-- (c) 2015-2016 rnd -- Copyright (C) 2022-2025 мтест -- See README.md for license details local F, S = basic_machines.F, basic_machines.S local machines_TTL = basic_machines.properties.machines_TTL local max_range = basic_machines.properties.max_range local mover_upgrade_max = basic_machines.properties.mover_upgrade_max local mover_no_large_stacks = basic_machines.settings.mover_no_large_stacks local sounds, punchset, keypad_soundlist, sound_selected = {}, {}, nil, {} minetest.register_on_mods_loaded(function() local sounds_array, i = {}, 1 for _, mod_name in ipairs(minetest.get_modnames()) do local sounds_path = minetest.get_modpath(mod_name) .. "/sounds" for _, sound_file in ipairs(minetest.get_dir_list(sounds_path, false)) do local sound_name = sound_file:match("(.*)%.ogg$") if sound_name then local sounds_name = sound_name:gsub("%.[0-9]$", "") if sound_name == sounds_name then sounds[i] = {name = sound_name}; i = i + 1 else local sound = sounds_array[sounds_name] local id, count = (sound or {}).id or i, (sound or {}).count count = count and count + 1 or 1 sounds_array[sounds_name] = {id = id, count = count} sounds[id] = {name = sounds_name, count = count} if count == 1 then i = i + 1 end end end end end end) minetest.register_on_joinplayer(function(player) punchset[player:get_player_name()] = {state = 0, node = ""} end) minetest.register_on_leaveplayer(function(player) local name = player:get_player_name() punchset[name] = nil sound_selected[name] = nil end) -- SETUP BY PUNCHING local punchable_nodes = { ["basic_machines:detector"] = "DETECTOR", ["basic_machines:keypad"] = "KEYPAD", ["basic_machines:mover"] = "MOVER" } local description_translated = { ["DETECTOR"] = S("DETECTOR"), ["DISTRIBUTOR"] = S("DISTRIBUTOR"), ["KEYPAD"] = S("KEYPAD"), ["MOVER"] = S("MOVER") } local function check_keypad(pos, name) -- called only when manually activated via punch local meta = minetest.get_meta(pos) if meta:get_string("pass") == "" then basic_machines.use_keypad(pos, machines_TTL, true); return -- time to live set when punched end if name == "" then return end if meta:get_string("text") == "@" then -- keypad works as a keyboard minetest.show_formspec(name, "basic_machines:check_keypad_" .. minetest.pos_to_string(pos), "formspec_version[4]size[4,2.5]field[0.25,0.5;3.5,0.8;pass;" .. F(S("Enter text:")) .. ";]button_exit[0.25,1.45;1,0.8;OK;" .. F(S("OK")) .. "]") else minetest.show_formspec(name, "basic_machines:check_keypad_" .. minetest.pos_to_string(pos), "formspec_version[4]size[4,2.5]no_prepend[]bgcolor[#FF8888BB;false]" .. "pwdfield[0.25,0.5;3.5,0.8;pass;" .. F(S("Enter password:")) .. "]button_exit[0.25,1.45;1,0.8;OK;" .. F(S("OK")) .. "]") end end local function calculate_mover_range(upgrade) -- returns the maximum range return math.min(mover_upgrade_max + 1, upgrade) * max_range end local abs = math.abs minetest.register_on_punchnode(function(pos, node, puncher) local name = puncher:get_player_name() local punch_state = punchset[name].state local punchset_desc = punchable_nodes[node.name] if punch_state == 0 and punchset_desc == nil then return end local punch_node = punchset[name].node punchset_desc = punch_node == "basic_machines:distributor" and "DISTRIBUTOR" or (punchable_nodes[punch_node] or punchset_desc) if punchset_desc ~= "KEYPAD" and minetest.is_protected(pos, name) then if punch_state > 0 then minetest.chat_send_player(name, S("@1: Punched position is protected. Aborting.", description_translated[punchset_desc])) punchset[name] = {state = 0, node = ""} end return end if punch_state == 0 then if punchset_desc == "KEYPAD" then local meta = minetest.get_meta(pos) if meta:get_int("x0") ~= 0 or meta:get_int("y0") ~= 0 or meta:get_int("z0") ~= 0 or meta:get_string("text") ~= "" then -- already configured check_keypad(pos, name); return -- not setup, just standard operation elseif minetest.is_protected(pos, name) then minetest.chat_send_player(name, S("KEYPAD: You must be able to build to set up keypad.")); return end end punchset[name] = { pos = pos, node = node.name, state = 1 } local msg if punchset_desc == "MOVER" then msg = S("MOVER: Now punch source1, source2, end position to set up mover.") elseif punchset_desc == "KEYPAD" then msg = S("KEYPAD: Now punch the target block.") elseif punchset_desc == "DETECTOR" then msg = S("DETECTOR: Now punch the source block.") end if msg then minetest.chat_send_player(name, msg) end return end local self_pos = punchset[name].pos if minetest.get_node(self_pos).name ~= punch_node or (puncher:get_player_control() or {}).sneak then minetest.chat_send_player(name, S("@1: Aborting interactive setup.", description_translated[punchset_desc])) machines.remove_markers(name, {"1", "11", "2"}); punchset[name] = {state = 0, node = ""}; return end -- MOVER if punchset_desc == "MOVER" then local meta = minetest.get_meta(self_pos) local upgradetype = meta:get_int("upgradetype") local privs = minetest.check_player_privs(name, "privs") local range if upgradetype == 1 or upgradetype == 3 or meta:get_inventory():get_stack("upgrade", 1):get_name() == "default:mese" -- for compatibility then range = calculate_mover_range(meta:get_int("upgrade")) else