# 1042, state: `pre-alpha-v0.1.1` ![pre-alpha-v0.1.0](menu/background.2.png) ## Features - Mapgen with 4 biomes (tempeture areas) vast mountins and plains with deep oceans and caves - Unique UI with custom HUD and Invintory and in-game settings on a per-player basis - 1 texture - Several nodes - Basic weather system ## Missing/Planned - Crafting of items - Working tools - Mobs - More trees and plants - Goals or achivments - Add ores - Add moddable mapgen API - Add sounds and music - More general gameplay ## Roadmap #### pre-alpha v0.1.0 to alpha v0.2.0 goals - Add ores and refinement via ores and nuggets that spawn and are dropped upon breaking ores. - Add tools - Add more trees and plants, flowers maybe. - Add sounds - Add Mobs - Add pvp physics and more weapons (Bow and club) - Add achivments - Add lootable structures - Add seasons and better multi-player weather (Could be pushed to beta) #### beta v0.2.0 - Add mapgen API #### beta v0.3.0 - Add more structures (villages) - Add rivers - Possibly add new world(s) ## Settings - `1042_warn_players_about_settings` Warns players abour the requirements for settings to be enabled if they join in servermode, default: `true` - `1042_auto_adjust_settings` Automaticly turns on settings for player (and updates to minetest.conf) if user settings conflict, default: `false` ### NOT RECOMMENDED - `1042_ignore_required_settings` Ignore required settings and run anyway (See Requirements), default: `false` - `1042_disable_weather` Disable in-game weather, default: `false` ## Requirements ### Luanti 1042 has some requirements to run. There are also some things that are recommended and will be set up if settings are left to default values or if `1042_auto_adjust_settings = true` #### Can not be overridden - Luanti version 5.10.0 or later #### Can be overridden with `1042_ignore_required_settings = true` - `enable_shaders = true` for rendering some nodes properly - `enable_auto_exposure = true` for the colours in the game to look right - `enable_post_processing = true` for rendering - `translucent_liquids = true` to render things like water - `enable_clouds = true` for weather to look right - `enable_3d_clouds = true` for weather to look right - `exposure_compensation = 0.5` for stuff to look right #### Recommended - `enable_waving_water = true` - `enable_water_reflections = true` - `smooth_lighting = true` - `enable_dynamic_shadows = true` - `enable_volumetric_lighting = true` - `enable_bloom = true` - `enable_node_specular = true` - `soft_clouds = true` - `connected_glass = true` - `enable_fog = true`