local F, S = basic_machines.F, basic_machines.S local def = {groups = {cracky = 3}} if minetest.global_exists("unifieddyes") then def.groups.ud_param2_colorable = 1 def.palette = "unifieddyes_palette_colorwallmounted.png" def.paramtype2 = "color" def.light_on_actions = { action_on = function(pos, _) local meta = minetest.get_meta(pos) if meta:get_float("deactivate") == 99 then local node = minetest.get_node_or_nil(pos) if node and node.name == "basic_machines:light_on" then node.param2 = node.param2 + 8; if node.param2 > 248 then node.param2 = 0 end minetest.swap_node(pos, node) end else local count = tonumber(meta:get_string("infotext")) or 0 meta:set_string("infotext", count + 1) -- increase activate count end end, action_off = function(pos, _) local node = minetest.get_node_or_nil(pos) if node and node.name == "basic_machines:light_on" then minetest.swap_node(pos, {name = "basic_machines:light_off", param2 = node.param2}) end end } def.light_off_action = {action_on = function(pos, _) local node = minetest.get_node_or_nil(pos) if node and node.name == "basic_machines:light_off" then local deactivate = minetest.get_meta(pos):get_float("deactivate") if deactivate == 99 then node.param2 = node.param2 + 8; if node.param2 > 248 then node.param2 = 0 end minetest.swap_node(pos, node); return end minetest.swap_node(pos, {name = "basic_machines:light_on", param2 = node.param2}) if deactivate > 0 then minetest.after(deactivate, function() minetest.swap_node(pos, node) -- turn off again end) end end end} else def.light_on_actions = { action_on = function(pos, _) local meta = minetest.get_meta(pos) local count = tonumber(meta:get_string("infotext")) or 0 meta:set_string("infotext", count + 1) -- increase activate count end, action_off = function(pos, _) minetest.swap_node(pos, {name = "basic_machines:light_off"}) end } def.light_off_action = {action_on = function(pos, _) minetest.swap_node(pos, {name = "basic_machines:light_on"}) local deactivate = minetest.get_meta(pos):get_float("deactivate") if deactivate > 0 then minetest.after(deactivate, function() minetest.swap_node(pos, {name = "basic_machines:light_off"}) -- turn off again end) end end} end -- LIGHT ON minetest.register_node("basic_machines:light_on", { description = S("Light"), groups = def.groups, light_source = default.LIGHT_MAX, tiles = {"basic_machines_light.png"}, paramtype2 = def.paramtype2, palette = def.palette, sounds = default.node_sound_wood_defaults(), after_place_node = function(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", "formspec_version[4]size[2.5,2.4]" .. "field[0.25,0.4;2,0.8;deactivate;" .. F(S("Deactivate after:")) .. ";0" .. "]button_exit[0.25,1.35;1,0.8;OK;" .. F(S("OK")) .. "]") meta:set_float("deactivate", 0) end, on_receive_fields = function(pos, _, fields, sender) if fields.OK then if minetest.is_protected(pos, sender:get_player_name()) then return end local deactivate = tonumber(fields.deactivate) or 0 if deactivate >= 0 and deactivate <= 600 then local meta = minetest.get_meta(pos) deactivate = basic_machines.twodigits_float(deactivate) meta:set_string("formspec", "formspec_version[4]size[2.5,2.5]" .. "field[0.25,0.5;2,0.8;deactivate;" .. F(S("Deactivate after:")) .. ";" .. deactivate .. "]button_exit[0.25,1.45;1,0.8;OK;" .. F(S("OK")) .. "]") meta:set_float("deactivate", deactivate) end end end, effector = def.light_on_actions }) -- LIGHT OFF def.groups = table.copy(def.groups) def.groups.not_in_creative_inventory = 1 minetest.register_node("basic_machines:light_off", { description = S("Light off"), groups = def.groups, tiles = {"basic_machines_light_off.png"}, paramtype2 = def.paramtype2, palette = def.palette, sounds = default.node_sound_wood_defaults(), effector = def.light_off_action }) if basic_machines.settings.register_crafts then minetest.register_craft({ output = "basic_machines:light_on", recipe = { {"default:torch", "default:torch"}, {"default:torch", "default:torch"} } }) end