hidden node is placed on top of the bottom, and prevents +-- nodes from being placed in the top half of the door. +minetest.register_node("doors:hidden", { + description = "Hidden Door Segment", + -- can't use airlike otherwise falling nodes will turn to entities + -- and will be forever stuck until door is removed. + drawtype = "nodebox", + paramtype = "light", + paramtype2 = "facedir", + sunlight_propagates = true, + -- has to be walkable for falling nodes to stop falling. + walkable = true, + pointable = false, + diggable = false, + buildable_to = false, + floodable = false, + drop = "", + groups = {not_in_creative_inventory = 1}, + on_blast = function() end, + tiles = {"doors_blank.png"}, + -- 1px transparent block inside door hinge near node top. + nodebox = { + type = "fixed", + fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32}, + }, + -- collision_box needed otherise selection box would be full node size + collision_box = { + type = "fixed", + fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32}, + }, +}) + +-- table used to aid door opening/closing +local transform = { + { + {v = "_a", param2 = 3}, + {v = "_a", param2 = 0}, + {v = "_a", param2 = 1}, + {v = "_a", param2 = 2}, + }, + { + {v = "_b", param2 = 1}, + {v = "_b", param2 = 2}, + {v = "_b", param2 = 3}, + {v = "_b", param2 = 0}, + }, + { + {v = "_b", param2 = 1}, + {v = "_b", param2 = 2}, + {v = "_b", param2 = 3}, + {v = "_b", param2 = 0}, + }, + { + {v = "_a", param2 = 3}, + {v = "_a", param2 = 0}, + {v = "_a", param2 = 1}, + {v = "_a", param2 = 2}, + }, +} + +function _doors.door_toggle(pos, node, clicker) + local meta = minetest.get_meta(pos) + node = node or minetest.get_node(pos) + local def = minetest.registered_nodes[node.name] + local name = def.door.name + + local state = meta:get_string("state") + if state == "" then + -- fix up lvm-placed right-hinged doors, default closed + if node.name:sub(-2) == "_b" then + state = 2 + else + state = 0 + end + else + state = tonumber(state) + end + + if clicker and not minetest.check_player_privs(clicker, "protection_bypass") then + -- is player wielding the right key? + local item = clicker:get_wielded_item() + local owner = meta:get_string("doors_owner") + if item:get_name() == "default:key" then + local key_meta = minetest.parse_json(item:get_metadata()) + local secret = meta:get_string("key_lock_secret") + if secret ~= key_meta.secret then + return false + end + + elseif owner ~= "" then + if clicker:get_player_name() ~= owner then + return false + end + end + end + + -- until Lua-5.2 we have no bitwise operators :( + if state % 2 == 1 then + state = state - 1 + else + state = state + 1 + end + + local dir = node.param2 + if state % 2 == 0 then + minetest.sound_play(def.door.sounds[1], + {pos = pos, gain = 0.3, max_hear_distance = 10}) + else + minetest.sound_play(def.door.sounds[2], + {pos = pos, gain = 0.3, max_hear_distance = 10}) + end + + minetest.swap_node(pos, { + name = name .. transform[state + 1][dir+1].v, + param2 = transform[state + 1][dir+1].param2 + }) + meta:set_int("state", state) + + return true +end + + +local function on_place_node(place_to, newnode, + placer, oldnode, itemstack, pointed_thing) + -- Run script hook + for _, callback in ipairs(minetest.registered_on_placenodes) do + -- Deepcopy pos, node and pointed_thing because callback can modify them + local place_to_copy = {x = place_to.x, y = place_to.y, z = place_to.z} + local newnode_copy = + {name = newnode.name, param1 = newnode.param1, param2 = newnode.param2} + local oldnode_copy = + {name = oldnode.name, param1 = oldnode.param1, param2 = oldnode.param2} + local pointed_thing_copy = { + type = pointed_thing.type, + above = vector.new(pointed_thing.above), + under = vector.new(pointed_thing.under), + ref = pointed_thing.ref, + } + callback(place_to_copy, newnode_copy, placer, + oldnode_copy, itemstack, pointed_thing_copy) + end +end + +local function can_dig_door(pos, digger) + local digger_name = digger and digger:get_player_name() + if digger_name and minetest.get_player_privs(digger_name).protection_bypass then + return true + end + return minetest.get_meta(pos):get_string("doors_owner") == digger_name +end + +function doors.register(name, def) + if not name:find(":") then + name = "doors:" .. name + end + + -- replace old doors of this type automatically + minetest.register_lbm({ + name = ":doors:replace_" .. name:gsub(":", "_"), + nodenames = {name.."_b_1", name.."_b_2"}, + action = function(pos, node) + local l = tonumber(node.name:sub(-1)) + local meta = minetest.get_meta(pos) + local h = meta:get_int("right") + 1 + local p2 = node.param2 + local replace = { + {{type = "a", state = 0}, {type = "a", state = 3}}, + {{type = "b", state = 1}, {type = "b", state = 2}} + } + local new = replace[l][h] + -- retain infotext and doors_owner fields + minetest.swap_node(pos, {name = name .. "_" .. new.type, param2 = p2}) + meta:set_int("state", new.state) + -- properly place doors:hidden at the right spot + local p3 = p2 + if new.state >= 2 then + p3 = (p3 + 3) % 4 + end + if new.state % 2 == 1 then + if new.state >= 2 then + p3 = (p3 + 1) % 4 + else + p3 = (p3 + 3) % 4 + end + end + -- wipe meta on top node as it's unused + minetest.set_node({x = pos.x, y = pos.y + 1, z = pos.z}, + {name = "doors:hidden", param2 = p3}) + end + }) + + minetest.register_craftitem(":" .. name, { + description = def.description, + inventory_image = def.inventory_image, + + on_place = function(itemstack, placer, pointed_thing) + local pos + + if not pointed_thing.type == "node" then + return itemstack + end + + local node = minetest.get_node(pointed_thing.under) + local pdef = minetest.registered_nodes[node.name] + if pdef and pdef.on_rightclick and + not placer:get_player_control().sneak then + return pdef.on_rightclick(pointed_thing.under, + node, placer, itemstack, pointed_thing) + end + + if pdef and pdef.buildable_to then + pos = pointed_thing.under + else + pos = pointed_thing.above + node = minetest.get_node(pos) + pdef = minetest.registered_nodes[node.name] + if not pdef or not pdef.buildable_to then + return itemstack + end + end + + local above = {x = pos.x, y = pos.y + 1, z = pos.z} + local top_node = minetest.get_node_or_nil(above) + local topdef = top_node and minetest.registered_nodes[top_node.name] + + if not topdef or not topdef.buildable_to then + return itemstack + end + + local pn = placer:get_player_name() + if minetest.is_protected(pos, pn) or minetest.is_protected(above, pn) then + return itemstack + end + + local dir = minetest.dir_to_facedir(placer:get_look_dir()) + + local ref = { + {x = -1, y = 0, z = 0}, + {x = 0, y = 0, z = 1}, + {x = 1, y = 0, z = 0}, + {x = 0, y = 0, z = -1}, + } + + local aside = { + x = pos.x + ref[dir + 1].x, + y = pos.y + ref[dir + 1].y, + z = pos.z + ref[dir + 1].z, + } + + local state = 0 + if minetest.get_item_group(minetest.get_node(aside).name, "door") == 1 then + state = state + 2 + minetest.set_node(pos, {name = name .. "_b", param2 = dir}) + minetest.set_node(above, {name = "doors:hidden", param2 = (dir + 3) % 4}) + else + minetest.set_node(pos, {name = name .. "_a", param2 = dir}) + minetest.set_node(above, {name = "doors:hidden", param2 = dir}) + end + + local meta = minetest.get_meta(pos) + meta:set_int("state", state) + + if def.protected then + meta:set_string("doors_owner", pn) + meta:set_string("infotext", "Owned by " .. pn) + end + + if not minetest.setting_getbool("creative_mode") then + itemstack:take_item() + end + + on_place_node(pos, minetest.get_node(pos), + placer, node, itemstack, pointed_thing) + + return itemstack + end + }) + def.inventory_image = nil + + if def.recipe then + minetest.register_craft({ + output = name, + recipe = def.recipe, + }) + end + def.recipe = nil + + if not def.sounds then + def.sounds = default.node_sound_wood_defaults() + end + + if not def.sound_open then + def.sound_open = "doors_door_open" + end + + if not def.sound_close then + def.sound_close = "doors_door_close" + end + + def.groups.not_in_creative_inventory = 1 + def.groups.door = 1 + def.drop = name + def.door = { + name = name, + sounds = { def.sound_close, def.sound_open }, + } + + def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) + _doors.door_toggle(pos, node, clicker) + return itemstack + end + def.after_dig_node = function(pos, node, meta, digger) + minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z}) + minetest.check_for_falling({x = pos.x, y = pos.y + 1, z = pos.z}) + end + def.on_rotate = false + + if def.protected then + def.can_dig = can_dig_door + def.on_blast = function() end + def.on_key_use = function(pos, player) + local door = doors.get(pos) + door:toggle(player) + end + def.on_skeleton_key_use = function(pos, player, newsecret) + local meta = minetest.get_meta(pos) + local owner = meta:get_string("doors_owner") + local pname = player:get_player_name() + + -- verify placer is owner of lockable door + if owner ~= pname then + minetest.record_protection_violation(pos, pname) + minetest.chat_send_player(pname, "You do not own this locked door.") + return nil + end + + local secret = meta:get_string("key_lock_secret") + if secret == "" then + secret = newsecret + meta:set_string("key_lock_secret", secret) + end + + return secret, "a locked door", owner + end + else + def.on_blast = function(pos, intensity) + minetest.remove_node(pos) + -- hidden node doesn't get blasted away. + minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z}) + return {name} + end + end + + def.on_destruct = function(pos) + minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z}) + end + + def.drawtype = "mesh" + def.paramtype = "light" + def.paramtype2 = "facedir" + def.sunlight_propagates = true + def.walkable = true + def.is_ground_content = false + def.buildable_to = false + def.selection_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}} + def.collision_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}} + + def.mesh = "door_a.obj" + minetest.register_node(":" .. name .. "_a", def) + + def.mesh = "door_b.obj" + minetest.register_node(":" .. name .. "_b", def) + + _doors.registered_doors[name .. "_a"] = true + _doors.registered_doors[name .. "_b"] = true +end + +doors.register("door_wood", { + tiles = {{ name = "doors_door_wood.png", backface_culling = true }}, + description = "Wooden Door", + inventory_image = "doors_item_wood.png", + groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, + recipe = { + {"group:wood", "group:wood"}, + {"group:wood", "group:wood"}, + {"group:wood", "group:wood"}, + } +}) + +doors.register("door_steel", { + tiles = {{name = "doors_door_steel.png", backface_culling = true}}, + description = "Steel Door", + inventory_image = "doors_item_steel.png", + protected = true, + groups = {cracky = 1, level = 2}, + sounds = default.node_sound_metal_defaults(), + sound_open = "doors_steel_door_open", + sound_close = "doors_steel_door_close", + recipe = { + {"default:steel_ingot", "default:steel_ingot"}, + {"default:steel_ingot", "default:steel_ingot"}, + {"default:steel_ingot", "default:steel_ingot"}, + } +}) + +doors.register("door_glass", { + tiles = {"doors_door_glass.png"}, + description = "Glass Door", + inventory_image = "doors_item_glass.png", + groups = {cracky=3, oddly_breakable_by_hand=3}, + sounds = default.node_sound_glass_defaults(), + sound_open = "doors_glass_door_open", + sound_close = "doors_glass_door_close", + recipe = { + {"default:glass", "default:glass"}, + {"default:glass", "default:glass"}, + {"default:glass", "default:glass"}, + } +}) + +doors.register("door_obsidian_glass", { + tiles = {"doors_door_obsidian_glass.png"}, + description = "Obsidian Glass Door", + inventory_image = "doors_item_obsidian_glass.png", + groups = {cracky=3}, + sounds = default.node_sound_glass_defaults(), + sound_open = "doors_glass_door_open", + sound_close = "doors_glass_door_close", + recipe = { + {"default:obsidian_glass", "default:obsidian_glass"}, + {"default:obsidian_glass", "default:obsidian_glass"}, + {"default:obsidian_glass", "default:obsidian_glass"}, + }, +}) + +-- Capture mods using the old API as best as possible. +function doors.register_door(name, def) + if def.only_placer_can_open then + def.protected = true + end + def.only_placer_can_open = nil + + local i = name:find(":") + local modname = name:sub(1, i - 1) + if not def.tiles then + if def.protected then + def.tiles = {{name = "doors_door_steel.png", backface_culling = true}} + else + def.tiles = {{name = "doors_door_wood.png", backface_culling = true}} + end + minetest.log("warning", modname .. " registered door \"" .. name .. "\" " .. + "using deprecated API method \"doors.register_door()\" but " .. + "did not provide the \"tiles\" parameter. A fallback tiledef " .. + "will be used instead.") + end + + doors.register(name, def) +end + +----trapdoor---- + +function _doors.trapdoor_toggle(pos, node, clicker) + node = node or minetest.get_node(pos) + if clicker and not minetest.check_player_privs(clicker, "protection_bypass") then + -- is player wielding the right key? + local item = clicker:get_wielded_item() + local meta = minetest.get_meta(pos) + local owner = meta:get_string("doors_owner") + if item:get_name() == "default:key" then + local key_meta = minetest.parse_json(item:get_metadata()) + local secret = meta:get_string("key_lock_secret") + if secret ~= key_meta.secret then + return false + end + + elseif owner ~= "" then + if clicker:get_player_name() ~= owner then + return false + end + end + end + + local def = minetest.registered_nodes[node.name] + + if string.sub(node.name, -5) == "_open" then + minetest.sound_play(def.sound_close, + {pos = pos, gain = 0.3, max_hear_distance = 10}) + minetest.swap_node(pos, {name = string.sub(node.name, 1, + string.len(node.name) - 5), param1 = node.param1, param2 = node.param2}) + else + minetest.sound_play(def.sound_open, + {pos = pos, gain = 0.3, max_hear_distance = 10}) + minetest.swap_node(pos, {name = node.name .. "_open", + param1 = node.param1, param2 = node.param2}) + end +end + +function doors.register_trapdoor(name, def) + if not name:find(":") then + name = "doors:" .. name + end + + local name_closed = name + local name_opened = name.."_open" + + def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) + _doors.trapdoor_toggle(pos, node, clicker) + return itemstack + end + + -- Common trapdoor configuration + def.drawtype = "nodebox" + def.paramtype = "light" + def.paramtype2 = "facedir" + def.is_ground_content = false + + if def.protected then + def.can_dig = can_dig_door + def.after_place_node = function(pos, placer, itemstack, pointed_thing) + local pn = placer:get_player_name() + local meta = minetest.get_meta(pos) + meta:set_string("doors_owner", pn) + meta:set_string("infotext", "Owned by "..pn) + + return minetest.setting_getbool("creative_mode") + end + + def.on_blast = function() end + def.on_key_use = function(pos, player) + local door = doors.get(pos) + door:toggle(player) + end + def.on_skeleton_key_use = function(pos, player, newsecret) + local meta = minetest.get_meta(pos) + local owner = meta:get_string("doors_owner") + local pname = player:get_player_name() + + -- verify placer is owner of lockable door + if owner ~= pname then + minetest.record_protection_violation(pos, pname) + minetest.chat_send_player(pname, "You do not own this trapdoor.") + return nil + end + + local secret = meta:get_string("key_lock_secret") + if secret == "" then + secret = newsecret + meta:set_string("key_lock_secret", secret) + end + + return secret, "a locked trapdoor", owner + end + else + def.on_blast = function(pos, intensity) + minetest.remove_node(pos) + return {name} + end + end + + if not def.sounds then + def.sounds = default.node_sound_wood_defaults() + end + + if not def.sound_open then + def.sound_open = "doors_door_open" + end + + if not def.sound_close then + def.sound_close = "doors_door_close" + end + + local def_opened = table.copy(def) + local def_closed = table.copy(def) + + def_closed.node_box = { + type = "fixed", + fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5} + } + def_closed.selection_box = { + type = "fixed", + fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5} + } + def_closed.tiles = {def.tile_front, + def.tile_front .. '^[transformFY', + def.tile_side, def.tile_side, + def.tile_side, def.tile_side} + + def_opened.node_box = { + type = "fixed", + fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5} + } + def_opened.selection_box = { + type = "fixed", + fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5} + } + def_opened.tiles = {def.tile_side, def.tile_side, + def.tile_side .. '^[transform3', + def.tile_side .. '^[transform1', + def.tile_front .. '^[transform46', + def.tile_front .. '^[transform6'} + + def_opened.drop = name_closed + def_opened.groups.not_in_creative_inventory = 1 + + minetest.register_node(name_opened, def_opened) + minetest.register_node(name_closed, def_closed) + + _doors.registered_trapdoors[name_opened] = true + _doors.registered_trapdoors[name_closed] = true +end + +doors.register_trapdoor("doors:trapdoor", { + description = "Trapdoor", + inventory_image = "doors_trapdoor.png", + wield_image = "doors_trapdoor.png", + tile_front = "doors_trapdoor.png", + tile_side = "doors_trapdoor_side.png", + groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door = 1}, +}) + +doors.register_trapdoor("doors:trapdoor_steel", { + description = "Steel Trapdoor", + inventory_image = "doors_trapdoor_steel.png", + wield_image = "doors_trapdoor_steel.png", + tile_front = "doors_trapdoor_steel.png", + tile_side = "doors_trapdoor_steel_side.png", + protected = true, + sounds = default.node_sound_metal_defaults(), + sound_open = "doors_steel_door_open", + sound_close = "doors_steel_door_close", + groups = {cracky = 1, level = 2, door = 1}, +}) + +minetest.register_craft({ + output = 'doors:trapdoor 2', + recipe = { + {'group:wood', 'group:wood', 'group:wood'}, + {'group:wood', 'group:wood', 'group:wood'}, + {'', '', ''}, + } +}) + +minetest.register_craft({ + output = 'doors:trapdoor_steel', + recipe = { + {'default:steel_ingot', 'default:steel_ingot'}, + {'default:steel_ingot', 'default:steel_ingot'}, + } +}) + + +----fence gate---- + +function doors.register_fencegate(name, def) + local fence = { + description = def.description, + drawtype = "mesh", + tiles = {def.texture}, + paramtype = "light", + paramtype2 = "facedir", + sunlight_propagates = true, + is_ground_content = false, + drop = name .. "_closed", + connect_sides = {"left", "right"}, + groups = def.groups, + sounds = def.sounds, + on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) + local node_def = minetest.registered_nodes[node.name] + minetest.swap_node(pos, {name = node_def.gate, param2 = node.param2}) + minetest.sound_play(node_def.sound, {pos = pos, gain = 0.3, + max_hear_distance = 8}) + return itemstack + end, + selection_box = { + type = "fixed", + fixed = {-1/2, -1/2, -1/4, 1/2, 1/2, 1/4}, + }, + } + + if not fence.sounds then + fence.sounds = default.node_sound_wood_defaults() + end + + fence.groups.fence = 1 + + local fence_closed = table.copy(fence) + fence_closed.mesh = "doors_fencegate_closed.obj" + fence_closed.gate = name .. "_open" + fence_closed.sound = "doors_fencegate_open" + fence_closed.collision_box = { + type = "fixed", + fixed = {-1/2, -1/2, -1/4, 1/2, 1/2, 1/4}, + } + + local fence_open = table.copy(fence) + fence_open.mesh = "doors_fencegate_open.obj" + fence_open.gate = name .. "_closed" + fence_open.sound = "doors_fencegate_close" + fence_open.groups.not_in_creative_inventory = 1 + fence_open.collision_box = { + type = "fixed", + fixed = {{-1/2, -1/2, -1/4, -3/8, 1/2, 1/4}, + {-1/2, -3/8, -1/2, -3/8, 3/8, 0}}, + } + + minetest.register_node(":" .. name .. "_closed", fence_closed) + minetest.register_node(":" .. name .. "_open", fence_open) + + minetest.register_craft({ + output = name .. "_closed", + recipe = { + {"default:stick", def.material, "default:stick"}, + {"default:stick", def.material, "default:stick"} + } + }) +end + +doors.register_fencegate("doors:gate_wood", { + description = "Wooden Fence Gate", + texture = "default_wood.png", + material = "default:wood", + groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2} +}) + +doors.register_fencegate("doors:gate_acacia_wood", { + description = "Acacia Fence Gate", + texture = "default_acacia_wood.png", + material = "default:acacia_wood", + groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2} +}) + +doors.register_fencegate("doors:gate_junglewood", { + description = "Junglewood Fence Gate", + texture = "default_junglewood.png", + material = "default:junglewood", + groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2} +}) + +doors.register_fencegate("doors:gate_pine_wood", { + description = "Pine Fence Gate", + texture = "default_pine_wood.png", + material = "default:pine_wood", + groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3} +}) + +doors.register_fencegate("doors:gate_aspen_wood", { + description = "Aspen Fence Gate", + texture = "default_aspen_wood.png", + material = "default:aspen_wood", + groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3} +}) + + +----fuels---- + +minetest.register_craft({ + type = "fuel", + recipe = "doors:trapdoor", + burntime = 7, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "doors:door_wood", + burntime = 14, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "doors:gate_wood_closed", + burntime = 7, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "doors:gate_acacia_wood_closed", + burntime = 8, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "doors:gate_junglewood_closed", + burntime = 9, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "doors:gate_pine_wood_closed", + burntime = 6, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "doors:gate_aspen_wood_closed", + burntime = 5, +}) diff --git a/mods/doors/license.txt b/mods/doors/license.txt new file mode 100644 index 0000000..8ce73c4 --- /dev/null +++ b/mods/doors/license.txt @@ -0,0 +1,164 @@ +License of source code +---------------------- + +The MIT License (MIT) +Copyright (C) 2012-2016 PilzAdam +Copyright (C) 2014-2016 BlockMen +Copyright (C) 2015-2016 sofar (sofar@foo-projects.org) +Copyright (C) 2012-2016 Various Minetest developers and contributors + +Permission is hereby granted, free of charge, to any person obtaining a copy of this +software and associated documentation files (the "Software"), to deal in the Software +without restriction, including without limitation the rights to use, copy, modify, merge, +publish, distribute, sublicense, and/or sell copies of the Software, and to permit +persons to whom the Software is furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all copies or +substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, +INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR +PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE +FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR +OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER +DEALINGS IN THE SOFTWARE. + +For more details: +https://opensource.org/licenses/MIT + + +Licenses of media (textures, models and sounds) +----------------------------------------------- + +Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) +Copyright (C) 2011-2016 Fernando Zapata +Copyright (C) 2014-2016 celeron55 +Copyright (C) 2012-2016 PilzAdam +Copyright (C) 2014-2016 BlockMen +Copyright (C) 2015-2016 sofar +Copyright (C) 2016 red-001 +Copyright (C) 2016 paramat + +You are free to: +Share — copy and redistribute the material in any medium or format. +Adapt — remix, transform, and build upon the material for any purpose, even commercially. +The licensor cannot revoke these freedoms as long as you follow the license terms. + +Under the following terms: + +Attribution — You must give appropriate credit, provide a link to the license, and +indicate if changes were made. You may do so in any reasonable manner, but not in any way +that suggests the licensor endorses you or your use. + +ShareAlike — If you remix, transform, or build upon the material, you must distribute +your contributions under the same license as the original. + +No additional restrictions — You may not apply legal terms or technological measures that +legally restrict others from doing anything the license permits. + +Notices: + +You do not have to comply with the license for elements of the material in the public +domain or where your use is permitted by an applicable exception or limitation. +No warranties are given. The license may not give you all of the permissions necessary +for your intended use. For example, other rights such as publicity, privacy, or moral +rights may limit how you use the material. + +For more details: +http://creativecommons.org/licenses/by-sa/3.0/ + +----------------------- + +Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) +Copyright (C) 2014-2016 PenguinDad + +You are free to: +Share — copy and redistribute the material in any medium or format. +Adapt — remix, transform, and build upon the material for any purpose, even commercially. +The licensor cannot revoke these freedoms as long as you follow the license terms. + +Under the following terms: + +Attribution — You must give appropriate credit, provide a link to the license, and +indicate if changes were made. You may do so in any reasonable manner, but not in any way +that suggests the licensor endorses you or your use. + +ShareAlike — If you remix, transform, or build upon the material, you must distribute +your contributions under the same license as the original. + +No additional restrictions — You may not apply legal terms or technological measures that +legally restrict others from doing anything the license permits. + +Notices: + +You do not have to comply with the license for elements of the material in the public +domain or where your use is permitted by an applicable exception or limitation. +No warranties are given. The license may not give you all of the permissions necessary +for your intended use. For example, other rights such as publicity, privacy, or moral +rights may limit how you use the material. + +For more details: +http://creativecommons.org/licenses/by-sa/4.0/ + +----------------------- + +Attribution 3.0 Unported (CC BY 3.0) +Copyright (C) 2014 CGEffex +Copyright (C) 2014 bennstir +Copyright (C) 2016 BarkersPinhead +Copyright (C) 2016 rivernile7 +Copyright (C) 2016 HazMatt + +You are free to: +Share — copy and redistribute the material in any medium or format. +Adapt — remix, transform, and build upon the material for any purpose, even commercially. +The licensor cannot revoke these freedoms as long as you follow the license terms. + +Under the following terms: + +Attribution — You must give appropriate credit, provide a link to the license, and +indicate if changes were made. You may do so in any reasonable manner, but not in any way +that suggests the licensor endorses you or your use. + +No additional restrictions — You may not apply legal terms or technological measures that +legally restrict others from doing anything the license permits. + +Notices: + +You do not have to comply with the license for elements of the material in the public +domain or where your use is permitted by an applicable exception or limitation. +No warranties are given. The license may not give you all of the permissions necessary +for your intended use. For example, other rights such as publicity, privacy, or moral +rights may limit how you use the material. + +For more details: +http://creativecommons.org/licenses/by/3.0/ + +----------------------- + +CC0 1.0 Universal (CC0 1.0) Public Domain Dedication +mhtaylor67 +SkeetMasterFunk69 + +No Copyright + +The person who associated a work with this deed has dedicated the work to the public +domain by waiving all of his or her rights to the work worldwide under copyright law, +including all related and neighboring rights, to the extent allowed by law. + +You can copy, modify, distribute and perform the work, even for commercial purposes, all +without asking permission. See Other Information below. + +Other Information + +In no way are the patent or trademark rights of any person affected by CC0, nor are the +rights that other persons may have in the work or in how the work is used, such as +publicity or privacy rights. +Unless expressly stated otherwise, the person who associated a work with this deed makes +no warranties about the work, and disclaims liability for all uses of the work, to the +fullest extent permitted by applicable law. +When using or citing the work, you should not imply endorsement by the author or the +affirmer. + +For more details: +https://creativecommons.org/publicdomain/zero/1.0/ diff --git a/mods/doors/models/door_a.obj b/mods/doors/models/door_a.obj new file mode 100644 index 0000000..bd5127b --- /dev/null +++ b/mods/doors/models/door_a.obj @@ -0,0 +1,40 @@ +# Blender v2.76 (sub 0) OBJ File: 'door_a.blend' +# www.blender.org +mtllib door_a.mtl +o Cube_Cube.001 +v 0.499000 -0.499000 -0.499000 +v 0.499000 1.499000 -0.499000 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/dev/null +++ b/mods/doors/models/door_b.obj @@ -0,0 +1,40 @@ +# Blender v2.76 (sub 0) OBJ File: 'door_b.blend' +# www.blender.org +mtllib door_b.mtl +o Cube_Cube.001 +v -0.499000 -0.499000 -0.499000 +v -0.499000 1.499000 -0.499000 +v -0.499000 -0.499000 -0.375000 +v -0.499000 1.499000 -0.375000 +v 0.499000 -0.499000 -0.499000 +v 0.499000 1.499000 -0.499000 +v 0.499000 -0.499000 -0.375000 +v 0.499000 1.499000 -0.375000 +vt 0.842105 1.000000 +vt 0.842105 0.000000 +vt 0.894737 0.000000 +vt 0.894737 1.000000 +vt 0.421053 1.000000 +vt 0.421053 0.000000 +vt 0.947368 0.000000 +vt 0.947368 1.000000 +vt 0.000000 1.000000 +vt 0.000000 0.000000 +vt 1.000000 0.000000 +vt 1.000000 0.500000 +vt 0.947368 0.500000 +vt 1.000000 1.000000 +vn -1.000000 0.000000 0.000000 +vn 0.000000 0.000000 1.000000 +vn 1.000000 0.000000 0.000000 +vn 0.000000 0.000000 -1.000000 +vn 0.000000 -1.000000 0.000000 +vn 0.000000 1.000000 0.000000 +usemtl None +s off +f 2/1/1 1/2/1 3/3/1 4/4/1 +f 4/5/2 3/6/2 7/2/2 8/1/2 +f 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+f 1/9/5 3/10/5 7/11/5 5/12/5 +f 6/6/6 8/1/6 4/13/6 2/14/6 +f 10/1/1 12/2/1 11/3/1 9/4/1 +f 12/2/2 16/9/2 15/8/2 11/3/2 +f 16/7/3 14/8/3 13/9/3 15/10/3 +f 14/4/4 10/5/4 9/6/4 13/1/4 +f 9/12/5 11/11/5 15/15/5 13/16/5 +f 14/14/6 16/13/6 12/17/6 10/18/6 +f 20/2/3 24/3/3 23/19/3 19/20/3 +f 22/1/1 18/4/1 17/21/1 21/22/1 +f 17/23/5 19/24/5 23/25/5 21/26/5 +f 22/21/6 24/5/6 20/6/6 18/22/6 +f 28/27/3 32/28/3 31/29/3 27/30/3 +f 30/31/1 26/32/1 25/33/1 29/34/1 +f 25/35/7 27/10/7 31/7/7 29/36/7 +f 30/37/8 32/38/8 28/39/8 26/40/8 +f 17/41/2 18/42/2 20/43/2 19/44/2 diff --git a/mods/doors/sounds/doors_door_close.ogg b/mods/doors/sounds/doors_door_close.ogg new file mode 100644 index 0000000..fede4af Binary files /dev/null and b/mods/doors/sounds/doors_door_close.ogg differ diff --git a/mods/doors/sounds/doors_door_open.ogg b/mods/doors/sounds/doors_door_open.ogg new file mode 100644 index 0000000..9a4c4f1 Binary files /dev/null and b/mods/doors/sounds/doors_door_open.ogg differ diff --git a/mods/doors/sounds/doors_fencegate_close.ogg b/mods/doors/sounds/doors_fencegate_close.ogg new file mode 100644 index 0000000..d42590f Binary files /dev/null and b/mods/doors/sounds/doors_fencegate_close.ogg differ diff --git a/mods/doors/sounds/doors_fencegate_open.ogg b/mods/doors/sounds/doors_fencegate_open.ogg new file mode 100644 index 0000000..f6dfd1d Binary files /dev/null and b/mods/doors/sounds/doors_fencegate_open.ogg differ diff --git a/mods/doors/sounds/doors_glass_door_close.ogg b/mods/doors/sounds/doors_glass_door_close.ogg new file mode 100644 index 0000000..b3c1355 Binary files /dev/null and b/mods/doors/sounds/doors_glass_door_close.ogg differ diff --git a/mods/doors/sounds/doors_glass_door_open.ogg b/mods/doors/sounds/doors_glass_door_open.ogg new file mode 100644 index 0000000..66e6812 Binary files /dev/null and b/mods/doors/sounds/doors_glass_door_open.ogg differ diff --git a/mods/doors/sounds/doors_steel_door_close.ogg 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0000000..4ba507d Binary files /dev/null and b/mods/doors/textures/doors_trapdoor_steel.png differ diff --git a/mods/doors/textures/doors_trapdoor_steel_side.png b/mods/doors/textures/doors_trapdoor_steel_side.png new file mode 100644 index 0000000..44c4344 Binary files /dev/null and b/mods/doors/textures/doors_trapdoor_steel_side.png differ diff --git a/mods/dye/README.txt b/mods/dye/README.txt new file mode 100644 index 0000000..a2fbdd2 --- /dev/null +++ b/mods/dye/README.txt @@ -0,0 +1,13 @@ +Minetest Game mod: dye +====================== +See license.txt for license information. +See init.lua for documentation. + +Authors of source code +---------------------- +Originally by Perttu Ahola (celeron55) (MIT) +Various Minetest developers and contributors (MIT) + +Authors of media (textures) +--------------------------- +Perttu Ahola (celeron55) (CC BY-SA 3.0) diff --git a/mods/dye/depends.txt b/mods/dye/depends.txt new file mode 100644 index 0000000..e69de29 diff --git a/mods/dye/init.lua b/mods/dye/init.lua new file mode 100644 index 0000000..d414d77 --- /dev/null +++ b/mods/dye/init.lua @@ -0,0 +1,109 @@ +-- Other mods can use these for looping through available colors + +dye = {} +dye.basecolors = {"white", "grey", "black", "red", "yellow", "green", "cyan", "blue", "magenta"} +dye.excolors = {"white", "lightgrey", "grey", "darkgrey", "black", "red", "orange", "yellow", + "lime", "green", "aqua", "cyan", "sky_blue", "blue", "violet", "magenta", "red_violet"} + +-- Make dye names and descriptions available globally + +dye.dyes = { + {"white", "White"}, + {"grey", "Grey"}, + {"dark_grey", "Dark grey"}, + {"black", "Black"}, + {"violet", "Violet"}, + {"blue", "Blue"}, + {"cyan", "Cyan"}, + {"dark_green", "Dark green"}, + {"green", "Green"}, + {"yellow", "Yellow"}, + {"brown", "Brown"}, + {"orange", "Orange"}, + {"red", "Red"}, + {"magenta", "Magenta"}, + {"pink", "Pink"}, +} + +-- This collection of colors is partly a historic thing, partly something else + +local dyes = { + {"white", "White dye", {dye=1, basecolor_white=1, excolor_white=1, unicolor_white=1}}, + {"grey", "Grey dye", {dye=1, basecolor_grey=1, excolor_grey=1, unicolor_grey=1}}, + {"dark_grey", "Dark grey dye", {dye=1, basecolor_grey=1, excolor_darkgrey=1, unicolor_darkgrey=1}}, + {"black", "Black dye", {dye=1, basecolor_black=1, excolor_black=1, unicolor_black=1}}, + {"violet", "Violet dye", {dye=1, basecolor_magenta=1, excolor_violet=1, unicolor_violet=1}}, + {"blue", "Blue dye", {dye=1, basecolor_blue=1, excolor_blue=1, unicolor_blue=1}}, + {"cyan", "Cyan dye", {dye=1, basecolor_cyan=1, excolor_cyan=1, unicolor_cyan=1}}, + {"dark_green", "Dark green dye", {dye=1, basecolor_green=1, excolor_green=1, unicolor_dark_green=1}}, + {"green", "Green dye", {dye=1, basecolor_green=1, excolor_green=1, unicolor_green=1}}, + {"yellow", "Yellow dye", {dye=1, basecolor_yellow=1, excolor_yellow=1, unicolor_yellow=1}}, + {"brown", "Brown dye", {dye=1, basecolor_brown=1, excolor_orange=1, unicolor_dark_orange=1}}, + {"orange", "Orange dye", {dye=1, basecolor_orange=1, excolor_orange=1, unicolor_orange=1}}, + {"red", "Red dye", {dye=1, basecolor_red=1, excolor_red=1, unicolor_red=1}}, + {"magenta", "Magenta dye", {dye=1, basecolor_magenta=1, excolor_red_violet=1, unicolor_red_violet=1}}, + {"pink", "Pink dye", {dye=1, basecolor_red=1, excolor_red=1, unicolor_light_red=1}}, +} + +-- Define items + +for _, row in ipairs(dyes) do + local name = row[1] + local description = row[2] + local groups = row[3] + local item_name = "dye:" .. name + local item_image = "dye_" .. name .. ".png" + minetest.register_craftitem(item_name, { + inventory_image = item_image, + description = description, + groups = groups + }) + minetest.register_craft({ + type = "shapeless", + output = item_name .. " 4", + recipe = {"group:flower,color_" .. name}, + }) +end + +-- Manually add coal->black dye + +minetest.register_craft({ + type = "shapeless", + output = "dye:black 4", + recipe = {"group:coal"}, +}) + +-- Mix recipes +-- Just mix everything to everything somehow sanely + +local mixbases = {"pink", "magenta", "red", "orange", "brown", "yellow", "green", "dark_green", "cyan", "blue", "violet", "black", "dark_grey", "grey", "white"} + +local mixes = { + -- pink, magenta, red, orange, brown, yellow, green, dark_green, cyan, blue, violet, black, dark_grey, grey, white + white = {"pink", "pink", "pink", "orange", "orange", "yellow", "green", "green", "grey", "cyan", "violet","grey", "grey", "grey","white"}, + grey = {"pink", "pink", "pink", "orange", "orange", "yellow", "green", "green", "grey", "cyan", "violet","dark_grey","grey", "grey"}, + dark_grey = {"brown", "brown", "brown", "brown", "brown", "brown", "dark_green","dark_green","blue", "blue", "violet","black", "dark_grey"}, + black = {"black", "black", "black", "black", "black", "black", "black", "black", "black","black", "black", "black"}, + violet = {"magenta","magenta","magenta","red", "brown", "red", "cyan", "brown", "blue", "violet","violet"}, + blue = {"violet", "violet", "magenta","brown", "brown", "dark_green","cyan", "cyan", "cyan", "blue"}, + cyan = {"brown", "blue", "brown", "dark_green","dark_grey", "green", "cyan", "dark_green","cyan"}, + dark_green = {"brown", "brown", "brown", "brown", "brown", "green", "green", "dark_green"}, + green = {"yellow", "brown", "yellow", "yellow", "dark_green","green", "green"}, + yellow = {"orange", "red", "orange", "yellow", "orange", "yellow"}, + brown = {"brown", "brown", "brown", "orange", "brown"}, + orange = {"orange", "red", "orange", "orange"}, + red = {"pink", "magenta","red"}, + magenta = {"magenta","magenta"}, + pink = {"pink"}, +} + +for one, results in pairs(mixes) do + for i, result in ipairs(results) do + local another = mixbases[i] + minetest.register_craft({ + type = "shapeless", + output = 'dye:' .. result .. ' 2', + recipe = {'dye:' .. one, 'dye:' .. another}, + }) + end +end diff --git a/mods/dye/license.txt b/mods/dye/license.txt new file mode 100644 index 0000000..bf9d350 --- /dev/null +++ b/mods/dye/license.txt @@ -0,0 +1,60 @@ +License of source code +---------------------- + +The MIT License (MIT) +Copyright (C) 2012-2016 Perttu Ahola (celeron55) +Copyright (C) 2012-2016 Various Minetest developers and contributors + +Permission is hereby granted, free of charge, to any person obtaining a copy of this +software and associated documentation files (the "Software"), to deal in the Software +without restriction, including without limitation the rights to use, copy, modify, merge, +publish, distribute, sublicense, and/or sell copies of the Software, and to permit +persons to whom the Software is furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all copies or +substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, +INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR +PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE +FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR +OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER +DEALINGS IN THE SOFTWARE. + +For more details: +https://opensource.org/licenses/MIT + + +Licenses of media (textures) +---------------------------- + +Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) +Copyright (C) 2012-2016 Perttu Ahola (celeron55) + +You are free to: +Share — copy and redistribute the material in any medium or format. +Adapt — remix, transform, and build upon the material for any purpose, even commercially. +The licensor cannot revoke these freedoms as long as you follow the license terms. + +Under the following terms: + +Attribution — You must give appropriate credit, provide a link to the license, and +indicate if changes were made. You may do so in any reasonable manner, but not in any way +that suggests the licensor endorses you or your use. + +ShareAlike — If you remix, transform, or build upon the material, you must distribute +your contributions under the same license as the original. + +No additional restrictions — You may not apply legal terms or technological measures that +legally restrict others from doing anything the license permits. + +Notices: + +You do not have to comply with the license for elements of the material in the public +domain or where your use is permitted by an applicable exception or limitation. +No warranties are given. The license may not give you all of the permissions necessary +for your intended use. For example, other rights such as publicity, privacy, or moral +rights may limit how you use the material. + +For more details: +http://creativecommons.org/licenses/by-sa/3.0/ diff --git a/mods/dye/textures/dye_black.png b/mods/dye/textures/dye_black.png new file mode 100644 index 0000000..1055b6c Binary files /dev/null and b/mods/dye/textures/dye_black.png differ diff --git a/mods/dye/textures/dye_blue.png b/mods/dye/textures/dye_blue.png new file mode 100644 index 0000000..d1377c6 Binary files /dev/null and b/mods/dye/textures/dye_blue.png differ diff --git a/mods/dye/textures/dye_brown.png b/mods/dye/textures/dye_brown.png new file mode 100644 index 0000000..77d475c Binary files /dev/null and b/mods/dye/textures/dye_brown.png differ diff --git a/mods/dye/textures/dye_cyan.png b/mods/dye/textures/dye_cyan.png new file mode 100644 index 0000000..239d66c Binary files /dev/null and b/mods/dye/textures/dye_cyan.png differ diff --git a/mods/dye/textures/dye_dark_green.png 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100644 index 0000000..fe75775 Binary files /dev/null and b/mods/dye/textures/dye_yellow.png differ diff --git a/mods/farming/README.txt b/mods/farming/README.txt new file mode 100644 index 0000000..3ccd8c3 --- /dev/null +++ b/mods/farming/README.txt @@ -0,0 +1,37 @@ +Minetest Game mod: farming +========================== +See license.txt for license information. + +Authors of source code +---------------------- +Originally by PilzAdam (MIT) +webdesigner97 (MIT) +Various Minetest developers and contributors (MIT) + +Authors of media (textures) +--------------------------- +Created by PilzAdam (CC BY 3.0): + farming_bread.png + farming_soil.png + farming_soil_wet.png + farming_soil_wet_side.png + farming_string.png + +Created by BlockMen (CC BY 3.0): + farming_tool_diamondhoe.png + farming_tool_mesehoe.png + farming_tool_bronzehoe.png + farming_tool_steelhoe.png + farming_tool_stonehoe.png + farming_tool_woodhoe.png + +Created by MasterGollum (CC BY 3.0): + farming_straw.png + +Created by Gambit (CC BY 3.0): + farming_wheat.png + farming_wheat_*.png + farming_cotton_*.png + farming_flour.png + farming_cotton_seed.png + farming_wheat_seed.png diff --git a/mods/farming/api.lua b/mods/farming/api.lua new file mode 100644 index 0000000..182e1b2 --- /dev/null +++ b/mods/farming/api.lua @@ -0,0 +1,389 @@ + +-- Wear out hoes, place soil +-- TODO Ignore group:flower +farming.registered_plants = {} + +farming.hoe_on_use = function(itemstack, user, pointed_thing, uses) + local pt = pointed_thing + -- check if pointing at a node + if not pt then + return + end + if pt.type ~= "node" then + return + end + + local under = minetest.get_node(pt.under) + local p = {x=pt.under.x, y=pt.under.y+1, z=pt.under.z} + local above = minetest.get_node(p) + + -- return if any of the nodes is not registered + if not minetest.registered_nodes[under.name] then + return + end + if not minetest.registered_nodes[above.name] then + return + end + + -- check if the node above the pointed thing is air + if above.name ~= "air" then + return + end + + -- check if pointing at soil + if minetest.get_item_group(under.name, "soil") ~= 1 then + return + end + + -- check if (wet) soil defined + local regN = minetest.registered_nodes + if regN[under.name].soil == nil or regN[under.name].soil.wet == nil or regN[under.name].soil.dry == nil then + return + end + + if minetest.is_protected(pt.under, user:get_player_name()) then + minetest.record_protection_violation(pt.under, user:get_player_name()) + return + end + if minetest.is_protected(pt.above, user:get_player_name()) then + minetest.record_protection_violation(pt.above, user:get_player_name()) + return + end + + -- turn the node into soil and play sound + minetest.set_node(pt.under, {name = regN[under.name].soil.dry}) + minetest.sound_play("default_dig_crumbly", { + pos = pt.under, + gain = 0.5, + }) + + if not minetest.setting_getbool("creative_mode") then + -- wear tool + local wdef = itemstack:get_definition() + itemstack:add_wear(65535/(uses-1)) + -- tool break sound + if itemstack:get_count() == 0 and wdef.sound and wdef.sound.breaks then + minetest.sound_play(wdef.sound.breaks, {pos = pt.above, gain = 0.5}) + end + end + return itemstack +end + +-- Register new hoes +farming.register_hoe = function(name, def) + -- Check for : prefix (register new hoes in your mod's namespace) + if name:sub(1,1) ~= ":" then + name = ":" .. name + end + -- Check def table + if def.description == nil then + def.description = "Hoe" + end + if def.inventory_image == nil then + def.inventory_image = "unknown_item.png" + end + if def.recipe == nil then + def.recipe = { + {"air","air",""}, + {"","group:stick",""}, + {"","group:stick",""} + } + end + if def.max_uses == nil then + def.max_uses = 30 + end + -- Register the tool + minetest.register_tool(name, { + description = def.description, + inventory_image = def.inventory_image, + on_use = function(itemstack, user, pointed_thing) + return farming.hoe_on_use(itemstack, user, pointed_thing, def.max_uses) + end, + groups = def.groups, + sound = {breaks = "default_tool_breaks"}, + }) + -- Register its recipe + if def.material == nil then + minetest.register_craft({ + output = name:sub(2), + recipe = def.recipe + }) + else + minetest.register_craft({ + output = name:sub(2), + recipe = { + {def.material, def.material, ""}, + {"", "group:stick", ""}, + {"", "group:stick", ""} + } + }) + -- Reverse Recipe + minetest.register_craft({ + output = name:sub(2), + recipe = { + {"", def.material, def.material}, + {"", "group:stick", ""}, + {"", "group:stick", ""} + } + }) + end +end + +-- how often node timers for plants will tick, +/- some random value +local function tick(pos) + minetest.get_node_timer(pos):start(math.random(166, 286)) +end +-- how often a growth failure tick is retried (e.g. too dark) +local function tick_again(pos) + minetest.get_node_timer(pos):start(math.random(40, 80)) +end + +-- Seed placement +farming.place_seed = function(itemstack, placer, pointed_thing, plantname) + local pt = pointed_thing + -- check if pointing at a node + if not pt then + return itemstack + end + if pt.type ~= "node" then + return itemstack + end + + local under = minetest.get_node(pt.under) + local above = minetest.get_node(pt.above) + + if minetest.is_protected(pt.under, placer:get_player_name()) then + minetest.record_protection_violation(pt.under, placer:get_player_name()) + return + end + if minetest.is_protected(pt.above, placer:get_player_name()) then + minetest.record_protection_violation(pt.above, placer:get_player_name()) + return + end + + -- return if any of the nodes is not registered + if not minetest.registered_nodes[under.name] then + return itemstack + end + if not minetest.registered_nodes[above.name] then + return itemstack + end + + -- check if pointing at the top of the node + if pt.above.y ~= pt.under.y+1 then + return itemstack + end + + -- check if you can replace the node above the pointed node + if not minetest.registered_nodes[above.name].buildable_to then + return itemstack + end + + -- check if pointing at soil + if minetest.get_item_group(under.name, "soil") < 2 then + return itemstack + end + + -- add the node and remove 1 item from the itemstack + minetest.add_node(pt.above, {name = plantname, param2 = 1}) + tick(pt.above) + if not minetest.setting_getbool("creative_mode") then + itemstack:take_item() + end + return itemstack +end + +farming.grow_plant = function(pos, elapsed) + local node = minetest.get_node(pos) + local name = node.name + local def = minetest.registered_nodes[name] + + if not def.next_plant then + -- disable timer for fully grown plant + return + end + + -- grow seed + if minetest.get_item_group(node.name, "seed") and def.fertility then + local soil_node = minetest.get_node_or_nil({x = pos.x, y = pos.y - 1, z = pos.z}) + if not soil_node then + tick_again(pos) + return + end + -- omitted is a check for light, we assume seeds can germinate in the dark. + for _, v in pairs(def.fertility) do + if minetest.get_item_group(soil_node.name, v) ~= 0 then + local placenode = {name = def.next_plant} + if def.place_param2 then + placenode.param2 = def.place_param2 + end + minetest.swap_node(pos, placenode) + if minetest.registered_nodes[def.next_plant].next_plant then + tick(pos) + return + end + end + end + + return + end + + -- check if on wet soil + local below = minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z}) + if minetest.get_item_group(below.name, "soil") < 3 then + tick_again(pos) + return + end + + -- check light + local light = minetest.get_node_light(pos) + if not light or light < def.minlight or light > def.maxlight then + tick_again(pos) + return + end + + -- grow + local placenode = {name = def.next_plant} + if def.place_param2 then + placenode.param2 = def.place_param2 + end + minetest.swap_node(pos, placenode) + + -- new timer needed? + if minetest.registered_nodes[def.next_plant].next_plant then + tick(pos) + end + return +end + +-- Register plants +farming.register_plant = function(name, def) + local mname = name:split(":")[1] + local pname = name:split(":")[2] + + -- Check def table + if not def.description then + def.description = "Seed" + end + if not def.inventory_image then + def.inventory_image = "unknown_item.png" + end + if not def.steps then + return nil + end + if not def.minlight then + def.minlight = 1 + end + if not def.maxlight then + def.maxlight = 14 + end + if not def.fertility then + def.fertility = {} + end + + farming.registered_plants[pname] = def + + -- Register seed + local lbm_nodes = {mname .. ":seed_" .. pname} + local g = {seed = 1, snappy = 3, attached_node = 1, flammable = 2} + for k, v in pairs(def.fertility) do + g[v] = 1 + end + minetest.register_node(":" .. mname .. ":seed_" .. pname, { + description = def.description, + tiles = {def.inventory_image}, + inventory_image = def.inventory_image, + wield_image = def.inventory_image, + drawtype = "signlike", + groups = g, + paramtype = "light", + paramtype2 = "wallmounted", + place_param2 = def.place_param2 or nil, -- this isn't actually used for placement + walkable = false, + sunlight_propagates = true, + selection_box = { + type = "fixed", + fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, + }, + fertility = def.fertility, + sounds = default.node_sound_dirt_defaults({ + dig = {name = "", gain = 0}, + dug = {name = "default_grass_footstep", gain = 0.2}, + place = {name = "default_place_node", gain = 0.25}, + }), + + on_place = function(itemstack, placer, pointed_thing) + return farming.place_seed(itemstack, placer, pointed_thing, mname .. ":seed_" .. pname) + end, + next_plant = mname .. ":" .. pname .. "_1", + on_timer = farming.grow_plant, + minlight = def.minlight, + maxlight = def.maxlight, + }) + + -- Register harvest + minetest.register_craftitem(":" .. mname .. ":" .. pname, { + description = pname:gsub("^%l", string.upper), + inventory_image = mname .. "_" .. pname .. ".png", + groups = {flammable = 2}, + }) + + -- Register growing steps + for i = 1, def.steps do + local drop = { + items = { + {items = {mname .. ":" .. pname}, rarity = 9 - i}, + {items = {mname .. ":" .. pname}, rarity= 18 - i * 2}, + {items = {mname .. ":seed_" .. pname}, rarity = 9 - i}, + {items = {mname .. ":seed_" .. pname}, rarity = 18 - i * 2}, + } + } + local nodegroups = {snappy = 3, flammable = 2, plant = 1, not_in_creative_inventory = 1, attached_node = 1} + nodegroups[pname] = i + + local next_plant = nil + + if i < def.steps then + next_plant = mname .. ":" .. pname .. "_" .. (i + 1) + lbm_nodes[#lbm_nodes + 1] = mname .. ":" .. pname .. "_" .. i + end + + minetest.register_node(":" .. mname .. ":" .. pname .. "_" .. i, { + drawtype = "plantlike", + waving = 1, + tiles = {mname .. "_" .. pname .. "_" .. i .. ".png"}, + paramtype = "light", + paramtype2 = def.paramtype2 or nil, + place_param2 = def.place_param2 or nil, + walkable = false, + buildable_to = true, + drop = drop, + selection_box = { + type = "fixed", + fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, + }, + groups = nodegroups, + sounds = default.node_sound_leaves_defaults(), + next_plant = next_plant, + on_timer = farming.grow_plant, + minlight = def.minlight, + maxlight = def.maxlight, + }) + end + + -- replacement LBM for pre-nodetimer plants + minetest.register_lbm({ + name = ":" .. mname .. ":start_nodetimer_" .. pname, + nodenames = lbm_nodes, + action = function(pos, node) + tick_again(pos) + end, + }) + + -- Return + local r = { + seed = mname .. ":seed_" .. pname, + harvest = mname .. ":" .. pname + } + return r +end diff --git a/mods/farming/depends.txt b/mods/farming/depends.txt new file mode 100644 index 0000000..470ec30 --- /dev/null +++ b/mods/farming/depends.txt @@ -0,0 +1,2 @@ +default +wool diff --git a/mods/farming/hoes.lua b/mods/farming/hoes.lua new file mode 100644 index 0000000..5aae390 --- /dev/null +++ b/mods/farming/hoes.lua @@ -0,0 +1,42 @@ +farming.register_hoe(":farming:hoe_wood", { + description = "Wooden Hoe", + inventory_image = "farming_tool_woodhoe.png", + max_uses = 30, + material = "group:wood", + groups = {flammable = 2}, +}) + +farming.register_hoe(":farming:hoe_stone", { + description = "Stone Hoe", + inventory_image = "farming_tool_stonehoe.png", + max_uses = 90, + material = "group:stone" +}) + +farming.register_hoe(":farming:hoe_steel", { + description = "Steel Hoe", + inventory_image = "farming_tool_steelhoe.png", + max_uses = 200, + material = "default:steel_ingot" +}) + +farming.register_hoe(":farming:hoe_bronze", { + description = "Bronze Hoe", + inventory_image = "farming_tool_bronzehoe.png", + max_uses = 220, + material = "default:bronze_ingot" +}) + +farming.register_hoe(":farming:hoe_mese", { + description = "Mese Hoe", + inventory_image = "farming_tool_mesehoe.png", + max_uses = 350, + material = "default:mese_crystal" +}) + +farming.register_hoe(":farming:hoe_diamond", { + description = "Diamond Hoe", + inventory_image = "farming_tool_diamondhoe.png", + max_uses = 500, + material = "default:diamond" +}) diff --git a/mods/farming/init.lua b/mods/farming/init.lua new file mode 100644 index 0000000..97dc9b4 --- /dev/null +++ b/mods/farming/init.lua @@ -0,0 +1,109 @@ +-- Global farming namespace +farming = {} +farming.path = minetest.get_modpath("farming") + +-- Load files +dofile(farming.path .. "/api.lua") +dofile(farming.path .. "/nodes.lua") +dofile(farming.path .. "/hoes.lua") + +-- WHEAT +farming.register_plant("farming:wheat", { + description = "Wheat seed", + paramtype2 = "meshoptions", + inventory_image = "farming_wheat_seed.png", + steps = 8, + minlight = 13, + maxlight = default.LIGHT_MAX, + fertility = {"grassland"}, + groups = {flammable = 4}, + place_param2 = 3, +}) +minetest.register_craftitem("farming:flour", { + description = "Flour", + inventory_image = "farming_flour.png", + groups = {flammable = 1}, +}) + +minetest.register_craftitem("farming:bread", { + description = "Bread", + inventory_image = "farming_bread.png", + on_use = minetest.item_eat(5), + groups = {flammable = 2}, +}) + +minetest.register_craft({ + type = "shapeless", + output = "farming:flour", + recipe = {"farming:wheat", "farming:wheat", "farming:wheat", "farming:wheat"} +}) + +minetest.register_craft({ + type = "cooking", + cooktime = 15, + output = "farming:bread", + recipe = "farming:flour" +}) + +-- Cotton +farming.register_plant("farming:cotton", { + description = "Cotton seed", + inventory_image = "farming_cotton_seed.png", + steps = 8, + minlight = 13, + maxlight = default.LIGHT_MAX, + fertility = {"grassland", "desert"}, + groups = {flammable = 4}, +}) + +minetest.register_alias("farming:string", "farming:cotton") + +minetest.register_craft({ + output = "wool:white", + recipe = { + {"farming:cotton", "farming:cotton"}, + {"farming:cotton", "farming:cotton"}, + } +}) + +-- Straw +minetest.register_craft({ + output = "farming:straw 3", + recipe = { + {"farming:wheat", "farming:wheat", "farming:wheat"}, + {"farming:wheat", "farming:wheat", "farming:wheat"}, + {"farming:wheat", "farming:wheat", "farming:wheat"}, + } +}) + +minetest.register_craft({ + output = "farming:wheat 3", + recipe = { + {"farming:straw"}, + } +}) + +-- Fuels +minetest.register_craft({ + type = "fuel", + recipe = "farming:straw", + burntime = 3, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "farming:wheat", + burntime = 1, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "farming:cotton", + burntime = 1, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "farming:hoe_wood", + burntime = 5, +}) diff --git a/mods/farming/license.txt b/mods/farming/license.txt new file mode 100644 index 0000000..8cbb63a --- /dev/null +++ b/mods/farming/license.txt @@ -0,0 +1,61 @@ +License of source code +---------------------- + +The MIT License (MIT) +Copyright (C) 2012-2016 PilzAdam +Copyright (C) 2014-2016 webdesigner97 +Copyright (C) 2012-2016 Various Minetest developers and contributors + +Permission is hereby granted, free of charge, to any person obtaining a copy of this +software and associated documentation files (the "Software"), to deal in the Software +without restriction, including without limitation the rights to use, copy, modify, merge, +publish, distribute, sublicense, and/or sell copies of the Software, and to permit +persons to whom the Software is furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all copies or +substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, +INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR +PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE +FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR +OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER +DEALINGS IN THE SOFTWARE. + +For more details: +https://opensource.org/licenses/MIT + + +License of media (textures) +--------------------------- + +Attribution 3.0 Unported (CC BY 3.0) +Copyright (C) 2012-2016 PilzAdam +Copyright (C) 2014-2016 BlockMen +Copyright (C) 2015-2016 MasterGollum +Copyright (C) 2015-2016 Gambit + +You are free to: +Share — copy and redistribute the material in any medium or format. +Adapt — remix, transform, and build upon the material for any purpose, even commercially. +The licensor cannot revoke these freedoms as long as you follow the license terms. + +Under the following terms: + +Attribution — You must give appropriate credit, provide a link to the license, and +indicate if changes were made. You may do so in any reasonable manner, but not in any way +that suggests the licensor endorses you or your use. + +No additional restrictions — You may not apply legal terms or technological measures that +legally restrict others from doing anything the license permits. + +Notices: + +You do not have to comply with the license for elements of the material in the public +domain or where your use is permitted by an applicable exception or limitation. +No warranties are given. The license may not give you all of the permissions necessary +for your intended use. For example, other rights such as publicity, privacy, or moral +rights may limit how you use the material. + +For more details: +http://creativecommons.org/licenses/by/3.0/ diff --git a/mods/farming/nodes.lua b/mods/farming/nodes.lua new file mode 100644 index 0000000..09ad36f --- /dev/null +++ b/mods/farming/nodes.lua @@ -0,0 +1,163 @@ +minetest.override_item("default:dirt", { + soil = { + base = "default:dirt", + dry = "farming:soil", + wet = "farming:soil_wet" + } +}) + +minetest.override_item("default:dirt_with_grass", { + soil = { + base = "default:dirt_with_grass", + dry = "farming:soil", + wet = "farming:soil_wet" + } +}) + +minetest.override_item("default:dirt_with_dry_grass", { + soil = { + base = "default:dirt_with_dry_grass", + dry = "farming:soil", + wet = "farming:soil_wet" + } +}) + +minetest.register_node("farming:soil", { + description = "Soil", + tiles = {"default_dirt.png^farming_soil.png", "default_dirt.png"}, + drop = "default:dirt", + groups = {crumbly=3, not_in_creative_inventory=1, soil=2, grassland = 1, field = 1}, + sounds = default.node_sound_dirt_defaults(), + soil = { + base = "default:dirt", + dry = "farming:soil", + wet = "farming:soil_wet" + } +}) + +minetest.register_node("farming:soil_wet", { + description = "Wet Soil", + tiles = {"default_dirt.png^farming_soil_wet.png", "default_dirt.png^farming_soil_wet_side.png"}, + drop = "default:dirt", + groups = {crumbly=3, not_in_creative_inventory=1, soil=3, wet = 1, grassland = 1, field = 1}, + sounds = default.node_sound_dirt_defaults(), + soil = { + base = "default:dirt", + dry = "farming:soil", + wet = "farming:soil_wet" + } +}) + +minetest.override_item("default:desert_sand", { + groups = {crumbly=3, falling_node=1, sand=1, soil = 1}, + soil = { + base = "default:desert_sand", + dry = "farming:desert_sand_soil", + wet = "farming:desert_sand_soil_wet" + } +}) +minetest.register_node("farming:desert_sand_soil", { + description = "Desert Sand Soil", + drop = "default:desert_sand", + tiles = {"farming_desert_sand_soil.png", "default_desert_sand.png"}, + groups = {crumbly=3, not_in_creative_inventory = 1, falling_node=1, sand=1, soil = 2, desert = 1, field = 1}, + sounds = default.node_sound_sand_defaults(), + soil = { + base = "default:desert_sand", + dry = "farming:desert_sand_soil", + wet = "farming:desert_sand_soil_wet" + } +}) + +minetest.register_node("farming:desert_sand_soil_wet", { + description = "Wet Desert Sand Soil", + drop = "default:desert_sand", + tiles = {"farming_desert_sand_soil_wet.png", "farming_desert_sand_soil_wet_side.png"}, + groups = {crumbly=3, falling_node=1, sand=1, not_in_creative_inventory=1, soil=3, wet = 1, desert = 1, field = 1}, + sounds = default.node_sound_sand_defaults(), + soil = { + base = "default:desert_sand", + dry = "farming:desert_sand_soil", + wet = "farming:desert_sand_soil_wet" + } +}) + +minetest.register_node("farming:straw", { + description = "Straw", + tiles = {"farming_straw.png"}, + is_ground_content = false, + groups = {snappy=3, flammable=4, fall_damage_add_percent=-30}, + sounds = default.node_sound_leaves_defaults(), +}) + +minetest.register_abm({ + label = "Farming soil", + nodenames = {"group:field"}, + interval = 15, + chance = 4, + action = function(pos, node) + local n_def = minetest.registered_nodes[node.name] or nil + local wet = n_def.soil.wet or nil + local base = n_def.soil.base or nil + local dry = n_def.soil.dry or nil + if not n_def or not n_def.soil or not wet or not base or not dry then + return + end + + pos.y = pos.y + 1 + local nn = minetest.get_node_or_nil(pos) + if not nn or not nn.name then + return + end + local nn_def = minetest.registered_nodes[nn.name] or nil + pos.y = pos.y - 1 + + if nn_def and nn_def.walkable and minetest.get_item_group(nn.name, "plant") == 0 then + minetest.set_node(pos, {name = base}) + return + end + -- check if there is water nearby + local wet_lvl = minetest.get_item_group(node.name, "wet") + if minetest.find_node_near(pos, 3, {"group:water"}) then + -- if it is dry soil and not base node, turn it into wet soil + if wet_lvl == 0 then + minetest.set_node(pos, {name = wet}) + end + else + -- only turn back if there are no unloaded blocks (and therefore + -- possible water sources) nearby + if not minetest.find_node_near(pos, 3, {"ignore"}) then + -- turn it back into base if it is already dry + if wet_lvl == 0 then + -- only turn it back if there is no plant/seed on top of it + if minetest.get_item_group(nn.name, "plant") == 0 and minetest.get_item_group(nn.name, "seed") == 0 then + minetest.set_node(pos, {name = base}) + end + + -- if its wet turn it back into dry soil + elseif wet_lvl == 1 then + minetest.set_node(pos, {name = dry}) + end + end + end + end, +}) + + +for i = 1, 5 do + minetest.override_item("default:grass_"..i, {drop = { + max_items = 1, + items = { + {items = {'farming:seed_wheat'},rarity = 5}, + {items = {'default:grass_1'}}, + } + }}) +end + +minetest.override_item("default:junglegrass", {drop = { + max_items = 1, + items = { + {items = {'farming:seed_cotton'},rarity = 8}, + {items = {'default:junglegrass'}}, + } +}}) diff --git a/mods/farming/textures/farming_bread.png b/mods/farming/textures/farming_bread.png new file mode 100644 index 0000000..0c25678 Binary files /dev/null and b/mods/farming/textures/farming_bread.png differ diff --git a/mods/farming/textures/farming_cotton.png b/mods/farming/textures/farming_cotton.png new file mode 100644 index 0000000..e2bbfd7 Binary files /dev/null and b/mods/farming/textures/farming_cotton.png differ diff --git a/mods/farming/textures/farming_cotton_1.png b/mods/farming/textures/farming_cotton_1.png new file mode 100644 index 0000000..5fc2180 Binary files /dev/null and b/mods/farming/textures/farming_cotton_1.png differ diff --git a/mods/farming/textures/farming_cotton_2.png b/mods/farming/textures/farming_cotton_2.png new file mode 100644 index 0000000..db4f4a3 Binary files /dev/null and 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+http://www.freesound.org/people/dobroide/sounds/4211/ + fire_small.ogg + +Dynamicell (CC BY 3.0) +http://www.freesound.org/people/Dynamicell/sounds/17548/ + fire_large.ogg + fire_fire.