range = max_range end if punch_state == 1 then if not privs and (abs(pos.x - self_pos.x) > range or abs(pos.y - self_pos.y) > range or abs(pos.z - self_pos.z) > range) then minetest.chat_send_player(name, S("MOVER: Punch closer to mover. Resetting.")) punchset[name] = {state = 0, node = ""}; return end if vector.equals(pos, self_pos) then minetest.chat_send_player(name, S("MOVER: Punch something else. Aborting.")) punchset[name] = {state = 0, node = ""}; return end punchset[name].pos1 = pos -- source1 punchset[name].state = 2 machines.mark_pos1(name, pos, true) -- mark pos1 minetest.chat_send_player(name, S("MOVER: Source1 position for mover set. Punch again to set source2 position.")) elseif punch_state == 2 then if not privs and (abs(pos.x - self_pos.x) > range or abs(pos.y - self_pos.y) > range or abs(pos.z - self_pos.z) > range) then minetest.chat_send_player(name, S("MOVER: Punch closer to mover. Resetting.")) machines.remove_markers(name, {"1"}); punchset[name] = {state = 0, node = ""}; return end if vector.equals(pos, self_pos) then minetest.chat_send_player(name, S("MOVER: Punch something else. Aborting.")) machines.remove_markers(name, {"1"}); punchset[name] = {state = 0, node = ""}; return end punchset[name].pos11 = pos -- source2 punchset[name].state = 3 machines.mark_pos11(name, pos, true) -- mark pos11 minetest.chat_send_player(name, S("MOVER: Source2 position for mover set. Punch again to set target position.")) elseif punch_state == 3 then local mode = meta:get_string("mode") local pos1 = punchset[name].pos1 if mode == "object" then local elevator_mode if (pos1.x == self_pos.x and pos1.z == self_pos.z and pos.x == self_pos.x and pos.z == self_pos.z) or (pos1.x == self_pos.x and pos1.y == self_pos.y and pos.x == self_pos.x and pos.y == self_pos.y) or (pos1.y == self_pos.y and pos1.z == self_pos.z and pos.y == self_pos.y and pos.z == self_pos.z) then local ecost = abs(pos.x - self_pos.x) + abs(pos.y - self_pos.y) + abs(pos.z - self_pos.z) if ecost > 3 then -- trying to make an elevator ? -- count number of items to determine if an elevator can be set up with this height distance local upgrade = meta:get_int("upgrade") local requirement = basic_machines.calculate_elevator_requirement(ecost) if (upgrade - 1) >= requirement and (meta:get_int("upgradetype") == 2 or meta:get_inventory():get_stack("upgrade", 1):get_name() == "default:diamondblock") or upgrade == -1 -- for compatibility then elevator_mode = true meta:set_string("infotext", S("ELEVATOR: Activate to use.")) minetest.chat_send_player(name, S("MOVER: Elevator setup completed, upgrade level @1.", upgrade - 1)) else local upgrade_item = basic_machines.get_mover("revupgrades")[2] local description = basic_machines.get_item_description(upgrade_item) minetest.chat_send_player(name, S("MOVER: Error while attempting to make an elevator. Need at least @1 of '@2' (@3) in upgrade (1 for every @4 distance).", requirement, description, upgrade_item, basic_machines.elevator_height)) machines.remove_markers(name, {"1", "11"}); punchset[name] = {state = 0, node = ""}; return end end end if elevator_mode then meta:set_int("elevator", 1) else meta:set_string("elevator", "") if not privs and (abs(pos.x - self_pos.x) > range or abs(pos.y - self_pos.y) > range or abs(pos.z - self_pos.z) > range) then minetest.chat_send_player(name, S("MOVER: Punch closer to mover. Aborting.")) machines.remove_markers(name, {"1", "11"}); punchset[name] = {state = 0, node = ""}; return end end elseif not privs and (abs(pos.x - self_pos.x) > range or abs(pos.y - self_pos.y) > range or abs(pos.z - self_pos.z) > range) then minetest.chat_send_player(name, S("MOVER: Punch closer to mover. Aborting.")) machines.remove_markers(name, {"1", "11"}); punchset[name] = {state = 0, node = ""}; return end machines.mark_pos2(name, pos, true) -- mark pos2 local x0 = pos1.x - self_pos.x -- source1 local y0 = pos1.y - self_pos.y local z0 = pos1.z - self_pos.z local x1 = punchset[name].pos11.x - self_pos.x -- source2 local y1 = punchset[name].pos11.y - self_pos.y local z1 = punchset[name].pos11.z - self_pos.z local x2 = pos.x - self_pos.x -- target local y2 = pos.y - self_pos.y local z2 = pos.z - self_pos.z if mode == "object" then meta:set_int("dim", -1) else if x0 > x1 then x0, x1 = x1, x0 end -- this ensures that x0 <= x1 if y0 > y1 then y0, y1 = y1, y0 end if z0 > z1 then z0, z1 = z1, z0 end meta:set_int("dim", (x1 - x0 + 1) * (y1 - y0 + 1) * (z1 - z0 + 1)) end meta:set_int("x0", x0); meta:set_int("y0", y0); meta:set_int("z0", z0) meta:set_int("x1", x1); meta:set_int("y1", y1); meta:set_int("z1", z1) meta:set_int("x2", x2); meta:set_int("y2", y2); meta:set_int("z2", z2) meta:set_int("pc", 0) punchset[name] = {state = 0, node = ""} minetest.chat_send_player(name, S("MOVER: End position for mover set.")) end -- DISTRIBUTOR elseif punchset_desc == "DISTRIBUTOR" then local x = pos.x - self_pos.x local y = pos.y - self_pos.y local z = pos.z - self_pos.z if abs(x) > 2 * max_range or abs(y) > 2 * max_range or abs(z) > 2 * max_range then minetest.chat_send_player(name, S("DISTRIBUTOR: Punch closer to distributor. Aborting.")) punchset[name] = {state = 0, node = ""}; return end machines.mark_pos1(name, pos, true) -- mark pos1 local meta = minetest.get_meta(self_pos) meta:set_int("x" .. punch_state, x); meta:set_int("y" .. punch_state, y); meta:set_int("z" .. punch_state, z) if x == 0 and y == 0 and z == 0 then meta:set_int("active" .. punch_state, 0) end punchset[name] = {state = 0, node = ""} minetest.chat_send_player(name, S("DISTRIBUTOR: Target set.")) -- KEYPAD elseif punchset_desc == "KEYPAD" then -- keypad setup code if minetest.is_protected(pos, name) then minetest.chat_send_player(name, S("KEYPAD: Punched position is protected. Aborting.")) punchset[name] = {state = 0, node = ""}; return end local x = pos.x - self_pos.x local y = pos.y - self_pos.y local z = pos.z - self_pos.z if abs(x) > max_range or abs(y) > max_range or abs(z) > max_range then minetest.chat_send_player(name, S("KEYPAD: Punch closer to keypad. Resetting.")) punchset[name] = {state = 0, node = ""}; return end machines.mark_pos1(name, pos, true) -- mark pos1 local meta = minetest.get_meta(self_pos) meta:set_int("x0", x); meta:set_int("y0", y); meta:set_int("z0", z) if meta:get_string("pass") == "" then meta:set_string("infotext", S("Punch keypad to use it.")) else meta:set_string("infotext", S("Punch keypad to use it. Password protected.")) end punchset[name] = {state = 0, node = ""} minetest.chat_send_player(name, S("KEYPAD: Target set with coordinates @1, @2, @3.", x, y, z)) -- DETECTOR elseif punchset_desc == "DETECTOR" then if abs(pos.x - self_pos.x) > max_range or abs(pos.y - self_pos.y) > max_range or abs(pos.z - self_pos.z) > max_range then minetest.chat_send_player(name, S("DETECTOR: Punch closer to detector. Aborting.")) punchset[name] = {state = 0, node = ""}; return end if punch_state == 1 then punchset[name].pos1 = pos punchset[name].state = 2 machines.mark_pos1(name, pos, true) -- mark pos1 minetest.chat_send_player(name, S("DETECTOR: Now punch the target machine.")) elseif punch_state == 2 then if vector.equals(pos, self_pos) then minetest.chat_send_player(name, S("DETECTOR: Punch something else. Aborting.")) machines.remove_markers(name, {"1"}); punchset[name] = {state = 0, node = ""}; return end machines.mark_pos2(name, pos) -- mark pos2 local x = punchset[name].pos1.x - self_pos.x local y = punchset[name].pos1.y - self_pos.y local z = punchset[name].pos1.z - self_pos.z local meta = minetest.get_meta(self_pos) meta:set_int("x0", x); meta:set_int("y0", y); meta:set_int("z0", z) x = pos.x - self_pos.x; y = pos.y - self_pos.y; z = pos.z - self_pos.z meta:set_int("x2", x); meta:set_int("y2", y); meta:set_int("z2", z) punchset[name] = {state = 0, node = ""} minetest.chat_send_player(name, S("DETECTOR: Setup complete.")) end end end) -- FORM PROCESSING for all machines: mover, distributor, keypad, detector local fnames = { "basic_machines:mover_", "basic_machines:distributor_", "basic_machines:keypad_", "basic_machines:check_keypad_", "basic_machines:sounds_keypad_", "basic_machines:detector_" } local function check_fname(formname) for i = 1, #fnames do local fname = fnames[i]; local fname_len = fname:len() if formname:sub(1, fname_len) == fname then return fname:sub(("basic_machines:"):len() + 1, fname_len - 1), formname:sub(fname_len + 1) end end end local function strip_translator_sequence(msg, default) return msg and msg:match("%)([%w_-]+)") or default end -- list of machines that distributor can connect to, used for distributor scan feature local connectables = { ["basic_machines:ball_spawner"] = true, ["basic_machines:battery_0"] = true, ["basic_machines:battery_1"] = true, ["basic_machines:battery_2"] = true, ["basic_machines:clockgen"] = true, ["basic_machines:detector"] = true, ["basic_machines:distributor"] = true, ["basic_machines:generator"] = true, ["basic_machines:keypad"] = true, ["basic_machines:light_off"] = true, ["basic_machines:light_on"] = true, ["basic_machines:mover"] = true } local use_unifieddyes = minetest.global_exists("unifieddyes") minetest.register_on_player_receive_fields(function(player, formname, fields) local formname_sub, pos = check_fname(formname); if not formname_sub or pos == "" then return end local name = player:get_player_name(); if name == "" then return end pos = minetest.string_to_pos(pos) local meta = minetest.get_meta(pos) -- MOVER if formname_sub == "mover" then if fields.OK then if minetest.is_protected(pos, name) then return end if meta:get_int("seltab") == 2 then -- POSITIONS local x0, y0, z0 = tonumber(fields.x0) or 0, tonumber(fields.y0) or -1, tonumber(fields.z0) or 0 local x1, y1, z1 = tonumber(fields.x1) or 0, tonumber(fields.y1) or -1, tonumber(fields.z1) or 0 local x2, y2, z2 = tonumber(fields.x2) or 0, tonumber(fields.y2) or 1, tonumber(fields.z2) or 0 if minetest.is_protected(vector.add(pos, {x = x0, y = y0, z = z0}), name) or minetest.is_protected(vector.add(pos, {x = x1, y = y1, z = z1}), name) or minetest.is_protected(vector.add(pos, {x = x2, y = y2, z = z2}), name) then minetest.chat_send_player(name, S("MOVER: Position is protected. Aborting.")); return end local mode = meta:get_string("mode") local target_range if mode == "object" and (meta:get_int("x2") ~= x2 or meta:get_int("y2") ~= y2 or meta:get_int("z2") ~= z2) and meta:get_int("x0") == x0 and meta:get_int("y0") == y0 and meta:get_int("z0") == z0 and meta:get_int("x1") == x1 and meta:get_int("y1") == y1 and meta:get_int("z1") == z1 then -- did the target change ? local upgradetype = meta:get_int("upgradetype") if meta:get_int("elevator") == 1 then if upgradetype == 2 and ((x2 == 0 and z2 == 0) or (y2 == 0 and z2 == 0) or (x2 == 0 and y2 == 0)) then -- is the target in same coordinate line with the mover ? local upgrade_max = basic_machines.get_mover("upgrades")[basic_machines.get_mover("revupgrades")[2]].max target_range = basic_machines.calculate_elevator_range(upgrade_max, meta:get_int("upgrade") - 1) else local distance = abs(x2) + abs(y2) + abs(z2) local requirement = basic_machines.calculate_elevator_requirement(distance) local upgrade_item = basic_machines.get_mover("revupgrades")[2] local description = basic_machines.get_item_description(upgrade_item) minetest.chat_send_player(name, S("MOVER: Elevator error. Target must be properly aligned and/or need at least @1 of '@2' (@3) in upgrade (1 for every @4 distance).", requirement, description, upgrade_item, basic_machines.elevator_height)); return end elseif upgradetype == 1 then target_range = calculate_mover_range(meta:get_int("upgrade")) else target_range = max_range end end if target_range then if not minetest.check_player_privs(name, "privs") and (abs(x2) > target_range or abs(y2) > target_range or abs(z2) > target_range) then -- is the target inside bounds ? minetest.chat_send_player(name, S("MOVER: Target coordinates must be between @1 and @2. For increased range, upgrade with corresponding item.", -target_range, target_range)); return end elseif meta:get_int("x0") ~= x0 or meta:get_int("y0") ~= y0 or meta:get_int("z0") ~= z0 or meta:get_int("x1") ~= x1 or meta:get_int("y1") ~= y1 or meta:get_int("z1") ~= z1 or meta:get_int("x2") ~= x2 or meta:get_int("y2") ~= y2 or meta:get_int("z2") ~= z2 then -- did the numbers change from last time ? if not minetest.check_player_privs(name, "privs") and (abs(x0) > max_range or abs(y0) > max_range or abs(z0) > max_range or abs(x1) > max_range or abs(y1) > max_range or abs(z1) > max_range or abs(x2) > max_range or abs(y2) > max_range or abs(z2) > max_range) then -- are new numbers inside bounds ? minetest.chat_send_player(name, S("MOVER: All coordinates must be between @1 and @2. For increased range, set up positions by punching.", -max_range, max_range)); return end end if mode == "object" then meta:set_int("dim", -1) else local x = x0; x0 = math.min(x, x1); x1 = math.max(x, x1) local y = y0; y0 = math.min(y, y1); y1 = math.max(y, y1) local z = z0; z0 = math.min(z, z1); z1 = math.max(z, z1) meta:set_int("dim", (x1 - x0 + 1) * (y1 - y0 + 1) * (z1 - z0 + 1)) end meta:set_int("x0", x0); meta:set_int("y0", y0); meta:set_int("z0", z0) meta:set_int("x1", x1); meta:set_int("y1", y1); meta:set_int("z1", z1) meta:set_int("x2", x2); meta:set_int("y2", y2); meta:set_int("z2", z2) meta:set_string("inv1", strip_translator_sequence(fields.inv1, "")) meta:set_string("inv2", strip_translator_sequence(fields.inv2, "")) meta:set_int("reverse", tonumber(fields.reverse) or 0) -- notification meta:set_string("infotext", S("Mover block." .. " Set up with source coordinates @1, @2, @3 -> @4, @5, @6 and target coordinates @7, @8, @9." .. " Put charged battery next to it and start it with keypad.", x0, y0, z0, x1, y1, z1, x2, y2, z2)) else -- MODE local mmode = meta:get_string("mode") local mode = strip_translator_sequence(fields.mode, mmode) local prefer = fields.prefer or "" -- mode if mode ~= mmode then if prefer:len() > 4896 then minetest.chat_send_player(name, S("MOVER: Filter too long.")) elseif basic_machines.check_mover_filter(mode, pos, meta, prefer) then -- input validation if mover_no_large_stacks and basic_machines.check_mover_target(mode, pos, meta) then prefer = basic_machines.clamp_item_count(prefer) end if mmode == "object" then meta:set_string("elevator", "") end meta:set_string("mode", mode) else minetest.chat_send_player(name, S("MOVER: Wrong filter - must be the name of an existing block")) end end -- filter if prefer ~= meta:get_string("prefer") then if prefer:len() > 4896 then minetest.chat_send_player(name, S("MOVER: Filter too long.")) elseif basic_machines.check_mover_filter(mode, pos, meta, prefer) then -- input validation if mover_no_large_stacks and basic_machines.check_mover_target(mode, pos, meta) then prefer = basic_machines.clamp_item_count(prefer) end meta:set_string("prefer", prefer) meta:get_inventory():set_list("filter", {}) else minetest.chat_send_player(name, S("MOVER: Wrong filter - must be the name of an existing block")) end end if meta:get_float("fuel") < 0 then meta:set_float("fuel", 0) end -- reset block local fpos = basic_machines.find_and_connect_battery(pos, meta) if fpos then minetest.chat_send_player(name, S("MOVER: Battery found - displaying mark 1")) machines.mark_pos1(name, fpos) -- display battery elseif meta:get_int("upgrade") ~= -1 then minetest.chat_send_player(name, S("MOVER: Please put battery