mapgen_1042 = {} local map_noise_params = { offset = 0, scale = 1, spread = {x = 800, y = 800, z = 800}, seed = core.get_mapgen_setting("seed") + 3754634652, octaves = 5, persist = 0.5, lacunarity = 2, flags = { eased = true, absvalue = false, defaults = false } } mapgen_1042.map = PerlinNoiseMap(map_noise_params, {x=80, y=80}) mapgen_1042.map_single = PerlinNoise(map_noise_params) mapgen_1042.cave_map = PerlinNoiseMap({ offset = 0, scale = 1, spread = {x = 50, y = 30, z = 50}, seed = core.get_mapgen_setting("seed") + 34634, octaves = 3, persist = 0.7, lacunarity = 2, flags = { eased = true, absvalue = false, defaults = false } }, {x=80, y=80, z=80}) mapgen_1042.ore_map = PerlinNoiseMap({ offset = 0, scale = 1, spread = {x = 10, y = 10, z = 10}, seed = core.get_mapgen_setting("seed") + 26354, octaves = 3, persist = 0.7, lacunarity = 2, flags = { eased = true, absvalue = false, defaults = false } }, {x=80, y=80, z=80}) mapgen_1042.ymax = 128 mapgen_1042.ymin = -mapgen_1042.ymax*2 mapgen_1042.water_level = -3 mapgen_1042.lava_level = -240 mapgen_1042.bedrock_level = -256 mapgen_1042.caves_max = mapgen_1042.ymax-68 mapgen_1042.decorated_caves = -64 function mapgen_1042.get_spawn_y(x, z) local noise = mapgen_1042.map_single:get_2d(vector.new(z, x, 0)) local ny if noise <= 0.9 then if noise > -0.5 then -- Normal gen ny = (noise * math.abs(noise)) * mapgen_1042.ymax if ny < mapgen_1042.water_level then return false end else return false end else return false end return math.floor(ny) end