*.ogg + +fire_small.ogg and fire_large.ogg are unused but kept temporarily to not break +other mods that may use them. + +Benboncan (CC BY 3.0) +https://www.freesound.org/people/Benboncan/sounds/66457/ + fire_flint_and_steel.ogg diff --git a/mods/fire/depends.txt b/mods/fire/depends.txt new file mode 100644 index 0000000..4ad96d5 --- /dev/null +++ b/mods/fire/depends.txt @@ -0,0 +1 @@ +default diff --git a/mods/fire/init.lua b/mods/fire/init.lua new file mode 100644 index 0000000..b1b9284 --- /dev/null +++ b/mods/fire/init.lua @@ -0,0 +1,365 @@ +-- Global namespace for functions + +fire = {} + + +-- +-- Items +-- + +-- Flame nodes + +minetest.register_node("fire:basic_flame", { + drawtype = "firelike", + tiles = { + { + name = "fire_basic_flame_animated.png", + animation = { + type = "vertical_frames", + aspect_w = 16, + aspect_h = 16, + length = 1 + }, + }, + }, + inventory_image = "fire_basic_flame.png", + paramtype = "light", + light_source = 13, + walkable = false, + buildable_to = true, + sunlight_propagates = true, + damage_per_second = 4, + groups = {igniter = 2, dig_immediate = 3, not_in_creative_inventory = 1}, + on_timer = function(pos) + local f = minetest.find_node_near(pos, 1, {"group:flammable"}) + if not f then + minetest.remove_node(pos) + return + end + -- Restart timer + return true + end, + drop = "", + + on_construct = function(pos) + minetest.get_node_timer(pos):start(math.random(30, 60)) + end, + + on_blast = function() -- Unaffected by explosions + end, +}) + +minetest.register_node("fire:permanent_flame", { + description = "Permanent Flame", + drawtype = "firelike", + tiles = { + { + name = "fire_basic_flame_animated.png", + animation = { + type = "vertical_frames", + aspect_w = 16, + aspect_h = 16, + length = 1 + }, + }, + }, + inventory_image = "fire_basic_flame.png", + paramtype = "light", + light_source = 13, + walkable = false, + buildable_to = true, + sunlight_propagates = true, + damage_per_second = 4, + groups = {igniter = 2, dig_immediate = 3}, + drop = "", + + on_blast = function() -- Unaffected by explosions + end, +}) + + +-- Flint and steel + +minetest.register_tool("fire:flint_and_steel", { + description = "Flint and Steel", + inventory_image = "fire_flint_steel.png", + sound = {breaks = "default_tool_breaks"}, + + on_use = function(itemstack, user, pointed_thing) + local pt = pointed_thing + minetest.sound_play( + "fire_flint_and_steel", + {pos = pt.above, gain = 0.5, max_hear_distance = 8} + ) + if pt.type == "node" then + local node_under = minetest.get_node(pt.under).name + local nodedef = minetest.registered_nodes[node_under] + if not nodedef then + return + end + local player_name = user:get_player_name() + if minetest.is_protected(pt.under, player_name) then + minetest.chat_send_player(player_name, "This area is protected") + return + end + if nodedef.on_ignite then + nodedef.on_ignite(pt.under, user) + elseif minetest.get_item_group(node_under, "flammable") >= 1 + and minetest.get_node(pt.above).name == "air" then + minetest.set_node(pt.above, {name = "fire:basic_flame"}) + end + end + if not minetest.setting_getbool("creative_mode") then + -- Wear tool + local wdef = itemstack:get_definition() + itemstack:add_wear(1000) + -- Tool break sound + if itemstack:get_count() == 0 and wdef.sound and wdef.sound.breaks then + minetest.sound_play(wdef.sound.breaks, {pos = pt.above, gain = 0.5}) + end + return itemstack + end + end +}) + +minetest.register_craft({ + output = "fire:flint_and_steel", + recipe = { + {"default:flint", "default:steel_ingot"} + } +}) + + +-- Override coalblock to enable permanent flame above +-- Coalblock is non-flammable to avoid unwanted basic_flame nodes + +minetest.override_item("default:coalblock", { + after_destruct = function(pos, oldnode) + pos.y = pos.y + 1 + if minetest.get_node(pos).name == "fire:permanent_flame" then + minetest.remove_node(pos) + end + end, + on_ignite = function(pos, igniter) + local flame_pos = {x = pos.x, y = pos.y + 1, z = pos.z} + if minetest.get_node(flame_pos).name == "air" then + minetest.set_node(flame_pos, {name = "fire:permanent_flame"}) + end + end, +}) + + +-- +-- Sound +-- + +local flame_sound = minetest.setting_getbool("flame_sound") +if flame_sound == nil then + -- Enable if no setting present + flame_sound = true +end + +if flame_sound then + + local handles = {} + local timer = 0 + + -- Parameters + + local radius = 8 -- Flame node search radius around player + local cycle = 3 -- Cycle time for sound updates + + -- Update sound for player + + function fire.update_player_sound(player) + local player_name = player:get_player_name() + -- Search for flame nodes in radius around player + local ppos = player:getpos() + local areamin = vector.subtract(ppos, radius) + local areamax = vector.add(ppos, radius) + local fpos, num = minetest.find_nodes_in_area( + areamin, + areamax, + {"fire:basic_flame", "fire:permanent_flame"} + ) + -- Total number of flames in radius + local flames = (num["fire:basic_flame"] or 0) + + (num["fire:permanent_flame"] or 0) + -- Stop previous sound + if handles[player_name] then + minetest.sound_stop(handles[player_name]) + handles[player_name] = nil + end + -- If flames + if flames > 0 then + -- Find centre of flame positions + local fposmid = fpos[1] + -- If more than 1 flame + if #fpos > 1 then + local fposmin = areamax + local fposmax = areamin + for i = 1, #fpos do + local fposi = fpos[i] + if fposi.x > fposmax.x then + fposmax.x = fposi.x + end + if fposi.y > fposmax.y then + fposmax.y = fposi.y + end + if fposi.z > fposmax.z then + fposmax.z = fposi.z + end + if fposi.x < fposmin.x then + fposmin.x = fposi.x + end + if fposi.y < fposmin.y then + fposmin.y = fposi.y + end + if fposi.z < fposmin.z then + fposmin.z = fposi.z + end + end + fposmid = vector.divide(vector.add(fposmin, fposmax), 2) + end + -- Play sound + local handle = minetest.sound_play( + "fire_fire", + { + pos = fposmid, + to_player = player_name, + gain = math.min(0.06 * (1 + flames * 0.125), 0.18), + max_hear_distance = 32, + loop = true, -- In case of lag + } + ) + -- Store sound handle for this player + if handle then + handles[player_name] = handle + end + end + end + + -- Cycle for updating players sounds + + minetest.register_globalstep(function(dtime) + timer = timer + dtime + if timer < cycle then + return + end + + timer = 0 + local players = minetest.get_connected_players() + for n = 1, #players do + fire.update_player_sound(players[n]) + end + end) + + -- Stop sound and clear handle on player leave + + minetest.register_on_leaveplayer(function(player) + local player_name = player:get_player_name() + if handles[player_name] then + minetest.sound_stop(handles[player_name]) + handles[player_name] = nil + end + end) +end + + +-- Deprecated function kept temporarily to avoid crashes if mod fire nodes call it + +function fire.update_sounds_around(pos) +end + + +-- +-- ABMs +-- + +-- Extinguish all flames quickly with water, snow, ice + +minetest.register_abm({ + label = "Extinguish flame", + nodenames = {"fire:basic_flame", "fire:permanent_flame"}, + neighbors = {"group:puts_out_fire"}, + interval = 3, + chance = 1, + catch_up = false, + action = function(pos, node, active_object_count, active_object_count_wider) + minetest.remove_node(pos) + minetest.sound_play("fire_extinguish_flame", + {pos = pos, max_hear_distance = 16, gain = 0.15}) + end, +}) + + +-- Enable the following ABMs according to 'enable fire' setting + +local fire_enabled = minetest.setting_getbool("enable_fire") +if fire_enabled == nil then + -- New setting not specified, check for old setting. + -- If old setting is also not specified, 'not nil' is true. + fire_enabled = not minetest.setting_getbool("disable_fire") +end + +if not fire_enabled then + + -- Remove basic flames only if fire disabled + + minetest.register_abm({ + label = "Remove disabled fire", + nodenames = {"fire:basic_flame"}, + interval = 7, + chance = 1, + catch_up = false, + action = minetest.remove_node, + }) + +else -- Fire enabled + + -- Ignite neighboring nodes, add basic flames + + minetest.register_abm({ + label = "Ignite flame", + nodenames = {"group:flammable"}, + neighbors = {"group:igniter"}, + interval = 7, + chance = 12, + catch_up = false, + action = function(pos, node, active_object_count, active_object_count_wider) + -- If there is water or stuff like that around node, don't ignite + if minetest.find_node_near(pos, 1, {"group:puts_out_fire"}) then + return + end + local p = minetest.find_node_near(pos, 1, {"air"}) + if p then + minetest.set_node(p, {name = "fire:basic_flame"}) + end + end, + }) + + -- Remove flammable nodes around basic flame + + minetest.register_abm({ + label = "Remove flammable nodes", + nodenames = {"fire:basic_flame"}, + neighbors = "group:flammable", + interval = 5, + chance = 18, + catch_up = false, + action = function(pos, node, active_object_count, active_object_count_wider) + local p = minetest.find_node_near(pos, 1, {"group:flammable"}) + if p then + local flammable_node = minetest.get_node(p) + local def = minetest.registered_nodes[flammable_node.name] + if def.on_burn then + def.on_burn(p) + else + minetest.remove_node(p) + minetest.check_for_falling(p) + end + end + end, + }) + +end diff --git a/mods/fire/license.txt b/mods/fire/license.txt new file mode 100644 index 0000000..43f9cd7 --- /dev/null +++ b/mods/fire/license.txt @@ -0,0 +1,84 @@ +License of source code +---------------------- + +GNU Lesser General Public License, version 2.1 +Copyright (C) 2012-2016 celeron55, Perttu Ahola +Copyright (C) 2012-2016 Various Minetest developers and contributors + +This program is free software; you can redistribute it and/or modify it under the terms +of the GNU Lesser General Public License as published by the Free Software Foundation; +either version 2.1 of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; +without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +See the GNU Lesser General Public License for more details: +https://www.gnu.org/licenses/old-licenses/lgpl-2.1.html + + +Licenses of media (textures and sounds) +--------------------------------------- + +Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) +Copyright (C) 2012-2016 Perttu Ahola (celeron55) +Copyright (C) 2012-2016 Muadtralk +Copyright (C) 2013-2016 Gambit + +You are free to: +Share — copy and redistribute the material in any medium or format. +Adapt — remix, transform, and build upon the material for any purpose, even commercially. +The licensor cannot revoke these freedoms as long as you follow the license terms. + +Under the following terms: + +Attribution — You must give appropriate credit, provide a link to the license, and +indicate if changes were made. You may do so in any reasonable manner, but not in any way +that suggests the licensor endorses you or your use. + +ShareAlike — If you remix, transform, or build upon the material, you must distribute +your contributions under the same license as the original. + +No additional restrictions — You may not apply legal terms or technological measures that +legally restrict others from doing anything the license permits. + +Notices: + +You do not have to comply with the license for elements of the material in the public +domain or where your use is permitted by an applicable exception or limitation. +No warranties are given. The license may not give you all of the permissions necessary +for your intended use. For example, other rights such as publicity, privacy, or moral +rights may limit how you use the material. + +For more details: +http://creativecommons.org/licenses/by-sa/3.0/ + +----------------------- + +Attribution 3.0 Unported (CC BY 3.0) +Copyright (C) 2005 dobroide +Copyright (C) 2006 Dynamicell +Copyright (C) 2009 Benboncan + +You are free to: +Share — copy and redistribute the material in any medium or format. +Adapt — remix, transform, and build upon the material for any purpose, even commercially. +The licensor cannot revoke these freedoms as long as you follow the license terms. + +Under the following terms: + +Attribution — You must give appropriate credit, provide a link to the license, and +indicate if changes were made. You may do so in any reasonable manner, but not in any way +that suggests the licensor endorses you or your use. + +No additional restrictions — You may not apply legal terms or technological measures that +legally restrict others from doing anything the license permits. + +Notices: + +You do not have to comply with the license for elements of the material in the public +domain or where your use is permitted by an applicable exception or limitation. +No warranties are given. The license may not give you all of the permissions necessary +for your intended use. For example, other rights such as publicity, privacy, or moral +rights may limit how you use the material. + +For more details: +http://creativecommons.org/licenses/by/3.0/ diff --git a/mods/fire/sounds/fire_extinguish_flame.1.ogg b/mods/fire/sounds/fire_extinguish_flame.1.ogg new file mode 100644 index 0000000..42506dd Binary files /dev/null and b/mods/fire/sounds/fire_extinguish_flame.1.ogg differ diff --git a/mods/fire/sounds/fire_extinguish_flame.2.ogg b/mods/fire/sounds/fire_extinguish_flame.2.ogg new file mode 100644 index 0000000..2747ab8 Binary files /dev/null and b/mods/fire/sounds/fire_extinguish_flame.2.ogg differ diff --git a/mods/fire/sounds/fire_extinguish_flame.3.ogg b/mods/fire/sounds/fire_extinguish_flame.3.ogg new file mode 100644 index 0000000..8baeac3 Binary files /dev/null and b/mods/fire/sounds/fire_extinguish_flame.3.ogg differ diff --git a/mods/fire/sounds/fire_fire.1.ogg b/mods/fire/sounds/fire_fire.1.ogg new file mode 100644 index 0000000..cbfee4c Binary files /dev/null and b/mods/fire/sounds/fire_fire.1.ogg differ diff --git a/mods/fire/sounds/fire_fire.2.ogg b/mods/fire/sounds/fire_fire.2.ogg new file mode 100644 index 0000000..e8d0eb1 Binary files /dev/null and b/mods/fire/sounds/fire_fire.2.ogg differ diff --git a/mods/fire/sounds/fire_fire.3.ogg b/mods/fire/sounds/fire_fire.3.ogg new file mode 100644 index 0000000..5cad3d9 Binary files /dev/null and b/mods/fire/sounds/fire_fire.3.ogg differ diff --git a/mods/fire/sounds/fire_flint_and_steel.ogg b/mods/fire/sounds/fire_flint_and_steel.ogg new file mode 100644 index 0000000..6996e16 Binary files /dev/null and b/mods/fire/sounds/fire_flint_and_steel.ogg differ diff --git a/mods/fire/sounds/fire_large.ogg b/mods/fire/sounds/fire_large.ogg new file mode 100644 index 0000000..fe78e62 Binary files /dev/null and b/mods/fire/sounds/fire_large.ogg differ diff --git a/mods/fire/sounds/fire_small.ogg b/mods/fire/sounds/fire_small.ogg new file mode 100644 index 0000000..5aac595 Binary files /dev/null and b/mods/fire/sounds/fire_small.ogg differ diff --git a/mods/fire/textures/fire_basic_flame.png b/mods/fire/textures/fire_basic_flame.png new file mode 100644 index 0000000..1da0702 Binary files /dev/null and b/mods/fire/textures/fire_basic_flame.png differ diff --git a/mods/fire/textures/fire_basic_flame_animated.png b/mods/fire/textures/fire_basic_flame_animated.png new file mode 100644 index 0000000..1cdd9fd Binary files /dev/null and b/mods/fire/textures/fire_basic_flame_animated.png differ diff --git a/mods/fire/textures/fire_flint_steel.png b/mods/fire/textures/fire_flint_steel.png new file mode 100644 index 0000000..624f556 Binary files /dev/null and b/mods/fire/textures/fire_flint_steel.png differ diff --git a/mods/flowers/README.txt b/mods/flowers/README.txt new file mode 100644 index 0000000..2a5e4de --- /dev/null +++ b/mods/flowers/README.txt @@ -0,0 +1,26 @@ +Minetest Game mod: flowers +========================== +See license.txt for license information. + +Authors of source code +---------------------- +Originally by Ironzorg (MIT) and VanessaE (MIT) +Various Minetest developers and contributors (MIT) + +Authors of media (textures) +--------------------------- +RHRhino (CC BY-SA 3.0): + flowers_dandelion_white.png + flowers_dandelion_yellow.png + flowers_geranium.png + flowers_rose.png + flowers_tulip.png + flowers_viola.png + +Gambit (CC BY-SA 3.0): + flowers_mushroom_brown.png + flowers_mushroom_red.png + flowers_waterlily.png + +yyt16384 (CC BY-SA 3.0): + flowers_waterlily_bottom.png, derived from Gambit's texture diff --git a/mods/flowers/depends.txt b/mods/flowers/depends.txt new file mode 100644 index 0000000..4ad96d5 --- /dev/null +++ b/mods/flowers/depends.txt @@ -0,0 +1 @@ +default diff --git a/mods/flowers/init.lua b/mods/flowers/init.lua new file mode 100644 index 0000000..c7cc670 --- /dev/null +++ b/mods/flowers/init.lua @@ -0,0 +1,296 @@ +-- Minetest 0.4 mod: default +-- See README.txt for licensing and other information. + + +-- Namespace for functions + +flowers = {} + + +-- Map Generation + +dofile(minetest.get_modpath("flowers") .. "/mapgen.lua") + + +-- +-- Flowers +-- + +-- Aliases for original flowers mod + +minetest.register_alias("flowers:flower_rose", "flowers:rose") +minetest.register_alias("flowers:flower_tulip", "flowers:tulip") +minetest.register_alias("flowers:flower_dandelion_yellow", "flowers:dandelion_yellow") +minetest.register_alias("flowers:flower_geranium", "flowers:geranium") +minetest.register_alias("flowers:flower_viola", "flowers:viola") +minetest.register_alias("flowers:flower_dandelion_white", "flowers:dandelion_white") + + +-- Flower registration + +local function add_simple_flower(name, desc, box, f_groups) + -- Common flowers' groups + f_groups.snappy = 3 + f_groups.flower = 1 + f_groups.flora = 1 + f_groups.attached_node = 1 + + minetest.register_node("flowers:" .. name, { + description = desc, + drawtype = "plantlike", + waving = 1, + tiles = {"flowers_" .. name .. ".png"}, + inventory_image = "flowers_" .. name .. ".png", + wield_image = "flowers_" .. name .. ".png", + sunlight_propagates = true, + paramtype = "light", + walkable = false, + buildable_to = true, + stack_max = 99, + groups = f_groups, + sounds = default.node_sound_leaves_defaults(), + selection_box = { + type = "fixed", + fixed = box + } + }) +end + +flowers.datas = { + { + "rose", + "Rose", + {-2 / 16, -0.5, -2 / 16, 2 / 16, 5 / 16, 2 / 16}, + {color_red = 1, flammable = 1} + }, + { + "tulip", + "Orange Tulip", + {-2 / 16, -0.5, -2 / 16, 2 / 16, 3 / 16, 2 / 16}, + {color_orange = 1, flammable = 1} + }, + { + "dandelion_yellow", + "Yellow Dandelion", + {-2 / 16, -0.5, -2 / 16, 2 / 16, 4 / 16, 2 / 16}, + {color_yellow = 1, flammable = 1} + }, + { + "geranium", + "Blue Geranium", + {-2 / 16, -0.5, -2 / 16, 2 / 16, 2 / 16, 2 / 16}, + {color_blue = 1, flammable = 1} + }, + { + "viola", + "Viola", + {-5 / 16, -0.5, -5 / 16, 5 / 16, -1 / 16, 5 / 16}, + {color_violet = 1, flammable = 1} + }, + { + "dandelion_white", + "White dandelion", + {-5 / 16, -0.5, -5 / 16, 5 / 16, -2 / 16, 5 / 16}, + {color_white = 1, flammable = 1} + }, +} + +for _,item in pairs(flowers.datas) do + add_simple_flower(unpack(item)) +end + + +-- Flower spread +-- Public function to enable override by mods + +function flowers.flower_spread(pos, node) + pos.y = pos.y - 1 + local under = minetest.get_node(pos) + pos.y = pos.y + 1 + if under.name == "default:desert_sand" then + minetest.set_node(pos, {name = "default:dry_shrub"}) + return + elseif under.name ~= "default:dirt_with_grass" and + under.name ~= "default:dirt_with_dry_grass" then + return + end + + local light = minetest.get_node_light(pos) + if not light or light < 13 then + return + end + + local pos0 = vector.subtract(pos, 4) + local pos1 = vector.add(pos, 4) + if #minetest.find_nodes_in_area(pos0, pos1, "group:flora") > 3 then + return + end + + local seedling = minetest.find_nodes_in_area_under_air(pos0, pos1, + {"default:dirt_with_grass", "default:dirt_with_dry_grass"}) + if #seedling > 0 then + seedling = seedling[math.random(#seedling)] + seedling.y = seedling.y + 1 + light = minetest.get_node_light(seedling) + if not light or light < 13 then + return + end + minetest.set_node(seedling, {name = node.name}) + end +end + +minetest.register_abm({ + label = "Flower spread", + nodenames = {"group:flora"}, + neighbors = {"default:dirt_with_grass", "default:dirt_with_dry_grass", + "default:desert_sand"}, + interval = 13, + chance = 96, + action = function(...) + flowers.flower_spread(...) + end, +}) + + +-- +-- Mushrooms +-- + +minetest.register_node("flowers:mushroom_red", { + description = "Red Mushroom", + tiles = {"flowers_mushroom_red.png"}, + inventory_image = "flowers_mushroom_red.png", + wield_image = "flowers_mushroom_red.png", + drawtype = "plantlike", + paramtype = "light", + sunlight_propagates = true, + walkable = false, + buildable_to = true, + groups = {snappy = 3, attached_node = 1, flammable = 1}, + sounds = default.node_sound_leaves_defaults(), + on_use = minetest.item_eat(-5), + selection_box = { + type = "fixed", + fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, -1 / 16, 4 / 16}, + } +}) + +minetest.register_node("flowers:mushroom_brown", { + description = "Brown Mushroom", + tiles = {"flowers_mushroom_brown.png"}, + inventory_image = "flowers_mushroom_brown.png", + wield_image = "flowers_mushroom_brown.png", + drawtype = "plantlike", + paramtype = "light", + sunlight_propagates = true, + walkable = false, + buildable_to = true, + groups = {snappy = 3, attached_node = 1, flammable = 1}, + sounds = default.node_sound_leaves_defaults(), + on_use = minetest.item_eat(1), + selection_box = { + type = "fixed", + fixed = {-3 / 16, -0.5, -3 / 16, 3 / 16, -2 / 16, 3 / 16}, + } +}) + + +-- Mushroom spread and death + +minetest.register_abm({ + label = "Mushroom spread", + nodenames = {"flowers:mushroom_brown", "flowers:mushroom_red"}, + interval = 11, + chance = 50, + action = function(pos, node) + if minetest.get_node_light(pos, nil) == 15 then + minetest.remove_node(pos) + return + end + local random = { + x = pos.x + math.random(-2, 2), + y = pos.y + math.random(-1, 1), + z = pos.z + math.random(-2, 2) + } + local random_node = minetest.get_node_or_nil(random) + if not random_node or random_node.name ~= "air" then + return + end + local node_under = minetest.get_node_or_nil({x = random.x, + y = random.y - 1, z = random.z}) + if not node_under then + return + end + + if (minetest.get_item_group(node_under.name, "soil") ~= 0 or + minetest.get_item_group(node_under.name, "tree") ~= 0) and + minetest.get_node_light(pos, 0.5) <= 3 and + minetest.get_node_light(random, 0.5) <= 3 then + minetest.set_node(random, {name = node.name}) + end + end +}) + + +-- These old mushroom related nodes can be simplified now + +minetest.register_alias("flowers:mushroom_spores_brown", "flowers:mushroom_brown") +minetest.register_alias("flowers:mushroom_spores_red", "flowers:mushroom_red") +minetest.register_alias("flowers:mushroom_fertile_brown", "flowers:mushroom_brown") +minetest.register_alias("flowers:mushroom_fertile_red", "flowers:mushroom_red") +minetest.register_alias("mushroom:brown_natural", "flowers:mushroom_brown") +minetest.register_alias("mushroom:red_natural", "flowers:mushroom_red") + + +-- +-- Waterlily +-- + +minetest.register_node("flowers:waterlily", { + description = "Waterlily", + drawtype = "nodebox", + paramtype = "light", + paramtype2 = "facedir", + tiles = {"flowers_waterlily.png", "flowers_waterlily_bottom.png"}, + inventory_image = "flowers_waterlily.png", + wield_image = "flowers_waterlily.png", + liquids_pointable = true, + walkable = false, + buildable_to = true, + sunlight_propagates = true, + floodable = true, + groups = {snappy = 3, flower = 1, flammable = 1}, + sounds = default.node_sound_leaves_defaults(), + node_placement_prediction = "", + node_box = { + type = "fixed", + fixed = {-0.5, -0.5, -0.5, 0.5, -15 / 32, 0.5} + }, + selection_box = { + type = "fixed", + fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, -15 / 32, 7 / 16} + }, + + on_place = function(itemstack, placer, pointed_thing) + local pos = pointed_thing.above + local node = minetest.get_node(pointed_thing.under).name + local def = minetest.registered_nodes[node] + local player_name = placer:get_player_name() + + if def and def.liquidtype == "source" and + minetest.get_item_group(node, "water") > 0 then + if not minetest.is_protected(pos, player_name) then + minetest.set_node(pos, {name = "flowers:waterlily", + param2 = math.random(0, 3)}) + if not minetest.setting_getbool("creative_mode") then + itemstack:take_item() + end + else + minetest.chat_send_player(player_name, "Node is protected") + minetest.record_protection_violation(pos, player_name) + end + end + + return itemstack + end +}) diff --git a/mods/flowers/license.txt b/mods/flowers/license.txt new file mode 100644 index 0000000..d301162 --- /dev/null +++ b/mods/flowers/license.txt @@ -0,0 +1,62 @@ +License of source code +---------------------- + +The MIT License (MIT) +Copyright (C) 2012-2016 Ironzorg, VanessaE +Copyright (C) 2012-2016 Various Minetest developers and contributors + +Permission is hereby granted, free of charge, to any person obtaining a copy of this +software and associated documentation files (the "Software"), to deal in the Software +without restriction, including without limitation the rights to use, copy, modify, merge, +publish, distribute, sublicense, and/or sell copies of the Software, and to permit +persons to whom the Software is furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all copies or +substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, +INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR +PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE +FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR +OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER +DEALINGS IN THE SOFTWARE. + +For more details: +https://opensource.org/licenses/MIT + + +Licenses of media (textures) +---------------------------- + +Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) +Copyright (C) 2014-2016 RHRhino +Copyright (C) 2015-2016 Gambit +Copyright (C) 2016 yyt16384 + +You are free to: +Share — copy and redistribute the material in any medium or format. +Adapt — remix, transform, and build upon the material for any purpose, even commercially. +The licensor cannot revoke these freedoms as long as you follow the license terms. + +Under the following terms: + +Attribution — You must give appropriate credit, provide a link to the license, and +indicate if changes were made. You may do so in any reasonable manner, but not in any way +that suggests the licensor endorses you or your use. + +ShareAlike — If you remix, transform, or build upon the material, you must distribute +your contributions under the same license as the original. + +No additional restrictions — You may not apply legal terms or technological measures that +legally restrict others from doing anything the license permits. + +Notices: + +You do not have to comply with the license for elements of the material in the public +domain or where your use is permitted by an applicable exception or limitation. +No warranties are given. The license may not give you all of the permissions necessary +for your intended use. For example, other rights such as publicity, privacy, or moral +rights may limit how you use the material. + +For more details: +http://creativecommons.org/licenses/by-sa/3.0/ diff --git a/mods/flowers/mapgen.lua b/mods/flowers/mapgen.lua new file mode 100644 index 0000000..ec03c9b --- /dev/null +++ b/mods/flowers/mapgen.lua @@ -0,0 +1,169 @@ +-- +-- Mgv6 +-- + +local function register_mgv6_flower(name) + minetest.register_decoration({ + deco_type = "simple", + place_on = {"default:dirt_with_grass"}, + sidelen = 16, + noise_params = { + offset = 0, + scale = 0.006, + spread = {x = 100, y = 100, z = 100}, + seed = 436, + octaves = 3, + persist = 0.6 + }, + y_min = 1, + y_max = 30, + decoration = "flowers:"..name, + }) +end + +local function register_mgv6_mushroom(name) + minetest.register_decoration({ + deco_type = "simple", + place_on = {"default:dirt_with_grass"}, + sidelen = 16, + noise_params = { + offset = 0, + scale = 0.04, + spread = {x = 100, y = 100, z = 100}, + seed = 7133, + octaves = 3, + persist = 0.6 + }, + y_min = 1, + y_max = 30, + decoration = "flowers:"..name, + spawn_by = "default:tree", + num_spawn_by = 1, + }) +end + +local function register_mgv6_waterlily() + minetest.register_decoration({ + deco_type = "schematic", + place_on = {"default:dirt"}, + sidelen = 16, + noise_params = { + offset = -0.12, + scale = 0.3, + spread = {x = 100, y = 100, z = 100}, + seed = 33, + octaves = 3, + persist = 0.7 + }, + y_min = 0, + y_max = 0, + schematic = minetest.get_modpath("flowers").."/schematics/waterlily.mts", + rotation = "random", + }) +end + +function flowers.register_mgv6_decorations() + register_mgv6_flower("rose") + register_mgv6_flower("tulip") + register_mgv6_flower("dandelion_yellow") + register_mgv6_flower("geranium") + register_mgv6_flower("viola") + register_mgv6_flower("dandelion_white") + + register_mgv6_mushroom("mushroom_brown") + register_mgv6_mushroom("mushroom_red") + + register_mgv6_waterlily() +end + + +-- +-- All other biome API mapgens +-- + +local function register_flower(seed, name) + minetest.register_decoration({ + deco_type = "simple", + place_on = {"default:dirt_with_grass"}, + sidelen = 16, + noise_params = { + offset = -0.015, + scale = 0.025, + spread = {x = 200, y = 200, z = 200}, + seed = seed, + octaves = 3, + persist = 0.6 + }, + biomes = {"grassland", "deciduous_forest", "coniferous_forest"}, + y_min = 1, + y_max = 31000, + decoration = "flowers:"..name, + }) +end + +local function register_mushroom(name) + minetest.register_decoration({ + deco_type = "simple", + place_on = {"default:dirt_with_grass"}, + sidelen = 16, + noise_params = { + offset = 0, + scale = 0.006, + spread = {x = 250, y = 250, z = 250}, + seed = 2, + octaves = 3, + persist = 0.66 + }, + biomes = {"deciduous_forest", "coniferous_forest"}, + y_min = 1, + y_max = 31000, + decoration = "flowers:"..name, + }) +end + +local function register_waterlily() + minetest.register_decoration({ + deco_type = "schematic", + place_on = {"default:dirt"}, + sidelen = 16, + noise_params = { + offset = -0.12, + scale = 0.3, + spread = {x = 200, y = 200, z = 200}, + seed = 33, + octaves = 3, + persist = 0.7 + }, + biomes = {"rainforest_swamp", "savanna_shore", "deciduous_forest_shore"}, + y_min = 0, + y_max = 0, + schematic = minetest.get_modpath("flowers") .. "/schematics/waterlily.mts", + rotation = "random", + }) +end + +function flowers.register_decorations() + register_flower(436, "rose") + register_flower(19822, "tulip") + register_flower(1220999, "dandelion_yellow") + register_flower(36662, "geranium") + register_flower(1133, "viola") + register_flower(73133, "dandelion_white") + + register_mushroom("mushroom_brown") + register_mushroom("mushroom_red") + + register_waterlily() +end + + +-- +-- Detect mapgen to select functions +-- + +local mg_name = minetest.get_mapgen_setting("mg_name") +if mg_name == "v6" then + flowers.register_mgv6_decorations() +else + flowers.register_decorations() +end diff --git a/mods/flowers/schematics/waterlily.mts b/mods/flowers/schematics/waterlily.mts new file mode 100644 index 0000000..69e1d8e Binary files /dev/null and b/mods/flowers/schematics/waterlily.mts differ diff --git a/mods/flowers/textures/.directory b/mods/flowers/textures/.directory new file mode 100644 index 0000000..4f25101 --- /dev/null +++ b/mods/flowers/textures/.directory @@ -0,0 +1,4 @@ +[Dolphin] +PreviewsShown=true +Timestamp=2017,1,9,18,58,50 +Version=3 diff --git a/mods/flowers/textures/flowers_dandelion_white.png b/mods/flowers/textures/flowers_dandelion_white.png new file mode 100644 index 0000000..1bc02fb Binary files /dev/null and b/mods/flowers/textures/flowers_dandelion_white.png differ diff --git a/mods/flowers/textures/flowers_dandelion_yellow.png b/mods/flowers/textures/flowers_dandelion_yellow.png new file mode 100644 index 0000000..ec11c1c Binary files /dev/null and b/mods/flowers/textures/flowers_dandelion_yellow.png differ diff --git a/mods/flowers/textures/flowers_geranium.png b/mods/flowers/textures/flowers_geranium.png new file mode 100644 index 0000000..88de1d7 Binary files /dev/null and b/mods/flowers/textures/flowers_geranium.png differ diff --git a/mods/flowers/textures/flowers_mushroom_brown.png b/mods/flowers/textures/flowers_mushroom_brown.png new file mode 100644 index 0000000..33ffcd4 Binary files /dev/null and b/mods/flowers/textures/flowers_mushroom_brown.png differ diff --git a/mods/flowers/textures/flowers_mushroom_red.png b/mods/flowers/textures/flowers_mushroom_red.png new file mode 100644 index 0000000..a68f5d5 Binary files /dev/null and b/mods/flowers/textures/flowers_mushroom_red.png differ diff --git a/mods/flowers/textures/flowers_rose.png b/mods/flowers/textures/flowers_rose.png new file mode 100644 index 0000000..e3b841d Binary files /dev/null and b/mods/flowers/textures/flowers_rose.png differ diff --git a/mods/flowers/textures/flowers_tulip.png b/mods/flowers/textures/flowers_tulip.png new file mode 100644 index 0000000..471fcd3 Binary files /dev/null and b/mods/flowers/textures/flowers_tulip.png differ diff --git a/mods/flowers/textures/flowers_viola.png b/mods/flowers/textures/flowers_viola.png new file mode 100644 index 0000000..ca2d750 Binary files /dev/null and b/mods/flowers/textures/flowers_viola.png differ diff --git a/mods/flowers/textures/flowers_waterlily.png b/mods/flowers/textures/flowers_waterlily.png new file mode 100644 index 0000000..a92d3b9 Binary files /dev/null and b/mods/flowers/textures/flowers_waterlily.png differ diff --git a/mods/flowers/textures/flowers_waterlily_bottom.png b/mods/flowers/textures/flowers_waterlily_bottom.png new file mode 100644 index 0000000..3dbeaf4 Binary files /dev/null and b/mods/flowers/textures/flowers_waterlily_bottom.png differ diff --git a/mods/give_initial_stuff/README.txt b/mods/give_initial_stuff/README.txt new file mode 100644 index 0000000..cbd240f --- /dev/null +++ b/mods/give_initial_stuff/README.txt @@ -0,0 +1,8 @@ +Minetest Game mod: give_initial_stuff +===================================== +See license.txt for license information. + +Authors of source code +---------------------- +Perttu Ahola (celeron55) (MIT) +Various Minetest developers and contributors (MIT) diff --git a/mods/give_initial_stuff/depends.txt b/mods/give_initial_stuff/depends.txt new file mode 100644 index 0000000..3a7daa1 --- /dev/null +++ b/mods/give_initial_stuff/depends.txt @@ -0,0 +1,2 @@ +default + diff --git a/mods/give_initial_stuff/init.lua b/mods/give_initial_stuff/init.lua new file mode 100644 index 0000000..022b743 --- /dev/null +++ b/mods/give_initial_stuff/init.lua @@ -0,0 +1,44 @@ +local stuff_string = minetest.setting_get("initial_stuff") or + "default:pick_steel,default:axe_steel,default:shovel_steel," .. + "default:torch 99,default:cobble 99" + +give_initial_stuff = { + items = {} +} + +function give_initial_stuff.give(player) + minetest.log("action", + "Giving initial stuff to player " .. player:get_player_name()) + local inv = player:get_inventory() + for _, stack in ipairs(give_initial_stuff.items) do + inv:add_item("main", stack) + end +end + +function give_initial_stuff.add(stack) + give_initial_stuff.items[#give_initial_stuff.items + 1] = ItemStack(stack) +end + +function give_initial_stuff.clear() + give_initial_stuff.items = {} +end + +function give_initial_stuff.add_from_csv(str) + local items = str:split(",") + for _, itemname in ipairs(items) do + give_initial_stuff.add(itemname) + end +end + +function give_initial_stuff.set_list(list) + give_initial_stuff.items = list +end + +function give_initial_stuff.get_list() + return give_initial_stuff.items +end + +give_initial_stuff.add_from_csv(stuff_string) +if minetest.setting_getbool("give_initial_stuff") then + minetest.register_on_newplayer(give_initial_stuff.give) +end diff --git a/mods/give_initial_stuff/license.txt b/mods/give_initial_stuff/license.txt new file mode 100644 index 0000000..8134c92 --- /dev/null +++ b/mods/give_initial_stuff/license.txt @@ -0,0 +1,25 @@ +License of source code +---------------------- + +The MIT License (MIT) +Copyright (C) 2012-2016 Perttu Ahola (celeron55) +Copyright (C) 2012-2016 Various Minetest developers and contributors + +Permission is hereby granted, free of charge, to any person obtaining a copy of this +software and associated documentation files (the "Software"), to deal in the Software +without restriction, including without limitation the rights to use, copy, modify, merge, +publish, distribute, sublicense, and/or sell copies of the Software, and to permit +persons to whom the Software is furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all copies or +substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, +INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR +PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE +FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR +OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER +DEALINGS IN THE SOFTWARE. + +For more details: +https://opensource.org/licenses/MIT diff --git a/mods/hud/README.txt b/mods/hud/README.txt new file mode 100644 index 0000000..e39db8e --- /dev/null +++ b/mods/hud/README.txt @@ -0,0 +1,49 @@ +Minetest mod "Better HUD" +========================= +version: 1.1 + +License of source code: WTFPL +----------------------------- +(c) Copyright BlockMen (2013) + + +This program is free software. It comes without any warranty, to +the extent permitted by applicable law. You can redistribute it +and/or modify it under the terms of the Do What The Fuck You Want +To Public License, Version 2, as published by Sam Hocevar. See +http://sam.zoy.org/wtfpl/COPYING for more details. + + +Using the mod: +-------------- + +This mod changes the HUD of Minetest. +It improves the apperance of the health and breath bar and adds a more fancy hotbar. Furthermore it adds a +costum crosshair, an armor bar (only for 3darmor mod) and a hunger bar. It includes also a mechanic for hunger. + + +You can create a "hud.conf" to costumize the positions of health, hunger, armor and breath bar. Take a look at "hud.conf.example" to get more infos. + +!!NOTICE: Keep in mind if running a server with this mod, that the costum position should be displayed correct on every screen size!! + + +Hunger: +This mod adds hunger to the game. You can disable this by setting "HUD_HUNGER_ENABLE = false" in "hud.conf", or "hud_hunger_enable = false" in minetest.conf. In case of conflict hud.conf configuration is dominant. + +Currently supported food: +- Apples (default) +- Bread (default) +- Drawves (beer and such) +- Mooretrees +- Simple mobs +- Animalmaterials (mobf modpack) +- Fishing +- Glooptest +- Bushes +- Docfarming +- Farming plus +- Mtfoods + +Example: 1 apple fills up the hunger bar by 1 bread, 1 bread (from farming) 2 breads in bar. + +Altough it show 20 hunger points (10 breads) in hunger bar you can fill it up to 30 points. (5 breads not shown then) diff --git a/mods/hud/armor.lua b/mods/hud/armor.lua new file mode 100644 index 0000000..2030c42 --- /dev/null +++ b/mods/hud/armor.lua @@ -0,0 +1,31 @@ +minetest.after(0, function() + if not armor.def then + minetest.after(2,minetest.chat_send_all,"#Better HUD: Please update your version of 3darmor") + HUD_SHOW_ARMOR = false + end +end) + +function hud.get_armor(player) + if not player or not armor.def then + return + end + local name = player:get_player_name() + hud.set_armor(player, armor.def[name].state, armor.def[name].count) +end + +function hud.set_armor(player, ges_state, items) + if not player then return end + + local max_items = 4 + if items == 5 then max_items = items end + local max = max_items*65535 + local lvl = max - ges_state + lvl = lvl/max + if ges_state == 0 and items == 0 then + lvl = 0 + end + + hud.armor[player:get_player_name()] = lvl*(items*(20/max_items)) + + +end \ No newline at end of file diff --git a/mods/hud/changelog.txt b/mods/hud/changelog.txt new file mode 100644 index 0000000..50b024c --- /dev/null +++ b/mods/hud/changelog.txt @@ -0,0 +1,47 @@ +0.2 Beta +-------- +- added support of costum config files +- you can eat max. 50% more than before (although it isnt shown in hunger bar) +- you get healed with 8 breads and more (in hunger bar) now +- a bread (from farming) == 2 breads in hunger bar + +0.2.1 Beta +---------- +- tweaked override of food +- added support for food of dwares, moretrees and simple mobs + +0.2.2 Beta +---------- +- added support for food of animalmaterials (mobf modpack),fishing + +0.2.3 Beta +---------- +- added support for food of glooptest and bushes (commit by CheeseKeg) + +0.3 Beta +---------- +- added fancy borders of hud inventory bar (only for screenheight <= 800) + +0.4 Beta +---------- +- enabled drowning + +0.5 Beta +---------- +- removed the fancy borders of hud inventory bar and moved to new native support +- moved crosshair to native support too + +1.0 +--- +- hunger is reset after death +- health and hunger bar is shown correct on all screen resolutions now +- switched to changed native hotbar image support +- fixed revival of player when drown +- hunger bar is not shown anymore if hunger is disabled +- hunger can be disabled by minetest.conf ("hud_hunger_enable = false") + +1.1 +--- +- added support for stu's 3darmor mod +- restructured and cleaned up code +- added support for poisen food (damages player, but does not kill) diff --git a/mods/hud/depends.txt b/mods/hud/depends.txt new file mode 100644 index 0000000..331d858 --- /dev/null +++ b/mods/hud/depends.txt @@ -0,0 +1 @@ +default \ No newline at end of file diff --git a/mods/hud/hud.conf.example b/mods/hud/hud.conf.example new file mode 100644 index 0000000..ffa4cd7 --- /dev/null +++ b/mods/hud/hud.conf.example @@ -0,0 +1,33 @@ +--##Better HUD example config file## +------------------------------------ +-- This example moves the health bar in the top left corner and the hunger bar in the top right corner + + +-- +-- general settings +-- +HUD_ENABLE_HUNGER = true --enables/disables hunger +HUD_HUNGER_TICK = 300 --sets time for loosing 1/2 bread (of 10) (in seconds) + + +--!NOTICE!-- +-- >>if damage is disabled neither health bar nor hunger bar or breath bar is shown + +-- +-- health bar +-- +HUD_HEALTH_POS = {x=0,y=0} --min 0, max 1 +HUD_HEALTH_OFFSET = {x=5,y=30} --offset in pixel + +-- +-- hunger bar +-- +HUD_HUNGER_POS = {x=1,y=0} --min 0, max 1 +HUD_HUNGER_OFFSET = {x=-175,y=30} --offset in pixel + +-- +-- breath bar +-- +HUD_AIR_POS = {x=0.5,y=1} --min 0, max 1 +HUD_AIR_OFFSET = {x=15,y=-75} --offset in pixel + diff --git a/mods/hud/hunger.lua b/mods/hud/hunger.lua new file mode 100644 index 0000000..d5f0c6b --- /dev/null +++ b/mods/hud/hunger.lua @@ -0,0 +1,69 @@ +function hud.save_hunger(player) + local file = io.open(minetest.get_worldpath().."/hud_"..player:get_player_name().."_hunger", "w+") + if file then + file:write(hud.hunger[player:get_player_name()]) + file:close() + end +end + +function hud.load_hunger(player) + local file = io.open(minetest.get_worldpath().."/hud_"..player:get_player_name().."_hunger", "r") + if file then + hud.hunger[player:get_player_name()] = file:read("*all") + file:close() + return hud.hunger[player:get_player_name()] + else + return + end + +end + +local function poisenp(tick, time, time_left, player) + time_left = time_left + tick + if time_left < time then + minetest.after(tick, poisenp, tick, time, time_left, player) + end + if player:get_hp()-1 > 0 then + player:set_hp(player:get_hp()-1) + end + +end + +function hud.item_eat(hunger_change, replace_with_item, poisen) + return function(itemstack, user, pointed_thing) + if itemstack:take_item() ~= nil then + local h = tonumber(hud.hunger[user:get_player_name()]) + h=h+hunger_change + if h>30 then h=30 end + hud.hunger[user:get_player_name()]=h + hud.save_hunger(user) + itemstack:add_item(replace_with_item) -- note: replace_with_item is optional + --sound:eat + if poisen then + poisenp(1.0, poisen, 0, user) + end + end + return itemstack + end +end + +local function overwrite(name, hunger_change, replace_with_item, poisen) + local tab = minetest.registered_items[name] + if tab == nil then return end + tab.on_use = hud.item_eat(hunger_change, replace_with_item, poisen) + minetest.registered_items[name] = tab +end + +minetest.after(0.5, function()--ensure all other mods get loaded +overwrite("default:apple", 2) +overwrite("default:fish_raw", 2) +overwrite("default:fish", 4) +overwrite("default:apple", 4) +overwrite("default:apple_gold", 8) +overwrite("farming:carrot_item", 1) +overwrite("farming:carrot_item_gold", 3) +overwrite("farming:potatoe_item", 2) +overwrite("farming:potatoe_item_baked", 2) +overwrite("farming:potatoe_item_poison", 2, nil, 1) +overwrite("farming:bread", 6) +end) diff --git a/mods/hud/init.lua b/mods/hud/init.lua new file mode 100644 index 0000000..ec9fbc4 --- /dev/null +++ b/mods/hud/init.lua @@ -0,0 +1,215 @@ +hud = {} + +local health_hud = {} +hud.hunger = {} +local hunger_hud = {} +local air_hud = {} +hud.armor = {} +local armor_hud = {} + +local SAVE_INTERVAL = 0.5*60--currently useless + +--default settings +HUD_ENABLE_HUNGER = minetest.setting_getbool("hud_hunger_enable") +HUD_SHOW_ARMOR = false +if minetest.get_modpath("3d_armor") ~= nil then HUD_SHOW_ARMOR = true end +if HUD_ENABLE_HUNGER == nil then HUD_ENABLE_HUNGER = minetest.setting_getbool("enable_damage") end +HUD_HUNGER_TICK = 300 +HUD_HEALTH_POS = {x=0.5,y=0.89} +HUD_HEALTH_OFFSET = {x=-175, y=2} +HUD_HUNGER_POS = {x=0.5,y=0.89} +HUD_HUNGER_OFFSET = {x=15, y=2} +HUD_AIR_POS = {x=0.5,y=0.88} +HUD_AIR_OFFSET = {x=15,y=-15} +HUD_ARMOR_POS = {x=0.5,y=.88} +HUD_ARMOR_OFFSET = {x=-175, y=-15} + +--load costum settings +local set = io.open(minetest.get_modpath("hud").."/hud.conf", "r") +if set then + dofile(minetest.get_modpath("hud").."/hud.conf") + set:close() +else + if not HUD_ENABLE_HUNGER then + HUD_AIR_OFFSET = {x=15,y=0} + end +end + +--minetest.after(SAVE_INTERVAL, timer, SAVE_INTERVAL) + +local function hide_builtin(player) + player:hud_set_flags({crosshair = true, hotbar = true, healthbar = false, wielditem = true, breathbar = false}) +end + + +local function costum_hud(player) + + --fancy hotbar + --player:hud_set_hotbar_image("hud_hotbar.png") + --player:hud_set_hotbar_selected_image("hud_hotbar_selected.png") + + if minetest.setting_getbool("enable_damage") then + --hunger + if HUD_ENABLE_HUNGER then + player:hud_add({ + hud_elem_type = "statbar", + position = HUD_HUNGER_POS, + scale = {x=1, y=1}, + text = "hud_hunger_bg.png", + number = 20, + alignment = {x=-1,y=-1}, + offset = HUD_HUNGER_OFFSET, + }) + + hunger_hud[player:get_player_name()] = player:hud_add({ + hud_elem_type = "statbar", + position = HUD_HUNGER_POS, + scale = {x=1, y=1}, + text = "hud_hunger_fg.png", + number = 20, + alignment = {x=-1,y=-1}, + offset = HUD_HUNGER_OFFSET, + }) + end + --health + player:hud_add({ + hud_elem_type = "statbar", + position = HUD_HEALTH_POS, + scale = {x=1, y=1}, + text = "hud_heart_bg.png", + number = 20, + alignment = {x=-1,y=-1}, + offset = HUD_HEALTH_OFFSET, + }) + + health_hud[player:get_player_name()] = player:hud_add({ + hud_elem_type = "statbar", + position = HUD_HEALTH_POS, + scale = {x=1, y=1}, + text = "hud_heart_fg.png", + number = player:get_hp(), + alignment = {x=-1,y=-1}, + offset = HUD_HEALTH_OFFSET, + }) + + --air + air_hud[player:get_player_name()] = player:hud_add({ + hud_elem_type = "statbar", + position = HUD_AIR_POS, + scale = {x=1, y=1}, + text = "hud_air_fg.png", + number = 0, + alignment = {x=-1,y=-1}, + offset = HUD_AIR_OFFSET, + }) + + --armor + if HUD_SHOW_ARMOR then + player:hud_add({ + hud_elem_type = "statbar", + position = HUD_ARMOR_POS, + scale = {x=1, y=1}, + text = "hud_armor_bg.png", + number = 20, + alignment = {x=-1,y=-1}, + offset = HUD_ARMOR_OFFSET, + }) + + armor_hud[player:get_player_name()] = player:hud_add({ + hud_elem_type = "statbar", + position = HUD_ARMOR_POS, + scale = {x=1, y=1}, + text = "hud_armor_fg.png", + number = 0, + alignment = {x=-1,y=-1}, + offset = HUD_ARMOR_OFFSET, + }) + end + end + +end + +--needs to be set always(for 3darmor) +function hud.set_armor() +end + + +if HUD_ENABLE_HUNGER then dofile(minetest.get_modpath("hud").."/hunger.lua") end +if HUD_SHOW_ARMOR then dofile(minetest.get_modpath("hud").."