nearby")) end end elseif fields.tabs then meta:set_int("seltab", tonumber(fields.tabs) or 1) minetest.show_formspec(name, "basic_machines:mover_" .. minetest.pos_to_string(pos), basic_machines.get_mover_form(pos)) elseif fields.now then -- mark current position local markerN = machines.mark_posN(meta:get_string("owner"), pos) if markerN then markerN:get_luaentity()._origin = pos end elseif fields.show then -- display mover area defined by sources local pos1 = {x = meta:get_int("x0"), y = meta:get_int("y0"), z = meta:get_int("z0")} -- source1 local pos11 = {x = meta:get_int("x1"), y = meta:get_int("y1"), z = meta:get_int("z1")} -- source2 local markerS = machines.mark_posS(name, vector.add(pos, vector.divide(vector.add(pos1, pos11), 2))) if markerS then markerS:set_properties({visual_size = {x = abs(pos11.x - pos1.x) + 1.11, y = abs(pos11.y - pos1.y) + 1.11, z = abs(pos11.z - pos1.z) + 1.11}}) end elseif fields.help then minetest.show_formspec(name, "basic_machines:help_mover", "formspec_version[4]size[8,9.3]textarea[0,0.35;8,8.95;help;" .. F(S("Mover help")) .. ";" .. F(S("version @1\nSetup: For interactive setup punch the mover and follow chat instructions (hold sneak and punch a block to abort setup)." .. " Put the mover directly next to a battery. For advanced setup right click mover." .. " Positions are defined by (x, y, z) coordinates. Mover itself is at coordinates (0, 0, 0).", basic_machines.version)) .. F(S("\n\nModes of operation: normal (just teleport block), dig (digs and gives you resulted node - good for harvesting farms);" .. " by setting 'filter' only selected node is moved, drop (drops node on ground), object (teleportation of players and objects)" .. " - distance between source1/2 defines teleport radius; by setting 'filter' you can specify move time - [0.2, 20] - for non players.\n" .. "After changing from/to object mode, you need to reconfigure sources position.\n" .. "Inventory mode can exchange items between node inventories." .. " You need to select inventory name for source/target from the dropdown list on the right." .. "\n\nAdvanced:\nYou can reverse start/end position by setting reverse nonzero." .. " This is useful for placing stuff at many locations-planting." .. " If you put reverse = 2/3 in transport mode it will disable parallel transport but will still do reverse effect with 3." .. " If you activate mover with OFF signal it will toggle reverse.")) .. F(S("\n\nFuel consumption depends on blocks to be moved, distance and temperature." .. " For example, stone or tree is harder to move than dirt, harvesting wheat is very cheap and and moving lava is very hard." .. " High temperature increases fuel consumption while low temperature reduces it." .. "\n\nUpgrade mover by moving mese blocks in upgrade inventory." .. " Each mese block increases mover range by @1, fuel consumption is divided by number of mese blocks in upgrade." .. " Max @2 blocks are used for upgrade." .. "\n\nActivate mover by keypad/detector signal or mese signal through mesecon adapter (if mesecons mod).", max_range, mover_upgrade_max)) .. "]") elseif fields.mode then if fields.quit or minetest.is_protected(pos, name) then return end local mmode = meta:get_string("mode") local mode = strip_translator_sequence(fields.mode, mmode) if mode == mmode then return end local prefer = fields.prefer or "" if prefer:len() > 4896 then minetest.chat_send_player(name, S("MOVER: Filter too long.")) elseif basic_machines.check_mover_filter(mode, pos, meta, prefer) then -- input validation if mover_no_large_stacks and basic_machines.check_mover_target(mode, pos, meta) then prefer = basic_machines.clamp_item_count(prefer) end if prefer ~= meta:get_string("prefer") then meta:set_string("prefer", prefer) meta:get_inventory():set_list("filter", {}) end if mmode == "object" then meta:set_string("elevator", "") end meta:set_string("mode", mode) minetest.show_formspec(name, "basic_machines:mover_" .. minetest.pos_to_string(pos), basic_machines.get_mover_form(pos)) else minetest.chat_send_player(name, S("MOVER: Wrong filter - must be the name of an existing block")) end end -- DISTRIBUTOR elseif formname_sub == "distributor" then if fields.OK then if minetest.is_protected(pos, name) then return end local not_view = meta:get_int("view") == 0 for i = 1, meta:get_int("n") do local xi, yi, zi = meta:get_int("x" .. i), meta:get_int("y" .. i), meta:get_int("z" .. i) local posfi = { x = tonumber(fields["x" .. i]) or xi, y = tonumber(fields["y" .. i]) or yi, z = tonumber(fields["z" .. i]) or zi } if minetest.is_protected(vector.add(pos, posfi), name) then minetest.chat_send_player(name, S("DISTRIBUTOR: Position @1 is protected. Aborting.", minetest.pos_to_string(posfi))); return end if not_view and (posfi.xi ~= xi or posfi.yi ~= yi or posfi.z ~= zi) then if not minetest.check_player_privs(name, "privs") and (abs(posfi.x) > 2 * max_range or abs(posfi.y) > 2 * max_range or abs(posfi.z) > 2 * max_range) then minetest.chat_send_player(name, S("DISTRIBUTOR: All coordinates must be between @1 and @2.", -2 * max_range, 2 * max_range)); return end meta:set_int("x" .. i, posfi.x); meta:set_int("y" .. i, posfi.y); meta:set_int("z" .. i, posfi.z) end