-- (c) 2015-2016 rnd -- Copyright (C) 2022-2025 мтест -- See README.md for license details local elevator_height = 100 basic_machines.elevator_height = elevator_height -- returns the maximum range basic_machines.calculate_elevator_range = function(max, upgrade) return math.min(max, upgrade) * elevator_height end -- returns the amount of upgrade required basic_machines.calculate_elevator_requirement = function(distance) return math.ceil(distance / elevator_height) end local F, S = basic_machines.F, basic_machines.S local mover_chests = basic_machines.get_mover("chests") local vector_add = vector.add local max_range = basic_machines.properties.max_range local mover_no_teleport_table = basic_machines.get_mover("no_teleport_table") local function vector_velocity(pos1, pos2, times) if times > 20 then times = 20 elseif times < 0.2 then times = 0.2 end local pos = vector.subtract(pos2, pos1) local velocity = math.sqrt(pos.x * pos.x + pos.y * pos.y + pos.z * pos.z) if velocity > 0 and times ~= 1 then velocity = velocity / (velocity * times) velocity = vector.multiply(pos, velocity) end return velocity end local function object(pos, meta, owner, prefer, pos1, _, _, _, pos2, mreverse) local x1, y1, z1 if mreverse == 1 then x1, y1, z1 = meta:get_int("x0"), meta:get_int("y0"), meta:get_int("z0") -- source1 else x1, y1, z1 = meta:get_int("x1"), meta:get_int("y1"), meta:get_int("z1") -- source2 end local radius = math.min(vector.distance(pos1, vector_add(pos, {x = x1, y = y1, z = z1})), max_range) -- distance source1-source2 local elevator = meta:get_int("elevator"); if elevator == 1 and radius == 0 then radius = 1 end -- for compatibility local no_sound local node2 = minetest.get_node_or_nil(pos2) local node2_name if node2 then node2_name = node2.name else minetest.load_area(pos2) -- alternative way: minetest.get_voxel_manip():read_from_map(pos2, pos2) node2_name = minetest.get_node(pos2).name end -- object move if mover_chests[node2_name] and elevator == 0 then -- put objects in target chest prefer = prefer or meta:get_string("prefer") local inv for _, obj in ipairs(minetest.get_objects_inside_radius(pos1, radius)) do if not obj:is_player() then local lua_entity = obj:get_luaentity() local detected_obj = lua_entity and (lua_entity.itemstring or lua_entity.name) or "" local stack = ItemStack(detected_obj); local detected_obj_name = stack:get_name() if not mover_no_teleport_table[detected_obj_name] then -- forbid to take an object on no teleport list if prefer == "" or prefer == detected_obj_name or prefer == detected_obj then if not stack:is_empty() and minetest.registered_items[detected_obj_name] then -- put item in chest if lua_entity and not lua_entity.tamed then -- check if mob (mobs_redo) tamed inv = inv or minetest.get_meta(pos2):get_inventory() if inv:room_for_item("main", stack) then obj:remove(); inv:add_item("main", stack) end end end elseif prefer == "bucket:bucket_empty" and detected_obj_name == "mobs_animal:cow" then -- milk cows, minetest_game bucket mod and mob_animals mod needed if lua_entity and not lua_entity.child and not lua_entity.gotten then -- already milked ? inv = inv or minetest.get_meta(pos2):get_inventory() if inv:contains_item("main", "bucket:bucket_empty") then inv:remove_item("main", "bucket:bucket_empty") if inv:room_for_item("main", "mobs:bucket_milk") then inv:add_item("main", "mobs:bucket_milk") else minetest.add_item(obj:get_pos(), {name = "mobs:bucket_milk"}) end lua_entity.gotten = true end end end end end end elseif node2_name ~= "ignore" then -- move objects to another location prefer = prefer or meta:get_string("prefer") local times = tonumber(prefer) or 0 for _, obj in ipairs(minetest.get_objects_inside_radius(pos1, radius)) do if obj:is_player() then local player_pos = obj:get_pos() if not minetest.is_protected(player_pos, owner) and (prefer == "" or prefer == obj:get_player_name()) then -- move player only from owners land if obj.add_pos then -- for Minetest 5.9.0+ obj:add_pos(vector.subtract(pos2, player_pos)) else obj:set_pos(pos2) end end else local lua_entity = obj:get_luaentity() local detected_obj = lua_entity and (lua_entity.itemstring or lua_entity.name) or "" local detected_obj_name = ItemStack(detected_obj):get_name() if not mover_no_teleport_table[detected_obj_name] then -- forbid to take an object on no teleport list if times > 0 then -- interaction with objects like carts if times == 99 then local zero = {x = 0, y = 0, z = 0} obj:set_acceleration(zero) obj:set_velocity(zero) obj:set_properties({automatic_rotate = vector.distance(pos1, obj:get_pos()) / (radius + 5)}) elseif detected_obj_name == "basic_machines:ball" then obj:set_velocity(vector_velocity(pos1, pos2, times)) -- move balls in target direction elseif detected_obj_name == "carts:cart" then -- just accelerate cart obj:set_velocity(vector_velocity(pos1, pos2, times)) no_sound = true; break else minetest.after(times, function() if obj then obj:move_to(pos2, false) end end); break end elseif prefer == "" or prefer == detected_obj_name or prefer == detected_obj then obj:move_to(pos2, false) end end end end else -- nothing to do return end if no_sound then return meta:get_int("activation_count") else -- play sound local activation_count = meta:get_int("activation_count") -- if activation_count < 16 then -- play sound -- minetest.sound_play("basic_machines_object_move", {pos = pos2, gain = 1, max_hear_distance = 8}, true) -- end return activation_count end end local name = basic_machines.get_mover("revupgrades")[2] local description = basic_machines.get_item_description(name) basic_machines.add_mover_mode("object", F(S("Make TELEPORTER/ELEVATOR:\n This will move any object inside a sphere (with center source1 and radius defined by distance between source1/source2) to target position\n" .. " For ELEVATOR, teleport origin/destination need to be placed exactly in same coordinate line with the mover, and you need to upgrade with 1 of '@1' (@2) for every @3 height difference", description, name, elevator_height)), F(S("object")), object )