/armor.lua") end + + +local function update_hud(player) + --air + local air = player:get_breath()*2 + if player:get_breath() > 10 then air = 0 end + player:hud_change(air_hud[player:get_player_name()], "number", air) + --health + player:hud_change(health_hud[player:get_player_name()], "number", player:get_hp()) + --armor + local arm = tonumber(hud.armor[player:get_player_name()]) + if not arm then arm = 0 end + player:hud_change(armor_hud[player:get_player_name()], "number", arm) + --hunger + local h = tonumber(hud.hunger[player:get_player_name()]) + if h>20 then h=20 end + player:hud_change(hunger_hud[player:get_player_name()], "number", h) +end + +local function timer(interval, player) + if interval > 0 then + hud.save_hunger(player) + minetest.after(interval, timer, interval, player) + end +end + +minetest.register_on_joinplayer(function(player) + hud.armor[player:get_player_name()] = 0 + if HUD_ENABLE_HUNGER then hud.hunger[player:get_player_name()] = hud.load_hunger(player) end + if not hud.hunger[player:get_player_name()] then + hud.hunger[player:get_player_name()] = 20 + end + minetest.after(0.5, function() + hide_builtin(player) + costum_hud(player) + if HUD_ENABLE_HUNGER then hud.save_hunger(player) end + end) +end) + +minetest.register_on_respawnplayer(function(player) + hud.hunger[player:get_player_name()] = 20 + minetest.after(0.5, function() + if HUD_ENABLE_HUNGER then hud.save_hunger(player) end + end) +end) + +local timer = 0 +local timer2 = 0 +minetest.after(2.5, function() + minetest.register_globalstep(function(dtime) + timer = timer + dtime + timer2 = timer2 + dtime + for _,player in ipairs(minetest.get_connected_players()) do + if minetest.setting_getbool("enable_damage") then + local h = tonumber(hud.hunger[player:get_player_name()]) + if HUD_ENABLE_HUNGER and timer > 4 then + if h>=16 and player:get_hp() > 0 then + player:set_hp(player:get_hp()+1) + elseif h<=1 and minetest.setting_getbool("enable_damage") then + if player:get_hp()-1 >= 1 then player:set_hp(player:get_hp()-1) end + end + end + if HUD_ENABLE_HUNGER and timer2>HUD_HUNGER_TICK then + if h>1 then + h=h-1 + hud.hunger[player:get_player_name()]=h + hud.save_hunger(player) + end + end + if HUD_SHOW_ARMOR then hud.get_armor(player) end + update_hud(player) + end + end + if timer>4 then timer=0 end + if timer2>HUD_HUNGER_TICK then timer2=0 end + end) +end) diff --git a/mods/hud/textures/crosshair.png b/mods/hud/textures/crosshair.png new file mode 100644 index 0000000..49f77cc Binary files /dev/null and b/mods/hud/textures/crosshair.png differ diff --git a/mods/hud/textures/hud_air_fg.png b/mods/hud/textures/hud_air_fg.png new file mode 100644 index 0000000..8a64650 Binary files /dev/null and b/mods/hud/textures/hud_air_fg.png differ diff --git a/mods/hud/textures/hud_armor_bg.png b/mods/hud/textures/hud_armor_bg.png new file mode 100644 index 0000000..86dd875 Binary files /dev/null and b/mods/hud/textures/hud_armor_bg.png differ diff --git a/mods/hud/textures/hud_armor_fg.png b/mods/hud/textures/hud_armor_fg.png new file mode 100644 index 0000000..7010ea4 Binary files /dev/null and b/mods/hud/textures/hud_armor_fg.png differ diff --git a/mods/hud/textures/hud_heart_bg.png b/mods/hud/textures/hud_heart_bg.png new file mode 100644 index 0000000..22b25b9 Binary files /dev/null and b/mods/hud/textures/hud_heart_bg.png differ diff --git a/mods/hud/textures/hud_heart_fg.png b/mods/hud/textures/hud_heart_fg.png new file mode 100644 index 0000000..6d4319f Binary files /dev/null and b/mods/hud/textures/hud_heart_fg.png differ diff --git a/mods/hud/textures/hud_hunger_bg.png b/mods/hud/textures/hud_hunger_bg.png new file mode 100644 index 0000000..293b179 Binary files /dev/null and b/mods/hud/textures/hud_hunger_bg.png differ diff --git a/mods/hud/textures/hud_hunger_fg.png b/mods/hud/textures/hud_hunger_fg.png new file mode 100644 index 0000000..ebbaa6b Binary files /dev/null and b/mods/hud/textures/hud_hunger_fg.png differ diff --git a/mods/intweak/README.txt b/mods/intweak/README.txt new file mode 100644 index 0000000..85afdce --- /dev/null +++ b/mods/intweak/README.txt @@ -0,0 +1,29 @@ +Minetest mod "Inventory Tweak" +======================= +version: 1.0 + +License of source code: WTFPL +----------------------------- +Written 2013 by BlockMen + +This program is free software. It comes without any warranty, to +the extent permitted by applicable law. You can redistribute it +and/or modify it under the terms of the Do What The Fuck You Want +To Public License, Version 2, as published by Sam Hocevar. See +http://sam.zoy.org/wtfpl/COPYING for more details. + +License of sounds: +------------------ +intweak_break_tool.ogg by EdgardEdition (CC BY 3.0), http://www.freesound.org/people/EdgardEdition + + +--USING the mod-- +------------------ + +This mod inplements to new functions to the players inventory. The first is the breaking sound of any tool, +that is played when a tool breakes after the specific number of uses. + +The second new function is Auto-refill. This function replaces broken tools or emptied stacks with others from your inventory. + + +You can disable the auto-refill by changing first line of init.lua to "local auto_refill = false" \ No newline at end of file diff --git a/mods/intweak/depends.txt b/mods/intweak/depends.txt new file mode 100644 index 0000000..331d858 --- /dev/null +++ b/mods/intweak/depends.txt @@ -0,0 +1 @@ +default \ No newline at end of file diff --git a/mods/intweak/init.lua b/mods/intweak/init.lua new file mode 100644 index 0000000..236db28 --- /dev/null +++ b/mods/intweak/init.lua @@ -0,0 +1,45 @@ +local auto_refill = false -- set to false if you dont want get refilled your stack automatic + +function refill(player, stck_name, index) + local inv = player:get_inventory() + for i,stack in ipairs(inv:get_list("main")) do + if stack:get_name() == stck_name then + inv:set_stack("main", index, stack) + stack:clear() + inv:set_stack("main", i, stack) + minetest.log("action", "intweak-mod: refilled stack of" .. player:get_player_name() ) + return + end + end +end + +if auto_refill == true then + minetest.register_on_placenode(function(pos, newnode, placer, oldnode) + if not placer then return end + local index = placer:get_wield_index() + local cnt = placer:get_wielded_item():get_count()-1 + if cnt == 0 then minetest.after(0.01, refill, placer, newnode.name, index) end + end) +end + +local typ = "" +local tname = "" +minetest.register_on_punchnode(function(pos, node, puncher) + if not puncher then return end + tname = puncher:get_wielded_item():get_name() + typ = minetest.registered_items[tname].type + if typ == "tool" and puncher:get_wielded_item():get_wear() == 65535 then + minetest.sound_play("intweak_tool_break", {gain = 1.5, max_hear_distance = 5}) + if auto_refill == true then minetest.after(0.01, refill, puncher, tname, puncher:get_wield_index()) end + end +end) + +minetest.register_on_dignode(function(pos, oldnode, digger) + if not digger then return end + local num = digger:get_wielded_item():get_wear() + local index = digger:get_wield_index() + if num == 0 and typ == "tool" then + minetest.sound_play("intweak_tool_break", {gain = 1.5, max_hear_distance = 5}) + if auto_refill == true then minetest.after(0.01, refill, digger, tname, index) end + end +end) \ No newline at end of file diff --git a/mods/intweak/sounds/intweak_tool_break.ogg b/mods/intweak/sounds/intweak_tool_break.ogg new file mode 100644 index 0000000..c68522c Binary files /dev/null and b/mods/intweak/sounds/intweak_tool_break.ogg differ diff --git a/mods/item_drop/README.txt b/mods/item_drop/README.txt new file mode 100644 index 0000000..fe43054 --- /dev/null +++ b/mods/item_drop/README.txt @@ -0,0 +1,42 @@ +===ITEM_DROP MOD for MINETEST-C55=== +by PilzAdam + +Introduction: +This mod adds Minecraft like drop/pick up of items to Minetest. + +How to install: +Unzip the archive an place it in minetest-base-directory/mods/minetest/ +if you have a windows client or a linux run-in-place client. If you have +a linux system-wide instalation place it in ~/.minetest/mods/minetest/. +If you want to install this mod only in one world create the folder +worldmods/ in your worlddirectory. +For further information or help see: +http://wiki.minetest.com/wiki/Installing_Mods + +How to use the mod: +Just install it an everything works. + +For developers: +You dont have to use get_drops() anymore because of changes in the +builtin files of minetest. + +License: +Sourcecode: WTFPL (see below) +Sound: WTFPL (see below) + +See also: +http://minetest.net/ + + DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE + Version 2, December 2004 + + Copyright (C) 2004 Sam Hocevar + + Everyone is permitted to copy and distribute verbatim or modified + copies of this license document, and changing it is allowed as long + as the name is changed. + + DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE + TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION + + 0. You just DO WHAT THE FUCK YOU WANT TO. diff --git a/mods/item_drop/init.lua b/mods/item_drop/init.lua new file mode 100644 index 0000000..c6c2d62 --- /dev/null +++ b/mods/item_drop/init.lua @@ -0,0 +1,252 @@ +minetest.register_globalstep(function(dtime) + for _,player in ipairs(minetest.get_connected_players()) do + if player:get_hp() > 0 or not minetest.setting_getbool("enable_damage") then + local pos = player:getpos() + pos.y = pos.y + 0.1 + local inv = player:get_inventory() + + for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 0.7)) do + if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then + if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then + inv:add_item("main", ItemStack(object:get_luaentity().itemstring)) + if object:get_luaentity().itemstring ~= "" then + minetest.sound_play("item_drop_pickup", { + to_player = player:get_player_name(), + gain = 0.4, + }) + end + object:get_luaentity().itemstring = "" + object:remove() + end + end + end + + for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 1.5)) do + if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then + if object:get_luaentity().collect then + if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then + local pos1 = pos + pos1.y = pos1.y+0.2 + local pos2 = object:getpos() + local vec = {x=pos1.x-pos2.x, y=pos1.y-pos2.y, z=pos1.z-pos2.z} + vec.x = vec.x*2 + vec.y = vec.y*2 + vec.z = vec.z*2 + object:setvelocity(vec) + object:get_luaentity().physical_state = false + object:get_luaentity().flying = false + object:get_luaentity().object:set_properties({ + physical = false, + collisionbox = {0,0,0, 0,0,0}, + }) + + minetest.after(1, function(args) + local lua = object:get_luaentity() + if object == nil or lua == nil or lua.itemstring == nil then + return + end + if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then + inv:add_item("main", ItemStack(object:get_luaentity().itemstring)) + if object:get_luaentity().itemstring ~= "" then + minetest.sound_play("item_drop_pickup", { + to_player = player:get_player_name(), + gain = 0.4, + }) + end + object:get_luaentity().itemstring = "" + object:remove() + else + object:setvelocity({x=0,y=0,z=0}) + object:get_luaentity().physical_state = true + object:get_luaentity().object:set_properties({ + physical = true, + collisionbox = {-0.17,-0.17,-0.17, 0.17,0.17,0.17}, + }) + end + end, {player, object}) + + end + end + end + end + end + end +end) + +function minetest.handle_node_drops(pos, drops, digger) + local inv + if minetest.setting_getbool("creative_mode") and digger and digger:is_player() then + inv = digger:get_inventory() + end + for _,item in ipairs(drops) do + local count, name + if type(item) == "string" then + name, count = item:match("^([a-zA-Z0-9_:]*) ([0-9]*)$") + if not name then + name = item + end + if not count then + count = 1 + end + else + count = item:get_count() + name = item:get_name() + end + if not inv or not inv:contains_item("main", ItemStack(name)) then + for i=1,count do + local obj = minetest.env:add_item(pos, name) + if obj ~= nil then + obj:get_luaentity().collect = true + local x = math.random(1, 5) + if math.random(1,2) == 1 then + x = -x + end + local z = math.random(1, 5) + if math.random(1,2) == 1 then + z = -z + end + obj:setvelocity({x=1/x, y=obj:getvelocity().y, z=1/z}) + end + end + end + end +end + +minetest.register_entity(":__builtin:item", { + initial_properties = { + hp_max = 1, + physical = true, + collisionbox = {-0.17,-0.17,-0.17, 0.17,0.17,0.17}, + visual = "sprite", + visual_size = {x=0.5, y=0.5}, + textures = {""}, + spritediv = {x=1, y=1}, + initial_sprite_basepos = {x=0, y=0}, + collide_with_objects = false, + is_visible = false, + }, + + itemstring = '', + physical_state = true, + flying = false, + time = 0, + + set_item = function(self, itemstring) + self.itemstring = itemstring + local stack = ItemStack(itemstring) + local itemtable = stack:to_table() + local itemname = nil + if itemtable then + itemname = stack:to_table().name + end + local item_texture = nil + local item_type = "" + if minetest.registered_items[itemname] then + item_texture = minetest.registered_items[itemname].inventory_image + item_type = minetest.registered_items[itemname].type + end + prop = { + is_visible = true, + visual = "wielditem", + textures = {itemname}, + visual_size = {x=0.20, y=0.20}, + automatic_rotate = math.pi * 0.25, + } + self.object:set_properties(prop) + end, + + get_staticdata = function(self) + --return self.itemstring + return minetest.serialize({ + itemstring = self.itemstring, + always_collect = self.always_collect, + time = self.time, + collect = self.collect, + }) + end, + + on_activate = function(self, staticdata, dtime_s) + if string.sub(staticdata, 1, string.len("return")) == "return" then + local data = minetest.deserialize(staticdata) + if data and type(data) == "table" then + self.itemstring = data.itemstring + self.always_collect = data.always_collect + self.collect = data.collect + if data.time then + self.time = data.time + dtime_s + end + end + else + self.itemstring = staticdata + end + self.object:set_armor_groups({immortal=1}) + self.object:setvelocity({x=0, y=2, z=0}) + self.object:setacceleration({x=0, y=-10, z=0}) + self:set_item(self.itemstring) + end, + + on_step = function(self, dtime) + if self.flying then + return + end + self.time = self.time + dtime + if self.time > 300 then + self.object:remove() + return + end + local p = self.object:getpos() + if minetest.get_item_group(minetest.env:get_node(p).name, "lava") ~= 0 then + self.object:remove() + end + p.y = p.y - 0.3 + local nn = minetest.env:get_node(p).name + -- If node is not registered or node is walkably solid and resting on nodebox + local v = self.object:getvelocity() + if not minetest.registered_nodes[nn] or minetest.registered_nodes[nn].walkable and v.y == 0 then + if self.physical_state then + self.object:setvelocity({x=0,y=0,z=0}) + self.object:setacceleration({x=0, y=0, z=0}) + self.physical_state = false + self.object:set_properties({ + physical = false, + collisionbox = {0,0,0, 0,0,0}, + }) + end + else + if not self.physical_state then + self.object:setvelocity({x=0,y=0,z=0}) + self.object:setacceleration({x=0, y=-10, z=0}) + self.physical_state = true + self.object:set_properties({ + physical = true, + collisionbox = {-0.17,-0.17,-0.17, 0.17,0.17,0.17}, + }) + end + end + end, + +}) + +minetest.register_on_dieplayer(function(player) + if minetest.setting_getbool("creative_mode") then + return + end + local inv = player:get_inventory() + local pos = player:getpos() + for _,list in ipairs({"main", "craft"}) do + for i,stack in ipairs(inv:get_list(list)) do + local x = math.random(0, 9)/3 - 1.5 + local z = math.random(0, 9)/3 - 1.5 + pos.x = pos.x + x + pos.z = pos.z + z + local obj = minetest.env:add_item(pos, stack) + if obj then + obj:get_luaentity().collect = true + end + stack:clear() + inv:set_stack(list, i, stack) + pos.x = pos.x - x + pos.z = pos.z - z + end + end +end) diff --git a/mods/item_drop/sounds/item_drop_pickup.1.ogg b/mods/item_drop/sounds/item_drop_pickup.1.ogg new file mode 100644 index 0000000..2ae432d Binary files /dev/null and b/mods/item_drop/sounds/item_drop_pickup.1.ogg differ diff --git a/mods/item_drop/sounds/item_drop_pickup.2.ogg b/mods/item_drop/sounds/item_drop_pickup.2.ogg new file mode 100644 index 0000000..f58bf08 Binary files /dev/null and b/mods/item_drop/sounds/item_drop_pickup.2.ogg differ diff --git a/mods/item_drop/sounds/item_drop_pickup.3.ogg b/mods/item_drop/sounds/item_drop_pickup.3.ogg new file mode 100644 index 0000000..cf57c94 Binary files /dev/null and b/mods/item_drop/sounds/item_drop_pickup.3.ogg differ diff --git a/mods/item_drop/sounds/item_drop_pickup.4.ogg b/mods/item_drop/sounds/item_drop_pickup.4.ogg new file mode 100644 index 0000000..bfe99d9 Binary files /dev/null and b/mods/item_drop/sounds/item_drop_pickup.4.ogg differ diff --git a/mods/itemframes/README.txt b/mods/itemframes/README.txt new file mode 100644 index 0000000..0e28f10 --- /dev/null +++ b/mods/itemframes/README.txt @@ -0,0 +1 @@ +This Mod Is by Zeg9 \ No newline at end of file diff --git a/mods/itemframes/depends.txt b/mods/itemframes/depends.txt new file mode 100644 index 0000000..4ad96d5 --- /dev/null +++ b/mods/itemframes/depends.txt @@ -0,0 +1 @@ +default diff --git a/mods/itemframes/init.lua b/mods/itemframes/init.lua new file mode 100644 index 0000000..4b73d4c --- /dev/null +++ b/mods/itemframes/init.lua @@ -0,0 +1,140 @@ +local tmp = {} + +minetest.register_entity("itemframes:item",{ + hp_max = 1, + visual="wielditem", + visual_size={x=.33,y=.33}, + collisionbox = {0,0,0,0,0,0}, + physical=false, + textures={"air"}, + on_activate = function(self, staticdata) + if tmp.nodename ~= nil and tmp.texture ~= nil then + self.nodename = tmp.nodename + tmp.nodename = nil + self.texture = tmp.texture + tmp.texture = nil + else + if staticdata ~= nil and staticdata ~= "" then + local data = staticdata:split(';') + if data and data[1] and data[2] then + self.nodename = data[1] + self.texture = data[2] + end + end + end + if self.texture ~= nil then + self.object:set_properties({textures={self.texture}}) + end + end, + get_staticdata = function(self) + if self.nodename ~= nil and self.texture ~= nil then + return self.nodename .. ';' .. self.texture + end + return "" + end, +}) + + +local facedir = {} +facedir[0] = {x=0,y=0,z=1} +facedir[1] = {x=1,y=0,z=0} +facedir[2] = {x=0,y=0,z=-1} +facedir[3] = {x=-1,y=0,z=0} + +local remove_item = function(pos, node) + local objs = nil + if node.name == "itemframes:frame" then + objs = minetest.env:get_objects_inside_radius(pos, .5) + end + if objs then + for _, obj in ipairs(objs) do + if obj and obj:get_luaentity() and obj:get_luaentity().name == "itemframes:item" then + obj:remove() + end + end + end +end + +local update_item = function(pos, node) + remove_item(pos, node) + local meta = minetest.env:get_meta(pos) + if meta:get_string("item") ~= "" then + if node.name == "itemframes:frame" then + local posad = facedir[node.param2] + pos.x = pos.x + posad.x*6.5/16 + pos.y = pos.y + posad.y*6.5/16 + pos.z = pos.z + posad.z*6.5/16 + end + tmp.nodename = node.name + tmp.texture = ItemStack(meta:get_string("item")):get_name() + local e = minetest.env:add_entity(pos,"itemframes:item") + if node.name == "itemframes:frame" then + local yaw = math.pi*2 - node.param2 * math.pi/2 + e:setyaw(yaw) + end + end +end + +local drop_item = function(pos, node) + local meta = minetest.env:get_meta(pos) + if meta:get_string("item") ~= "" then + if node.name == "itemframes:frame" then + minetest.env:add_item(pos, meta:get_string("item")) + end + meta:set_string("item","") + end + remove_item(pos, node) +end + +minetest.register_node("itemframes:frame",{ + description = "Item frame", + drawtype = "nodebox", + node_box = { type = "fixed", fixed = {-0.5, -0.5, 7/16, 0.5, 0.5, 0.5} }, + selection_box = { type = "fixed", fixed = {-0.5, -0.5, 7/16, 0.5, 0.5, 0.5} }, + inventory_image = "itemframes_frame.png", + tiles = {"itemframes_itemframe_background.png"}, + inventory_image = "itemframes_frame.png", + wield_image = "itemframes_frame.png", + paramtype = "light", + paramtype2 = "facedir", + sunlight_propagates = true, + groups = { choppy=2,dig_immediate=2 }, + legacy_wallmounted = true, + sounds = default.node_sound_defaults(), + after_place_node = function(pos, placer, itemstack) + local meta = minetest.env:get_meta(pos) + meta:set_string("owner",placer:get_player_name()) + meta:set_string("infotext","Item frame (owned by "..placer:get_player_name()..")") + end, + on_rightclick = function(pos, node, clicker, itemstack) + if not itemstack then return end + local meta = minetest.env:get_meta(pos) + if clicker:get_player_name() == meta:get_string("owner") then + drop_item(pos,node) + local s = itemstack:take_item() + meta:set_string("item",s:to_string()) + update_item(pos,node) + end + return itemstack + end, + on_punch = function(pos,node,puncher) + local meta = minetest.env:get_meta(pos) + if puncher:get_player_name() == meta:get_string("owner") then + drop_item(pos, node) + end + end, + can_dig = function(pos,player) + + local meta = minetest.env:get_meta(pos) + return player:get_player_name() == meta:get_string("owner") + end, +}) + +minetest.register_craft({ + output = 'itemframes:frame', + recipe = { + {'default:stick', 'default:stick', 'default:stick'}, + {'default:stick', 'default:paper', 'default:stick'}, + {'default:stick', 'default:stick', 'default:stick'}, + } +}) diff --git a/mods/itemframes/textures/.directory b/mods/itemframes/textures/.directory new file mode 100644 index 0000000..76763df --- /dev/null +++ b/mods/itemframes/textures/.directory @@ -0,0 +1,4 @@ +[Dolphin] +PreviewsShown=true +Timestamp=2016,12,30,1,10,26 +Version=3 diff --git a/mods/itemframes/textures/itemframes_frame.png b/mods/itemframes/textures/itemframes_frame.png new file mode 100644 index 0000000..b364875 Binary files /dev/null and b/mods/itemframes/textures/itemframes_frame.png differ diff --git a/mods/itemframes/textures/itemframes_itemframe_background.png b/mods/itemframes/textures/itemframes_itemframe_background.png new file mode 100644 index 0000000..7b2ffdf Binary files /dev/null and b/mods/itemframes/textures/itemframes_itemframe_background.png differ diff --git a/mods/killme/init.lua b/mods/killme/init.lua new file mode 100644 index 0000000..06aa39d --- /dev/null +++ b/mods/killme/init.lua @@ -0,0 +1,24 @@ +minetest.register_chatcommand("killme", { + description = "Kill yourself to respawn", + func = function(name) + local player = minetest.get_player_by_name(name) + if player then + if minetest.setting_getbool("enable_damage") then + player:set_hp(0) + return true + else + for _, callback in pairs(core.registered_on_respawnplayers) do + if callback(player) then + return true + end + end + + -- There doesn't seem to be a way to get a default spawn pos from the lua API + return false, "No static_spawnpoint defined" + end + else + -- Show error message if used when not logged in, eg: from IRC mod + return false, "You need to be online to be killed!" + end + end +}) diff --git a/mods/mapp/README.md b/mods/mapp/README.md new file mode 100644 index 0000000..6a9369a --- /dev/null +++ b/mods/mapp/README.md @@ -0,0 +1,4 @@ +mapp +==== + +an experimental mod for minetest which adds maps \ No newline at end of file diff --git a/mods/mapp/depends.txt b/mods/mapp/depends.txt new file mode 100644 index 0000000..331d858 --- /dev/null +++ b/mods/mapp/depends.txt @@ -0,0 +1 @@ +default \ No newline at end of file diff --git a/mods/mapp/init.lua b/mods/mapp/init.lua new file mode 100644 index 0000000..b936446 --- /dev/null +++ b/mods/mapp/init.lua @@ -0,0 +1,117 @@ +minetest.register_tool("mapp:map", { + description = "map", + inventory_image = "map_block.png", + stack_max = 1, + on_use = function(itemstack, user, pointed_thing) + map_handler(itemstack,user,pointed_thing) + end, +}) +function map_handler (itemstack, user, pointed_thing) + --Bechmark variables. + local clock = os.clock + local start = clock() + + local pos = user:getpos() + local player_name=user:get_player_name() + local mapar = {} + local map + local p + local pp + local po = {x = 0, y = 0, z = 0} + local tile = "" + local yaw + local rotate = 0 + pos.y = pos.y + 1 + yaw = user:get_look_yaw() + if yaw ~= nil then + -- Find rotation and texture based on yaw. + yaw = math.deg(yaw) + yaw = math.fmod (yaw, 360) + if yaw < 90 then + rotate = 90 + elseif yaw < 180 then + rotate = 180 + elseif yaw < 270 then + rotate = 270 + else + rotate = 0 + end + yaw = math.fmod(yaw, 90) + yaw = math.floor(yaw / 10) * 10 + end + + --Localise some global minetest variables for speed. + local env = minetest.env + local registered_nodes = minetest.registered_nodes + + for i = -35,35,1 do + mapar[i+35] = {} + for j = -35,35,1 do + mapar[i+35][j+35] = {} + po.x, po.y, po.z = pos.x+i, pos.y, pos.z+j + local no = env:get_node(po) + local k=po.y + if no.name == "air" then + while no.name == "air" do + k=k-1 + po.x, po.y, po.z = pos.x+i, k, pos.z+j + no = env:get_node(po) + end + elseif no.name ~= "air" and (no.name ~= "ignore") then + while (no.name ~= "air") and (no.name ~= "ignore") do + k=k+1 + po.x, po.y, po.z = pos.x+i, k, pos.z+j + no = env:get_node(po) + end + k=k-1 + po.x, po.y, po.z = pos.x+i, k, pos.z+j + end + + local node = env:get_node(po) + local tiles + local def = registered_nodes[node.name] + if def then tiles = def["tiles"] end + if tiles ~=nil then + tile = tiles[1] + end + + if type(tile)=="table" then + tile=tile["name"] + end + mapar[i+35][j+35].y = k + mapar[i+35][j+35].im = tile + end + end + + --Optimisation technique. + --Lua does not edit string buffers via concatenation, using a table and then invoking table.concat is MUCH faster. + p = {} + pp = #p + + pp = pp + 1 + p[pp] = "size[8.2,8]".. + "background[-1,-1;9.8,9.8;map_block_bg.png]" + + for i=1,50,1 do + for j=1,50,1 do + if mapar[i][j].y ~= mapar[i][j+1].y then mapar[i][j].im = mapar[i][j].im .. "^1black_blockt.png" end + if mapar[i][j].y ~= mapar[i][j-1].y then mapar[i][j].im = mapar[i][j].im .. "^1black_blockb.png" end + if mapar[i][j].y ~= mapar[i-1][j].y then mapar[i][j].im = mapar[i][j].im .. "^1black_blockl.png" end + if mapar[i][j].y ~= mapar[i+1][j].y then mapar[i][j].im = mapar[i][j].im .. "^1black_blockr.png" end + pp = pp + 1 + p[pp] = "image[".. 0.15*(i) ..",".. 0.15*(50-j)+0.1 ..";0.2,0.2;" .. mapar[i][j].im .. "]" + end + end + + pp = pp + 1 + if rotate ~= 0 then + p[pp] = "image[".. 0.15*(25)+0.075 ..",".. 0.15*(25)-0.085 ..";0.4,0.4;d" .. yaw .. ".png^[transformFYR".. rotate .."]" + else + p[pp] = "image[".. 0.15*(25)+0.075 ..",".. 0.15*(25)-0.085 ..";0.4,0.4;d" .. yaw .. ".png^[transformFY]" + end + + map = table.concat(p, "\n") + + minetest.show_formspec(player_name, "mapp:map", map) + print("[Mapp] Map generated in: ".. clock() - start.." seconds.") +end diff --git a/mods/mapp/textures/.directory b/mods/mapp/textures/.directory new file mode 100644 index 0000000..a4e7f1f --- /dev/null +++ b/mods/mapp/textures/.directory @@ -0,0 +1,4 @@ +[Dolphin] +PreviewsShown=true +Timestamp=2016,12,30,1,10,37 +Version=3 diff --git a/mods/mapp/textures/1black_blockb.png b/mods/mapp/textures/1black_blockb.png new file mode 100644 index 0000000..3204d9b Binary files /dev/null and b/mods/mapp/textures/1black_blockb.png differ diff --git a/mods/mapp/textures/1black_blockl.png b/mods/mapp/textures/1black_blockl.png new file mode 100644 index 0000000..ede4c65 Binary files /dev/null and b/mods/mapp/textures/1black_blockl.png differ diff --git a/mods/mapp/textures/1black_blockr.png b/mods/mapp/textures/1black_blockr.png new file mode 100644 index 0000000..ed40313 Binary 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-0,0 +1,3 @@ +[Dolphin] +Timestamp=2017,1,9,17,52,4 +Version=3 diff --git a/mods/mini_sun/README.md b/mods/mini_sun/README.md new file mode 100644 index 0000000..a6265a7 --- /dev/null +++ b/mods/mini_sun/README.md @@ -0,0 +1,9 @@ +Module for Minetest. Adds illuminating cube with a greater light range than normally possible. Crafting recipe: + +``` +gold_ingot glass gold_ingot +glass glowstone glass +gold_ingot glass gold_ingot +``` + +Technically speaking, when a mini sun is placed, it then fills air nodes against non 'airlike' surfaces in a 6x6x6 area with a 3d checkerboard pattern of invisible light nodes of max brightness. diff --git a/mods/mini_sun/depends.txt b/mods/mini_sun/depends.txt new file mode 100644 index 0000000..331d858 --- /dev/null +++ b/mods/mini_sun/depends.txt @@ -0,0 +1 @@ +default \ No newline at end of file diff --git a/mods/mini_sun/init.lua b/mods/mini_sun/init.lua new file mode 100644 index 0000000..9df603e --- /dev/null +++ b/mods/mini_sun/init.lua @@ -0,0 +1,292 @@ +local range = 6 + +minetest.register_node("mini_sun:glow", { + tiles = { "mini_sun_glow.png" }, + --drawtype = "plantlike", + drawtype = "airlike", + walkable = false, + pointable = false, + diggable = false, + climbable = false, + buildable_to = true, + sunlight_propagates = true, + paramtype = "light", + light_source = 14, +}) + +minetest.register_craft({ + output = 'mini_sun:source 1', + recipe = { + {'default:gold_ingot', 'default:glass', 'default:gold_ingot'}, + {'default:glass', 'default:glowstone', 'default:glass'}, + {'default:gold_ingot', 'default:glass', 'default:gold_ingot'}, + } +}) + +minetest.register_node("mini_sun:source", { + description = "Mini-Sun", + inventory_image = minetest.inventorycube("mini_sun.png", "mini_sun.png", "mini_sun.png"), + tiles = { "mini_sun.png" }, + drawtype = "glasslike", + groups = { snappy=3, oddly_breakable_by_hand=3 }, + sounds = default.node_sound_glass_defaults(), + drop = "mini_sun:source", + light_source = 14, + paramtype = "light", + on_construct = function(pos) + local dist = range + local minp = { x=pos.x-dist, y=pos.y-dist, z=pos.z-dist } + local maxp = { x=pos.x+dist, y=pos.y+dist, z=pos.z+dist } + + local pmod = (pos.x + pos.y + pos.z) % 2 + + local c_air = minetest.get_content_id("air") + local c_sun = minetest.get_content_id("mini_sun:glow") + + local manip = minetest.get_voxel_manip() + local emin, emax = manip:read_from_map(minp, maxp) + local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax}) + local data = manip:get_data() + for x = minp.x, maxp.x do + for y = minp.y, maxp.y do + for z = minp.z, maxp.z do + local vi = area:index(x, y, z) + if data[vi] == c_air then + if (x + y + z) % 2 == pmod then -- 3d checkerboard pattern + if grounded({x=x, y=y, z=z}) then -- against lightable surfaces + data[vi] = c_sun + end + end + end + end + end + end + manip:set_data(data) + manip:write_to_map() + manip:update_map() + + local glow_nodes = minetest.find_nodes_in_area(minp, maxp, "mini_sun:glow") + for key, npos in pairs(glow_nodes) do + if (npos.x + npos.y + npos.z) % 2 == pmod then -- 3d checkerboard pattern + local meta = minetest.get_meta(npos) + + local src_str = meta:get_string("sources") + local src_tbl = minetest.deserialize(src_str) + if not src_tbl then src_tbl = {} end + + src_tbl[minetest.pos_to_string(pos)] = true + src_str = minetest.serialize(src_tbl) + + meta:set_string("sources", src_str) + end + end + end, + on_destruct = function(pos) + local dist = range + local minp = { x=pos.x-dist, y=pos.y-dist, z=pos.z-dist } + local maxp = { x=pos.x+dist, y=pos.y+dist, z=pos.z+dist } + + local positions = {} + + local pmod = (pos.x + pos.y + pos.z) % 2 + + local glow_nodes = minetest.find_nodes_in_area(minp, maxp, "mini_sun:glow") + for key, npos in pairs(glow_nodes) do + if (npos.x + npos.y + npos.z) % 2 == pmod then -- 3d checkerboard pattern + local meta = minetest.get_meta(npos) + + local src_str = meta:get_string("sources") + local src_tbl = minetest.deserialize(src_str) + if not src_tbl then src_tbl = {} end + + src_tbl[minetest.pos_to_string(pos)] = nil + if next(src_tbl) == nil then + table.insert(positions, npos) + end + src_str = minetest.serialize(src_tbl) + meta:set_string("sources", src_str) + end + end + + dist = range+3 + minp = { x=pos.x-dist, y=pos.y-dist, z=pos.z-dist } + maxp = { x=pos.x+dist, y=pos.y+dist, z=pos.z+dist } + + local c_air = minetest.get_content_id("air") + local c_sun = minetest.get_content_id("mini_sun:glow") + + local manip = minetest.get_voxel_manip() + local emin, emax = manip:read_from_map(minp, maxp) + local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax}) + local data = manip:get_data() + for i, npos in ipairs(positions) do + local vi = area:indexp(npos) + if data[vi] == c_sun then + data[vi] = c_air + end + end + manip:set_data(data) + manip:write_to_map() + manip:update_map() + end, +}) + +minetest.register_on_dignode(function(pos, oldnode, digger) + local dist = range + local minp = { x=pos.x-dist, y=pos.y-dist, z=pos.z-dist } + local maxp = { x=pos.x+dist, y=pos.y+dist, z=pos.z+dist } + + local pmod = (pos.x + pos.y + pos.z) % 2 + local sun_nodes = minetest.find_nodes_in_area(minp, maxp, "mini_sun:source") + + if next(sun_nodes) then + for nx = -1, 1, 2 do + for ny = -1, 1, 2 do + for nz = -1, 1, 2 do + local npos = { x=pos.x+nx, y=pos.y+ny, z=pos.z+nz } + local name = minetest.get_node(npos).name + if name == "mini_sun:glow" and not grounded(npos) then + minetest.set_node(npos, {name="air"}) + end + end + end + end + end + + local lit = false + + for key, npos in pairs(sun_nodes) do + if (npos.x + npos.y + npos.z) % 2 == pmod then -- 3d checkerboard pattern + if not lit and grounded(pos) then -- against lightable surfaces + minetest.set_node(pos, {name = "mini_sun:glow"}) + lit = true + end + if lit then + local meta = minetest.get_meta(pos) + + local src_str = meta:get_string("sources") + local src_tbl = minetest.deserialize(src_str) + if not src_tbl then src_tbl = {} end + + src_tbl[minetest.pos_to_string(npos)] = true + src_str = minetest.serialize(src_tbl) + + meta:set_string("sources", src_str) + end + end + end +end) + +minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack, pointed_thing) + + if oldnode.name == "air" then + + local dist = range + local minp = { x=pos.x-dist, y=pos.y-dist, z=pos.z-dist } + local maxp = { x=pos.x+dist, y=pos.y+dist, z=pos.z+dist } + + local sun_nodes = minetest.find_nodes_in_area(minp, maxp, "mini_sun:source") + + if next(sun_nodes) then + local rpos + for nx = -1, 1, 2 do + for ny = -1, 1, 2 do + for nz = -1, 1, 2 do + local rpos = { x=pos.x+nx, y=pos.y+ny, z=pos.z+nz } + local name = minetest.get_node(rpos).name + if name == "air" then + + minp = { x=rpos.x-dist, y=rpos.y-dist, z=rpos.z-dist } + maxp = { x=rpos.x+dist, y=rpos.y+dist, z=rpos.z+dist } + + local pmod = (rpos.x + rpos.y + rpos.z) % 2 + local lit = false + + local sun_nodes = minetest.find_nodes_in_area(minp, maxp, "mini_sun:source") + for key, npos in pairs(sun_nodes) do + + if (npos.x + npos.y + npos.z) % 2 == pmod then -- 3d checkerboard pattern + if not lit then -- against lightable surfaces + minetest.set_node(rpos, {name = "mini_sun:glow"}) + lit = true + end + if lit then + local meta = minetest.get_meta(rpos) + + local src_str = meta:get_string("sources") + local src_tbl = minetest.deserialize(src_str) + if not src_tbl then src_tbl = {} end + + src_tbl[minetest.pos_to_string(npos)] = true + src_str = minetest.serialize(src_tbl) + + meta:set_string("sources", src_str) + end + end + end + end + end + end + end + end + end +end) + +grounded = function(pos) + -- checks all nodes touching the edges and corners (but not faces) of the given pos + for nx = -1, 1, 2 do + for ny = -1, 1, 2 do + for nz = -1, 1, 2 do + local npos = { x=pos.x+nx, y=pos.y+ny, z=pos.z+nz } + local name = minetest.get_node(npos).name + if minetest.registered_nodes[name].drawtype ~= "airlike" then + return true + end + end + end + end + return false +end + +minetest.register_chatcommand("ms_clear", { + func = function(name, param) + local pos = minetest.get_player_by_name(name):getpos() + + dist = range+3 + minp = { x=pos.x-dist, y=pos.y-dist, z=pos.z-dist } + maxp = { x=pos.x+dist, y=pos.y+dist, z=pos.z+dist } + + for x = minp.x, maxp.x do + for y = minp.y, maxp.y do + for z = minp.z, maxp.z do + minetest.get_meta(pos):set_string("sources", nil) + end + end + end + + local c_air = minetest.get_content_id("air") + local c_sun = minetest.get_content_id("mini_sun:glow") + + local manip = minetest.get_voxel_manip() + local emin, emax = manip:read_from_map(minp, maxp) + local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax}) + local data = manip:get_data() + for x = minp.x, maxp.x do + for y = minp.y, maxp.y do + for z = minp.z, maxp.z do + local vi = area:index(x, y, z) + if data[vi] == c_sun then + data[vi] = c_air + end + end + end + end + manip:set_data(data) + manip:write_to_map() + manip:update_map() + end +}) + +--MODIFICADO POR YAWIN +local path = minetest.get_modpath("mini_sun") +dofile(path.."/redblockers_mod.lua") diff --git a/mods/mini_sun/redblockers_mod.lua b/mods/mini_sun/redblockers_mod.lua new file mode 100644 index 0000000..a3d87fa --- /dev/null +++ b/mods/mini_sun/redblockers_mod.lua @@ -0,0 +1,209 @@ +local creative_range = 30 + +minetest.register_node("mini_sun:creative_source", { + description = "Creative Mini-Sun", + inventory_image = minetest.inventorycube("creative_mini_sun.png", "creative_mini_sun.png", "creative_mini_sun.png"), + tiles = { "creative_mini_sun.png" }, + drawtype = "glasslike", + groups = { snappy=3, oddly_breakable_by_hand=3 }, + sounds = default.node_sound_glass_defaults(), + drop = "mini_sun:creative_source", + light_source = 14, + paramtype = "light", + on_construct = function(pos) + local dist = creative_range + local minp = { x=pos.x-dist, y=pos.y-dist, z=pos.z-dist } + local maxp = { x=pos.x+dist, y=pos.y+dist, z=pos.z+dist } + + local pmod = (pos.x + pos.y + pos.z) % 2 + + local c_air = minetest.get_content_id("air") + local c_sun = minetest.get_content_id("mini_sun:glow") + + local manip = minetest.get_voxel_manip() + local emin, emax = manip:read_from_map(minp, maxp) + local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax}) + local data = manip:get_data() + for x = minp.x, maxp.x do + for y = minp.y, maxp.y do + for z = minp.z, maxp.z do + local vi = area:index(x, y, z) + if data[vi] == c_air then + if (x + y + z) % 2 == pmod then -- 3d checkerboard pattern + if grounded({x=x, y=y, z=z}) then -- against lightable surfaces + data[vi] = c_sun + end + end + end + end + end + end + manip:set_data(data) + manip:write_to_map() + manip:update_map() + + local glow_nodes = minetest.find_nodes_in_area(minp, maxp, "mini_sun:glow") + for key, npos in pairs(glow_nodes) do + if (npos.x + npos.y + npos.z) % 2 == pmod then -- 3d checkerboard pattern + local meta = minetest.get_meta(npos) + + local src_str = meta:get_string("sources") + local src_tbl = minetest.deserialize(src_str) + if not src_tbl then src_tbl = {} end + + src_tbl[minetest.pos_to_string(pos)] = true + src_str = minetest.serialize(src_tbl) + + meta:set_string("sources", src_str) + end + end + end, + on_destruct = function(pos) + local dist = creative_range + local minp = { x=pos.x-dist, y=pos.y-dist, z=pos.z-dist } + local maxp = { x=pos.x+dist, y=pos.y+dist, z=pos.z+dist } + + local positions = {} + + local pmod = (pos.x + pos.y + pos.z) % 2 + + local glow_nodes = minetest.find_nodes_in_area(minp, maxp, "mini_sun:glow") + for key, npos in pairs(glow_nodes) do + if (npos.x + npos.y + npos.z) % 2 == pmod then -- 3d checkerboard pattern + local meta = minetest.get_meta(npos) + + local src_str = meta:get_string("sources") + local src_tbl = minetest.deserialize(src_str) + if not src_tbl then src_tbl = {} end + + src_tbl[minetest.pos_to_string(pos)] = nil + if next(src_tbl) == nil then + table.insert(positions, npos) + end + src_str = minetest.serialize(src_tbl) + meta:set_string("sources", src_str) + end + end + + dist = creative_range+3 + minp = { x=pos.x-dist, y=pos.y-dist, z=pos.z-dist } + maxp = { x=pos.x+dist, y=pos.y+dist, z=pos.z+dist } + + local c_air = minetest.get_content_id("air") + local c_sun = minetest.get_content_id("mini_sun:glow") + + local manip = minetest.get_voxel_manip() + local emin, emax = manip:read_from_map(minp, maxp) + local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax}) + local data = manip:get_data() + for i, npos in ipairs(positions) do + local vi = area:indexp(npos) + if data[vi] == c_sun then + data[vi] = c_air + end + end + manip:set_data(data) + manip:write_to_map() + manip:update_map() + end, +}) +minetest.register_on_dignode(function(pos, oldnode, digger) + local dist = creative_range + local minp = { x=pos.x-dist, y=pos.y-dist, z=pos.z-dist } + local maxp = { x=pos.x+dist, y=pos.y+dist, z=pos.z+dist } + + local pmod = (pos.x + pos.y + pos.z) % 2 + local sun_nodes = minetest.find_nodes_in_area(minp, maxp, "mini_sun:creative_source") + + if next(sun_nodes) then + for nx = -1, 1, 2 do + for ny = -1, 1, 2 do + for nz = -1, 1, 2 do + local npos = { x=pos.x+nx, y=pos.y+ny, z=pos.z+nz } + local name = minetest.get_node(npos).name + if name == "mini_sun:glow" and not grounded(npos) then + minetest.set_node(npos, {name="air"}) + end + end + end + end + end + + local lit = false + + for key, npos in pairs(sun_nodes) do + if (npos.x + npos.y + npos.z) % 2 == pmod then -- 3d checkerboard pattern + if not lit and grounded(pos) then -- against lightable surfaces + minetest.set_node(pos, {name = "mini_sun:glow"}) + lit = true + end + if lit then + local meta = minetest.get_meta(pos) + + local src_str = meta:get_string("sources") + local src_tbl = minetest.deserialize(src_str) + if not src_tbl then src_tbl = {} end + + src_tbl[minetest.pos_to_string(npos)] = true + src_str = minetest.serialize(src_tbl) + + meta:set_string("sources", src_str) + end + end + end +end) + +minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack, pointed_thing) + + if oldnode.name == "air" then + + local dist = creative_range + local minp = { x=pos.x-dist, y=pos.y-dist, z=pos.z-dist } + local maxp = { x=pos.x+dist, y=pos.y+dist, z=pos.z+dist } + + local sun_nodes = minetest.find_nodes_in_area(minp, maxp, "mini_sun:creative_source") + + if next(sun_nodes) then + local rpos + for nx = -1, 1, 2 do + for ny = -1, 1, 2 do + for nz = -1, 1, 2 do + local rpos = { x=pos.x+nx, y=pos.y+ny, z=pos.z+nz } + local name = minetest.get_node(rpos).name + if name == "air" then + + minp = { x=rpos.x-dist, y=rpos.y-dist, z=rpos.z-dist } + maxp = { x=rpos.x+dist, y=rpos.y+dist, z=rpos.z+dist } + + local pmod = (rpos.x + rpos.y + rpos.z) % 2 + local lit = false + + local sun_nodes = minetest.find_nodes_in_area(minp, maxp, "mini_sun:source") + for key, npos in pairs(sun_nodes) do + + if (npos.x + npos.y + npos.z) % 2 == pmod then -- 3d checkerboard pattern + if not lit then -- against lightable surfaces + minetest.set_node(rpos, {name = "mini_sun:glow"}) + lit = true + end + if lit then + local meta = minetest.get_meta(rpos) + + local src_str = meta:get_string("sources") + local src_tbl = minetest.deserialize(src_str) + if not src_tbl then src_tbl = {} end + + src_tbl[minetest.pos_to_string(npos)] = true + src_str = minetest.serialize(src_tbl) + + meta:set_string("sources", src_str) + end + end + end + end + end + end + end + end + end +end) diff --git a/mods/mini_sun/textures/.directory b/mods/mini_sun/textures/.directory new file mode 100644 index 0000000..a016066 --- /dev/null +++ b/mods/mini_sun/textures/.directory @@ -0,0 +1,4 @@ +[Dolphin] +PreviewsShown=true +Timestamp=2017,1,9,17,11,7 +Version=3 diff --git a/mods/mini_sun/textures/creative_mini_sun.png b/mods/mini_sun/textures/creative_mini_sun.png new file mode 100644 index 0000000..adc8a9f Binary files /dev/null and b/mods/mini_sun/textures/creative_mini_sun.png differ diff --git a/mods/mini_sun/textures/mini_sun.png b/mods/mini_sun/textures/mini_sun.png new file mode 100644 index 0000000..ec2cb9e Binary files /dev/null and b/mods/mini_sun/textures/mini_sun.png differ diff --git a/mods/mini_sun/textures/mini_sun_glow.png b/mods/mini_sun/textures/mini_sun_glow.png new file mode 100644 index 0000000..adaa927 Binary files /dev/null and b/mods/mini_sun/textures/mini_sun_glow.png differ diff --git a/mods/nyancat/README.txt b/mods/nyancat/README.txt new file mode 100644 index 0000000..fadc1d2 --- /dev/null +++ b/mods/nyancat/README.txt @@ -0,0 +1,16 @@ +Minetest Game mod: nyancat +========================== +See license.txt for license information. + +Authors of source code +---------------------- +Originally by celeron55, Perttu Ahola (LGPL 2.1) +Various Minetest developers and contributors (LGPL 2.1) + +Authors of media files +---------------------- +VanessaE (CC BY-SA 3.0): + nyancat_front.png + nyancat_back.png + nyancat_side.png + nyancat_rainbow.png diff --git a/mods/nyancat/depends.txt b/mods/nyancat/depends.txt new file mode 100644 index 0000000..4ad96d5 --- /dev/null +++ b/mods/nyancat/depends.txt @@ -0,0 +1 @@ +default diff --git a/mods/nyancat/init.lua b/mods/nyancat/init.lua new file mode 100644 index 0000000..7192beb --- /dev/null +++ b/mods/nyancat/init.lua @@ -0,0 +1,89 @@ +minetest.register_node("nyancat:nyancat", { + description = "Nyan Cat", + tiles = {"nyancat_side.png", "nyancat_side.png", "nyancat_side.png", + "nyancat_side.png", "nyancat_back.png", "nyancat_front.png"}, + paramtype = "light", + light_source = default.LIGHT_MAX, + paramtype2 = "facedir", + groups = {cracky = 2}, + is_ground_content = false, + legacy_facedir_simple = true, + sounds = default.node_sound_defaults(), +}) + +minetest.register_node("nyancat:nyancat_rainbow", { + description = "Nyan Cat Rainbow", + tiles = { + "nyancat_rainbow.png^[transformR90", + "nyancat_rainbow.png^[transformR90", + "nyancat_rainbow.png" + }, + paramtype = "light", + light_source = default.LIGHT_MAX, + paramtype2 = "facedir", + groups = {cracky = 2}, + is_ground_content = false, + sounds = default.node_sound_defaults(), +}) + +minetest.register_craft({ + type = "fuel", + recipe = "nyancat:nyancat", + burntime = 1, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "nyancat:nyancat_rainbow", + burntime = 1, +}) + +nyancat = {} + +function nyancat.place(pos, facedir, length) + if facedir > 3 then + facedir = 0 + end + local tailvec = minetest.facedir_to_dir(facedir) + local p = {x = pos.x, y = pos.y, z = pos.z} + minetest.set_node(p, {name = "nyancat:nyancat", param2 = facedir}) + for i = 1, length do + p.x = p.x + tailvec.x + p.z = p.z + tailvec.z + minetest.set_node(p, {name = "nyancat:nyancat_rainbow", param2 = facedir}) + end +end + +function nyancat.generate(minp, maxp, seed) + local height_min = -31000 + local height_max = -32 + if maxp.y < height_min or minp.y > height_max then + return + end + local y_min = math.max(minp.y, height_min) + local y_max = math.min(maxp.y, height_max) + local volume = (maxp.x - minp.x + 1) * (y_max - y_min + 1) * (maxp.z - minp.z + 1) + local pr = PseudoRandom(seed + 9324342) + local max_num_nyancats = math.floor(volume / (16 * 16 * 16)) + for i = 1, max_num_nyancats do + if pr:next(0, 1000) == 0 then + local x0 = pr:next(minp.x, maxp.x) + local y0 = pr:next(minp.y, maxp.y) + local z0 = pr:next(minp.z, maxp.z) + local p0 = {x = x0, y = y0, z = z0} + nyancat.place(p0, pr:next(0, 3), pr:next(3, 15)) + end + end +end + +minetest.register_on_generated(function(minp, maxp, seed) + nyancat.generate(minp, maxp, seed) +end) + +-- Legacy +minetest.register_alias("default:nyancat", "nyancat:nyancat") +minetest.register_alias("default:nyancat_rainbow", "nyancat:nyancat_rainbow") +minetest.register_alias("nyancat", "nyancat:nyancat") +minetest.register_alias("nyancat_rainbow", "nyancat:nyancat_rainbow") +default.make_nyancat = nyancat.place +default.generate_nyancats = nyancat.generate diff --git a/mods/nyancat/license.txt b/mods/nyancat/license.txt new file mode 100644 index 0000000..3aa3861 --- /dev/null +++ b/mods/nyancat/license.txt @@ -0,0 +1,50 @@ +License of source code +---------------------- + +GNU Lesser General Public License, version 2.1 +Copyright (C) 2011-2016 celeron55, Perttu Ahola +Copyright (C) 2012-2016 Various Minetest developers and contributors + +This program is free software; you can redistribute it and/or modify it under the terms +of the GNU Lesser General Public License as published by the Free Software Foundation; +either version 2.1 of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; +without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +See the GNU Lesser General Public License for more details: +https://www.gnu.org/licenses/old-licenses/lgpl-2.1.html + + +Licenses of media (textures) +---------------------------- + +Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) +Copyright (C) 2012-2016 VanessaE + +You are free to: +Share — copy and redistribute the material in any medium or format. +Adapt — remix, transform, and build upon the material for any purpose, even commercially. +The licensor cannot revoke these freedoms as long as you follow the license terms. + +Under the following terms: + +Attribution — You must give appropriate credit, provide a link to the license, and +indicate if changes were made. You may do so in any reasonable manner, but not in any way +that suggests the licensor endorses you or your use. + +ShareAlike — If you remix, transform, or build upon the material, you must distribute +your contributions under the same license as the original. + +No additional restrictions — You may not apply legal terms or technological measures that +legally restrict others from doing anything the license permits. + +Notices: + +You do not have to comply with the license for elements of the material in the public +domain or where your use is permitted by an applicable exception or limitation. +No warranties are given. The license may not give you all of the permissions necessary +for your intended use. For example, other rights such as publicity, privacy, or moral +rights may limit how you use the material. + +For more details: +http://creativecommons.org/licenses/by-sa/3.0/ diff --git a/mods/nyancat/textures/nyancat_back.png b/mods/nyancat/textures/nyancat_back.png new file mode 100644 index 0000000..e479ace Binary files /dev/null and b/mods/nyancat/textures/nyancat_back.png differ diff --git a/mods/nyancat/textures/nyancat_front.png b/mods/nyancat/textures/nyancat_front.png new file mode 100644 index 0000000..c9dd6a3 Binary files /dev/null and b/mods/nyancat/textures/nyancat_front.png differ diff --git a/mods/nyancat/textures/nyancat_rainbow.png b/mods/nyancat/textures/nyancat_rainbow.png new file mode 100644 index 0000000..685a22c Binary files /dev/null and b/mods/nyancat/textures/nyancat_rainbow.png differ diff --git a/mods/nyancat/textures/nyancat_side.png b/mods/nyancat/textures/nyancat_side.png new file mode 100644 index 0000000..3152c33 Binary files /dev/null and b/mods/nyancat/textures/nyancat_side.png differ diff --git a/mods/potions/modpack.txt b/mods/potions/modpack.txt new file mode 100644 index 0000000..e69de29 diff --git a/mods/potions/potions/README.txt b/mods/potions/potions/README.txt new file mode 100644 index 0000000..46df19e --- /dev/null +++ b/mods/potions/potions/README.txt @@ -0,0 +1,33 @@ +--Potions by Traxie21-- +--This mod provides no default potions. If you would like some, download potionspack at github.com/Traxie21/potionspack-- + + +--API DOCUMENTATION-- + +Potion Registering Format: + +potions.register_potion(NAME, COLOR, EXPIRE TIME, ACTIVATION FUNCTION, EXPIRE FUNCTION) + +NAME: Name of potion. Invalid characeters are automagically stripped from it. + +COLOR: Color of potion image in-game, available colors: black, brown, cyan, darkblue, darkgrey, lightgrey, darkred, dull, green, orange, pink, purple, red, white, and yellow. + +EXPIRE TIME: Number in seconds. + +ACTIVATION FUNCTION: The function that is run when the ground is right-clicked with the potion. + +EXPIRE FUNCTION: The function that is run when the expire time runs out. + + +--EXAMPLE-- + +potions.register_potion("Anti Gravity", "purple", 60, +function(itemstack, user, pointed_thing) + user:set_physics_override(3, 1.5, 0.5) + minetest.chat_send_player(user:get_player_name(), "You have been blessed with Anti Gravity for 60 seconds!") +end, + +function(itemstack, user, pointed_thing) + user:set_physics_override(1,1,1) + minetest.chat_send_player(user:get_player_name(), "Anti Gravity has worn off.") +end) diff --git a/mods/potions/potions/init.lua b/mods/potions/potions/init.lua new file mode 100644 index 0000000..6cf0a73 --- /dev/null +++ b/mods/potions/potions/init.lua @@ -0,0 +1,66 @@ +local MOD_NAME = minetest.get_current_modname() + local MOD_PATH = minetest.get_modpath(MOD_NAME) + local Vec3 = dofile(MOD_PATH.."/lib/Vec3_1-0.lua") + +potions = {} + + + +function potions.register_potion(iname, color, exptime, action, expaction) + iname = string.gsub(iname, "[-%[%]()1023456789 ]", "") + minetest.register_craftitem(minetest.get_current_modname()..":"..iname:lower(), { + description = iname.." Potion", + inventory_image = "potions_bottle.png^potions_"..color..".png", + + on_place = function(itemstack, user, pointed_thing) + action(itemstack, user, pointed_thing) + minetest.after(exptime, expaction, itemstack, user, pointed_thing) + itemstack:take_item() + --Particle Code + --Potions Particles + minetest.add_particlespawner(30, 0.2, + pointed_thing.above, pointed_thing.above, + {x=1, y= 2, z=1}, {x=-1, y= 2, z=-1}, + {x=0.2, y=0.2, z=0.2}, {x=-0.2, y=0.5, z=-0.2}, + 5, 10, + 1, 3, + false, "potions_"..color..".png") + + --Shatter Particles + minetest.add_particlespawner(40, 0.1, + pointed_thing.above, pointed_thing.above, + {x=2, y=0.2, z=2}, {x=-2, y=0.5, z=-2}, + {x=0, y=-6, z=0}, {x=0, y=-10, z=0}, + 0.5, 2, + 0.2, 5, + true, "potions_shatter.png") + + local dir = Vec3(user:get_look_dir()) *20 + minetest.add_particle( + {x=user:getpos().x, y=user:getpos().y+1.5, z=user:getpos().z}, {x=dir.x, y=dir.y, z=dir.z}, {x=0, y=-10, z=0}, 0.2, + 6, false, "potions_bottle.png^potions_"..color..".png") + return itemstack + + end, + }) +end + + +minetest.register_craftitem("potions:glass_bottle", { + description = "Glass Bottle", + inventory_image = "potions_bottle.png", + on_place = function(itemstack, user, pointed_thing) + itemstack:take_item() + --Shatter Particles + minetest.add_particlespawner(40, 0.1, + pointed_thing.above, pointed_thing.above, + {x=2, y=0.2, z=2}, {x=-2, y=0.5, z=-2}, + {x=0, y=-6, z=0}, {x=0, y=-10, z=0}, + 0.5, 2, + 0.2, 5, + true, "potions_shatter.png") + return itemstack + end, +}) + + diff --git a/mods/potions/potions/lib/Vec3_1-0.lua b/mods/potions/potions/lib/Vec3_1-0.lua new file mode 100644 index 0000000..85d91ae --- /dev/null +++ b/mods/potions/potions/lib/Vec3_1-0.lua @@ -0,0 +1,398 @@ +local THIS_VERSION = "1.0" + +--- 3D vector class/operations. + -- + -- Note that methods can be called in either an object-oriented way: + -- v1 = Vec3(1, 2, 3) + -- v2 = v1:add({ x = 2, y = 2, z = 0 }) + -- or as simple functions: + -- Vec3.add({ x = 1, y = 2, z = 3 }, { x = 2, y = 2, z = 0 }) + -- + -- All methods that can be called on a Vec3 using ":" may be called on a table + -- using the second functional syntax, but the first parameter MUST have the + -- expected components "x", "y", and "z". If a vector is used as the second + -- paramter, it may instead be a list/array with numeric indices, like + -- { 1.0, 2.0, 3.0 } in place of { x = 1.0, y = 2.0, z = 3.0 }. + -- + -- @author prestidigitator (as registered at forum.minetest.net) + -- @copyright 2013, licensed under WTFPL + -- +local Vec3 = {} +local Vec3_meta = {} +local Vec3_inst_meta = {} + +Vec3.VERSION = THIS_VERSION + +setmetatable(Vec3, Vec3_meta) +Vec3_inst_meta.__index = Vec3 + +--- Constructs a Vec3 from three numbers. + -- + -- Call with one of: + -- Vec3.new(x, y, z) + -- Vec3(x, y, z) + -- + -- @return a new Vec3 object +local function Vec3_new(x, y, z) + local obj = { x = x or 0.0, y = y or 0.0, z = z or 0.0 } + setmetatable(obj, Vec3_inst_meta) + return obj +end +Vec3.new = Vec3_new + +--- Constructs a new copy of a Vec3. + -- + -- Call with one of: + -- vec:new_copy() + -- Vec3.new_copy(vec) + -- Vec3(vec) + -- + -- @return a new Vec3 object that is a copy of the parameter +local function Vec3_new_copy(v) + local obj = { x = v.x or v[1] or 0.0, + y = v.y or v[2] or 0.0, + z = v.z or v[3] or 0.0 } + setmetatable(obj, Vec3_inst_meta) + return obj +end +Vec3.new_copy = Vec3_new_copy + +Vec3_meta.__call = function(class, a, b, c) + if type(a) == "table" then + return Vec3.new_copy(a) + else + return Vec3.new(a, b, c) + end +end + +--- Computes the square of the length of a Vec3. + -- + -- Call with one of: + -- vec:len_sq() + -- Vec3.len_sq(vec) + -- + -- @return a number +local function Vec3_len_sq(v) + return v.x^2 + v.y^2 + v.z^2 +end +Vec3.len_sq = Vec3_len_sq + +--- Computes the length of a Vec3. + -- + -- Call with one of: + -- vec:len() + -- Vec3.len(vec) + -- + -- @return a number +local function Vec3_len(v) + return math.sqrt(v.x^2 + v.y^2 + v.z^2) +end +Vec3.len = Vec3_len + +--- Computes a unit vector pointing in the same direction as a Vec3. + -- Undefined for a zero-vector and may throw an error. + -- + -- Call with one of: + -- vec:unit() + -- Vec3.unit(vec) + -- + -- @return a new Vec3 with length 1.0 +local function Vec3_unit(v) + local len = math.sqrt(v.x^2 + v.y^2 + v.z^2) + return Vec3.new(v.x/len, v.y/len, v.z/len) +end +Vec3.unit = Vec3_unit + +--- Multiplies a Vec3 by a number. + -- + -- Call with one of: + -- vec:mul(m) + -- Vec3.mul(vec, m) + -- vec*m + -- m*vec + -- + -- @return a new Vec3 object with the result of the operation +local function Vec3_mul(v, m) + local mn = tonumber(m) + if not mn then error("Can't multiply vector by non-scalar") end + return Vec3.new(v.x*mn, v.y*mn, v.z*mn) +end +Vec3.mul = Vec3_mul +Vec3_inst_meta.__mul = function(a, b) + if type(a) == "table" then + return Vec3_mul(a, b) + else + return Vec3_mul(b, a) + end +end + +--- Divides a Vec3 by a number. + -- + -- Call with one of: + -- vec:div(m) + -- Vec3.div(vec, m) + -- vec/m + -- + -- @return a new Vec3 object with the result of the operation +local function Vec3_div(v, m) + return Vec3.new(v.x/m, v.y/m, v.z/m) +end +Vec3.div = Vec3_div +Vec3_inst_meta.__div = Vec3_div + +--- Negates a Vec3 (signs of all components are inverted). + -- + -- Call with one of: + -- vec:unm() + -- Vec3.unm(vec) + -- -vec + -- + -- @return a new Vec3 object with the result of the operation +local function Vec3_unm(v) + return Vec3.new(-v.x, -v.y, -v.z) +end +Vec3.unm = Vec3_unm +Vec3_inst_meta.__unm = Vec3_unm + +--- Adds two Vec3s or a Vec3 composed of three given components. + -- + -- Call with one of: + -- vec1:add(vec2) + -- vec1:add(x, y, z) + -- Vec3.add(vec1, vec2) + -- Vec3.add(vec1, x, y, z) + -- vec1 + vec2 + -- + -- @return a new Vec3 object with the result of the operation +local function Vec3_add(v, a, b, c) + if type(a) == "table" then + return Vec3.new(v.x + (a.x or a[1] or 0.0), + v.y + (a.y or a[2] or 0.0), + v.z + (a.z or a[3] or 0.0)) + else + return Vec3.new(v.x + a, v.y + b, v.z + c) + end +end +Vec3.add = Vec3_add + +--- Subtracts two Vec3s or a Vec3 composed of three given components. + -- + -- Call with one of: + -- vec1:sub(vec2) + -- vec1:sub(x, y, z) + -- Vec3.sub(vec1, vec2) + -- Vec3.sub(vec1, x, y, z) + -- vec1 - vec2 + -- + -- @return a new Vec3 object with the result of the operation +local function Vec3_sub(v, a, b, c) + if type(a) == "table" then + return Vec3.new(v.x - (a.x or a[1] or 0.0), + v.y - (a.y or a[2] or 0.0), + v.z - (a.z or a[3] or 0.0)) + else + return Vec3.new(v.x - a, v.y - b, v.z - c) + end +end +Vec3.sub = Vec3_sub + +--- Tests two Vec3s or a Vec3 composed of three given components for + -- exact component-wise equality. + -- + -- Call with one of: + -- vec1:eq(vec2) + -- vec1:eq(x, y, z) + -- Vec3.eq(vec1, vec2) + -- Vec3.eq(vec1, x, y, z) + -- vec1 == vec2 + -- vec1 ~= vec2 + -- Note that because of built-in Lua logic "==" and "~=" work ONLY if + -- vec1 and vec2 are actually Vec3s (not tables). + -- + -- @return a new Vec3 object with the result of the operation +local function Vec3_eq(v, a, b, c) + if type(a) == "table" then + return v.x == (a.x or a[1] or 0.0) and + v.y == (a.y or a[2] or 0.0) and + v.z == (a.z or a[3] or 0.0) + else + return v.x == a and v.y == b and v.z == c + end +end +Vec3.eq = Vec3_eq + +--- Takes the dot product of a Vec3 and a Vec3s or a Vec3 composed of + -- three given components. + -- + -- Call with one of: + -- vec1:dot(vec2) + -- vec1:dot(x, y, z) + -- Vec3.dot(vec1, vec2) + -- Vec3.dot(vec1, x, y, z) + -- + -- @return a number +local function Vec3_dot(v, a, b, c) + if type(a) == "table" then + return v.x * (a.x or a[1] or 0.0) + + v.y * (a.y or a[2] or 0.0) + + v.z * (a.z or a[3] or 0.0) + else + return v.x * a + v.y * b + v.z * c + end +end +Vec3.dot = Vec3_dot + +--- Takes the cross product of a Vec3 and a Vec3s or a Vec3 composed of + -- three given components. + -- + -- Call with one of: + -- vec1:cross(vec2) + -- vec1:cross(x, y, z) + -- Vec3.cross(vec1, vec2) + -- Vec3.cross(vec1, x, y, z) + -- + -- @return a new Vec3 with the result of the operation +local function Vec3_cross(v, a, b, c) + local ux, uy, uz + if type(a) == "table" then + ux = a.x or a[1] or 0.0 + uy = a.y or a[2] or 0.0 + uz = a.z or a[3] or 0.0 + else + ux = a or 0.0 + uy = b or 0.0 + uz = c or 0.0 + end + + return Vec3.new(v.y*uz - v.z*uy, v.z*ux - v.x*uz, v.x*uy - v.y*ux) +end +Vec3.cross = Vec3_cross + +--- Rotates this (the first) vector around the second vector by the + -- given angle. + -- + -- Call with one of: + -- vec:rot_around(axis, angle) + -- Vec3.rot_around(vec, axis, angle) + -- + -- @param axis + -- The axis about which to rotate. + -- @param angle + -- The angle by which to rotate this vector, in radians. + -- @return + -- a new Vec3 with the result of the operation. +local function Vec3_rot_around(v, axis, angle) + local uaxis = Vec3.new_copy(axis):unit() + + local alen = uaxis:dotvec(v) + local avec = uaxis:mul(alen) + + local pvec = Vec3.subvec(v, avec) + local rvec = uaxis:crossvec(v) + + local v1 = pvec:mul(math.cos(angle)) + local v2 = rvec:mul(math.sin(angle)) + + return avec:addvec(v1):addvec(v2) +end +Vec3.rot_around = Vec3_rot_around + +--- Adds two Vec3s. Optimized for pure Vec3/table operations by removing + -- type checking and conditionals. If called with Vec3-likes table(s), + -- ensure all expected components "x", "y", and "z" exist. + -- + -- Call with one of: + -- vec1:addvec(vec2) + -- Vec3.addvec(vec1, vec2) + -- + -- @return a new Vec3 object with the result of the operation +local function Vec3_addvec(v1, v2) + return Vec3.new(v1.x + v2.x, v1.y + v2.y, v1.z + v2.z) +end +Vec3.addvec = Vec3_addvec +Vec3_inst_meta.__add = Vec3_addvec + +--- Subtracts two Vec3s. Optimized for pure Vec3/table operations by + -- removing type checking and conditionals. If called with Vec3-likes + -- table(s), ensure all expected components "x", "y", and "z" exist. + -- + -- Call with one of: + -- vec1:subvec(vec2) + -- Vec3.subvec(vec1, vec2) + -- + -- @return a new Vec3 object with the result of the operation +local function Vec3_subvec(v1, v2) + return Vec3.new(v1.x - v2.x, v1.y - v2.y, v1.z - v2.z) +end +Vec3.subvec = Vec3_subvec +Vec3_inst_meta.__sub = Vec3_subvec + +--- Tests two Vec3s for exact component-wise equality. Optimized for pure + -- Vec3/table operations by removing type checking and conditionals. + -- If called with Vec3-likes table(s), ensure all expected components + -- "x", "y", and "z" exist. + -- + -- Call with one of: + -- vec1:eqvec(vec2) + -- Vec3.eqvec(vec1, vec2) + -- + -- @return a new Vec3 object with the result of the operation +local function Vec3_eqvec(v1, v2) + return v1.x == v2.x and v1.y == v2.y and v1.z == v2.z +end +Vec3.eqvec = Vec3_eqvec +Vec3_inst_meta.__eq = Vec3_eqvec + +--- Takes the dot product of two Vec3s. Optimized for pure Vec3/table + -- operations by removing type checking and conditionals. If called + -- with Vec3-likes table(s), ensure all expected components "x", "y", + -- and "z" exist. + -- + -- Call with one of: + -- vec1:dotvec(vec2) + -- Vec3.dotvec(vec1, vec2) + -- + -- @return a number +local function Vec3_dotvec(v1, v2) + return v1.x * v2.x + v1.y * v2.y + v1.z * v2.z +end +Vec3.dotvec = Vec3_dotvec + +--- Takes the cross product of two Vec3s. Optimized for pure Vec3/table + -- operations by removing type checking and conditionals. If called + -- with Vec3-likes table(s), ensure all expected components "x", "y", + -- and "z" exist. + -- + -- Call with one of: + -- vec1:crossvec(vec2) + -- Vec3.crossvec(vec1, vec2) + -- + -- @return a new Vec3 with the result of the operation +local function Vec3_crossvec(v1, v2) + return Vec3.new(v1.y*v2.z - v1.z*v2.y, + v1.z*v2.x - v1.x*v2.z, + v1.x*v2.y - v1.y*v2.x) +end +Vec3.crossvec = Vec3_crossvec + +--- Converts Vec3 to a string with format "(x,y,z)". + -- + -- Call with one of: + -- vec:tostring() + -- Vec3.tostring(vec) + -- tostring(vec) + -- + -- @return a string +local function Vec3_tostring(v) + return "(".. + (v.x or v[1] or "0") + ..",".. + (v.y or v[2] or "0") + ..",".. + (v.z or v[3] or "0") + ..")" +end +Vec3.tostring = Vec3_tostring +Vec3_inst_meta.