local activefi = tonumber(fields["active" .. i]) or 0 if meta:get_int("active" .. i) ~= activefi then if vector.equals(posfi, {x = 0, y = 0, z = 0}) then meta:set_int("active" .. i, 0) -- no point in activating itself else meta:set_int("active" .. i, activefi) end end end meta:set_float("delay", basic_machines.twodigits_float(tonumber(fields.delay) or 0)) elseif fields.ADD then if minetest.is_protected(pos, name) then return end local n = meta:get_int("n") if n < 16 then meta:set_int("n", n + 1) end -- max 16 outputs minetest.show_formspec(name, "basic_machines:distributor_" .. minetest.pos_to_string(pos), basic_machines.get_distributor_form(pos)) elseif fields.view then -- change view mode meta:set_int("view", 1 - meta:get_int("view")) minetest.show_formspec(name, "basic_machines:distributor_" .. minetest.pos_to_string(pos), basic_machines.get_distributor_form(pos)) elseif fields.scan then -- scan for connectable nodes if minetest.is_protected(pos, name) then return end local x1, y1, z1 = meta:get_int("x1"), meta:get_int("y1"), meta:get_int("z1") local x2, y2, z2 = meta:get_int("x2"), meta:get_int("y2"), meta:get_int("z2") if x1 > x2 then x1, x2 = x2, x1 end if y1 > y2 then y1, y2 = y2, y1 end if z1 > z2 then z1, z2 = z2, z1 end local count = 0 for x = x1, x2 do for y = y1, y2 do for z = z1, z2 do if count >= 16 then break end local poss = vector.add(pos, {x = x, y = y, z = z}) if not minetest.is_protected(poss, name) and connectables[minetest.get_node(poss).name] then count = count + 1 meta:set_int("x" .. count, x); meta:set_int("y" .. count, y); meta:set_int("z" .. count, z) meta:set_int("active" .. count, 1) -- turns the connection on end end end end meta:set_int("n", count) minetest.chat_send_player(name, S("DISTRIBUTOR: Connected @1 targets.", count)) elseif fields.help then minetest.show_formspec(name, "basic_machines:help_distributor", "formspec_version[4]size[7.4,7.4]textarea[0,0.35;7.4,7.05;help;" .. F(S("Distributor help")) .. ";" .. F(S("Target: Coordinates (x, y, z) relative to the distributor." .. "\n\nMode: -2=only OFF, -1=NOT input, 0/1=input, 2=only ON, output signal of the target." .. "\n\nDelay: Adds delay to activations, in seconds. A negative delay activation is randomized with probability -delay/1000.")) .. F(S("\n\nSetup: To select a target for activation, click \"Set\" button then click the target (hold sneak and punch a block to abort setup).\n" .. "You can add more targets with \"Add\" button. To see where the target is click \"Show\" button next to it.\n" .. "4 numbers in each row represent (from left to right): first 3 numbers are target coordinates (x, y, z), last number (Mode) controls how signal is passed to target.\n" .. "For example, to only pass OFF signal use -2, to only pass ON signal use 2, -1 negates the signal, 1 passes original signal, 0 blocks signal.\n" .. "\"view\" button toggles view of target names, in names view there is \"scan\" button which automatically scans for valid targets in a box defined by first and second target.".. "\n\nAdvanced:\nYou can use the distributor as an event handler - it listens to events like interact attempts and chat around the distributor.\n" .. "You need to place the distributor at a position (x, y, z), with coordinates of the form (20*i, 20*j+1, 20*k) for some integers i, j, k.\n" .. "Right click holding a distributor in the hand to show a suitable position.\n" .. "Then you need to configure first row of numbers in the distributor:\n" .. "By putting 0 as Mode it will start to listen." .. " First number x = 0/1 controls if node listens to failed interact attempts around it, second number y = -1/0/1 controls listening to chat (-1 additionally mutes chat)")) .. "]") else local n, j = meta:get_int("n"), -1 -- SHOWING TARGET for i = 1, n do if fields["SHOW" .. i] then j = i; break end end -- show j - th point if j > 0 then machines.mark_pos1(name, vector.add(pos, { x = meta:get_int("x" .. j), y = meta:get_int("y" .. j), z = meta:get_int("z" .. j) })) return end if minetest.is_protected(pos, name) then return end -- SETUP TARGET for i = 1, n do if fields["SET" .. i] then j = i; break end end -- set up j - th point if j > 0 then punchset[name] = { pos = pos, node = "basic_machines:distributor", state = j } minetest.chat_send_player(name, S("DISTRIBUTOR: Punch the position to set target @1.", j)); return end -- REMOVE TARGET if n > 0 then for i = 1, n do if fields["X" .. i] then j = i; break end end -- remove j - th point if j > 0 then for i = j, n - 1 do meta:set_int("x" .. i, meta:get_int("x" .. (i + 1))) meta:set_int("y" .. i, meta:get_int("y" .. (i + 1))) meta:set_int("z" .. i, meta:get_int("z" .. (i + 1))) meta:set_int("active" .. i, meta:get_int("active" .. (i + 1))) end meta:set_int("n", n - 1) minetest.show_formspec(name, "basic_machines:distributor_" .. minetest.pos_to_string(pos), basic_machines.get_distributor_form(pos)) end end end -- KEYPAD elseif formname_sub == "keypad" then if fields.OK then if minetest.is_protected(pos, name) then return end local x0, y0, z0 = tonumber(fields.x0) or 0, tonumber(fields.y0) or 1, tonumber(fields.z0) or 