-- mods/australia/biome_pilbara.lua minetest.register_biome({ name = "pilbara", --node_dust = "", node_top = "australia:red_gravel", depth_top = 2, node_filler = "australia:red_stone", depth_filler = 2, --node_stone = "", --node_water_top = "", --depth_water_top = , --node_water = "", node_river_water = "australia:muddy_river_water_source", y_min = 4, y_max = 35, heat_point = 80, humidity_point = 20, }) -- -- Register ores -- -- All mapgens except singlenode -- Blob ore first to avoid other ores inside blobs -- Iron minetest.register_ore({ ore_type = "blob", ore = "air", wherein = {"default:stone"}, clust_scarcity = 24 * 24 * 24, clust_size = 8, biomes = {"pilbara"}, y_min = -64, y_max = 35, noise_threshold = 1, noise_params = { offset = 0, scale = 3, spread = {x = 16, y = 16, z = 16}, seed = 895, octaves = 3, persist = 0.6 }, }) -- -- Decorations -- local function register_dry_grass_decoration(offset, scale, length) minetest.register_decoration({ deco_type = "simple", place_on = {"australia:red_gravel"}, sidelen = 16, noise_params = { offset = offset, scale = scale, spread = {x = 200, y = 200, z = 200}, seed = 329, octaves = 3, persist = 0.6 }, biomes = {"pilbara"}, y_min = 5, y_max = 31000, decoration = "default:dry_grass_"..length, }) end -- Dry grasses register_dry_grass_decoration(0.07, -0.01, 2) register_dry_grass_decoration(0.09, -0.03, 1) -- Mitchell Grass minetest.register_decoration({ deco_type = "simple", place_on = {"australia:red_gravel"}, sidelen = 80, fill_ratio = 0.05, biomes = {"pilbara"}, y_min = 6, y_max = 31000, decoration = "australia:mitchell_grass", }) -- Spinifex minetest.register_decoration({ deco_type = "simple", place_on = {"australia:red_gravel"}, sidelen = 80, fill_ratio = 0.02, biomes = {"pilbara"}, y_min = 8, y_max = 31000, decoration = "australia:spinifex", }) -- -- Trees -- -- Desert Oak aus.schematics.desert_oak_tree = {} local max_r = 8 local ht = 5 local fruit = nil local limbs = nil local tree = "australia:desert_oak_tree" local leaves = "australia:desert_oak_leaves" for r = 6,max_r do local schem = aus.generate_tree_schematic(6, {x=r, y=ht, z=r}, tree, leaves, fruit, limbs) push(aus.schematics.desert_oak_tree, schem) minetest.register_decoration({ deco_type = "schematic", sidelen = 80, place_on = {"australia:red_gravel"}, y_min = 10, y_max = 35, fill_ratio = (max_r-r+1)/20000, biomes = {"pilbara"}, schematic = schem, flags = "place_center_x, place_center_z", rotation = "random", }) end