__tostring = Vec3_tostring + +return Vec3 diff --git a/mods/potions/potions/textures/cauldron_bottom.png b/mods/potions/potions/textures/cauldron_bottom.png new file mode 100644 index 0000000..93096a9 Binary files 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b/mods/potions/potions/textures/potions_shatter.png differ diff --git a/mods/potions/potions/textures/potions_white.png b/mods/potions/potions/textures/potions_white.png new file mode 100644 index 0000000..b699c0e Binary files /dev/null and b/mods/potions/potions/textures/potions_white.png differ diff --git a/mods/potions/potions/textures/potions_yellow.png b/mods/potions/potions/textures/potions_yellow.png new file mode 100644 index 0000000..4889d0a Binary files /dev/null and b/mods/potions/potions/textures/potions_yellow.png differ diff --git a/mods/potions/potionspack/depends.txt b/mods/potions/potionspack/depends.txt new file mode 100644 index 0000000..484a4c9 --- /dev/null +++ b/mods/potions/potionspack/depends.txt @@ -0,0 +1 @@ +potions diff --git a/mods/potions/potionspack/init.lua b/mods/potions/potionspack/init.lua new file mode 100644 index 0000000..d9cea70 --- /dev/null +++ b/mods/potions/potionspack/init.lua @@ -0,0 +1,161 @@ +potions.register_potion("Anti Gravity", "purple", 60, +function(itemstack, user, pointed_thing) + user:set_physics_override(nil, 1.5, 0.5) + minetest.chat_send_player(user:get_player_name(), "You have been blessed with Anti Gravity for 60 seconds!") +end, + +function(itemstack, user, pointed_thing) + user:set_physics_override(nil,1,1) + minetest.chat_send_player(user:get_player_name(), "Anti Gravity has worn off.") +end) + +potions.register_potion("Anti Gravity II", "pink", 60, +function(itemstack, user, pointed_thing) + user:set_physics_override(3, nil, 0.1) + minetest.chat_send_player(user:get_player_name(), "You have been blessed with Anti Gravity II for 60 seconds!") +end, + +function(itemstack, user, pointed_thing) + user:set_physics_override(1,nil,1) + minetest.chat_send_player(user:get_player_name(), "Anti Gravity II has worn off.") +end) + +potions.register_potion("Speed", "lightgrey", 60, +function(itemstack, user, pointed_thing) + user:set_physics_override(3, 1, 1) + minetest.chat_send_player(user:get_player_name(), "You have been blessed with Speed for 60 seconds!") +end, + +function(itemstack, user, pointed_thing) + user:set_physics_override(1,nil,nil) + minetest.chat_send_player(user:get_player_name(), "Speed has worn off.") +end) + +potions.register_potion("Speed II", "cyan", 60, +function(itemstack, user, pointed_thing) + user:set_physics_override(5, 1, 1) + minetest.chat_send_player(user:get_player_name(), "You have been blessed with Speed II for 60 seconds!") +end, + +function(itemstack, user, pointed_thing) + user:set_physics_override(1,nil,nil) + minetest.chat_send_player(user:get_player_name(), "Speed II has worn off.") +end) + +potions.register_potion("Inversion", "dull", 60, +function(itemstack, user, pointed_thing) + user:set_physics_override(1, -1, -0.2) + minetest.chat_send_player(user:get_player_name(), "You have been cursed with Inversion for 60 seconds!") +end, + +function(itemstack, user, pointed_thing) + user:set_physics_override(1,1,1) + minetest.chat_send_player(user:get_player_name(), "Inversion has worn off.") +end) + +potions.register_potion("Confusion", "dull", 60, +function(itemstack, user, pointed_thing) + user:set_physics_override(-1, nil, nil) + minetest.chat_send_player(user:get_player_name(), "You have been cursed with Confusion for 60 seconds!") +end, + +function(itemstack, user, pointed_thing) + user:set_physics_override(1,1,1) + minetest.chat_send_player(user:get_player_name(), "Confusion has worn off.") +end) + +potions.register_potion("What will this do", "white", 60, +function(itemstack, user, pointed_thing) + user:set_physics_override(math.random(1, 20), math.random(1, 20), math.random(-4, 2)) + minetest.chat_send_player(user:get_player_name(), "You have been given unknown powers for good or evil! (60 seconds)") +end, + +function(itemstack, user, pointed_thing) + user:set_physics_override(1,1,1) + minetest.chat_send_player(user:get_player_name(), "Unknown powers lost.") +end) + +potions.register_potion("Instant Health", "pink", 1, +function(itemstack, user, pointed_thing) + local hp = user:get_hp() + user:set_hp(hp + 6) +end, + +function(itemstack, user, pointed_thing) +end) + +potions.register_potion("Instant Health II", "pink", 1, +function(itemstack, user, pointed_thing) + local hp = user:get_hp() + local hp_raise = hp + 12 + user:set_hp(hp_raise) +end, + +function(itemstack, user, pointed_thing) +end) + +potions.register_potion("Regen", "purple", 35, +function(itemstack, user, pointed_thing) + regen_I = true + minetest.chat_send_player(user:get_player_name(), "Regeneration I for 35 seconds") + if regen_II == true then + local regen + regen = function ( ) + local hp = user:get_hp() + if hp >= 20 then + minetest.after(1, regen) + elseif hp < 20 then + user:set_hp(hp + 1) + minetest.after(1, regen) + end + end + minetest.after(1, regen) + end +end, + +function(itemstack, user, pointed_thing) + regen_I = false +end) + +potions.register_potion("Regen II", "purple", 30, +function(itemstack, user, pointed_thing) + regen_II = true + minetest.chat_send_player(user:get_player_name(), "Regeneration II for 30 seconds") + if regen_II == true then + local regen + regen = function ( ) + local hp = user:get_hp() + if hp >= 20 then + minetest.after(.5, regen) + elseif hp < 20 then + user:set_hp(hp + 1) + minetest.after(.5, regen) + end + end + minetest.after(.5, regen) + end +end, + +function(itemstack, user, pointed_thing) + regen_II = false +end) + +potions.register_potion("Harming", "red", 1, +function(itemstack, user, pointed_thing) + local hp = user:get_hp() + local lower = hp - 3 + user:set_hp(lower) +end, + +function(itemstack, user, pointed_thing) +end) + +potions.register_potion("Harming II", "red", 1, +function(itemstack, user, pointed_thing) + local hp = user:get_hp() + local lower = hp - 6 + user:set_hp(lower) +end, + +function(itemstack, user, pointed_thing) +end) diff --git a/mods/quartz/README.txt b/mods/quartz/README.txt new file mode 100644 index 0000000..167c4ea --- /dev/null +++ b/mods/quartz/README.txt @@ -0,0 +1,15 @@ + License for code: WTFPL + + DO WHAT THE F*** YOU WANT TO PUBLIC LICENSE + Version 2, December 2004 + + Copyright (C) 2004 Sam Hocevar + + Everyone is permitted to copy and distribute verbatim or modified + copies of this license document, and changing it is allowed as long + as the name is changed. + + DO WHAT THE F*** YOU WANT TO PUBLIC LICENSE + TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION + + 0. You just DO WHAT THE F*** YOU WANT TO. \ No newline at end of file diff --git a/mods/quartz/depends.txt b/mods/quartz/depends.txt new file mode 100644 index 0000000..331d858 --- /dev/null +++ b/mods/quartz/depends.txt @@ -0,0 +1 @@ +default \ No newline at end of file diff --git a/mods/quartz/init.lua b/mods/quartz/init.lua new file mode 100644 index 0000000..87211d1 --- /dev/null +++ b/mods/quartz/init.lua @@ -0,0 +1,130 @@ +--Node Registration + +--Quartz Crystal +minetest.register_craftitem("quartz:quartz_crystal", { + description = "Quartz Crystal", + inventory_image = "quartz_crystal_full.png", +}) + +--Ore +minetest.register_node(":default:quartz_ore", { + description = "Quartz Ore", + tiles = {"default_stone.png^quartz_ore.png"}, + groups = {cracky=3, stone=1}, + drop = 'quartz:quartz_crystal', + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_ore({ + ore_type = "scatter", + ore = "default:quartz_ore", + wherein = "nether:rack", + clust_scarcity = 5000, + clust_num_ores = 10, + clust_size = 5, + height_min = -59, + height_max = -10, +}) + +--Quartz Block +minetest.register_node("quartz:block", { + description = "Quartz Block", + tiles = {"quartz_block_top.png", "quartz_block_bottom.png", "quartz_block_side.png"}, + groups = {snappy=1,bendy=2,cracky=1,level=2}, + sounds = default.node_sound_stone_defaults(), +}) + +--Chiseled Quartz +minetest.register_node("quartz:chiseled", { + description = "Chiseled Quartz", + tiles = {"quartz_chiseled_top.png", "quartz_chiseled_top.png", "quartz_chiseled_side.png"}, + groups = {snappy=1,bendy=2,cracky=1,level=2}, + sounds = default.node_sound_stone_defaults(), +}) + +--Quartz Pillar +minetest.register_node("quartz:pillar", { + description = "Quartz Pillar", + tiles = {"quartz_pillar_top.png", "quartz_pillar_top.png", "quartz_pillar_side.png"}, + groups = {snappy=1,bendy=2,cracky=1,level=2}, + sounds = default.node_sound_stone_defaults(), +}) + +--Quartz Pillar (horizontal) +minetest.register_node("quartz:pillar_horizontal", { + description = "Quartz Pillar Horizontal", + tiles = {"quartz_pillar_side.png", "quartz_pillar_side.png", "quartz_pillar_side.png^[transformR90", + "quartz_pillar_side.png^[transformR90", "quartz_pillar_top.png", "quartz_pillar_top.png"}, + paramtype2 = "facedir", + groups = {snappy=1,bendy=2,cracky=1,level=2}, + sounds = default.node_sound_stone_defaults(), +}) + +--Stairs & Slabs +stairs.register_stair_and_slab("quartzblock", "quartz:block", + {snappy=1,bendy=2,cracky=1,level=2}, + {"quartz_block_top.png", "quartz_block_bottom.png", "quartz_block_side.png"}, + "Quartz stair", + "Quartz slab", + default.node_sound_stone_defaults() +) + +stairs.register_slab("quartzstair", "quartz:pillar", + {snappy=1,bendy=2,cracky=1,level=2}, + {"quartz_pillar_top.png", "quartz_pillar_top.png", "quartz_pillar_side.png"}, + "Quartz Pillar stair", + "Quartz Pillar slab", + default.node_sound_stone_defaults() +) + +--Crafting + +--Quartz Block +minetest.register_craft({ + output = 'quartz:block', + recipe = { + {'quartz:quartz_crystal', 'quartz:quartz_crystal'}, + {'quartz:quartz_crystal', 'quartz:quartz_crystal'}, + } +}) + +--Chiseled Quartz +minetest.register_craft({ + output = 'quartz:chiseled 2', + recipe = { + {'stairs:slab_quartzblock'}, + {'stairs:slab_quartzblock'}, + } +}) + +--Quartz Pillar +minetest.register_craft({ + output = 'quartz:pillar 2', + recipe = { + {'quartz:block'}, + {'quartz:block'}, + } +}) + +minetest.register_craft({ + output = 'quartz:pillar 2', + recipe = { + {'quartz:pillar_horizontal'}, + {'quartz:pillar_horizontal'}, + } +}) + +--Quartz Pillar (horizontal) +minetest.register_craft({ + output = 'quartz:pillar_horizontal 2', + recipe = { + {'quartz:block', 'quartz:block'}, + } +}) + +minetest.register_craft({ + output = 'quartz:pillar_horizontal 2', + recipe = { + {'quartz:pillar', 'quartz:pillar'}, + } +}) diff --git a/mods/quartz/textures/.directory b/mods/quartz/textures/.directory new file mode 100644 index 0000000..06d6be0 --- /dev/null +++ b/mods/quartz/textures/.directory @@ -0,0 +1,4 @@ +[Dolphin] +PreviewsShown=true +Timestamp=2016,12,30,1,11,5 +Version=3 diff --git a/mods/quartz/textures/quartz.png b/mods/quartz/textures/quartz.png new file mode 100644 index 0000000..35de75a Binary files /dev/null and b/mods/quartz/textures/quartz.png differ diff --git a/mods/quartz/textures/quartz_block_bottom.png b/mods/quartz/textures/quartz_block_bottom.png new file mode 100644 index 0000000..528022d Binary files /dev/null and b/mods/quartz/textures/quartz_block_bottom.png differ diff --git a/mods/quartz/textures/quartz_block_side.png b/mods/quartz/textures/quartz_block_side.png new file mode 100644 index 0000000..230807e Binary files /dev/null and b/mods/quartz/textures/quartz_block_side.png differ diff --git a/mods/quartz/textures/quartz_block_top.png b/mods/quartz/textures/quartz_block_top.png new file mode 100644 index 0000000..230807e Binary files /dev/null and b/mods/quartz/textures/quartz_block_top.png differ diff --git a/mods/quartz/textures/quartz_chiseled_side.png b/mods/quartz/textures/quartz_chiseled_side.png new file mode 100644 index 0000000..e8c9b96 Binary files /dev/null and b/mods/quartz/textures/quartz_chiseled_side.png differ diff --git a/mods/quartz/textures/quartz_chiseled_top.png b/mods/quartz/textures/quartz_chiseled_top.png new file mode 100644 index 0000000..ca550f1 Binary files /dev/null and b/mods/quartz/textures/quartz_chiseled_top.png differ diff --git a/mods/quartz/textures/quartz_crystal_full.png b/mods/quartz/textures/quartz_crystal_full.png new file mode 100644 index 0000000..35de75a Binary files /dev/null and b/mods/quartz/textures/quartz_crystal_full.png differ diff --git a/mods/quartz/textures/quartz_ore.png b/mods/quartz/textures/quartz_ore.png new file mode 100644 index 0000000..7a8ad21 Binary files /dev/null and b/mods/quartz/textures/quartz_ore.png differ diff --git a/mods/quartz/textures/quartz_pillar_side.png b/mods/quartz/textures/quartz_pillar_side.png new file mode 100644 index 0000000..b6d696e Binary files /dev/null and b/mods/quartz/textures/quartz_pillar_side.png differ diff --git a/mods/quartz/textures/quartz_pillar_top.png b/mods/quartz/textures/quartz_pillar_top.png new file mode 100644 index 0000000..c729bc7 Binary files /dev/null and b/mods/quartz/textures/quartz_pillar_top.png differ diff --git a/mods/redstone/README b/mods/redstone/README new file mode 100644 index 0000000..9a395c7 --- /dev/null +++ b/mods/redstone/README @@ -0,0 +1,24 @@ +-- |\ /| ____ ____ ____ _____ ____ _____ +-- | \ / | | | | | | | |\ | | +-- | \/ | |___ ____ |___ | | | | \ | |____ +-- | | | | | | | | | \ | | +-- | | |___ ____| |___ |____ |____| | \| ____| +-- by Jeija and contributors + +Credits: +Jeija: main developer +VanessaE: Awesome textures & design, coding +sfan5: coding, textures +temperest: coding, textures +Jordach: Sounds for the noteblock +minerd247: Some textures +...other contributors + +This is a mod for minetest-c55. +Copy the minetest-mod-mesecons directory into you game's mod folder +(e.g. games/minetest_game/mods/minetest-mod-mesecons) + +You can remove modules of this mod by deleting the mesecons_* +folders in the minetest-mod-mesecons directory. + +Mod dependencies: none diff --git a/mods/redstone/mesecons/VERSION b/mods/redstone/mesecons/VERSION new file mode 100644 index 0000000..75b9e03 --- /dev/null +++ b/mods/redstone/mesecons/VERSION @@ -0,0 +1 @@ +0.41 DEV diff --git a/mods/redstone/mesecons/depends.txt b/mods/redstone/mesecons/depends.txt new file mode 100644 index 0000000..4ad96d5 --- /dev/null +++ b/mods/redstone/mesecons/depends.txt @@ -0,0 +1 @@ +default diff --git a/mods/redstone/mesecons/init.lua b/mods/redstone/mesecons/init.lua new file mode 100644 index 0000000..7f6fe5d --- /dev/null +++ b/mods/redstone/mesecons/init.lua @@ -0,0 +1,114 @@ +-- |\ /| ____ ____ ____ _____ ____ _____ +-- | \ / | | | | | | | |\ | | +-- | \/ | |___ ____ |___ | | | | \ | |____ +-- | | | | | | | | | \ | | +-- | | |___ ____| |___ |____ |____| | \| ____| +-- by Jeija, Uberi (Temperest), sfan5, VanessaE +-- +-- +-- +-- This mod adds mesecons[=minecraft redstone] and different receptors/effectors to minetest. +-- See the documentation on the forum for additional information, especially about crafting +-- +-- +-- For developer documentation see the Developers' section on mesecons.TK +-- +-- +-- +--Quick draft for the mesecons array in the node's definition +--mesecons = +--{ +-- receptor = +-- { +-- state = mesecon.state.on/off +-- rules = rules/get_rules +-- }, +-- effector = +-- { +-- action_on = function +-- action_off = function +-- action_change = function +-- rules = rules/get_rules +-- }, +-- conductor = +-- { +-- state = mesecon.state.on/off +-- offstate = opposite state (for state = on only) +-- onstate = opposite state (for state = off only) +-- rules = rules/get_rules +-- } +--} + + +-- PUBLIC VARIABLES +mesecon={} -- contains all functions and all global variables +mesecon.actions_on={} -- Saves registered function callbacks for mesecon on | DEPRECATED +mesecon.actions_off={} -- Saves registered function callbacks for mesecon off | DEPRECATED +mesecon.actions_change={} -- Saves registered function callbacks for mesecon change | DEPRECATED +mesecon.receptors={} -- saves all information about receptors | DEPRECATED +mesecon.effectors={} -- saves all information about effectors | DEPRECATED +mesecon.conductors={} -- saves all information about conductors | DEPRECATED + +-- Settings +dofile(minetest.get_modpath("mesecons").."/settings.lua") + +-- Presets (eg default rules) +dofile(minetest.get_modpath("mesecons").."/presets.lua"); + + +-- Utilities like comparing positions, +-- adding positions and rules, +-- mostly things that make the source look cleaner +dofile(minetest.get_modpath("mesecons").."/util.lua"); + +-- Internal stuff +-- This is the most important file +-- it handles signal transmission and basically everything else +-- It is also responsible for managing the nodedef things, +-- like calling action_on/off/change +dofile(minetest.get_modpath("mesecons").."/internal.lua"); + +-- Deprecated stuff +-- To be removed in future releases +-- Currently there is nothing here +dofile(minetest.get_modpath("mesecons").."/legacy.lua"); + +-- API +-- these are the only functions you need to remember + +function mesecon:receptor_on(pos, rules) + rules = rules or mesecon.rules.default + + for _, rule in ipairs(rules) do + local np = mesecon:addPosRule(pos, rule) + local link, rulename = mesecon:rules_link(pos, np, rules) + if link then + mesecon:turnon(np, rulename) + end + end +end + +function mesecon:receptor_off(pos, rules) + rules = rules or mesecon.rules.default + + for _, rule in ipairs(rules) do + local np = mesecon:addPosRule(pos, rule) + local link, rulename = mesecon:rules_link(pos, np, rules) + if link then + if not mesecon:connected_to_receptor(np) then + mesecon:turnoff(np, rulename) + else + mesecon:changesignal(np, minetest.env:get_node(np), rulename, mesecon.state.off) + end + end + end +end + + +print("[OK] Mesecons") + +--The actual wires +dofile(minetest.get_modpath("mesecons").."/wires.lua"); + +--Services like turnoff receptor on dignode and so on +dofile(minetest.get_modpath("mesecons").."/services.lua"); diff --git a/mods/redstone/mesecons/internal.lua b/mods/redstone/mesecons/internal.lua new file mode 100644 index 0000000..5e243cf --- /dev/null +++ b/mods/redstone/mesecons/internal.lua @@ -0,0 +1,472 @@ +-- Internal.lua - The core of mesecons +-- +-- For more practical developer resources see mesecons.tk +-- +-- Function overview +-- mesecon:get_effector(nodename) --> Returns the mesecons.effector -specifictation in the nodedef by the nodename +-- mesecon:get_receptor(nodename) --> Returns the mesecons.receptor -specifictation in the nodedef by the nodename +-- mesecon:get_conductor(nodename) --> Returns the mesecons.conductor-specifictation in the nodedef by the nodename +-- mesecon:get_any_inputrules (node) --> Returns the rules of a node if it is a conductor or an effector +-- mesecon:get_any_outputrules (node) --> Returns the rules of a node if it is a conductor or a receptor + +-- RECEPTORS +-- mesecon:is_receptor(nodename) --> Returns true if nodename is a receptor +-- mesecon:is_receptor_on(nodename) --> Returns true if nodename is an receptor with state = mesecon.state.on +-- mesecon:is_receptor_off(nodename) --> Returns true if nodename is an receptor with state = mesecon.state.off +-- mesecon:receptor_get_rules(node) --> Returns the rules of the receptor (mesecon.rules.default if none specified) + +-- EFFECTORS +-- mesecon:is_effector(nodename) --> Returns true if nodename is an effector +-- mesecon:is_effector_on(nodename) --> Returns true if nodename is an effector with nodedef.mesecons.effector.action_off +-- mesecon:is_effector_off(nodename) --> Returns true if nodename is an effector with nodedef.mesecons.effector.action_on +-- mesecon:effector_get_rules(node) --> Returns the input rules of the effector (mesecon.rules.default if none specified) + +-- SIGNALS +-- mesecon:activate(pos, node) --> Activates the effector node at the specific pos (calls nodedef.mesecons.effector.action_on) +-- mesecon:deactivate(pos, node) --> Deactivates the effector node at the specific pos (calls nodedef.mesecons.effector.action_off) +-- mesecon:changesignal(pos, node, rulename, newstate) --> Changes the effector node at the specific pos (calls nodedef.mesecons.effector.action_change) + +-- RULES +-- mesecon:add_rules(name, rules) | deprecated? --> Saves rules table by name +-- mesecon:get_rules(name, rules) | deprecated? --> Loads rules table with name + +-- CONDUCTORS +-- mesecon:is_conductor(nodename) --> Returns true if nodename is a conductor +-- mesecon:is_conductor_on(nodename) --> Returns true if nodename is a conductor with state = mesecon.state.on +-- mesecon:is_conductor_off(nodename) --> Returns true if nodename is a conductor with state = mesecon.state.off +-- mesecon:get_conductor_on(offstate) --> Returns the onstate nodename of the conductor with the name offstate +-- mesecon:get_conductor_off(onstate) --> Returns the offstate nodename of the conductor with the name onstate +-- mesecon:conductor_get_rules(node) --> Returns the input+output rules of a conductor (mesecon.rules.default if none specified) + +-- HIGH-LEVEL Internals +-- mesecon:is_power_on(pos) --> Returns true if pos emits power in any way +-- mesecon:is_power_off(pos) --> Returns true if pos does not emit power in any way +-- mesecon:turnon(pos, rulename) --> Returns true whatever there is at pos. Calls itself for connected nodes (if pos is a conductor) --> recursive, the rulename is the name of the input rule that caused calling turnon +-- mesecon:turnoff(pos, rulename) --> Turns off whatever there is at pos. Calls itself for connected nodes (if pos is a conductor) --> recursive, the rulename is the name of the input rule that caused calling turnoff +-- mesecon:connected_to_receptor(pos) --> Returns true if pos is connected to a receptor directly or via conductors; calls itself if pos is a conductor --> recursive +-- mesecon:rules_link(output, input, dug_outputrules) --> Returns true if outputposition + outputrules = inputposition and inputposition + inputrules = outputposition (if the two positions connect) +-- mesecon:rules_link_anydir(outp., inp., d_outpr.) --> Same as rules mesecon:rules_link but also returns true if output and input are swapped +-- mesecon:is_powered(pos) --> Returns true if pos is powered by a receptor or a conductor + +-- RULES ROTATION helpsers +-- mesecon:rotate_rules_right(rules) +-- mesecon:rotate_rules_left(rules) +-- mesecon:rotate_rules_up(rules) +-- mesecon:rotate_rules_down(rules) +-- These functions return rules that have been rotated in the specific direction + +-- General +function mesecon:get_effector(nodename) + if minetest.registered_nodes[nodename] + and minetest.registered_nodes[nodename].mesecons + and minetest.registered_nodes[nodename].mesecons.effector then + return minetest.registered_nodes[nodename].mesecons.effector + end +end + +function mesecon:get_receptor(nodename) + if minetest.registered_nodes[nodename] + and minetest.registered_nodes[nodename].mesecons + and minetest.registered_nodes[nodename].mesecons.receptor then + return minetest.registered_nodes[nodename].mesecons.receptor + end +end + +function mesecon:get_conductor(nodename) + if minetest.registered_nodes[nodename] + and minetest.registered_nodes[nodename].mesecons + and minetest.registered_nodes[nodename].mesecons.conductor then + return minetest.registered_nodes[nodename].mesecons.conductor + end +end + +function mesecon:get_any_outputrules (node) + if mesecon:is_conductor(node.name) then + return mesecon:conductor_get_rules(node) + elseif mesecon:is_receptor(node.name) then + return mesecon:receptor_get_rules(node) + end + return false +end + +function mesecon:get_any_inputrules (node) + if mesecon:is_conductor(node.name) then + return mesecon:conductor_get_rules(node) + elseif mesecon:is_effector(node.name) then + return mesecon:effector_get_rules(node) + end + return false +end + +-- Receptors +-- Nodes that can power mesecons +function mesecon:is_receptor_on(nodename) + local receptor = mesecon:get_receptor(nodename) + if receptor and receptor.state == mesecon.state.on then + return true + end + return false +end + +function mesecon:is_receptor_off(nodename) + local receptor = mesecon:get_receptor(nodename) + if receptor and receptor.state == mesecon.state.off then + return true + end + return false +end + +function mesecon:is_receptor(nodename) + local receptor = mesecon:get_receptor(nodename) + if receptor then + return true + end + return false +end + +function mesecon:receptor_get_rules(node) + local receptor = mesecon:get_receptor(node.name) + if receptor then + local rules = receptor.rules + if type(rules) == 'function' then + return rules(node) + elseif rules then + return rules + end + end + + return mesecon.rules.default +end + +-- Effectors +-- Nodes that can be powered by mesecons +function mesecon:is_effector_on(nodename) + local effector = mesecon:get_effector(nodename) + if effector and effector.action_off then + return true + end + return false +end + +function mesecon:is_effector_off(nodename) + local effector = mesecon:get_effector(nodename) + if effector and effector.action_on then + return true + end + return false +end + +function mesecon:is_effector(nodename) + local effector = mesecon:get_effector(nodename) + if effector then + return true + end + return false +end + +function mesecon:effector_get_rules(node) + local effector = mesecon:get_effector(node.name) + if effector then + local rules = effector.rules + if type(rules) == 'function' then + return rules(node) + elseif rules then + return rules + end + end + return mesecon.rules.default +end + +--Signals + +function mesecon:activate(pos, node, rulename) + local effector = mesecon:get_effector(node.name) + if effector and effector.action_on then + effector.action_on (pos, node, rulename) + end +end + +function mesecon:deactivate(pos, node, rulename) + local effector = mesecon:get_effector(node.name) + if effector and effector.action_off then + effector.action_off (pos, node, rulename) + end +end + +function mesecon:changesignal(pos, node, rulename, newstate) + local effector = mesecon:get_effector(node.name) + if effector and effector.action_change then + effector.action_change (pos, node, rulename, newstate) + end +end + +--Rules + +function mesecon:add_rules(name, rules) + mesecon.rules[name] = rules +end + +function mesecon:get_rules(name) + return mesecon.rules[name] +end + +-- Conductors + +function mesecon:is_conductor_on(nodename) + local conductor = mesecon:get_conductor(nodename) + if conductor and conductor.state == mesecon.state.on then + return true + end + return false +end + +function mesecon:is_conductor_off(nodename) + local conductor = mesecon:get_conductor(nodename) + if conductor and conductor.state == mesecon.state.off then + return true + end + return false +end + +function mesecon:is_conductor(nodename) + local conductor = mesecon:get_conductor(nodename) + if conductor then + return true + end + return false +end + +function mesecon:get_conductor_on(offstate) + local conductor = mesecon:get_conductor(offstate) + if conductor then + return conductor.onstate + end + return false +end + +function mesecon:get_conductor_off(onstate) + local conductor = mesecon:get_conductor(onstate) + if conductor then + return conductor.offstate + end + return false +end + +function mesecon:conductor_get_rules(node) + local conductor = mesecon:get_conductor(node.name) + if conductor then + local rules = conductor.rules + if type(rules) == 'function' then + return rules(node) + elseif rules then + return rules + end + end + return mesecon.rules.default +end + +-- some more general high-level stuff + +function mesecon:is_power_on(pos) + local node = minetest.env:get_node(pos) + if mesecon:is_conductor_on(node.name) or mesecon:is_receptor_on(node.name) then + return true + end + return false +end + +function mesecon:is_power_off(pos) + local node = minetest.env:get_node(pos) + if mesecon:is_conductor_off(node.name) or mesecon:is_receptor_off(node.name) then + return true + end + return false +end + +function mesecon:turnon(pos, rulename) + local node = minetest.env:get_node(pos) + + if mesecon:is_conductor_off(node.name) then + local rules = mesecon:conductor_get_rules(node) + minetest.env:add_node(pos, {name = mesecon:get_conductor_on(node.name), param2 = node.param2}) + + for _, rule in ipairs(rules) do + local np = mesecon:addPosRule(pos, rule) + local link, rulename = mesecon:rules_link(pos, np) + + if link then + mesecon:turnon(np, rulename) + end + end + elseif mesecon:is_effector(node.name) then + mesecon:changesignal(pos, node, rulename, mesecon.state.on) + if mesecon:is_effector_off(node.name) then + mesecon:activate(pos, node, rulename) + end + end +end + +function mesecon:turnoff(pos, rulename) + local node = minetest.env:get_node(pos) + + if mesecon:is_conductor_on(node.name) then + local rules = mesecon:conductor_get_rules(node) + minetest.env:add_node(pos, {name = mesecon:get_conductor_off(node.name), param2 = node.param2}) + + for _, rule in ipairs(rules) do + local np = mesecon:addPosRule(pos, rule) + local link, rulename = mesecon:rules_link(pos, np) + + if link then + mesecon:turnoff(np, rulename) + end + end + elseif mesecon:is_effector(node.name) then + mesecon:changesignal(pos, node, rulename, mesecon.state.off) + if mesecon:is_effector_on(node.name) + and not mesecon:is_powered(pos) then + mesecon:deactivate(pos, node, rulename) + end + end +end + + +function mesecon:connected_to_receptor(pos) + local node = minetest.env:get_node(pos) + + -- Check if conductors around are connected + local rules = mesecon:get_any_inputrules(node) + if not rules then return false end + + for _, rule in ipairs(rules) do + local np = mesecon:addPosRule(pos, rule) + if mesecon:rules_link(np, pos) then + if mesecon:find_receptor_on(np, {}) then + return true + end + end + end + + return false +end + +function mesecon:find_receptor_on(pos, checked) + -- find out if node has already been checked (to prevent from endless loop) + for _, cp in ipairs(checked) do + if mesecon:cmpPos(cp, pos) then + return false, checked + end + end + + -- add current position to checked + table.insert(checked, {x=pos.x, y=pos.y, z=pos.z}) + local node = minetest.env:get_node(pos) + + if mesecon:is_receptor_on(node.name) then + return true + end + + if mesecon:is_conductor(node.name) then + local rules = mesecon:conductor_get_rules(node) + for _, rule in ipairs(rules) do + local np = mesecon:addPosRule(pos, rule) + if mesecon:rules_link(np, pos) then + if mesecon:find_receptor_on(np, checked) then + return true + end + end + end + end + + return false +end + +function mesecon:rules_link(output, input, dug_outputrules) --output/input are positions (outputrules optional, used if node has been dug), second return value: the name of the affected input rule + local outputnode = minetest.env:get_node(output) + local inputnode = minetest.env:get_node(input) + local outputrules = dug_outputrules or mesecon:get_any_outputrules (outputnode) + local inputrules = mesecon:get_any_inputrules (inputnode) + if not outputrules or not inputrules then + return + end + + for _, outputrule in ipairs(outputrules) do + -- Check if output sends to input + if mesecon:cmpPos(mesecon:addPosRule(output, outputrule), input) then + for _, inputrule in ipairs(inputrules) do + -- Check if input accepts from output + if mesecon:cmpPos(mesecon:addPosRule(input, inputrule), output) then + return true, inputrule.name + end + end + end + end + return false +end + +function mesecon:rules_link_anydir(pos1, pos2) + return mesecon:rules_link(pos1, pos2) or mesecon:rules_link(pos2, pos1) +end + +function mesecon:is_powered(pos) + local node = minetest.env:get_node(pos) + local rules = mesecon:get_any_inputrules(node) + if not rules then return false end + + for _, rule in ipairs(rules) do + local np = mesecon:addPosRule(pos, rule) + local nn = minetest.env:get_node(np) + + if (mesecon:is_conductor_on (nn.name) or mesecon:is_receptor_on (nn.name)) + and mesecon:rules_link(np, pos) then + return true + end + end + + return false +end + +--Rules rotation Functions: +function mesecon:rotate_rules_right(rules) + local nr = {} + for i, rule in ipairs(rules) do + table.insert(nr, { + x = -rule.z, + y = rule.y, + z = rule.x}) + end + return nr +end + +function mesecon:rotate_rules_left(rules) + local nr = {} + for i, rule in ipairs(rules) do + table.insert(nr, { + x = rule.z, + y = rule.y, + z = -rule.x}) + end + return nr +end + +function mesecon:rotate_rules_down(rules) + local nr = {} + for i, rule in ipairs(rules) do + table.insert(nr, { + x = -rule.y, + y = rule.x, + z = rule.z}) + end + return nr +end + +function mesecon:rotate_rules_up(rules) + local nr = {} + for i, rule in ipairs(rules) do + table.insert(nr, { + x = rule.y, + y = -rule.x, + z = rule.z}) + end + return nr +end diff --git a/mods/redstone/mesecons/legacy.lua b/mods/redstone/mesecons/legacy.lua new file mode 100644 index 0000000..e69de29 diff --git a/mods/redstone/mesecons/oldwires.lua b/mods/redstone/mesecons/oldwires.lua new file mode 100644 index 0000000..e9960d3 --- /dev/null +++ b/mods/redstone/mesecons/oldwires.lua @@ -0,0 +1,38 @@ +minetest.register_node("mesecons:mesecon_off", { + drawtype = "raillike", + tiles = {"jeija_mesecon_off.png", "jeija_mesecon_curved_off.png", "jeija_mesecon_t_junction_off.png", "jeija_mesecon_crossing_off.png"}, + inventory_image = "jeija_mesecon_off.png", + wield_image = "jeija_mesecon_off.png", + paramtype = "light", + is_ground_content = true, + walkable = false, + selection_box = { + type = "fixed", + fixed = {-0.5, -0.5, -0.5, 0.5, -0.45, 0.5}, + }, + groups = {dig_immediate=3, mesecon=1, mesecon_conductor_craftable=1}, + description="Mesecons", + mesecons = {conductor={ + state = mesecon.state.off, + onstate = "mesecons:mesecon_on" + }} +}) + +minetest.register_node("mesecons:mesecon_on", { + drawtype = "raillike", + tiles = {"jeija_mesecon_on.png", "jeija_mesecon_curved_on.png", "jeija_mesecon_t_junction_on.png", "jeija_mesecon_crossing_on.png"}, + paramtype = "light", + is_ground_content = true, + walkable = false, + selection_box = { + type = "fixed", + fixed = {-0.5, -0.5, -0.5, 0.5, -0.45, 0.5}, + }, + groups = {dig_immediate=3, not_in_creaive_inventory=1, mesecon=1}, + drop = '"mesecons:mesecon_off" 1', + light_source = LIGHT_MAX-11, + mesecons = {conductor={ + state = mesecon.state.on, + offstate = "mesecons:mesecon_off" + }} +}) diff --git a/mods/redstone/mesecons/presets.lua b/mods/redstone/mesecons/presets.lua new file mode 100644 index 0000000..6c8d3ea --- /dev/null +++ b/mods/redstone/mesecons/presets.lua @@ -0,0 +1,45 @@ +mesecon.rules = {} +mesecon.state = {} + +mesecon.rules.default = +{{x=0, y=0, z=-1}, + {x=1, y=0, z=0}, + {x=-1, y=0, z=0}, + {x=0, y=0, z=1}, + {x=1, y=1, z=0}, + {x=1, y=-1, z=0}, + {x=-1, y=1, z=0}, + {x=-1, y=-1, z=0}, + {x=0, y=1, z=1}, + {x=0, y=-1, z=1}, + {x=0, y=1, z=-1}, + {x=0, y=-1, z=-1}} + +mesecon.rules.buttonlike = +{{x = 1, y = 0, z = 0}, + {x = 1, y = 1, z = 0}, + {x = 1, y =-1, z = 0}, + {x = 1, y =-1, z = 1}, + {x = 1, y =-1, z =-1}, + {x = 2, y = 0, z = 0}} + +mesecon.rules.flat = +{{x = 1, y = 0, z = 0}, + {x =-1, y = 0, z = 0}, + {x = 0, y = 0, z = 1}, + {x = 0, y = 0, z =-1}} + +mesecon.rules.buttonlike_get = function(node) + local rules = mesecon.rules.buttonlike + if node.param2 == 2 then + rules=mesecon:rotate_rules_left(rules) + elseif node.param2 == 3 then + rules=mesecon:rotate_rules_right(mesecon:rotate_rules_right(rules)) + elseif node.param2 == 0 then + rules=mesecon:rotate_rules_right(rules) + end + return rules +end + +mesecon.state.on = "on" +mesecon.state.off = "off" diff --git a/mods/redstone/mesecons/services.lua b/mods/redstone/mesecons/services.lua new file mode 100644 index 0000000..a3aab43 --- /dev/null +++ b/mods/redstone/mesecons/services.lua @@ -0,0 +1,28 @@ +mesecon.on_placenode = function (pos, node) + if mesecon:is_receptor_on(node.name) then + mesecon:receptor_on(pos, mesecon:receptor_get_rules(node)) + elseif mesecon:is_powered(pos) then + if mesecon:is_conductor(node.name) then + mesecon:turnon (pos) + mesecon:receptor_on (pos, mesecon:conductor_get_rules(node)) + else + mesecon:changesignal(pos, node) + mesecon:activate(pos, node) + end + elseif mesecon:is_conductor_on(node.name) then + mesecon:swap_node(pos, mesecon:get_conductor_off(node.name)) + elseif mesecon:is_effector_on (node.name) then + mesecon:deactivate(pos, node) + end +end + +mesecon.on_dignode = function (pos, node) + if mesecon:is_conductor_on(node.name) then + mesecon:receptor_off(pos, mesecon:conductor_get_rules(node)) + elseif mesecon:is_receptor_on(node.name) then + mesecon:receptor_off(pos, mesecon:receptor_get_rules(node)) + end +end + +minetest.register_on_placenode(mesecon.on_placenode) +minetest.register_on_dignode(mesecon.on_dignode) diff --git a/mods/redstone/mesecons/settings.lua b/mods/redstone/mesecons/settings.lua new file mode 100644 index 0000000..eaed9de --- /dev/null +++ b/mods/redstone/mesecons/settings.lua @@ -0,0 +1,7 @@ +-- SETTINGS +BLINKY_PLANT_INTERVAL = 3 +NEW_STYLE_WIRES = true -- true = new nodebox wires, false = old raillike wires +PRESSURE_PLATE_INTERVAL = 0.1 +OBJECT_DETECTOR_RADIUS = 6 +PISTON_MAXIMUM_PUSH = 15 +MOVESTONE_MAXIMUM_PUSH = 100 diff --git a/mods/redstone/mesecons/util.lua b/mods/redstone/mesecons/util.lua new file mode 100644 index 0000000..2871c0a --- /dev/null +++ b/mods/redstone/mesecons/util.lua @@ -0,0 +1,24 @@ +function mesecon:swap_node(pos, name) + local node = minetest.env:get_node(pos) + local data = minetest.env:get_meta(pos):to_table() + node.name = name + minetest.env:add_node(pos, node) + minetest.env:get_meta(pos):from_table(data) +end + +function mesecon:move_node(pos, newpos) + local node = minetest.env:get_node(pos) + local meta = minetest.env:get_meta(pos):to_table() + minetest.env:remove_node(pos) + minetest.env:add_node(newpos, node) + minetest.env:get_meta(pos):from_table(meta) +end + + +function mesecon:addPosRule(p, r) + return {x = p.x + r.x, y = p.y + r.y, z = p.z + r.z} +end + +function mesecon:cmpPos(p1, p2) + return (p1.x == p2.x and p1.y == p2.y and p1.z == p2.z) +end diff --git a/mods/redstone/mesecons/wires.lua b/mods/redstone/mesecons/wires.lua new file mode 100644 index 0000000..def0f52 --- /dev/null +++ b/mods/redstone/mesecons/wires.lua @@ -0,0 +1,242 @@ +-- naming scheme: wire:(xp)(zp)(xm)(zm)_on/off +-- The conditions in brackets define whether there is a mesecon at that place or not +-- 1 = there is one; 0 = there is none +-- y always means y+ + +box_center = {-1/16, -.5, -1/16, 1/16, -.5+1/64, 1/16} +box_bump1 = { -2/16, -.5, -2/16, 2/16, -.5+1/64, 2/16 } + +box_xp = {1/16, -.5, -1/16, 8/16, -.5+1/64, 1/16} +box_zp = {-1/16, -.5, 1/16, 1/16, -.5+1/64, 8/16} +box_xm = {-8/16, -.5, -1/16, -1/16, -.5+1/64, 1/16} +box_zm = {-1/16, -.5, -8/16, 1/16, -.5+1/64, -1/16} + +box_xpy = {.5-1/16, -.5+1/64, -1/16, .5, .4999+1/64, 1/16} +box_zpy = {-1/16, -.5+1/64, .5-1/16, 1/16, .4999+1/64, .5} +box_xmy = {-.5, -.5+1/64, -1/16, -.5+1/16, .4999+1/64, 1/16} +box_zmy = {-1/16, -.5+1/64, -.5, 1/16, .4999+1/64, -.5+1/16} + +-- Registering the wires + +for xp=0, 1 do +for zp=0, 1 do +for xm=0, 1 do +for zm=0, 1 do +for xpy=0, 1 do +for zpy=0, 1 do +for xmy=0, 1 do +for zmy=0, 1 do + if (xpy == 1 and xp == 0) or (zpy == 1 and zp == 0) + or (xmy == 1 and xm == 0) or (zmy == 1 and zm == 0) then break end + + local groups + local nodeid = tostring(xp )..tostring(zp )..tostring(xm )..tostring(zm ).. + tostring(xpy)..tostring(zpy)..tostring(xmy)..tostring(zmy) + + if nodeid == "00000000" then + groups = {dig_immediate = 3, mesecon_conductor_craftable = 1, attach_node = 1} + wiredesc = "Mesecon" + else + groups = {dig_immediate = 3, not_in_creative_inventory = 1, attach_node = 1} + wiredesc = "Mesecons Wire (ID: "..nodeid..")" + end + + local nodebox = {} + local adjx = false + local adjz = false + if xp == 1 then table.insert(nodebox, box_xp) adjx = true end + if zp == 1 then table.insert(nodebox, box_zp) adjz = true end + if xm == 1 then table.insert(nodebox, box_xm) adjx = true end + if zm == 1 then table.insert(nodebox, box_zm) adjz = true end + if xpy == 1 then table.insert(nodebox, box_xpy) end + if zpy == 1 then table.insert(nodebox, box_zpy) end + if xmy == 1 then table.insert(nodebox, box_xmy) end + if zmy == 1 then table.insert(nodebox, box_zmy) end + + if adjx and adjz and (xp + zp + xm + zm > 2) then + table.insert(nodebox, box_bump1) + tiles_off = { + "jeija_mesecon_crossing_off.png", + "jeija_mesecon_crossing_off.png", + "jeija_mesecon_off.png", + "jeija_mesecon_off.png", + "jeija_mesecon_off.png", + "jeija_mesecon_off.png" + } + tiles_on = { + "jeija_mesecon_crossing_on.png", + "jeija_mesecon_crossing_on.png", + "jeija_mesecon_on.png", + "jeija_mesecon_on.png", + "jeija_mesecon_on.png", + "jeija_mesecon_on.png" + } + else + table.insert(nodebox, box_center) + tiles_off = { + "jeija_mesecon_crossing_off.png", + "jeija_mesecon_crossing_off.png", + "jeija_mesecon_off.png", + "jeija_mesecon_off.png", + "jeija_mesecon_off.png", + "jeija_mesecon_off.png" + } + tiles_on = { + "jeija_mesecon_crossing_on.png", + "jeija_mesecon_crossing_on.png", + "jeija_mesecon_on.png", + "jeija_mesecon_on.png", + "jeija_mesecon_on.png", + "jeija_mesecon_on.png" + } + end + + if nodeid == "00000000" then + nodebox = {-8/16, -.5, -1/16, 8/16, -.5+1/16, 1/16} + end + + minetest.register_node("mesecons:wire_"..nodeid.."_off", { + description = "Redstone Dust", + drawtype = "nodebox", + tiles = tiles_off, +-- inventory_image = "wires_inv.png", +-- wield_image = "wires_inv.png", + inventory_image = "default_redstone_dust.png", + wield_image = "default_redstone_dust.png", + paramtype = "light", + paramtype2 = "facedir", + sunlight_propagates = true, + selection_box = { + type = "fixed", + fixed = {-.5, -.5, -.5, .5, -.5+1/16, .5} + }, + node_box = { + type = "fixed", + fixed = nodebox + }, + groups = groups, + walkable = false, + stack_max = 64, + drop = "mesecons:wire_00000000_off", + mesecons = {conductor={ + state = mesecon.state.off, + onstate = "mesecons:wire_"..nodeid.."_on" + }}, + }) + + minetest.register_node("mesecons:wire_"..nodeid.."_on", { + description = "Redstone Dust", + drawtype = "nodebox", + tiles = tiles_on, +-- inventory_image = "wires_inv.png", +-- wield_image = "wires_inv.png", + inventory_image = "default_redstone_dust.png", + wield_image = "default_redstone_dust.png", + paramtype = "light", + paramtype2 = "facedir", + sunlight_propagates = true, + selection_box = { + type = "fixed", + fixed = {-.5, -.5, -.5, .5, -.5+1/16, .5} + }, + node_box = { + type = "fixed", + fixed = nodebox + }, + groups = {dig_immediate = 3, mesecon = 2, not_in_creative_inventory = 1}, + walkable = false, + stack_max = 64, + drop = "mesecons:wire_00000000_off", + mesecons = {conductor={ + state = mesecon.state.on, + offstate = "mesecons:wire_"..nodeid.."_off" + }}, + }) +end +end +end +end +end +end +end +end + +-- Updating the wires: +-- Place the right connection wire + +local update_on_place_dig = function (pos, node) + if minetest.registered_nodes[node.name] + and minetest.registered_nodes[node.name].mesecons then + mesecon:update_autoconnect(pos) + end +end + +minetest.register_on_placenode(update_on_place_dig) +minetest.register_on_dignode(update_on_place_dig) + +function mesecon:update_autoconnect(pos, secondcall, replace_old) + local xppos = {x=pos.x+1, y=pos.y, z=pos.z} + local zppos = {x=pos.x, y=pos.y, z=pos.z+1} + local xmpos = {x=pos.x-1, y=pos.y, z=pos.z} + local zmpos = {x=pos.x, y=pos.y, z=pos.z-1} + + local xpympos = {x=pos.x+1, y=pos.y-1, z=pos.z} + local zpympos = {x=pos.x, y=pos.y-1, z=pos.z+1} + local xmympos = {x=pos.x-1, y=pos.y-1, z=pos.z} + local zmympos = {x=pos.x, y=pos.y-1, z=pos.z-1} + + local xpypos = {x=pos.x+1, y=pos.y+1, z=pos.z} + local zpypos = {x=pos.x, y=pos.y+1, z=pos.z+1} + local xmypos = {x=pos.x-1, y=pos.y+1, z=pos.z} + local zmypos = {x=pos.x, y=pos.y+1, z=pos.z-1} + + if secondcall == nil then + mesecon:update_autoconnect(xppos, true) + mesecon:update_autoconnect(zppos, true) + mesecon:update_autoconnect(xmpos, true) + mesecon:update_autoconnect(zmpos, true) + + mesecon:update_autoconnect(xpypos, true) + mesecon:update_autoconnect(zpypos, true) + mesecon:update_autoconnect(xmypos, true) + mesecon:update_autoconnect(zmypos, true) + + mesecon:update_autoconnect(xpympos, true) + mesecon:update_autoconnect(zpympos, true) + mesecon:update_autoconnect(xmympos, true) + mesecon:update_autoconnect(zmympos, true) + end + + nodename = minetest.env:get_node(pos).name + if string.find(nodename, "mesecons:wire_") == nil and not replace_old then return nil end + + if mesecon:rules_link_anydir(pos, xppos) then xp = 1 else xp = 0 end + if mesecon:rules_link_anydir(pos, xmpos) then xm = 1 else xm = 0 end + if mesecon:rules_link_anydir(pos, zppos) then zp = 1 else zp = 0 end + if mesecon:rules_link_anydir(pos, zmpos) then zm = 1 else zm = 0 end + + if mesecon:rules_link_anydir(pos, xpympos) then xp = 1 end + if mesecon:rules_link_anydir(pos, xmympos) then xm = 1 end + if mesecon:rules_link_anydir(pos, zpympos) then zp = 1 end + if mesecon:rules_link_anydir(pos, zmympos) then zm = 1 end + + if mesecon:rules_link_anydir(pos, xpypos) then xpy = 1 else xpy = 0 end + if mesecon:rules_link_anydir(pos, zpypos) then zpy = 1 else zpy = 0 end + if mesecon:rules_link_anydir(pos, xmypos) then xmy = 1 else xmy = 0 end + if mesecon:rules_link_anydir(pos, zmypos) then zmy = 1 else zmy = 0 end + + if xpy == 1 then xp = 1 end + if zpy == 1 then zp = 1 end + if xmy == 1 then xm = 1 end + if zmy == 1 then zm = 1 end + + local nodeid = tostring(xp )..tostring(zp )..tostring(xm )..tostring(zm ).. + tostring(xpy)..tostring(zpy)..tostring(xmy)..tostring(zmy) + + + if string.find(nodename, "_off") ~= nil then + minetest.env:set_node(pos, {name = "mesecons:wire_"..nodeid.."_off"}) + else + minetest.env:set_node(pos, {name = "mesecons:wire_"..nodeid.."_on" }) + end +end diff --git a/mods/redstone/mesecons_alias/depends.txt b/mods/redstone/mesecons_alias/depends.txt new file mode 100644 index 0000000..acaa924 --- /dev/null +++ b/mods/redstone/mesecons_alias/depends.txt @@ -0,0 +1 @@ +mesecons diff --git a/mods/redstone/mesecons_alias/init.lua b/mods/redstone/mesecons_alias/init.lua new file mode 100644 index 0000000..395c368 --- /dev/null +++ b/mods/redstone/mesecons_alias/init.lua @@ -0,0 +1,38 @@ +-- This file registers aliases for the /give /giveme commands. + +minetest.register_alias("mesecons:removestone", "mesecons_random:removestone") +minetest.register_alias("mesecons:power_plant", "mesecons_powerplant:power_plant") +minetest.register_alias("mesecons:powerplant", "mesecons_powerplant:power_plant") +minetest.register_alias("mesecons:meselamp", "mesecons_lamp:lamp_off") +minetest.register_alias("mesecons:mesecon", "mesecons:wire_00000000_off") +minetest.register_alias("mesecons:object_detector", "mesecons_detector:object_detector_off") +minetest.register_alias("mesecons:wireless_inverter", "mesecons_wireless:wireless_inverter_on") +minetest.register_alias("mesecons:wireless_receiver", "mesecons_wireless:wireless_receiver_off") +minetest.register_alias("mesecons:wireless_transmitter", "mesecons_wireless:wireless_transmitter_off") +minetest.register_alias("mesecons:switch", "mesecons_switch:mesecon_switch_off") +minetest.register_alias("mesecons:button", "mesecons_button:button_off") +minetest.register_alias("mesecons:piston", "mesecons_pistons:piston_normal_off") +minetest.register_alias("mesecons:blinky_plant", "mesecons_blinkyplant:blinky_plant_off") +minetest.register_alias("mesecons:mesecon_torch", "mesecons_torch:mesecon_torch_on") +minetest.register_alias("mesecons:torch", "mesecons_torch:mesecon_torch_on") +minetest.register_alias("mesecons:hydro_turbine", "mesecons_hydroturbine:hydro_turbine_off") +minetest.register_alias("mesecons:pressure_plate_stone", "mesecons_pressureplates:pressure_plate_stone_off") +minetest.register_alias("mesecons:pressure_plate_wood", "mesecons_pressureplates:pressure_plate_wood_off") +minetest.register_alias("mesecons:mesecon_socket", "mesecons_temperest:mesecon_socket_off") +minetest.register_alias("mesecons:mesecon_inverter", "mesecons_temperest:mesecon_inverter_on") +minetest.register_alias("mesecons:movestone", "mesecons_movestones:movestone") +minetest.register_alias("mesecons:sticky_movestone", "mesecons_movestones:sticky_movestone") +minetest.register_alias("mesecons:noteblock", "mesecons_noteblock:noteblock") +minetest.register_alias("mesecons:microcontroller", "mesecons_microcontroller:microcontroller0000") +minetest.register_alias("mesecons:delayer", "mesecons_delayer:delayer_off_1") +minetest.register_alias("mesecons:solarpanel", "mesecons_solarpanel:solar_panel_off") + + +--Backwards compatibility +minetest.register_alias("mesecons:mesecon_off", "mesecons:wire_00000000_off") +minetest.register_alias("mesecons_pistons:piston_sticky", "mesecons_pistons:piston_sticky_on") +minetest.register_alias("mesecons_pistons:piston_normal", "mesecons_pistons:piston_normal_on") +minetest.register_alias("mesecons_pistons:piston_up_normal", "mesecons_pistons:piston_up_normal_on") +minetest.register_alias("mesecons_pistons:piston_down_normal", "mesecons_pistons:piston_down_normal_on") +minetest.register_alias("mesecons_pistons:piston_up_sticky", "mesecons_pistons:piston_up_sticky_on") +minetest.register_alias("mesecons_pistons:piston_down_sticky", "mesecons_pistons:piston_down_sticky_on") diff --git a/mods/redstone/mesecons_button/depends.txt b/mods/redstone/mesecons_button/depends.txt new file mode 100644 index 0000000..acaa924 --- /dev/null +++ b/mods/redstone/mesecons_button/depends.txt @@ -0,0 +1 @@ +mesecons diff --git a/mods/redstone/mesecons_button/init.lua b/mods/redstone/mesecons_button/init.lua new file mode 100644 index 0000000..307c121 --- /dev/null +++ b/mods/redstone/mesecons_button/init.lua @@ -0,0 +1,149 @@ +-- WALL BUTTON +-- A button that when pressed emits power for 1 second +-- and then turns off again + +mesecon.button_turnoff = function (pos) + local node = minetest.env:get_node(pos) + if node.name=="mesecons_button:button_stone_on" then --has not been dug + mesecon:swap_node(pos, "mesecons_button:button_stone_off") + minetest.sound_play("mesecons_button_pop", {pos=pos}) + local rules = mesecon.rules.buttonlike_get(node) + mesecon:receptor_off(pos, rules) + elseif node.name=="mesecons_button:button_wood_on" then --has not been dug + mesecon:swap_node(pos, "mesecons_button:button_wood_off") + minetest.sound_play("mesecons_button_pop", {pos=pos}) + local rules = mesecon.rules.buttonlike_get(node) + mesecon:receptor_off(pos, rules) + end +end + +local boxes_off = { -4/16, -2/16, 8/16, 4/16, 2/16, 6/16 } -- The button +local boxes_on = { -4/16, -2/16, 8/16, 4/16, 2/16, 7/16 } -- The button + +minetest.register_node("mesecons_button:button_stone_off", { + drawtype = "nodebox", + tiles = {"default_stone.png"}, + paramtype = "light", + paramtype2 = "facedir", + legacy_wallmounted = true, + walkable = false, + sunlight_propagates = true, + selection_box = { + type = "fixed", + fixed = boxes_off + }, + node_box = { + type = "fixed", + fixed = boxes_off -- the button itself + }, + groups = {dig_immediate=2, attached_node=1}, + description = "Stone Button", + on_punch = function (pos, node) + mesecon:swap_node(pos, "mesecons_button:button_stone_on") + mesecon:receptor_on(pos, mesecon.rules.buttonlike_get(node)) + minetest.sound_play("mesecons_button_push", {pos=pos}) + minetest.after(1, mesecon.button_turnoff, pos) + end, + sounds = default.node_sound_stone_defaults(), + mesecons = {receptor = { + state = mesecon.state.off, + rules = mesecon.rules.buttonlike_get + }} +}) + +minetest.register_node("mesecons_button:button_stone_on", { + drawtype = "nodebox", + tiles = {"default_stone.png"}, + paramtype = "light", + paramtype2 = "facedir", + legacy_wallmounted = true, + walkable = false, + sunlight_propagates = true, + selection_box = { + type = "fixed", + fixed = boxes_on + }, + node_box = { + type = "fixed", + fixed = boxes_on -- the button itself + }, + groups = {dig_immediate=2, not_in_creative_inventory=1, attached_node=1}, + drop = 'mesecons_button:button_stone_off', + description = "Stone Button", + sounds = default.node_sound_stone_defaults(), + mesecons = {receptor = { + state = mesecon.state.on, + rules = mesecon.rules.buttonlike_get + }} +}) + +minetest.register_node("mesecons_button:button_wood_off", { + drawtype = "nodebox", + tiles = {"default_wood.png"}, + paramtype = "light", + paramtype2 = "facedir", + legacy_wallmounted = true, + walkable = false, + sunlight_propagates = true, + selection_box = { + type = "fixed", + fixed = boxes_off + }, + node_box = { + type = "fixed", + fixed = boxes_off -- the button itself + }, + groups = {dig_immediate=2, attached_node=1}, + description = "Wood Button", + on_punch = function (pos, node) + mesecon:swap_node(pos, "mesecons_button:button_wood_on") + mesecon:receptor_on(pos, mesecon.rules.buttonlike_get(node)) + minetest.sound_play("mesecons_button_push", {pos=pos}) + minetest.after(1, mesecon.button_turnoff, pos) + end, + sounds = default.node_sound_stone_defaults(), + mesecons = {receptor = { + state = mesecon.state.off, + rules = mesecon.rules.buttonlike_get + }} +}) + +minetest.register_node("mesecons_button:button_wood_on", { + drawtype = "nodebox", + tiles = {"default_wood.png"}, + paramtype = "light", + paramtype2 = "facedir", + legacy_wallmounted = true, + walkable = false, + sunlight_propagates = true, + selection_box = { + type = "fixed", + fixed = boxes_on + }, + node_box = { + type = "fixed", + fixed = boxes_on -- the button itself + }, + groups = {dig_immediate=2, not_in_creative_inventory=1, attached_node=1}, + drop = 'mesecons_button:button_wood_off', + description = "Wood Button", + sounds = default.node_sound_stone_defaults(), + mesecons = {receptor = { + state = mesecon.state.on, + rules = mesecon.rules.buttonlike_get + }} +}) + +minetest.register_craft({ + output = 'mesecons_button:button_stone_off', + recipe = { + {'default:stone'}, + } +}) + +minetest.register_craft({ + output = 'mesecons_button:button_wood_off', + recipe = { + {'group:wood'}, + } +}) diff --git a/mods/redstone/mesecons_button/sounds/mesecons_button_pop.ogg b/mods/redstone/mesecons_button/sounds/mesecons_button_pop.ogg new file mode 100644 index 0000000..9d56bb8 Binary files /dev/null and b/mods/redstone/mesecons_button/sounds/mesecons_button_pop.ogg differ diff --git a/mods/redstone/mesecons_button/sounds/mesecons_button_push.ogg b/mods/redstone/mesecons_button/sounds/mesecons_button_push.ogg new file mode 100644 index 0000000..53d45c1 Binary files /dev/null and b/mods/redstone/mesecons_button/sounds/mesecons_button_push.ogg differ diff --git a/mods/redstone/mesecons_commandblock/depends.txt b/mods/redstone/mesecons_commandblock/depends.txt new file mode 100644 index 0000000..acaa924 --- /dev/null +++ b/mods/redstone/mesecons_commandblock/depends.txt @@ -0,0 +1 @@ +mesecons diff --git a/mods/redstone/mesecons_commandblock/init.lua b/mods/redstone/mesecons_commandblock/init.lua new file mode 100644 index 0000000..0cc91c9 --- /dev/null +++ b/mods/redstone/mesecons_commandblock/init.lua @@ -0,0 +1,191 @@ +minetest.register_chatcommand("say", { + params = "", + description = "Say as the server", + privs = {server=true}, + func = function(name, param) + minetest.chat_send_all(name .. ": " .. param) + end +}) + +minetest.register_chatcommand("tell", { + params = " ", + description = "Say to privately", + func = function(name, param) + local found, _, target, message = param:find("^([^%s]+)%s+(.*)$") + if found == nil then + minetest.chat_send_player(name, "Invalid usage: " .. param) + return + end + minetest.chat_send_player(target, name .. " whispers: " .. message) + end +}) + +minetest.register_chatcommand("hp", { + params = " ", + description = "Set health of to hitpoints", + privs = {ban=true}, + func = function(name, param) + local found, _, target, value = param:find("^([^%s]+)%s+(%d+)$") + if found == nil then + minetest.chat_send_player(name, "Invalid usage: " .. param) + return + end + minetest.get_player_by_name(target):set_hp(value) + end +}) + +local initialize_data = function(meta, player, command, param) + meta:set_string("formspec", + "invsize[9,6;]" .. + "field[1,1;7.5,1;player;Player;" .. player .. "]" .. + "button[1.3,2;2,1;nearest;Nearest]" .. + "button[3.3,2;2,1;farthest;Farthest]" .. + "button[5.3,2;2,1;random;Random]" .. + "field[1,4;2,1;command;Command;" .. command .. "]" .. + "field[3,4;5.5,1;param;Parameter;" .. param .. "]" .. + "button_exit[3.3,5;2,1;submit;Submit]") + local owner = meta:get_string("owner") + if owner == "" then + owner = "not owned" + else + owner = "owned by " .. owner + end + meta:set_string("infotext", "Command Block\n" .. + "(" .. owner .. ")\n" .. + "Command: /" .. command .. " " .. param) +end + +local construct = function(pos) + local meta = minetest.env:get_meta(pos) + + meta:set_string("player", "@nearest") + meta:set_string("command", "time") + meta:set_string("param", "7000") + + meta:set_string("owner", "") + + initialize_data(meta, "@nearest", "time", "7000") +end + +local after_place = function(pos, placer) + if placer then + local meta = minetest.env:get_meta(pos) + meta:set_string("owner", placer:get_player_name()) + initialize_data(meta, "@nearest", "time", "7000") + end +end + +local receive_fields = function(pos, formname, fields, sender) + local meta = minetest.env:get_meta(pos) + if fields.nearest then + initialize_data(meta, "@nearest", fields.command, fields.param) + elseif fields.farthest then + initialize_data(meta, "@farthest", fields.command, fields.param) + elseif fields.random then + initialize_data(meta, "@random", fields.command, fields.param) + else --fields.submit or pressed enter + meta:set_string("player", fields.player) + meta:set_string("command", fields.command) + meta:set_string("param", fields.param) + + initialize_data(meta, fields.player, fields.command, fields.param) + end +end + +local resolve_player = function(name, pos) + local get_distance = function(pos1, pos2) + return math.sqrt((pos1.x - pos2.x) ^ 2 + (pos1.y - pos2.y) ^ 2 + (pos1.z - pos2.z) ^ 2) + end + + if name == "@nearest" then + local min_distance = math.huge + for index, player in ipairs(minetest.get_connected_players()) do + local distance = get_distance(pos, player:getpos()) + if distance < min_distance then + min_distance = distance + name = player:get_player_name() + end + end + elseif name == "@farthest" then + local max_distance = -1 + for index, player in ipairs(minetest.get_connected_players()) do + local distance = get_distance(pos, player:getpos()) + if distance > max_distance then + max_distance = distance + name = player:get_player_name() + end + end + elseif name == "@random" then + local players = minetest.get_connected_players() + local player = players[math.random(#players)] + name = player:get_player_name() + end + return name +end + +local commandblock_action_on = function(pos, node) + if node.name ~= "mesecons_commandblock:commandblock_off" then + return + end + + mesecon:swap_node(pos, "mesecons_commandblock:commandblock_on") + + local meta = minetest.env:get_meta(pos) + local command = minetest.chatcommands[meta:get_string("command")] + if command == nil then + return + end + local owner = meta:get_string("owner") + if owner == "" then + return + end + local has_privs, missing_privs = minetest.check_player_privs(owner, command.privs) + if not has_privs then + minetest.chat_send_player(owner, "You don't have permission to run this command (missing privileges: "..table.concat(missing_privs, ", ")..")") + return + end + local player = resolve_player(meta:get_string("player"), pos) + command.func(player, meta:get_string("param")) +end + +local commandblock_action_off = function(pos, node) + if node.name == "mesecons_commandblock:commandblock_on" then + mesecon:swap_node(pos, "mesecons_commandblock:commandblock_off") + end +end + +minetest.register_node("mesecons_commandblock:commandblock_off", { + description = "Command Block", + tiles = {"jeija_commandblock_off.png"}, + inventory_image = minetest.inventorycube("jeija_commandblock_off.png"), + groups = {cracky=2, mesecon_effector_off=1}, + on_construct = construct, + after_place_node = after_place, + on_receive_fields = receive_fields, + can_dig = function(pos,player) + local owner = minetest.env:get_meta(pos):get_string("owner") + return owner == "" or owner == player:get_player_name() + end, + sounds = default.node_sound_stone_defaults(), + mesecons = {effector = { + action_on = commandblock_action_on + }} +}) + +minetest.register_node("mesecons_commandblock:commandblock_on", { + tiles = {"jeija_commandblock_on.png"}, + groups = {cracky=2, mesecon_effector_on=1, not_in_creative_inventory=1}, + light_source = 10, + drop = "mesecons_commandblock:commandblock_off", + on_construct = construct, + after_place_node = after_place, + on_receive_fields = receive_fields, + can_dig = function(pos,player) + local owner = minetest.env:get_meta(pos):get_string("owner") + return owner == "" or owner == player:get_player_name() + end, + sounds = default.node_sound_stone_defaults(), + mesecons = {effector = { + action_off = commandblock_action_off + }} +}) diff --git a/mods/redstone/mesecons_compatibility/depends.txt b/mods/redstone/mesecons_compatibility/depends.txt new file mode 100644 index 0000000..ed2fcd8 --- /dev/null +++ b/mods/redstone/mesecons_compatibility/depends.txt @@ -0,0 +1,2 @@ +mesecons +doors diff --git a/mods/redstone/mesecons_compatibility/init.lua b/mods/redstone/mesecons_compatibility/init.lua new file mode 100644 index 0000000..42adfd1 --- /dev/null +++ b/mods/redstone/mesecons_compatibility/init.lua @@ -0,0 +1,167 @@ +doors = {} + +-- Registers a door - REDEFINITION ONLY | DOORS MOD MUST HAVE BEEN LOADED BEFORE +-- name: The name of the door +-- def: a table with the folowing fields: +-- description +-- inventory_image +-- groups +-- tiles_bottom: the tiles of the bottom part of the door {front, side} +-- tiles_top: the tiles of the bottom part of the door {front, side} +-- If the following fields are not defined the default values are used +-- node_box_bottom +-- node_box_top +-- selection_box_bottom +-- selection_box_top +-- only_placer_can_open: if true only the player who placed the door can +-- open it + +function doors:register_door(name, def) + def.groups.not_in_creative_inventory = 1 + + local box = {{-0.5, -0.5, -0.5, 0.5, 0.5, -0.5+1.5/16}} + + if not def.node_box_bottom then + def.node_box_bottom = box + end + if not def.node_box_top then + def.node_box_top = box + end + if not def.selection_box_bottom then + def.selection_box_bottom= box + end + if not def.selection_box_top then + def.selection_box_top = box + end + + local tt = def.tiles_top + local tb = def.tiles_bottom + + local function after_dig_node(pos, name) + if minetest.env:get_node(pos).name == name then + minetest.env:remove_node(pos) + end + end + + local function on_rightclick(pos, dir, check_name, replace, replace_dir, params) + pos.y = pos.y+dir + if not minetest.env:get_node(pos).name == check_name then + return + end + local p2 = minetest.env:get_node(pos).param2 + p2 = params[p2+1] + + local meta = minetest.env:get_meta(pos):to_table() + minetest.env:set_node(pos, {name=replace_dir, param2=p2}) + minetest.env:get_meta(pos):from_table(meta) + + pos.y = pos.y-dir + meta = minetest.env:get_meta(pos):to_table() + minetest.env:set_node(pos, {name=replace, param2=p2}) + minetest.env:get_meta(pos):from_table(meta) + end + + local function on_mesecons_signal_open (pos, node) + on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0}) + end + + local function on_mesecons_signal_close (pos, node) + on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2}) + end + + local function check_player_priv(pos, player) + if not def.only_placer_can_open then + return true + end + local meta = minetest.env:get_meta(pos) + local pn = player:get_player_name() + return meta:get_string("doors_owner") == pn + end + + minetest.register_node(":"..name.."