australia/biome_pilbara.lua

137 lines
2.6 KiB
Lua
Executable File

-- mods/australia/biome_pilbara.lua
minetest.register_biome({
name = "pilbara",
--node_dust = "",
node_top = "australia:red_gravel",
depth_top = 2,
node_filler = "australia:red_stone",
depth_filler = 2,
--node_stone = "",
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
node_river_water = "australia:muddy_river_water_source",
y_min = 4,
y_max = 35,
heat_point = 80,
humidity_point = 20,
})
--
-- Register ores
--
-- All mapgens except singlenode
-- Blob ore first to avoid other ores inside blobs
-- Iron
minetest.register_ore({
ore_type = "blob",
ore = "air",
wherein = {"default:stone"},
clust_scarcity = 24 * 24 * 24,
clust_size = 8,
biomes = {"pilbara"},
y_min = -64,
y_max = 35,
noise_threshold = 1,
noise_params = {
offset = 0,
scale = 3,
spread = {x = 16, y = 16, z = 16},
seed = 895,
octaves = 3,
persist = 0.6
},
})
--
-- Decorations
--
local function register_dry_grass_decoration(offset, scale, length)
minetest.register_decoration({
deco_type = "simple",
place_on = {"australia:red_gravel"},
sidelen = 16,
noise_params = {
offset = offset,
scale = scale,
spread = {x = 200, y = 200, z = 200},
seed = 329,
octaves = 3,
persist = 0.6
},
biomes = {"pilbara"},
y_min = 5,
y_max = 31000,
decoration = "default:dry_grass_"..length,
})
end
-- Dry grasses
register_dry_grass_decoration(0.07, -0.01, 2)
register_dry_grass_decoration(0.09, -0.03, 1)
-- Mitchell Grass
minetest.register_decoration({
deco_type = "simple",
place_on = {"australia:red_gravel"},
sidelen = 80,
fill_ratio = 0.05,
biomes = {"pilbara"},
y_min = 6,
y_max = 31000,
decoration = "australia:mitchell_grass",
})
-- Spinifex
minetest.register_decoration({
deco_type = "simple",
place_on = {"australia:red_gravel"},
sidelen = 80,
fill_ratio = 0.02,
biomes = {"pilbara"},
y_min = 8,
y_max = 31000,
decoration = "australia:spinifex",
})
--
-- Trees
--
-- Desert Oak
aus.schematics.desert_oak_tree = {}
local max_r = 8
local ht = 5
local fruit = nil
local limbs = nil
local tree = "australia:desert_oak_tree"
local leaves = "australia:desert_oak_leaves"
for r = 6,max_r do
local schem = aus.generate_tree_schematic(6, {x=r, y=ht, z=r}, tree, leaves, fruit, limbs)
push(aus.schematics.desert_oak_tree, schem)
minetest.register_decoration({
deco_type = "schematic",
sidelen = 80,
place_on = {"australia:red_gravel"},
y_min = 10,
y_max = 35,
fill_ratio = (max_r-r+1)/20000,
biomes = {"pilbara"},
schematic = schem,
flags = "place_center_x, place_center_z",
rotation = "random",
})
end