/************************************************************************ * Minetest-c55 * Copyright (C) 2010 celeron55, Perttu Ahola * * guiPauseMenu.h * voxelands - 3d voxel world sandbox game * Copyright (C) Lisa 'darkrose' Milne 2014 * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see * * License updated from GPLv2 or later to GPLv3 or later by Lisa Milne * for Voxelands. ************************************************************************/ #ifndef GUIPAUSEMENU_HEADER #define GUIPAUSEMENU_HEADER #include "common_irrlicht.h" #include "modalMenu.h" class IGameCallback { public: virtual void exitToOS() = 0; virtual void disconnect() = 0; virtual void changePassword() = 0; virtual void startGame() = 0; }; class GUIPauseMenu : public GUIModalMenu { public: GUIPauseMenu(gui::IGUIEnvironment* env, gui::IGUIElement* parent, s32 id, IGameCallback *gamecallback, IMenuManager *menumgr); ~GUIPauseMenu(); void removeChildren(); /* Remove and re-add (or reposition) stuff */ void regenerateGui(v2u32 screensize); void drawMenu(); bool OnEvent(const SEvent& event); private: IGameCallback *m_gamecallback; gui::IGUIEnvironment* env; gui::IGUIElement* parent; v2u32 m_screensize; s32 id; IMenuManager *menumgr; }; #endif