_b_1", { + tiles = {tb[2], tb[2], tb[2], tb[2], tb[1], tb[1].."^[transformfx"}, + paramtype = "light", + paramtype2 = "facedir", + drop = name, + drawtype = "nodebox", + node_box = { + type = "fixed", + fixed = def.node_box_bottom + }, + selection_box = { + type = "fixed", + fixed = def.selection_box_bottom + }, + groups = def.groups, + + after_dig_node = function(pos, oldnode, oldmetadata, digger) + pos.y = pos.y+1 + after_dig_node(pos, name.."_t_1") + end, + + on_rightclick = function(pos, node, puncher) + if check_player_priv(pos, puncher) then + on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0}) + end + end, + + mesecons = {effector = { + action_on = on_mesecons_signal_open + }}, + + can_dig = check_player_priv, + }) + + minetest.register_node(":"..name.."_b_2", { + tiles = {tb[2], tb[2], tb[2], tb[2], tb[1].."^[transformfx", tb[1]}, + paramtype = "light", + paramtype2 = "facedir", + drop = name, + drawtype = "nodebox", + node_box = { + type = "fixed", + fixed = def.node_box_bottom + }, + selection_box = { + type = "fixed", + fixed = def.selection_box_bottom + }, + groups = def.groups, + + after_dig_node = function(pos, oldnode, oldmetadata, digger) + pos.y = pos.y+1 + after_dig_node(pos, name.."_t_2") + end, + + on_rightclick = function(pos, node, puncher) + if check_player_priv(pos, puncher) then + on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2}) + end + end, + + mesecons = {effector = { + action_off = on_mesecons_signal_close + }}, + + can_dig = check_player_priv, + }) +end + +doors:register_door("doors:door_wood", { + description = "Wooden Door", + inventory_image = "door_wood.png", + groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1}, + tiles_bottom = {"door_wood_b.png", "door_brown.png"}, + tiles_top = {"door_wood_a.png", "door_brown.png"}, + sounds = default.node_sound_wood_defaults(), +}) + +doors:register_door("doors:door_steel", { + description = "Steel Door", + inventory_image = "door_steel.png", + groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2,door=1}, + tiles_bottom = {"door_steel_b.png", "door_grey.png"}, + tiles_top = {"door_steel_a.png", "door_grey.png"}, + only_placer_can_open = true, + sounds = default.node_sound_stone_defaults(), +}) diff --git a/mods/redstone/mesecons_delayer/depends.txt b/mods/redstone/mesecons_delayer/depends.txt new file mode 100644 index 0000000..acaa924 --- /dev/null +++ b/mods/redstone/mesecons_delayer/depends.txt @@ -0,0 +1 @@ +mesecons diff --git a/mods/redstone/mesecons_delayer/init.lua b/mods/redstone/mesecons_delayer/init.lua new file mode 100644 index 0000000..39b548c --- /dev/null +++ b/mods/redstone/mesecons_delayer/init.lua @@ -0,0 +1,204 @@ +-- Function that get the input/output rules of the delayer +local delayer_get_output_rules = function(node) + local rules = {{x = 0, y = 0, z = 1}} + for i = 0, node.param2 do + rules = mesecon:rotate_rules_left(rules) + end + return rules +end + +local delayer_get_input_rules = function(node) + local rules = {{x = 0, y = 0, z = -1}} + for i = 0, node.param2 do + rules = mesecon:rotate_rules_left(rules) + end + return rules +end + +-- Functions that are called after the delay time + +local delayer_turnon = function(params) + local rules = delayer_get_output_rules(params.node) + mesecon:receptor_on(params.pos, rules) +end + +local delayer_turnoff = function(params) + local rules = delayer_get_output_rules(params.node) + mesecon:receptor_off(params.pos, rules) +end + +local delayer_activate = function(pos, node) + local def = minetest.registered_nodes[node.name] + local time = def.delayer_time + mesecon:swap_node(pos, def.delayer_onstate) + minetest.after(time, delayer_turnon , {pos = pos, node = node}) +end + +local delayer_deactivate = function(pos, node) + local def = minetest.registered_nodes[node.name] + local time = def.delayer_time + mesecon:swap_node(pos, def.delayer_offstate) + minetest.after(time, delayer_turnoff, {pos = pos, node = node}) +end + +-- Register the 2 (states) x 4 (delay times) delayers + +for i = 1, 4 do +local groups = {} +if i == 1 then + groups = {bendy=2,snappy=1,dig_immediate=2} +else + groups = {bendy=2,snappy=1,dig_immediate=2, not_in_creative_inventory=1} +end + +local delaytime +if i == 1 then delaytime = 0.1 +elseif i == 2 then delaytime = 0.3 +elseif i == 3 then delaytime = 0.5 +elseif i == 4 then delaytime = 1.0 +end + +local boxes +if i == 1 then +boxes = { + { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 }, -- the main slab + { 6/16, -6/16, -1/16, 4/16, -1/16, 1/16}, -- still torch + { 0/16, -6/16, -1/16, 2/16, -1/16, 1/16}, -- moved torch +} +elseif i == 2 then +boxes = { + { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 }, -- the main slab + { 6/16, -6/16, -1/16, 4/16, -1/16, 1/16}, -- still torch + { -2/16, -6/16, -1/16, 0/16, -1/16, 1/16}, -- moved torch +} +elseif i == 3 then +boxes = { + { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 }, -- the main slab + { 6/16, -6/16, -1/16, 4/16, -1/16, 1/16}, -- still torch + { -4/16, -6/16, -1/16, -2/16, -1/16, 1/16}, -- moved torch +} +elseif i == 4 then +boxes = { + { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 }, -- the main slab + { 6/16, -6/16, -1/16, 4/16, -1/16, 1/16}, -- still torch + { -6/16, -6/16, -1/16, -4/16, -1/16, 1/16}, -- moved torch +} +end + +minetest.register_node("mesecons_delayer:delayer_off_"..tostring(i), { + description = "Delayer", + drawtype = "nodebox", + tiles = { + "mesecons_delayer_off.png", + "mesecons_delayer_bottom.png", + "mesecons_delayer_ends_off.png", + "mesecons_delayer_ends_off.png", + "mesecons_delayer_sides_off.png", + "mesecons_delayer_sides_off.png" + }, + wield_image = "mesecons_delayer_off.png", + walkable = true, + selection_box = { + type = "fixed", + fixed = { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 }, + }, + node_box = { + type = "fixed", + fixed = boxes + }, + groups = groups, + paramtype = "light", + paramtype2 = "facedir", + sunlight_propagates = true, + is_ground_content = true, + drop = 'mesecons_delayer:delayer_off_1', + on_punch = function (pos, node) + if node.name=="mesecons_delayer:delayer_off_1" then + mesecon:swap_node(pos,"mesecons_delayer:delayer_off_2") + elseif node.name=="mesecons_delayer:delayer_off_2" then + mesecon:swap_node(pos,"mesecons_delayer:delayer_off_3") + elseif node.name=="mesecons_delayer:delayer_off_3" then + mesecon:swap_node(pos,"mesecons_delayer:delayer_off_4") + elseif node.name=="mesecons_delayer:delayer_off_4" then + mesecon:swap_node(pos,"mesecons_delayer:delayer_off_1") + end + end, + delayer_time = delaytime, + delayer_onstate = "mesecons_delayer:delayer_on_"..tostring(i), + sounds = default.node_sound_stone_defaults(), + mesecons = { + receptor = + { + state = mesecon.state.off, + rules = delayer_get_output_rules + }, + effector = + { + rules = delayer_get_input_rules, + action_on = delayer_activate + } + } +}) + + +minetest.register_node("mesecons_delayer:delayer_on_"..tostring(i), { + description = "You hacker you", + drawtype = "nodebox", + tiles = { + "mesecons_delayer_on.png", + "mesecons_delayer_bottom.png", + "mesecons_delayer_ends_on.png", + "mesecons_delayer_ends_on.png", + "mesecons_delayer_sides_on.png", + "mesecons_delayer_sides_on.png" + }, + walkable = true, + selection_box = { + type = "fixed", + fixed = { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 }, + }, + node_box = { + type = "fixed", + fixed = boxes + }, + groups = {bendy = 2, snappy = 1, dig_immediate = 2, not_in_creative_inventory = 1}, + paramtype = "light", + paramtype2 = "facedir", + sunlight_propagates = true, + is_ground_content = true, + drop = 'mesecons_delayer:delayer_off_1', + on_punch = function (pos, node) + if node.name=="mesecons_delayer:delayer_on_1" then + mesecon:swap_node(pos,"mesecons_delayer:delayer_on_2") + elseif node.name=="mesecons_delayer:delayer_on_2" then + mesecon:swap_node(pos,"mesecons_delayer:delayer_on_3") + elseif node.name=="mesecons_delayer:delayer_on_3" then + mesecon:swap_node(pos,"mesecons_delayer:delayer_on_4") + elseif node.name=="mesecons_delayer:delayer_on_4" then + mesecon:swap_node(pos,"mesecons_delayer:delayer_on_1") + end + end, + delayer_time = delaytime, + delayer_offstate = "mesecons_delayer:delayer_off_"..tostring(i), + mesecons = { + receptor = + { + state = mesecon.state.on, + rules = delayer_get_output_rules + }, + effector = + { + rules = delayer_get_input_rules, + action_off = delayer_deactivate + } + } +}) +end + +minetest.register_craft({ + output = "mesecons_delayer:delayer_off_1", + recipe = { + {"mesecons_torch:mesecon_torch_on", "", "mesecons_torch:mesecon_torch_on"}, + {"default:stone","default:stone", "default:stone"}, + } +}) diff --git a/mods/redstone/mesecons_delayer/textures/mesecons_delayer_bottom.png b/mods/redstone/mesecons_delayer/textures/mesecons_delayer_bottom.png new file mode 100644 index 0000000..bc3355a Binary files /dev/null and b/mods/redstone/mesecons_delayer/textures/mesecons_delayer_bottom.png differ diff --git a/mods/redstone/mesecons_delayer/textures/mesecons_delayer_ends_off.png b/mods/redstone/mesecons_delayer/textures/mesecons_delayer_ends_off.png new file mode 100644 index 0000000..50440b8 Binary files /dev/null and b/mods/redstone/mesecons_delayer/textures/mesecons_delayer_ends_off.png differ diff --git a/mods/redstone/mesecons_delayer/textures/mesecons_delayer_ends_on.png b/mods/redstone/mesecons_delayer/textures/mesecons_delayer_ends_on.png new file mode 100644 index 0000000..fc289ac Binary files /dev/null and b/mods/redstone/mesecons_delayer/textures/mesecons_delayer_ends_on.png differ diff --git a/mods/redstone/mesecons_delayer/textures/mesecons_delayer_off.png b/mods/redstone/mesecons_delayer/textures/mesecons_delayer_off.png new file mode 100644 index 0000000..84a16c7 Binary files /dev/null and b/mods/redstone/mesecons_delayer/textures/mesecons_delayer_off.png differ diff --git a/mods/redstone/mesecons_delayer/textures/mesecons_delayer_on.png b/mods/redstone/mesecons_delayer/textures/mesecons_delayer_on.png new file mode 100644 index 0000000..a2f228f Binary files /dev/null and b/mods/redstone/mesecons_delayer/textures/mesecons_delayer_on.png differ diff --git a/mods/redstone/mesecons_delayer/textures/mesecons_delayer_sides_off.png b/mods/redstone/mesecons_delayer/textures/mesecons_delayer_sides_off.png new file mode 100644 index 0000000..7726ad6 Binary files /dev/null and b/mods/redstone/mesecons_delayer/textures/mesecons_delayer_sides_off.png differ diff --git a/mods/redstone/mesecons_delayer/textures/mesecons_delayer_sides_on.png b/mods/redstone/mesecons_delayer/textures/mesecons_delayer_sides_on.png new file mode 100644 index 0000000..352dac9 Binary files /dev/null and b/mods/redstone/mesecons_delayer/textures/mesecons_delayer_sides_on.png differ diff --git a/mods/redstone/mesecons_extrawires/depends.txt b/mods/redstone/mesecons_extrawires/depends.txt new file mode 100644 index 0000000..acaa924 --- /dev/null +++ b/mods/redstone/mesecons_extrawires/depends.txt @@ -0,0 +1 @@ +mesecons diff --git a/mods/redstone/mesecons_extrawires/init.lua b/mods/redstone/mesecons_extrawires/init.lua new file mode 100644 index 0000000..5e990d4 --- /dev/null +++ b/mods/redstone/mesecons_extrawires/init.lua @@ -0,0 +1,3 @@ +-- dofile(minetest.get_modpath("mesecons_extrawires").."/crossing.lua"); +-- The crossing code is not active right now because it is hard to maintain +dofile(minetest.get_modpath("mesecons_extrawires").."/mesewire.lua"); diff --git a/mods/redstone/mesecons_extrawires/mesewire.lua b/mods/redstone/mesecons_extrawires/mesewire.lua new file mode 100644 index 0000000..f26ad6d --- /dev/null +++ b/mods/redstone/mesecons_extrawires/mesewire.lua @@ -0,0 +1,33 @@ +local mesewire_rules = +{ + {x = 1, y = 0, z = 0}, + {x =-1, y = 0, z = 0}, + {x = 0, y = 1, z = 0}, + {x = 0, y =-1, z = 0}, + {x = 0, y = 0, z = 1}, + {x = 0, y = 0, z =-1}, +} +minetest.register_node(":default:redstoneblock", { + description = "Radstone Block", + tiles = {"default_redstone_block.png"}, + groups = {cracky=1}, + sounds = default.node_sound_stone_defaults(), + mesecons = {conductor = { + state = mesecon.state.off, + onstate = "mesecons_extrawires:mese_powered", + rules = mesewire_rules + }} +}) + +minetest.register_node("mesecons_extrawires:mese_powered", { + tiles = {minetest.registered_nodes["default:redstoneblock"].tiles[1].."^[brighten"}, + is_ground_content = true, + groups = {cracky=1, not_in_creative_inventory = 1}, + sounds = default.node_sound_stone_defaults(), + mesecons = {conductor = { + state = mesecon.state.on, + offstate = "default:redstoneblock", + rules = mesewire_rules + }}, + drop = "default:redstoneblock" +}) diff --git a/mods/redstone/mesecons_lightstone/depends.txt b/mods/redstone/mesecons_lightstone/depends.txt new file mode 100644 index 0000000..acaa924 --- /dev/null +++ b/mods/redstone/mesecons_lightstone/depends.txt @@ -0,0 +1 @@ +mesecons diff --git a/mods/redstone/mesecons_lightstone/init.lua b/mods/redstone/mesecons_lightstone/init.lua new file mode 100644 index 0000000..72bca94 --- /dev/null +++ b/mods/redstone/mesecons_lightstone/init.lua @@ -0,0 +1,35 @@ +minetest.register_node("mesecons_lightstone:lightstone_off", { + tiles = {"jeija_lightstone_gray_off.png"}, + inventory_image = minetest.inventorycube("jeija_lightstone_gray_off.png"), + groups = {cracky=2, mesecon_effector_off = 1, mesecon = 2}, + description= "Redstone Lamp", + sounds = default.node_sound_stone_defaults(), + mesecons = {effector = { + action_on = function (pos, node) + mesecon:swap_node(pos, "mesecons_lightstone:lightstone_on") + end + }} +}) + +minetest.register_node("mesecons_lightstone:lightstone_on", { + tiles = {"jeija_lightstone_gray_off.png"}, + inventory_image = minetest.inventorycube("jeija_lightstone_gray_off.png"), + groups = {cracky=2,not_in_creative_inventory=1, mesecon = 2}, + drop = "node mesecons_lightstone:lightstone_off", + light_source = LIGHT_MAX-2, + sounds = default.node_sound_stone_defaults(), + mesecons = {effector = { + action_off = function (pos, node) + mesecon:swap_node(pos, "mesecons_lightstone:lightstone_off") + end + }} +}) + +minetest.register_craft({ + output = "node mesecons_lightstone:lightstone_off", + recipe = { + {'',"default:redstone_dust",''}, + {"default:redstone_dust",'default:glowstone',"default:redstone_dust"}, + {'','default:redstone_dust',''}, + } +}) diff --git a/mods/redstone/mesecons_materials/depends.txt b/mods/redstone/mesecons_materials/depends.txt new file mode 100644 index 0000000..acaa924 --- /dev/null +++ b/mods/redstone/mesecons_materials/depends.txt @@ -0,0 +1 @@ +mesecons diff --git a/mods/redstone/mesecons_materials/init.lua b/mods/redstone/mesecons_materials/init.lua new file mode 100644 index 0000000..26967c5 --- /dev/null +++ b/mods/redstone/mesecons_materials/init.lua @@ -0,0 +1,14 @@ +--GLUE +minetest.register_craftitem("mesecons_materials:glue", { + image = "jeija_glue.png", + on_place_on_ground = minetest.craftitem_place_item, + description="Glue", +}) + +minetest.register_craft({ + output = '"mesecons_materials:glue" 2', + type = "cooking", + recipe = "default:sapling", + cooktime = 2 +}) + diff --git a/mods/redstone/mesecons_mvps/depends.txt b/mods/redstone/mesecons_mvps/depends.txt new file mode 100644 index 0000000..acaa924 --- /dev/null +++ b/mods/redstone/mesecons_mvps/depends.txt @@ -0,0 +1 @@ +mesecons diff --git a/mods/redstone/mesecons_mvps/init.lua b/mods/redstone/mesecons_mvps/init.lua new file mode 100644 index 0000000..6107ba3 --- /dev/null +++ b/mods/redstone/mesecons_mvps/init.lua @@ -0,0 +1,127 @@ +--register stoppers for movestones/pistons + +mesecon.mvps_stoppers={} + +function mesecon:is_mvps_stopper(node, pushdir, stack, stackid) + local get_stopper = mesecon.mvps_stoppers[node.name] + if type (get_stopper) == "function" then + get_stopper = get_stopper(node, pushdir, stack, stackid) + end + return get_stopper +end + +function mesecon:register_mvps_stopper(nodename, get_stopper) + if get_stopper == nil then + get_stopper = true + end + mesecon.mvps_stoppers[nodename] = get_stopper +end + +function mesecon:mvps_process_stack(stack) + -- update mesecons for placed nodes ( has to be done after all nodes have been added ) + for _, n in ipairs(stack) do + nodeupdate(n.pos) + mesecon.on_placenode(n.pos, minetest.env:get_node(n.pos)) + mesecon:update_autoconnect(n.pos) + end +end + +function mesecon:mvps_push(pos, dir, maximum) -- pos: pos of mvps; dir: direction of push; maximum: maximum nodes to be pushed + np = {x = pos.x, y = pos.y, z = pos.z} + + -- determine the number of nodes to be pushed + local nodes = {} + while true do + nn = minetest.env:get_node_or_nil(np) + if not nn or #nodes > maximum then + -- don't push at all, something is in the way (unloaded map or too many nodes) + return + end + + if nn.name == "air" + or minetest.registered_nodes[nn.name].liquidtype ~= "none" then --is liquid + break + end + + table.insert (nodes, {node = nn, pos = np}) + + np = mesecon:addPosRule(np, dir) + end + + -- determine if one of the nodes blocks the push + for id, n in ipairs(nodes) do + if mesecon:is_mvps_stopper(n.node, dir, nodes, id) then + return + end + end + + -- remove all nodes + for _, n in ipairs(nodes) do + n.meta = minetest.env:get_meta(n.pos):to_table() + minetest.env:remove_node(n.pos) + end + + -- update mesecons for removed nodes ( has to be done after all nodes have been removed ) + for _, n in ipairs(nodes) do + mesecon.on_dignode(n.pos, n.node) + mesecon:update_autoconnect(n.pos) + end + + -- add nodes + for _, n in ipairs(nodes) do + np = mesecon:addPosRule(n.pos, dir) + minetest.env:add_node(np, n.node) + minetest.env:get_meta(np):from_table(n.meta) + end + + for i in ipairs(nodes) do + nodes[i].pos = mesecon:addPosRule(nodes[i].pos, dir) + end + + return true, nodes +end + +function mesecon:mvps_pull_single(pos, dir) -- pos: pos of mvps; direction: direction of pull (matches push direction for sticky pistons) + np = mesecon:addPosRule(pos, dir) + nn = minetest.env:get_node(np) + + if minetest.registered_nodes[nn.name].liquidtype == "none" + and not mesecon:is_mvps_stopper(nn, {x = -dir.x, y = -dir.y, z = -dir.z}, {{pos = np, node = nn}}, 1) then + local meta = minetest.env:get_meta(np):to_table() + minetest.env:remove_node(np) + minetest.env:add_node(pos, nn) + minetest.env:get_meta(pos):from_table(meta) + + nodeupdate(np) + nodeupdate(pos) + mesecon.on_dignode(np, nn) + mesecon:update_autoconnect(np) + end + return {{pos = np, node = {param2 = 0, name = "air"}}, {pos = pos, node = nn}} +end + +function mesecon:mvps_pull_all(pos, direction) -- pos: pos of mvps; direction: direction of pull + local lpos = {x=pos.x-direction.x, y=pos.y-direction.y, z=pos.z-direction.z} -- 1 away + local lnode = minetest.env:get_node(lpos) + local lpos2 = {x=pos.x-direction.x*2, y=pos.y-direction.y*2, z=pos.z-direction.z*2} -- 2 away + local lnode2 = minetest.env:get_node(lpos2) + + if lnode.name ~= "ignore" and lnode.name ~= "air" and minetest.registered_nodes[lnode.name].liquidtype == "none" then return end + if lnode2.name == "ignore" or lnode2.name == "air" or not(minetest.registered_nodes[lnode2.name].liquidtype == "none") then return end + + local oldpos = {x=lpos2.x+direction.x, y=lpos2.y+direction.y, z=lpos2.z+direction.z} + repeat + lnode2 = minetest.env:get_node(lpos2) + minetest.env:add_node(oldpos, {name=lnode2.name}) + nodeupdate(oldpos) + oldpos = {x=lpos2.x, y=lpos2.y, z=lpos2.z} + lpos2.x = lpos2.x-direction.x + lpos2.y = lpos2.y-direction.y + lpos2.z = lpos2.z-direction.z + lnode = minetest.env:get_node(lpos2) + until lnode.name=="air" or lnode.name=="ignore" or not(minetest.registered_nodes[lnode2.name].liquidtype == "none") + minetest.env:remove_node(oldpos) +end + +mesecon:register_mvps_stopper("default:chest_locked") +mesecon:register_mvps_stopper("default:furnace") diff --git a/mods/redstone/mesecons_noteblock/depends.txt b/mods/redstone/mesecons_noteblock/depends.txt new file mode 100644 index 0000000..acaa924 --- /dev/null +++ b/mods/redstone/mesecons_noteblock/depends.txt @@ -0,0 +1 @@ +mesecons diff --git a/mods/redstone/mesecons_noteblock/init.lua b/mods/redstone/mesecons_noteblock/init.lua new file mode 100644 index 0000000..2b8c65e --- /dev/null +++ b/mods/redstone/mesecons_noteblock/init.lua @@ -0,0 +1,79 @@ +minetest.register_node("mesecons_noteblock:noteblock", { + description = "Noteblock", + tiles = {"mesecons_noteblock.png"}, + groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, + drawtype = "allfaces_optional", + visual_scale = 1.3, + paramtype="light", + after_place_node = function(pos) + minetest.env:add_node(pos, {name="mesecons_noteblock:noteblock", param2=0}) + end, + on_punch = function (pos, node) -- change sound when punched + local param2 = node.param2+1 + if param2==12 then param2=0 end + minetest.env:add_node(pos, {name = node.name, param2 = param2}) + mesecon.noteblock_play(pos, param2) + end, + sounds = default.node_sound_wood_defaults(), + mesecons = {effector = { -- play sound when activated + action_on = function (pos, node) + mesecon.noteblock_play(pos, node.param2) + end + }} +}) + +minetest.register_craft({ + output = '"mesecons_noteblock:noteblock" 1', + recipe = { + {"group:wood", "group:wood", "group:wood"}, + {"default:steel_ingot", "default:redstone_dust", "default:steel_ingot"}, + {"group:wood", "group:wood", "group:wood"}, + } +}) + +mesecon.noteblock_play = function (pos, param2) + local soundname + if param2==8 then + soundname="mesecons_noteblock_a" + elseif param2==9 then + soundname="mesecons_noteblock_asharp" + elseif param2==10 then + soundname="mesecons_noteblock_b" + elseif param2==11 then + soundname="mesecons_noteblock_c" + elseif param2==0 then + soundname="mesecons_noteblock_csharp" + elseif param2==1 then + soundname="mesecons_noteblock_d" + elseif param2==2 then + soundname="mesecons_noteblock_dsharp" + elseif param2==3 then + soundname="mesecons_noteblock_e" + elseif param2==4 then + soundname="mesecons_noteblock_f" + elseif param2==5 then + soundname="mesecons_noteblock_fsharp" + elseif param2==6 then + soundname="mesecons_noteblock_g" + elseif param2==7 then + soundname="mesecons_noteblock_gsharp" + end + local block_below_name = minetest.env:get_node({x=pos.x, y=pos.y-1, z=pos.z}).name + if block_below_name == "default:glass" then + soundname="mesecons_noteblock_hihat" + end + if block_below_name == "default:stone" then + soundname="mesecons_noteblock_kick" + end + if block_below_name == "default:chest" then + soundname="mesecons_noteblock_snare" + end + if block_below_name == "default:tree" then + soundname="mesecons_noteblock_crash" + end + if block_below_name == "default:wood" then + soundname="mesecons_noteblock_litecrash" + end + minetest.sound_play(soundname, + {pos = pos, gain = 1.0, max_hear_distance = 32,}) +end diff --git a/mods/redstone/mesecons_noteblock/sounds/mesecons_noteblock_a.ogg b/mods/redstone/mesecons_noteblock/sounds/mesecons_noteblock_a.ogg new file mode 100644 index 0000000..5668a8a Binary files /dev/null and b/mods/redstone/mesecons_noteblock/sounds/mesecons_noteblock_a.ogg differ diff --git a/mods/redstone/mesecons_noteblock/sounds/mesecons_noteblock_asharp.ogg b/mods/redstone/mesecons_noteblock/sounds/mesecons_noteblock_asharp.ogg new file mode 100644 index 0000000..4cd2dcc Binary files /dev/null and b/mods/redstone/mesecons_noteblock/sounds/mesecons_noteblock_asharp.ogg differ diff --git a/mods/redstone/mesecons_noteblock/sounds/mesecons_noteblock_b.ogg b/mods/redstone/mesecons_noteblock/sounds/mesecons_noteblock_b.ogg new file mode 100644 index 0000000..621a6b5 Binary files /dev/null and b/mods/redstone/mesecons_noteblock/sounds/mesecons_noteblock_b.ogg differ diff --git a/mods/redstone/mesecons_noteblock/sounds/mesecons_noteblock_c.ogg b/mods/redstone/mesecons_noteblock/sounds/mesecons_noteblock_c.ogg new file mode 100644 index 0000000..e235978 Binary files /dev/null and b/mods/redstone/mesecons_noteblock/sounds/mesecons_noteblock_c.ogg differ diff --git a/mods/redstone/mesecons_noteblock/sounds/mesecons_noteblock_crash.ogg b/mods/redstone/mesecons_noteblock/sounds/mesecons_noteblock_crash.ogg new file mode 100644 index 0000000..d33027a Binary files /dev/null and b/mods/redstone/mesecons_noteblock/sounds/mesecons_noteblock_crash.ogg differ diff --git a/mods/redstone/mesecons_noteblock/sounds/mesecons_noteblock_csharp.ogg b/mods/redstone/mesecons_noteblock/sounds/mesecons_noteblock_csharp.ogg new file mode 100644 index 0000000..50ba835 Binary files /dev/null and b/mods/redstone/mesecons_noteblock/sounds/mesecons_noteblock_csharp.ogg differ diff --git a/mods/redstone/mesecons_noteblock/sounds/mesecons_noteblock_d.ogg b/mods/redstone/mesecons_noteblock/sounds/mesecons_noteblock_d.ogg new file mode 100644 index 0000000..f1227ba Binary files /dev/null and b/mods/redstone/mesecons_noteblock/sounds/mesecons_noteblock_d.ogg differ diff --git a/mods/redstone/mesecons_noteblock/sounds/mesecons_noteblock_dsharp.ogg b/mods/redstone/mesecons_noteblock/sounds/mesecons_noteblock_dsharp.ogg new file mode 100644 index 0000000..817728e Binary files /dev/null and b/mods/redstone/mesecons_noteblock/sounds/mesecons_noteblock_dsharp.ogg differ diff --git a/mods/redstone/mesecons_noteblock/sounds/mesecons_noteblock_e.ogg b/mods/redstone/mesecons_noteblock/sounds/mesecons_noteblock_e.ogg new file mode 100644 index 0000000..c91d1a6 Binary files /dev/null and b/mods/redstone/mesecons_noteblock/sounds/mesecons_noteblock_e.ogg differ diff --git a/mods/redstone/mesecons_noteblock/sounds/mesecons_noteblock_f.ogg b/mods/redstone/mesecons_noteblock/sounds/mesecons_noteblock_f.ogg new file mode 100644 index 0000000..3f1eaea Binary files /dev/null and b/mods/redstone/mesecons_noteblock/sounds/mesecons_noteblock_f.ogg differ diff --git a/mods/redstone/mesecons_noteblock/sounds/mesecons_noteblock_fsharp.ogg b/mods/redstone/mesecons_noteblock/sounds/mesecons_noteblock_fsharp.ogg new file mode 100644 index 0000000..9f13797 Binary files /dev/null and b/mods/redstone/mesecons_noteblock/sounds/mesecons_noteblock_fsharp.ogg differ diff --git a/mods/redstone/mesecons_noteblock/sounds/mesecons_noteblock_g.ogg b/mods/redstone/mesecons_noteblock/sounds/mesecons_noteblock_g.ogg new file mode 100644 index 0000000..d2a90dd Binary files /dev/null and b/mods/redstone/mesecons_noteblock/sounds/mesecons_noteblock_g.ogg differ diff --git a/mods/redstone/mesecons_noteblock/sounds/mesecons_noteblock_gsharp.ogg b/mods/redstone/mesecons_noteblock/sounds/mesecons_noteblock_gsharp.ogg new file mode 100644 index 0000000..6177b8c Binary files /dev/null and b/mods/redstone/mesecons_noteblock/sounds/mesecons_noteblock_gsharp.ogg differ diff --git a/mods/redstone/mesecons_noteblock/sounds/mesecons_noteblock_hihat.ogg b/mods/redstone/mesecons_noteblock/sounds/mesecons_noteblock_hihat.ogg new file mode 100644 index 0000000..d05a870 Binary files /dev/null and b/mods/redstone/mesecons_noteblock/sounds/mesecons_noteblock_hihat.ogg differ diff --git a/mods/redstone/mesecons_noteblock/sounds/mesecons_noteblock_kick.ogg b/mods/redstone/mesecons_noteblock/sounds/mesecons_noteblock_kick.ogg new file mode 100644 index 0000000..108e89e Binary files /dev/null and b/mods/redstone/mesecons_noteblock/sounds/mesecons_noteblock_kick.ogg differ diff --git a/mods/redstone/mesecons_noteblock/sounds/mesecons_noteblock_litecrash.ogg b/mods/redstone/mesecons_noteblock/sounds/mesecons_noteblock_litecrash.ogg new file mode 100644 index 0000000..21aecfa Binary files /dev/null and b/mods/redstone/mesecons_noteblock/sounds/mesecons_noteblock_litecrash.ogg differ diff --git a/mods/redstone/mesecons_noteblock/sounds/mesecons_noteblock_snare.ogg b/mods/redstone/mesecons_noteblock/sounds/mesecons_noteblock_snare.ogg new file mode 100644 index 0000000..25d7b78 Binary files /dev/null and b/mods/redstone/mesecons_noteblock/sounds/mesecons_noteblock_snare.ogg differ diff --git a/mods/redstone/mesecons_noteblock/textures/mesecons_noteblock.png b/mods/redstone/mesecons_noteblock/textures/mesecons_noteblock.png new file mode 100644 index 0000000..2d602a2 Binary files /dev/null and b/mods/redstone/mesecons_noteblock/textures/mesecons_noteblock.png differ diff --git a/mods/redstone/mesecons_pistons/depends.txt b/mods/redstone/mesecons_pistons/depends.txt new file mode 100644 index 0000000..01f085b --- /dev/null +++ b/mods/redstone/mesecons_pistons/depends.txt @@ -0,0 +1,2 @@ +mesecons +mesecons_mvps diff --git a/mods/redstone/mesecons_pistons/init.lua b/mods/redstone/mesecons_pistons/init.lua new file mode 100644 index 0000000..eb27f72 --- /dev/null +++ b/mods/redstone/mesecons_pistons/init.lua @@ -0,0 +1,746 @@ +-- Get mesecon rules of pistons +piston_rules = +{{x=0, y=0, z=1}, --everything apart from z- (pusher side) + {x=1, y=0, z=0}, + {x=-1, y=0, z=0}, + {x=1, y=1, z=0}, + {x=1, y=-1, z=0}, + {x=-1, y=1, z=0}, + {x=-1, y=-1, z=0}, + {x=0, y=1, z=1}, + {x=0, y=-1, z=1}} + +local piston_up_rules = +{{x=0, y=0, z=-1}, --everything apart from y+ (pusher side) + {x=1, y=0, z=0}, + {x=-1, y=0, z=0}, + {x=0, y=0, z=1}, + {x=1, y=-1, z=0}, + {x=-1, y=-1, z=0}, + {x=0, y=-1, z=1}, + {x=0, y=-1, z=-1}} + +local piston_down_rules = +{{x=0, y=0, z=-1}, --everything apart from y- (pusher side) + {x=1, y=0, z=0}, + {x=-1, y=0, z=0}, + {x=0, y=0, z=1}, + {x=1, y=1, z=0}, + {x=-1, y=1, z=0}, + {x=0, y=1, z=1}, + {x=0, y=1, z=-1}} + +local piston_get_rules = function (node) + local rules = piston_rules + for i = 1, node.param2 do + rules = mesecon:rotate_rules_left(rules) + end + return rules +end + +piston_facedir_direction = function (node) + local rules = {{x = 0, y = 0, z = -1}} + for i = 1, node.param2 do + rules = mesecon:rotate_rules_left(rules) + end + return rules[1] +end + +piston_get_direction = function (dir, node) + if type(dir) == "function" then + return dir(node) + else + return dir + end +end + +local piston_remove_pusher = function (pos, node) + pistonspec = minetest.registered_nodes[node.name].mesecons_piston + + dir = piston_get_direction(pistonspec.dir, node) + local pusherpos = mesecon:addPosRule(pos, dir) + local pushername = minetest.env:get_node(pusherpos).name + + if pushername == pistonspec.pusher then --make sure there actually is a pusher (for compatibility reasons mainly) + minetest.env:remove_node(pusherpos) + nodeupdate(pusherpos) + end +end + +local piston_on = function (pos, node) + local pistonspec = minetest.registered_nodes[node.name].mesecons_piston + + dir = piston_get_direction(pistonspec.dir, node) + local np = mesecon:addPosRule(pos, dir) + success, stack = mesecon:mvps_push(np, dir, PISTON_MAXIMUM_PUSH) + if success then + minetest.env:add_node(pos, {param2 = node.param2, name = pistonspec.onname}) + minetest.env:add_node(np, {param2 = node.param2, name = pistonspec.pusher}) + mesecon:mvps_process_stack(stack) + end +end + +local piston_off = function (pos, node) + local pistonspec = minetest.registered_nodes[node.name].mesecons_piston + minetest.env:add_node(pos, {param2 = node.param2, name = pistonspec.offname}) + piston_remove_pusher (pos, node) + + if pistonspec.sticky then + dir = piston_get_direction(pistonspec.dir, node) + pullpos = mesecon:addPosRule(pos, dir) + stack = mesecon:mvps_pull_single(pullpos, dir) + mesecon:mvps_process_stack(stack) + end +end + +local piston_orientate = function (pos, placer) + -- not placed by player + if not placer then return end + + -- placer pitch in degrees + local pitch = placer:get_look_pitch() * (180 / math.pi) + + local node = minetest.env:get_node(pos) + local pistonspec = minetest.registered_nodes[node.name].mesecons_piston + if pitch > 55 then --looking upwards + minetest.env:add_node(pos, {name=pistonspec.piston_down}) + elseif pitch < -55 then --looking downwards + minetest.env:add_node(pos, {name=pistonspec.piston_up}) + end +end + + +-- Horizontal pistons + +local pt = 3/16 -- pusher thickness + +local piston_pusher_box = { + type = "fixed", + fixed = { + {-2/16, -2/16, -.5 + pt, 2/16, 2/16, .5 + pt}, + {-.5 , -.5 , -.5 , .5 , .5 , -.5 + pt}, + } +} + +local piston_on_box = { + type = "fixed", + fixed = { + {-.5, -.5, -.5 + pt, .5, .5, .5} + } +} + + +-- Normal (non-sticky) ones: + +local pistonspec_normal = { + offname = "mesecons_pistons:piston_normal_off", + onname = "mesecons_pistons:piston_normal_on", + dir = piston_facedir_direction, + pusher = "mesecons_pistons:piston_pusher_normal", + piston_down = "mesecons_pistons:piston_down_normal_off", + piston_up = "mesecons_pistons:piston_up_normal_off", +} + +-- offstate +minetest.register_node("mesecons_pistons:piston_normal_off", { + description = "Piston", + tiles = { + "mesecons_piston_top.png", + "mesecons_piston_bottom.png", + "mesecons_piston_left.png", + "mesecons_piston_right.png", + "mesecons_piston_back.png", + "mesecons_piston_pusher_front.png" + }, + groups = {cracky = 3}, + paramtype2 = "facedir", + after_place_node = piston_orientate, + mesecons_piston = pistonspec_normal, + sounds = default.node_sound_wood_defaults(), + mesecons = {effector={ + action_on = piston_on, + rules = piston_get_rules + }} +}) + +-- onstate +minetest.register_node("mesecons_pistons:piston_normal_on", { + drawtype = "nodebox", + tiles = { + "mesecons_piston_top.png", + "mesecons_piston_bottom.png", + "mesecons_piston_left.png", + "mesecons_piston_right.png", + "mesecons_piston_back.png", + "mesecons_piston_on_front.png" + }, + inventory_image = "mesecons_piston_top.png", + wield_image = "mesecons_piston_top.png", + groups = {cracky = 3, not_in_creative_inventory = 1}, + paramtype = "light", + paramtype2 = "facedir", + drop = "mesecons_pistons:piston_normal_off", + after_dig_node = piston_remove_pusher, + node_box = piston_on_box, + selection_box = piston_on_box, + mesecons_piston = pistonspec_normal, + sounds = default.node_sound_wood_defaults(), + mesecons = {effector={ + action_off = piston_off, + rules = piston_get_rules + }} +}) + +-- pusher +minetest.register_node("mesecons_pistons:piston_pusher_normal", { + drawtype = "nodebox", + tiles = { + "mesecons_piston_pusher_top.png", + "mesecons_piston_pusher_bottom.png", + "mesecons_piston_pusher_left.png", + "mesecons_piston_pusher_right.png", + "mesecons_piston_pusher_back.png", + "mesecons_piston_pusher_front.png" + }, + paramtype = "light", + paramtype2 = "facedir", + diggable = false, + corresponding_piston = "mesecons_pistons:piston_normal_on", + selection_box = piston_pusher_box, + node_box = piston_pusher_box, +}) + +-- Sticky ones + +local pistonspec_sticky = { + offname = "mesecons_pistons:piston_sticky_off", + onname = "mesecons_pistons:piston_sticky_on", + dir = piston_facedir_direction, + pusher = "mesecons_pistons:piston_pusher_sticky", + sticky = true, + piston_down = "mesecons_pistons:piston_down_sticky_off", + piston_up = "mesecons_pistons:piston_up_sticky_off", +} + +-- offstate +minetest.register_node("mesecons_pistons:piston_sticky_off", { + description = "Sticky Piston", + tiles = { + "mesecons_piston_top.png", + "mesecons_piston_bottom.png", + "mesecons_piston_left.png", + "mesecons_piston_right.png", + "mesecons_piston_back.png", + "mesecons_piston_pusher_front_sticky.png" + }, + groups = {cracky = 3}, + paramtype2 = "facedir", + after_place_node = piston_orientate, + mesecons_piston = pistonspec_sticky, + sounds = default.node_sound_wood_defaults(), + mesecons = {effector={ + action_on = piston_on, + rules = piston_get_rules + }} +}) + +-- onstate +minetest.register_node("mesecons_pistons:piston_sticky_on", { + drawtype = "nodebox", + tiles = { + "mesecons_piston_top.png", + "mesecons_piston_bottom.png", + "mesecons_piston_left.png", + "mesecons_piston_right.png", + "mesecons_piston_back.png", + "mesecons_piston_on_front.png" + }, + inventory_image = "mesecons_piston_top.png", + wield_image = "mesecons_piston_top.png", + groups = {cracky = 3, not_in_creative_inventory = 1}, + paramtype = "light", + paramtype2 = "facedir", + drop = "mesecons_pistons:piston_normal_off", + after_dig_node = piston_remove_pusher, + node_box = piston_on_box, + selection_box = piston_on_box, + mesecons_piston = pistonspec_sticky, + sounds = default.node_sound_wood_defaults(), + mesecons = {effector={ + action_off = piston_off, + rules = piston_get_rules + }} +}) + +-- pusher +minetest.register_node("mesecons_pistons:piston_pusher_sticky", { + drawtype = "nodebox", + tiles = { + "mesecons_piston_pusher_top.png", + "mesecons_piston_pusher_bottom.png", + "mesecons_piston_pusher_left.png", + "mesecons_piston_pusher_right.png", + "mesecons_piston_pusher_back.png", + "mesecons_piston_pusher_front_sticky.png" + }, + paramtype = "light", + paramtype2 = "facedir", + diggable = false, + corresponding_piston = "mesecons_pistons:piston_sticky_on", + selection_box = piston_pusher_box, + node_box = piston_pusher_box, +}) + +-- +-- +-- UP +-- +-- + +local piston_up_pusher_box = { + type = "fixed", + fixed = { + {-2/16, -.5 - pt, -2/16, 2/16, .5 - pt, 2/16}, + {-.5 , .5 - pt, -.5 , .5 , .5 , .5}, + } +} + +local piston_up_on_box = { + type = "fixed", + fixed = { + {-.5, -.5, -.5 , .5, .5-pt, .5} + } +} + +-- Normal + +local pistonspec_normal_up = { + offname = "mesecons_pistons:piston_up_normal_off", + onname = "mesecons_pistons:piston_up_normal_on", + dir = {x = 0, y = 1, z = 0}, + pusher = "mesecons_pistons:piston_up_pusher_normal" +} + +-- offstate +minetest.register_node("mesecons_pistons:piston_up_normal_off", { + tiles = { + "mesecons_piston_pusher_front.png", + "mesecons_piston_back.png", + "mesecons_piston_left.png^[transformR270", + "mesecons_piston_right.png^[transformR90", + "mesecons_piston_bottom.png", + "mesecons_piston_top.png^[transformR180", + }, + inventory_image = "mesecons_piston_top.png", + wield_image = "mesecons_piston_top.png", + groups = {cracky = 3, not_in_creative_inventory = 1}, + paramtype2 = "facedir", + drop = "mesecons_pistons:piston_normal_off", + mesecons_piston = pistonspec_normal_up, + mesecons = {effector={ + action_on = piston_on, + rules = piston_up_rules, + }} +}) + +-- onstate +minetest.register_node("mesecons_pistons:piston_up_normal_on", { + drawtype = "nodebox", + tiles = { + "mesecons_piston_on_front.png", + "mesecons_piston_back.png", + "mesecons_piston_left.png^[transformR270", + "mesecons_piston_right.png^[transformR90", + "mesecons_piston_bottom.png", + "mesecons_piston_top.png^[transformR180", + }, + inventory_image = "mesecons_piston_top.png", + wield_image = "mesecons_piston_top.png", + groups = {cracky = 3, not_in_creative_inventory = 1}, + paramtype = "light", + paramtype2 = "facedir", + drop = "mesecons_pistons:piston_normal_off", + after_dig_node = piston_remove_pusher, + node_box = piston_up_on_box, + selection_box = piston_up_on_box, + mesecons_piston = pistonspec_normal_up, + sounds = default.node_sound_wood_defaults(), + mesecons = {effector={ + action_off = piston_off, + rules = piston_up_rules, + }} +}) + +-- pusher +minetest.register_node("mesecons_pistons:piston_up_pusher_normal", { + drawtype = "nodebox", + tiles = { + "mesecons_piston_pusher_front.png", + "mesecons_piston_pusher_back.png", + "mesecons_piston_pusher_left.png^[transformR270", + "mesecons_piston_pusher_right.png^[transformR90", + "mesecons_piston_pusher_bottom.png", + "mesecons_piston_pusher_top.png^[transformR180", + }, + paramtype = "light", + paramtype2 = "facedir", + diggable = false, + corresponding_piston = "mesecons_pistons:piston_up_normal_on", + selection_box = piston_up_pusher_box, + node_box = piston_up_pusher_box, +}) + + + +-- Sticky + + +local pistonspec_sticky_up = { + offname = "mesecons_pistons:piston_up_sticky_off", + onname = "mesecons_pistons:piston_up_sticky_on", + dir = {x = 0, y = 1, z = 0}, + pusher = "mesecons_pistons:piston_up_pusher_sticky", + sticky = true +} + +-- offstate +minetest.register_node("mesecons_pistons:piston_up_sticky_off", { + tiles = { + "mesecons_piston_pusher_front_sticky.png", + "mesecons_piston_back.png", + "mesecons_piston_left.png^[transformR270", + "mesecons_piston_right.png^[transformR90", + "mesecons_piston_bottom.png", + "mesecons_piston_top.png^[transformR180", + "mesecons_piston_tb.png" + }, + inventory_image = "mesecons_piston_top.png", + wield_image = "mesecons_piston_top.png", + groups = {cracky = 3, not_in_creative_inventory = 1}, + paramtype2 = "facedir", + drop = "mesecons_pistons:piston_sticky_off", + mesecons_piston = pistonspec_sticky_up, + sounds = default.node_sound_wood_defaults(), + mesecons = {effector={ + action_on = piston_on, + rules = piston_up_rules, + }} +}) + +-- onstate +minetest.register_node("mesecons_pistons:piston_up_sticky_on", { + drawtype = "nodebox", + tiles = { + "mesecons_piston_on_front.png", + "mesecons_piston_back.png", + "mesecons_piston_left.png^[transformR270", + "mesecons_piston_right.png^[transformR90", + "mesecons_piston_bottom.png", + "mesecons_piston_top.png^[transformR180", + }, + inventory_image = "mesecons_piston_top.png", + wield_image = "mesecons_piston_top.png", + groups = {cracky = 3, not_in_creative_inventory = 1}, + paramtype = "light", + paramtype2 = "facedir", + drop = "mesecons_pistons:piston_normal_off", + after_dig_node = piston_remove_pusher, + node_box = piston_up_on_box, + selection_box = piston_up_on_box, + mesecons_piston = pistonspec_sticky_up, + sounds = default.node_sound_wood_defaults(), + mesecons = {effector={ + action_off = piston_off, + rules = piston_up_rules, + }} +}) + +-- pusher +minetest.register_node("mesecons_pistons:piston_up_pusher_sticky", { + drawtype = "nodebox", + tiles = { + "mesecons_piston_pusher_front_sticky.png", + "mesecons_piston_pusher_back.png", + "mesecons_piston_pusher_left.png^[transformR270", + "mesecons_piston_pusher_right.png^[transformR90", + "mesecons_piston_pusher_bottom.png", + "mesecons_piston_pusher_top.png^[transformR180", + }, + paramtype = "light", + paramtype2 = "facedir", + diggable = false, + corresponding_piston = "mesecons_pistons:piston_up_sticky_on", + selection_box = piston_up_pusher_box, + node_box = piston_up_pusher_box, +}) + +-- +-- +-- DOWN +-- +-- + +local piston_down_pusher_box = { + type = "fixed", + fixed = { + {-2/16, -.5 + pt, -2/16, 2/16, .5 + pt, 2/16}, + {-.5 , -.5 , -.5 , .5 , -.5 + pt, .5}, + } +} + +local piston_down_on_box = { + type = "fixed", + fixed = { + {-.5, -.5+pt, -.5 , .5, .5, .5} + } +} + + + +-- Normal + +local pistonspec_normal_down = { + offname = "mesecons_pistons:piston_down_normal_off", + onname = "mesecons_pistons:piston_down_normal_on", + dir = {x = 0, y = -1, z = 0}, + pusher = "mesecons_pistons:piston_down_pusher_normal", +} + +-- offstate +minetest.register_node("mesecons_pistons:piston_down_normal_off", { + tiles = { + "mesecons_piston_back.png", + "mesecons_piston_pusher_front.png", + "mesecons_piston_left.png^[transformR90", + "mesecons_piston_right.png^[transformR270", + "mesecons_piston_bottom.png^[transformR180", + "mesecons_piston_top.png", + }, + inventory_image = "mesecons_piston_top.png", + wield_image = "mesecons_piston_top.png", + groups = {cracky = 3, not_in_creative_inventory = 1}, + paramtype2 = "facedir", + drop = "mesecons_pistons:piston_normal_off", + mesecons_piston = pistonspec_normal_down, + sounds = default.node_sound_wood_defaults(), + mesecons = {effector={ + action_on = piston_on, + rules = piston_down_rules, + }} +}) + +-- onstate +minetest.register_node("mesecons_pistons:piston_down_normal_on", { + drawtype = "nodebox", + tiles = { + "mesecons_piston_back.png", + "mesecons_piston_on_front.png", + "mesecons_piston_left.png^[transformR90", + "mesecons_piston_right.png^[transformR270", + "mesecons_piston_bottom.png^[transformR180", + "mesecons_piston_top.png", + }, + inventory_image = "mesecons_piston_top.png", + wield_image = "mesecons_piston_top.png", + groups = {cracky = 3, not_in_creative_inventory = 1}, + paramtype = "light", + paramtype2 = "facedir", + drop = "mesecons_pistons:piston_normal_off", + after_dig_node = piston_remove_pusher, + node_box = piston_down_on_box, + selection_box = piston_down_on_box, + mesecons_piston = pistonspec_normal_down, + sounds = default.node_sound_wood_defaults(), + mesecons = {effector={ + action_off = piston_off, + rules = piston_down_rules, + }} +}) + +-- pusher +minetest.register_node("mesecons_pistons:piston_down_pusher_normal", { + drawtype = "nodebox", + tiles = { + "mesecons_piston_pusher_back.png", + "mesecons_piston_pusher_front.png", + "mesecons_piston_pusher_left.png^[transformR90", + "mesecons_piston_pusher_right.png^[transformR270", + "mesecons_piston_pusher_bottom.png^[transformR180", + "mesecons_piston_pusher_top.png", + }, + paramtype = "light", + paramtype2 = "facedir", + diggable = false, + corresponding_piston = "mesecons_pistons:piston_down_normal_on", + selection_box = piston_down_pusher_box, + node_box = piston_down_pusher_box, +}) + +-- Sticky + +local pistonspec_sticky_down = { + onname = "mesecons_pistons:piston_down_sticky_on", + offname = "mesecons_pistons:piston_down_sticky_off", + dir = {x = 0, y = -1, z = 0}, + pusher = "mesecons_pistons:piston_down_pusher_sticky", + sticky = true +} + +-- offstate +minetest.register_node("mesecons_pistons:piston_down_sticky_off", { + tiles = { + "mesecons_piston_back.png", + "mesecons_piston_pusher_front_sticky.png", + "mesecons_piston_left.png^[transformR90", + "mesecons_piston_right.png^[transformR270", + "mesecons_piston_bottom.png^[transformR180", + "mesecons_piston_top.png", + }, + inventory_image = "mesecons_piston_top.png", + wield_image = "mesecons_piston_top.png", + groups = {cracky = 3, not_in_creative_inventory = 1}, + paramtype2 = "facedir", + drop = "mesecons_pistons:piston_sticky_off", + mesecons_piston = pistonspec_sticky_down, + sounds = default.node_sound_wood_defaults(), + mesecons = {effector={ + action_on = piston_on, + rules = piston_down_rules, + }} +}) + +-- onstate +minetest.register_node("mesecons_pistons:piston_down_sticky_on", { + drawtype = "nodebox", + tiles = { + "mesecons_piston_back.png", + "mesecons_piston_on_front.png", + "mesecons_piston_left.png^[transformR90", + "mesecons_piston_right.png^[transformR270", + "mesecons_piston_bottom.png^[transformR180", + "mesecons_piston_top.png", + }, + inventory_image = "mesecons_piston_top.png", + wield_image = "mesecons_piston_top.png", + groups = {cracky = 3, not_in_creative_inventory = 1}, + paramtype = "light", + paramtype2 = "facedir", + drop = "mesecons_pistons:piston_sticky_off", + after_dig_node = piston_remove_pusher, + node_box = piston_down_on_box, + selection_box = piston_down_on_box, + mesecons_piston = pistonspec_sticky_down, + sounds = default.node_sound_wood_defaults(), + mesecons = {effector={ + action_off = piston_off, + rules = piston_down_rules, + }} +}) + +-- pusher +minetest.register_node("mesecons_pistons:piston_down_pusher_sticky", { + drawtype = "nodebox", + tiles = { + "mesecons_piston_pusher_back.png", + "mesecons_piston_pusher_front_sticky.png", + "mesecons_piston_pusher_left.png^[transformR90", + "mesecons_piston_pusher_right.png^[transformR270", + "mesecons_piston_pusher_bottom.png^[transformR180", + "mesecons_piston_pusher_top.png", + }, + paramtype = "light", + paramtype2 = "facedir", + diggable = false, + corresponding_piston = "mesecons_pistons:piston_down_sticky_on", + selection_box = piston_down_pusher_box, + node_box = piston_down_pusher_box, +}) + + +-- Register pushers as stoppers if they would be seperated from the piston +local piston_pusher_get_stopper = function (node, dir, stack, stackid) + if (stack[stackid + 1] + and stack[stackid + 1].node.name == minetest.registered_nodes[node.name].corresponding_piston + and stack[stackid + 1].node.param2 == node.param2) + or (stack[stackid - 1] + and stack[stackid - 1].node.name == minetest.registered_nodes[node.name].corresponding_piston + and stack[stackid - 1].node.param2 == node.param2) then + return false + end + return true +end + +local piston_pusher_up_down_get_stopper = function (node, dir, stack, stackid) + if (stack[stackid + 1] + and stack[stackid + 1].node.name == minetest.registered_nodes[node.name].corresponding_piston) + or (stack[stackid - 1] + and stack[stackid - 1].node.name == minetest.registered_nodes[node.name].corresponding_piston) then + return false + end + return true +end + +mesecon:register_mvps_stopper("mesecons_pistons:piston_pusher_normal", piston_pusher_get_stopper) +mesecon:register_mvps_stopper("mesecons_pistons:piston_pusher_sticky", piston_pusher_get_stopper) + +mesecon:register_mvps_stopper("mesecons_pistons:piston_up_pusher_normal", piston_pusher_up_down_get_stopper) +mesecon:register_mvps_stopper("mesecons_pistons:piston_up_pusher_sticky", piston_pusher_up_down_get_stopper) + +mesecon:register_mvps_stopper("mesecons_pistons:piston_down_pusher_normal", piston_pusher_up_down_get_stopper) +mesecon:register_mvps_stopper("mesecons_pistons:piston_down_pusher_sticky", piston_pusher_up_down_get_stopper) + + +-- Register pistons as stoppers if they would be seperated from the stopper +local piston_up_down_get_stopper = function (node, dir, stack, stackid) + if (stack[stackid + 1] + and stack[stackid + 1].node.name == minetest.registered_nodes[node.name].mesecons_piston.pusher) + or (stack[stackid - 1] + and stack[stackid - 1].node.name == minetest.registered_nodes[node.name].mesecons_piston.pusher) then + return false + end + return true +end + +local piston_get_stopper = function (node, dir, stack, stackid) + pistonspec = minetest.registered_nodes[node.name].mesecons_piston + dir = piston_get_direction(pistonspec.dir, node) + local pusherpos = mesecon:addPosRule(stack[stackid].pos, dir) + local pushernode = minetest.env:get_node(pusherpos) + + if minetest.registered_nodes[node.name].mesecons_piston.pusher == pushernode.name then + for _, s in ipairs(stack) do + if mesecon:cmpPos(s.pos, pusherpos) -- pusher is also to be pushed + and s.node.param2 == node.param2 then + return false + end + end + end + return true +end + +mesecon:register_mvps_stopper("mesecons_pistons:piston_normal_on", piston_get_stopper) +mesecon:register_mvps_stopper("mesecons_pistons:piston_sticky_on", piston_get_stopper) + +mesecon:register_mvps_stopper("mesecons_pistons:piston_up_normal_on", piston_up_down_get_stopper) +mesecon:register_mvps_stopper("mesecons_pistons:piston_up_sticky_on", piston_up_down_get_stopper) + +mesecon:register_mvps_stopper("mesecons_pistons:piston_down_normal_on", piston_up_down_get_stopper) +mesecon:register_mvps_stopper("mesecons_pistons:piston_down_sticky_on", piston_up_down_get_stopper) + +--craft recipes +minetest.register_craft({ + output = 'mesecons_pistons:piston_normal_off', + recipe = { + {"group:wood", "group:wood", "group:wood"}, + {"default:cobble", "default:steel_ingot", "default:cobble"}, + {"default:cobble", "default:redstone_dust", "default:cobble"}, + } +}) + +minetest.register_craft({ + output = "mesecons_pistons:piston_sticky_off", + recipe = { + {"mesecons_materials:glue"}, + {"mesecons_pistons:piston_normal_off"}, + } +}) diff --git a/mods/redstone/mesecons_pressureplates/depends.txt b/mods/redstone/mesecons_pressureplates/depends.txt new file mode 100644 index 0000000..acaa924 --- /dev/null +++ b/mods/redstone/mesecons_pressureplates/depends.txt @@ -0,0 +1 @@ +mesecons diff --git a/mods/redstone/mesecons_pressureplates/init.lua b/mods/redstone/mesecons_pressureplates/init.lua new file mode 100644 index 0000000..4a92e40 --- /dev/null +++ b/mods/redstone/mesecons_pressureplates/init.lua @@ -0,0 +1,122 @@ +local pp_box_off = { + type = "fixed", + fixed = { -7/16, -8/16, -7/16, 7/16, -7/16, 7/16 }, +} + +local pp_box_on = { + type = "fixed", + fixed = { -7/16, -8/16, -7/16, 7/16, -7.5/16, 7/16 }, +} + +pp_on_timer = function (pos, elapsed) + local node = minetest.env:get_node(pos) + local ppspec = minetest.registered_nodes[node.name].pressureplate + + -- This is a workaround for a strange bug that occurs when the server is started + -- For some reason the first time on_timer is called, the pos is wrong + if not ppspec then return end + + local objs = minetest.env:get_objects_inside_radius(pos, 1) + local two_below = mesecon:addPosRule(pos, {x = 0, y = -2, z = 0}) + + if objs[1] == nil and node.name == ppspec.onstate then + minetest.env:add_node(pos, {name = ppspec.offstate}) + mesecon:receptor_off(pos) + -- force deactivation of mesecon two blocks below (hacky) + if not mesecon:connected_to_receptor(two_below) then + mesecon:turnoff(two_below) + end + else + for k, obj in pairs(objs) do + local objpos = obj:getpos() + if objpos.y > pos.y-1 and objpos.y < pos.y then + minetest.env:add_node(pos, {name=ppspec.onstate}) + mesecon:receptor_on(pos) + -- force activation of mesecon two blocks below (hacky) + mesecon:turnon(two_below) + end + end + end + return true +end + +-- Register a Pressure Plate +-- offstate: name of the pressure plate when inactive +-- onstate: name of the pressure plate when active +-- description: description displayed in the player's inventory +-- tiles_off: textures of the pressure plate when inactive +-- tiles_on: textures of the pressure plate when active +-- image: inventory and wield image of the pressure plate +-- recipe: crafting recipe of the pressure plate + +function mesecon:register_pressure_plate(offstate, onstate, description, texture_off, texture_on, recipe) + local ppspec = { + offstate = offstate, + onstate = onstate + } + + minetest.register_node(offstate, { + drawtype = "nodebox", + tiles = {texture_off}, + wield_image = texture_off, + paramtype = "light", + selection_box = pp_box_off, + node_box = pp_box_off, + groups = {snappy = 2, oddly_breakable_by_hand = 3}, + description = description, + pressureplate = ppspec, + on_timer = pp_on_timer, + mesecons = {receptor = { + state = mesecon.state.off + }}, + on_construct = function(pos) + minetest.env:get_node_timer(pos):start(PRESSURE_PLATE_INTERVAL) + end, + }) + + minetest.register_node(onstate, { + drawtype = "nodebox", + tiles = {texture_on}, + paramtype = "light", + selection_box = pp_box_on, + node_box = pp_box_on, + groups = {snappy = 2, oddly_breakable_by_hand = 3, not_in_creative_inventory = 1}, + drop = offstate, + pressureplate = ppspec, + on_timer = pp_on_timer, + sounds = default.node_sound_wood_defaults(), + mesecons = {receptor = { + state = mesecon.state.on + }}, + on_construct = function(pos) + minetest.env:get_node_timer(pos):start(PRESSURE_PLATE_INTERVAL) + end, + after_dig_node = function(pos) + local two_below = mesecon:addPosRule(pos, {x = 0, y = -2, z = 0}) + if not mesecon:connected_to_receptor(two_below) then + mesecon:turnoff(two_below) + end + end + }) + + minetest.register_craft({ + output = offstate, + recipe = recipe, + }) +end + +mesecon:register_pressure_plate( + "mesecons_pressureplates:pressure_plate_wood_off", + "mesecons_pressureplates:pressure_plate_wood_on", + "Wooden Pressure Plate", + "default_wood.png", + "default_wood.png", + {{"default:wood", "default:wood"}}) + +mesecon:register_pressure_plate( + "mesecons_pressureplates:pressure_plate_stone_off", + "mesecons_pressureplates:pressure_plate_stone_on", + "Stone Pressure Plate", + "default_stone.png", + "default_stone.png", + {{"default:cobble", "default:cobble"}}) diff --git a/mods/redstone/mesecons_solarpanel/depends.txt b/mods/redstone/mesecons_solarpanel/depends.txt new file mode 100644 index 0000000..bc7b062 --- /dev/null +++ b/mods/redstone/mesecons_solarpanel/depends.txt @@ -0,0 +1,2 @@ +mesecons +mesecons_materials diff --git a/mods/redstone/mesecons_solarpanel/init.lua b/mods/redstone/mesecons_solarpanel/init.lua new file mode 100644 index 0000000..12e0e94 --- /dev/null +++ b/mods/redstone/mesecons_solarpanel/init.lua @@ -0,0 +1,88 @@ +local boxes = { -8/16, -8/16, -8/16, 8/16, -2/16, 8/16 } -- Solar Pannel + +-- Solar Panel +minetest.register_node("mesecons_solarpanel:solar_panel_on", { + drawtype = "nodebox", + tiles = { "jeija_solar_panel.png","jeija_solar_panel.png","jeija_solar_panel_side.png", + "jeija_solar_panel_side.png","jeija_solar_panel_side.png","jeija_solar_panel_side.png", }, + wield_image = "jeija_solar_panel.png", + paramtype = "light", + walkable = false, + is_ground_content = true, + selection_box = { + type = "fixed", + fixed = boxes + }, + node_box = { + type = "fixed", + fixed = boxes + }, + drop = "mesecons_solarpanel:solar_panel_off", + groups = {dig_immediate=3, not_in_creative_inventory = 1}, + sounds = default.node_sound_glass_defaults(), + mesecons = {receptor = { + state = mesecon.state.on + }} +}) + +-- Solar Panel +minetest.register_node("mesecons_solarpanel:solar_panel_off", { + drawtype = "nodebox", + tiles = { "jeija_solar_panel.png","jeija_solar_panel.png","jeija_solar_panel_side.png", + "jeija_solar_panel_side.png","jeija_solar_panel_side.png","jeija_solar_panel_side.png", }, + wield_image = "jeija_solar_panel.png", + paramtype = "light", + walkable = false, + is_ground_content = true, + selection_box = { + type = "fixed", + fixed = boxes + }, + node_box = { + type = "fixed", + fixed = boxes + }, + groups = {dig_immediate=3}, + description="Solar Panel", + sounds = default.node_sound_glass_defaults(), + mesecons = {receptor = { + state = mesecon.state.off + }} +}) + +minetest.register_craft({ + output = '"mesecons_solarpanel:solar_panel_off" 1', + recipe = { + {'default:glass', 'default:glass', 'default:glass'}, + {'default:glass', 'default:glass', 'default:glass'}, + {'default:restone_dust', 'default:restone_dust', 'default:restone_dust'}, + } +}) + +minetest.register_abm( + {nodenames = {"mesecons_solarpanel:solar_panel_off"}, + interval = 1, + chance = 1, + action = function(pos, node, active_object_count, active_object_count_wider) + local light = minetest.env:get_node_light(pos, nil) + + if light >= 12 then + minetest.env:set_node(pos, {name="mesecons_solarpanel:solar_panel_on", param2=node.param2}) + mesecon:receptor_on(pos) + end + end, +}) + +minetest.register_abm( + {nodenames = {"mesecons_solarpanel:solar_panel_on"}, + interval = 1, + chance = 1, + action = function(pos, node, active_object_count, active_object_count_wider) + local light = minetest.env:get_node_light(pos, nil) + + if light < 12 then + minetest.env:set_node(pos, {name="mesecons_solarpanel:solar_panel_off", param2=node.param2}) + mesecon:receptor_off(pos) + end + end, +}) diff --git a/mods/redstone/mesecons_textures/init.lua b/mods/redstone/mesecons_textures/init.lua new file mode 100644 index 0000000..704eb9c --- /dev/null +++ b/mods/redstone/mesecons_textures/init.lua @@ -0,0 +1 @@ +-- place texture packs for mesecons into the textures folder here diff --git a/mods/redstone/mesecons_textures/textures/default_redstone_dust.png b/mods/redstone/mesecons_textures/textures/default_redstone_dust.png new file mode 100644 index 0000000..a03944d Binary files /dev/null and b/mods/redstone/mesecons_textures/textures/default_redstone_dust.png differ diff --git a/mods/redstone/mesecons_textures/textures/jeija_battery_charging.png b/mods/redstone/mesecons_textures/textures/jeija_battery_charging.png new file mode 100644 index 0000000..e91c4d5 Binary files /dev/null and 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b/mods/redstone/mesecons_textures/textures/wires_vertical_on.png new file mode 100644 index 0000000..172fa65 Binary files /dev/null and b/mods/redstone/mesecons_textures/textures/wires_vertical_on.png differ diff --git a/mods/redstone/mesecons_torch/depends.txt b/mods/redstone/mesecons_torch/depends.txt new file mode 100644 index 0000000..acaa924 --- /dev/null +++ b/mods/redstone/mesecons_torch/depends.txt @@ -0,0 +1 @@ +mesecons diff --git a/mods/redstone/mesecons_torch/init.lua