0 if minetest.is_protected(vector.add(pos, {x = x0, y = y0, z = z0}), name) then minetest.chat_send_player(name, S("KEYPAD: Position is protected. Aborting.")); return end if not minetest.check_player_privs(name, "privs") and (abs(x0) > max_range or abs(y0) > max_range or abs(z0) > max_range) then minetest.chat_send_player(name, S("KEYPAD: All coordinates must be between @1 and @2.", -max_range, max_range)); return end meta:set_int("mode", tonumber(fields.mode) or 2) meta:set_int("iter", math.min(tonumber(fields.iter) or 1, 500)); meta:set_int("count", 0) local pass = fields.pass or "" if pass == "" then meta:set_string("pass", "") else local mpass = meta:get_string("pass") if pass ~= mpass then if pass:len() > 16 then -- don't replace password with hash which is longer - 27 chars pass = mpass minetest.chat_send_player(name, S("KEYPAD: Password too long.")) else pass = minetest.get_password_hash(pos.x, pass .. pos.y); pass = minetest.get_password_hash(pos.y, pass .. pos.z) meta:set_string("pass", pass) end end end local text = fields.text or "" if text:len() > 4896 then text = meta:get_string("text") minetest.chat_send_player(name, S("KEYPAD: Text too long.")) else meta:set_string("text", text) end meta:set_int("x0", x0); meta:set_int("y0", y0); meta:set_int("z0", z0) if pass == "" then if (text):byte() == 36 then -- text starts with $, play sound meta:set_string("infotext", S("Punch keypad to play sound.")) else meta:set_string("infotext", S("Punch keypad to use it.")) end elseif text == "@" then meta:set_string("infotext", S("Punch keyboard to use it.")) else meta:set_string("infotext", S("Punch keypad to use it. Password protected.")) end elseif fields.sounds then if keypad_soundlist == nil then keypad_soundlist = {} for i, v in ipairs(sounds) do local count, sound = v.count, v.name if count and count > 1 then sound = sound .. " " .. S("(@1 sounds)", count) end keypad_soundlist[i] = F(sound:gsub("_", " ")) end keypad_soundlist = table.concat(keypad_soundlist, ",") end local idx, text = sound_selected[name], meta:get_string("text") if idx and text:byte() == 36 or text:byte() == 36 then -- text starts with $ text = text:sub(2) if text ~= "" then local sound_text if idx then local sound_name = (sounds[idx] or {}).name sound_text = sound_name and "$" .. sound_name end text = text:split(" ")[1] if sound_text and sound_text ~= text or not sound_text then for i, v in ipairs(sounds) do if v.name == text then sound_selected[name] = i; break end end end end end minetest.show_formspec(name, "basic_machines:sounds_keypad_" .. minetest.pos_to_string(pos), "formspec_version[4]size[7.75,5.75]" .. "label[0.25,0.3;" .. F(S("Sounds (@1):", #sounds)) .. "]textlist[0.25,0.5;6,5;sound;" .. keypad_soundlist .. ";" .. (sound_selected[name] or 0) .. "]button_exit[6.5,0.6;1,0.8;OK;" .. F(S("OK")) .. "]") elseif fields.help then minetest.show_formspec(name, "basic_machines:help_keypad", "formspec_version[4]size[8,9.3]textarea[0,0.35;8,8.95;help;" .. F(S("Keypad help")) .. ";" .. F(S("Mode: 0=IDLE, 1=OFF, 2=ON, 3=TOGGLE, control the way how the target is activated." .. "\n\nRepeat: Number to control how many times activation is repeated after initial punch." .. "\n\nPassword: Enter password and press OK. Password will be encrypted." .. " Next time you use keypad you will need to enter correct password to gain access." .. "\n\nText: If set then text on target node will be changed." .. " In case target is detector/mover, filter settings will be changed. Can be used for special operations." .. "\n\nTarget: Coordinates (x, y, z) relative to the keypad." .. " (0, 0, 0) is keypad itself, (0, 1, 0) is one node above, (0, -1, 0) one node below." .. " X coordinate axes goes from east to west, Y from down to up, Z from south to north.")) .. F(S("\n\nSetup: Right click or punch (left click) the keypad, then follow chat instructions (hold sneak and punch a block to abort setup)." .. "\n\nTo set text on other nodes (text shows when you look at node) just target the node and set nonempty text." .. " Upon activation text will be set:\nWhen target node is keypad, its \"text\" field will be set.\n" .. "When target is detector/mover, its \"filter\" field will be set. To clear \"filter\" set text to \"@@\".\n" .. "When target is distributor, you can change i-th target of distributor mode with \" \".\n" .. "When target is autocrafter, set i-th recipe with \" []\". To clear the recipe set text to \"@@\".")) .. (use_unifieddyes and F(S("\nWhen target is light, you can change the index value (a multiple of 8) with \"i\".")) or "") .. F(S("\n\nKeyboard: To use keypad as keyboard for text input write \"@@\" in \"text\" field and set any password." .. " Next time keypad is used it will work as text input device." .. "\n\nDisplaying messages to nearby players (up to 5 blocks around keypad's target): Set text to \"!text\"." .. " Upon activation player will see \"text\" in their chat." .. "\n\nPlaying sound to nearby players: set text to \"$sound_name\", optionally followed by a space and pitch value: 0.01 to 10. Can choose a sound with sounds menu.")) .. F(S("\n\nAdvanced:\nText replacement: Suppose keypad A is set with text \"@@some @@. text @@!