-- mods/australia/biome_great_australian_bight.lua minetest.register_biome({ name = "great_australian_bight", --node_dust = "", node_top = "default:sandstone", depth_top = 1, node_filler = "default:sandstone", depth_filler = 3, --node_stone = "", --node_water_top = "", --depth_water_top = , --node_water = "", --node_river_water = "", y_min = -64, y_max = 3, heat_point = 40, humidity_point = 50, }) -- -- Register ores -- -- All mapgens except singlenode -- Blob ore first to avoid other ores inside blobs minetest.register_ore({ ore_type = "scatter", ore = "australia:stone_kelp_brown", wherein = "default:sandstone", clust_scarcity = 9*9*9, clust_num_ores = 25, clust_size = 6, biomes = {"great_australian_bight"}, y_min = -10, y_max = -3, }) -- -- Decorations -- -- -- ABM'S -- minetest.register_abm({ nodenames = {"australia:stone_kelp_brown"}, interval = 15, chance = 5, action = function(pos, node, active_object_count, active_object_count_wider) local yp = {x = pos.x, y = pos.y + 1, z = pos.z} if (minetest.get_node(yp).name == "default:water_source" or minetest.get_node(yp).name == "australia:water_source") then pos.y = pos.y + 1 minetest.add_node(pos, {name = "australia:kelp_brown"}) else return end end })