b/mods/redstone/mesecons_torch/init.lua new file mode 100644 index 0000000..2d48bf4 --- /dev/null +++ b/mods/redstone/mesecons_torch/init.lua @@ -0,0 +1,118 @@ +--MESECON TORCHES + +local rotate_torch_rules = function (rules, param2) + if param2 == 5 then + return mesecon:rotate_rules_right(rules) + elseif param2 == 2 then + return mesecon:rotate_rules_right(mesecon:rotate_rules_right(rules)) --180 degrees + elseif param2 == 4 then + return mesecon:rotate_rules_left(rules) + elseif param2 == 1 then + return mesecon:rotate_rules_down(rules) + elseif param2 == 0 then + return mesecon:rotate_rules_up(rules) + else + return rules + end +end + +local torch_get_output_rules = function(node) + local rules = { + {x = 1, y = 0, z = 0}, + {x = 0, y = 0, z = 1}, + {x = 0, y = 0, z =-1}, + {x = 0, y = 1, z = 0}, + {x = 0, y =-1, z = 0}} + + return rotate_torch_rules(rules, node.param2) +end + +local torch_get_input_rules = function(node) + local rules = {{x = -2, y = 0, z = 0}, + {x = -1, y = 1, z = 0}} + + return rotate_torch_rules(rules, node.param2) +end + +minetest.register_craft({ + output = '"mesecons_torch:mesecon_torch_on" 4', + recipe = { + {"default:redstone_dust"}, + {"default:stick"},} +}) + +local torch_selectionbox = +{ + type = "wallmounted", + wall_top = {-0.1, 0.5-0.6, -0.1, 0.1, 0.5, 0.1}, + wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1}, + wall_side = {-0.5, -0.1, -0.1, -0.5+0.6, 0.1, 0.1}, +} + +minetest.register_node("mesecons_torch:mesecon_torch_off", { + drawtype = "torchlike", + tiles = {"jeija_torches_off.png", "jeija_torches_off_ceiling.png", "jeija_torches_off_side.png"}, + inventory_image = "jeija_torches_off.png", + paramtype = "light", + walkable = false, + paramtype2 = "wallmounted", + selection_box = torch_selectionbox, + groups = {dig_immediate = 3, not_in_creative_inventory = 1}, + drop = "mesecons_torch:mesecon_torch_on", + mesecons = {receptor = { + state = mesecon.state.off, + rules = torch_get_output_rules + }} +}) + +minetest.register_node("mesecons_torch:mesecon_torch_on", { + drawtype = "torchlike", + tiles = {"jeija_torches_on.png", "jeija_torches_on_ceiling.png", "jeija_torches_on_side.png"}, + inventory_image = "jeija_torches_on.png", + wield_image = "jeija_torches_on.png", + paramtype = "light", + sunlight_propagates = true, + walkable = false, + paramtype2 = "wallmounted", + selection_box = torch_selectionbox, + groups = {dig_immediate=3}, + light_source = LIGHT_MAX-5, + description="Redstone Torch", + mesecons = {receptor = { + state = mesecon.state.on, + rules = torch_get_output_rules + }}, +}) + +minetest.register_abm({ + nodenames = {"mesecons_torch:mesecon_torch_off","mesecons_torch:mesecon_torch_on"}, + interval = 1, + chance = 1, + action = function(pos, node) + local is_powered = false + for _, rule in ipairs(torch_get_input_rules(node)) do + local src = mesecon:addPosRule(pos, rule) + if mesecon:is_power_on(src) then + is_powered = true + end + end + + if is_powered then + if node.name == "mesecons_torch:mesecon_torch_on" then + mesecon:swap_node(pos, "mesecons_torch:mesecon_torch_off") + mesecon:receptor_off(pos, torch_get_output_rules(node)) + end + elseif node.name == "mesecons_torch:mesecon_torch_off" then + mesecon:swap_node(pos, "mesecons_torch:mesecon_torch_on") + mesecon:receptor_on(pos, torch_get_output_rules(node)) + end + end +}) + +-- Param2 Table (Block Attached To) +-- 5 = z-1 +-- 3 = x-1 +-- 4 = z+1 +-- 2 = x+1 +-- 0 = y+1 +-- 1 = y-1 diff --git a/mods/redstone/mesecons_walllever/depends.txt b/mods/redstone/mesecons_walllever/depends.txt new file mode 100644 index 0000000..acaa924 --- /dev/null +++ b/mods/redstone/mesecons_walllever/depends.txt @@ -0,0 +1 @@ +mesecons diff --git a/mods/redstone/mesecons_walllever/init.lua b/mods/redstone/mesecons_walllever/init.lua new file mode 100644 index 0000000..8c6f3bb --- /dev/null +++ b/mods/redstone/mesecons_walllever/init.lua @@ -0,0 +1,89 @@ +-- WALL LEVER +-- Basically a switch that can be attached to a wall +-- Powers the block 2 nodes behind (using a receiver) +minetest.register_node("mesecons_walllever:wall_lever_off", { + drawtype = "nodebox", + tiles = { + "jeija_wall_lever_tb.png", + "jeija_wall_lever_bottom.png", + "jeija_wall_lever_sides.png", + "jeija_wall_lever_sides.png", + "jeija_wall_lever_back.png", + "jeija_wall_lever_off.png", + }, + inventory_image = "jeija_wall_lever.png", + wield_image = "jeija_wall_lever.png", + paramtype = "light", + paramtype2 = "facedir", + sunlight_propagates = true, + walkable = false, + selection_box = { + type = "fixed", + fixed = {{ -2/16, -3/16, 8/16, 2/16, 3/16, 4/16 }, + { -1/16, -8/16, 7/16, 1/16, 0/16, 5/16 }}, + }, + node_box = { + type = "fixed", + fixed = {{ -2/16, -3/16, 8/16, 2/16, 3/16, 4/16 }, -- the base + { -1/16, -8/16, 7/16, 1/16, 0/16, 5/16 }} -- the lever itself. + }, + groups = {dig_immediate=2}, + description="Lever", + on_punch = function (pos, node) + mesecon:swap_node(pos, "mesecons_walllever:wall_lever_on") + mesecon:receptor_on(pos, mesecon.rules.buttonlike_get(node)) + minetest.sound_play("mesecons_lever", {pos=pos}) + end, + sounds = default.node_sound_wood_defaults(), + mesecons = {receptor = { + rules = mesecon.rules.buttonlike_get, + state = mesecon.state.off + }} +}) +minetest.register_node("mesecons_walllever:wall_lever_on", { + drawtype = "nodebox", + tiles = { + "jeija_wall_lever_top.png", + "jeija_wall_lever_tb.png", + "jeija_wall_lever_sides.png", + "jeija_wall_lever_sides.png", + "jeija_wall_lever_back.png", + "jeija_wall_lever_on.png", + }, + inventory_image = "jeija_wall_lever.png", + paramtype = "light", + paramtype2 = "facedir", + sunlight_propagates = true, + walkable = false, + selection_box = { + type = "fixed", + fixed = {{ -2/16, -3/16, 8/16, 2/16, 3/16, 4/16 }, + { -1/16, 0, 7/16, 1/16, 8/16, 5/16 }}, + }, + node_box = { + type = "fixed", + fixed = {{ -2/16, -3/16, 8/16, 2/16, 3/16, 4/16 }, -- the base + { -1/16, 0/16, 7/16, 1/16, 8/16, 5/16 }} -- the lever itself. + }, + groups = {dig_immediate = 2, not_in_creative_inventory = 1}, + drop = '"mesecons_walllever:wall_lever_off" 1', + description="Lever", + on_punch = function (pos, node) + mesecon:swap_node(pos, "mesecons_walllever:wall_lever_off") + mesecon:receptor_off(pos, mesecon.rules.buttonlike_get(node)) + minetest.sound_play("mesecons_lever", {pos=pos}) + end, + sounds = default.node_sound_wood_defaults(), + mesecons = {receptor = { + rules = mesecon.rules.buttonlike_get, + state = mesecon.state.on + }} +}) + +minetest.register_craft({ + output = 'mesecons_walllever:wall_lever_off', + recipe = { + {'default:stick'}, + {'default:stone'}, + } +}) diff --git a/mods/redstone/mesecons_walllever/sounds/mesecons_lever.ogg b/mods/redstone/mesecons_walllever/sounds/mesecons_lever.ogg new file mode 100644 index 0000000..53d45c1 Binary files /dev/null and b/mods/redstone/mesecons_walllever/sounds/mesecons_lever.ogg differ diff --git a/mods/redstone/modpack.txt b/mods/redstone/modpack.txt new file mode 100644 index 0000000..33d91f5 --- /dev/null +++ b/mods/redstone/modpack.txt @@ -0,0 +1 @@ +The presence of this file indicates that the current folder is a modpack. \ No newline at end of file diff --git a/mods/screwdriver/README.txt b/mods/screwdriver/README.txt new file mode 100644 index 0000000..9d39c58 --- /dev/null +++ b/mods/screwdriver/README.txt @@ -0,0 +1,13 @@ +Minetest Game mod: screwdriver +============================== +See license.txt for license information. + +License of source code +---------------------- +Originally by RealBadAngel, Maciej Kasatkin (LGPL 2.1) +Various Minetest developers and contributors (LGPL 2.1) + +License of media (textures) +--------------------------- +Created by Gambit (CC BY-SA 3.0): + screwdriver.png diff --git a/mods/screwdriver/init.lua b/mods/screwdriver/init.lua new file mode 100644 index 0000000..e73b618 --- /dev/null +++ b/mods/screwdriver/init.lua @@ -0,0 +1,117 @@ +screwdriver = {} + +local function nextrange(x, max) + x = x + 1 + if x > max then + x = 0 + end + return x +end + +screwdriver.ROTATE_FACE = 1 +screwdriver.ROTATE_AXIS = 2 +screwdriver.disallow = function(pos, node, user, mode, new_param2) + return false +end +screwdriver.rotate_simple = function(pos, node, user, mode, new_param2) + if mode ~= screwdriver.ROTATE_FACE then + return false + end +end + +-- Handles rotation +screwdriver.handler = function(itemstack, user, pointed_thing, mode, uses) + if pointed_thing.type ~= "node" then + return + end + + local pos = pointed_thing.under + + if minetest.is_protected(pos, user:get_player_name()) then + minetest.record_protection_violation(pos, user:get_player_name()) + return + end + + local node = minetest.get_node(pos) + local ndef = minetest.registered_nodes[node.name] + -- verify node is facedir (expected to be rotatable) + if not ndef or ndef.paramtype2 ~= "facedir" then + return + end + -- Compute param2 + local rotationPart = node.param2 % 32 -- get first 4 bits + local preservePart = node.param2 - rotationPart + local axisdir = math.floor(rotationPart / 4) + local rotation = rotationPart - axisdir * 4 + if mode == screwdriver.ROTATE_FACE then + rotationPart = axisdir * 4 + nextrange(rotation, 3) + elseif mode == screwdriver.ROTATE_AXIS then + rotationPart = nextrange(axisdir, 5) * 4 + end + + local new_param2 = preservePart + rotationPart + local should_rotate = true + + if ndef and ndef.on_rotate then -- Node provides a handler, so let the handler decide instead if the node can be rotated + -- Copy pos and node because callback can modify it + local result = ndef.on_rotate(vector.new(pos), + {name = node.name, param1 = node.param1, param2 = node.param2}, + user, mode, new_param2) + if result == false then -- Disallow rotation + return + elseif result == true then + should_rotate = false + end + else + if not ndef or not ndef.paramtype2 == "facedir" or + ndef.on_rotate == false or + (ndef.drawtype == "nodebox" and + not ndef.node_box.type == "fixed") or + node.param2 == nil then + return + end + + if ndef.can_dig and not ndef.can_dig(pos, user) then + return + end + end + + if should_rotate then + node.param2 = new_param2 + minetest.swap_node(pos, node) + end + + if not minetest.setting_getbool("creative_mode") then + itemstack:add_wear(65535 / ((uses or 200) - 1)) + end + + return itemstack +end + +-- Screwdriver +minetest.register_tool("screwdriver:screwdriver", { + description = "Screwdriver (left-click rotates face, right-click rotates axis)", + inventory_image = "screwdriver.png", + on_use = function(itemstack, user, pointed_thing) + screwdriver.handler(itemstack, user, pointed_thing, screwdriver.ROTATE_FACE, 200) + return itemstack + end, + on_place = function(itemstack, user, pointed_thing) + screwdriver.handler(itemstack, user, pointed_thing, screwdriver.ROTATE_AXIS, 200) + return itemstack + end, +}) + + +minetest.register_craft({ + output = "screwdriver:screwdriver", + recipe = { + {"default:steel_ingot"}, + {"group:stick"} + } +}) + +minetest.register_alias("screwdriver:screwdriver1", "screwdriver:screwdriver") +minetest.register_alias("screwdriver:screwdriver2", "screwdriver:screwdriver") +minetest.register_alias("screwdriver:screwdriver3", "screwdriver:screwdriver") +minetest.register_alias("screwdriver:screwdriver4", "screwdriver:screwdriver") diff --git a/mods/screwdriver/license.txt b/mods/screwdriver/license.txt new file mode 100644 index 0000000..d9b721b --- /dev/null +++ b/mods/screwdriver/license.txt @@ -0,0 +1,50 @@ +License of source code +---------------------- + +GNU Lesser General Public License, version 2.1 +Copyright (C) 2013-2016 RealBadAngel, Maciej Kasatkin +Copyright (C) 2013-2016 Various Minetest developers and contributors + +This program is free software; you can redistribute it and/or modify it under the terms +of the GNU Lesser General Public License as published by the Free Software Foundation; +either version 2.1 of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; +without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +See the GNU Lesser General Public License for more details: +https://www.gnu.org/licenses/old-licenses/lgpl-2.1.html + + +Licenses of media (textures) +---------------------------- + +Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) +Copyright (C) 2013-2016 Gambit + +You are free to: +Share — copy and redistribute the material in any medium or format. +Adapt — remix, transform, and build upon the material for any purpose, even commercially. +The licensor cannot revoke these freedoms as long as you follow the license terms. + +Under the following terms: + +Attribution — You must give appropriate credit, provide a link to the license, and +indicate if changes were made. You may do so in any reasonable manner, but not in any way +that suggests the licensor endorses you or your use. + +ShareAlike — If you remix, transform, or build upon the material, you must distribute +your contributions under the same license as the original. + +No additional restrictions — You may not apply legal terms or technological measures that +legally restrict others from doing anything the license permits. + +Notices: + +You do not have to comply with the license for elements of the material in the public +domain or where your use is permitted by an applicable exception or limitation. +No warranties are given. The license may not give you all of the permissions necessary +for your intended use. For example, other rights such as publicity, privacy, or moral +rights may limit how you use the material. + +For more details: +http://creativecommons.org/licenses/by-sa/3.0/ diff --git a/mods/screwdriver/textures/screwdriver.png b/mods/screwdriver/textures/screwdriver.png new file mode 100644 index 0000000..b2a56d5 Binary files /dev/null and b/mods/screwdriver/textures/screwdriver.png differ diff --git a/mods/sethome/README.txt b/mods/sethome/README.txt new file mode 100644 index 0000000..6f0a282 --- /dev/null +++ b/mods/sethome/README.txt @@ -0,0 +1,7 @@ +Minetest Game mod: sethome +========================== +See license.txt for license information. + +Authors of source code +---------------------- +sfan5 (MIT) diff --git a/mods/sethome/init.lua b/mods/sethome/init.lua new file mode 100644 index 0000000..e0fc453 --- /dev/null +++ b/mods/sethome/init.lua @@ -0,0 +1,88 @@ + +sethome = {} + +local homes_file = minetest.get_worldpath() .. "/homes" +local homepos = {} + +local function loadhomes() + local input, err = io.open(homes_file, "r") + if not input then + return minetest.log("info", "Could not load player homes file: " .. err) + end + + -- Iterate over all stored positions in the format "x y z player" for each line + for pos, name in input:read("*a"):gmatch("(%S+ %S+ %S+)%s([%w_-]+)[\r\n]") do + homepos[name] = minetest.string_to_pos(pos) + end + input:close() +end + +loadhomes() + +sethome.set = function(name, pos) + local player = minetest.get_player_by_name(name) + if not player or not pos then + return false + end + + local data = {} + local output, err = io.open(homes_file, "w") + if output then + homepos[name] = pos + for i, v in pairs(homepos) do + table.insert(data, string.format("%.1f %.1f %.1f %s\n", v.x, v.y, v.z, i)) + end + output:write(table.concat(data)) + io.close(output) + return true + end + minetest.log("action", "Unable to write to player homes file: " .. err) + return false +end + +sethome.get = function(name) + local pos = homepos[name] + if pos then + return vector.new(pos) + else + return nil + end +end + +sethome.go = function(name) + local player = minetest.get_player_by_name(name) + if player and homepos[name] then + player:setpos(homepos[name]) + return true + end + return false +end + +minetest.register_privilege("home", { + description = "Can use /sethome and /home", + give_to_singleplayer = false +}) + +minetest.register_chatcommand("home", { + description = "Teleport you to your home point", + privs = {home = true}, + func = function(name) + if sethome.go(name) then + return true, "Teleported to home!" + end + return false, "Set a home using /sethome" + end, +}) + +minetest.register_chatcommand("sethome", { + description = "Set your home point", + privs = {home = true}, + func = function(name) + name = name or "" -- fallback to blank name if nil + local player = minetest.get_player_by_name(name) + if player and sethome.set(name, player:getpos()) then + return true, "Home set!" + end + return false, "Player not found!" + end, +}) diff --git a/mods/sethome/license.txt b/mods/sethome/license.txt new file mode 100644 index 0000000..09f03b0 --- /dev/null +++ b/mods/sethome/license.txt @@ -0,0 +1,24 @@ +License of source code +---------------------- + +The MIT License (MIT) +Copyright (C) 2014-2016 sfan5 + +Permission is hereby granted, free of charge, to any person obtaining a copy of this +software and associated documentation files (the "Software"), to deal in the Software +without restriction, including without limitation the rights to use, copy, modify, merge, +publish, distribute, sublicense, and/or sell copies of the Software, and to permit +persons to whom the Software is furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all copies or +substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, +INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR +PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE +FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR +OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER +DEALINGS IN THE SOFTWARE. + +For more details: +https://opensource.org/licenses/MIT diff --git a/mods/sfinv/README.md b/mods/sfinv/README.md new file mode 100644 index 0000000..6ff3392 --- /dev/null +++ b/mods/sfinv/README.md @@ -0,0 +1,21 @@ +Simple Fast Inventory +==================== + +![SFINV Screeny](https://cdn.pbrd.co/images/1yQhd1TI.png) + +A cleaner, simpler, solution to having an advanced inventory in Minetest. + +Written by rubenwardy. +License: MIT + +See game_api.txt for this mod's API + +License of source code and media files: +--------------------------------------- +Copyright (C) 2016 rubenwardy + +Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. diff --git a/mods/sfinv/api.lua b/mods/sfinv/api.lua new file mode 100644 index 0000000..2fef3c8 --- /dev/null +++ b/mods/sfinv/api.lua @@ -0,0 +1,161 @@ +sfinv = { + pages = {}, + pages_unordered = {}, + contexts = {}, + enabled = true +} + +function sfinv.register_page(name, def) + assert(name, "Invalid sfinv page. Requires a name") + assert(def, "Invalid sfinv page. Requires a def[inition] table") + assert(def.get, "Invalid sfinv page. Def requires a get function.") + assert(not sfinv.pages[name], "Attempt to register already registered sfinv page " .. dump(name)) + + sfinv.pages[name] = def + def.name = name + table.insert(sfinv.pages_unordered, def) +end + +function sfinv.override_page(name, def) + assert(name, "Invalid sfinv page override. Requires a name") + assert(def, "Invalid sfinv page override. Requires a def[inition] table") + local page = sfinv.pages[name] + assert(page, "Attempt to override sfinv page " .. dump(name) .. " which does not exist.") + for key, value in pairs(def) do + page[key] = value + end +end + +function sfinv.get_nav_fs(player, context, nav, current_idx) + -- Only show tabs if there is more than one page + if #nav > 1 then + return "tabheader[0,0;tabs;" .. table.concat(nav, ",") .. ";" .. current_idx .. ";true;false]" + else + return "" + end +end + +local theme_main = "bgcolor[#080808BB;true]" .. default.gui_bg .. + default.gui_bg_img + +local theme_inv = default.gui_slots .. [[ + list[current_player;main;0,4.7;8,1;] + list[current_player;main;0,5.85;8,3;8] + ]] + +function sfinv.make_formspec(player, context, content, show_inv, size) + local tmp = { + size or "size[8,8.6]", + theme_main, + sfinv.get_nav_fs(player, context, context.nav_titles, context.nav_idx), + content + } + if show_inv then + tmp[#tmp + 1] = theme_inv + end + return table.concat(tmp, "") +end + +function sfinv.get_homepage_name(player) + return "sfinv:crafting" +end + +function sfinv.get_formspec(player, context) + -- Generate navigation tabs + local nav = {} + local nav_ids = {} + local current_idx = 1 + for i, pdef in pairs(sfinv.pages_unordered) do + if not pdef.is_in_nav or pdef:is_in_nav(player, context) then + nav[#nav + 1] = pdef.title + nav_ids[#nav_ids + 1] = pdef.name + if pdef.name == context.page then + current_idx = i + end + end + end + context.nav = nav_ids + context.nav_titles = nav + context.nav_idx = current_idx + + -- Generate formspec + local page = sfinv.pages[context.page] or sfinv.pages["404"] + if page then + return page:get(player, context) + else + local old_page = context.page + context.page = sfinv.get_homepage_name(player) + assert(sfinv.pages[context.page], "[sfinv] Invalid homepage") + minetest.log("warning", "[sfinv] Couldn't find " .. dump(old_page) .. " so using switching to homepage") + return sfinv.get_formspec(player, context) + end +end + +function sfinv.set_player_inventory_formspec(player, context) + if not context then + local name = player:get_player_name() + context = sfinv.contexts[name] + if not context then + context = { + page = sfinv.get_homepage_name(player) + } + sfinv.contexts[name] = context + end + end + + local fs = sfinv.get_formspec(player, context) + player:set_inventory_formspec(fs) +end + +minetest.register_on_joinplayer(function(player) + if sfinv.enabled then + minetest.after(0.5, function() + sfinv.set_player_inventory_formspec(player) + end) + end +end) + +minetest.register_on_leaveplayer(function(player) + sfinv.contexts[player:get_player_name()] = nil +end) + +minetest.register_on_player_receive_fields(function(player, formname, fields) + if formname ~= "" or not sfinv.enabled then + return false + end + + -- Get Context + local name = player:get_player_name() + local context = sfinv.contexts[name] + if not context then + sfinv.set_player_inventory_formspec(player) + return false + end + + -- Handle Events + if fields.tabs and context.nav then + local tid = tonumber(fields.tabs) + if tid and tid > 0 then + local id = context.nav[tid] + local page = sfinv.pages[id] + if id and page then + local oldpage = sfinv.pages[context.page] + if oldpage and oldpage.on_leave then + oldpage:on_leave(player, context) + end + context.page = id + if page.on_enter then + page:on_enter(player, context) + end + sfinv.set_player_inventory_formspec(player, context) + end + end + return + end + + -- Pass to page + local page = sfinv.pages[context.page] + if page and page.on_player_receive_fields then + return page:on_player_receive_fields(player, context, fields) + end +end) diff --git a/mods/sfinv/depends.txt b/mods/sfinv/depends.txt new file mode 100644 index 0000000..4ad96d5 --- /dev/null +++ b/mods/sfinv/depends.txt @@ -0,0 +1 @@ +default diff --git a/mods/sfinv/init.lua b/mods/sfinv/init.lua new file mode 100644 index 0000000..f030222 --- /dev/null +++ b/mods/sfinv/init.lua @@ -0,0 +1,22 @@ +dofile(minetest.get_modpath("sfinv") .. "/api.lua") + +sfinv.register_page("sfinv:crafting", { + title = "Crafting", + get = function(self, player, context) + return sfinv.make_formspec(player, context, [[ + list[current_player;craft;1.75,0.5;3,3;] + list[current_player;craftpreview;5.75,1.5;1,1;] + image[4.75,1.5;1,1;gui_furnace_arrow_bg.png^[transformR270] + listring[current_player;main] + listring[current_player;craft] + image[0,4.75;1,1;gui_hb_bg.png] + image[1,4.75;1,1;gui_hb_bg.png] + image[2,4.75;1,1;gui_hb_bg.png] + image[3,4.75;1,1;gui_hb_bg.png] + image[4,4.75;1,1;gui_hb_bg.png] + image[5,4.75;1,1;gui_hb_bg.png] + image[6,4.75;1,1;gui_hb_bg.png] + image[7,4.75;1,1;gui_hb_bg.png] + ]], true) + end +}) diff --git a/mods/sprint/init.lua b/mods/sprint/init.lua new file mode 100644 index 0000000..b976901 --- /dev/null +++ b/mods/sprint/init.lua @@ -0,0 +1,29 @@ +player_running_physics = {} +minetest.register_globalstep(function(dtime) + for _,player in ipairs(minetest.get_connected_players()) do + --local pos = player:getpos() + --print(dump(player:get_player_control().up)) + if player:get_player_control().up == true and player_running_physics[player:get_player_name()] == nil then + minetest.after(0.05, function() + if player:get_player_control().up == false then + minetest.after(0.05, function() + if player:get_player_control().up == true then + player:set_physics_override(1.5, 1, 1) + player_running_physics[player:get_player_name()] = true + print("test1") + end + end) + end + end) + elseif player:get_player_control().up == false and player_running_physics[player:get_player_name()] == true then + --minetest.after(0.2, function() + if player:get_player_control().up == false then + player_running_physics[player:get_player_name()] = nil + player:set_physics_override(1, 1, 1) + print("test2") + end + --end) + end + + end +end) diff --git a/mods/stairs/README.txt b/mods/stairs/README.txt new file mode 100644 index 0000000..d32cd71 --- /dev/null +++ b/mods/stairs/README.txt @@ -0,0 +1,16 @@ +Minetest Game mod: stairs +========================= +See license.txt for license information. + +Authors of source code +---------------------- +Originally by Kahrl (LGPL 2.1) and +celeron55, Perttu Ahola (LGPL 2.1) +Various Minetest developers and contributors (LGPL 2.1) + +Authors of media (models) +------------------------- +Jean-Patrick G. (kilbith) (CC BY-SA 3.0): + stairs_stair.obj + + diff --git a/mods/stairs/depends.txt b/mods/stairs/depends.txt new file mode 100644 index 0000000..d77ba25 --- /dev/null +++ b/mods/stairs/depends.txt @@ -0,0 +1,2 @@ +default +farming diff --git a/mods/stairs/init.lua b/mods/stairs/init.lua new file mode 100644 index 0000000..191c78d --- /dev/null +++ b/mods/stairs/init.lua @@ -0,0 +1,535 @@ +-- Minetest 0.4 mod: stairs +-- See README.txt for licensing and other information. + + +-- Global namespace for functions + +stairs = {} + + +-- Register aliases for new pine node names + +minetest.register_alias("stairs:stair_pinewood", "stairs:stair_pine_wood") +minetest.register_alias("stairs:slab_pinewood", "stairs:slab_pine_wood") + + +-- Get setting for replace ABM + +local replace = minetest.setting_getbool("enable_stairs_replace_abm") + + +-- Register stairs. +-- Node will be called stairs:stair_ + +function stairs.register_stair(subname, recipeitem, groups, images, description, sounds) + groups.stair = 1 + minetest.register_node(":stairs:stair_" .. subname, { + description = description, + drawtype = "mesh", + mesh = "stairs_stair.obj", + tiles = images, + paramtype = "light", + paramtype2 = "facedir", + is_ground_content = false, + groups = groups, + sounds = sounds, + selection_box = { + type = "fixed", + fixed = { + {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, + {-0.5, 0, 0, 0.5, 0.5, 0.5}, + }, + }, + collision_box = { + type = "fixed", + fixed = { + {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, + {-0.5, 0, 0, 0.5, 0.5, 0.5}, + }, + }, + on_place = function(itemstack, placer, pointed_thing) + if pointed_thing.type ~= "node" then + return itemstack + end + + local p0 = pointed_thing.under + local p1 = pointed_thing.above + local param2 = 0 + + local placer_pos = placer:getpos() + if placer_pos then + local dir = { + x = p1.x - placer_pos.x, + y = p1.y - placer_pos.y, + z = p1.z - placer_pos.z + } + param2 = minetest.dir_to_facedir(dir) + end + + if p0.y - 1 == p1.y then + param2 = param2 + 20 + if param2 == 21 then + param2 = 23 + elseif param2 == 23 then + param2 = 21 + end + end + + return minetest.item_place(itemstack, placer, pointed_thing, param2) + end, + }) + + -- for replace ABM + if replace then + minetest.register_node(":stairs:stair_" .. subname .. "upside_down", { + replace_name = "stairs:stair_" .. subname, + groups = {slabs_replace = 1}, + }) + end + + if recipeitem then + minetest.register_craft({ + output = 'stairs:stair_' .. subname .. ' 8', + recipe = { + {recipeitem, "", ""}, + {recipeitem, recipeitem, ""}, + {recipeitem, recipeitem, recipeitem}, + }, + }) + + -- Flipped recipe for the silly minecrafters + minetest.register_craft({ + output = 'stairs:stair_' .. subname .. ' 8', + recipe = { + {"", "", recipeitem}, + {"", recipeitem, recipeitem}, + {recipeitem, recipeitem, recipeitem}, + }, + }) + + -- Fuel + local baseburntime = minetest.get_craft_result({ + method = "fuel", + width = 1, + items = {recipeitem} + }).time + if baseburntime > 0 then + minetest.register_craft({ + type = "fuel", + recipe = 'stairs:stair_' .. subname, + burntime = math.floor(baseburntime * 0.75), + }) + end + end +end + + +-- Slab facedir to placement 6d matching table +local slab_trans_dir = {[0] = 8, 0, 2, 1, 3, 4} +-- Slab facedir when placing initial slab against other surface +local slab_trans_dir_place = {[0] = 0, 20, 12, 16, 4, 8} + +-- Register slabs. +-- Node will be called stairs:slab_ + +function stairs.register_slab(subname, recipeitem, groups, images, description, sounds) + groups.slab = 1 + minetest.register_node(":stairs:slab_" .. subname, { + description = description, + drawtype = "nodebox", + tiles = images, + paramtype = "light", + paramtype2 = "facedir", + is_ground_content = false, + groups = groups, + sounds = sounds, + node_box = { + type = "fixed", + fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, + }, + on_place = function(itemstack, placer, pointed_thing) + local under = minetest.get_node(pointed_thing.under) + local wield_item = itemstack:get_name() + + if under and wield_item == under.name then + -- place slab using under node orientation + local dir = minetest.dir_to_facedir(vector.subtract( + pointed_thing.above, pointed_thing.under), true) + + local p2 = under.param2 + + -- combine two slabs if possible + if slab_trans_dir[math.floor(p2 / 4)] == dir then + if not recipeitem then + return itemstack + end + local player_name = placer:get_player_name() + if minetest.is_protected(pointed_thing.under, player_name) and not + minetest.check_player_privs(placer, "protection_bypass") then + minetest.record_protection_violation(pointed_thing.under, + player_name) + return + end + minetest.set_node(pointed_thing.under, {name = recipeitem, param2 = p2}) + if not minetest.setting_getbool("creative_mode") then + itemstack:take_item() + end + return itemstack + end + + -- Placing a slab on an upside down slab should make it right-side up. + if p2 >= 20 and dir == 8 then + p2 = p2 - 20 + -- same for the opposite case: slab below normal slab + elseif p2 <= 3 and dir == 4 then + p2 = p2 + 20 + end + + -- else attempt to place node with proper param2 + minetest.item_place_node(ItemStack(wield_item), placer, pointed_thing, p2) + if not minetest.setting_getbool("creative_mode") then + itemstack:take_item() + end + return itemstack + else + -- place slab using look direction of player + local dir = minetest.dir_to_wallmounted(vector.subtract( + pointed_thing.above, pointed_thing.under), true) + + local rot = slab_trans_dir_place[dir] + if rot == 0 or rot == 20 then + rot = rot + minetest.dir_to_facedir(placer:get_look_dir()) + end + + return minetest.item_place(itemstack, placer, pointed_thing, rot) + end + end, + }) + + -- for replace ABM + if replace then + minetest.register_node(":stairs:slab_" .. subname .. "upside_down", { + replace_name = "stairs:slab_".. subname, + groups = {slabs_replace = 1}, + }) + end + + if recipeitem then + minetest.register_craft({ + output = 'stairs:slab_' .. subname .. ' 6', + recipe = { + {recipeitem, recipeitem, recipeitem}, + }, + }) + + -- Fuel + local baseburntime = minetest.get_craft_result({ + method = "fuel", + width = 1, + items = {recipeitem} + }).time + if baseburntime > 0 then + minetest.register_craft({ + type = "fuel", + recipe = 'stairs:slab_' .. subname, + burntime = math.floor(baseburntime * 0.5), + }) + end + end +end + + +-- Optionally replace old "upside_down" nodes with new param2 versions. +-- Disabled by default. + +if replace then + minetest.register_abm({ + label = "Slab replace", + nodenames = {"group:slabs_replace"}, + interval = 16, + chance = 1, + action = function(pos, node) + node.name = minetest.registered_nodes[node.name].replace_name + node.param2 = node.param2 + 20 + if node.param2 == 21 then + node.param2 = 23 + elseif node.param2 == 23 then + node.param2 = 21 + end + minetest.set_node(pos, node) + end, + }) +end + + +-- Stair/slab registration function. +-- Nodes will be called stairs:{stair,slab}_ + +function stairs.register_stair_and_slab(subname, recipeitem, + groups, images, desc_stair, desc_slab, sounds) + stairs.register_stair(subname, recipeitem, groups, images, desc_stair, sounds) + stairs.register_slab(subname, recipeitem, groups, images, desc_slab, sounds) +end + + +-- Register default stairs and slabs + +stairs.register_stair_and_slab( + "wood", + "default:wood", + {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, + {"default_wood.png"}, + "Wooden Stair", + "Wooden Slab", + default.node_sound_wood_defaults() +) + +stairs.register_stair_and_slab( + "junglewood", + "default:junglewood", + {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, + {"default_junglewood.png"}, + "Jungle Wood Stair", + "Jungle Wood Slab", + default.node_sound_wood_defaults() +) + +stairs.register_stair_and_slab( + "pine_wood", + "default:pine_wood", + {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}, + {"default_pine_wood.png"}, + "Pine Wood Stair", + "Pine Wood Slab", + default.node_sound_wood_defaults() +) + +stairs.register_stair_and_slab( + "acacia_wood", + "default:acacia_wood", + {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, + {"default_acacia_wood.png"}, + "Acacia Wood Stair", + "Acacia Wood Slab", + default.node_sound_wood_defaults() +) + +stairs.register_stair_and_slab( + "aspen_wood", + "default:aspen_wood", + {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}, + {"default_aspen_wood.png"}, + "Aspen Wood Stair", + "Aspen Wood Slab", + default.node_sound_wood_defaults() +) + +stairs.register_stair_and_slab( + "stone", + "default:stone", + {cracky = 3}, + {"default_stone.png"}, + "Stone Stair", + "Stone Slab", + default.node_sound_stone_defaults() +) + +stairs.register_stair_and_slab( + "cobble", + "default:cobble", + {cracky = 3}, + {"default_cobble.png"}, + "Cobblestone Stair", + "Cobblestone Slab", + default.node_sound_stone_defaults() +) + +stairs.register_stair_and_slab( + "mossycobble", + nil, + {cracky = 3}, + {"default_mossycobble.png"}, + "Mossy Cobblestone Stair", + "Mossy Cobblestone Slab", + default.node_sound_stone_defaults() +) + +stairs.register_stair_and_slab( + "stonebrick", + "default:stonebrick", + {cracky = 2}, + {"default_stone_brick.png"}, + "Stone Brick Stair", + "Stone Brick Slab", + default.node_sound_stone_defaults() +) + +stairs.register_stair_and_slab( + "stone_block", + "default:stone_block", + {cracky = 2}, + {"default_stone_block.png"}, + "Stone Block Stair", + "Stone Block Slab", + default.node_sound_stone_defaults() +) + +stairs.register_stair_and_slab( + "desert_stone", + "default:desert_stone", + {cracky = 3}, + {"default_desert_stone.png"}, + "Desert Stone Stair", + "Desert Stone Slab", + default.node_sound_stone_defaults() +) + +stairs.register_stair_and_slab( + "desert_cobble", + "default:desert_cobble", + {cracky = 3}, + {"default_desert_cobble.png"}, + "Desert Cobblestone Stair", + "Desert Cobblestone Slab", + default.node_sound_stone_defaults() +) + +stairs.register_stair_and_slab( + "desert_stonebrick", + "default:desert_stonebrick", + {cracky = 2}, + {"default_desert_stone_brick.png"}, + "Desert Stone Brick Stair", + "Desert Stone Brick Slab", + default.node_sound_stone_defaults() +) + +stairs.register_stair_and_slab( + "desert_stone_block", + "default:desert_stone_block", + {cracky = 2}, + {"default_desert_stone_block.png"}, + "Desert Stone Block Stair", + "Desert Stone Block Slab", + default.node_sound_stone_defaults() +) + +stairs.register_stair_and_slab( + "sandstone", + "default:sandstone", + {crumbly = 1, cracky = 3}, + {"default_sandstone.png"}, + "Sandstone Stair", + "Sandstone Slab", + default.node_sound_stone_defaults() +) + +stairs.register_stair_and_slab( + "sandstonebrick", + "default:sandstonebrick", + {cracky = 2}, + {"default_sandstone_brick.png"}, + "Sandstone Brick Stair", + "Sandstone Brick Slab", + default.node_sound_stone_defaults() +) + +stairs.register_stair_and_slab( + "sandstone_block", + "default:sandstone_block", + {cracky = 2}, + {"default_sandstone_block.png"}, + "Sandstone Block Stair", + "Sandstone Block Slab", + default.node_sound_stone_defaults() +) + +stairs.register_stair_and_slab( + "obsidian", + "default:obsidian", + {cracky = 1, level = 2}, + {"default_obsidian.png"}, + "Obsidian Stair", + "Obsidian Slab", + default.node_sound_stone_defaults() +) + +stairs.register_stair_and_slab( + "obsidianbrick", + "default:obsidianbrick", + {cracky = 1, level = 2}, + {"default_obsidian_brick.png"}, + "Obsidian Brick Stair", + "Obsidian Brick Slab", + default.node_sound_stone_defaults() +) + +stairs.register_stair_and_slab( + "obsidian_block", + "default:obsidian_block", + {cracky = 1, level = 2}, + {"default_obsidian_block.png"}, + "Obsidian Block Stair", + "Obsidian Block Slab", + default.node_sound_stone_defaults() +) + +stairs.register_stair_and_slab( + "brick", + "default:brick", + {cracky = 3}, + {"default_brick.png"}, + "Brick Stair", + "Brick Slab", + default.node_sound_stone_defaults() +) + +stairs.register_stair_and_slab( + "straw", + "farming:straw", + {snappy = 3, flammable = 4}, + {"farming_straw.png"}, + "Straw Stair", + "Straw Slab", + default.node_sound_leaves_defaults() +) + +stairs.register_stair_and_slab( + "steelblock", + "default:steelblock", + {cracky = 1, level = 2}, + {"default_steel_block.png"}, + "Steel Block Stair", + "Steel Block Slab", + default.node_sound_metal_defaults() +) + +stairs.register_stair_and_slab( + "copperblock", + "default:copperblock", + {cracky = 1, level = 2}, + {"default_copper_block.png"}, + "Copper Block Stair", + "Copper Block Slab", + default.node_sound_metal_defaults() +) + +stairs.register_stair_and_slab( + "bronzeblock", + "default:bronzeblock", + {cracky = 1, level = 2}, + {"default_bronze_block.png"}, + "Bronze Block Stair", + "Bronze Block Slab", + default.node_sound_metal_defaults() +) + +stairs.register_stair_and_slab( + "goldblock", + "default:goldblock", + {cracky = 1}, + {"default_gold_block.png"}, + "Gold Block Stair", + "Gold Block Slab", + default.node_sound_metal_defaults() +) diff --git a/mods/stairs/license.txt b/mods/stairs/license.txt new file mode 100644 index 0000000..8f16bbd --- /dev/null +++ b/mods/stairs/license.txt @@ -0,0 +1,51 @@ +License of source code +---------------------- + +GNU Lesser General Public License, version 2.1 +Copyright (C) 2011-2016 Kahrl +Copyright (C) 2011-2016 celeron55, Perttu Ahola +Copyright (C) 2012-2016 Various Minetest developers and contributors + +This program is free software; you can redistribute it and/or modify it under the terms +of the GNU Lesser General Public License as published by the Free Software Foundation; +either version 2.1 of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; +without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +See the GNU Lesser General Public License for more details: +https://www.gnu.org/licenses/old-licenses/lgpl-2.1.html + + +Licenses of media (models) +-------------------------- + +Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) +Copyright (C) 2015-2016 Jean-Patrick G. (kilbith) + +You are free to: +Share — copy and redistribute the material in any medium or format. +Adapt — remix, transform, and build upon the material for any purpose, even commercially. +The licensor cannot revoke these freedoms as long as you follow the license terms. + +Under the following terms: + +Attribution — You must give appropriate credit, provide a link to the license, and +indicate if changes were made. You may do so in any reasonable manner, but not in any way +that suggests the licensor endorses you or your use. + +ShareAlike — If you remix, transform, or build upon the material, you must distribute +your contributions under the same license as the original. + +No additional restrictions — You may not apply legal terms or technological measures that +legally restrict others from doing anything the license permits. + +Notices: + +You do not have to comply with the license for elements of the material in the public +domain or where your use is permitted by an applicable exception or limitation. +No warranties are given. The license may not give you all of the permissions necessary +for your intended use. For example, other rights such as publicity, privacy, or moral +rights may limit how you use the material. + +For more details: +http://creativecommons.org/licenses/by-sa/3.0/ diff --git a/mods/stairs/models/stairs_stair.obj b/mods/stairs/models/stairs_stair.obj new file mode 100644 index 0000000..45882c6 --- /dev/null +++ b/mods/stairs/models/stairs_stair.obj @@ -0,0 +1,113 @@ +# Blender v2.72 (sub 0) OBJ File: '' +# www.blender.org +mtllib stairs.mtl +o stairs_top +v -0.500000 0.000000 -0.500000 +v -0.500000 0.000000 0.000000 +v 0.500000 0.000000 0.000000 +v 0.500000 0.000000 -0.500000 +v -0.500000 0.500000 0.000000 +v 0.500000 0.500000 0.000000 +v -0.500000 0.500000 0.500000 +v 0.500000 0.500000 0.500000 +vt 0.000000 0.000000 +vt 1.000000 0.000000 +vt 1.000000 0.500000 +vt 0.000000 0.500000 +vt 1.000000 1.000000 +vt 0.000000 1.000000 +vn 0.000000 1.000000 0.000000 +g stairs_top +usemtl None +s off +f 4/1/1 1/2/1 2/3/1 3/4/1 +f 7/5/1 8/6/1 6/4/1 5/3/1 +o stairs_bottom +v -0.500000 -0.500000 -0.500000 +v 0.500000 -0.500000 -0.500000 +v -0.500000 -0.500000 0.500000 +v 0.500000 -0.500000 0.500000 +vt 1.000000 0.000000 +vt 1.000000 1.000000 +vt 0.000000 1.000000 +vt 0.000000 0.000000 +vn 0.000000 -1.000000 -0.000000 +g stairs_bottom +usemtl None +s off +f 11/7/2 9/8/2 10/9/2 12/10/2 +o stairs_right +v -0.500000 0.000000 -0.500000 +v -0.500000 -0.500000 -0.500000 +v -0.500000 0.000000 0.000000 +v -0.500000 -0.500000 0.500000 +v -0.500000 0.500000 0.000000 +v -0.500000 0.500000 0.500000 +vt 0.000000 0.500000 +vt 0.000000 0.000000 +vt 0.500000 0.500000 +vt 1.000000 1.000000 +vt 0.500000 1.000000 +vt 1.000000 0.000000 +vn -1.000000 0.000000 0.000000 +g stairs_right +usemtl None +s off +f 13/11/3 14/12/3 15/13/3 +f 15/13/3 18/14/3 17/15/3 +f 14/12/3 16/16/3 18/14/3 +o stairs_left +v 0.500000 0.000000 0.000000 +v 0.500000 -0.500000 -0.500000 +v 0.500000 0.000000 -0.500000 +v 0.500000 -0.500000 0.500000 +v 0.500000 0.500000 0.000000 +v 0.500000 0.500000 0.500000 +vt 0.500000 0.500000 +vt 1.000000 0.000000 +vt 1.000000 0.500000 +vt 0.500000 1.000000 +vt 0.000000 1.000000 +vt 0.000000 0.000000 +vn 1.000000 0.000000 0.000000 +g stairs_left +usemtl None +s off +f 19/17/4 20/18/4 21/19/4 +f 19/17/4 23/20/4 24/21/4 +f 20/18/4 24/21/4 22/22/4 +o stairs_back +v -0.500000 -0.500000 0.500000 +v 0.500000 -0.500000 0.500000 +v -0.500000 0.500000 0.500000 +v 0.500000 0.500000 0.500000 +vt 1.000000 0.000000 +vt 1.000000 1.000000 +vt 0.000000 1.000000 +vt 0.000000 0.000000 +vn 0.000000 -0.000000 1.000000 +g stairs_back +usemtl None +s off +f 26/23/5 28/24/5 27/25/5 25/26/5 +o stairs_front +v -0.500000 0.000000 -0.500000 +v -0.500000 -0.500000 -0.500000 +v -0.500000 0.000000 0.000000 +v 0.500000 0.000000 0.000000 +v 0.500000 -0.500000 -0.500000 +v 0.500000 0.000000 -0.500000 +v -0.500000 0.500000 0.000000 +v 0.500000 0.500000 0.000000 +vt 1.000000 0.000000 +vt 1.000000 0.500000 +vt 0.000000 0.500000 +vt 0.000000 0.000000 +vt 1.000000 1.000000 +vt 0.000000 1.000000 +vn 0.000000 0.000000 -1.000000 +g stairs_front +usemtl None +s off +f 30/27/6 29/28/6 34/29/6 33/30/6 +f 31/28/6 35/31/6 36/32/6 32/29/6 diff --git a/mods/tnt/README.txt b/mods/tnt/README.txt new file mode 100644 index 0000000..c1ca88d --- /dev/null +++ b/mods/tnt/README.txt @@ -0,0 +1,41 @@ +Minetest Game mod: tnt +====================== +See license.txt for license information. + +Authors of source code +---------------------- +PilzAdam (MIT) +ShadowNinja (MIT) +sofar (sofar@foo-projects.org) (MIT) +Various Minetest developers and contributors (MIT) + +Authors of media (textures) +--------------------------- +BlockMen (CC BY-SA 3.0): +All textures not mentioned below. + +ShadowNinja (CC BY-SA 3.0): +tnt_smoke.png + +Wuzzy (CC BY-SA 3.0): +All gunpowder textures except tnt_gunpowder_inventory.png. + +sofar (sofar@foo-projects.org) (CC BY-SA 3.0): +tnt_blast.png + +Introduction +------------ +This mod adds TNT to Minetest. TNT is a tool to help the player +in mining. + +How to use the mod: +Craft gunpowder by placing coal and gravel in the crafting area. +The gunpowder can be used to craft TNT or as fuse for TNT. +To craft TNT surround gunpowder with 4 wood in a + shape. + +There are different ways to blow up TNT: + 1. Hit it with a torch. + 2. Hit a gunpowder fuse that leads to a TNT block with a torch or flint-and-steel. + 3. Activate it with mesecons (fastest way). + +Be aware of the damage radius of 6 blocks! diff --git a/mods/tnt/depends.txt b/mods/tnt/depends.txt new file mode 100644 index 0000000..5ff216f --- /dev/null +++ b/mods/tnt/depends.txt @@ -0,0 +1,3 @@ +default +fire + diff --git a/mods/tnt/init.lua b/mods/tnt/init.lua new file mode 100644 index 0000000..711aad9 --- /dev/null +++ b/mods/tnt/init.lua @@ -0,0 +1,610 @@ +tnt = {} + +-- Default to enabled when in singleplayer +local enable_tnt = minetest.setting_getbool("enable_tnt") +if enable_tnt == nil then + enable_tnt = minetest.is_singleplayer() +end + +-- loss probabilities array (one in X will be lost) +local loss_prob = {} + +loss_prob["default:cobble"] = 3 +loss_prob["default:dirt"] = 4 + +local tnt_radius = tonumber(minetest.setting_get("tnt_radius") or 3) + +-- Fill a list with data for content IDs, after all nodes are registered +local cid_data = {} +minetest.after(0, function() + for name, def in pairs(minetest.registered_nodes) do + cid_data[minetest.get_content_id(name)] = { + name = name, + drops = def.drops, + flammable = def.groups.flammable, + on_blast = def.on_blast, + } + end +end) + +local function rand_pos(center, pos, radius) + local def + local reg_nodes = minetest.registered_nodes + local i = 0 + repeat + -- Give up and use the center if this takes too long + if i > 4 then + pos.x, pos.z = center.x, center.z + break + end + pos.x = center.x + math.random(-radius, radius) + pos.z = center.z + math.random(-radius, radius) + def = reg_nodes[minetest.get_node(pos).name] + i = i + 1 + until def and not def.walkable +end + +local function eject_drops(drops, pos, radius) + local drop_pos = vector.new(pos) + for _, item in pairs(drops) do + local count = math.min(item:get_count(), item:get_stack_max()) + while count > 0 do + local take = math.max(1,math.min(radius * radius, + count, + item:get_stack_max())) + rand_pos(pos, drop_pos, radius) + local dropitem = ItemStack(item) + dropitem:set_count(take) + local obj = minetest.add_item(drop_pos, dropitem) + if obj then + obj:get_luaentity().collect = true + obj:setacceleration({x = 0, y = -10, z = 0}) + obj:setvelocity({x = math.random(-3, 3), + y = math.random(0, 10), + z = math.random(-3, 3)}) + end + count = count - take + end + end +end + +local function add_drop(drops, item) + item = ItemStack(item) + local name = item:get_name() + if loss_prob[name] ~= nil and math.random(1, loss_prob[name]) == 1 then + return + end + + local drop = drops[name] + if drop == nil then + drops[name] = item + else + drop:set_count(drop:get_count() + item:get_count()) + end +end + +local function destroy(drops, npos, cid, c_air, c_fire, on_blast_queue, ignore_protection, ignore_on_blast) + if not ignore_protection and minetest.is_protected(npos, "") then + return cid + end + + local def = cid_data[cid] + + if not def then + return c_air + elseif not ignore_on_blast and def.on_blast then + on_blast_queue[#on_blast_queue + 1] = {pos = vector.new(npos), on_blast = def.on_blast} + return cid + elseif def.flammable then + return c_fire + else + local node_drops = minetest.get_node_drops(def.name, "") + for _, item in pairs(node_drops) do + add_drop(drops, item) + end + return c_air + end +end + +local function calc_velocity(pos1, pos2, old_vel, power) + -- Avoid errors caused by a vector of zero length + if vector.equals(pos1, pos2) then + return old_vel + end + + local vel = vector.direction(pos1, pos2) + vel = vector.normalize(vel) + vel = vector.multiply(vel, power) + + -- Divide by distance + local dist = vector.distance(pos1, pos2) + dist = math.max(dist, 1) + vel = vector.divide(vel, dist) + + -- Add old velocity + vel = vector.add(vel, old_vel) + + -- randomize it a bit + vel = vector.add(vel, { + x = math.random() - 0.5, + y = math.random() - 0.5, + z = math.random() - 0.5, + }) + + -- Limit to terminal velocity + dist = vector.length(vel) + if dist > 250 then + vel = vector.divide(vel, dist / 250) + end + return vel +end + +local function entity_physics(pos, radius, drops) + local objs = minetest.get_objects_inside_radius(pos, radius) + for _, obj in pairs(objs) do + local obj_pos = obj:getpos() + local dist = math.max(1, vector.distance(pos, obj_pos)) + + local damage = (4 / dist) * radius + if obj:is_player() then + -- currently the engine has no method to set + -- player velocity. See #2960 + -- instead, we knock the player back 1.0 node, and slightly upwards + local dir = vector.normalize(vector.subtract(obj_pos, pos)) + local moveoff = vector.multiply(dir, dist + 1.0) + local newpos = vector.add(pos, moveoff) + newpos = vector.add(newpos, {x = 0, y = 0.2, z = 0}) + obj:setpos(newpos) + + obj:set_hp(obj:get_hp() - damage) + else + local do_damage = true + local do_knockback = true + local entity_drops = {} + local luaobj = obj:get_luaentity() + local objdef = minetest.registered_entities[luaobj.name] + + if objdef and objdef.on_blast then + do_damage, do_knockback, entity_drops = objdef.on_blast(luaobj, damage) + end + + if do_knockback then + local obj_vel = obj:getvelocity() + obj:setvelocity(calc_velocity(pos, obj_pos, + obj_vel, radius * 10)) + end + if do_damage then + if not obj:get_armor_groups().immortal then + obj:punch(obj, 1.0, { + full_punch_interval = 1.0, + damage_groups = {fleshy = damage}, + }, nil) + end + end + for _, item in pairs(entity_drops) do + add_drop(drops, item) + end + end + end +end + +local function add_effects(pos, radius, drops) + minetest.add_particle({ + pos = pos, + velocity = vector.new(), + acceleration = vector.new(), + expirationtime = 0.4, + size = radius * 10, + collisiondetection = false, + vertical = false, + texture = "tnt_boom.png", + }) + minetest.add_particlespawner({ + amount = 64, + time = 0.5, + minpos = vector.subtract(pos, radius / 2), + maxpos = vector.add(pos, radius / 2), + minvel = {x = -10, y = -10, z = -10}, + maxvel = {x = 10, y = 10, z = 10}, + minacc = vector.new(), + maxacc = vector.new(), + minexptime = 1, + maxexptime = 2.5, + minsize = radius * 3, + maxsize = radius * 5, + texture = "tnt_smoke.png", + }) + + -- we just dropped some items. Look at the items entities and pick + -- one of them to use as texture + local texture = "tnt_blast.png" --fallback texture + local most = 0 + for name, stack in pairs(drops) do + local count = stack:get_count() + if count > most then + most = count + local def = minetest.registered_nodes[name] + if def and def.tiles and def.tiles[1] then + texture = def.tiles[1] + end + end + end + + minetest.add_particlespawner({ + amount = 64, + time = 0.1, + minpos = vector.subtract(pos, radius / 2), + maxpos = vector.add(pos, radius / 2), + minvel = {x = -3, y = 0, z = -3}, + maxvel = {x = 3, y = 5, z = 3}, + minacc = {x = 0, y = -10, z = 0}, + maxacc = {x = 0, y = -10, z = 0}, + minexptime = 0.8, + maxexptime = 2.0, + minsize = radius * 0.66, + maxsize = radius * 2, + texture = texture, + collisiondetection = true, + }) +end + +function tnt.burn(pos, nodename) + local name = nodename or minetest.get_node(pos).name + local group = minetest.get_item_group(name, "tnt") + if group > 0 then + minetest.sound_play("tnt_ignite", {pos = pos}) + minetest.set_node(pos, {name = name .. "_burning"}) + minetest.get_node_timer(pos):start(1) + elseif name == "tnt:gunpowder" then + minetest.set_node(pos, {name = "tnt:gunpowder_burning"}) + end +end + +local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast) + pos = vector.round(pos) + -- scan for adjacent TNT nodes first, and enlarge the explosion + local vm1 = VoxelManip() + local p1 = vector.subtract(pos, 2) + local p2 = vector.add(pos, 2) + local minp, maxp = vm1:read_from_map(p1, p2) + local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp}) + local data = vm1:get_data() + local count = 0 + local c_tnt = minetest.get_content_id("tnt:tnt") + local c_tnt_burning = minetest.get_content_id("tnt:tnt_burning") + local c_tnt_boom = minetest.get_content_id("tnt:boom") + local c_air = minetest.get_content_id("air") + + for z = pos.z - 2, pos.z + 2 do + for y = pos.y - 2, pos.y + 2 do + local vi = a:index(pos.x - 2, y, z) + for x = pos.x - 2, pos.x + 2 do + local cid = data[vi] + if cid == c_tnt or cid == c_tnt_boom or cid == c_tnt_burning then + count = count + 1 + data[vi] = c_air + end + vi = vi + 1 + end + end + end + + vm1:set_data(data) + vm1:write_to_map() + + -- recalculate new radius + radius = math.floor(radius * math.pow(count, 1/3)) + + -- perform the explosion + local vm = VoxelManip() + local pr = PseudoRandom(os.time()) + p1 = vector.subtract(pos, radius) + p2 = vector.add(pos, radius) + minp, maxp = vm:read_from_map(p1, p2) + a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp}) + data = vm:get_data() + + local drops = {} + local on_blast_queue = {} + + local c_fire = minetest.get_content_id("fire:basic_flame") + for z = -radius, radius do + for y = -radius, radius do + local vi = a:index(pos.x + (-radius), pos.y + y, pos.z + z) + for x = -radius, radius do + local r = vector.length(vector.new(x, y, z)) + if (radius * radius) / (r * r) >= (pr:next(80, 125) / 100) then + local cid = data[vi] + local p = {x = pos.x + x, y = pos.y + y, z = pos.z + z} + if cid ~= c_air then + data[vi] = destroy(drops, p, cid, c_air, c_fire, + on_blast_queue, ignore_protection, + ignore_on_blast) + end + end + vi = vi + 1 + end + end + end + + vm:set_data(data) + vm:write_to_map() + vm:update_map() + vm:update_liquids() + + -- call check_single_for_falling for everything within 1.5x blast radius + for y = -radius * 1.5, radius * 1.5 do + for z = -radius * 1.5, radius * 1.5 do + for x = -radius * 1.5, radius * 1.5 do + local rad = {x = x, y = y, z = z} + local s = vector.add(pos, rad) + local r = vector.length(rad) + if r / radius < 1.4 then + minetest.check_single_for_falling(s) + end + end + end + end + + for _, queued_data in pairs(on_blast_queue) do + local dist = math.max(1, vector.distance(queued_data.pos, pos)) + local intensity = (radius * radius) / (dist * dist) + local node_drops = queued_data.on_blast(queued_data.pos, intensity) + if node_drops then + for _, item in pairs(node_drops) do + add_drop(drops, item) + end + end + end + + return drops, radius +end + +function tnt.boom(pos, def) + minetest.sound_play("tnt_explode", {pos = pos, gain = 1.5, max_hear_distance = 2*64}) + minetest.set_node(pos, {name = "tnt:boom"}) + local drops, radius = tnt_explode(pos, def.radius, def.ignore_protection, + def.ignore_on_blast) + -- append entity drops + local damage_radius = (radius / def.radius) * def.damage_radius + entity_physics(pos, damage_radius, drops) + if not def.disable_drops then + eject_drops(drops, pos, radius) + end + add_effects(pos, radius, drops) +end + +minetest.register_node("tnt:boom", { + drawtype = "airlike", + light_source = default.LIGHT_MAX, + walkable = false, + drop = "", + groups = {dig_immediate = 3}, + on_construct = function(pos) + minetest.get_node_timer(pos):start(0.4) + end, + on_timer = function(pos, elapsed) + minetest.remove_node(pos) + end, + -- unaffected by explosions + on_blast = function() end, +}) + +minetest.register_node("tnt:gunpowder", { + description = "Gun Powder", + drawtype = "raillike", + paramtype = "light", + is_ground_content = false, + sunlight_propagates = true, + walkable = false, + tiles = {"tnt_gunpowder_straight.png", "tnt_gunpowder_curved.png", "tnt_gunpowder_t_junction.png", "tnt_gunpowder_crossing.png"}, + inventory_image = "tnt_gunpowder_inventory.png", + wield_image = "tnt_gunpowder_inventory.png", + selection_box = { + type = "fixed", + fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2}, + }, + groups = {dig_immediate = 2, attached_node = 1, flammable = 5, + connect_to_raillike = minetest.raillike_group("gunpowder")}, + sounds = default.node_sound_leaves_defaults(), + + on_punch = function(pos, node, puncher) + if puncher:get_wielded_item():get_name() == "default:torch" then + minetest.set_node(pos, {name = "tnt:gunpowder_burning"}) + end + end, + on_blast = function(pos, intensity) + minetest.set_node(pos, {name = "tnt:gunpowder_burning"}) + end, + on_burn = function(pos) + minetest.set_node(pos, {name = "tnt:gunpowder_burning"}) + end, + on_ignite = function(pos, igniter) + minetest.set_node(pos, {name = "tnt:gunpowder_burning"}) + end, +}) + +minetest.register_node("tnt:gunpowder_burning", { + drawtype = "raillike", + paramtype = "light", + sunlight_propagates = true, + walkable = false, + light_source = 5, + tiles = {{ + name = "tnt_gunpowder_burning_straight_animated.png", + animation = { + type = "vertical_frames", + aspect_w = 16, + aspect_h = 16, + length = 1, + } + }, + { + name = "tnt_gunpowder_burning_curved_animated.png", + animation = { + type = "vertical_frames", + aspect_w = 16, + aspect_h = 16, + length = 1, + } + }, + { + name = "tnt_gunpowder_burning_t_junction_animated.png", + animation = { + type = "vertical_frames", + aspect_w = 16, + aspect_h = 16, + length = 1, + } + }, + { + name = "tnt_gunpowder_burning_crossing_animated.png", + animation = { + type = "vertical_frames", + aspect_w = 16, + aspect_h = 16, + length = 1, + } + }}, + selection_box = { + type = "fixed", + fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2}, + }, + drop = "", + groups = {dig_immediate = 2, attached_node = 1, connect_to_raillike = minetest.raillike_group("gunpowder")}, + sounds = default.node_sound_leaves_defaults(), + on_timer = function(pos, elapsed) + for dx = -1, 1 do + for dz = -1, 1 do + for dy = -1, 1 do + if not (dx == 0 and dz == 0) then + tnt.burn({ + x = pos.x + dx, + y = pos.y + dy, + z = pos.z + dz, + }) + end + end + end + end + minetest.remove_node(pos) + end, + -- unaffected by explosions + on_blast = function() end, + on_construct = function(pos) + minetest.sound_play("tnt_gunpowder_burning", {pos = pos, gain = 2}) + minetest.get_node_timer(pos):start(1) + end, +}) + +minetest.register_craft({ + output = "tnt:gunpowder 5", + type = "shapeless", + recipe = {"default:coal_lump", "default:gravel"} +}) + +if enable_tnt then + minetest.register_craft({ + output = "tnt:tnt", + recipe = { + {"group:wood", "tnt:gunpowder", "group:wood"}, + {"tnt:gunpowder", "tnt:gunpowder", "tnt:gunpowder"}, + {"group:wood", "tnt:gunpowder", "group:wood"} + } + }) + + minetest.register_abm({ + label = "TNT ignition", + nodenames = {"group:tnt", "tnt:gunpowder"}, + neighbors = {"fire:basic_flame", "default:lava_source", "default:lava_flowing"}, + interval = 4, + chance = 1, + action = function(pos, node) + tnt.burn(pos, node.name) + end, + }) +end + +function tnt.register_tnt(def) + local name + if not def.name:find(':') then + name = "tnt:" .. def.name + else + name = def.name + def.name = def.name:match(":([%w_]+)") + end + if not def.tiles then def.tiles = {} end + local tnt_top = def.tiles.top or def.name .. "_top.png" + local tnt_bottom = def.tiles.bottom or def.name .. "_bottom.png" + local tnt_side = def.tiles.side or def.name .. "_side.png" + local tnt_burning = def.tiles.burning or def.name .. "_top_burning_animated.png" + if not def.damage_radius then def.damage_radius = def.radius * 2 end + + if enable_tnt then + minetest.register_node(":" .. name, { + description = def.description, + tiles = {tnt_top, tnt_bottom, tnt_side}, + is_ground_content = false, + groups = {dig_immediate = 2, mesecon = 2, tnt = 1, flammable = 5}, + sounds = default.node_sound_wood_defaults(), + on_punch = function(pos, node, puncher) + if puncher:get_wielded_item():get_name() == "default:torch" then + minetest.set_node(pos, {name = name .. "_burning"}) + end + end, + on_blast = function(pos, intensity) + minetest.after(0.1, function() + tnt.boom(pos, def) + end) + end, + mesecons = {effector = + {action_on = + function(pos) + tnt.boom(pos, def) + end + } + }, + on_burn = function(pos) + minetest.set_node(pos, {name = name .. "_burning"}) + end, + on_ignite = function(pos, igniter) + minetest.set_node(pos, {name = name .. "_burning"}) + end, + }) + end + + minetest.register_node(":" .. name .. "_burning", { + tiles = { + { + name = tnt_burning, + animation = { + type = "vertical_frames", + aspect_w = 16, + aspect_h = 16, + length = 1, + } + }, + tnt_bottom, tnt_side + }, + light_source = 5, + drop = "", + sounds = default.node_sound_wood_defaults(), + groups = {falling_node = 1}, + on_timer = function(pos, elapsed) + tnt.boom(pos, def) + end, + -- unaffected by explosions + on_blast = function() end, + on_construct = function(pos) + minetest.sound_play("tnt_ignite", {pos = pos}) + minetest.get_node_timer(pos):start(4) + minetest.check_for_falling(pos) + end, + }) +end + +tnt.register_tnt({ + name = "tnt:tnt", + description = "TNT", + radius = tnt_radius, +}) diff --git a/mods/tnt/license.txt b/mods/tnt/license.txt new file mode 100644 index 0000000..210f2bd --- /dev/null +++ b/mods/tnt/license.txt @@ -0,0 +1,65 @@ +License of source code +---------------------- + +The MIT License (MIT) +Copyright (C) 2014-2016 PilzAdam +Copyright (C) 2014-2016 ShadowNinja +Copyright (C) 2016 sofar (sofar@foo-projects.org) +Copyright (C) 2014-2016 Various Minetest developers and contributors + +Permission is hereby granted, free of charge, to any person obtaining a copy of this +software and associated documentation files (the "Software"), to deal in the Software +without restriction, including without limitation the rights to use, copy, modify, merge, +publish, distribute, sublicense, and/or sell copies of the Software, and to permit +persons to whom the Software is furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all copies or +substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, +INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR +PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE +FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR +OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER +DEALINGS IN THE SOFTWARE. + +For more details: +https://opensource.org/licenses/MIT + + +Licenses of media (textures) +---------------------------- + +Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) +Copyright (C) 2014-2016 BlockMen +Copyright (C) 2014-2016 ShadowNinja +Copyright (C) 2015-2016 Wuzzy +Copyright (C) 2016 sofar (sofar@foo-projects.org) + +You are free to: +Share — copy and redistribute the material in any medium or format. +Adapt — remix, transform, and build upon the material for any purpose, even commercially. +The licensor cannot revoke these freedoms as long as you follow the license terms. + +Under the following terms: + +Attribution — You must give appropriate credit, provide a link to the license, and +indicate if changes were made. You may do so in any reasonable manner, but not in any way +that suggests the licensor endorses you or your use. + +ShareAlike — If you remix, transform, or build upon the material, you must distribute +your contributions under the same license as the original. + +No additional restrictions — You may not apply legal terms or technological measures that +legally restrict others from doing anything the license permits. + +Notices: + +You do not have to comply with the license for elements of the material in the public +domain or where your use is permitted by an applicable exception or limitation. +No warranties are given. The license may not give you all of the permissions necessary +for your intended use. For example, other rights such as publicity, privacy, or moral +rights may limit how you use the material. + +For more details: +http://creativecommons.org/licenses/by-sa/3.0/ diff --git a/mods/tnt/sounds/tnt_explode.ogg b/mods/tnt/sounds/tnt_explode.ogg new file mode 100644 index 0000000..a414ea0 Binary files /dev/null and b/mods/tnt/sounds/tnt_explode.ogg differ diff --git a/mods/tnt/sounds/tnt_gunpowder_burning.ogg b/mods/tnt/sounds/tnt_gunpowder_burning.ogg new file mode 100644 index 0000000..5c5bfaf Binary files /dev/null and b/mods/tnt/sounds/tnt_gunpowder_burning.ogg differ diff --git a/mods/tnt/sounds/tnt_ignite.ogg b/mods/tnt/sounds/tnt_ignite.ogg new file mode 100644 index 0000000..199f206 Binary files /dev/null and b/mods/tnt/sounds/tnt_ignite.ogg differ diff --git a/mods/tnt/textures/tnt_blast.png b/mods/tnt/textures/tnt_blast.png new file mode 100644 index 0000000..bbb1096 Binary files /dev/null and b/mods/tnt/textures/tnt_blast.png differ diff --git a/mods/tnt/textures/tnt_boom.png b/mods/tnt/textures/tnt_boom.png new file mode 100644 index 0000000..c848bfc Binary files /dev/null and b/mods/tnt/textures/tnt_boom.png differ diff --git a/mods/tnt/textures/tnt_bottom.png b/mods/tnt/textures/tnt_bottom.png new file mode 100644 index 0000000..95f66cb Binary files /dev/null and b/mods/tnt/textures/tnt_bottom.png differ diff --git a/mods/tnt/textures/tnt_gunpowder_burning_crossing_animated.png b/mods/tnt/textures/tnt_gunpowder_burning_crossing_animated.png new file mode 100644 index 0000000..a901f7b Binary files /dev/null and b/mods/tnt/textures/tnt_gunpowder_burning_crossing_animated.png differ diff --git a/mods/tnt/textures/tnt_gunpowder_burning_curved_animated.png b/mods/tnt/textures/tnt_gunpowder_burning_curved_animated.png new file mode 100644 index 0000000..bc01806 Binary files /dev/null and b/mods/tnt/textures/tnt_gunpowder_burning_curved_animated.png differ diff --git a/mods/tnt/textures/tnt_gunpowder_burning_straight_animated.png b/mods/tnt/textures/tnt_gunpowder_burning_straight_animated.png new file mode 100644 index 0000000..c860ace Binary files /dev/null and b/mods/tnt/textures/tnt_gunpowder_burning_straight_animated.png differ diff --git a/mods/tnt/textures/tnt_gunpowder_burning_t_junction_animated.png b/mods/tnt/textures/tnt_gunpowder_burning_t_junction_animated.png new file mode 100644 index 0000000..a556072 Binary files /dev/null and b/mods/tnt/textures/tnt_gunpowder_burning_t_junction_animated.png differ diff --git a/mods/tnt/textures/tnt_gunpowder_crossing.png b/mods/tnt/textures/tnt_gunpowder_crossing.png new file mode 100644 index 0000000..916c84e Binary files /dev/null and b/mods/tnt/textures/tnt_gunpowder_crossing.png differ diff --git a/mods/tnt/textures/tnt_gunpowder_curved.png b/mods/tnt/textures/tnt_gunpowder_curved.png new file mode 100644 index 0000000..cb8b4ea Binary files /dev/null and b/mods/tnt/textures/tnt_gunpowder_curved.png differ diff --git a/mods/tnt/textures/tnt_gunpowder_inventory.png b/mods/tnt/textures/tnt_gunpowder_inventory.png new file mode 100644 index 0000000..105a2d2 Binary files /dev/null and b/mods/tnt/textures/tnt_gunpowder_inventory.png differ diff --git a/mods/tnt/textures/tnt_gunpowder_straight.png b/mods/tnt/textures/tnt_gunpowder_straight.png new file mode 100644 index 0000000..8ab0e3c Binary files /dev/null and b/mods/tnt/textures/tnt_gunpowder_straight.png differ diff --git a/mods/tnt/textures/tnt_gunpowder_t_junction.png b/mods/tnt/textures/tnt_gunpowder_t_junction.png new file mode 100644 index 0000000..ac997a7 Binary files /dev/null and b/mods/tnt/textures/tnt_gunpowder_t_junction.png differ diff --git a/mods/tnt/textures/tnt_side.png b/mods/tnt/textures/tnt_side.png new file mode 100644 index 0000000..d303473 Binary files /dev/null and b/mods/tnt/textures/tnt_side.png differ diff --git a/mods/tnt/textures/tnt_smoke.png b/mods/tnt/textures/tnt_smoke.png new file mode 100644 index 0000000..488b50f Binary files /dev/null and b/mods/tnt/textures/tnt_smoke.png differ diff --git a/mods/tnt/textures/tnt_top.png b/mods/tnt/textures/tnt_top.png new file mode 100644 index 0000000..31b807c Binary files /dev/null and b/mods/tnt/textures/tnt_top.png differ diff --git a/mods/tnt/textures/tnt_top_burning.png b/mods/tnt/textures/tnt_top_burning.png new file mode 100644 index 0000000..fc0d490 Binary files /dev/null and b/mods/tnt/textures/tnt_top_burning.png differ diff --git a/mods/tnt/textures/tnt_top_burning_animated.png b/mods/tnt/textures/tnt_top_burning_animated.png new file mode 100644 index 0000000..18a270f Binary files /dev/null and b/mods/tnt/textures/tnt_top_burning_animated.png differ diff --git a/mods/vessels/README.txt b/mods/vessels/README.txt new file mode 100644 index 0000000..5bb798c --- /dev/null +++ b/mods/vessels/README.txt @@ -0,0 +1,22 @@ +Minetest Game mod: vessels +========================== +See license.txt for license information. + +Authors of source code +---------------------- +Originally by Vanessa Ezekowitz (LGPL 2.1) +Modified by Perttu Ahola (LGPL 2.1) +Various Minetest developers and contributors (LGPL 2.1) + +Authors of media (textures) +--------------------------- +All not listed below, Vanessa Ezekowitz (CC BY-SA 3.0) + +The following textures were modified by Thomas-S (CC BY-SA 3.0): + vessels_drinking_glass.png + vessels_drinking_glass_inv.png + vessels_glass_bottle.png + vessels_steel_bottle.png + +The following texture was created by Wuzzy (CC BY-SA 3.0): + vessels_shelf_slot.png (based on vessels_glass_bottle.png) diff --git a/mods/vessels/depends.txt b/mods/vessels/depends.txt new file mode 100644 index 0000000..4ad96d5 --- /dev/null +++ b/mods/vessels/depends.txt @@ -0,0 +1 @@ +default diff --git a/mods/vessels/init.lua b/mods/vessels/init.lua new file mode 100644 index 0000000..688413f --- /dev/null +++ b/mods/vessels/init.lua @@ -0,0 +1,216 @@ +-- Minetest 0.4 mod: vessels +-- See README.txt for licensing and other information. + +local vessels_shelf_formspec = + "size[8,7;]" .. + default.gui_bg .. + default.gui_bg_img .. + default.gui_slots .. + "list[context;vessels;0,0.3;8,2;]" .. + "list[current_player;main;0,2.85;8,1;]" .. + "list[current_player;main;0,4.08;8,3;8]" .. + "listring[context;vessels]" .. + "listring[current_player;main]" .. + default.get_hotbar_bg(0, 2.85) + +local function get_vessels_shelf_formspec(inv) + local formspec = vessels_shelf_formspec + local invlist = inv and inv:get_list("vessels") + -- Inventory slots overlay + local vx, vy = 0, 0.3 + for i = 1, 16 do + if i == 9 then + vx = 0 + vy = vy + 1 + end + if not invlist or invlist[i]:is_empty() then + formspec = formspec .. + "image[" .. vx .. "," .. vy .. ";1,1;vessels_shelf_slot.png]" + end + vx = vx + 1 + end + return formspec +end + +minetest.register_node("vessels:shelf", { + description = "Vessels Shelf", + tiles = {"default_wood.png", "default_wood.png", "default_wood.png", + "default_wood.png", "vessels_shelf.png", "vessels_shelf.png"}, + paramtype2 = "facedir", + is_ground_content = false, + groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}, + sounds = default.node_sound_wood_defaults(), + + on_construct = function(pos) + local meta = minetest.get_meta(pos) + meta:set_string("formspec", get_vessels_shelf_formspec(nil)) + local inv = meta:get_inventory() + inv:set_size("vessels", 8 * 2) + end, + can_dig = function(pos,player) + local inv = minetest.get_meta(pos):get_inventory() + return inv:is_empty("vessels") + end, + allow_metadata_inventory_put = function(pos, listname, index, stack, player) + if minetest.get_item_group(stack:get_name(), "vessel") ~= 0 then + return stack:get_count() + end + return 0 + end, + on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) + minetest.log("action", player:get_player_name() .. + " moves stuff in vessels shelf at ".. minetest.pos_to_string(pos)) + local meta = minetest.get_meta(pos) + meta:set_string("formspec", get_vessels_shelf_formspec(meta:get_inventory())) + end, + on_metadata_inventory_put = function(pos, listname, index, stack, player) + minetest.log("action", player:get_player_name() .. + " moves stuff to vessels shelf at ".. minetest.pos_to_string(pos)) + local meta = minetest.get_meta(pos) + meta:set_string("formspec", get_vessels_shelf_formspec(meta:get_inventory())) + end, + on_metadata_inventory_take = function(pos, listname, index, stack, player) + minetest.log("action", player:get_player_name() .. + " takes stuff from vessels shelf at ".. minetest.pos_to_string(pos)) + local meta = minetest.get_meta(pos) + meta:set_string("formspec", get_vessels_shelf_formspec(meta:get_inventory())) + end, + on_blast = function(pos) + local drops = {} + default.get_inventory_drops(pos, "vessels", drops) + drops[#drops + 1] = "vessels:shelf" + minetest.remove_node(pos) + return drops + end, +}) + +minetest.register_craft({ + output = "vessels:shelf", + recipe = { + {"group:wood", "group:wood", "group:wood"}, + {"group:vessel", "group:vessel", "group:vessel"}, + {"group:wood", "group:wood", "group:wood"}, + } +}) + +minetest.register_node("vessels:glass_bottle", { + description = "Glass Bottle (empty)", + drawtype = "plantlike", + tiles = {"vessels_glass_bottle.png"}, + inventory_image = "vessels_glass_bottle.png", + wield_image = "vessels_glass_bottle.png", + paramtype = "light", + is_ground_content = false, + walkable = false, + selection_box = { + type = "fixed", + fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25} + }, + groups = {vessel = 1, dig_immediate = 3, attached_node = 1}, + sounds = default.node_sound_glass_defaults(), +}) + +minetest.register_craft( { + output = "vessels:glass_bottle 10", + recipe = { + {"default:glass", "", "default:glass"}, + {"default:glass", "", "default:glass"}, + {"", "default:glass", ""} + } +}) + +minetest.register_node("vessels:drinking_glass", { + description = "Drinking Glass (empty)", + drawtype = "plantlike", + tiles = {"vessels_drinking_glass.png"}, + inventory_image = "vessels_drinking_glass_inv.png", + wield_image = "vessels_drinking_glass.png", + paramtype = "light", + is_ground_content = false, + walkable = false, + selection_box = { + type = "fixed", + fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25} + }, + groups = {vessel = 1, dig_immediate = 3, attached_node = 1}, + sounds = default.node_sound_glass_defaults(), +}) + +minetest.register_craft( { + output = "vessels:drinking_glass 14", + recipe = { + {"default:glass", "", "default:glass"}, + {"default:glass", "", "default:glass"}, + {"default:glass", "default:glass", "default:glass"} + } +}) + +minetest.register_node("vessels:steel_bottle", { + description = "Heavy Steel Bottle (empty)", + drawtype = "plantlike", + tiles = {"vessels_steel_bottle.png"}, + inventory_image = "vessels_steel_bottle.png", + wield_image = "vessels_steel_bottle.png", + paramtype = "light", + is_ground_content = false, + walkable = false, + selection_box = { + type = "fixed", + fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25} + }, + groups = {vessel = 1, dig_immediate = 3, attached_node = 1}, + sounds = default.node_sound_defaults(), +}) + +minetest.register_craft( { + output = "vessels:steel_bottle 5", + recipe = { + {"default:steel_ingot", "", "default:steel_ingot"}, + {"default:steel_ingot", "", "default:steel_ingot"}, + {"", "default:steel_ingot", ""} + } +}) + + +-- Glass and steel recycling + +minetest.register_craftitem("vessels:glass_fragments", { + description = "Pile of Glass Fragments", + inventory_image = "vessels_glass_fragments.png", +}) + +minetest.register_craft( { + type = "shapeless", + output = "vessels:glass_fragments", + recipe = { + "vessels:glass_bottle", + "vessels:glass_bottle", + }, +}) + +minetest.register_craft( { + type = "shapeless", + output = "vessels:glass_fragments", + recipe = { + "vessels:drinking_glass", + "vessels:drinking_glass", + }, +}) + +minetest.register_craft({ + type = "cooking", + output = "default:glass", + recipe = "vessels:glass_fragments", +}) + +minetest.register_craft( { + type = "cooking", + output = "default:steel_ingot", + recipe = "vessels:steel_bottle", +}) + +minetest.register_craft({ + type = "fuel", + recipe = "vessels:shelf", + burntime = 30, +}) diff --git a/mods/vessels/license.txt b/mods/vessels/license.txt new file mode 100644 index 0000000..de16a3b --- /dev/null +++ b/mods/vessels/license.txt @@ -0,0 +1,52 @@ +License of source code +---------------------- + +GNU Lesser General Public License, version 2.1 +Copyright (C) 2012-2016 Vanessa Ezekowitz +Copyright (C) 2012-2016 celeron55, Perttu Ahola +Copyright (C) 2012-2016 Various Minetest developers and contributors + +This program is free software; you can redistribute it and/or modify it under the terms +of the GNU Lesser General Public License as published by the Free Software Foundation; +either version 2.1 of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; +without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +See the GNU Lesser General Public License for more details: +https://www.gnu.org/licenses/old-licenses/lgpl-2.1.html + + +Licenses of media (textures) +---------------------------- + +Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) +Copyright (C) 2012-2016 Vanessa Ezekowitz +Copyright (C) 2016 Thomas-S + +You are free to: +Share — copy and redistribute the material in any medium or format. +Adapt — remix, transform, and build upon the material for any purpose, even commercially. +The licensor cannot revoke these freedoms as long as you follow the license terms. + +Under the following terms: + +Attribution — You must give appropriate credit, provide a link to the license, and +indicate if changes were made. You may do so in any reasonable manner, but not in any way +that suggests the licensor endorses you or your use. + +ShareAlike — If you remix, transform, or build upon the material, you must distribute +your contributions under the same license as the original. + +No additional restrictions — You may not apply legal terms or technological measures that +legally restrict others from doing anything the license permits. + +Notices: + +You do not have to comply with the license for elements of the material in the public +domain or where your use is permitted by an applicable exception or limitation. +No warranties are given. The license may not give you all of the permissions necessary +for your intended use. For example, other rights such as publicity, privacy, or moral +rights may limit how you use the material. + +For more details: +http://creativecommons.org/licenses/by-sa/3.0/ diff --git a/mods/vessels/textures/vessels_drinking_glass.png b/mods/vessels/textures/vessels_drinking_glass.png new file mode 100644 index 0000000..d5037b8 Binary files /dev/null and b/mods/vessels/textures/vessels_drinking_glass.png differ diff --git a/mods/vessels/textures/vessels_drinking_glass_inv.png b/mods/vessels/textures/vessels_drinking_glass_inv.png new file mode 100644 index 0000000..9992bd9 Binary files /dev/null and b/mods/vessels/textures/vessels_drinking_glass_inv.png differ diff --git a/mods/vessels/textures/vessels_glass_bottle.png b/mods/vessels/textures/vessels_glass_bottle.png new file mode 100644 index 0000000..6ea37db Binary files /dev/null and b/mods/vessels/textures/vessels_glass_bottle.png differ diff --git a/mods/vessels/textures/vessels_glass_fragments.png b/mods/vessels/textures/vessels_glass_fragments.png new file mode 100644 index 0000000..7c6c488 Binary files /dev/null and b/mods/vessels/textures/vessels_glass_fragments.png differ diff --git a/mods/vessels/textures/vessels_shelf.png b/mods/vessels/textures/vessels_shelf.png new file mode 100644 index 0000000..87c69b2 Binary files /dev/null and b/mods/vessels/textures/vessels_shelf.png differ diff --git a/mods/vessels/textures/vessels_shelf_slot.png b/mods/vessels/textures/vessels_shelf_slot.png new file mode 100644 index 0000000..ff29082 Binary files /dev/null and b/mods/vessels/textures/vessels_shelf_slot.png differ diff --git a/mods/vessels/textures/vessels_steel_bottle.png b/mods/vessels/textures/vessels_steel_bottle.png new file mode 100644 index 0000000..61d3071 Binary files /dev/null and b/mods/vessels/textures/vessels_steel_bottle.png differ diff --git a/mods/walls/README.txt b/mods/walls/README.txt new file mode 100644 index 0000000..0389174 --- /dev/null +++ b/mods/walls/README.txt @@ -0,0 +1,7 @@ +Minetest Game mod: walls +======================== +See license.txt for license information. + +Authors of source code +---------------------- +Auke Kok (LGPL 2.1) diff --git a/mods/walls/depends.txt b/mods/walls/depends.txt new file mode 100644 index 0000000..4ad96d5 --- /dev/null +++ b/mods/walls/depends.txt @@ -0,0 +1 @@ +default diff --git a/mods/walls/init.lua b/mods/walls/init.lua new file mode 100644 index 0000000..bee8e46 --- /dev/null +++ b/mods/walls/init.lua @@ -0,0 +1,46 @@ +walls = {} + +walls.register = function(wall_name, wall_desc, wall_texture, wall_mat, wall_sounds) + -- inventory node, and pole-type wall start item + minetest.register_node(wall_name, { + description = wall_desc, + drawtype = "nodebox", + node_box = { + type = "connected", + fixed = {{-1/4, -1/2, -1/4, 1/4, 1/2, 1/4}}, + -- connect_bottom = + connect_front = {{-3/16, -1/2, -1/2, 3/16, 3/8, -1/4}}, + connect_left = {{-1/2, -1/2, -3/16, -1/4, 3/8, 3/16}}, + connect_back = {{-3/16, -1/2, 1/4, 3/16, 3/8, 1/2}}, + connect_right = {{ 1/4, -1/2, -3/16, 1/2, 3/8, 3/16}}, + }, + connects_to = { "group:wall", "group:stone" }, + paramtype = "light", + is_ground_content = false, + tiles = { wall_texture, }, + walkable = true, + groups = { cracky = 3, wall = 1, stone = 2 }, + sounds = wall_sounds, + }) + + -- crafting recipe + minetest.register_craft({ + output = wall_name .. " 6", + recipe = { + { '', '', '' }, + { wall_mat, wall_mat, wall_mat}, + { wall_mat, wall_mat, wall_mat}, + } + }) + +end + +walls.register("walls:cobble", "Cobblestone Wall", "default_cobble.png", + "default:cobble", default.node_sound_stone_defaults()) + +walls.register("walls:mossycobble", "Mossy Cobblestone Wall", "default_mossycobble.png", + "default:mossycobble", default.node_sound_stone_defaults()) + +walls.register("walls:desertcobble", "Desert Cobblestone Wall", "default_desert_cobble.png", + "default:desert_cobble", default.node_sound_stone_defaults()) + diff --git a/mods/walls/license.txt b/mods/walls/license.txt new file mode 100644 index 0000000..ccfaf1c --- /dev/null +++ b/mods/walls/license.txt @@ -0,0 +1,14 @@ +License of source code +---------------------- + +GNU Lesser General Public License, version 2.1 +Copyright (C) 2015 Auke Kok + +This program is free software; you can redistribute it and/or modify it under the terms +of the GNU Lesser General Public License as published by the Free Software Foundation; +either version 2.1 of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; +without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +See the GNU Lesser General Public License for more details: +https://www.gnu.org/licenses/old-licenses/lgpl-2.1.html diff --git a/mods/wool/README.txt b/mods/wool/README.txt new file mode 100644 index 0000000..a66677d --- /dev/null +++ b/mods/wool/README.txt @@ -0,0 +1,16 @@ +Minetest Game mod: wool +======================= +See license.txt for license information. + +Authors of source code +---------------------- +Originally by Perttu Ahola (celeron55) (MIT) +Various Minetest developers and contributors (MIT) + +Authors of media (textures) +--------------------------- +Cisoun (CC BY-SA 3.0): + wool_black.png wool_brown.png wool_dark_green.png wool_green.png + wool_magenta.png wool_pink.png wool_violet.png wool_yellow.png + wool_blue.png wool_cyan.png wool_dark_grey.png wool_grey.png + wool_orange.png wool_red.png wool_white.png diff --git a/mods/wool/depends.txt b/mods/wool/depends.txt new file mode 100644 index 0000000..4ad96d5 --- /dev/null +++ b/mods/wool/depends.txt @@ -0,0 +1 @@ +default diff --git a/mods/wool/init.lua b/mods/wool/init.lua new file mode 100644 index 0000000..a36e4dd --- /dev/null +++ b/mods/wool/init.lua @@ -0,0 +1,47 @@ +-- This uses a trick: you can first define the recipes using all of the base +-- colors, and then some recipes using more specific colors for a few non-base +-- colors available. When crafting, the last recipes will be checked first. + +local dyes = { + {"white", "White", "basecolor_white"}, + {"grey", "Grey", "basecolor_grey"}, + {"black", "Black", "basecolor_black"}, + {"red", "Red", "basecolor_red"}, + {"yellow", "Yellow", "basecolor_yellow"}, + {"green", "Green", "basecolor_green"}, + {"cyan", "Cyan", "basecolor_cyan"}, + {"blue", "Blue", "basecolor_blue"}, + {"magenta", "Magenta", "basecolor_magenta"}, + {"orange", "Orange", "excolor_orange"}, + {"violet", "Violet", "excolor_violet"}, + {"brown", "Brown", "unicolor_dark_orange"}, + {"pink", "Pink", "unicolor_light_red"}, + {"dark_grey", "Dark Grey", "unicolor_darkgrey"}, + {"dark_green", "Dark Green", "unicolor_dark_green"}, +} + +for i = 1, #dyes do + local name, desc, craft_color_group = unpack(dyes[i]) + + minetest.register_node("wool:" .. name, { + description = desc .. " Wool", + tiles = {"wool_" .. name .. ".png"}, + is_ground_content = false, + groups = {snappy = 2, choppy = 2, oddly_breakable_by_hand = 3, + flammable = 3, wool = 1}, + sounds = default.node_sound_defaults(), + }) + + minetest.register_craft{ + type = "shapeless", + output = "wool:" .. name, + recipe = {"group:dye," .. craft_color_group, "group:wool"}, + } +end + + +-- legacy + +-- Backwards compatibility with jordach's 16-color wool mod +minetest.register_alias("wool:dark_blue", "wool:blue") +minetest.register_alias("wool:gold", "wool:yellow") diff --git a/mods/wool/license.txt b/mods/wool/license.txt new file mode 100644 index 0000000..9310163 --- /dev/null +++ b/mods/wool/license.txt @@ -0,0 +1,60 @@ +License of source code +---------------------- + +The MIT License (MIT) +Copyright (C) 2012-2016 Perttu Ahola (celeron55) +Copyright (C) 2012-2016 Various Minetest developers and contributors + +Permission is hereby granted, free of charge, to any person obtaining a copy of this +software and associated documentation files (the "Software"), to deal in the Software +without restriction, including without limitation the rights to use, copy, modify, merge, +publish, distribute, sublicense, and/or sell copies of the Software, and to permit +persons to whom the Software is furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all copies or +substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, +INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR +PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE +FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR +OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER +DEALINGS IN THE SOFTWARE. + +For more details: +https://opensource.org/licenses/MIT + + +Licenses of media (textures) +---------------------------- + +Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) +Copyright (C) 2012-2016 Cisoun + +You are free to: +Share — copy and redistribute the material in any medium or format. +Adapt — remix, transform, and build upon the material for any purpose, even commercially. +The licensor cannot revoke these freedoms as long as you follow the license terms. + +Under the following terms: + +Attribution — You must give appropriate credit, provide a link to the license, and +indicate if changes were made. You may do so in any reasonable manner, but not in any way +that suggests the licensor endorses you or your use. + +ShareAlike — If you remix, transform, or build upon the material, you must distribute +your contributions under the same license as the original. + +No additional restrictions — You may not apply legal terms or technological measures that +legally restrict others from doing anything the license permits. + +Notices: + +You do not have to comply with the license for elements of the material in the public +domain or where your use is permitted by an applicable exception or limitation. +No warranties are given. The license may not give you all of the permissions necessary +for your intended use. For example, other rights such as publicity, privacy, or moral +rights may limit how you use the material. + +For more details: +http://creativecommons.org/licenses/by-sa/3.0/ diff --git a/mods/wool/textures/wool_black.png b/mods/wool/textures/wool_black.png new file mode 100644 index 0000000..700d439 Binary files /dev/null and b/mods/wool/textures/wool_black.png differ diff --git a/mods/wool/textures/wool_blue.png b/mods/wool/textures/wool_blue.png new file mode 100644 index 0000000..a074986 Binary files /dev/null and b/mods/wool/textures/wool_blue.png differ diff --git a/mods/wool/textures/wool_brown.png b/mods/wool/textures/wool_brown.png new file mode 100644 index 0000000..2620dfd Binary files /dev/null and b/mods/wool/textures/wool_brown.png differ diff --git a/mods/wool/textures/wool_cyan.png b/mods/wool/textures/wool_cyan.png new file mode 100644 index 0000000..395b6ac Binary files /dev/null and b/mods/wool/textures/wool_cyan.png differ diff --git a/mods/wool/textures/wool_dark_green.png b/mods/wool/textures/wool_dark_green.png new file mode 100644 index 0000000..0e73999 Binary files /dev/null and b/mods/wool/textures/wool_dark_green.png differ diff --git a/mods/wool/textures/wool_dark_grey.png b/mods/wool/textures/wool_dark_grey.png new file mode 100644 index 0000000..7253696 Binary files /dev/null and b/mods/wool/textures/wool_dark_grey.png differ diff --git a/mods/wool/textures/wool_green.png b/mods/wool/textures/wool_green.png new file mode 100644 index 0000000..dcb663b Binary files /dev/null and b/mods/wool/textures/wool_green.png differ diff --git a/mods/wool/textures/wool_grey.png b/mods/wool/textures/wool_grey.png new file mode 100644 index 0000000..2f4c338 Binary files /dev/null and b/mods/wool/textures/wool_grey.png differ diff --git a/mods/wool/textures/wool_magenta.png b/mods/wool/textures/wool_magenta.png new file mode 100644 index 0000000..5c2c4a7 Binary files /dev/null and b/mods/wool/textures/wool_magenta.png differ diff --git a/mods/wool/textures/wool_orange.png b/mods/wool/textures/wool_orange.png new file mode 100644 index 0000000..a059f36 Binary files /dev/null and b/mods/wool/textures/wool_orange.png differ diff --git a/mods/wool/textures/wool_pink.png b/mods/wool/textures/wool_pink.png new file mode 100644 index 0000000..8e90140 Binary files /dev/null and b/mods/wool/textures/wool_pink.png differ diff --git a/mods/wool/textures/wool_red.png b/mods/wool/textures/wool_red.png new file mode 100644 index 0000000..da12ecf Binary files /dev/null and b/mods/wool/textures/wool_red.png differ diff --git a/mods/wool/textures/wool_violet.png b/mods/wool/textures/wool_violet.png new file mode 100644 index 0000000..d7d6783 Binary files /dev/null and b/mods/wool/textures/wool_violet.png differ diff --git a/mods/wool/textures/wool_white.png b/mods/wool/textures/wool_white.png new file mode 100644 index 0000000..88f1e2f Binary files /dev/null and b/mods/wool/textures/wool_white.png differ diff --git a/mods/wool/textures/wool_yellow.png b/mods/wool/textures/wool_yellow.png new file mode 100644 index 0000000..2b0f048 Binary files /dev/null and b/mods/wool/textures/wool_yellow.png differ diff --git a/mods/xpanes/README.txt b/mods/xpanes/README.txt new file mode 100644 index 0000000..bcbc129 --- /dev/null +++ b/mods/xpanes/README.txt @@ -0,0 +1,21 @@ +Minetest Game mod: xpanes +========================= +See license.txt for license information. + +Authors of source code +---------------------- +Originally by xyz (MIT) +BlockMen (MIT) +sofar (MIT) +Various Minetest developers and contributors (MIT) + +Authors of media (textures) +--------------------------- +xyz (CC BY-SA 3.0): + All textures not mentioned below. + +Gambit (CC BY-SA 3.0): + xpanes_bar.png + +paramat (CC BY-SA 3.0): + xpanes_bar_top.png diff --git a/mods/xpanes/depends.txt b/mods/xpanes/depends.txt new file mode 100644 index 0000000..331d858 --- /dev/null +++ b/mods/xpanes/depends.txt @@ -0,0 +1 @@ +default \ No newline at end of file diff --git a/mods/xpanes/init.lua b/mods/xpanes/init.lua new file mode 100644 index 0000000..77278a5 --- /dev/null +++ b/mods/xpanes/init.lua @@ -0,0 +1,184 @@ + +local function is_pane(pos) + return minetest.get_item_group(minetest.get_node(pos).name, "pane") > 0 +end + +local function connects_dir(pos, name, dir) + local aside = vector.add(pos, minetest.facedir_to_dir(dir)) + if is_pane(aside) then + return true + end + + local connects_to = minetest.registered_nodes[name].connects_to + if not connects_to then + return false + end + local list = minetest.find_nodes_in_area(aside, aside, connects_to) + + if #list > 0 then + return true + end + + return false +end + +local function swap(pos, node, name, param2) + if node.name == name and node.param2 == param2 then + return + end + + minetest.set_node(pos, {name = name, param2 = param2}) +end + +local function update_pane(pos) + if not is_pane(pos) then + return + end + local node = minetest.get_node(pos) + local name = node.name + if name:sub(-5) == "_flat" then + name = name:sub(1, -6) + end + + local any = node.param2 + local c = {} + local count = 0 + for dir = 0, 3 do + c[dir] = connects_dir(pos, name, dir) + if c[dir] then + any = dir + count = count + 1 + end + end + + if count == 0 then + swap(pos, node, name .. "_flat", any) + elseif count == 1 then + swap(pos, node, name .. "_flat", (any + 1) % 4) + elseif count == 2 then + if (c[0] and c[2]) or (c[1] and c[3]) then + swap(pos, node, name .. "_flat", (any + 1) % 4) + else + swap(pos, node, name, 0) + end + else + swap(pos, node, name, 0) + end +end + +minetest.register_on_placenode(function(pos, node) + if minetest.get_item_group(node, "pane") then + update_pane(pos) + end + for i = 0, 3 do + local dir = minetest.facedir_to_dir(i) + update_pane(vector.add(pos, dir)) + end +end) + +minetest.register_on_dignode(function(pos) + for i = 0, 3 do + local dir = minetest.facedir_to_dir(i) + update_pane(vector.add(pos, dir)) + end +end) + +xpanes = {} +function xpanes.register_pane(name, def) + for i = 1, 15 do + minetest.register_alias("xpanes:" .. name .. "_" .. i, "xpanes:" .. name .. "_flat") + end + + local flatgroups = table.copy(def.groups) + flatgroups.pane = 1 + minetest.register_node(":xpanes:" .. name .. "_flat", { + description = def.description, + drawtype = "nodebox", + paramtype = "light", + is_ground_content = false, + sunlight_propagates = true, + inventory_image = def.inventory_image, + wield_image = def.wield_image, + paramtype2 = "facedir", + tiles = {def.textures[3], def.textures[3], def.textures[1]}, + groups = flatgroups, + drop = "xpanes:" .. name .. "_flat", + sounds = def.sounds, + node_box = { + type = "fixed", + fixed = {{-1/2, -1/2, -1/32, 1/2, 1/2, 1/32}}, + }, + selection_box = { + type = "fixed", + fixed = {{-1/2, -1/2, -1/32, 1/2, 1/2, 1/32}}, + }, + connect_sides = { "left", "right" }, + }) + + local groups = table.copy(def.groups) + groups.pane = 1 + groups.not_in_creative_inventory = 1 + minetest.register_node(":xpanes:" .. name, { + drawtype = "nodebox", + paramtype = "light", + is_ground_content = false, + sunlight_propagates = true, + description = def.description, + tiles = {def.textures[3], def.textures[3], def.textures[1]}, + groups = groups, + drop = "xpanes:" .. name .. "_flat", + sounds = def.sounds, + node_box = { + type = "connected", + fixed = {{-1/32, -1/2, -1/32, 1/32, 1/2, 1/32}}, + connect_front = {{-1/32, -1/2, -1/2, 1/32, 1/2, -1/32}}, + connect_left = {{-1/2, -1/2, -1/32, -1/32, 1/2, 1/32}}, + connect_back = {{-1/32, -1/2, 1/32, 1/32, 1/2, 1/2}}, + connect_right = {{1/32, -1/2, -1/32, 1/2, 1/2, 1/32}}, + }, + connects_to = {"group:pane", "group:stone", "group:glass", "group:wood", "group:tree"}, + }) + + minetest.register_craft({ + output = "xpanes:" .. name .. "_flat 16", + recipe = def.recipe + }) +end + +xpanes.register_pane("pane", { + description = "Glass Pane", + textures = {"default_glass.png","xpanes_pane_half.png","xpanes_white.png"}, + inventory_image = "default_glass.png", + wield_image = "default_glass.png", + sounds = default.node_sound_glass_defaults(), + groups = {snappy=2, cracky=3, oddly_breakable_by_hand=3}, + recipe = { + {"default:glass", "default:glass", "default:glass"}, + {"default:glass", "default:glass", "default:glass"} + } +}) + +xpanes.register_pane("bar", { + description = "Iron bar", + textures = {"xpanes_bar.png","xpanes_bar.png","xpanes_bar_top.png"}, + inventory_image = "xpanes_bar.png", + wield_image = "xpanes_bar.png", + groups = {cracky=2}, + sounds = default.node_sound_metal_defaults(), + recipe = { + {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}, + {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"} + } +}) + +minetest.register_lbm({ + name = "xpanes:gen2", + nodenames = {"group:pane"}, + action = function(pos, node) + update_pane(pos) + for i = 0, 3 do + local dir = minetest.facedir_to_dir(i) + update_pane(vector.add(pos, dir)) + end + end +}) diff --git a/mods/xpanes/license.txt b/mods/xpanes/license.txt new file mode 100644 index 0000000..dff7227 --- /dev/null +++ b/mods/xpanes/license.txt @@ -0,0 +1,64 @@ +License of source code +---------------------- + +The MIT License (MIT) +Copyright (C) 2014-2016 xyz +Copyright (C) 2014-2016 BlockMen +Copyright (C) 2016 Auke Kok +Copyright (C) 2014-2016 Various Minetest developers and contributors + +Permission is hereby granted, free of charge, to any person obtaining a copy of this +software and associated documentation files (the "Software"), to deal in the Software +without restriction, including without limitation the rights to use, copy, modify, merge, +publish, distribute, sublicense, and/or sell copies of the Software, and to permit +persons to whom the Software is furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all copies or +substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, +INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR +PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE +FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR +OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER +DEALINGS IN THE SOFTWARE. + +For more details: +https://opensource.org/licenses/MIT + + +Licenses of media (textures) +---------------------------- + +Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) +Copyright (C) 2014-2016 xyz +Copyright (C) 2013-2016 Gambit +Copyright (C) 2016 paramat + +You are free to: +Share — copy and redistribute the material in any medium or format. +Adapt — remix, transform, and build upon the material for any purpose, even commercially. +The licensor cannot revoke these freedoms as long as you follow the license terms. + +Under the following terms: + +Attribution — You must give appropriate credit, provide a link to the license, and +indicate if changes were made. You may do so in any reasonable manner, but not in any way +that suggests the licensor endorses you or your use. + +ShareAlike — If you remix, transform, or build upon the material, you must distribute +your contributions under the same license as the original. + +No additional restrictions — You may not apply legal terms or technological measures that +legally restrict others from doing anything the license permits. + +Notices: + +You do not have to comply with the license for elements of the material in the public +domain or where your use is permitted by an applicable exception or limitation. +No warranties are given. The license may not give you all of the permissions necessary +for your intended use. For example, other rights such as publicity, privacy, or moral +rights may limit how you use the material. + +For more details: +http://creativecommons.org/licenses/by-sa/3.0/ diff --git a/mods/xpanes/textures/xpanes_bar.png b/mods/xpanes/textures/xpanes_bar.png new file mode 100644 index 0000000..3ea62a9 Binary files /dev/null and b/mods/xpanes/textures/xpanes_bar.png differ diff --git a/mods/xpanes/textures/xpanes_bar_top.png b/mods/xpanes/textures/xpanes_bar_top.png new file mode 100644 index 0000000..887518a Binary files /dev/null and b/mods/xpanes/textures/xpanes_bar_top.png differ diff --git a/mods/xpanes/textures/xpanes_pane_half.png b/mods/xpanes/textures/xpanes_pane_half.png new file mode 100644 index 0000000..4e846df Binary files /dev/null and b/mods/xpanes/textures/xpanes_pane_half.png differ diff --git a/mods/xpanes/textures/xpanes_space.png b/mods/xpanes/textures/xpanes_space.png new file mode 100644 index 0000000..016cb35 Binary files /dev/null and b/mods/xpanes/textures/xpanes_space.png differ diff --git a/mods/xpanes/textures/xpanes_white.png b/mods/xpanes/textures/xpanes_white.png new file mode 100644 index 0000000..a2f4b63 Binary files /dev/null and b/mods/xpanes/textures/xpanes_white.png differ diff --git a/no-mods/DOM/domb/domb.lua b/no-mods/DOM/domb/domb.lua new file mode 100644 index 0000000..b86dee9 --- /dev/null +++ b/no-mods/DOM/domb/domb.lua @@ -0,0 +1,452 @@ +--Para ser usado no gerador aleatório. +domb.aleatorio = nil + +--Inicialização da variável aleatoria para que seja usada quando necessário. +minetest.after(0.01, function() + domb.aleatorio=PseudoRandom(200 + (minetest.env:get_timeofday()*100000)) +end) + +-- Identifica vizinhança de um ponto, os pontos retornados tem a parte superior como ponto 1. +-- Totaliza atualmente água, lava e ar. Contabiliza totais e separando fontes de fluindo. + +function DOM_vizinhos(ponto) + local p = {} + local vx=0 + local vy=0 + local vz=0 + local tipo = '' + local pontos = 0 +-- p.total = 0 + p.total_ar = 0 + p.total_lava = 0 + p.total_lava_fonte = 0 + p.total_agua = 0 + p.total_agua_fonte = 0 + p.n = {'','','','','',''} + + --Começa pelo y (altura) de baixo para cima, sendo assim os 3 últimos testes serão os + for vy=-1,1 do + for vx=-1, 1 do + for vz=-1,1 do + p.n[pontos] = '' + tipo = minetest.env:get_node({x=(ponto.x + vx), y=(ponto.y + vy), z=(ponto.z + vz)}).name +--print("Ponto pego: " .. tipo) + -- Busca pontos onde dois eixos estejam zerados e um outro tenha valor. + if vx==0 and vy==0 and vz==0 then + -- Ignora caso seja exatamente o ponto testado. + elseif (vx==0 and vy==0 and vz~= 0) or (vx==0 and vz==0 and vy~=0) or (vy==0 and vz==0 and vx~=0) then +--print("Ponto: " .. tostring(vx) .. " " .. tostring(vy) .. " " .. tostring(vz) .. " (Pontos: " .. tostring(pontos) .. ")") +--print("Tipo: " .. tipo) + if tipo == "default:air" or tipo == "air" then + p.total_ar = p.total_ar + 1 +--print("Ar contado, total de " .. tostring(p.total_ar)) + elseif tipo == "default:water_source" or tipo == "default:water_flowing" or tipo == "default:water" then + p.total_agua = p.total_agua + 1 +--print("Agua contada, total de " .. tostring(p.total_agua) .. ", tipo:" .. tipo) + if tipo == "default:water_source" then + p.total_agua_fonte = p.total_agua_fonte + 1 + end + elseif tipo == "default:lava_source" or tipo == "default:lava_flowing" then + p.total_lava = p.total_lava + 1 + if tipo == "default:lava_source" then + p.total_lava_fonte = p.total_lava_fonte + 1 + end + end + + p.n[pontos] = tipo + pontos = pontos + 1 +--if(vx==0 and vz==0 and vy==-1) then +--print("Ponto n para x=0, y=-1 e z=0 é o : " .. tostring(pontos)) +--end + end + end + end + end + + p.total_lava_corrente = p.total_lava - p.total_lava_fonte + p.total_agua_corrente = p.total_agua - p.total_agua_fonte + +-- print("Retornando total ar de :" .. tostring(p.total_ar)) + return(p) +end + + +--[[ + Rotina que pega o texto e remove eventuais símbolos não desejados. +]]-- + +function DOM_remove_simbolos(texto) + local t = "" + + if texto == "" or texto == nil then + return("") + end + + -- Remoção de símbolos proibidos. + t=string.gsub(texto, "(%[)", "") + t=string.gsub(t, "(%])", "") + t=string.gsub(t, "(%()", "") + t=string.gsub(t, "(%))", "") + t=string.gsub(t, "(#)", "") + t=string.gsub(t, "(@)", "") + t=string.gsub(t, "(?)", "") + t=string.gsub(t, "(!)", "") + t=string.gsub(t, "($)", "") + t=string.gsub(t, "(%%)", "") + t=string.gsub(t, "(&)", "") + t=string.gsub(t, "(*)", "") + t=string.gsub(t, "(=)", "") + + return(t) +end + +--[[ + Rotina que pega o texto e remove eventuais espaços no inicio, no final e espacos duplos no meio da string. +]]-- + +function DOM_remove_espacos(texto) + local t = "" + + if texto == "" or texto == nil then + return("") + end + t = texto + + --Remove todos os espaços duplos que encontrar. + while string.find(t," ") do + t=string.gsub(texto, "( )", " ") + end + + --Remove espaços no final e no início do texto. + t=string.trim(t) + + return t +end + + +--[[ + Rotina usada para inspecionar elementos retornando um relatório na linha de comando. + Aceita quantidade variável de parâmetros sendo: + 1) Arquivo + 2) Linha + 3) Teste + 4) Parâmetros + +]]-- +function DOM_inspeciona_condicional(...) + if(arg[3] ~= true) then return end + + local a=0 + local linha= {tostring(debug.getinfo(2, 'l').currentline)} + local arquivo = debug.getinfo(2, 'S').short_src or debug.getinfo(2,'S').source + if string.len(arquivo) > 25 then + arquivo = "..." arquivo:sub(string.len(arquivo)- 22) + end + + if arg[2] ~= nil then + linha = arg[2] + end + + if arg[1] ~= nil then + arquivo = arg[1] + end + + + + print("====================================== [DOM Inspeciona] =======") + print(arquivo .. " [" .. linha .. "]") + print(tostring(arg[4])) + print("---------------------------------------------------------------") + for a=5,#arg,1 do + print(string.format("%s", dump(arg[a]))) + end + print(""); + print("-------------------------------------- [DOM Inspeciona] ---Fim-") + print(arquivo .. " [" .. linha .. "]") + print("===============================================================") +end + +--[[ + Chama a rotina de inpecao sem a necessidade de passar a condicao. +]]-- + +function DOM_inspeciona(...) + local linha = debug.getinfo(2, 'l').currentline + local arquivo = debug.getinfo(2, 'S').short_src or debug.getinfo(2,'S').source + if string.len(arquivo) > 25 then + arquivo = "..." .. arquivo:sub(arquivo:len(arquivo)- 22) + end + + DOM_inspeciona_condicional(arquivo,linha,true,...) +end + +--[[ + Inspeção simplificada que não necessita de valores adicionais, apenas o titulo. Mostra a linha +--]] +function DOM_inspeciona_r(titulo) + if titulo == nil then + titulo = "" + end + + local linha = debug.getinfo(2, 'l').currentline + local arquivo = debug.getinfo(2, 'S').short_src or debug.getinfo(2,'S').source + if string.len(arquivo) > 25 then + arquivo = "..." arquivo:sub(string.len(arquivo)- 22) + end + + print(arquivo .. " [" .. linha .. "] " .. titulo) +end + + +--[[ + Realiza a união do string.format com o print simulando o printf do C++. +--]] +function DOM_print(...) + print(string.format(...)) +end + +--[[ + Permite envio de mensagens para o log no minitest ao invés do terminal, segue a formatação do string.format +--]] +function DOM_log(...) + -- action, error, info + minetest.log("action", "[DOM]"..string.format(...)) +end + + +--[[ + Centraliza os valores na matriz 5x5 de acordo com a largura e altura recebidas gerando automaticamente uma margem ao redor da fórmula. +--]] +function DOM_centraliza_matriz_5x5(matriz, largura, altura) + --Centraliza se largura ou altura forem menores que 5. + --Largura ou Altura/Critério: 5/Ignora, 4/Ignora, 3/1 de margem, 2/1 de margem, 1/2 de margem +local i = 0 +a=matriz[1][3] +if a~=nil then + if string.find(a,"gravel") then + i = 1 + end +end +--DOM_inspeciona("Rotina centraliza matriz: ",matriz) + + local margem_superior = math.floor((5-altura)/2) + local margem_lateral = math.floor((5-largura)/2) + local d_a = margem_lateral + local d_b = margem_superior + + if margem_superior > 0 or margem_lateral > 0 then + for a=5,margem_lateral+1,-1 do --Colunas + for b=5,margem_superior+1,-1 do --Linhas + -- Transfere valor da posição original para a deslocada tornando o valor da posição original como nulo. + matriz[a][b] = matriz[a-d_a][b-d_b] + matriz[a-d_a][b-d_b] = nil + end + end + end +--DOM_inspeciona("Matriz convertida:",matriz) + +---DOM_inspeciona("Saida da rotina centraliza matriz: ",matriz) + return matriz +end + +--[[ + Cria matriz 5x5 a patir de uma linha de itens separados por virgulas + - Ignora itens a partir do sexto... +--]] +function DOM_cria_matriz_5x5(itens) + local m_5x5={{nil,nil,nil,nil,nil},{nil,nil,nil,nil,nil},{nil,nil,nil,nil,nil},{nil,nil,nil,nil,nil},{nil,nil,nil,nil,nil}},{{nil,nil,nil,nil,nil},{nil,nil,nil,nil,nil},{nil,nil,nil,nil,nil},{nil,nil,nil,nil,nil},{nil,nil,nil,nil,nil}},{{nil,nil,nil,nil,nil},{nil,nil,nil,nil,nil},{nil,nil,nil,nil,nil},{nil,nil,nil,nil,nil},{nil,nil,nil,nil,nil}},{{nil,nil,nil,nil,nil},{nil,nil,nil,nil,nil},{nil,nil,nil,nil,nil},{nil,nil,nil,nil,nil},{nil,nil,nil,nil,nil}},{{nil,nil,nil,nil,nil},{nil,nil,nil,nil,nil},{nil,nil,nil,nil,nil},{nil,nil,nil,nil,nil},{nil,nil,nil,nil,nil}} + local i = {} + local a = 0 + local largura = 0 + + if itens ~= "" and itens ~= nil then + if itens.find(itens,",") then + else + table.insert(i,itens) + a = a + 1 + end + end + + while string.find(itens,",") do + lido = string.sub(itens,1,itens.find(",")) + itens = string.sub(itens,itens.find(",")+1) + table.insert(i,lido) + a = a + 1 + end + + largura = a + while a < 5 do + table.insert(i,nil) + a = a + 1 + end + + for a=1,5,1 do --Colunas + -- Transfere valores para a linha 3. + m_5x5[3][a] = i[a] + end + + m_5x5 = DOM_centraliza_matriz_5x5(m_5x5,largura,5) + + return m_5x5 +end + +--[[ + Converte valor posicional xyz para valor em texto separados por virgulas e sem espaços: + -> "x,y,z" +]]-- +function DOM_de_xyz_para_texto(valor) + if valor==nil then + return "0,0,0" + end + + local r = "" + r = tostring(valor.x)..",".. tostring(valor.y) ..",".. tostring(valor.z) + return r +end + + +--[[ + Converte valor posicional de texto para a classe xyz: + "x,y,z" -> + + + Convert values x,y,z in text to the class xyz: + "x,y,z" -> +]]-- +function DOM_de_texto_para_xyz(valor) + if valor==nil or recebido == "" then + return {x=0,y=0,z=0} + end + +--print("Recebido:".. dump(valor)) + local r={x=0,y=0,z=0} + local d=valor + r.x=tonumber(d:sub(1,string.find(d,",")-1)) + + d=d:sub(string.find(d,",")+1) + r.y= tonumber(d:sub(1,string.find(d,",")-1)) + + d=d:sub(string.find(d,",")+1) + r.z= tonumber(d) +--print("Retorno:".. dump(r)) + return r +end + + +--[[ + Mensagem básica de carga + Recebe: + nome do modulo, caminho do modulo + + Basic load message + Params: + module name, path of the module +]]-- +function DOM_mb(m,c) +-- minetest.log("action", "[DOM]"..m.." loaded from "..minetest.get_modpath(minetest.get_current_modname())) + minetest.log("action", "[DOM]"..m.." is ready.") +end + + + +--[[ + Registra comando para chamar rotinas de apoio pelo chat com o comando /dom_util + Comandos: + apaga x y z Apaga node no lugar especificado. + + if comando == "comando" then -- Comando? + minetest.chat_send_player(name, "[DOM]dom_util: ".."Comando?") + elseif comando == "comando2" then -- Comando? + minetest.chat_send_player(name, "[DOM]dom_util: ".."Comando2?") + end + end + +--]] +function DOM_registra_comandos_de_uso_geral() +end + +--[[ + Quebra texto em lista utilizando espaços como delimitadores. +--]] +function DOM_quebra_texto_em_lista (texto) + local lista = {} + + lista = DOM_quebra_texto_em_lista_por_delimitador (texto, " ") + + return lista +end + +--[[ + Quebra texto em lista utilizando delimitador pedido. +--]] +function DOM_quebra_texto_em_lista_por_delimitador (texto, delimitador) + local lista = {} + lista.tamanho = 0 + local t = "" + local fatia = "" + + if texto==nil or texto =="" then return nil end -- Caso texto recebido não seja válido retorna nulo + if delimitador==nil or delimitador =="" then return nil end -- Caso delimitador recebido não seja válido retorna nulo + +--print("Texto: \'"..dump(texto).."\'") + t = texto + if not t:find(delimitador) then -- Cria lista com um item caso não seja encontrado nenhum delimitador. + table.insert(lista, t) + lista.tamanho = 1 + end + + while t:find(delimitador) do -- Enquanto o delimitador puder ser encontrado no texto, fica no laço. + fatia = t:sub(1,t:find(delimitador)-1) + table.insert(lista,fatia) + lista.tamanho= lista.tamanho + 1 + + t = t:sub(t:find(delimitador)+1) + + if not t:find(delimitador) then -- Adiciona o item que sobra ao final após o último delimitador ser removido. + table.insert(lista,t) + lista.tamanho= lista.tamanho + 1 + end + end + +--print("saída: "..dump(table.tamanho).." => "..dump(table)) + return lista +end + +--[[ + Copia ponto evitando que seja passada matriz por referência +--]] +function DOM_copia_ponto(origem,destino) +--DOM_inspeciona("Copia ponto:",origem,destino) + if destino == nil then + destino = {} + end + + destino.x = tonumber(origem.x) + destino.y = tonumber(origem.y) + destino.z = tonumber(origem.z) + + return destino +end + +-- Pega valores meta de um item, provavelmente se aplica a nodos. +function DOM_get_item_meta (item) + local r = {} + local v = item["metadata"] + + if v==nil then + return r + end + + if string.find(v,"return {") then + r = minetest.deserialize(v) + end + + return r +end + +-- Associa valores meta a um item, provavelmente se aplica a nodos. +function DOM_set_item_meta(i, v) + local t = minetest.serialize(v) + + i["metadata"]=t +end diff --git a/no-mods/DOM/domb/init.lua b/no-mods/DOM/domb/init.lua new file mode 100644 index 0000000..e4d8560 --- /dev/null +++ b/no-mods/DOM/domb/init.lua @@ -0,0 +1,6 @@ +domb = {} + +--DOM base system library +dofile(minetest.get_modpath("domb").."/domb.lua") + +DOM_registra_comandos_de_uso_geral() diff --git a/no-mods/DOM/modpack.txt b/no-mods/DOM/modpack.txt new file mode 100644 index 0000000..e69de29 diff --git a/no-mods/DOM/watch/depends.txt b/no-mods/DOM/watch/depends.txt new file mode 100644 index 0000000..99bd851 --- /dev/null +++ b/no-mods/DOM/watch/depends.txt @@ -0,0 +1,2 @@ +default +domb diff --git a/no-mods/DOM/watch/init.lua b/no-mods/DOM/watch/init.lua new file mode 100644 index 0000000..e858c05 --- /dev/null +++ b/no-mods/DOM/watch/init.lua @@ -0,0 +1,15 @@ +--[[ + DOM, renew of the watch mod + + Original from Echo, here: http://forum.minetest.net/viewtopic.php?id=3795 +]]-- + + +--Rotinas usadas pelo mod +dofile(minetest.get_modpath("watch").."/rotinas.lua") + +--Declarações dos objetos +dofile(minetest.get_modpath("watch").."/itens.lua") + +-- Apenas para indicar que este módulo foi completamente carregado. +DOM_mb(minetest.get_current_modname(),minetest.get_modpath(minetest.get_current_modname())) diff --git a/no-mods/DOM/watch/itens.lua b/no-mods/DOM/watch/itens.lua new file mode 100644 index 0000000..e2b586e --- /dev/null +++ b/no-mods/DOM/watch/itens.lua @@ -0,0 +1,20 @@ +-- Watch recipe +minetest.register_craft({ + description = "Watch", + output = 'watch:watch', + groups = {not_in_creative_inventory=1}, + recipe = { + {'', 'default:gold_ingot', ''}, + {'default:gold_ingot', 'default:redstone_dust', 'default:gold_ingot'}, + {'', 'default:gold_ingot', ''} + } +}) + + +--Watch tool +watch.registra_item("watch:watch",watch.images_a[3],true) + +--Faces +for a=0,11,1 do + watch.registra_item("watch:watch_a"..tostring(a),watch.images_a[a+1],false) +end diff --git a/no-mods/DOM/watch/rotinas.lua b/no-mods/DOM/watch/rotinas.lua new file mode 100644 index 0000000..99378a6 --- /dev/null +++ b/no-mods/DOM/watch/rotinas.lua @@ -0,0 +1,139 @@ +--[[ + DOM, renew of the watch mod + + Original from Echo, here: http://forum.minetest.net/viewtopic.php?id=3795 +]]-- + +watch = {} +watch.ultimo_tempo = -1 + +-- Image of all 12 possible faces, only cover hours, a day is to short to lost time with game minutes... :-P +watch.images_a = { + "watch_a0.png", + "watch_a1.png", + "watch_a2.png", + "watch_a3.png", + "watch_a4.png", + "watch_a5.png", + "watch_a6.png", + "watch_a7.png", + "watch_a8.png", + "watch_a9.png", + "watch_a10.png", + "watch_a11.png", +} +watch.images_d={ + "watch_d0.png", + "watch_d1.png", + "watch_d2.png", + "watch_d3.png", + "watch_d4.png", + "watch_d5.png", + "watch_d6.png", + "watch_d7.png", + "watch_d8.png", + "watch_d9.png", + "watch_d10.png", + "watch_d11.png", +} + +--Catch the sever time and convert to hour, 12000 = 12h = 0.5, 6000 = 6h = 0.25 +function watch.pega_hora(tipo) + local tempo_r = "12:00" + local t = minetest.env:get_timeofday() + local tempo = t*24 -- Get the time + local tempo_h = math.floor(tempo) -- Get 24h only, losting minutes + local tempo_m =math.floor((tempo - tempo_h)*60) --Get only minutes + + --Hour + tempo_h_12=tempo_h + if tempo_h > 12 then -- Converte time to time in 12h format + tempo_h_12 = tempo_h - 12 + end + + if tipo==2 then -- hh + return(tostring(tempo_h_12)) + end + + tempo_r = tostring(tempo_h) .. ":" + + --Minutes + if tempo_m < 10 then -- Add a zero at left if need. + tempo_r = tempo_r .. "0" + end + tempo_r = tempo_r .. tostring(tempo_m) + + return(tempo_r) --HH:MM +end + +--When someone try use the watch. +function watch.usa (itemstack, user, pointed_thing) + item=itemstack:to_table() + local meta=DOM_get_item_meta(item) + local w_type="a" + + if meta~=nil then + w_type = meta["w_type"] + end + +--DOM_inspeciona_r("Valores no meta:"..dump(meta)) + --print("Relógio em modo: "..w_type) + meta["time"] = watch.pega_hora(1) + meta["w_type"] = w_type + DOM_set_item_meta(item, meta) + meta=DOM_get_item_meta(item) +--DOM_inspeciona_r("Valores no meta:"..dump(meta)) + minetest.chat_send_player(user:get_player_name(), "[Watch] Time now is:" .. meta["time"]) + + itemstack:replace(item) + + return itemstack +end + +-- Register itens +function watch.registra_item(nome,imagem,aparece_nas_receitas) + local g = 1 + if aparece_nas_receitas then + g = 0 + end + +--DOM_inspeciona_r("Registrando item "..nome..","..imagem) + minetest.register_tool(nome, { + description = "Watch", + inventory_image = imagem, + groups = {not_in_creative_inventory=g}, + metadata = {w_type="d"}, + wield_image = "", + stack_max = 1, + on_use = watch.usa, + }) +end + +minetest.register_globalstep(function(dtime) + local t="a" -- d to digital, a to analogic + + now = watch.pega_hora(2) +--DOM_inspeciona_r("Hora:"..now) + if now == "12" then now = "0" end + + if watch.ultimo_tempo == now then + return + end + + watch.ultimo_tempo = now + + + local players = minetest.get_connected_players() + for i,player in ipairs(players) do + + if string.sub(player:get_wielded_item():get_name(), 0, 11) == "watch:watch" then + player:set_wielded_item("watch:watch_"..t..now) + end + for i,stack in ipairs(player:get_inventory():get_list("main")) do + if i<9 and string.sub(stack:get_name(), 0, 11) == "watch:watch" then + player:get_inventory():remove_item("main", stack:get_name()) + player:get_inventory():add_item("main", "watch:watch_"..t..now) + end + end + end +end) diff --git a/no-mods/DOM/watch/textures/watch_a0.png b/no-mods/DOM/watch/textures/watch_a0.png new file mode 100644 index 0000000..bb33a80 Binary files /dev/null and b/no-mods/DOM/watch/textures/watch_a0.png differ diff --git a/no-mods/DOM/watch/textures/watch_a1.png b/no-mods/DOM/watch/textures/watch_a1.png new file mode 100644 index 0000000..4eb7145 Binary files /dev/null and b/no-mods/DOM/watch/textures/watch_a1.png differ diff --git a/no-mods/DOM/watch/textures/watch_a10.png b/no-mods/DOM/watch/textures/watch_a10.png new file mode 100644 index 0000000..a3b537b Binary files /dev/null and b/no-mods/DOM/watch/textures/watch_a10.png differ diff --git a/no-mods/DOM/watch/textures/watch_a11.png b/no-mods/DOM/watch/textures/watch_a11.png new file mode 100644 index 0000000..f403e0b Binary files /dev/null and b/no-mods/DOM/watch/textures/watch_a11.png differ diff --git a/no-mods/DOM/watch/textures/watch_a2.png b/no-mods/DOM/watch/textures/watch_a2.png new file mode 100644 index 0000000..9017df0 Binary files /dev/null and b/no-mods/DOM/watch/textures/watch_a2.png differ diff --git a/no-mods/DOM/watch/textures/watch_a3.png b/no-mods/DOM/watch/textures/watch_a3.png new file mode 100644 index 0000000..024533c Binary files /dev/null and b/no-mods/DOM/watch/textures/watch_a3.png differ diff --git a/no-mods/DOM/watch/textures/watch_a4.png b/no-mods/DOM/watch/textures/watch_a4.png new file mode 100644 index 0000000..3fa1fd2 Binary files /dev/null and b/no-mods/DOM/watch/textures/watch_a4.png differ diff --git a/no-mods/DOM/watch/textures/watch_a5.png b/no-mods/DOM/watch/textures/watch_a5.png new file mode 100644 index 0000000..2249988 Binary files /dev/null and b/no-mods/DOM/watch/textures/watch_a5.png differ diff --git a/no-mods/DOM/watch/textures/watch_a6.png b/no-mods/DOM/watch/textures/watch_a6.png new file mode 100644 index 0000000..bd46759 Binary files /dev/null and b/no-mods/DOM/watch/textures/watch_a6.png differ diff --git a/no-mods/DOM/watch/textures/watch_a7.png b/no-mods/DOM/watch/textures/watch_a7.png new file mode 100644 index 0000000..1e6757e Binary files /dev/null and b/no-mods/DOM/watch/textures/watch_a7.png differ diff --git a/no-mods/DOM/watch/textures/watch_a8.png b/no-mods/DOM/watch/textures/watch_a8.png new file mode 100644 index 0000000..60ddb64 Binary files /dev/null and b/no-mods/DOM/watch/textures/watch_a8.png differ diff --git a/no-mods/DOM/watch/textures/watch_a9.png b/no-mods/DOM/watch/textures/watch_a9.png new file mode 100644 index 0000000..2e9e01c Binary files /dev/null and b/no-mods/DOM/watch/textures/watch_a9.png differ diff --git a/no-mods/factions/README.txt b/no-mods/factions/README.txt new file mode 100644 index 0000000..cb0e95d --- /dev/null +++ b/no-mods/factions/README.txt @@ -0,0 +1,51 @@ +Minetest 0.4 mod: factions v0.1 +=============================== + +License of source code: +----------------------- +Copyright (C) 2011-2012 Jonjeg + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. + +http://www.gnu.org/licenses/lgpl-2.1.html + +Dependancies +------------ +This mod require my other mod localisation, you can find it at https://github.com/Jonjeg/localisation. + +Language support +---------------- +EN,FR + +Description: +------------ +This mod allow players to group as factions,it can be useful for pvp. +Anyone can create his faction. +Faction got a name, a public description, a creation date, a faction channel and can be free to join or private(private par default). +The creator of a faction can kick someone from the faction,invite players in the faction,change the faction description and the access to the faction. +The factions are stored in a txt file in the mod folder and are saved currently each 5min. +These settings can be modified in init.lua in the mod folder. + +Usage: +------ + +type /help faction for help on commands + +/faction create -> create your faction +/faction list -> list of all factions +/faction info -> info on the faction +/faction join -> join the faction +/faction leave -> leave your current faction + +Faction administration +---------------------- + +/faction kick -> kick the player from your faction +/faction invite -> the player join your faction +/faction disband -> disband the faction +/faction set_free -> allow the players to join freely +/faction description -> change the description text of your faction +/f for speaking in the faction channel. \ No newline at end of file diff --git a/no-mods/factions/depends.txt b/no-mods/factions/depends.txt new file mode 100644 index 0000000..7ff98d0 --- /dev/null +++ b/no-mods/factions/depends.txt @@ -0,0 +1,2 @@ +default +localisation \ No newline at end of file diff --git a/no-mods/factions/factions.txt b/no-mods/factions/factions.txt new file mode 100644 index 0000000..e69de29 diff --git a/no-mods/factions/init.lua b/no-mods/factions/init.lua new file mode 100644 index 0000000..8985eb4 --- /dev/null +++ b/no-mods/factions/init.lua @@ -0,0 +1,440 @@ +-- FACTIONS +factions = {} +factions.intervale_between_save_in_seconds = 300 -- 5minutes +factions.faction_file_path = minetest.get_modpath("factions").."