-- rnd: code borrowed from machines, mark.lua -- Needed for marking machines = { marker1 = {}, marker11 = {}, marker2 = {} } -- mark position 1 machines.mark_pos1 = function(name, pos) minetest.get_voxel_manip():read_from_map(pos, pos) -- make area stay loaded if machines.marker1[name] then -- marker already exists machines.marker1[name]:remove() -- remove marker end -- add marker machines.marker1[name] = minetest.add_entity(pos, "machines:pos1") if machines.marker1[name] then machines.marker1[name]:get_luaentity()._name = name end end -- mark position 11 machines.mark_pos11 = function(name, pos) minetest.get_voxel_manip():read_from_map(pos, pos) -- make area stay loaded if machines.marker11[name] then -- marker already exists machines.marker11[name]:remove() -- remove marker end -- add marker machines.marker11[name] = minetest.add_entity(pos, "machines:pos11") if machines.marker11[name] then machines.marker11[name]:get_luaentity()._name = name end end -- mark position 2 machines.mark_pos2 = function(name, pos) minetest.get_voxel_manip():read_from_map(pos, pos) -- make area stay loaded if machines.marker2[name] then -- marker already exists machines.marker2[name]:remove() -- remove marker end -- add marker machines.marker2[name] = minetest.add_entity(pos, "machines:pos2") if machines.marker2[name] then machines.marker2[name]:get_luaentity()._name = name end end minetest.register_entity(":machines:pos1", { initial_properties = { physical = false, collisionbox = {-0.55, -0.55, -0.55, 0.55, 0.55, 0.55}, visual = "cube", visual_size = {x = 1.1, y = 1.1}, textures = {"machines_pos1.png", "machines_pos1.png", "machines_pos1.png", "machines_pos1.png", "machines_pos1.png", "machines_pos1.png"}, glow = 11, static_save = false, shaded = false }, on_deactivate = function(self) machines.marker1[self._name] = nil end, on_step = function(self, dtime) self._timer = self._timer + dtime if self._timer > 9 then self.object:remove() end end, on_punch = function(self) minetest.after(0.1, function() self.object:remove() end) end, _name = "", _timer = 0 }) minetest.register_entity(":machines:pos11", { initial_properties = { physical = false, collisionbox = {-0.55, -0.55, -0.55, 0.55, 0.55, 0.55}, visual = "cube", visual_size = {x = 1.1, y = 1.1}, textures = {"machines_pos11.png", "machines_pos11.png", "machines_pos11.png", "machines_pos11.png", "machines_pos11.png", "machines_pos11.png"}, glow = 11, static_save = false, shaded = false }, on_deactivate = function(self) machines.marker11[self._name] = nil end, on_step = function(self, dtime) self._timer = self._timer + dtime if self._timer > 9 then self.object:remove() end end, on_punch = function(self) minetest.after(0.1, function() self.object:remove() end) end, _name = "", _timer = 0 }) minetest.register_entity(":machines:pos2", { initial_properties = { physical = false, collisionbox = {-0.55, -0.55, -0.55, 0.55, 0.55, 0.55}, visual = "cube", visual_size = {x = 1.1, y = 1.1}, textures = {"machines_pos2.png", "machines_pos2.png", "machines_pos2.png", "machines_pos2.png", "machines_pos2.png", "machines_pos2.png"}, glow = 11, static_save = false, shaded = false }, on_deactivate = function(self) machines.marker2[self._name] = nil end, on_step = function(self, dtime) self._timer = self._timer + dtime if self._timer > 9 then self.object:remove() end end, on_punch = function(self) minetest.after(0.1, function() self.object:remove() end) end, _name = "", _timer = 0 })