-- mods/australia/init.lua -- MOD: australia -- See README.md for licensing and other information. -- Designed for valleys mapgen in Minetest 0.4.14, but will work with mgv5, -- mgv7, flat and fractal with limitations. -- Check for necessary mod functions and abort if they aren't available. if not minetest.get_biome_id then minetest.log() minetest.log("* Not loading MOD: Australia *") minetest.log("MOD: Australia requires mod functions which are") minetest.log(" not exposed by your Minetest build.") minetest.log() return end -- Definitions made by this mod that other mods can use too aus = {} aus.path = minetest.get_modpath("australia") aus.schematics = {} -- Set the following to 1 to enable biome or 0 to disable aus.biome_underground = 1 aus.biome_mangroves = 1 aus.biome_tasman_sea = 1 aus.biome_great_australian_bight = 1 aus.biome_indian_ocean = 1 aus.biome_great_barrier_reef = 1 aus.biome_timor_sea = 1 aus.biome_jarrah_karri_forests = 1 aus.biome_eastern_coasts = 1 aus.biome_goldfields_esperence = 1 aus.biome_arnhem_land = 1 aus.biome_gulf_of_carpentaria = 1 aus.biome_far_north_queensland = 1 aus.biome_pilbara = 1 aus.biome_kimberley = 1 aus.biome_tasmania = 1 aus.biome_great_dividing_range = 1 aus.biome_victorian_forests = 1 aus.biome_murray_darling_basin = 1 aus.biome_mulga_lands = 1 aus.biome_flinders_lofty = 1 aus.biome_central_australia = 1 aus.biome_simpson_desert = 1 aus.biome_australian_alps = 1 -- Load files dofile(aus.path .. "/functions.lua") dofile(aus.path .. "/nodes.lua") dofile(aus.path .. "/noairblocks.lua") dofile(aus.path .. "/craftitems.lua") dofile(aus.path .. "/crafting.lua") dofile(aus.path .. "/trees.lua") dofile(aus.path .. "/mapgen.lua") dofile(aus.path .. "/saplings.lua") --dofile(aus.path .. "/voxel.lua") minetest.log("MOD: Australia loaded")