/factions.txt"; + +-- localisation +dofile(minetest.get_modpath("factions").."/localisation.lua") + +-- datas +factions.factions_list = {} +factions.player_to_faction = {} + +-- Prototype definition + +function factions.factory_faction(name_val,fondateur_name_val,date_creation_val,description_val) + return { + name = name_val, + fondateur = fondateur_name_val, + date_creation = date_creation_val, + description = description_val, + free_to_join = false, + players = {}, + } +end + +-- DATA STORAGE + +function factions.save_datas() + local file,err = io.open(factions.faction_file_path,"w+") + local separateur = "|" + for k,faction in pairs(factions.factions_list) do + file:write(faction["name"],separateur,faction["fondateur"],separateur,faction["date_creation"],separateur,faction["description"],separateur,tostring(faction["free_to_join"]),separateur); + for k,player_name in ipairs(faction["players"]) do + file:write(player_name,separateur) + end + end + io.close(file) +end + +function factions.read_datas() + local nb_param_before_player_list = 6 + local file,err = io.open(factions.faction_file_path,"r") + if file ~= nil then -- File exists + for line in file:lines() do + local players = {} + local faction_info = {} + local k = 1 + for info in string.gmatch(line, "(.-)|") do + if k < nb_param_before_player_list then + table.insert(faction_info,info) + else + table.insert(players,info) + end + k = k+1 + end + factions.factions_list[faction_info[1]] = factions.factory_faction(faction_info[1],faction_info[2],faction_info[3],faction_info[4]) + factions.factions_list[faction_info[1]]["players"] = players + for k,p in pairs(players) do + factions.player_to_faction[p] = faction_info[1] + end + end + else -- File do not exists + io.close(io.open(factions.faction_file_path,"w+")) + factions.read_datas() + end +end + +function factions.auto_save() + minetest.log("action","Factions mod : sauvegarde des informations de factions dans "..factions.faction_file_path) + factions.save_datas() + minetest.after(factions.intervale_between_save_in_seconds, factions.auto_save) +end + +factions.read_datas() +factions.auto_save() + +-- Access to data + +function factions.get_faction(faction_name) + return factions.factions_list[faction_name] +end + +function factions.is_faction_exist(faction_name) + return (factions.get_faction(faction_name) ~= nil) +end + +function factions.is_free_to_join(faction_name) + if factions.is_faction_exist(faction_name) then + return factions.factions_list[faction_name]["free_to_join"] + else + return false + end +end + +function factions.get_fondateur_of_faction(faction_name) + if factions.is_faction_exist(faction_name) then + return factions.factions_list[faction_name]["fondateur"] + else + return nil + end +end + +function factions.get_description_of_faction(faction_name) + if factions.is_faction_exist(faction_name) then + return factions.factions_list[faction_name]["description"] + else + return nil + end +end + +function factions.get_faction_name_of_player(player_name) + return factions.player_to_faction[player_name] +end + +function factions.is_player_in_faction(player_name) + return (factions.get_faction_name_of_player(player_name) ~= nil) +end + +-- PRIVS + +-- FUNCTIONS + +function factions.chat_send_faction_message(faction_name,msg) + if not factions.is_faction_exist(faction_name) then -- Inexistant faction + minetest.chat_send_player(player_name,localisation.translate("factions:inexistant_faction",faction_name)) + return false + else + for key,player_name in ipairs(factions.factions_list[faction_name]["players"]) do + minetest.chat_send_player(player_name,"[/F] "..msg) + end + end +end + +function factions.register_player_joining_faction(faction_name,player_name,operateur) + if not factions.is_faction_exist(faction_name) then + minetest.chat_send_player(operateur,localisation.translate("factions:inexistant_faction",faction_name)) + return false + end + if not factions.is_player_in_faction(player_name) then + factions.player_to_faction[player_name] = faction_name + table.insert(factions.factions_list[faction_name]["players"],player_name) + factions.chat_send_faction_message(faction_name,localisation.translate("factions:player_join_faction",player_name,faction_name)) + else + if factions.get_faction_name_of_player(player_name) == faction_name then + if player_name == operateur then + minetest.chat_send_player(operateur, localisation.translate("factions:self_already_in_faction")) + else + minetest.chat_send_player(operateur, localisation.translate("factions:already_in_faction",player_name)) + end + else + minetest.chat_send_player(operateur, localisation.translate("factions:already_in_another_faction",factions.player_to_faction[player_name])) + end + end +end + +function factions.register_player_leaving_faction(faction_name,player_name,operateur) + if not factions.is_faction_exist(faction_name) then + minetest.chat_send_player(operateur,localisation.translate("factions:inexistant_faction",faction_name)) + return false + end + if factions.is_player_in_faction(player_name) and factions.get_faction_name_of_player(player_name) == faction_name then + for k,p in pairs(factions.player_to_faction) do + if k == player_name then + factions.player_to_faction[player_name] = nil + factions.chat_send_faction_message(faction_name,localisation.translate("factions:player_quit_faction",player_name,faction_name)) + minetest.chat_send_player(player_name,localisation.translate("factions:player_quit_faction",player_name,faction_name)) + break + end + end + for k,p in ipairs(factions.factions_list[faction_name]["players"]) do + if p == player_name then + table.remove(factions.factions_list[faction_name]["players"],k) + break + end + end + else + if not factions.is_player_in_faction(player_name) then + if player_name == operateur then + minetest.chat_send_player(operateur, localisation.translate("factions:self_no_faction")) + else + minetest.chat_send_player(operateur, localisation.translate("factions:no_faction",player_name)) + end + else + minetest.chat_send_player(operateur, localisation.translate("factions:already_in_another_faction",factions.player_to_faction[player_name])) + end + end +end + +function factions.register_faction(name,fondateur_name) + if not factions.is_faction_exist(name) and not factions.is_player_in_faction(fondateur_name) then + factions.factions_list[name] = factions.factory_faction(name,fondateur_name,os.date("!%c"),"Created by "..fondateur_name) + minetest.chat_send_all(localisation.translate("factions:create_faction",name,fondateur_name)) + factions.register_player_joining_faction(name,fondateur_name) + else + if factions.is_faction_exist(name) then + minetest.chat_send_player(fondateur_name,localisation.translate("factions:existant_faction",name)) + else -- Creator already in faction + minetest.chat_send_player(fondateur_name, localisation.translate("factions:already_in_another_faction",factions.player_to_faction[fondateur_name])) + end + end +end + +function factions.disband_faction(name,fondateur_name) + if factions.is_faction_exist(name) and factions.is_player_in_faction(fondateur_name) then + minetest.chat_send_all(localisation.translate("factions:delete_faction",name,fondateur_name)) + --local f_index = 1 + for f_name,f in pairs(factions.factions_list) do + if f["name"] == name then + for i,p in ipairs(factions.factions_list[name]["players"]) do + factions.register_player_leaving_faction(name,p,fondateur_name) + end + factions.factions_list[f_name] = nil + break + end + --f_index = f_index + 1 + end + end +end + +-- CHAT COMMANDS + +minetest.register_chatcommand("faction", { + params = "create "..localisation.translate("factions:help_info_create").."\n" + .."info : "..localisation.translate("factions:help_info_info").."\n" + .."list : "..localisation.translate("factions:help_info_list").."\n" + .."join : "..localisation.translate("factions:help_info_join").."\n" + .."leave: "..localisation.translate("factions:help_info_leave").."\n" + .."Faction Admin\n" + .."kick : "..localisation.translate("factions:help_info_kick").."\n" + .."invite : "..localisation.translate("factions:help_info_invite").."\n" + .."disband : "..localisation.translate("factions:help_info_disband").."\n" + .."set_free : "..localisation.translate("factions:help_info_set_free").."\n" + .."description : "..localisation.translate("factions:help_info_description").."\n" + , + description = localisation.translate("factions:help_description"), + privs = {}, + func = function(name, param) + local parameters = {string.match(param,"^([^ ]+)%s?(.*)")} + if parameters == nil then + minetest.chat_send_player(name,localisation.translate("factions:missing_argument","Action name like create, info")) + else + local action = parameters[1] + if action == "create" then + local faction_name = parameters[2] + if faction_name ~= nil then + factions.register_faction(faction_name,name,name) + else + minetest.chat_send_player(name,localisation.translate("factions:missing_argument","Faction name")) + end + return true + end + if action == "disband" then + local faction_name = factions.get_faction_name_of_player(name) + if faction_name ~= nil then + if factions.get_fondateur_of_faction(faction_name) == name then + factions.disband_faction(faction_name,name,name) + else + minetest.chat_send_player(name, localisation.translate("factions:insufficient_privilege")) + end + else + minetest.chat_send_player(name,localisation.translate("factions:missing_argument","Faction name")) + end + return true + end + if action == "list" then + local faction_list = {} + for k,f in pairs(factions.factions_list) do + table.insert(faction_list,k) + end + if #faction_list ~= 0 then + minetest.chat_send_player(name,"Factions("..#faction_list..") : "..table.concat(faction_list,",")) + else + minetest.chat_send_player(name,localisation.translate("factions:no_faction_registered")) + end + return true + end + if action == "info" then + local faction_name = parameters[2] + if faction_name ~= "" then + if factions.is_faction_exist(faction_name) then + local str = "" + for key,par in pairs(factions.factions_list[faction_name]) do + if key == "players" then + str = str..key.." = "..table.concat(par,",") + else + str = str..key.." = "..tostring(par) + end + str = str.."\n" + end + minetest.chat_send_player(name,str) + else + minetest.chat_send_player(name,localisation.translate("factions:inexistant_faction",faction_name)) + end + else + minetest.chat_send_player(name,localisation.translate("factions:missing_argument","Faction name")) + end + return true + end + if action == "join" then + local faction_name = parameters[2] + if faction_name ~= "" then + if factions.is_free_to_join(faction_name) then + factions.register_player_joining_faction(faction_name,name,name) + else + minetest.chat_send_player(name,localisation.translate("factions:not_free_to_join",faction_name)) + end + else + minetest.chat_send_player(name,localisation.translate("factions:missing_argument","Faction name")) + end + return true + end + if action == "leave" then + local faction_name = factions.get_faction_name_of_player(name) + if faction_name ~= nil then + factions.register_player_leaving_faction(faction_name,name,name) + else + minetest.chat_send_player(name, localisation.translate("factions:self_no_faction")) + end + return true + end + if action == "invite" then + local faction_name = factions.get_faction_name_of_player(name) + local player_to_invite = parameters[2] + if faction_name ~= nil and faction_name == factions.get_faction_name_of_player(name) then + if player_to_invite ~= "" and factions.get_fondateur_of_faction(faction_name) == name then + factions.register_player_joining_faction(faction_name,player_to_invite,name) + factions.chat_send_faction_message(faction_name,localisation.translate("factions:player_invited",player_to_invite,name)) + else + if factions.get_fondateur_of_faction(faction_name) == name then + minetest.chat_send_player(name,localisation.translate("factions:missing_argument","Player name")) + else + minetest.chat_send_player(name, localisation.translate("factions:insufficient_privilege")) + end + end + else + minetest.chat_send_player(name, localisation.translate("factions:self_no_faction")) + end + return true + end + if action == "kick" then + local faction_name = factions.get_faction_name_of_player(name) + local player_to_kick = parameters[2] + if faction_name ~= nil and faction_name == factions.get_faction_name_of_player(name) then + if player_to_kick ~= "" and factions.get_fondateur_of_faction(faction_name) == name then + factions.chat_send_faction_message(faction_name,localisation.translate("factions:player_kicked",player_to_kick,name)) + factions.register_player_leaving_faction(faction_name,player_to_kick,name) + else + if factions.get_fondateur_of_faction(faction_name) == name then + minetest.chat_send_player(name,localisation.translate("factions:missing_argument","Player name")) + else + minetest.chat_send_player(name, localisation.translate("factions:insufficient_privilege")) + end + end + else + minetest.chat_send_player(name, localisation.translate("factions:self_no_faction")) + end + return true + end + if action == "description" then + local faction_name = factions.get_faction_name_of_player(name) + local desc = parameters[2] + if factions.is_faction_exist(faction_name) and factions.get_fondateur_of_faction(faction_name) == name then + factions.factions_list[faction_name]["description"] = desc + minetest.chat_send_all(localisation.translate("factions:new_faction_description",desc)) + else + minetest.chat_send_player(name, localisation.translate("factions:insufficient_privilege")) + end + return true + end + if action == "set_free" then + local faction_name = factions.get_faction_name_of_player(name) + if factions.is_faction_exist(faction_name) and factions.get_fondateur_of_faction(faction_name) == name then + factions.factions_list[faction_name]["free_to_join"] = not factions.factions_list[faction_name]["free_to_join"] + if factions.is_free_to_join(faction_name) then + minetest.chat_send_all(localisation.translate("factions:allow_free_join_true",faction_name)) + else + minetest.chat_send_all(localisation.translate("factions:allow_free_join_false",faction_name)) + end + else + minetest.chat_send_player(name, localisation.translate("factions:insufficient_privilege")) + end + return true + end + if action == "save" then + if minetest.check_player_privs(name, {server=true}) then + factions.save_datas() + else + minetest.chat_send_player(name, localisation.translate("factions:insufficient_privilege")) + end + return true + end + if action == nil then + if factions.is_player_in_faction(name) then + local faction_name = factions.get_faction_name_of_player(name) + if faction_name ~= "" then + if factions.is_faction_exist(faction_name) then + local str = "" + for key,par in pairs(factions.factions_list[faction_name]) do + if key == "players" then + str = str..key.." = "..table.concat(par,",") + else + str = str..key.." = "..tostring(par) + end + str = str.."\n" + end + minetest.chat_send_player(name, localisation.translate("factions:current_faction",faction_name)) + minetest.chat_send_player(name,str) + else + minetest.chat_send_player(name,localisation.translate("factions:inexistant_faction",faction_name)) + end + else + minetest.chat_send_player(name,localisation.translate("factions:missing_argument","Faction name")) + end + return true + else + minetest.chat_send_player(name, localisation.translate("factions:self_no_faction")) + return true + end + end + if action ~= "" and action ~= nil then + minetest.chat_send_player(name,localisation.translate("factions:missing_argument","Action name")) + return true + end + end + end, +}) + +minetest.register_chatcommand("f", { + params = "", + description = "Faction channel", + privs = {}, + func = function(name,param) + local faction_name = factions.player_to_faction[name] + if faction_name ~= nil then + factions.chat_send_faction_message(faction_name,param) + else + minetest.chat_send_player(name,localisation.translate("factions:self_no_faction")) + end + end, +}) \ No newline at end of file diff --git a/no-mods/factions/localisation.lua b/no-mods/factions/localisation.lua new file mode 100644 index 0000000..3bc10b6 --- /dev/null +++ b/no-mods/factions/localisation.lua @@ -0,0 +1,73 @@ +local message = { + EN = { + help_description = "Commandes linked to factions", + help_info_create = "Create your faction.", + help_info_list = "Display the list of the registered factions on this server.", + help_info_invite = "The player supplied is now a member of your faction.", + help_info_disband = "Disband the faction.", + help_info_description = "Set the description with the text supplied", + help_info_set_free = "(Dis)Allows everyone to join your faction.", + help_info_info = "Display informations about the faction", + help_info_join = "You join the faction, if it exist.", + help_info_leave = "You leave your current faction.", + help_info_kick = "You kick the player from your faction.", + create_faction = "The faction '$1' has been created by $2.", + inexistant_faction = "The faction '$1' don't exist.", + existant_faction = "The faction '$1' exist already.", + delete_faction = "The faction '$1' was disbanded by $2.", + not_free_to_join = "You need to be invited by '$1' for joining them", + allow_free_join_true = "The faction $1 now allows players to freely join them", + allow_free_join_false = "The faction $1 is now a private faction.", + new_faction_description = "The faction $1 got a new description : $2", + player_join_faction = "$1 joined the faction $2", + player_quit_faction = "$1 left the faction $2", + player_invited = "$1 has been invited in the faction by $2", + player_kicked = "$1 has been kicked from the faction by $2", + self_already_in_faction = "You already belong to this faction", + already_in_faction = "$1 already belong to this faction", + already_in_another_faction = "You belong to an another faction : $1. Quit it for join a new one.", + self_no_faction = "You don't belong to a faction", + no_faction = "$1 don't belong to a faction", + missing_argument = "Missing arguments : $1", + no_faction_registered = "There is no faction registered yet.", + insufficient_privilege = "Your privileges are insufficient.", + current_faction = "Current faction : $1", + inexistant_player = "This player don't exist or is offline.", + }, + FR = { + help_description = "Commandes liées aux factions.", + help_info_create = "Crée votre faction.", + help_info_list = "Affiche la liste des factions de ce serveur.", + help_info_invite = "Integre le joueur à votre faction.", + help_info_disband = "Dissout la faction.", + help_info_description = "Etablis la nouvelle description de votre faction", + help_info_set_free = "(Des)Autorise tout le monde à rejoindre votre faction.", + help_info_info = "Affiche des informations à propos de la faction.", + help_info_join = "Vous rejoignez la faction, si elle existe.", + help_info_leave = "Vous quittez votre faction actuelle.", + help_info_kick = "Vous expulsez ce joueur de votre faction.", + create_faction = "La faction $1 vient d'être créee par $2", + inexistant_faction = "La faction $1 n'existe pas.", + existant_faction = "La faction $1 existe déjà.", + delete_faction = "La faction $1 a été dissoute par $2.", + not_free_to_join = "Vous ne pouvez rejoindre $1 que sur invitation de leur part.", + allow_free_join_true = "La faction $1 est désormais ouverte à tous les joueurs.", + allow_free_join_false = "La faction $1 est désormais privée.", + new_faction_description = "La faction $1 a une nouvelle description : $2", + player_join_faction = "$1 vient de rejoindre la faction $2.", + player_quit_faction = "$1 vient de quitter la faction $2.", + player_invited = "$1 a été invité dans la faction par $2.", + player_kicked = "$1 a été expulsé de la faction par $2.", + self_already_in_faction = "Vous appartenez déja à cette faction.", + already_in_faction = "$1 appartient déja à cette faction.", + already_in_another_faction = "Vous appartenez déja à une autre faction : $1. Quittez la pour en rejoindre une nouvelle.", + self_no_faction = "Vous n'appartenez à aucune faction.", + no_faction = "$1 n'appartient a aucune faction.", + missing_argument = "Arguments manquant : $1.", + no_faction_registered = "Il n'existe aucune faction pour le moment.", + insufficient_privilege = "Vous ne possèdez pas les privilèges requis.", + current_faction = "Faction actuelle : $1.", + inexistant_player = "Ce joueur n'existe pas ou est non connecté.", + }, +} +localisation.register_translations("factions", message) \ No newline at end of file diff --git a/no-mods/gemalde/README.txt b/no-mods/gemalde/README.txt new file mode 100644 index 0000000..0251050 --- /dev/null +++ b/no-mods/gemalde/README.txt @@ -0,0 +1 @@ +This mod is an edited version of gemalde. The textures are from minecraft. This mod was edited by jojoa1997. \ No newline at end of file diff --git a/no-mods/gemalde/depends.txt b/no-mods/gemalde/depends.txt new file mode 100644 index 0000000..331d858 --- /dev/null +++ b/no-mods/gemalde/depends.txt @@ -0,0 +1 @@ +default \ No newline at end of file diff --git a/no-mods/gemalde/init.lua b/no-mods/gemalde/init.lua new file mode 100644 index 0000000..e98704b --- /dev/null +++ b/no-mods/gemalde/init.lua @@ -0,0 +1,240 @@ +local N = 1 + +-- Count the number of pictures. +local function get_picture(number) + local filename = minetest.get_modpath("gemalde").."/textures/gemalde_"..number..".png" + local file = io.open(filename, "r") + if file ~= nil then io.close(file) return true else return false end +end + +while get_picture(N) == true do + N = N + 1 +end + +N = N - 1 + +-- functions +local construct = function(pos) + pos.x = math.floor(pos.x+0.5) + pos.y = math.floor(pos.y+0.5) + pos.z = math.floor(pos.z+0.5) + local node = minetest.env:get_node(pos) + + local length = string.len (node.name) + local number = string.sub (node.name, 14, length) + + local param2 = node.param2 + local entity_name = "gemalde:"..number.."" + -- check in what direction the node is placed; spawn the entitiy. + local offset = 0.45+(math.random()/20) + if param2 == 0 then + pos.z = pos.z + offset + local gemalde = minetest.env:add_entity(pos, entity_name) + gemalde:setyaw(0) + elseif param2 == 1 then + pos.x = pos.x + offset + local gemalde = minetest.env:add_entity(pos, entity_name) + gemalde:setyaw(math.pi*1.5) + elseif param2 == 2 then + pos.z = pos.z - offset + local gemalde = minetest.env:add_entity(pos, entity_name) + gemalde:setyaw(math.pi) + elseif param2 == 3 then + pos.x = pos.x - offset + local gemalde = minetest.env:add_entity(pos, entity_name) + gemalde:setyaw(math.pi/2) + end +end + +local destruct = function(pos) + local node = minetest.env:get_node(pos) + + local length = string.len (node.name) + local number = string.sub (node.name, 14, length) + + local objects = minetest.env:get_objects_inside_radius(pos, 0.5) + for _, v in ipairs(objects) do + if v:get_entity_name() == "gemalde:"..number.."" then + v:remove() + end + end +end + +-- register for each picture +for n=1, N do + +local groups = {choppy=2, dig_immediate=2, picture=1, not_in_creative_inventory=1} +if n == 1 then + groups = {choppy=2, dig_immediate=2, picture=1} +end + +-- inivisible node +minetest.register_node("gemalde:node_"..n.."", { + description = "Picture #"..n.."", + inventory_image = "gemalde_node.png", + wield_image = "gemalde_node.png", + paramtype = "light", + sunlight_propagates = true, + paramtype2 = "facedir", + drawtype = "airlike", + walkable = false, + selection_box = {type = "fixed", fixed = {-0.5, -0.5, 0.4, 0.5, 0.5, 0.5}}, + tiles = {"gemalde_"..n..".png"}, + groups = groups, + + on_rightclick = function(pos, node, clicker) + + local length = string.len (node.name) + local number = string.sub (node.name, 14, length) + + if number == tostring(N) then + number = 1 + else + number = number +1 + end +-- print("[gemalde] number is "..number.."") + node.name = "gemalde:node_"..number.."" + minetest.env:set_node(pos, node) + end, + + on_construct = function(pos) + construct(pos) + end, + on_destruct = function(pos) + destruct(pos) + end, +}) + +-- visible picture +minetest.register_entity("gemalde:"..n.."", { + collisionbox = { 0, 0, 0, 0, 0, 0 }, + visual = "upright_sprite", + visual_size = {x=3, y=3}, + textures = {"gemalde_"..n..".png"}, +}) + +-- crafts +if n < N then +minetest.register_craft({ + output = 'gemalde:node_'..n..'', + recipe = { + {'gemalde:node_'..(n+1)..''}, + } +}) +end + +n = n + 1 + +end + +-- close the craft loop +minetest.register_craft({ + output = 'gemalde:node_'..N..'', + recipe = { + {'gemalde:node_1'}, + } +}) + +-- initial craft +minetest.register_craft({ + output = 'gemalde:node_1', + recipe = { + {'default:paper', 'default:paper'}, + {'default:paper', 'default:paper'}, + {'default:paper', 'default:paper'}, + } +}) + +-- reset several pictures to #1 +minetest.register_craft({ + type = 'shapeless', + output = 'gemalde:node_1 2', + recipe = {'group:picture', 'group:picture'}, +}) + +minetest.register_craft({ + type = 'shapeless', + output = 'gemalde:node_1 3', + recipe = {'group:picture', 'group:picture', 'group:picture'}, +}) + +minetest.register_craft({ + type = 'shapeless', + output = 'gemalde:node_1 4', + recipe = { + 'group:picture', 'group:picture', 'group:picture', + 'group:picture' + } +}) + +minetest.register_craft({ + type = 'shapeless', + output = 'gemalde:node_1 5', + recipe = { + 'group:picture', 'group:picture', 'group:picture', + 'group:picture', 'group:picture' + } +}) + +minetest.register_craft({ + type = 'shapeless', + output = 'gemalde:node_1 6', + recipe = { + 'group:picture', 'group:picture', 'group:picture', + 'group:picture', 'group:picture', 'group:picture' + } +}) + +minetest.register_craft({ + type = 'shapeless', + output = 'gemalde:node_1 7', + recipe = { + 'group:picture', 'group:picture', 'group:picture', + 'group:picture', 'group:picture', 'group:picture', + 'group:picture' + } +}) + +minetest.register_craft({ + type = 'shapeless', + output = 'gemalde:node_1 8', + recipe = { + 'group:picture', 'group:picture', 'group:picture', + 'group:picture', 'group:picture', 'group:picture', + 'group:picture', 'group:picture' + } +}) + +minetest.register_craft({ + type = 'shapeless', + output = 'gemalde:node_1 9', + recipe = { + 'group:picture', 'group:picture', 'group:picture', + 'group:picture', 'group:picture', 'group:picture', + 'group:picture', 'group:picture', 'group:picture' + } +}) + +minetest.register_abm({ + nodenames = {"group:picture"}, + interval = 5, + chance = 1, + action = function(pos, node) + local length = string.len (node.name) + local number = string.sub (node.name, 23, length) + + local objects = minetest.env:get_objects_inside_radius(pos, 0.5) + for _, v in ipairs(objects) do + if v:get_entity_name() == "gemalde:"..number.."" then + yaw = v:getyaw() + yaw = math.ceil(yaw/(math.pi/2)) + if yaw == 3 then yaw = 1 elseif yaw == 1 then yaw = 3 end + if node.param2 ~= yaw then + destruct(pos) + construct(pos) + print("[gemalde] yaw="..yaw.." param2="..node.param2.."") + end + end + end + end, +}) \ No newline at end of file diff --git a/no-mods/gemalde/textures/.directory b/no-mods/gemalde/textures/.directory new file mode 100644 index 0000000..63a3654 --- /dev/null +++ b/no-mods/gemalde/textures/.directory @@ -0,0 +1,4 @@ +[Dolphin] +PreviewsShown=true +Timestamp=2016,12,30,1,9,53 +Version=3 diff --git a/no-mods/gemalde/textures/gemalde_1.png b/no-mods/gemalde/textures/gemalde_1.png new file mode 100644 index 0000000..6bcbdda Binary files /dev/null and b/no-mods/gemalde/textures/gemalde_1.png differ diff --git a/no-mods/gemalde/textures/gemalde_10.png b/no-mods/gemalde/textures/gemalde_10.png new file mode 100644 index 0000000..2e686e2 Binary files /dev/null and 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mode 100644 index 0000000..db91c32 --- /dev/null +++ b/no-mods/nether/README.md @@ -0,0 +1,24 @@ +Nether Mod for Minetest + +##License of source code: + +Copyright (C) 2013 PilzAdam + +This program is free software. It comes without any warranty, to +the extent permitted by applicable law. You can redistribute it +and/or modify it under the terms of the Do What The Fuck You Want +To Public License, Version 2, as published by Sam Hocevar. See +http://sam.zoy.org/wtfpl/COPYING for more details. + +##License of media (textures and sounds) + +Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) +http://creativecommons.org/licenses/by-sa/3.0/ + +##Authors of media files + +Everything not listed in here: +Copyright (C) 2013 PilzAdam + +nether_rack.png: Zeg9 +nether_glowstone.png: BlockMen diff --git a/no-mods/nether/depends.txt b/no-mods/nether/depends.txt new file mode 100644 index 0000000..66acf1b --- /dev/null +++ b/no-mods/nether/depends.txt @@ -0,0 +1,3 @@ +stairs +default +moreblocks? diff --git a/no-mods/nether/description.txt b/no-mods/nether/description.txt new file mode 100644 index 0000000..31859ba --- /dev/null +++ b/no-mods/nether/description.txt @@ -0,0 +1 @@ +Adds a deep underground realm with different mapgen that you can reach with obsidian portals. diff --git a/no-mods/nether/init.lua b/no-mods/nether/init.lua new file mode 100644 index 0000000..24e23d1 --- /dev/null +++ b/no-mods/nether/init.lua @@ -0,0 +1,684 @@ +-- Parameters + +local NETHER_DEPTH = -5000 +local TCAVE = 0.6 +local BLEND = 128 + + +-- 3D noise + +local np_cave = { + offset = 0, + scale = 1, + spread = {x = 384, y = 128, z = 384}, -- squashed 3:1 + seed = 59033, + octaves = 5, + persist = 0.7 +} + + +-- Stuff + +local yblmax = NETHER_DEPTH - BLEND * 2 + + +-- Functions + +local function build_portal(pos, target) + local p1 = {x = pos.x - 1, y = pos.y - 1, z = pos.z} + local p2 = {x = p1.x + 3, y = p1.y + 4, z = p1.z} + + local path = minetest.get_modpath("nether") .. "/schematics/nether_portal.mts" + minetest.place_schematic({x = p1.x, y = p1.y, z = p1.z - 2}, path, 0, nil, true) + + for y = p1.y, p2.y do + for x = p1.x, p2.x do + local meta = minetest.get_meta({x = x, y = y, z = p1.z}) + meta:set_string("p1", minetest.pos_to_string(p1)) + meta:set_string("p2", minetest.pos_to_string(p2)) + meta:set_string("target", minetest.pos_to_string(target)) + end + end +end + + +local function volume_is_natural(minp, maxp) + local c_air = minetest.get_content_id("air") + local c_ignore = minetest.get_content_id("ignore") + + local vm = minetest.get_voxel_manip() + local pos1 = {x = minp.x, y = minp.y, z = minp.z} + local pos2 = {x = maxp.x, y = maxp.y, z = maxp.z} + local emin, emax = vm:read_from_map(pos1, pos2) + local area = VoxelArea:new({MinEdge = emin, MaxEdge = emax}) + local data = vm:get_data() + + for z = pos1.z, pos2.z do + for y = pos1.y, pos2.y do + local vi = area:index(pos1.x, y, z) + for x = pos1.x, pos2.x do + local id = data[vi] -- Existing node + if id ~= c_air and id ~= c_ignore then -- These are natural + local name = minetest.get_name_from_content_id(id) + if not minetest.registered_nodes[name].is_ground_content then + return false + end + end + vi = vi + 1 + end + end + end + + return true +end + + +local function find_nether_target_y(target_x, target_z, start_y) + local nobj_cave_point = minetest.get_perlin(np_cave) + local air = 0 -- Consecutive air nodes found + + for y = start_y, start_y - 4096, -1 do + local nval_cave = nobj_cave_point:get3d({x = target_x, y = y, z = target_z}) + + if nval_cave > TCAVE then -- Cavern + air = air + 1 + else -- Not cavern, check if 4 nodes of space above + if air >= 4 then + -- Check volume for non-natural nodes + local minp = {x = target_x - 1, y = y - 1, z = target_z - 2} + local maxp = {x = target_x + 2, y = y + 3, z = target_z + 2} + if volume_is_natural(minp, maxp) then + return y + 2 + else -- Restart search a little lower + find_nether_target_y(target_x, target_z, y - 16) + end + else -- Not enough space, reset air to zero + air = 0 + end + end + end + + return start_y -- Fallback +end + + +local function find_surface_target_y(target_x, target_z, start_y) + for y = start_y, start_y - 256, -16 do + -- Check volume for non-natural nodes + local minp = {x = target_x - 1, y = y - 1, z = target_z - 2} + local maxp = {x = target_x + 2, y = y + 3, z = target_z + 2} + if volume_is_natural(minp, maxp) then + return y + end + end + + return y -- Fallback +end + + +local function move_check(p1, max, dir) + local p = {x = p1.x, y = p1.y, z = p1.z} + local d = math.abs(max - p1[dir]) / (max - p1[dir]) + + while p[dir] ~= max do + p[dir] = p[dir] + d + if minetest.get_node(p).name ~= "default:obsidian" then + return false + end + end + + return true +end + + +local function check_portal(p1, p2) + if p1.x ~= p2.x then + if not move_check(p1, p2.x, "x") then + return false + end + if not move_check(p2, p1.x, "x") then + return false + end + elseif p1.z ~= p2.z then + if not move_check(p1, p2.z, "z") then + return false + end + if not move_check(p2, p1.z, "z") then + return false + end + else + return false + end + + if not move_check(p1, p2.y, "y") then + return false + end + if not move_check(p2, p1.y, "y") then + return false + end + + return true +end + + +local function is_portal(pos) + for d = -3, 3 do + for y = -4, 4 do + local px = {x = pos.x + d, y = pos.y + y, z = pos.z} + local pz = {x = pos.x, y = pos.y + y, z = pos.z + d} + + if check_portal(px, {x = px.x + 3, y = px.y + 4, z = px.z}) then + return px, {x = px.x + 3, y = px.y + 4, z = px.z} + end + if check_portal(pz, {x = pz.x, y = pz.y + 4, z = pz.z + 3}) then + return pz, {x = pz.x, y = pz.y + 4, z = pz.z + 3} + end + end + end +end + + +local function make_portal(pos) + local p1, p2 = is_portal(pos) + if not p1 or not p2 then + return false + end + + for d = 1, 2 do + for y = p1.y + 1, p2.y - 1 do + local p + if p1.z == p2.z then + p = {x = p1.x + d, y = y, z = p1.z} + else + p = {x = p1.x, y = y, z = p1.z + d} + end + if minetest.get_node(p).name ~= "air" then + return false + end + end + end + + local param2 + if p1.z == p2.z then + param2 = 0 + else + param2 = 1 + end + + local target = {x = p1.x, y = p1.y, z = p1.z} + target.x = target.x + 1 + if target.y < NETHER_DEPTH then + target.y = find_surface_target_y(target.x, target.z, -16) + else + local start_y = NETHER_DEPTH - math.random(500, 1500) -- Search start + target.y = find_nether_target_y(target.x, target.z, start_y) + end + + for d = 0, 3 do + for y = p1.y, p2.y do + local p = {} + if param2 == 0 then + p = {x = p1.x + d, y = y, z = p1.z} + else + p = {x = p1.x, y = y, z = p1.z + d} + end + if minetest.get_node(p).name == "air" then + minetest.set_node(p, {name = "nether:portal", param2 = param2}) + end + local meta = minetest.get_meta(p) + meta:set_string("p1", minetest.pos_to_string(p1)) + meta:set_string("p2", minetest.pos_to_string(p2)) + meta:set_string("target", minetest.pos_to_string(target)) + end + end + + return true +end + + +-- ABMs + +minetest.register_abm({ + nodenames = {"nether:portal"}, + interval = 1, + chance = 2, + action = function(pos, node) + minetest.add_particlespawner( + 32, --amount + 4, --time + {x = pos.x - 0.25, y = pos.y - 0.25, z = pos.z - 0.25}, --minpos + {x = pos.x + 0.25, y = pos.y + 0.25, z = pos.z + 0.25}, --maxpos + {x = -0.8, y = -0.8, z = -0.8}, --minvel + {x = 0.8, y = 0.8, z = 0.8}, --maxvel + {x = 0, y = 0, z = 0}, --minacc + {x = 0, y = 0, z = 0}, --maxacc + 0.5, --minexptime + 1, --maxexptime + 1, --minsize + 2, --maxsize + false, --collisiondetection + "nether_particle.png" --texture + ) + for _, obj in ipairs(minetest.get_objects_inside_radius(pos, 1)) do + if obj:is_player() then + local meta = minetest.get_meta(pos) + local target = minetest.string_to_pos(meta:get_string("target")) + if target then + -- force emerge of target area + minetest.get_voxel_manip():read_from_map(target, target) + if not minetest.get_node_or_nil(target) then + minetest.emerge_area( + vector.subtract(target, 4), vector.add(target, 4)) + end + -- teleport the player + minetest.after(3, function(obj, pos, target) + local objpos = obj:getpos() + objpos.y = objpos.y + 0.1 -- Fix some glitches at -8000 + if minetest.get_node(objpos).name ~= "nether:portal" then + return + end + + obj:setpos(target) + + local function check_and_build_portal(pos, target) + local n = minetest.get_node_or_nil(target) + if n and n.name ~= "nether:portal" then + build_portal(target, pos) + minetest.after(2, check_and_build_portal, pos, target) + minetest.after(4, check_and_build_portal, pos, target) + elseif not n then + minetest.after(1, check_and_build_portal, pos, target) + end + end + + minetest.after(1, check_and_build_portal, pos, target) + + end, obj, pos, target) + end + end + end + end, +}) + + +-- Nodes + +minetest.register_node("nether:portal", { + description = "Nether Portal", + tiles = { + "nether_transparent.png", + "nether_transparent.png", + "nether_transparent.png", + "nether_transparent.png", + { + name = "nether_portal.png", + animation = { + type = "vertical_frames", + aspect_w = 16, + aspect_h = 16, + length = 0.5, + }, + }, + { + name = "nether_portal.png", + animation = { + type = "vertical_frames", + aspect_w = 16, + aspect_h = 16, + length = 0.5, + }, + }, + }, + drawtype = "nodebox", + paramtype = "light", + paramtype2 = "facedir", + sunlight_propagates = true, + use_texture_alpha = true, + walkable = false, + diggable = false, + pointable = false, + buildable_to = false, + is_ground_content = false, + drop = "", + light_source = 5, + post_effect_color = {a = 180, r = 128, g = 0, b = 128}, + alpha = 192, + node_box = { + type = "fixed", + fixed = { + {-0.5, -0.5, -0.1, 0.5, 0.5, 0.1}, + }, + }, + groups = {not_in_creative_inventory = 1} +}) + +minetest.register_node(":default:obsidian", { + description = "Obsidian", + tiles = {"default_obsidian.png"}, + is_ground_content = false, + sounds = default.node_sound_stone_defaults(), + groups = {cracky = 1, level = 2}, + + on_destruct = function(pos) + local meta = minetest.get_meta(pos) + local p1 = minetest.string_to_pos(meta:get_string("p1")) + local p2 = minetest.string_to_pos(meta:get_string("p2")) + local target = minetest.string_to_pos(meta:get_string("target")) + if not p1 or not p2 then + return + end + + for x = p1.x, p2.x do + for y = p1.y, p2.y do + for z = p1.z, p2.z do + local nn = minetest.get_node({x = x, y = y, z = z}).name + if nn == "default:obsidian" or nn == "nether:portal" then + if nn == "nether:portal" then + minetest.remove_node({x = x, y = y, z = z}) + end + local m = minetest.get_meta({x = x, y = y, z = z}) + m:set_string("p1", "") + m:set_string("p2", "") + m:set_string("target", "") + end + end + end + end + + meta = minetest.get_meta(target) + if not meta then + return + end + p1 = minetest.string_to_pos(meta:get_string("p1")) + p2 = minetest.string_to_pos(meta:get_string("p2")) + if not p1 or not p2 then + return + end + + for x = p1.x, p2.x do + for y = p1.y, p2.y do + for z = p1.z, p2.z do + local nn = minetest.get_node({x = x, y = y, z = z}).name + if nn == "default:obsidian" or nn == "nether:portal" then + if nn == "nether:portal" then + minetest.remove_node({x = x, y = y, z = z}) + end + local m = minetest.get_meta({x = x, y = y, z = z}) + m:set_string("p1", "") + m:set_string("p2", "") + m:set_string("target", "") + end + end + end + end + end, +}) + +minetest.register_node("nether:rack", { + description = "Netherrack", + tiles = {"nether_rack.png"}, + is_ground_content = true, + groups = {cracky = 3, level = 2}, + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_node("nether:sand", { + description = "Nethersand", + tiles = {"nether_sand.png"}, + is_ground_content = true, + groups = {crumbly = 3, level = 2, falling_node = 1}, + sounds = default.node_sound_sand_defaults({ + footstep = {name = "default_gravel_footstep", gain = 0.45}, + }), +}) + +minetest.register_node("nether:brick", { + description = "Nether Brick", + tiles = {"nether_brick.png"}, + is_ground_content = false, + groups = {cracky = 2, level = 2}, + sounds = default.node_sound_stone_defaults(), +}) + +local fence_texture = + "default_fence_overlay.png^nether_brick.png^default_fence_overlay.png^[makealpha:255,126,126" + +minetest.register_node("nether:fence_nether_brick", { + description = "Nether Brick Fence", + drawtype = "fencelike", + tiles = {"nether_brick.png"}, + inventory_image = "default_fence.png", + wield_image = "default_fence.png", + paramtype = "light", + sunlight_propagates = true, + is_ground_content = false, + selection_box = { + type = "fixed", + fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7}, + }, + groups = {cracky = 2, level = 2}, + sounds = default.node_sound_stone_defaults(), +}) + + +-- Register stair and slab + +stairs.register_stair_and_slab( + "nether_brick", + "nether:brick", + {cracky = 2, level = 2}, + {"nether_brick.png"}, + "nether stair", + "nether slab", + default.node_sound_stone_defaults() +) + +-- StairsPlus + +if minetest.get_modpath("moreblocks") then + stairsplus:register_all( + "nether", "brick", "nether:brick", { + description = "Nether Brick", + groups = {cracky = 2, level = 2}, + tiles = {"nether_brick.png"}, + sounds = default.node_sound_stone_defaults(), + }) +end + + +-- Crafting + +minetest.register_craft({ + output = "nether:brick 4", + recipe = { + {"nether:rack", "nether:rack"}, + {"nether:rack", "nether:rack"}, + } +}) + +minetest.register_craft({ + output = "nether:fence_nether_brick 6", + recipe = { + {"nether:brick", "nether:brick", "nether:brick"}, + {"nether:brick", "nether:brick", "nether:brick"}, + }, +}) + + +-- Mapgen + +-- Initialize noise object and localise noise buffer + +local nobj_cave = nil +local nbuf_cave + + +-- Content ids + +local c_air = minetest.get_content_id("air") + +local c_stone_with_coal = minetest.get_content_id("default:stone_with_coal") +local c_stone_with_iron = minetest.get_content_id("default:stone_with_iron") +local c_stone_with_diamond = minetest.get_content_id("default:stone_with_diamond") +local c_stone_with_gold = minetest.get_content_id("default:stone_with_gold") +local c_stone_with_copper = minetest.get_content_id("default:stone_with_copper") + +local c_gravel = minetest.get_content_id("default:gravel") +local c_dirt = minetest.get_content_id("default:dirt") +local c_sand = minetest.get_content_id("default:sand") + +local c_cobble = minetest.get_content_id("default:cobble") +local c_mossycobble = minetest.get_content_id("default:mossycobble") +local c_stair_cobble = minetest.get_content_id("stairs:stair_cobble") + +local c_lava_source = minetest.get_content_id("default:lava_source") +local c_lava_flowing = minetest.get_content_id("default:lava_flowing") +local c_water_source = minetest.get_content_id("default:water_source") +local c_water_flowing = minetest.get_content_id("default:water_flowing") + +local c_glowstone = minetest.get_content_id("default:glowstone") +local c_nethersand = minetest.get_content_id("nether:sand") +local c_netherbrick = minetest.get_content_id("nether:brick") +local c_netherrack = minetest.get_content_id("nether:rack") +local c_quartz = minetest.get_content_id("default:quartz_ore") + + +-- On-generated function + +minetest.register_on_generated(function(minp, maxp, seed) + if minp.y > NETHER_DEPTH then + return + end + + local t1 = os.clock() + + local x1 = maxp.x + local y1 = maxp.y + local z1 = maxp.z + local x0 = minp.x + local y0 = minp.y + local z0 = minp.z + + local vm, emin, emax = minetest.get_mapgen_object("voxelmanip") + local area = VoxelArea:new{MinEdge = emin, MaxEdge = emax} + local data = vm:get_data() + + local x11 = emax.x -- Limits of mapchunk plus mapblock shell + local y11 = emax.y + local z11 = emax.z + local x00 = emin.x + local y00 = emin.y + local z00 = emin.z + + local ystride = x1 - x0 + 1 + local zstride = ystride * ystride + local chulens = {x = ystride, y = ystride, z = ystride} + local minposxyz = {x = x0, y = y0, z = z0} + + nobj_cave = nobj_cave or minetest.get_perlin_map(np_cave, chulens) + local nvals_cave = nobj_cave:get3dMap_flat(minposxyz, nbuf_cave) + + for y = y00, y11 do -- Y loop first to minimise tcave calculations + local tcave + local in_chunk_y = false + if y >= y0 and y <= y1 then + if y > yblmax then + tcave = TCAVE + ((y - yblmax) / BLEND) ^ 2 + else + tcave = TCAVE + end + in_chunk_y = true + end + + for z = z00, z11 do + local vi = area:index(x00, y, z) -- Initial voxelmanip index + local ni + local in_chunk_yz = in_chunk_y and z >= z0 and z <= z1 + + for x = x00, x11 do + if in_chunk_yz and x == x0 then + -- Initial noisemap index + ni = (z - z0) * zstride + (y - y0) * ystride + 1 + end + local in_chunk_yzx = in_chunk_yz and x >= x0 and x <= x1 -- In mapchunk + + local id = data[vi] -- Existing node + -- Cave air, cave liquids and dungeons are overgenerated, + -- convert these throughout mapchunk plus shell + if id == c_air or -- Air and liquids to air + id == c_lava_source or + id == c_lava_flowing or + --id == c_water_source or + id == c_water_flowing then + data[vi] = c_air + -- Dungeons are preserved so we don't need + -- to check for cavern in the shell + elseif id == c_cobble or -- Dungeons (preserved) to netherbrick + id == c_mossycobble or + id == c_stair_cobble then + data[vi] = c_netherbrick + end + + if in_chunk_yzx then -- In mapchunk + if nvals_cave[ni] > tcave then -- Only excavate cavern in mapchunk + data[vi] = c_air + elseif id == c_water_source then -- Water source to lava + data[vi] = c_lava_source + elseif id == c_stone_with_gold then -- Precious ores to glowstone + data[vi] = c_glowstone + elseif id == c_stone_with_diamond then + data[vi] = c_quartz + elseif id == c_gravel or -- Blob ore to nethersand + id == c_dirt or + id == c_sand then + data[vi] = c_nethersand + else -- All else to netherstone + data[vi] = c_netherrack + end + + ni = ni + 1 -- Only increment noise index in mapchunk + end + + vi = vi + 1 + end + end + end + + vm:set_data(data) + vm:set_lighting({day = 0, night = 0}) + vm:calc_lighting() + vm:update_liquids() + vm:write_to_map() + + local chugent = math.ceil((os.clock() - t1) * 1000) + print ("[nether] generate chunk " .. chugent .. " ms") +end) + +-- ADD BY YAWIN FROM REDBLOCKERS +minetest.register_tool(":default:flint_and_steel", { + description = "Flint and Steel", + inventory_image = "default_tool_flint_and_steel.png", + liquids_pointable = false, + stack_max = 1, + tool_capabilities = { + full_punch_interval = 1.0, + max_drop_level=0, + groupcaps={ + flamable = {uses=65, maxlevel=1}, + } + }, + on_place = function(stack, _, pt) + if pt.type == "node" then + if pt.under and minetest.get_node(pt.under).name == "default:obsidian" then + local done = make_portal(pt.under) + --if done and not minetest.setting_getbool("creative_mode") then + -- stack:take_item() + --end + end + + set_fire(pt) + stack:add_wear(66000/65) -- 65 uses + return stack + end + end, +}) diff --git a/no-mods/nether/mod.conf b/no-mods/nether/mod.conf new file mode 100644 index 0000000..d1b252a --- /dev/null +++ b/no-mods/nether/mod.conf @@ -0,0 +1 @@ +name = nether diff --git a/no-mods/nether/schematics/nether_portal.mts b/no-mods/nether/schematics/nether_portal.mts new file mode 100644 index 0000000..4c38fd5 Binary files /dev/null and b/no-mods/nether/schematics/nether_portal.mts differ diff --git a/no-mods/nether/screenshot.png b/no-mods/nether/screenshot.png new file mode 100644 index 0000000..938a3a7 Binary files /dev/null and b/no-mods/nether/screenshot.png differ diff --git a/no-mods/nether/textures/.directory b/no-mods/nether/textures/.directory new file mode 100644 index 0000000..f38ec52 --- /dev/null +++ b/no-mods/nether/textures/.directory @@ -0,0 +1,4 @@ +[Dolphin] +PreviewsShown=true +Timestamp=2016,12,30,2,19,38 +Version=3 diff --git a/no-mods/nether/textures/nether_brick.png b/no-mods/nether/textures/nether_brick.png new file mode 100644 index 0000000..eae4e36 Binary files /dev/null and b/no-mods/nether/textures/nether_brick.png differ diff --git a/no-mods/nether/textures/nether_particle.png b/no-mods/nether/textures/nether_particle.png new file mode 100644 index 0000000..56a5b78 Binary files /dev/null and b/no-mods/nether/textures/nether_particle.png differ diff --git a/no-mods/nether/textures/nether_portal.png b/no-mods/nether/textures/nether_portal.png new file mode 100644 index 0000000..824d652 Binary files /dev/null and b/no-mods/nether/textures/nether_portal.png differ diff --git a/no-mods/nether/textures/nether_rack.png b/no-mods/nether/textures/nether_rack.png new file mode 100644 index 0000000..88129c4 Binary files /dev/null and b/no-mods/nether/textures/nether_rack.png differ diff --git a/no-mods/nether/textures/nether_sand.png b/no-mods/nether/textures/nether_sand.png new file mode 100644 index 0000000..96fa6b9 Binary files /dev/null and b/no-mods/nether/textures/nether_sand.png differ diff --git a/no-mods/nether/textures/nether_transparent.png b/no-mods/nether/textures/nether_transparent.png new file mode 100644 index 0000000..4883728 Binary files /dev/null and b/no-mods/nether/textures/nether_transparent.png differ diff --git a/no-mods/throwing/README.txt b/no-mods/throwing/README.txt new file mode 100644 index 0000000..ed67459 --- /dev/null +++ b/no-mods/throwing/README.txt @@ -0,0 +1,48 @@ +=== THROWING-MOD for MINETEST-C55 === +by PilzAdam + +Inroduction: +This mod adds bows and arrows to Minetest. + +How to install: +Unzip the archive an place it in minetest-base-directory/mods/minetest/ +if you have a windows client or a linux run-in-place client. If you have +a linux system-wide instalation place it in ~/.minetest/mods/minetest/. +If you want to install this mod only in one world create the folder +worldmods/ in your worlddirectory. +For further information or help see: +http://wiki.minetest.com/wiki/Installing_Mods + +How to use the mod: +Craft a bow with the strings from the farming mod: + wood string +wood string + wood string +Craft arrows with: +flint +stick +paper +Select the bow and shoot with left mouse click. Every shoot will take 1 +arrow from your inventory and wears out the bow (you have around 385 +shoots). + +License: +This mod was originally published by Jeija. +Sourcecode: WTFPL (see below) + +See also: +http://minetest.net/ + + DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE + Version 2, December 2004 + + Copyright (C) 2004 Sam Hocevar + + Everyone is permitted to copy and distribute verbatim or modified + copies of this license document, and changing it is allowed as long + as the name is changed. + + DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE + TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION + + 0. You just DO WHAT THE FUCK YOU WANT TO. diff --git a/no-mods/throwing/arrow.lua b/no-mods/throwing/arrow.lua new file mode 100644 index 0000000..eebbc18 --- /dev/null +++ b/no-mods/throwing/arrow.lua @@ -0,0 +1,88 @@ +minetest.register_craftitem("throwing:arrow", { + description = "Arrow", + inventory_image = "throwing_arrow_inv.png", +}) + +minetest.register_node("throwing:arrow_box", { + drawtype = "nodebox", + node_box = { + type = "fixed", + fixed = { + -- Shaft + {-6.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17}, + --Spitze + {-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17}, + {-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17}, + --Federn + {6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17}, + {7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17}, + {7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17}, + {6.5/17, -1.5/17, -1.5/17, 7.5/17, -2.5/17, -2.5/17}, + + {7.5/17, 2.5/17, 2.5/17, 8.5/17, 3.5/17, 3.5/17}, + {8.5/17, -3.5/17, 3.5/17, 7.5/17, -2.5/17, 2.5/17}, + {8.5/17, 3.5/17, -3.5/17, 7.5/17, 2.5/17, -2.5/17}, + {7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17}, + } + }, + tiles = {"throwing_arrow.png", "throwing_arrow.png", "throwing_arrow_back.png", "throwing_arrow_front.png", "throwing_arrow_2.png", "throwing_arrow.png"}, + groups = {not_in_creative_inventory=1}, +}) + +local THROWING_ARROW_ENTITY={ + physical = false, + timer=0, + visual = "wielditem", + visual_size = {x=0.1, y=0.1}, + textures = {"throwing:arrow_box"}, + lastpos={}, + collisionbox = {0,0,0,0,0,0}, +} + +THROWING_ARROW_ENTITY.on_step = function(self, dtime) + self.timer=self.timer+dtime + local pos = self.object:getpos() + local node = minetest.env:get_node(pos) + + if self.timer>0.2 then + local objs = minetest.env:get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2) + for k, obj in pairs(objs) do + if obj:get_luaentity() ~= nil then + if obj:get_luaentity().name ~= "throwing:arrow_entity" and obj:get_luaentity().name ~= "__builtin:item" then + local damage = 3 + obj:punch(self.object, 1.0, { + full_punch_interval=1.0, + damage_groups={fleshy=damage}, + }, nil) + self.object:remove() + end + else + local damage = 3 + obj:punch(self.object, 1.0, { + full_punch_interval=1.0, + damage_groups={fleshy=damage}, + }, nil) + self.object:remove() + end + end + end + + if self.lastpos.x~=nil then + if node.name ~= "air" then + minetest.env:add_item(self.lastpos, 'throwing:arrow') + self.object:remove() + end + end + self.lastpos={x=pos.x, y=pos.y, z=pos.z} +end + +minetest.register_entity("throwing:arrow_entity", THROWING_ARROW_ENTITY) + +minetest.register_craft({ + output = 'throwing:arrow 4', + recipe = { + {'default:flint'}, + {'default:stick'}, + {'default:paper'} + } +}) diff --git a/no-mods/throwing/depends.txt b/no-mods/throwing/depends.txt new file mode 100644 index 0000000..4ad96d5 --- /dev/null +++ b/no-mods/throwing/depends.txt @@ -0,0 +1 @@ +default diff --git a/no-mods/throwing/init.lua b/no-mods/throwing/init.lua new file mode 100644 index 0000000..fbc89b0 --- /dev/null +++ b/no-mods/throwing/init.lua @@ -0,0 +1,93 @@ +arrows = { + {"throwing:arrow", "throwing:arrow_entity"}, +} + +local throwing_shoot_arrow = function(itemstack, player) + for _,arrow in ipairs(arrows) do + if player:get_inventory():get_stack("main", player:get_wield_index()+1):get_name() == arrow[1] then + if not minetest.setting_getbool("creative_mode") then + player:get_inventory():remove_item("main", arrow[1]) + end + local playerpos = player:getpos() + local obj = minetest.env:add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, arrow[2]) + local dir = player:get_look_dir() + obj:setvelocity({x=dir.x*19, y=dir.y*19, z=dir.z*19}) + obj:setacceleration({x=dir.x*-3, y=-10, z=dir.z*-3}) + obj:setyaw(player:get_look_yaw()+math.pi) + minetest.sound_play("throwing_sound", {pos=playerpos}) + if obj:get_luaentity().player == "" then + obj:get_luaentity().player = player + end + obj:get_luaentity().node = player:get_inventory():get_stack("main", 1):get_name() + return true + end + end + return false +end + +minetest.register_tool("throwing:bow", { + description = "Bow", + inventory_image = "throwing_bow.png", + stack_max = 1, + on_place = function(itemstack, placer, pointed_thing) + wear = itemstack:get_wear() + itemstack:replace("throwing:bow_0") + itemstack:add_wear(wear) + return itemstack + end, +}) + +minetest.register_tool("throwing:bow_0", { + description = "Bow", + inventory_image = "throwing_bow_0.png", + stack_max = 1, + groups = {not_in_creative_inventory=1}, + on_place = function(itemstack, placer, pointed_thing) + wear = itemstack:get_wear() + itemstack:replace("throwing:bow_1") + itemstack:add_wear(wear) + return itemstack + end, +}) + +minetest.register_tool("throwing:bow_1", { + description = "Bow", + inventory_image = "throwing_bow_1.png", + stack_max = 1, + groups = {not_in_creative_inventory=1}, + on_place = function(itemstack, placer, pointed_thing) + wear = itemstack:get_wear() + itemstack:replace("throwing:bow_2") + itemstack:add_wear(wear) + return itemstack + end, +}) + +minetest.register_tool("throwing:bow_2", { + description = "Bow", + inventory_image = "throwing_bow_2.png", + stack_max = 1, + groups = {not_in_creative_inventory=1}, + on_use = function(itemstack, user, pointed_thing) + wear = itemstack:get_wear() + itemstack:replace("throwing:bow") + itemstack:add_wear(wear) + if throwing_shoot_arrow(itemstack, user, pointed_thing) then + if not minetest.setting_getbool("creative_mode") then + itemstack:add_wear(65535/385) + end + end + return itemstack + end, +}) + +minetest.register_craft({ + output = 'throwing:bow', + recipe = { + {'', 'group:wood', 'default:string'}, + {'group:wood', '', 'default:string'}, + {'', 'group:wood', 'default:string'}, + } +}) + +dofile(minetest.get_modpath("throwing").."/arrow.lua") diff --git a/no-mods/throwing/sounds/throwing_sound.ogg b/no-mods/throwing/sounds/throwing_sound.ogg new file mode 100644 index 0000000..c8911e5 Binary files /dev/null and b/no-mods/throwing/sounds/throwing_sound.ogg differ diff --git a/no-mods/throwing/textures/.directory b/no-mods/throwing/textures/.directory new file mode 100644 index 0000000..72946ef --- /dev/null +++ b/no-mods/throwing/textures/.directory @@ -0,0 +1,4 @@ +[Dolphin] +PreviewsShown=true +Timestamp=2016,12,30,1,11,18 +Version=3 diff --git a/no-mods/throwing/textures/throwing_arrow.png b/no-mods/throwing/textures/throwing_arrow.png new file mode 100644 index 0000000..ec991be Binary files /dev/null and b/no-mods/throwing/textures/throwing_arrow.png differ diff --git a/no-mods/throwing/textures/throwing_arrow_2.png b/no-mods/throwing/textures/throwing_arrow_2.png new file mode 100644 index 0000000..8c0a9d7 Binary files /dev/null and b/no-mods/throwing/textures/throwing_arrow_2.png differ diff --git a/no-mods/throwing/textures/throwing_arrow_back.png b/no-mods/throwing/textures/throwing_arrow_back.png new file mode 100644 index 0000000..e643481 Binary files 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