From d169dd83e89739019f9e9ffb9506346ab4f6788d Mon Sep 17 00:00:00 2001 From: Thomas Rudin Date: Sat, 27 Oct 2018 14:46:03 +0200 Subject: [PATCH] fix player/vendor inv check --- init.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/init.lua b/init.lua index c3f5895..d09a51b 100644 --- a/init.lua +++ b/init.lua @@ -597,7 +597,7 @@ local function run_inv_checks(pos, player, lots) -- Perform inventory checks ct.player_has, ct.player_item_table = inv_contains_items(player_inv, "main", settings.input_item, input_qty, settings.accept_worn_input) ct.vendor_has, ct.vendor_item_table = inv_contains_items(inv, "main", settings.output_item, output_qty, settings.accept_worn_output) - ct.player_fits = free_slots(inv, "main", settings.output_item, output_qty) + ct.player_fits = free_slots(player_inv, "main", settings.output_item, output_qty) ct.vendor_fits = free_slots(inv, "main", settings.input_item, input_qty) if ct.player_has and ct.vendor_has and ct.player_fits and ct.vendor_fits then