\" and there are blocks on top of keypad A with infotext '1' and '2'." .. " Suppose we target B with A and activate A. Then text of keypad B will be set to \"some 1. text 2!\"." .. "\nWord extraction: Suppose similar setup but now keypad A is set with text \"%1\"." .. " Then upon activation text of keypad B will be set to 1.st word of infotext.")) .. "]") end elseif formname_sub == "check_keypad" then if fields.OK then local pass = fields.pass or "" if meta:get_string("text") == "@" then -- keyboard mode meta:set_string("input", pass) basic_machines.use_keypad(pos, machines_TTL) else pass = minetest.get_password_hash(pos.x, pass .. pos.y); pass = minetest.get_password_hash(pos.y, pass .. pos.z) if pass == meta:get_string("pass") then minetest.chat_send_player(name, S("ACCESS GRANTED")) local count = meta:get_int("count") if count == 0 or count == meta:get_int("iter") then -- only accept new operation requests if idle basic_machines.use_keypad(pos, machines_TTL) else basic_machines.use_keypad(pos, 1, true, S("Operation aborted by user. Punch to activate.")) -- reset end else minetest.chat_send_player(name, S("ACCESS DENIED. WRONG PASSWORD.")) end end end elseif formname_sub == "sounds_keypad" then if minetest.is_protected(pos, name) then return end if fields.sound then sound_selected[name] = minetest.explode_textlist_event(fields.sound).index elseif fields.OK then local i = sound_selected[name] if i then local sound_name = (sounds[i] or {}).name if sound_name then local sound_text = "$" .. sound_name if sound_text ~= meta:get_string("text"):split(" ")[1] then meta:set_string("text", sound_text) meta:set_string("infotext", S("Punch keypad to play sound.")) end end end else sound_selected[name] = nil end -- DETECTOR elseif formname_sub == "detector" then if fields.OK then if minetest.is_protected(pos, name) then return end local x0, y0, z0 = tonumber(fields.x0) or 0, tonumber(fields.y0) or 0, tonumber(fields.z0) or 0 local x1, y1, z1 = tonumber(fields.x1) or 0, tonumber(fields.y1) or 0, tonumber(fields.z1) or 0 local x2, y2, z2 = tonumber(fields.x2) or 0, tonumber(fields.y2) or 0, tonumber(fields.z2) or 0 if minetest.is_protected(vector.add(pos, {x = x0, y = y0, z = z0}), name) or minetest.is_protected(vector.add(pos, {x = x1, y = y1, z = z1}), name) or minetest.is_protected(vector.add(pos, {x = x2, y = y2, z = z2}), name) then minetest.chat_send_player(name, S("DETECTOR: Position is protected. Aborting.")); return end if not minetest.check_player_privs(name, "privs") and (abs(x0) > max_range or abs(y0) > max_range or abs(z0) > max_range or abs(x1) > max_range or abs(y1) > max_range or abs(z1) > max_range or abs(x2) > max_range or abs(y2) > max_range or abs(z2) > max_range) then minetest.chat_send_player(name, S("DETECTOR: All coordinates must be between @1 and @2.", -max_range, max_range)); return end meta:set_int("x0", x0); meta:set_int("y0", y0); meta:set_int("z0", z0) meta:set_int("x1", x1); meta:set_int("y1", y1); meta:set_int("z1", z1) meta:set_int("x2", x2); meta:set_int("y2", y2); meta:set_int("z2", z2) meta:set_string("op", strip_translator_sequence(fields.op, "")) meta:set_int("r", math.min((tonumber(fields.r) or 1), max_range)) local filter = fields.node or "" if filter:len() > 4896 then minetest.chat_send_player(name, S("DETECTOR: Detection filter too long.")) else meta:set_string("node", filter) end meta:set_int("NOT", tonumber(fields.NOT) or 0) meta:set_string("mode", strip_translator_sequence(fields.mode, "")) meta:set_string("inv1", strip_translator_sequence(fields.inv1, "")) elseif fields.help then minetest.show_formspec(name, "basic_machines:help_detector", "formspec_version[4]size[7.4,7.4]textarea[0,0.35;7.4,7.05;help;" .. F(S("Detector help")) .. ";" .. F(S("Setup: Right click or punch and follow chat instructions (hold sneak and punch a block to abort setup)." .. " With a detector you can detect nodes, objects, players, items inside inventories, nodes information and light levels. " .. "If detector activates it will trigger machine (on or off) at target position." .. "\n\nThere are 6 modes of operation - node/player/object/inventory/infotext/light detection." .. " Inside detection filter write node/player/object name or infotext/light level." .. " If you detect node/player/object you can specify a range of detection." .. " If you want detector to activate target precisely when its not triggered set output signal to 1." .. "\n\nFor example, to detect empty space write air, to detect tree write default:tree, to detect ripe wheat write farming:wheat_8, for flowing water write default:water_flowing... " .. "If mode is inventory it will check for items in specified inventory of source node like a chest." .. "\n\nAdvanced:\nIn inventory (must set a filter)/node detection mode, you can specify a second source and select AND/OR from the right top dropdown list to do logical operations." .. "\nYou can also filter output signal in any modes:\n" .. "-2=only OFF, -1=NOT, 0/1=normal, 2=only ON, 3=only if changed, 4=if target is keypad set its text to detected object name.")) .. "]") end end end)