minetest.register_tool(":default:shovel_wood", { description = "Wooden Shovel", inventory_image = "default_tool_woodshovel.png", wield_image = "default_tool_woodshovel.png", tool_capabilities = { full_punch_interval = 1.2, max_drop_level=0, groupcaps={ crumbly = {times={[1]=3.00, [2]=1.60, [3]=0.60}, uses=10, maxlevel=1}, }, damage_groups = {fleshy=2}, }, }) minetest.register_tool(":default:shovel_stone", { description = "Stone Shovel", inventory_image = "default_tool_stoneshovel.png", wield_image = "default_tool_stoneshovel.png", tool_capabilities = { full_punch_interval = 1.4, max_drop_level=0, groupcaps={ crumbly = {times={[1]=1.80, [2]=1.20, [3]=0.50}, uses=20, maxlevel=1}, }, damage_groups = {fleshy=2}, }, }) minetest.register_tool(":default:shovel_steel", { description = "Steel Shovel", inventory_image = "default_tool_steelshovel.png", wield_image = "default_tool_steelshovel.png", tool_capabilities = { full_punch_interval = 1.1, max_drop_level=1, groupcaps={ crumbly = {times={[1]=1.50, [2]=0.90, [3]=0.40}, uses=30, maxlevel=2}, }, damage_groups = {fleshy=3}, }, }) minetest.register_tool(":default:shovel_bronze", { description = "Bronze Shovel", inventory_image = "default_tool_bronzeshovel.png", wield_image = "default_tool_bronzeshovel.png", tool_capabilities = { full_punch_interval = 1.1, max_drop_level=1, groupcaps={ crumbly = {times={[1]=1.50, [2]=0.90, [3]=0.40}, uses=40, maxlevel=2}, }, damage_groups = {fleshy=3}, }, }) minetest.register_tool(":default:shovel_mese", { description = "Mese Shovel", inventory_image = "default_tool_meseshovel.png", wield_image = "default_tool_meseshovel.png", tool_capabilities = { full_punch_interval = 1.0, max_drop_level=3, groupcaps={ crumbly = {times={[1]=1.20, [2]=0.60, [3]=0.30}, uses=20, maxlevel=3}, }, damage_groups = {fleshy=4}, }, }) minetest.register_tool(":default:shovel_diamond", { description = "Diamond Shovel", inventory_image = "default_tool_diamondshovel.png", wield_image = "default_tool_diamondshovel.png", tool_capabilities = { full_punch_interval = 1.0, max_drop_level=1, groupcaps={ crumbly = {times={[1]=1.10, [2]=0.50, [3]=0.30}, uses=30, maxlevel=3}, }, damage_groups = {fleshy=4}, }, })